Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.09 @ 07:39:09

Player: Haldron

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (100)     500
Value Destroyed (2342)     2342
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (68)                 68
              TOTAL SCORE: 6370

 Bonus
-------
High Alert Combat Kills    22
Follower Combat Kills      390
Friendly Fire              -344

 Cogmind 
---------
Core Integrity             516/700
Matter                     255/300
Energy                     150/150
System Corruption          9%
Temperature                Cool (0)
Movement                   Flying (29)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
     Micro Nuclear Core
>          --- PROPULSION (4) ---
           Cesium-ion Thruster
  Improved VTOL Module
           Xenon Bombardment Thruster
           Field Propulsion Drive
>          --- UTILITY (6) ------
    Medium Storage Unit
  Improved Sensor Array
  Improved Signal Interpreter
           System Shield
           System Shield
>          --- WEAPON (2) -------
  Improved Datajack
           Shock Maul
>          --- INVENTORY (10) ---
     Micro Nuclear Core
  Improved VTOL Module
           System Shield
           Authchip [R/NC]
           Dynamic Insulation System
           Lightning Gun
           Lightning Gun
      Mini Grenade Launcher
           Plasma Cutter
           Scythe

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
  Improved VTOL Module
  Improved VTOL Module
           Xenon Bombardment Thruster
           Field Propulsion Drive
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Sensor Array
  Improved Signal Interpreter
           Hacking Suite
           System Shield
           System Shield
>          --- WEAPON -----------
  Improved Datajack
           Shock Maul
>          --- INVENTORY --------
     Micro Nuclear Core
  Improved VTOL Module
           System Shield
           Authchip [R/NC]
           Dynamic Insulation System
           Lightning Gun
           Lightning Gun
      Mini Grenade Launcher
           Plasma Cutter
           Scythe
[Rating: 50]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Flight Unit              Improved VTOL Module
Utility                    System Shield
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 System Shield
Weapon                     Advanced Beam Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Mini Grenade Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Shock Maul
  Slashing Weapon          Scythe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Was Fac 
Slots Evolved              6    | .   .   .   .   .   4   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   
  Utility                  4    | .   .   .   .   .   2   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             109  | 8   7   4   .   3   33  14  35  5   .   
  Power                    10   | 1   1   .   .   1   4   .   3   .   .   
    Engine                 6    | 1   1   .   .   1   3   .   .   .   .   
    Core                   4    | .   .   .   .   .   1   .   3   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               30   | 2   3   .   .   1   10  6   6   2   .   
    Treads                 15   | 1   2   .   .   .   6   6   .   .   .   
    Leg                    1    | .   .   .   .   .   1   .   .   .   .   
    Wheel                  4    | 1   .   .   .   1   2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 10   | .   1   .   .   .   1   .   6   2   .   
  Utility                  18   | 2   1   .   .   .   4   .   11  .   .   
    Device                 9    | 1   .   .   .   .   3   .   5   .   .   
    Storage                3    | 1   1   .   .   .   .   .   1   .   .   
    Processor              2    | .   .   .   .   .   .   .   2   .   .   
    Hackware               4    | .   .   .   .   .   1   .   3   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   51   | 3   2   4   .   1   15  8   15  3   .   
    Energy Gun             4    | 1   .   .   .   .   1   .   1   1   .   
    Energy Cannon          12   | .   1   .   .   .   7   4   .   .   .   
    Ballistic Gun          11   | 2   1   2   .   .   4   2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   1   .   .   1   .   2   1   .   
    Special Weapon         3    | .   .   1   .   .   .   .   2   .   .   
    Impact Weapon          7    | .   .   .   .   1   2   1   2   1   .   
    Slashing Weapon        5    | .   .   .   .   .   .   1   4   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   4    | .   .   .   .   .   .   .   4   .   .   
  Unidentified Prototypes  8    | .   2   .   .   .   5   1   .   .   .   
Parts Lost                 9    | .   2   .   .   2   .   1   3   1   .   
  Power                    2    | .   1   .   .   1   .   .   .   .   .   
  Propulsion               4    | .   1   .   .   1   .   1   .   1   .   
  Utility                  2    | .   .   .   .   .   .   .   2   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   
  Highest Loss Streak      3    | .   1   .   .   2   .   1   3   1   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   99  100 100 99  93  99  96  95  .   
  Engine                   7    | .   14  14  14  13  8   9   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   6   7   .   
  Treads                   19   | .   21  28  28  27  23  33  2   .   .   
  Wheel                    2    | .   5   .   .   .   9   .   .   .   .   
  Flight                   8    | .   .   .   .   .   .   .   27  29  .   
  Device                   14   | .   14  14  14  14  17  18  11  7   .   
  Storage                  9    | .   14  14  14  14  9   9   7   7   .   
  Processor                2    | .   .   .   .   .   .   .   7   7   .   
  Hackware                 7    | .   .   .   .   .   4   9   14  19  .   
  Energy Cannon            8    | .   .   14  14  14  12  12  .   .   .   
  Ballistic Gun            5    | .   27  12  14  13  3   1   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   3   1   3   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   5   2   .   
  Special Melee Weapon     1    | .   .   .   .   .   .   .   4   7   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             46   | 12  30  30  30  35  46  45  44  21  21  
  Greatest Support         82   | 20  40  40  40  40  26  82  82  23  23  
  Greatest Overweight (x)  4    | 1   1   .   .   1   4   4   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   2   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  10  10  
  Average Capacity         13   | 7   10  15  15  15  15  15  10  10  10  
  Most Carried             15   | 6   15  15  15  15  15  15  15  10  10  
  Average Carried          12   | 4   7   14  15  14  14  14  10  10  10  
  Final Capacity           15   | 8   15  15  15  15  15  15  10  10  10  
  Final Carried            15   | 6   15  15  15  14  15  15  10  10  10  

