Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.02 @ 08:02:55 Player: Zeta Lockhart Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (11) 2200 Robots Destroyed (196) 980 Value Destroyed (6292) 6292 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (803) 803 TOTAL SCORE: 14455 Bonus ------- High Alert Combat Kills 809 Friendly Fire -6 Cogmind --------- Core Integrity 0/1450 Matter 67/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Flying (30) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- Diametric Drive > --- UTILITY (7) ------ (None) > --- WEAPON (6) ------- Improved KE Penetrator > --- INVENTORY (5) ---- Centrium Leg Xenon Bombardment Thruster Xenon Bombardment Thruster Point Defense Array Gamma Bomb Array Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System Gyrokinetic Inverter Antigrav Array > --- UTILITY ---------- Weight Redist. System Improved Sensor Array Improved Target Analyzer Improved Weapon Shielding Advanced Focal Shield Component Analysis Suite > --- WEAPON ----------- Field Laser Linear Accelerator > --- INVENTORY -------- Light Particle Reactor Antigrav System Point Defense Array Improved KE Penetrator Gamma Bomb Array [Rating: 102] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Wheel Leg Centrium Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Nuclear Pulse Array Utility Improved Heat Sink Device Improved Heat Sink Storage Huge Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Slots Evolved 16 | . . 2 2 2 2 2 2 . . 2 2 Power 2 | . . . . 1 . 1 . . . . . Propulsion 5 | . . . . . . 1 . . . 2 2 Utility 5 | . . 1 1 1 1 . 1 . . . . Weapon 4 | . . 1 1 . 1 . 1 . . . . Parts Attached 191 | 6 1 16 25 33 14 30 31 . 10 15 10 Power 30 | 1 . 2 1 9 2 3 6 . . 4 2 Engine 6 | 1 . 2 . 1 . 2 . . . . . Core 15 | . . . 1 8 2 1 3 . . . . Reactor 9 | . . . . . . . 3 . . 4 2 Propulsion 32 | 2 . 2 3 2 2 6 4 . . 5 6 Treads . | . . . . . . . . . . . . Leg 2 | . . . . . . . . . . . 2 Wheel 20 | 2 . 2 3 2 2 6 3 . . . . Hover 8 | . . . . . . . . . . 5 3 Flight 2 | . . . . . . . 1 . . . 1 Utility 71 | 1 1 7 10 10 8 11 10 . 7 5 1 Device 50 | . . 5 5 7 7 8 9 . 4 4 1 Storage 5 | 1 . 1 1 1 . 1 . . . . . Processor 5 | . . . 1 . . 1 . . 3 . . Hackware . | . . . . . . . . . . . . Protection 11 | . 1 1 3 2 1 1 1 . . 1 . Artifact . | . . . . . . . . . . . . Weapon 58 | 2 . 5 11 12 2 10 11 . 3 1 1 Energy Gun 25 | 1 . 1 7 2 . 5 8 . 1 . . Energy Cannon 5 | . . . . 3 . 1 1 . . . . Ballistic Gun 16 | 1 . 4 3 4 . 2 1 . . . 1 Ballistic Cannon 8 | . . . 1 2 2 1 1 . . 1 . Launcher 3 | . . . . 1 . 1 . . 1 . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . 2 3 . . . . . . . 1 Parts Lost 76 | . . 5 1 10 6 17 20 . . 2 15 Power 14 | . . 1 . 2 . 2 4 . . 1 4 Propulsion 19 | . . 2 . 2 2 5 2 . . . 6 Utility 18 | . . 1 . 3 2 2 6 . . 1 3 Weapon 25 | . . 1 1 3 2 8 8 . . . 2 Highest Loss Streak 14 | . . 2 1 9 4 8 11 . . 2 14 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 88 | . 100 94 98 93 97 95 89 21 30 62 46 Engine 5 | . 14 10 4 2 . 8 6 . . . . Core 5 | . . . 4 11 13 7 4 5 5 3 . Wheel 13 | . 28 16 18 14 12 16 13 . . . . Hover 1 | . . . . . . . . . . 11 14 Device 18 | . . 11 17 18 25 22 23 5 7 22 12 Storage 6 | . 14 11 9 7 6 5 4 . . . . Processor 2 | . . . . 4 . 2 2 . 6 9 2 Protection 5 | . 14 11 9 5 6 2 3 . . . 2 Energy Gun 9 | . 14 6 7 7 13 15 16 5 4 4 2 Energy Cannon 1 | . . . . 4 . . 2 . . . . Ballistic Gun 10 | . 14 26 25 5 12 5 4 . . . . Ballistic Cannon 3 | . . . 2 8 5 3 2 . . . 2 Peak Build Rating 102 | 6 8 20 32 44 56 68 95 38 51 98 102 Average Rating 46 | 4 7 12 26 38 52 61 74 37 40 74 68 On Entrance 36 | . 