Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.09.04 @ 04:45:04 Player: shisihs Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (56) 280 Value Destroyed (1777) 1777 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6077 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 214/700 Energy 160/160 System Corruption 3% Temperature Cool (0) Movement Core (800) Ox15 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- Cooled Gravmag System > --- UTILITY (7) ------ Large Storage Unit Large Storage Unit Advanced Matter Compressor Improved Signal Interpreter Transport Network Coupler Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Light Nuclear Core Large Storage Unit Matter Filter Matter Filter Matter Filter Peak State ------------ > --- POWER ------------ Cooled Fission Core > --- PROPULSION ------- Cooled Gravmag System Improved Diametric Drive > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Matter Compressor Improved Signal Interpreter Transport Network Coupler Targeting Computer > --- WEAPON ----------- Gauss Rifle Mace > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Large Storage Unit Large Storage Unit Large Storage Unit Matter Filter Matter Filter Matter Filter Matter Filter [Rating: 55] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Cooled Gravmag System Flight Unit Improved VTOL Module Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Transport Network Coupler Protection Insulated Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Mace Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac DSF Fac Slots Evolved 8 | . . 2 . 2 2 . 2 Power 1 | . . . . . 1 . . Propulsion 2 | . . . . . 1 . 1 Utility 5 | . . 2 . 2 . . 1 Weapon . | . . . . . . . . Parts Attached 117 | 6 5 18 8 26 8 8 38 Power 14 | 1 . 2 1 4 . . 6 Engine 9 | 1 . 2 1 3 . . 2 Core 5 | . . . . 1 . . 4 Reactor . | . . . . . . . . Propulsion 35 | 2 1 7 1 6 5 2 11 Treads 7 | . . 2 . 3 . . 2 Leg 18 | 2 1 5 1 . 2 . 7 Wheel 2 | . . . . . . 2 . Hover 1 | . . . . . . . 1 Flight 7 | . . . . 3 3 . 1 Utility 36 | 1 3 5 4 6 1 2 14 Device 12 | . 2 3 1 1 . . 5 Storage 15 | 1 1 1 2 2 1 1 6 Processor 6 | . . . 1 2 . 1 2 Hackware . | . . . . . . . . Protection 3 | . . 1 . 1 . . 1 Artifact . | . . . . . . . . Weapon 32 | 2 1 4 2 10 2 4 7 Energy Gun 15 | 1 . . 2 6 . 3 3 Energy Cannon 3 | . . . . 2 . . 1 Ballistic Gun 9 | 1 1 3 . 1 1 . 2 Ballistic Cannon 1 | . . . . 1 . . . Launcher 1 | . . . . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . . . 1 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . Unidentified Prototypes 6 | . . . . 1 1 . 4 Corrupted Parts 1 | . . . . . . . 1 System Corruption 2 | . . . . . . . 2 Parts Lost 74 | . . 10 4 20 . 12 28 Power 12 | . . 2 1 3 . 1 5 Propulsion 24 | . . 3 1 7 . 5 8 Utility 16 | . . 2 . 4 . 2 8 Weapon 22 | . . 3 2 6 . 4 7 Highest Loss Streak 12 | . . 9 4 7 . 12 9 To Critical Strikes 2 | . . . . . . . 2 Average Slot Usage (%) 90 | . 96 94 97 86 92 65 81 Engine 8 | . 14 9 10 6 7 3 3 Treads 3 | . . 1 . 9 . . 3 Leg 14 | . 27 20 21 3 . . 13 Flight 2 | . . . . 1 22 12 . Device 9 | . 9 18 15 2 . . 6 Storage 21 | . 15 22 22 27 30 18 14 Processor 10 | . . . 5 14 15 18 23 Energy Gun 11 | . 14 7 20 11 7 4 5 Ballistic Gun 4 | . 14 13 1 2 5 . . Naked Turns . | . . . . . . . . Heaviest Build 74 | 12 32 38 37 64 74 74 73 Greatest Support 55 | 20 20 40 20 40 14 24 55 Greatest Overweight (x) 18 | 1 2 3 3 18 5 13 15 Average Overweight (x) 1 | . . 