Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.14 @ 15:00:41 Player: OccultOnion Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (36) 180 Value Destroyed (1166) 1166 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4246 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 15% Temperature Cool (12) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Nuclear Core Relay Coupler [Swarmer] (58) Relay Coupler [Grunt] (42) Relay Coupler [Sentry] (30) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Gravmag System > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Improved Targeting Computer Improved Power Shielding > --- WEAPON ----------- Shock Rifle Particle Gun Scythe > --- INVENTORY -------- Light Nuclear Core Relay Coupler [Swarmer] Relay Coupler [Grunt] Relay Coupler [Sentry] Remote Datajack Heavy Flail [Rating: 33] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Improved Targeting Computer Protection Improved Power Shielding Weapon Scythe Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Gar Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . . 1 . . Propulsion 2 | . . 1 1 . . . Utility 2 | . . 1 . 1 . . Weapon 1 | . . . 1 . . . Parts Attached 36 | 7 1 3 10 4 . 11 Power 6 | 1 . . 2 1 . 2 Engine 3 | 1 . . 1 . . 1 Core 3 | . . . 1 1 . 1 Reactor . | . . . . . . . Propulsion 12 | 2 . 1 5 1 . 3 Treads 1 | . . . 1 . . . Leg 7 | 2 . . 2 1 . 2 Wheel 3 | . . 1 2 . . . Hover 1 | . . . . . . 1 Flight . | . . . . . . . Utility 6 | 2 . 1 . 1 . 2 Device 3 | 1 . 1 . . . 1 Storage 1 | 1 . . . . . . Processor 1 | . . . . 1 . . Hackware . | . . . . . . . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 12 | 2 1 1 3 1 . 4 Energy Gun 6 | 2 . . 1 . . 3 Energy Cannon 1 | . . . . 1 . . Ballistic Gun 1 | . . 1 . . . . Ballistic Cannon . | . . . . . . . Launcher 2 | . 1 . 1 . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon 1 | . . . 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 35 | . 1 3 7 . . 24 Power 6 | . . . 2 . . 4 Propulsion 11 | . . 2 2 . . 7 Utility 6 | . . . . . . 6 Weapon 12 | . 1 1 3 . . 7 Highest Loss Streak 11 | . 1 2 4 . . 11 Average Slot Usage (%) 81 | . 98 98 73 97 100 68 Engine 8 | . 14 11 8 7 7 5 Core 2 | . . . . 7 7 4 Treads 1 | . . . . 7 7 . Leg 12 | . 28 22 8 15 15 7 Wheel 4 | . . 10 4 7 7 1 Hover 1 | . . . . . . 4 Device 13 | . 14 22 18 15 15 5 Storage 8 | . 14 11 9 7 7 6 Processor 2 | . . . . 6 7 5 Protection 1 | . . . . . . 4 Energy Gun 5 | . 21 3 1 . . 8 Energy Cannon 1 | . . . . 5 7 . Ballistic Gun 2 | . . 6 5 . . . Launcher 6 | . 5 11 9 7 7 . Slashing Weapon 5 | . . . 9 7 7 5 Naked Turns 10 | . . . . . . 10 Heaviest Build 29 | 11 11 12 15 29 29 29 Greatest Support 20 | 20 20 20 20 15 10 20 Greatest Overweight (x) 4 | . . 3 4 2 2 4 Average Overweight (x) 1 | . . 1 . 1 2 1 Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 6 5 Most Carried 6 | 6 6 6 6 6 6 6 Average Carried 5 | 3 5 5 5 4 6 5 Final Capacity 6 | 6 6 6 6 6 6 4 Final Carried 6 | 5 5 5 5 6 6 4 Class Distribution -------------------- 61% | Mutant 38% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Storage Scavenger-Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Sto Gar Matter Collected 662 | 270 20 40 196 . . 136 Remotely . | . . . . . . . Salvage Created 1038 | 26 89 259 416 . . 248 Parts 62 | 5 4 21 23 . . 9 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Gar Combat Hostiles Destroyed 27 | . 2 11 9 . . 5 Melee 2 | . . . . . . 2 Guns 3 | . . . 1 . . 