 Class Distribution 
--------------------
 37% | Mutant
 21% | Scavenger-Mutant
 12% | Commander-Scout
 12% | Commander-Mutant
 12% | Commander-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -10/Exiles
             Mutant | -9/Mines
   Scavenger-Mutant | -8/Materials
   Commander-Mutant | -8/Storage
    Commander-Scout | -7/Factory
 Scavenger-Sprinter | -7/Waste
 Scavenger-Sprinter | -7/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Was  Fac  
Matter Collected           1871 | 253  199  219  .    .    503  219  417  61   .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            3461 | 182  237  150  .    .    1353 782  742  15   .    
  Parts                    221  | 14   17   11   .    .    83   47   46   3    .    
Haulers Intercepted        7    | .    .    .    .    .    3    2    2    .    .    
Recyclers Shooed           12   | .    .    .    .    1    2    8    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Was Fac 
Combat Hostiles Destroyed  51   | .   7   6   .   .   18  14  6   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   
  Guns                     22   | .   7   3   .   .   8   4   .   .   .   
  Cannons                  20   | .   .   1   .   .   9   10  .   .   .   
  AOE                      4    | .   .   1   .   .   .   .   3   .   .   
Classes Destroyed          15   | 2   2   1   .   .   8   .   2   .   .   
  Worker                   7    | .   .   .   .   .   3   3   1   .   .   
  Builder                  4    | .   .   .   .   .   2   .   2   .   .   
  Tunneler                 7    | 5   1   .   .   .   1   .   .   .   .   
  Hauler                   7    | .   .   .   .   .   3   2   2   .   .   
  Recycler                 8    | 1   .   .   .   .   3   1   3   .   .   
  Mechanic                 1    | .   .   1   .   .   .   .   .   .   .   
  Operator                 5    | .   .   .   .   .   3   .   2   .   .   
  Watcher                  8    | .   .   .   .   .   2   2   4   .   .   
  Swarmer                  20   | .   3   4   .   .   6   7   .   .   .   
  Grunt                    16   | .   4   2   .   .   5   1   4   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   
  Sentry                   10   | .   .   .   .   .   4   6   .   .   .   
  Specialist               2    | .   .   .   .   .   2   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   1   .   .   
  Wasp                     2    | .   .   .   .   .   .   .   .   2   .   
Best Kill Streak           6    | 3   3   3   .   .   6   6   3   .   .   
  Combat Bots Only         6    | .   3   3   .   .   6   5   3   .   .   
Max Kills in Single Turn   3    | 1   1   2   .   .   2   2   3   2   .   
  Gunslinging              1    | .   .   .   .   .   .   1   .   .   .   
  Exploded                 3    | .   .   1   .   .   .   .   3   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Was  Fac  
Damage Taken               2575 | .    300  193  .    305  880  308  522  67   .    
  Core                     396  | .    .    24   .    .    125  63   133  51   .    
  Absorbed by Shields      468  | .    .    .    .    .    288  176  4    .    .    
  Regen/Repaired (Parts)   171  | .    .    .    .    .    105  .    66   .    .    
Core Remaining (%)         85   | 100  .    .    .    90   .    65   .    .    .    
Volleys Fired              251  | 23   25   22   .    .    90   63   26   2    .    
  Largest                  2    | 2    2    2    .    .    2    2    1    1    .    
  Hottest                  136  | 60   40   100  .    .    136  136  68   30   .    
Shots Fired                434  | 46   50   34   .    .    177  99   26   2    .    
  Gun                      199  | 46   50   15   .    .    57   20   11   .    .    
  Cannon                   213  | .    .    12   .    .    120  79   2    .    .    
  Launcher                 10   | .    .    2    .    .    .    .    6    2    .    
  Special                  12   | .    .    5    .    .    .    .    7    .    .    
  Kinetic                  186  | 44   50   15   .    .    57   20   .    .    .    
  Thermal                  225  | .    .    17   .    .    120  79   9    .    .    
  Explosive                10   | .    .    2    .    .    .    .    6    2    .    
  Electromagnetic          13   | 2    .    .    .    .    .    .    11   .    .    
  Robot Hit Streak         15   | 7    10   6    .    .    10   15   3    .    .    
  Robot Miss Streak        5    | 3    3    3    .    .    5    3    2    .    .    
  Penetration Max          1    | .    .    .    .    .    1    .    .    .    .    
  Secondary Targets        4    | .    2    .    .    .    1    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    1    .    .    .    
Shots Hit Robots           281  | 27   32   16   .    .    101  71   33   1    .    
  Core Hits                126  | 8    14   9    .    .    48   20   22   5    .    
  Critical Kills           4    | .    .    1    .    .    1    1    1    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    .    .    2    1    .    .    
  Critical Strikes         9    | 1    .    1    .    .    1    3    3    .    .    
