Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.07.23 @ 09:25:43

Player: Heavyrisk

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (55)      275
Value Destroyed (1836)     1836
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (220)                220
              TOTAL SCORE: 4791

 Bonus
-------
High Alert Combat Kills    24
Follower Combat Kills      196

 Cogmind 
---------
Core Integrity             378/550
Matter                     287/300
Energy                     282/290
System Corruption          2%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>              --- POWER (1) --------
      Improved Deuterium Engine
>              --- PROPULSION (4) ---
               Carbon-fiber Leg
               Carbon-fiber Leg
               Flexi-carbon Leg
>              --- UTILITY (4) ------
      Advanced Heat Sink
         Large Storage Unit
               Machine Analyzer
>              --- WEAPON (2) -------
      Advanced Assault Cannon
>              --- INVENTORY (15) ---
      Improved Deuterium Engine
               Trap Scanner
  Experimental Sensor Array
      Improved Signal Interpreter
               Transmission Jammer
               Trap Extractor
      Advanced Assault Cannon
      Advanced Assault Cannon
      Advanced Assault Cannon
               Rocket Launcher
      Improved Datajack
               Scythe
               Scythe

 Peak State 
------------
>              --- POWER ------------
      Improved Deuterium Engine
>              --- PROPULSION -------
      Improved Aluminum Leg
               Carbon-fiber Leg
               Carbon-fiber Leg
               Flexi-carbon Leg
>              --- UTILITY ----------
      Advanced Heat Sink
         Large Storage Unit
               Machine Analyzer
      Improved Light Armor Plating
>              --- WEAPON -----------
      Advanced Assault Cannon
      Advanced Assault Cannon
>              --- INVENTORY --------
      Improved Deuterium Engine
               Trap Scanner
  Experimental Sensor Array
      Improved Signal Interpreter
               Transmission Jammer
               Trap Extractor
      Advanced Assault Cannon
      Advanced Assault Cannon
               Shock Bomb Launcher
               Rocket Launcher
      Improved Datajack
               Scythe
               Scythe
[Rating: 41]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Machine Analyzer
  Protection               Hardened Light Armor Plating
Weapon                     Beam Cannon
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   
  Utility                  2    | .   .   .   1   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             77   | 9   6   7   7   10  .   2   36  
  Power                    9    | 1   1   .   .   1   .   1   5   
    Engine                 7    | 1   1   .   .   .   .   1   4   
    Core                   2    | .   .   .   .   1   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               26   | 2   3   3   3   3   .   .   12  
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    26   | 2   3   3   3   3   .   .   12  
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  20   | 3   1   1   3   4   .   1   7   
    Device                 9    | 1   1   1   1   4   .   .   1   
    Storage                5    | 2   .   .   1   .   .   .   2   
    Processor              1    | .   .   .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             5    | .   .   .   1   .   .   1   3   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   22   | 3   1   3   1   2   .   .   12  
    Energy Gun             4    | 2   1   1   .   .   .   .   .   
    Energy Cannon          4    | .   .   1   1   1   .   .   1   
    Ballistic Gun          5    | 1   .   1   .   .   .   .   3   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   4   
    Launcher               2    | .   .   .   .   1   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   
    Slashing Weapon        2    | .   .   .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   .   .   
Parts Lost                 10   | .   .   .   .   1   .   .   9   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   .   4   
  Utility                  3    | .   .   .   .   1   .   .   2   
  Weapon                   3    | .   .   .   .   .   .   .   3   
  Highest Loss Streak      5    | .   .   .   .   1   .   .   5   
Average Slot Usage (%)     99   | .   99  100 100 100 100 100 99  
  Engine                   8    | .   14  14  11  7   .   6   8   
  Core                     2    | .   .   .   .   3   11  4   .   
  Leg                      32   | .   28  28  33  33  33  33  35  
  Device                   12   | .   13  14  11  18  22  11  6   
  Storage                  10   | .   14  14  11  11  11  11  9   
  Processor                2    | .   .   .   .   .   .   .   9   
  Protection               6    | .   .   .   11  3   .   10  11  
  Energy Gun               1    | .   14  2   .   .   .   .   .   
  Energy Cannon            13   | .   .   11  22  21  22  22  5   
  Ballistic Gun            4    | .   14  14  .   .   .   .   3   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             48   | 17  14  17  25  25  23  31  48  
  Greatest Support         63   | 20  20  20  30  33  33  33  63  
  Greatest Overweight (x)  1    | .   1   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   10  10  10  10  15  
  Average Capacity         10   | 7   8   8   9   10  10  10  14  
  Most Carried             15   | 5   8   8   10  10  10  10  15  
  Average Carried          10   | 2   7   7   8   9   10  9   14  
  Final Capacity           15   | 8   8   8   10  10  10  10  15  
  Final Carried            13   | 5   8   8   10  10  10  10  13  