6 8 20 30 43 52 59 38 38 51 87 Naked Turns 2 | . . . . . . . . . . . 2 Heaviest Build 169 | 11 14 33 51 88 97 139 169 13 13 54 63 Greatest Support 76 | 20 20 22 28 28 20 48 42 13 19 65 76 Greatest Overweight (x) 7 | . . 2 1 6 7 4 5 . . . . Average Overweight (x) 1 | . . 1 1 2 3 2 2 . . . . Largest Inventory Capacity 25 | 8 8 10 15 20 20 25 25 5 5 5 5 Average Capacity 15 | 7 8 9 11 17 20 24 23 5 5 5 5 Most Carried 25 | 5 8 10 15 20 20 25 25 5 5 5 5 Average Carried 13 | 2 4 8 10 15 17 20 22 4 4 4 4 Final Capacity 25 | 8 8 10 15 20 20 25 5 5 5 5 5 Final Carried 25 | 2 8 10 15 19 20 25 5 5 5 5 5 Class Distribution -------------------- 32% | Scavenger-Gunner 23% | Scavenger-Tank 18% | Mutant 13% | Tank 9% | Scavenger-Executioner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Executioner | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Mutant | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Matter Collected 4527 | 266 124 526 826 875 444 851 432 . 10 134 39 Remotely 355 | . . 355 . . . . . . . . . Salvage Created 9463 | 61 367 712 1605 1550 949 2143 1607 . 130 134 205 Parts 416 | 1 21 46 83 82 32 71 60 . 3 5 12 Haulers Intercepted 11 | . 1 1 5 1 . 2 . . 1 . . Recyclers Shooed 13 | . 3 2 1 . 1 2 1 . 1 2 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Combat Hostiles Destroyed 123 | . 5 15 16 30 8 28 16 . . . 5 Guns 77 | . 5 15 14 11 6 18 7 . . . 1 Cannons 31 | . . . 1 14 1 5 8 . . . 2 AOE 8 | . . . 1 5 . 1 . . . . 1 Classes Destroyed 17 | 1 5 1 5 3 1 1 . . . . . Worker 17 | . 2 1 6 . 3 1 3 . 1 . . Builder 6 | . . . 1 . 1 3 1 . . . . Tunneler 1 | . . . . 1 . . . . . . . Hauler 11 | . 1 1 5 1 . 2 . . 1 . . Recycler 30 | 1 2 1 7 6 4 3 5 . . 1 . Operator 1 | . . . 1 . . . . . . . . Watcher 7 | . 1 2 . 1 2 1 . . . . . Swarmer 29 | . 3 4 3 8 . 4 3 . . . 4 Cutter 1 | . . . . . 1 . . . . . . Saboteur 1 | . . . . . . 1 . . . . . Grunt 53 | . 2 7 5 15 6 8 9 . . . 1 Brawler 3 | . . . . 1 . 2 . . . . . Duelist 1 | . . . 1 . . . . . . . . Sentry 17 | . . 4 4 4 . 5 . . . . . Hunter 8 | . . . 2 1 . 5 . . . . . Programmer 8 | . . . . 1 . 3 4 . . . . Heavy 2 | . . . 1 . 1 . . . . . . Best Kill Streak 10 | 1 7 5 9 10 9 10 6 . 2 1 4 Combat Bots Only 9 | . 2 4 3 9 5 7 5 . . . 4 Max Kills in Single Turn 4 | 1 1 1 2 4 2 2 2 . 1 1 1 Gunslinging 1 | . . . . . . 1 . . . . . Exploded 4 | . . . 1 4 . 1 . . . . 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Hostile Shots Fired 1003 | . 34 63 54 251 25 193 123 1 . 63 196 Missed 334 | . 10 17 12 96 7 55 23 . . 37 77 Damage Taken 11645 | . 210 593 679 1795 780 2299 1954 38 . 373 2924 Core 2607 | . 66 63 98 365 63 226 203 . . 63 1460 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 108 | . . . . . . . . . . 56 52 Ignored by Resistances 424 | . . . 107 12 97 . . . . 21 187 Core Remaining (%) 81 | 100 73 84 82 47 92 77 . . 82 95 . Volleys Fired 400 | 2 38 48 56 54 25 84 50 6 13 15 9 Largest 6 | 2 2 3 4 4 5 5 6 1 1 1 2 Hottest 396 | 60 60 100 168 210 221 298 396 63 63 63 129 Shots Fired 1332 | 4 75 143 221 170 116 367 190 6 13 15 12 Gun 1078 | 4 75 143 205 80 95 311 124 6 13 15 7 Cannon 251 | . . . 16 88 21 55 66 . . . 5 Launcher 3 | . . . . 2 . 1 . . . . . Special . | . . . . . . . . . . . . Kinetic 693 | 2 38 118 172 101 67 135 51 . . . 9 Thermal 590 | 2 37 15 44 67 49 231 108 6 13 15 3 Explosive 3 | . . . . 2 . 1 . . . . . Electromagnetic 46 | . . 10 5 . . . 31 . . . . Robot Hit Streak 19 | 2 6 11 14 16 12 14 19 2 6 2 2 Robot Miss Streak 9 | 1 6 7 8 5 5 9 4 1 2 4 3 Penetration Max 1 | . . . 1 . . 1 1 . . . . Secondary Targets 15 | . 1 3 2 1 1 4 3 . . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 1 1 . . . . Capacitor 21 | . . . . . . . 