    Meltdown               3    | .    .    1    .    .    1    1    .    .    .    
    Corrupt                1    | 1    .    .    .    .    .    .    .    .    .    
    Smash                  4    | .    .    .    .    .    .    2    2    .    .    
    Sever                  1    | .    .    .    .    .    .    .    1    .    .    
Melee Attacks              89   | .    .    .    .    3    8    9    68   1    .    
  Impact                   38   | .    .    .    .    3    8    5    21   1    .    
  Slashing                 50   | .    .    .    .    .    .    4    46   .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            12   | .    .    .    .    .    .    3    9    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6995 | 292  414  381  .    .    1968 1622 2011 307  .    
  Guns                     1726 | 292  412  107  .    .    532  262  121  .    .    
  Cannons                  2682 | .    .    184  .    .    1436 1042 20   .    .    
  Explosions               831  | .    .    80   .    .    .    .    527  224  .    
  Melee                    1723 | .    .    .    .    .    .    318  1322 83   .    
  Ramming                  12   | .    2    10   .    .    .    .    .    .    .    
  Kinetic                  1581 | 268  412  107  .    .    532  262  .    .    .    
  Thermal                  2742 | .    .    184  .    .    1436 1042 80   .    .    
  Explosive                792  | .    .    80   .    .    .    .    488  224  .    
  Electromagnetic          145  | 24   .    .    .    .    .    .    121  .    .    
  Impact                   1026 | .    .    .    .    .    .    287  656  83   .    
  Slashing                 697  | .    .    .    .    .    .    31   666  .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    6    .    .    9    9    9    
  Average Corruption       5    | .    .    .    .    6    .    .    4    9    9    
  Corruption Purged        1    | .    .    .    .    .    .    .    1    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  37   | .    .    .    .    1    .    .    31   5    .    
    Message Errors         9    | .    .    .    .    .    .    .    8    1    .    
    Matter Fused           8    | .    .    .    .    .    .    .    7    1    .    
    Heat Flow Errors       4    | .    .    .    .    .    .    .    4    .    .    
    Energy Discharges      8    | .    .    .    .    .    .    .    7    1    .    
    Data Loss (minor)      5    | .    .    .    .    1    .    .    3    1    .    
    Data Loss (major)      2    | .    .    .    .    .    .    .    2    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            442  | .    .    .    .    .    .    290  152  .    .    
  Projectiles              43   | .    .    .    .    .    .    43   .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    399  | .    .    .    .    .    .    247  152  .    .    
Knockbacks                 2    | .    .    .    .    .    .    .    2    .    .    
  Impact                   2    | .    .    .    .    .    .    .    2    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      51   | .    .    .    .    .    .    .    35   16   .    
  Shots                    3    | .    .    .    .    .    .    .    2    1    .    
  Rammed                   6    | .    1    4    .    1    .    .    .    .    .    
Targets Rammed             6    | .    1    4    .    1    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        318  | 20   6    237  .    .    318  105  232  2    .    
  Average Temperature      77   | 15   2    74   .    .    105  26   80   2    .    
  Received Heat Transfer   713  | .    120  66   .    .    293  74   160  .    .    
  Effects                  2    | .    .    2    .    .    .    .    .    .    .    
    Interference           2    | .    .    2    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    .    .    
  Parts Fried              8    | .    .    .    .    .    .    2    6    .    .    
  Impact Corruptions       12   | .    .    .    .    .    .    8    4    .    .    
Robots Melted              3    | .    .    1    .    .    1    1    .    .    .    
  Combat Hostiles          2    | .    .    1    .    .    1    .    .    .    .    
  Parts Melted             14   | .    .    3    .    .    7    4    .    .    .    
  Heat Transferred         4971 | .    .    333  .    .    2590 1887 161  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Was Fac 
Peak Influence             552  | 30  89  302 .   21  426 430 552 113 41  
  Initial                  137  | .   19  24  .   .   .   137 25  113 41  
  Average                  150  | 14  38  109 .   .   158 169 226 84  41  
Maximum Alert Level        2    | .   .   1   .   .   2   2   2   .   .   
  Low Security (%)         70   | 100 100 89  .   100 64  66  51  100 100 
  Level 1                  25   | .   .   10  .   .   33  30  38  .   .   
  Level 2                  4    | .   .   .   .   .   1   3   10  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   1   1   .   .   4   1   8   .   .   
  Investigation            6    | .   .   .   .   .   2   1   3   .   .   