 Class Distribution 
--------------------
 51% | Mutant
 48% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Matter Collected           1624 | 254  171  152  70   128  .    15   834  
  Remotely                 154  | 66   88   .    .    .    .    .    .    
Salvage Created            2123 | 58   250  88   345  262  .    .    1120 
  Parts                    122  | 2    21   7    25   10   .    .    57   
Haulers Intercepted        2    | .    .    .    .    .    .    .    2    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Combat Hostiles Destroyed  53   | .   8   2   9   9   .   .   25  
  Guns                     20   | .   8   2   .   .   .   .   10  
  Cannons                  33   | .   .   .   9   9   .   .   15  
Classes Destroyed          10   | 1   3   .   2   1   .   .   3   
  Builder                  1    | .   .   .   1   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   .   .   2   
  Recycler                 1    | 1   .   .   .   .   .   .   .   
  Operator                 2    | .   1   .   .   .   .   .   1   
  Swarmer                  9    | .   3   .   2   .   .   .   4   
  Grunt                    32   | .   5   2   6   5   .   .   14  
  Brawler                  1    | .   .   .   .   .   .   .   1   
  Sentry                   6    | .   .   .   1   .   .   .   5   
  Hunter                   1    | .   .   .   .   .   .   .   1   
  Assembled                4    | .   .   .   .   4   .   .   .   
Best Kill Streak           6    | 1   6   2   4   3   .   .   5   
  Combat Bots Only         5    | .   5   2   3   3   .   .   5   
Max Kills in Single Turn   2    | 1   1   1   2   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Damage Taken               2896 | .    309  64   155  210  .    .    2158 
  Core                     297  | .    60   7    10   48   .    .    172  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         86   | 100  .    73   .    .    .    85   .    
Volleys Fired              159  | 1    24   8    15   22   .    .    89   
  Largest                  2    | 2    2    2    2    2    .    .    2    
  Hottest                  120  | 60   60   80   120  120  .    .    120  
Shots Fired                310  | 2    48   16   30   41   .    .    173  
  Gun                      123  | 2    48   15   .    .    .    .    58   
  Cannon                   180  | .    .    1    30   38   .    .    111  
  Launcher                 7    | .    .    .    .    3    .    .    4    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  148  | 1    24   8    .    .    .    .    115  
  Thermal                  154  | .    24   8    30   38   .    .    54   
  Explosive                3    | .    .    .    .    3    .    .    .    
  Electromagnetic          5    | 1    .    .    .    .    .    .    4    
  Robot Hit Streak         12   | 1    10   8    7    12   .    .    11   
  Robot Miss Streak        7    | 1    7    1    1    4    .    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    1    1    .    .    .    .    2    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    1    
Shots Hit Robots           198  | 1    33   13   21   21   .    .    109  
  Core Hits                105  | 1    15   5    14   14   .    .    56   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    .    .    .    1    
    Blast                  1    | .    .    .    .    .    .    .    1    
Melee Attacks              5    | .    .    .    .    .    .    .    5    
  Impact                   1    | .    .    .    .    .    .    .    1    
  Slashing                 4    | .    .    .    .    .    .    .    4    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           3814 | 15   392  172  430  383  .    34   2388 
  Guns                     1278 | 15   392  148  .    .    .    .    723  
  Cannons                  2181 | .    .    .    418  368  .    .    1395 
  Explosions               222  | .    .    .    .    .    .    .    222  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  133  | .    .    24   12   15   .    34   48   
  Kinetic                  1865 | .    226  104  .    .    .    .    1535 
  Thermal                  1579 | .    166  44   418  368  .    .    583  
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          237  | 15   .    .    .    .    .    .    222  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    .    2    
  Average Corruption       2    | .    .    .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  18   | .    .    .    .    .    .    .    18   
    Message Errors         6    | .    .    .    .    .    .    .    6    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    3    
    Energy Discharges      3    | .    .    .    .    .    .    .    3    
    Data Loss (minor)      5    | .    .    .    .    .    .    .    5    
    Weapon Failures        1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 12   | .    .    1    .    .    .    .    11   
  Impact                   1    | .    .    1    .    .    .    .    .    
  Kinetic                  11   | .    .    .    .    .    .    .    11   
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      26   | .    .    .    .    18   .    .    8    
  Shots                    2    | .    .    .    .    1    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             25   | .    .    4    3    3    .    5    10   
  Kicked                   25   | .    .    4    3    3    .    5    10   
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        174  | .    18   .    108  54   .    .    174  
  Average Temperature      40   | .    12   .    48   23   .    .    44   
  Received Heat Transfer   1056 | .    126  33   72   42   .    .    783  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    1    .    1    .    .    .    .    
  Heat Transferred         3542 | .    508  185  851  777  .    .    1221 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Peak Influence             493  | 5   218 262 493 277 .   .   412 
  Initial                  192  | .   3   84  102 192 .   .   .   
  Average                  170  | 1   105 176 267 197 .   .   239 
Maximum Alert Level        2    | .   1   1   2   1   .   .   2   
  Low Security (%)         58   | 100 86  64  29  47  .   100 38  