3 6 12 . . Shots Hit Robots 801 | 3 29 91 120 102 74 245 113 4 9 7 4 Core Hits 434 | 2 17 33 60 77 56 128 48 . 4 4 5 Critical Kills 1 | . . 1 . . . . . . . . . Critical Parts Destroyed 3 | . 1 1 1 . . . . . . . . Critical Strikes 58 | . 1 3 5 6 8 19 14 . 1 1 . Burn 32 | . . . 4 2 8 13 3 . 1 1 . Destroy 4 | . 1 2 1 . . . . . . . . Blast 21 | . . . . 4 . 6 11 . . . . Corrupt 1 | . . 1 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 17107 | 37 419 1199 2194 2980 1364 5055 3170 68 168 123 330 Guns 11803 | 37 419 1199 1924 970 1146 3925 1782 68 168 117 48 Cannons 4210 | . . . 147 1542 218 884 1344 . . . 75 Explosions 987 | . . . 123 468 . 246 44 . . . 106 Melee . | . . . . . . . . . . . . Ramming 107 | . . . . . . . . . . 6 101 Kinetic 8332 | 27 223 995 1531 1664 744 1785 1240 . . . 123 Thermal 7300 | 10 196 112 579 848 620 3014 1568 68 168 117 . Explosive 672 | . . . . 468 . 98 . . . . 106 Electromagnetic 686 | . . 92 84 . . 148 362 . . . . Impact 10 | . . . . . . 10 . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 8 | . . . 1 3 8 2 6 6 6 1 . Average Corruption 2 | . . . 1 2 8 1 4 6 6 1 . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 42 | . . . 4 14 4 4 12 1 3 . . Message Errors 8 | . . . . 1 1 1 3 . 2 . . Matter Fused 6 | . . . 2 1 1 . 2 . . . . Heat Flow Errors 6 | . . . . 4 . 1 1 . . . . Energy Discharges 8 | . . . . 2 1 1 2 1 1 . . Parts Rejected 2 | . . . 1 . . . 1 . . . . Parts Fused 1 | . . . . 1 . . . . . . . Data Loss (minor) 4 | . . . 1 3 . . . . . . . Misfires 1 | . . . . . . . 1 . . . . Alerts 2 | . . . . 2 . . . . . . . Weapon Failures 4 | . . . . . 1 1 2 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 181 | . . . . 63 11 26 54 . . . 27 Projectiles 137 | . . . . 46 11 26 54 . . . . Explosions 30 | . . . . 17 . . . . . . 13 Melee 14 | . . . . . . . . . . . 14 Knockbacks 22 | . . . . 4 3 5 10 . . . . Impact . | . . . . . . . . . . . . Kinetic 21 | . . . . 4 3 5 9 . . . . Secondary 1 | . . . . . . . 1 . . . . Self-Inflicted Damage 282 | . . . 22 63 . . . . . 3 194 Shots 4 | . . . 1 1 . . . . . . 2 Rammed 5 | . . . . . . . . . . 1 4 Targets Rammed 5 | . . . . . . . . . . 1 4 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 761 | . 180 93 171 193 241 761 360 192 321 378 322 Average Temperature 111 | . 75 24 50 36 124 165 134 112 180 189 98 Received Heat Transfer 2070 | . 42 201 117 519 84 369 405 . . 27 306 Effects 36 | . . . . . . 14 2 . . 19 1 Shutdowns 11 | . . . . . . 7 . . . 4 . Energy Bleed 8 | . . . . . . 4 . . . 3 1 Interference 15 | . . . . . . 1 2 . . 12 . Short Circuit 1 | . . . . . . 1 . . . . . Damage (minor) 1 | . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Fried 2 | . . . . . . . 1 . . . 1 Impact Corruptions 1 | . . . . . . . . . . . 1 Robots Melted 7 | . . . . . 1 4 1 . 1 . . Combat Hostiles 6 | . . . . . 1 4 1 . . . . Parts Melted 49 | . . 2 2 3 7 29 6 . . . . Heat Transferred 16517 | 25 450 250 1371 1739 1924 6956 2877 148 444 333 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . 1 . . . 1 . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Peak Influence 762 | 5 212 487 646 762 590 630 427 120 93 157 436 Initial 343 | . 3 89 183 293 343 289 308 105 70 48 82 Average 349 | . 106 313 409 500 427 418 308 114 79 57 186 Maximum Alert Level 3 | . 1 2 2 3 2 2 2 . . . 2 Low Security (%) 23 | 100 85 19 20 . . . 13 100 100 100 65 Level 1 36 | . 14 54 24 26 57 37 73 . . . 31 Level 2 37 | . . 25 54 57 42 62 13 . . . 2 Level 3 3 | . . . . 15 . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 34 | . . 1 1 7 2 7 11 . . 3 2 Investigation 11 | . . 