Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.20 @ 13:44:56 Player: pGoos Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (68) 340 Value Destroyed (1884) 1884 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (49) 49 TOTAL SCORE: 5393 Bonus ------- High Alert Combat Kills 49 Cogmind --------- Core Integrity 0/850 Matter 121/300 Energy 360/360 System Corruption 1% Temperature Cool (541) Movement Walking (150) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Fission Core > --- PROPULSION (5) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (3) ------ Large Storage Unit Large Storage Unit Improved Signal Interpreter > --- WEAPON (5) ------- Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY (16) --- Ion Engine Improved Deuterium Engine Light Treads Improved Medium Treads Improved Cooling System Advanced Beam Cannon Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Light Treads Improved Medium Treads Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Improved Signal Interpreter > --- WEAPON ----------- Cooled Pulse Rifle Heavy Plasma Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Ion Engine Improved Deuterium Engine Light Treads Improved Cooling System Improved Signal Interpreter Lightning Gun Advanced Beam Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Magnetic Acceleration Cannon [Rating: 54] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Processor Improved Signal Interpreter Protection Medium Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 3 | . . 2 . . 1 Utility 1 | . . . . 1 . Weapon 3 | . . . 2 . 1 Parts Attached 75 | 6 3 17 20 5 24 Power 10 | 1 1 4 1 1 2 Engine 9 | 1 1 4 1 1 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 29 | 2 . 7 8 3 9 Treads 20 | . . 6 8 3 3 Leg 9 | 2 . 1 . . 6 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 2 2 . 1 1 Device . | . . . . . . Storage 3 | 1 1 1 . . . Processor 2 | . . . . 1 1 Hackware . | . . . . . . Protection 2 | . 1 1 . . . Artifact . | . . . . . . Weapon 29 | 2 . 4 11 . 12 Energy Gun 13 | . . 3 6 . 4 Energy Cannon 2 | . . . 1 . 1 Ballistic Gun 7 | 2 . 1 4 . . Ballistic Cannon 7 | . . . . . 7 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 1 2 . 1 Parts Lost 32 | . . 8 7 . 17 Power 3 | . . . 1 . 2 Propulsion 11 | . . 3 1 . 7 Utility 2 | . . 2 . . . Weapon 16 | . . 3 5 . 8 Highest Loss Streak 10 | . . 3 4 . 10 Average Slot Usage (%) 96 | . 99 93 97 99 95 Engine 11 | . 14 11 8 14 11 Treads 29 | . . 34 35 30 28 Leg 5 | . 28 6 . . 3 Storage 15 | . 14 15 18 15 13 Processor 2 | . . . . 6 6 Protection 2 | . 13 3 . . . Energy Gun 14 | . . 10 25 15 13 Energy Cannon 2 | . . . . 7 5 Ballistic Gun 8 | . 28 11 8 7 1 Ballistic Cannon 2 | . . . . . 9 Naked Turns . | . . . . . . Heaviest Build 83 | 9 28 46 52 55 83 Greatest Support 110 | 20 20 80 80 80 110 Greatest Overweight (x) 2 | . 1 1 . . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 16 | 6 10 16 16 16 16 Average Capacity 14 | 5 9 12 16 16 16 Most Carried 16 | 4 10 16 16 16 16 Average Carried 12 | 2 7 9 15 14 14 Final Capacity 16 | 6 10 16 16 16 16 Final Carried 16 | 4 9 16 14 15 7 Class Distribution -------------------- 51% | Scavenger-Gunner 37% | Mutant 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1310 | 196 132 212 287 57 426 Remotely . | . . . . . . Salvage Created 2859 | 27 186 1151 966 70 459 Parts 162 | 2 10 74 51 4 21 Haulers Intercepted 2 | . . 1 1 . . Recyclers Shooed 3 | . 2 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 48 | . 3 20 16 1 8 Guns 38 | . 3 17 16 1 1 Cannons 7 | . . . . . 7 AOE 3 | . . 3 . . . Classes Destroyed 12 | 1 2 7 2 . . Worker 4 | . . 2 2 . . Builder 4 | . . 2 . . 2 Tunneler 1 | 1 . . . . . Hauler 2 | . . 1 1 . . Recycler 5 | . 1 3 1 . . Watcher 4 | . . 3 1 . . Swarmer 12 | . . 9 3 . . Grunt 19 | . 3 5 5 . 6 Brawler 2 | . . 1 . . 1 Duelist 1 | . . . 1 . . Sentry 13 | . . 5 6 1 1 Hunter 1 | . . . 1 . . Best Kill Streak 11 | 1 4 11 4 1 4 Combat Bots Only 6 | . 3 6 4 1 3 Max Kills in Single Turn 2 | 1 1 2 2 1 2 Gunslinging 1 | . . 