  Extermination            2    | .   .   .   .   .   .   .   2   .   .   
  Reinforcement            5    | .   1   .   .   .   2   .   2   .   .   
  Assault                  2    | .   .   1   .   .   .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Was Fac 
Distress Signals           8    | .   1   .   .   .   5   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              129  | .   14  12  .   6   39  22  35  1   .   
  Peak Tracking Total      10   | .   5   4   .   10  7   6   7   1   .   
  Tactical Retreats        16   | .   .   .   .   1   2   5   8   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Was Fac 
Traps Triggered            8    | .   .   .   .   .   2   .   6   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Sto Fac Was Fac 
Machines Disabled          17   | .   .   3   .   .   4   4   6   .   .   
  Max in Single Turn       2    | .   .   2   .   .   1   1   2   .   .   
  Garrison Access          5    | .   .   .   .   .   1   1   3   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Was Fac 
Machines Accessed          45   | .   3   .   1   .   9   11  21  .   .   
  Terminals                31   | .   3   .   .   .   6   10  12  .   .   
  Fabricators              3    | .   .   .   .   .   .   .   3   .   .   
  Repair Stations          3    | .   .   .   .   .   1   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   .   1   .   .   
  Garrison Access          5    | .   .   .   .   .   1   1   3   .   .   
Total Hacks                158  | .   5   .   1   .   36  44  72  .   .   
  Successful               79   | .   3   .   1   .   22  18  35  .   .   
  Failed                   79   | .   2   .   .   .   14  26  37  .   .   
    Catastrophic           20   | .   1   .   .   .   4   6   9   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   99   | .   5   .   .   .   23  32  39  .   .   
  Terminals                118  | .   5   .   .   .   26  43  44  .   .   
  Fabricators              9    | .   .   .   .   .   .   .   9   .   .   
  Repair Stations          14   | .   .   .   .   .   2   .   12  .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              9    | .   .   .   .   .   7   .   2   .   .   
  Garrison Access          7    | .   .   .   .   .   1   1   5   .   .   
Terminal Hacks             22   | .   2   .   1   .   3   9   7   .   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   
  Part Schematic           4    | .   .   .   .   .   3   1   .   .   .   
  Robot Schematic          2    | .   .   .   .   .   .   .   2   .   .   
  Open Door                2    | .   .   .   .   .   .   2   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   1   1   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   .   
  Unreport Threat          8    | .   2   .   .   .   .   4   2   .   .   
  Locate Traps             2    | .   .   .   .   .   .   .   2   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   .   5   .   .   
  Network Status           1    | .   .   .   .   .   .   .   1   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   2   .   .   
  Build                    2    | .   .   .   .   .   .   .   2   .   .   
Repair Station Hacks       10   | .   .   .   .   .   2   .   8   .   .   
  Scan Component           5    | .   .   .   .   .   1   .   4   .   .   
  Repair                   4    | .   .   .   .   .   1   .   3   .   .   
  Refit                    1    | .   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   .   .   7   .   .   .   .   
  Insert Component         4    | .   .   .   .   .   4   .   .   .   .   
  Analyze                  3    | .   .   .   .   .   3   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   1   1   2   .   .   
  Seal Access              4    | .   .   .   .   .   1   1   2   .   .   
Unauthorized Hacks         31   | .   1   .   .   .   9   8   13  .   .   
  Terminals                30   | .   1   .   .   .   9   8   12  .   .   
    Track                  5    | .   .   .   .   .   3   .   2   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   1   .   .   
    Botnet                 21   | .   1   .   .   .   5   7   8   .   .   
    Operators              3    | .   .   .   .   .   1   1   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   
    Recompile              1    | .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         36   | .   2   .   .   .   7   8   19  .   .   
  Full Trace Events        3    | .   .   .   .   .   .   1   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   .   .   .   2   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   1   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   116  | .   .   .   .   .   .   .   116 .   .   
  Total Robot Build Rating 3    | .   .   .   .   .   .   .   3   .   .   
Part Schematics Acquired   7    | .   .   .   .   .   6   1   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   1   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   73   | .   .   .   .   .   .   .   73  .   .   
  Total Part Build Rating  3    | .   .   .   .   .   .   .   3   .   .   