2 Cannons 1 | . . . . . . 1 AOE 21 | . 2 11 8 . . . Classes Destroyed 11 | 1 1 5 3 . . 1 Builder 2 | . . 2 . . . . Tunneler 2 | 2 . . . . . . Hauler 1 | . . 1 . . . . Recycler 1 | . . . 1 . . . Mechanic 1 | . . . 1 . . . Operator 1 | . . . 1 . . . Watcher 1 | . . 1 . . . . Swarmer 4 | . . 4 . . . . Grunt 20 | . 2 6 9 . . 3 Brawler 2 | . . 1 . . . 1 Programmer 1 | . . . . . . 1 Best Kill Streak 15 | 2 2 15 5 . . 2 Combat Bots Only 11 | . 2 11 3 . . 2 Max Kills in Single Turn 5 | 1 1 5 2 . . 1 Gunslinging . | . . . . . . . Exploded 4 | . 1 4 2 . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Gar Damage Taken 2923 | . 182 308 395 . . 2038 Core 877 | . 69 27 79 . . 702 Absorbed by Shields . | . . . . . . . Core Remaining (%) 87 | 100 72 93 85 . . . Volleys Fired 76 | 4 7 13 27 . . 25 Largest 2 | 2 2 2 2 . . 2 Hottest 128 | 80 80 70 93 . . 128 Shots Fired 109 | 8 11 20 33 . . 37 Gun 80 | 8 10 11 24 . . 27 Cannon 9 | . . . . . . 9 Launcher 20 | . 1 9 9 . . 1 Special . | . . . . . . . Kinetic 14 | . . 9 5 . . . Thermal 57 | 4 3 . 19 . . 31 Explosive 20 | . 1 9 9 . . 1 Electromagnetic 18 | 4 7 2 . . . 5 Robot Hit Streak 7 | 4 6 4 7 . . 7 Robot Miss Streak 3 | 1 3 1 3 . . 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 78 | 6 7 8 22 2 . 33 Core Hits 77 | 2 5 27 26 . . 17 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 25 | . . . 5 9 . 11 Impact 5 | . . . . . . 5 Slashing 20 | . . . 5 9 . 6 Piercing . | . . . . . . . Sneak Attacks 2 | . . . 1 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3240 | 63 151 1234 999 126 . 667 Guns 778 | 63 80 53 279 . . 303 Cannons 191 | . . . . . . 191 Explosions 1897 | . 71 1181 627 . . 18 Melee 357 | . . . 93 126 . 138 Ramming 17 | . . . . . . 17 Kinetic 56 | . . 31 25 . . . Thermal 760 | 23 46 . 254 . . 437 Explosive 1863 | . 37 1181 627 . . 18 Electromagnetic 187 | 40 68 22 . . . 57 Impact 56 | . . . . . . 56 Slashing 301 | . . . 93 126 . 82 Piercing . | . . . . . . . Highest Corruption 15 | . . 1 . . . 15 Average Corruption 1 | . . 1 . . . 2 Corruption Purged . | . . . . . . . Effects 5 | . . 1 . . . 4 Message Errors 1 | . . . . . . 1 Matter Fused 2 | . . . . . . 2 Energy Discharges 1 | . . 1 . . . . Data Loss (major) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 183 | . . 75 44 64 . . Projectiles . | . . . . . . . Explosions 119 | . . 75 44 . . . Melee 64 | . . . . 64 . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 160 | . 55 . 49 . . 56 Shots 4 | . 1 . 2 . . 1 Rammed 7 | . . . . . . 7 Targets Rammed 7 | . . . . . . 7 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 505 | 36 90 56 242 . . 505 Average Temperature 101 | 20 45 18 92 . . 158 Received Heat Transfer 954 | . 75 147 198 . . 534 Effects 5 | . . . . . . 5 Shutdowns 2 | . . . . . . 2 Damage (major) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . 1 . . . Heat Transferred 1245 | 50 25 . 555 . . 615 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Gar Peak Influence 238 | 10 98 217 238 20 23 134 Average Influence 71 | 3 49 126 101 5 11 85 Maximum Alert Level 1 | . . 1 1 . . . Low Security (%) 96 | 100 100 94 89 100 100 100 Level 1 3 | . . 5 10 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . . 2 4 1 . . Investigation 3 | . . . 2 1 . . Extermination . | . . . . . . . Reinforcement 4 | . . 2 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Gar Distress Signals 3 | . . 2 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 48 | . 5 19 15 1 . 