1 1 2 5 5 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 Most Carried 15 | 6 15 15 15 15 15 15 15 Average Carried 12 | 3 11 14 14 12 14 11 7 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 6 15 15 15 15 15 8 5 Class Distribution -------------------- 56% | Scavenger-Mutant 32% | Mutant 10% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/DSF Scavenger-Assassin | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac DSF Fac Matter Collected 1563 | 252 13 313 75 425 . 114 371 Remotely . | . . . . . . . . Salvage Created 2210 | . 72 525 174 898 . 51 490 Parts 100 | . 4 30 8 36 . . 22 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 3 | . . 1 1 . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac DSF Fac Combat Hostiles Destroyed 50 | . 3 13 2 21 . 1 10 Guns 31 | . 2 11 2 10 . 1 5 Cannons 14 | . . . . 9 . . 5 AOE 3 | . 1 2 . . . . . Classes Destroyed 10 | . 2 2 1 2 . 1 2 Worker 2 | . . 1 . . . . 1 Recycler 2 | . . . 1 1 . . . Watcher 2 | . 1 1 . . . . . Swarmer 18 | . 3 4 . 7 . . 4 Grunt 25 | . . 9 2 11 . . 3 Brawler 2 | . . . . 2 . . . Sentry 1 | . . . . 1 . . . Specialist 1 | . . . . . . 1 . Hunter 1 | . . . . . . . 1 Programmer 2 | . . . . . . . 2 Best Kill Streak 6 | . 3 6 2 5 . 1 4 Combat Bots Only 5 | . 3 5 2 4 . 1 4 Max Kills in Single Turn 3 | . 2 3 1 1 . 1 1 Gunslinging 1 | . 1 . . . . . . Exploded 2 | . 1 2 . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac DSF Fac Damage Taken 8800 | . 55 1404 387 2252 . 1286 3416 Core 2076 | . 12 227 77 475 . 428 857 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 51 | . . . . . . . 51 Core Remaining (%) 54 | 100 95 . 24 13 . 38 . Volleys Fired 180 | . 6 51 13 63 . 11 36 Largest 2 | . 2 2 2 2 . 2 2 Hottest 138 | . 60 60 106 128 . 111 138 Shots Fired 311 | . 12 84 24 111 . 16 64 Gun 260 | . 12 84 24 80 . 15 45 Cannon 50 | . . . . 31 . . 19 Launcher 1 | . . . . . . 1 . Special . | . . . . . . . . Kinetic 116 | . 6 67 8 24 . . 11 Thermal 130 | . . . 16 71 . 9 34 Explosive 1 | . . . . . . 1 . Electromagnetic 64 | . 6 17 . 16 . 6 19 Robot Hit Streak 25 | . 7 17 10 25 . 16 22 Robot Miss Streak 3 | . 2 1 3 2 . . 1 Penetration Max 1 | . . . . . . . 1 Secondary Targets 6 | . 1 3 1 . . . 1 Max Gunslinging Chain 1 | . 1 1 1 . . . 1 Shots Hit Robots 271 | . 8 75 16 94 . 17 61 Core Hits 101 | . 4 30 7 35 . 3 22 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 9 | . . . 2 7 . . . Burn 7 | . . . 2 5 . . . Blast 1 | . . . . 1 . . . Corrupt 1 | . . . . 1 . . . Melee Attacks 10 | . . 1 . . . 1 8 Impact 9 | . . . . . . 1 8 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . 1 . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4716 | . 124 888 223 1743 . 359 1379 Guns 3141 | . 91 786 223 1079 . 244 718 Cannons 871 | . . . . 536 . . 335 Explosions 329 | . 30 102 . 115 . 82 . Melee 342 | . . . . . . 33 309 Ramming 33 | . 3 . . 13 . . 17 Kinetic 1234 | . 38 562 43 383 . . 208 Thermal 2024 | . 30 102 180 1044 . 158 510 Explosive 82 | . . . . . . 82 . Electromagnetic 1001 | . 53 224 . 303 . 86 335 Impact 342 | . . . . . . 33 309 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . . . 3 Average Corruption 2 | . . . . . . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 9 | . . . . . . . 9 Message Errors 3 | . . . . . . . 3 Matter Fused 1 | . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Misfires 1 | . . . . . . . 1 Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 25 | . . . . . . . 25 Projectiles 13 | . . . . . . . 13 Explosions . | . . . . . . . . Melee 12 | . . . . . . . 12 Knockbacks 7 | . . . . 4 . 1 2 Impact 3 | . . . . . . 1 2 Kinetic 4 | . . . . 4 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 12 | . . 12 . . . . . Shots 1 | . . 1 . . . . . Rammed 3 | . . . . 2 . . 1 Targets Rammed 8 | . 1 . . 3 . . 4 Kicked 5 | . 1 . . 1 . . 3 Crushed . | . . . . . . . . Highest Temperature 566 | . . 52 9 566 . . 395 Average Temperature 131 | . . 19 3 172 . . 120 Received Heat Transfer 3114 | . . 981 282 1314 . . 537 Effects 18 | . . . . 15 . . 3 Shutdowns 3 | . . . . 2 . . 1 Energy Bleed 4 | . . . . 4 . . . Interference 1 | . . . . . . . 1 Matter Decay 4 | . . . . 4 . . . Short Circuit 1 | . . . . 1 . . . Damage (minor) 2 | . . . . 1 . . 1 Damage (major) 3 | . . . . 3 . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Fried 4 | . . 1 . 3 . . . Impact Corruptions 1 | . . . . . . . 1 Robots Melted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Melted 13 | . . . . 11 . . 2 Heat Transferred 4766 | . . 150 629 2653 . 333 1001 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . 1 1 . 1 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac DSF Fac Peak Influence 182 | . 146 182 55 163 27 20 129 Initial 52 | . . 52 18 4 27 . . Average 39 | . 132 66 12 49 26 1 24 Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . . 2 . 3 . 1 3 Investigation 4 | . . 2 . 1 . . 1 Extermination 2 | . . . . . . . 2 Reinforcement 3 | . . . . 2 . 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac DSF Fac Distress Signals 8 | . . 2 . 4 . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 96 | . 8 17 4 37 . 4 26 Peak Tracking Total 9 | . 3 5 2 6 . 3 9 Tactical Retreats 5 | . 1 2 . 2 . . . Traps | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac DSF Fac Traps Triggered 3 | . 1 1 . 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac DSF Fac Machines Disabled 2 | . 1 . . . . . 1 Max in Single Turn 1 | . 1 . . . . . 1 Garrison Access 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac DSF Fac Machines Accessed 8 | . 1 1 . 2 2 . 2 Terminals 5 | . 1 1 . 2 1 . . Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . . 1 Garrison Access 1 | . . . . . 1 . . Total Hacks 17 | . 1 3 . 4 5 . 4 Successful 11 | . 1 2 . 2 2 . 4 Failed 6 | . . 1 . 2 3 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 10 | . 1 3 . 4 2 . . Fabricators 2 | . . . . . . . 2 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . . . . 2 Garrison Access 3 | . . . . . 3 . . Terminal Hacks 6 | . 1 2 . 2 1 . . Record 2 | . . 2 . . . . . Open DSF 1 | . . . . . 1 . . Unreport Threat 1 | . . . . 1 . . . Zone Layout 2 | . 1 . . 1 . . . Fabricator Hacks 2 | . . . . . . . 2 Load Schematic 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . . . . 2 Insert Component 1 | . . . . . . . 1 Analyze 1 | . . . . . . . 1 Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . . 1 . 1 . . 1 Full Trace Events 3 | . . 1 . 1 . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 Parts Built 1 | . . . . . . . 1 Authchips . | . . . . . . . . Time 25 | . . . . . . . 25 Total Part Build Rating 1 | . . . . . . . 1 Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . 1 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . 1 . . . . . Non-combat 1 | . . 1 . . . . . Combat . | . . . . . . . . Robot Hacks Applied 1 | . . 1 . . . . . parse_system 1 | . . 1 . . . . . Relay Couplers Released 3 | . . . . . . . 3 Programmers 3 | . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac DSF Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac DSF Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . 3 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac DSF Fac Turns Passed 5362 | 79 343 944 1335 1055 411 158 1037 Spaces Moved 1683 | 57 129 223 653 210 101 31 279 Core 25 | 7 . . . 7 . 8 3 Treads 165 | . . 17 . 148 . . . Legs 1350 | 50 129 206 653 46 . . 266 Wheels 4 | . . . . . . 4 . Hover 3 | . . . . . . . 3 Flight 136 | . . . . 9 101 19 7 Fastest Speed 50 | 50 120 160 190 240 395 105 120 Average Speed 219 | 113 167 194 190 320 395 390 195 Slowest Speed 1080 | 120 260 330 330 1080 395 700 800 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 4 31 16 94 18 2 38 9 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 3 | . . . 1 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched 2 | . . . 2 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 13 | . . 3 . 3 . 7 . Melee . | . . . . . . . . Projectile 1 | . . . . 1 . . . AOE 12 | . . 3 . 2 . 7 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac DSF Fac Total 3017 | 68 244 656 723 474 116 57 679 Wait 925 | . 90 348 34 157 . 2 294 Move 1676 | 56 128 222 652 209 100 30 279 Hop . | . . . . . . . . Pick Up 69 | 6 10 7 10 13 4 1 18 Fast Attach 44 | 6 4 11 1 9 2 1 10 Attach 56 | . 1 6 4 12 4 7 22 Detach 9 | . 2 2 . 1 1 1 2 Swap 17 | . . 1 3 5 2 . 6 Drop 23 | . 2 7 6 2 3 3 . Fire 180 | . 6 51 13 63 . 11 36 Melee 10 | . . 1 . . . 1 8 Ram 1 | . . . . . . . 1 Kick 5 | . 1 . . 1 . . 3 Crush 2 | . . . . 2 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 5) 423 | -10/Materials | Entered another Materials area 423 | -9/Materials | Evolved 2 slots: Utility x2 1148 | -9/Materials | Core integrity fell below 50% 1172 | -9/Materials | Lost 9 parts (2p3n1u3w) 1342 | -9/Materials | Discovered new exit (range 7) 1367 | -9/Materials | Entered Mines 1520 | -9/Mines | Lost 4 parts (1p1n2w) 1600 | -9/Mines | Learned location of Zion (-6) 1815 | -9/Mines | Build established: Scavenger-Mutant 2247 | -9/Mines | Learned Materials emergency access door positions 2685 | -9/Mines | Discovered new exit (range 8) 2701 | -9/Mines | Identified exit to Materials 2702 | -9/Mines | Entered Materials 2702 | -8/Materials | Evolved 2 slots: Utility x2 2936 | -8/Materials | Lost 7 parts (1p2n2u2w) 3026 | -8/Materials | Core integrity fell below 50% 3040 | -8/Materials | Lost 6 parts (1p2n3w) 3714 | -8/Materials | Discovered new exit (range 16) 3746 | -8/Materials | Core integrity fell below 20% 3754 | -8/Materials | Identified exit to Factory 3757 | -8/Materials | Entered Factory 3757 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4168 | -7/Factory | Identified exit to DSF 4168 | -7/Factory | Entered DSF 4223 | -7/DSF | Discovered new exit (range 15) 4231 | -7/DSF | Additional patrols routed to DSF 4308 | -7/DSF | Core integrity fell below 50% 4319 | -7/DSF | Identified exit to Factory 4320 | -7/DSF | Lost 12 parts (1p5n2u4w) 4326 | -7/DSF | Entered Factory 4326 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4618 | -6/Factory | Build established: Scavenger-Assassin 4868 | -6/Factory | Fabricated Lrg. Storage Unit (x1) 4968 | -6/Factory | Lost 7 parts (1p3n1u2w) 5041 | -6/Factory | Lost 3 parts (1n2u) 5171 | -6/Factory | Build established: Scavenger-Mutant 5249 | -6/Factory | Cargo convoy interrupted 5260 | -6/Factory | Core integrity fell below 50% 5290 | -6/Factory | Lost 6 parts (1p2n1u2w) 5350 | -6/Factory | Core integrity fell below 20% 5363 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 05360_ Penetrated by Slug. 05360_ R-10 Processor destroyed. 