Parts Repaired             4    | .   .   .   .   .   1   .   3   .   .   
  Time                     116  | .   .   .   .   .   51  .   65  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   3   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   3   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  
------------               Run  | Scr Mat Min Exi Min Mat Sto Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   1   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   1   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   1   .   .   
  find_chute               1    | .   .   .   .   .   .   .   1   .   .   
Relay Couplers Released    3    | .   .   .   .   .   2   .   1   .   .   
  Machine Destruction      3    | .   .   .   .   .   2   .   1   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   1   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Sto Fac Was Fac 
Total Allies               36   | .   .   4   .   .   .   10  2   20  .   
  Largest Group            20   | .   .   4   1   1   .   10  8   20  .   
  Highest-Rated Group      512  | .   .   71  31  31  .   173 148 512 .   
  Highest-Rated Ally       31   | .   .   31  31  31  .   29  29  31  .   
Total Orders               20   | .   .   .   .   .   .   .   20  .   .   
  STAY                     15   | .   .   .   .   .   .   .   15  .   .   
  FOLLOW                   3    | .   .   .   .   .   .   .   3   .   .   
  AID                      2    | .   .   .   .   .   .   .   2   .   .   
Ally Attacks               117  | .   .   12  .   5   .   35  20  45  .   
  Total Damage             1583 | .   .   145 .   63  .   476 213 686 .   
  Kills                    15   | .   .   4   .   2   .   5   3   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   3   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Was  Fac  
Turns Passed               7610 | 160  615  901  234  467  1364 1544 2174 150  1    
Spaces Moved               6864 | 86   397  511  147  283  635  822  3739 243  1    
  Core                     7    | 7    .    .    .    .    .    .    .    .    .    
  Treads                   1960 | 1    188  511  147  275  2    728  108  .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    
  Wheels                   1022 | 78   209  .    .    8    633  94   .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   3875 | .    .    .    .    .    .    .    3631 243  1    
  Fastest Speed            26   | 50   95   160  160  115  105  140  26   27   29   
  Average Speed            79   | 90   125  160  160  158  131  157  30   30   29   
  Slowest Speed            245  | 160  160  160  160  160  240  245  158  110  29   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            11   | .    .    .    .    .    .    .    10   1    .    
  Cave-ins Triggered       2    | .    .    .    .    1    .    .    1    .    .    
Exploration Rate (%)       61   | 3    54   75   52   62   52   96   60   95   .    
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    .    .    
Scrap Searched             3    | .    .    1    .    2    .    .    .    .    .    
Spaces Dug                 52   | .    .    5    .    3    5    4    35   .    .    
Terrain Destroyed          118  | .    .    22   .    3    5    4    65   19   .    
  Melee                    47   | .    .    .    .    3    5    4    35   .    .    
  Projectile               5    | .    .    5    .    .    .    .    .    .    .    
  AOE                      66   | .    .    17   .    .    .    .    30   19   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Was  Fac  
Total                      8436 | 122  464  547  146  297  980  957  4611 311  1    
  Wait                     939  | .    15   5    .    .    168  33   657  61   .    
  Move                     6834 | 85   396  510  146  282  634  821  3719 240  1    
  Hop                      11   | .    .    .    .    .    .    .    10   1    .    
  Pick Up                  61   | 5    14   1    .    3    16   6    16   .    .    
  Fast Attach              36   | 8    1    .    .    .    14   2    9    2    .    
  Attach                   13   | .    2    .    .    1    4    .    6    .    .    
  Detach                   8    | 1    .    .    .    .    2    .    5    .    .    
  Swap                     60   | .    4    4    .    2    15   12   20   3    .    
  Drop                     72   | .    6    1    .    4    29   11   20   1    .    
  Fire                     251  | 23   25   22   .    .    90   63   26   2    .    
  Melee                    89   | .    .    .    .    3    8    9    68   1    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    6    | .    1    4    .    1    .    .    .    .    .    
  Escape Stasis            54   | .    .    .    .    .    .    .    54   .    .    
  Rewire                   2    | .    .    .    .    1    .    .    1    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min x2])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x2 / *Sto x2)
-8/Storage
-7/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-7/Waste
-7/Factory