1 . 3 . 3 2 . . 2 . Extermination 7 | . . . . 1 . 1 3 . . 1 1 Reinforcement 9 | . . . 1 3 2 . 2 . . . 1 Assault 2 | . . . . . . 2 . . . . . Garrison 5 | . . . . . . 1 4 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 2 | . . . . 2 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Distress Signals 7 | . . 4 1 1 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 199 | . 10 25 17 34 12 36 24 5 . 15 21 Peak Tracking Total 14 | . 4 6 4 10 4 6 6 5 . 10 14 Tactical Retreats 22 | . . 5 3 2 . 4 1 1 . 1 5 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Traps Triggered 9 | . . 1 2 3 . 2 1 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Machines Disabled 10 | . . 1 2 2 1 2 . . . . 2 Max in Single Turn 1 | . . 1 1 1 1 1 . . . . 1 Garrison Access 1 | . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Machines Accessed 27 | . 3 3 4 7 1 1 3 . 2 2 1 Terminals 23 | . 3 3 4 6 1 1 2 . 1 2 . Fabricators 3 | . . . . 1 . . 1 . 1 . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 59 | . 5 6 7 14 3 3 8 . 5 6 2 Successful 16 | . 2 2 2 5 1 1 . . 2 1 . Failed 43 | . 3 4 5 9 2 2 8 . 3 5 2 Catastrophic 16 | . 1 2 4 4 . . 3 . 1 1 . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 52 | . 5 6 7 13 3 3 6 . 3 6 . Fabricators 5 | . . . . 1 . . 2 . 2 . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . 2 Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 15 | . 2 2 2 4 1 1 . . 2 1 . Prototype ID Bank 1 | . . . . 1 . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . Emergency Access Points 4 | . 1 . 1 1 . . . . 1 . . Locate Traps 3 | . . . . . 1 1 . . . 1 . Hauler Manifests 1 | . . . . . . . . . 1 . . Zone Layout 5 | . 1 2 1 1 . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . . Build 1 | . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 23 | . 3 3 2 5 1 1 3 . 2 2 1 Full Trace Events 8 | . . . 1 2 . 1 2 . . 2 . Feedback Events 1 | . . . . . . . 1 . . . . Corruption 1 | . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built 2 | . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . Time 53 | . . . . 53 . . . . . . . Total Part Build Rating 12 | . . . . 12 . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . . . . . Machine Destruction 1 | . . . . . . 1 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Total Allies 1 | . . . . . . . . 1 . . . Largest Group 1 | . . . . . . . . 1 . . . Highest-Rated Group 46 | . . . . . . . . 46 . . . Highest-Rated Ally 46 | . . . . . . . . 46 . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 14 | . . . . . . . . 14 . . . Total Damage 292 | . . . . . . . . 292 . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches 18 | . . . . . . 18 . . . . . Drone Recoveries 9 | . . . . . . 9 . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Turns Passed 6078 | 49 236 676 728 1300 350 1063 805 80 129 386 276 Spaces Moved 4083 | 39 138 434 421 734 173 516 418 104 230 493 383 Core 124 | 7 . . . . . . . . . . 117 Treads . | . . . . . . . . . . . . Legs 1 | . . . . . . . . . . . 1 Wheels 2783 | 32 138 434 421 734 173 516 335 . . . . Hover 538 | . . . . . . . . . . 283 255 Flight 637 | . . . . . . . 83 104 230 210 10 Fastest Speed 30 | 50 80 80 100 110 125 116 40 40 40 40 30 Average Speed 94 | 74 80 98 103 124 138 127 121 40 40 44 47 Slowest Speed 185 | 80 80 110 110 170 185 160 165 40 40 60 120 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . . Exploration Rate (%) 24 | 3 35 35 45 28 4 19 15 73 6 18 15 Regions Visited 11 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . . 1 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 108 | . . . 3 29 3 12 20 . . . 