8 Peak Tracking Total 8 | . 3 8 4 1 . 4 Tactical Retreats 5 | . . 3 2 . . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Gar Traps Triggered 6 | . . 1 1 . . 4 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Sto Gar Machines Disabled 3 | . . . 3 . . . Max in Single Turn 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Gar Machines Accessed 12 | . 2 1 6 2 1 . Terminals 9 | . 2 1 5 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 1 1 . Total Hacks 34 | . 6 3 19 4 2 . Successful 22 | . 5 2 13 1 1 . Failed 12 | . 1 1 6 3 1 . Catastrophic 3 | . . . 2 1 . . Database Lockouts . | . . . . . . . Manual 6 | . 1 3 2 . . . Terminals 26 | . 6 3 15 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . . . 4 . . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . . 2 2 . Terminal Hacks 17 | . 5 2 9 1 . . Level Access Points 1 | . 1 . . . . . Alert Level 4 | . . 1 3 . . . Unreport Threat 2 | . . 1 1 . . . Locate Traps 3 | . 2 . . 1 . . Reinforcement Status 1 | . . . 1 . . . Recall Investigation 1 | . . . 1 . . . Zone Layout 5 | . 2 . 3 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 4 | . . . 4 . . . Process 1 | . . . 1 . . . Report Inventory 2 | . . . 2 . . . Retrieve Matter 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 2 . 6 2 . . Full Trace Events 3 | . . . 2 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 19 | . . . 19 . . . Retrieved Matter 19 | . . . 19 . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Sto Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Sto Gar Turns Passed 1352 | 87 123 134 414 224 11 359 Spaces Moved 821 | 49 83 103 240 184 11 151 Core 40 | 5 . 2 10 . . 23 Treads 15 | . . . 15 . . . Legs 280 | 44 83 6 82 3 . 62 Wheels 453 | . . 95 133 181 11 33 Hover 33 | . . . . . . 33 Flight . | . . . . . . . Fastest Speed 50 | 50 120 90 90 100 100 50 Average Speed 118 | 112 120 94 126 100 100 143 Slowest Speed 250 | 120 120 200 250 150 100 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 17 | 3 22 19 28 6 6 37 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . 1 . . . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 26 | . . . 19 7 . . Terrain Destroyed 178 | . 21 60 80 7 . 10 Melee 11 | . . . 4 7 . . Projectile . | . . . . . . . AOE 167 | . 21 60 76 . . 10 Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Gar Total 1063 | 73 96 121 314 210 11 238 Wait 18 | . 3 . 9 4 1 1 Move 813 | 48 82 102 239 183 10 149 Hop . | . . . . . . . Pick Up 57 | 13 2 3 17 7 . 15 Fast Attach . | . . . . . . . Attach 35 | 7 1 3 10 3 . 11 Detach . | . . . . . . . Swap 1 | . . . . 1 . . Drop 17 | 1 1 . 7 3 . 5 Fire 76 | 4 7 13 27 . . 25 Melee 25 | . . . 5 9 . 11 Ram 6 | . . . . . . 6 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 15 | . . . . . . 15 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Sto / [*Low]) -7/Storage -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 126 | -10/Materials | Identified exit to Materials 211 | -10/Materials | Entered another Materials area 211 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 304 | -9/Materials | Build established: Mutant 306 | -9/Materials | Destroyed 11 combat bots 328 | -9/Materials | Discovered new exit (range 15) 345 | -9/Materials | Entered another Materials area 345 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 623 | -8/Materials | Discovered new exit (range 16) 746 | -8/Materials | Lost 4 parts (2p2w) 759 | -8/Materials | Entered Factory 759 