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
  161 | -11/Scrapyard | Entered Materials
  242 | -10/Materials | Discovered new exit (range 6)
  308 | -10/Materials | Build established: Mutant
  328 | -10/Materials | Discovered new exit (range 13)
  574 | -10/Materials | Discovered new exit (range 7)
  776 | -10/Materials | Entered Mines
  831 | -10/Mines     | Learned Materials interactive machine intel
  831 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  890 | -10/Mines     | Met a Derelict testing a Signal Generator
 1064 | -10/Mines     | Learned 2 Materials zone layouts
 1163 | -10/Mines     | Learned location of 1 exit from Materials
 1258 | -10/Mines     | Discovered new exit (range 9)
 1338 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1338 | -10/Mines     | Discovered new exit (range 5)
 1677 | -10/Mines     | Entered Exiles
 1677 | -10/Exiles    | Accompanied by 1 ally
 1716 | -10/Exiles    | Met 8R-AWN
 1743 | -10/Exiles    | Met EX-HEX
 1791 | -10/Exiles    | Met EX-BIN
 1812 | -10/Exiles    | Met EX-DEC
 1821 | -10/Exiles    | Learned location of Zion (-7)
 1897 | -10/Exiles    | Discovered new exit (range 10)
 1911 | -10/Exiles    | Entered Mines
 1911 | -9/Mines      | Accompanied by 1 ally
 2083 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2137 | -9/Mines      | Learned 2 Materials zone layouts
 2163 | -9/Mines      | Discovered new exit (range 11)
 2249 | -9/Mines      | Discovered new exit (range 9)
 2350 | -9/Mines      | Assembled infested the area
 2355 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 2365 | -9/Mines      | Crushed by falling debris
 2378 | -9/Mines      | Entered Materials
 2378 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 2379 | -8/Materials  | Identified exit to Factory
 2381 | -8/Materials  | Loaded intel: 19 interactive machine locations
 2616 | -8/Materials  | Repaired Adv. Beam Cannon
 2800 | -8/Materials  | Build established: Scavenger-Mutant
 3575 | -8/Materials  | Discovered new exit (range 13)
 3678 | -8/Materials  | Discovered new exit (range 11)
 3742 | -8/Materials  | Entered Storage
 4534 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 4778 | -8/Storage    | Discovered exit to Factory (range 15)
 4847 | -8/Storage    | Build established: Commander-Mutant
 5286 | -8/Storage    | Entered Factory
 5286 | -7/Factory    | Accompanied by 8 allies
 5286 | -7/Factory    | Evolved 2 slots: Utility x2
 5540 | -7/Factory    | Repaired Imp. Sensor Array
 5902 | -7/Factory    | Fabricated M-28 Smith?
 6047 | -7/Factory    | Build established: Commander-Scout
 6159 | -7/Factory    | Discovered new exit (range 4)
 6159 | -7/Factory    | Identified exit to Factory
 6254 | -7/Factory    | Discovered new exit (range 19)
 6260 | -7/Factory    | Identified exit to Lower Caves
 6360 | -7/Factory    | Fabricated Hacking Suite?
 6589 | -7/Factory    | Repaired Mni. Grenade Launcher
 6620 | -7/Factory    | Repaired Imp. VTOL Module
 6712 | -7/Factory    | Crushed by falling debris
 6743 | -7/Factory    | Lost 3 parts (2u1w)
 6900 | -7/Factory    | Build established: Commander-Sprinter
 7319 | -7/Factory    | Discovered exit to Factory (range 6)
 7460 | -7/Factory    | Discovered exit to Lower Caves (range 9)
 7460 | -7/Factory    | Sucked down chute
 7460 | -7/Factory    | Entered Waste
 7461 | -7/Waste      | Joined by Warlord forces that had cleared the area
 7520 | -7/Waste      | A Compactor rumbled back to life
 7520 | -7/Waste      | Spotted C-40 Crusher
 7524 | -7/Waste      | Discovered new exit (range 14)
 7542 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 7548 | -7/Waste      | Allies destroyed C-40 Crusher
 7564 | -7/Waste      | Identified exit to Factory
 7610 | -7/Waste      | Entered Factory
 7610 | -7/Factory    | Accompanied by 15 allies
 7611 | -7/Factory    | Self-destructed

