Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.20 @ 17:12:56 Player: bschuck Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (33) 165 Value Destroyed (1191) 1191 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-20) -20 TOTAL SCORE: 4236 Bonus ------- Friendly Fire -20 Cogmind --------- Core Integrity 0/700 Matter 180/300 Energy 99/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Power Shielding Improved Power Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Targeting Computer Light Armor Plating Heavy Armor Plating > --- WEAPON ----------- Ion Cannon Light Assault Rifle High-powered Shotgun Power Maul > --- INVENTORY -------- Light Angular Momentum Engine Flight Unit Heat Sink Large Storage Unit Compact Matter Pod Reaction Control System Power Shielding Improved Power Shielding Reactive Plating Particle Gun Particle Gun Heavy Laser Power Maul [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware System Shield Protection Power Shielding Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Launcher Shock Bomb Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Slots Evolved 6 | . . . 2 . 2 2 . Power 1 | . . . . . . 1 . Propulsion . | . . . . . . . . Utility 3 | . . . 1 . 1 1 . Weapon 2 | . . . 1 . 1 . . Parts Attached 63 | 6 5 5 24 . 16 2 5 Power 7 | 1 1 1 2 . 1 1 . Engine 6 | 1 . 1 2 . 1 1 . Core 1 | . 1 . . . . . . Reactor . | . . . . . . . . Propulsion 16 | 2 1 2 8 . 3 . . Treads 7 | . . 2 5 . . . . Leg 5 | 2 1 . . . 2 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 4 | . . . 3 . 1 . . Utility 15 | 1 2 1 3 . 4 1 3 Device 2 | . . . . . 1 . 1 Storage 3 | 1 1 1 . . . . . Processor 1 | . . . 1 . . . . Hackware 1 | . . . . . 1 . . Protection 8 | . 1 . 2 . 2 1 2 Artifact . | . . . . . . . . Weapon 25 | 2 1 1 11 . 8 . 2 Energy Gun 9 | 2 . . 4 . 2 . 1 Energy Cannon 3 | . . . . . 2 . 1 Ballistic Gun 9 | . 1 1 5 . 2 . . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon 3 | . . . 2 . 1 . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 16 | . 1 . . 1 2 . 12 Power 3 | . 1 . . . . . 2 Propulsion 3 | . . . . . 1 . 2 Utility 5 | . . . . 1 1 . 3 Weapon 5 | . . . . . . . 5 Highest Loss Streak 12 | . 1 . . 1 1 . 12 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 94 100 94 89 95 92 58 Engine 9 | . 3 14 9 11 8 15 6 Core 1 | . 10 . . . . . . Treads 14 | . . 28 19 22 10 . . Leg 6 | . 27 . . . 5 15 7 Device 1 | . . . . . 6 . . Storage 10 | . 14 14 11 11 9 7 3 Processor 5 | . . . 11 11 9 7 6 Hackware 1 | . . . . . 5 . . Protection 9 | . 9 14 11 1 3 15 12 Energy Gun 7 | . 16 1 12 11 8 . . Energy Cannon 3 | . . . . . 8 7 5 Ballistic Gun 14 | . 11 26 16 11 6 15 6 Impact Weapon 4 | . . . 2 11 9 7 5 Naked Turns . | . . . . . . . . Heaviest Build 57 | 10 28 28 35 32 51 57 57 Greatest Support 40 | 20 20 40 40 40 40 30 30 Greatest Overweight (x) 9 | . 1 . 9 . 2 1 4 Average Overweight (x) . | . . . . . . 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 13 | 6 10 15 15 15 15 15 9 Most Carried 15 | 6 12 15 15 13 15 14 14 Average Carried 12 | 4 8 14 12 12 13 13 7 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 6 12 15 12 13 15 14 . Class Distribution -------------------- 53% | Mutant 15% | Scavenger-Gunner 11% | Gunner 11% | Scavenger-Mutant 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/Waste Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Was Matter Collected 1213 | 222 105 215 334 19 318 . . Remotely . | . . . . . . . . Salvage Created 1264 | . 211 91 455 144 363 . . Parts 85 | . 15 4 38 6 22 . . Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Combat Hostiles Destroyed 30 | . 5 2 11 3 9 . . Guns 25 | . 5 2 11 3 4 . . Cannons 4 | . . . . . 4 . . AOE 1 | . . . . . 1 . . Classes Destroyed 6 | . 1 . 4 . 1 . . Builder 1 | . . . 1 . . . . Watcher 2 | . . . 2 . . . . Swarmer 7 | . . . 4 . 3 . . Grunt 16 | . 5 2 3 3 3 . . Brawler 1 | . . . . . 1 . . Sentry 6 | . . . 4 . 