  Level 1                  36   | .   13  35  51  52  .   .   52  
  Level 2                  4    | .   .   .   19  .   .   .   8   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   3   .   2   .   .   .   7   
  Investigation            4    | .   2   .   1   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            7    | .   1   .   1   .   .   .   5   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Distress Signals           11   | .   1   .   5   .   .   .   5   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              112  | .   16  10  21  9   .   .   56  
  Peak Tracking Total      12   | .   5   3   6   3   .   .   12  
  Tactical Retreats        7    | .   .   1   1   .   .   .   5   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Traps Triggered            4    | .   2   .   1   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   .   .   .   6   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat 
Machines Disabled          1    | .   .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Machines Accessed          19   | .   4   .   2   1   1   .   11  
  Terminals                11   | .   2   .   1   1   .   .   7   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   .   .   .   .   2   
  Recycling Units          3    | .   1   .   1   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                62   | .   7   .   3   5   23  .   24  
  Successful               44   | .   6   .   2   1   23  .   12  
  Failed                   16   | .   .   .   1   4   .   .   11  
    Catastrophic           3    | .   .   .   .   1   .   .   2   
  Database Lockouts        2    | .   1   .   .   .   .   .   1   
  Manual                   30   | .   5   .   3   7   .   .   15  
  Terminals                27   | .   5   .   1   5   .   .   16  
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   1   .   .   .   .   .   4   
  Recycling Units          5    | .   1   .   2   .   .   .   2   
  Scanalyzers              2    | .   .   .   .   .   .   .   2   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             31   | .   2   .   1   1   23  .   4   
  Record                   24   | .   .   .   1   .   23  .   .   
  Part Schematic           2    | .   .   .   .   1   .   .   1   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   1   
  Unreport Threat          1    | .   .   .   .   .   .   .   1   
  Disarm Traps             1    | .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   1   .   .   .   .   .   4   
  Scan Component           2    | .   .   .   .   .   .   .   2   
  Repair                   2    | .   .   .   .   .   .   .   2   
  Refit                    1    | .   1   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   1   .   1   .   .   .   1   
  Report Inventory         3    | .   1   .   1   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   2   .   .   .   .   .   3   
  Terminals                4    | .   2   .   .   .   .   .   2   
    Botnet                 4    | .   2   .   .   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   
    Extract                1    | .   .   .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   1   .   3   1   .   .   11  
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   1   .   .   2   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   2   
  Time                     70   | .   .   .   .   .   .   .   70  
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat 
Total Allies               5    | .   .   5   .   .   .   .   .   
  Largest Group            5    | .   .   5   4   .   .   .   .   
  Highest-Rated Group      86   | .   .   86  71  .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               77   | .   .   21  56  .   .   .   .   
  Total Damage             862  | .   .   296 566 .   .   .   .   
  Kills                    16   | .   .   8   8   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Turns Passed               5284 | 90   369  725  355  758  520  796  1671 
Spaces Moved               3712 | 63   220  567  225  559  434  654  990  
  Core                     7    | 7    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     3705 | 56   220  567  225  559  434  654  990  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  120  120  
  Average Speed            119  | 112  120  120  120  120  120  120  120  
  Slowest Speed            200  | 120  200  120  120  120  120  120  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       58   | 4    48   95   18   73   72   86   69   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     3    | .    .    2    .    .    1    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    .    1    1    1    .    
Scrap Searched             4    | .    .    1    .    2    .    1    .    
Spaces Dug                 16   | .    .    .    .    11   .    .    5    
Terrain Destroyed          41   | .    .    .    .    19   .    .    22   
  Melee                    5    | .    .    .    .    .    .    .    5    
  Projectile               17   | .    .    .    .    .    .    .    17   
  AOE                      19   | .    .    .    .    19   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Total                      4246 | 77   282  598  282  607  433  664  1303 
  Wait                     151  | .    12   .    16   3    .    .    120  
  Move                     3705 | 62   219  566  224  558  433  653  990  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  54   | 3    8    4    9    4    .    1    25   
  Fast Attach              20   | 9    2    .    .    1    .    2    6    
  Attach                   12   | .    .    .    2    1    .    .    9    
  Detach                   3    | 2    1    .    .    .    .    .    .    
  Swap                     45   | .    4    7    5    8    .    .    21   
  Drop                     67   | .    12   9    8    7    .    3    28   
  Fire                     159  | 1    24   8    15   22   .    .    89   
  Melee                    5    | .    .    .    .    .    .    .    5    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     25   | .    .    4    3    3    .    5    10   
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: [*Fac x2] / Sto)