 Last Messages 
---------------
07533_ C-40 Crusher suffers critical hit (Burn).
07539_ J1-EAL(s) Unknown Power Core crushed.
07539_ J1-EAL(s) Battle Rifle crushed.
07539_ J1-EAL(s) destroyed.
07542_ Imp. VTOL Module crushed.
07542_ Hacking Suite crushed.
07544_ C-40 Crusher suffers critical hit (Burn). <x2>
07547_ Cesium-ion Thruster crushed.
07547_ Battle Rifle crushed.
07548_ C-40 Crusher heat damages Antimatter Reactor.
07548_ C-40 Crusher destroyed.
07551_ System corrupted: IFF burst signal emitted.
07551_ Acquired 4 matter.
07553_ Acquired Cesium-ion Thruster.
07556_ Acquired 11 matter.
07564_ EXIT=IDENTIFIED: FACTORY
07574_ System corrupted: Component data lost.
07596_ 1MHG9M8:VD6P& 9Z328M1KF60JLBW/
LOCATION=FACTORY
GOAL=ESCAPE

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????### gg  #???????????????????? |
| ???????????????????????#   m #???????????????????? |
| ???????????????????????#g      ??????????????????? |
| ???????????????????????+        ?????????????????? |
| ???????????????????????#         ????????????????? |
| ???????????????????????#          ???????????????? |
| ???????????????????????+           ??????????????? |
| ???????????????????????#####        ?????????????? |
| ????????????????????????????        #????????????? |
| ????????????????????????????         ????????????? |
| ????????????????????????????       ??????????????? |
| ?????????????????????????????    ????????????????? |
| ????????????????????????????? ???????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Density       10
Evasion (%)                64
Recoil Reduction           4
Offensive Hacking          20
Defensive Hacking          20
Authchip Count             1

 Item Schematics 
-----------------
           Hacking Suite | -8/Materials | Hacked
       Imp. Sensor Array | -8/Materials | Hacked
           System Shield | -8/Materials | Hacked
   Mni. Grenade Launcher | -8/Materials | Scanalyzed
        Imp. VTOL Module | -8/Materials | Scanalyzed
           Imp. Datajack | -8/Materials | Scanalyzed
 Imp. Signal Interpreter | -8/Storage   | Hacked

 Robot Schematics 
------------------
 M-28 Smith | -7/Factory | Hacked
 I-36 Angel | -7/Factory | Hacked

 Fabricated
------------
    M-28 Smith | x1 | -7/Factory 
 Hacking Suite | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
We Are Legion

 Challenges 
------------
None

 Game 
------
Seed              InsulationLargeMinigun
  Manual?         0
Play Time         01:53:08
  Cumulative      72.3 hours
  Start           2022.05.28 @ 20:42:46
  End             2022.06.09 @ 07:39:09
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           16
  Adventurer      3
  Explorer        1
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          41
Achievement%      34
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 508fc26d-ed92-4834-93c1-10ea00f9854e