1 1 . . Exploded 1 | . . 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 6424 | . 111 1729 1027 211 3346 Core 1301 | . 22 285 121 6 867 Absorbed by Shields . | . . . . . . Core Remaining (%) 79 | 100 91 28 78 99 . Volleys Fired 166 | 6 13 77 41 2 27 Largest 4 | 2 2 2 4 4 4 Hottest 311 | 40 40 65 180 197 311 Shots Fired 429 | 12 26 147 143 8 93 Gun 345 | 12 26 147 143 6 11 Cannon 84 | . . . . 2 82 Launcher . | . . . . . . Special . | . . . . . . Kinetic 228 | 12 26 82 36 2 70 Thermal 22 | . . . . 4 18 Explosive . | . . . . . . Electromagnetic 179 | . . 65 107 2 5 Robot Hit Streak 17 | 3 12 15 17 11 13 Robot Miss Streak 5 | 2 2 4 4 . 5 Penetration Max . | . . . . . . Secondary Targets 8 | . 1 6 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 266 | 7 18 106 80 5 50 Core Hits 131 | 2 9 55 38 3 24 Critical Hits 3 | . 1 1 . . 1 Critical Kills 2 | . 1 1 . . . Critical Parts Destroyed 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4520 | 50 140 1558 1291 82 1399 Guns 2873 | 50 140 1293 1124 61 205 Cannons 1215 | . . . . 21 1194 Explosions 420 | . . 258 162 . . Melee . | . . . . . . Ramming 12 | . . 7 5 . . Kinetic 1670 | 50 140 329 271 18 862 Thermal 910 | . . 258 162 38 452 Explosive . | . . . . . . Electromagnetic 1928 | . . 964 853 26 85 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 13 | . . 11 . . 2 Projectiles 2 | . . . . . 2 Explosions 11 | . . 11 . . . Melee . | . . . . . . Knockbacks 13 | . . . . . 13 Impact . | . . . . . . Kinetic 13 | . . . . . 13 Secondary . | . . . . . . Self-Inflicted Damage 237 | . . 189 48 . . Shots 7 | . . 6 1 . . Rammed 3 | . . 2 1 . . Targets Rammed 3 | . . 2 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 693 | . 40 57 329 208 693 Average Temperature 137 | . 17 18 90 109 329 Received Heat Transfer 1692 | . 60 420 387 18 807 Effects 37 | . . . 1 . 36 Shutdowns 12 | . . . 1 . 11 Energy Bleed 4 | . . . . . 4 Interference 1 | . . . . . 1 Matter Decay 2 | . . . . . 2 Short Circuit 4 | . . . . . 4 Damage (minor) 5 | . . . . . 5 Damage (major) 4 | . . . . . 4 Damage (core) 5 | . . . . . 5 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 8 | . . 4 4 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1309 | . . 350 150 74 735 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 8 | . . 6 2 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 478 | 5 103 478 477 250 153 Average Influence 173 | 1 47 220 297 216 73 Maximum Alert Level 2 | . . 2 2 1 . Low Security (%) 64 | 100 100 41 33 56 100 Level 1 29 | . . 52 49 43 . Level 2 5 | . . 5 16 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 1 3 4 . 3 Investigation 4 | . 1 2 1 . . Extermination 1 | . . . . . 1 Reinforcement 3 | . . 1 . . 2 Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 2 | . . 1 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 84 | . 4 38 23 1 18 Peak Tracking Total 11 | . 4 11 5 1 7 Tactical Retreats 11 | . . 5 2 . 4 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 2 | . . 1 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 4 | . . 4 . . . Reprogrammed 3 | . 3 . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 3 | . . 1 1 . 1 Max in Single Turn 1 | . . 1 1 . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 9 | . 2 3 2 1 1 Terminals 8 | . 2 3 2 . 1 Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 29 | . 11 8 4 3 3 Successful 18 | . 5 6 2 3 2 Failed 11 | . 6 2 2 . 1 Catastrophic 4 | . 1 . 2 . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 26 | . 11 8 4 . 3 Fabricators 3 | . . . . 3 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 15 | . 5 6 2 . 2 Robot Analysis 1 | . 1 . . . . Prototype ID Bank 1 | . 1 . . . . Level Access Points 1 | . . . 1 . . Emergency Access Points 2 | . . 1 . . 1 Alert Level 2 | . . 1 . . 1 Unreport Threat 1 | . . 1 . . . Locate Traps 2 | . . 1 1 . . Disarm Traps 1 | . . 1 . . . Reprogram Traps 1 | . 1 . . . . Recall Investigation 1 | . . 1 . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks 3 | . . . . 3 . Network Status 2 | . . . . 