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   91 | -11/Scrapyard | Entered Materials
  330 | -10/Materials | Build established: Mutant
  332 | -10/Materials | Discovered new exit (range 13)
  339 | -10/Materials | Central database locked down
  441 | -10/Materials | Discovered new exit (range 7)
  460 | -10/Materials | Entered Mines
  551 | -10/Mines     | Learned location of Recycling (-8)
  614 | -10/Mines     | Found a hidden stash of uninstalled traps
  800 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  808 | -10/Mines     | Build established: Scavenger-Mutant
  856 | -10/Mines     | Discovered new exit (range 15)
  868 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  919 | -10/Mines     | Discovered new exit (range 3)
  940 | -10/Mines     | Learned location of Storage (-8)
 1124 | -10/Mines     | Learned 4 Materials zone layouts
 1185 | -10/Mines     | Entered Materials
 1185 | -9/Materials  | Accompanied by 4 allies
 1185 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1186 | -9/Materials  | Identified exit to Mines
 1190 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 1540 | -9/Materials  | Entered Mines
 1541 | -9/Mines      | Assembled infested the area
 1546 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1734 | -9/Mines      | Discovered new exit (range 12)
 1927 | -9/Mines      | Learned Materials stockpile data
 1991 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 1993 | -9/Mines      | Found Prototype Device
 1994 | -9/Mines      | Identified Exp. Sensor Array
 2163 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2165 | -9/Mines      | Discovered new exit (range 5)
 2226 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2298 | -9/Mines      | Entered Exiles
 2327 | -9/Exiles     | Met 8R-AWN
 2348 | -9/Exiles     | Met EX-HEX
 2394 | -9/Exiles     | Met EX-DEC
 2404 | -9/Exiles     | Learned location of Zion (-6)
 2476 | -9/Exiles     | Met EX-BIN
 2710 | -9/Exiles     | Visited The Gauntlet
 2806 | -9/Exiles     | Discovered new exit (range 10)
 2818 | -9/Exiles     | Entered Mines
 3140 | -8/Mines      | Build established: Mutant
 3166 | -8/Mines      | Discovered new exit (range 7)
 3614 | -8/Mines      | Entered Materials
 3614 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3615 | -8/Materials  | Identified exit to Storage
 4342 | -8/Materials  | Discovered new exit (range 10)
 4730 | -8/Materials  | Central database locked down
 4777 | -8/Materials  | Discovered new exit (range 5)
 4801 | -8/Materials  | Repaired Imp. Aluminum Leg
 5229 | -8/Materials  | Repaired Carbon-fiber Leg
 5271 | -8/Materials  | Garrison activated, responded to threat
 5285 | -8/Materials  | Self-destructed