41 Melee . | . . . . . . . . . . . . Projectile 45 | . . . . 11 3 9 20 . . . 2 AOE 63 | . . . 3 18 . 3 . . . . 39 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Total 5527 | 54 188 578 581 984 237 771 619 143 267 642 463 Wait 555 | . 5 51 32 115 9 98 68 26 . 104 47 Move 4073 | 38 137 433 420 733 172 515 418 103 229 492 383 Hop . | . . . . . . . . . . . . Pick Up 179 | 8 7 19 22 28 13 33 27 4 9 6 3 Fast Attach 36 | . . . 7 4 . 2 6 . 2 8 7 Attach 106 | 6 1 9 6 15 8 24 22 . 8 4 3 Detach 3 | . . . 2 . . . . . 1 . . Swap 49 | . . 7 12 14 6 4 3 . . 3 . Drop 119 | . . 11 24 21 4 9 25 4 5 9 7 Fire 400 | 2 38 48 56 54 25 84 50 6 13 15 9 Melee . | . . . . . . . . . . . . Ram 5 | . . . . . . . . . . 1 4 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 2 | . . . . . . 2 . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -5/Factory -4/Factory -4/Waste -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 50 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 10) 286 | -10/Materials | Entered another Materials area 286 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 592 | -9/Materials | Build established: Tank 811 | -9/Materials | Discovered new exit (range 9) 962 | -9/Materials | Entered another Materials area 962 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1649 | -8/Materials | Discovered new exit (range 16) 1653 | -8/Materials | Build established: Scavenger-Tank 1690 | -8/Materials | Entered Factory 1690 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1929 | -7/Factory | Fabricated Imp. Weapon Cycler (x2) 1981 | -7/Factory | Build established: Scavenger-Gunner 2622 | -7/Factory | Destroyed 9 combat bots 2623 | -7/Factory | Lost 9 parts (1p2n3u3w) 2648 | -7/Factory | Core integrity fell below 50% 2695 | -7/Factory | Identified exit to Lower Caves 2921 | -7/Factory | Discovered new exit (range 15) 2990 | -7/Factory | Entered another Factory area 2990 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3173 | -6/Factory | Build established: Scavenger-Tank 3178 | -6/Factory | Discovered new exit (range 15) 3243 | -6/Factory | Crushed by falling debris 3274 | -6/Factory | Lost 4 parts (1n2u1w) 3340 | -6/Factory | Entered another Factory area 3340 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3640 | -5/Factory | First assault squad dispatched 3758 | -5/Factory | Lost 6 allies 3824 | -5/Factory | Destroyed 7 combat bots 3867 | -5/Factory | Lost 8 parts (1p3n1u3w) 4096 | -5/Factory | Build established: Scavenger-Gunner 4290 | -5/Factory | Garrison activated, responded to threat 4365 | -5/Factory | Lost 6 parts (1p1n1u3w) 4370 | -5/Factory | Discovered new exit (range 16) 4403 | -5/Factory | Entered another Factory area 4403 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 4710 | -4/Factory | Build established: Scavenger-Executioner 4846 | -4/Factory | Lost 11 parts (1p1n4u5w) 4851 | -4/Factory | Garrison activated, responded to threat 4975 | -4/Factory | Garrison activated, responded to threat 5024 | -4/Factory | Lost 4 parts (1p1u2w) 5120 | -4/Factory | Lost 3 parts (1p1n1w) 5166 | -4/Factory | Found Quantum Capacitor 5208 | -4/Factory | Sucked down chute 5208 | -4/Factory | Entered Waste 5209 | -4/Waste | Met a frightened Derelict 5218 | -4/Waste | Spotted C-40 Crusher 5220 | -4/Waste | Spotted C-40 Crusher 5223 | -4/Waste | Spotted C-40 Crusher 5230 | -4/Waste | Spotted C-40 Crusher 5232 | -4/Waste | Spotted C-40 Crusher 5235 | -4/Waste | Spotted C-40 Crusher 5248 | -4/Waste | Discovered new exit (range 11) 5252 | -4/Waste | Found Gamma Bomb Array 5288 | -4/Waste | Entered Factory 5397 | -4/Factory | Discovered