2 . Build 1 | . . . . 1 . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 2 3 2 . . Full Trace Events 3 | . 1 1 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built 4 | . . . . 4 . Matter 252 | . . . . 252 . Time 134 | . . . . 134 . Total Robot Build Rating 16 | . . . . 16 . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 3 Highest-Rated Group 48 | . . . . 48 36 Highest-Rated Ally 12 | . . . . 12 12 Total Orders . | . . . . . . Ally Attacks 10 | . . . . . 10 Total Damage 135 | . . . . . 135 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 2880 | 85 227 795 661 250 862 Spaces Moved 1361 | 50 123 321 282 140 445 Core 9 | 9 . . . . . Treads 1107 | . . 267 282 140 418 Legs 245 | 41 123 54 . . 27 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 160 160 150 Average Speed 155 | 107 140 156 160 160 159 Slowest Speed 180 | 120 150 160 160 160 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 17 | 4 27 29 28 6 13 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 45 | . . 20 4 . 21 Melee . | . . . . . . Projectile 21 | . . . . . 21 AOE 24 | . . 20 4 . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 1818 | 71 158 496 394 161 538 Wait 81 | . . 32 29 8 12 Move 1356 | 49 122 320 281 139 445 Hop . | . . . . . . Pick Up 93 | 10 13 32 14 5 19 Fast Attach . | . . . . . . Attach 45 | 6 1 11 9 2 16 Detach . | . . . . . . Swap 30 | . 2 6 11 3 8 Drop 44 | . 7 16 8 2 11 Fire 166 | 6 13 77 41 2 27 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 3 | . . 2 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 8) 313 | -10/Materials | Build established: Mutant 313 | -10/Materials | Entered another Materials area 313 | -9/Materials | Evolved 2 slots: Propulsion x2 491 | -9/Materials | Lost 3 parts (1n1u1w) 631 | -9/Materials | Core integrity fell below 50% 1065 | -9/Materials | Discovered new exit (range 16) 1108 | -9/Materials | Entered another Materials area 1108 | -8/Materials | Evolved 2 slots: Weapon x2 1183 | -8/Materials | Identified exit to Factory 1336 | -8/Materials | Garrison activated, responded to threat 1473 | -8/Materials | Build established: Scavenger-Gunner 1707 | -8/Materials | Lost 4 parts (1p1n2w) 1769 | -8/Materials | Entered Factory 1769 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1909 | -7/Factory | Discovered new exit (range 16) 1913 | -7/Factory | Fabricated S-27 Virus? 1948 | -7/Factory | Identified exit to Factory 2019 | -7/Factory | Entered another Factory area 2019 | -6/Factory | Accompanied by 3 allies 2019 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2279 | -6/Factory | Spotted B-75 Beast 2779 | -6/Factory | Crushed by falling debris 2779 | -6/Factory | Core integrity fell below 50% 2828 | -6/Factory | Lost 10 parts (2p3n5w) 2881 | -6/Factory | Core integrity fell below 20% 2882 | -6/Factory | Core destroyed Last Messages --------------- Overheating: Energy bleed (-66). Power failure, Fission Core shutdown. U-05 Engineer builds a Door. G-50 Soldier knocked back. G-50 Soldier destroyed. Power failure, Lgt. Angular Momentum Engine shutdown. Power failure, Fission Core shutdown. Overheating: Energy bleed (-39). Broken Imp. Carbon-fiber Leg destroyed. Acquired 66 matter. G-50 Soldier suffers critical hit. Destroyed Carbon-fiber Leg. G-50 Soldier knocked back. Lightning Gun destroyed. U-05 Engineer lays Concrete. Carbon-fiber Leg destroyed. Power failure, Fission Core shutdown. Overheating: Core damaged (-93). Overheating: Core damaged (-153). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????########?? | | ????????????????????????????????????????# #?? | | ????????????????????????????????????????#"" #?? | | ??????????????????????????????????????###"T #?? | | ????????????????????????????##?##########"" #?? | | ???????????????????????????# ### ! #"" #?? | | ???????????????#####?????##;;# # # #?? | | ???????????????# ##### g ;= # ### | | ?????????????### % u# ! + # | | ?????????? ! # # + | | ???????????????# @[ ! + " " #! 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