 Last Messages 
---------------
05271_ ALERT: Activating Garrison Access M001.
05273_ H-61 Shepherd calls for reinforcements.
05273_ ALERT: Suspicious intruders detected, dispatching reinforcements to
  area.
05273_ G-47 Trooper IFF system glitched.
05275_ Acquired Corrupted Adv. Assault Cannon.
05277_ Shock Bomb Launcher destroyed.
05277_ Knocked back.
05278_ Acquired 7 matter.
05279_ K-01 Serf collects debris.
05280_ >> Machine Analyzer network decryption results:
05280_   Garrison Access x1
05281_ Acquired 53 matter.
05282_ Kicked G-47 Trooper out of the way.
05282_ Imp. Light Armor Plating destroyed.
05283_ Imp. Aluminum Leg destroyed.
05283_ Kicked G-47 Trooper.
05284_ K-01 Serf collects debris.
05284_ Critical hit (Burn: +37).
05284_ Knocked back.

 Map 
-----
+----------------------------------------------------+
| # #   """  #   #??????????????#      #   #???????? |
| # # =      +   #??????????????#!     +   #???????? |
| # ###########+############????#      #   #???????? |
| # #??????#        #      #????#      #   #???????? |
| # ######## ""  *  #   """#????####+###   ######??? |
|          + "T    !#    R"#???????# ##      * *#??? |
| # ######## ""     #   """#???????# ##       **#??? |
| # #??????#       *# !    #???????# ##       /]#??? |
| # #??????#   """  #      #???????# ##         #??? |
| #+#####??# ! """  #      #####???# ##       **#??? |
|    !  #??#   """  # """  #   #???# #### ### * #??? |
|       #??#        # """  +   #???# #### #?#####??? |
| ""  [ #??##""####"# """  #   #???#      #????????? |
| """   #???####??### """  # % #???# #### #????????? |
| """   #???????????# """  #  %#???# #??#+#????????? |
| """ ! #???????????#      #/  #???# #??   ????????? |
| ""    #???????????#######" = ##??# #??! """""????? |
|       #?????????????????# !   #### ###  """""????? |
| #+#####?????????????????#            #  """""????? |
|    #????????????????????#% %         +  """""????? |
|    ##???????????????????#%           #  """""????? |
|  !!T#???????????????????#     ###### #  """""????? |
|  ! #######?????]????????#"   ##???##+#  """""????? |
|          #??????????????##   #??     #  ?????????? |
|          #?"S???????????##   #       ###?????????? |
|          #?"""??????!???#@ g%/       #???????????? |
| ######   #??""??????????##gg #       #???????????? |
| ??????   #???????????????# Hk#########???????????? |
| ???????  #???????????????#   #???????????????????? |
| ???????? #???????????????     #??????????????????? |
| ????????? ???????????????!    #??????????????????? |
| ?????????? ????T?????????   gg ??????????????????? |
| ??????????? ?????????????     ##?????????????????? |
| ????????????#???????????#     #??????????????????? |
| ????????????????????????##"##"#??????????????????? |
| ??????????????????????????#??* ??????????????????? |
| ?????????????????????""""????  ??????????????????? |
| ?????????????????????""""????   ?????????????????? |
| ?????????????????????""""???""" ?????????????"""?? |
| ????????????????????????????""" "?"??????????"""?? |
| ?????????????????????""""???"""?"G"??????????"""?? |
| ?????????????????????""""????????"???????????????? |
| ?????????????????????""""????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                55

 Item Schematics 
-----------------
           Lrg. Storage Unit | -9/Mines     | Hacked
                    Datajack | -8/Materials | Hacked
 Adv. Visual Processing Unit | -8/Materials | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThermalNeutrinoRouter
  Manual?         0
Play Time         00:59:20
  Cumulative      257.6 hours
  Start           2021.07.22 @ 23:03:21
  End             2021.07.23 @ 09:25:43
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          188
  Rogue           188
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             58
Gallery%          66
Achievement%      46
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 121f94d1-6ca6-4522-b63c-0131f2f3e407