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 796 | -7/Factory | Discovered new exit (range 5) 951 | -7/Factory | Discovered new exit (range 10) 983 | -7/Factory | Entered Storage 992 | -7/Storage | Identified exit to Garrison 994 | -7/Storage | Entered Garrison 999 | -7/Garrison | Build established: Scavenger-Mutant 1116 | -7/Garrison | Lost 11 parts (2p4n2u3w) 1196 | -7/Garrison | Triggered checkpoint 1259 | -7/Garrison | Discovered new exit (range 13) 1322 | -7/Garrison | Lost 9 parts (1p3n2u3w) 1327 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1332 | -7/Garrison | Core integrity fell below 50% 1342 | -7/Garrison | System corruption reached 10% 1348 | -7/Garrison | Core integrity fell below 20% 1353 | -7/Garrison | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 01290_ Imp. Heat Sink destroyed. 01290_ System corrupted by crushing effect (+1). 01291_ Scythe destroyed. 01291_ Aluminum Leg destroyed. 01292_ Slammed into B-48 Gladiator. 01312_ System corrupted: Matter fused (-6). 01327_ Attempting to access garrison exit controls... 01327_ Remote lockdown engaged. 01333_ System corrupted: Matter fused (-5). 01336_ Lgt. Angular Momentum Engine destroyed. 01336_ System corrupted by crushing effect (+2). 01341_ Sml. Storage Unit destroyed. 01341_ System corrupted by crushing effect (+4). 01343_ Imp. Power Shielding destroyed. 01343_ System corrupted by crushing effect (+5). 01343_ Hvy. Flail destroyed. 01345_ Slammed into B-48 Gladiator. 01348_ B-48 Gladiator destroyed. 01350_ Slammed into Y-54 Guardian. 01352_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | ????????#???????????????????????# " | | ???????#?????????#???#??????????# " | | ??????????????????#?????????????# " | | ????????????????????????????????### ## ## # | | ??????????????????????????????????# ## ## # | | ????????????????????????#?????????# | | ???????????????????????? ?????????# | | ???????????????????????# #????????# # | | ???????????????????????# #????????## ##""""## ## | | ???????????????????????# #?????????# #??????????? | | ???????????????????????# #?????????# #??????????? | | ???????????????????????# ?????????# #??????????? | | ???????????????????????#+#?????????# #??????????? | | ??????????????????????? #?????????# #??????????? | | ???????????????????????# #?????????# #??????????? | | ???????????????????????#%#?????????# #??????????? | | ???????????????????????#!#?????#???# #??????????? | | ???????????????????????#%#####+##### #??????????? | | ???????????????????????# #??????????? | | ???????????????????????+ #??????????? | | ???????????????????????## ############??????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????#@ #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ??????????????????????###b #?????????????????????? | | ??????????????????????# %% #?????????????????????? | | ??????????????????????#|<%Y#?????????????????????? | | ??????????????????????#%%% #?????????????????????? | | ??????????????????????######?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Power Shielding 66 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetTacticalAutohacker Manual? 0 Play Time 00:17:49 Cumulative 45.8 hours Start 2020.04.14 @ 14:43:32 End 2020.04.14 @ 15:00:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 116 Rogue 116 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 24 Gallery% 44 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 80499ff7-eace-47ba-bba9-d89563aaeae9