05360_ Lrg. Storage Unit destroyed. 05360_ R-10 Processor collects Wheel. 05360_ U-05 Engineer lays Concrete. 05360_ K-01 Serf cleans the Subcomponent Replicator. 05361_ U-05 Engineer lays Concrete. 05362_ K-01 Serf collects debris. 05362_ Slug penetrates R-10 Processor. 05362_ Penetrated by Slug. 05362_ Lgt. Nuclear Core destroyed. 05362_ R-10 Processor suffers critical hit (Destroy). 05362_ Slug penetrates Earth. 05362_ Penetrated by Slug. 05362_ Imp. Diametric Drive destroyed. 05362_ K-01 Serf collects debris. 05362_ U-05 Engineer lays Concrete. 05362_ K-01 Serf cleans the Subcomponent Replicator. 05363_ U-05 Engineer lays Concrete. 05363_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ? ??? ""# #?? ""???????????????? | | ? ?? # #?# """??????????????? | | ?" "??""" # #?# """ ?????????????? | | "" """""" # #?# ??????????????? | | "" """""" # #?# """ "????????????? | | "" """""" # #?# """ ""???????????? | | # #?# """ """??????????? | | "" """"""" ###/############ ??????????? | | "" """"""" """ """ ""???????? | | "" """"""" """ """ ""???????? | | "" """"""" """ """ """ ?????? | | ????? | | ????? | | ###+################### p ! ???? | | # # # ????? | | !! # # """ u # """ ""?????? | | !! # k # """ + ! """ !! ???????? | | !! # """""k# """ # !! """ !! ???????? | | # """"" R h# ??????? | | # """ # # ???? | | ###### # R ###+######+#????? | | #??# # [%= #??? ??????????? | | " #??######### =!= #???? #????????? | | " #??????????# # k #??????#????????? | | " #??????????# # #???????????????? | | " #??????????### u k @ # #???????????????? | | " #???????????## u h# #???????????????? | | #???????????# ###### #h## " ??????????? | | #???????????### # # # ?????????? | | #?????????????######### # ?????????? | | ###?????????????????????# #? ??????????? | | ????????????????????????# +?? ??????????? | | ????????????????????????# # ?? ??????????? | | ????????????????????????# # ?????????????? | | ???????????????????????? ^ #???????????????? | | ???????????????????????? ^ #???????????????? | | ?????????????????????????" """ #???????????????? | | ?????????????????????????" ""??? ????????????????? | | ?????????????????????????? "?????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 31 Energy Capacity 350 Matter Stores 465 Matter Capacity 700 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 160 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lrg. Storage Unit | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Universal Adapter Challenges ------------ None Game ------ Seed SigixDecoyStreamer Manual? 0 Play Time 00:49:53 Cumulative 21.9 hours Start 2022.09.04 @ 03:47:51 End 2022.09.04 @ 04:45:04 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 43 Rogue 19 Adventurer 24 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 26 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: be6e4bc9-9202-45bd-a5f9-66514ebf77cf