new exit (range 15) 5417 | -4/Factory | Entered Research 5417 | -3/Research | Evolved 2 slots: Propulsion x2 5455 | -3/Research | Build established: Mutant 5713 | -3/Research | Spotted B-86 Titan 5797 | -3/Research | Discovered new exit (range 13) 5803 | -3/Research | Entered another Research area 5803 | -2/Research | Evolved 2 slots: Propulsion x2 6012 | -2/Research | Core integrity fell below 50% 6028 | -2/Research | Lost 14 parts (4p5n3u2w) 6048 | -2/Research | Core integrity fell below 20% 6079 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 06047_ ALERT: Security rotation in progress. 06047_ Gyrokinetic Inverter destroyed. 06047_ Critical hit (Blast). 06047_ Knocked back. 06049_ Acquired Cmb. Linear Gravjet. 06052_ Slammed into S-43 Plague. 06052_ Knocked back. 06053_ Acquired 6 matter. 06053_ ALERT: Rogue bot located, Programmers report to Research Zone 2A. 06064_ Acquired Prototype Flight Unit. 06064_ Identified Diametric Drive. 06066_ Dropped Cmb. Linear Gravjet. 06069_ Slug penetrates Wall. 06071_ Slug penetrates S-43 Plague. 06073_ S-43 Plague destroyed. 06075_ Slug penetrates Wall. 06078_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 06078_ Acquired Xenon Bombardment Thruster. 06079_ P-80 Master resets P-80 Master, system corruption cleaned. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????# #???? | | ??????????????????????????????????????????# #???? | | ??????????????????????????????????????????# #???? | | ??????????????????????????????????????????# #???? | | ??????????????????????????????????????????# ###+# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????+ | | ??????????????????????????#########???????# | | ??????????????????????????? ![[????????# | | ??????????????????????????? ![[????????# #### | | ???????????????????????????? ![?????????# #??# | | ???????????????????????????? ?????????# #??# | | ????????????????????????????? ??????????# #??# | | ????????????????????????????? ????????##" #### | | ??????????######+#############+#########" ##+ | | ????????? # | | ????????? H %# | | ???????? ] + | | ????????? # | | ????????????####+### #############+### # | | ???????????????????# # # ## ## | | ???????????????????# #[ # ## ## | | ???????????????????# # #""" ## ## | | ???????????????????#A # #""" ## ## | | ???????????????????# /@= #""" ## #### | | ???????????????????# #p* #""" ## #??? | | ???????????????????# # p #""" ## #??? | | ???????????????????# # # ## #??? | | ???????????????????# # # ## #??? | | ???????????????????# # ########### #??? | | ??????????????????? # #?????????+ #??? | | ??????????????????## # #?????????# #??? | | ???????????????????# # #?????????# #??? | | ???????????????????######+######?????????? ???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 138 Coolant Potential 80 Energy Generation 59 Energy Capacity 620 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 210 Additional Mass Support 6 Armor Coverage 300 Resistance: KI 30 Weapon Shielding 66 Point Defense Rating 160 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 62 Targeting Accuracy 6 Target Analysis 6 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Weapon Cycler | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LongswordOmegaScreen Manual? 0 Play Time 01:38:26 Cumulative 77.8 hours Start 2025.04.02 @ 06:22:49 End 2025.04.02 @ 08:02:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 75 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 40 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 41x27 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e13b8c08-1080-4f47-987e-74c53988777e