2 . . Best Kill Streak 5 | . 2 2 5 3 4 . . Combat Bots Only 4 | . 2 2 4 3 4 . . Max Kills in Single Turn 2 | . 1 1 2 1 2 . . Gunslinging 1 | . . . 1 . . . . Exploded 1 | . . . . . 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Was Damage Taken 3417 | . 323 222 1032 186 419 . 1235 Core 1273 | . 86 63 293 39 72 . 720 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 16 | . 16 . . . . . . Regen/Repaired (Parts) 79 | . . . . . 79 . . Core Remaining (%) 60 | 100 . 40 . 17 86 . . Volleys Fired 131 | . 21 42 38 8 19 . 3 Largest 3 | . 2 2 3 2 3 . 3 Hottest 174 | . 80 60 144 63 174 . 105 Shots Fired 285 | . 42 84 94 16 45 . 4 Gun 264 | . 42 84 94 16 26 . 2 Cannon 21 | . . . . . 19 . 2 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 177 | . 17 83 54 8 13 . 2 Thermal 81 | . 25 1 30 . 23 . 2 Explosive . | . . . . . . . . Electromagnetic 27 | . . . 10 8 9 . . Robot Hit Streak 11 | . 9 8 11 10 10 . 5 Robot Miss Streak 4 | . 4 1 2 1 3 . 1 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 1 1 1 2 . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . Shots Hit Robots 143 | . 27 16 60 13 25 . 2 Core Hits 63 | . 12 8 22 5 16 . . Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 1 | . . . 1 . . . . Smash 1 | . . . 1 . . . . Melee Attacks 1 | . . . 1 . . . . Impact 1 | . . . 1 . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2084 | . 277 187 737 286 534 . 63 Guns 1612 | . 277 187 703 194 214 . 37 Cannons 310 | . . . . . 284 . 26 Explosions 128 | . . . . 92 36 . . Melee 34 | . . . 34 . . . . Ramming . | . . . . . . . . Kinetic 872 | . 90 177 334 108 126 . 37 Thermal 908 | . 187 10 259 92 334 . 26 Explosive . | . . . . . . . . Electromagnetic 270 | . . . 110 86 74 . . Impact 34 | . . . 34 . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 14 | . . . . . 2 . 14 Average Corruption 6 | . . . . . 2 . 10 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 13 | . . . . . 3 . 10 Message Errors 2 | . . . . . 1 . 1 Matter Fused 4 | . . . . . 1 . 3 Heat Flow Errors 2 | . . . . . . . 2 Data Loss (minor) 2 | . . . . . 1 . 1 Misdirections 2 | . . . . . . . 2 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 35 | . . . 34 . 1 . . Projectiles 1 | . . . . . 1 . . Explosions . | . . . . . . . . Melee 34 | . . . 34 . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 64 | . . . . 25 39 . . Shots 2 | . . . . 1 1 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 622 | . 171 28 622 93 135 . 127 Average Temperature 113 | . 70 4 235 66 44 . 59 Received Heat Transfer 954 | . 204 123 372 93 162 . . Effects 10 | . . . 10 . . . . Shutdowns 2 | . . . 2 . . . . Energy Bleed 1 | . . . 1 . . . . Short Circuit 2 | . . . 2 . . . . Damage (minor) 2 | . . . 2 . . . . Damage (core) 3 | . . . 3 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . 2 . . . . Impact Corruptions 1 | . . . 1 . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . 2 . . . . Heat Transferred 1784 | . 425 25 629 150 518 . 37 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . 1 1 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Peak Influence 352 | . 180 81 298 133 352 134 46 Initial 119 | . . 66 19 64 51 119 46 Average 105 | . 102 51 145 122 153 120 20 Maximum Alert Level 1 | . . . 1 . 1 . . Low Security (%) 87 | 100 100 100 78 100 68 100 100 Level 1 12 | . . . 22 . 31 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . 2 . 1 . 2 . . Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 3 | . 2 . 1 . . . . Assault 1 | . . . . . 1 . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Distress Signals 1 | . . . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 55 | . 12 3 19 3 11 1 6 Peak Tracking Total 6 | . 2 2 5 3 4 . 6 Tactical Retreats 1 | . . 1 . . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Traps Triggered 3 | . . . 1 . 1 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Was Machines Disabled 7 | . . 2 1 . 4 . . Max in Single Turn 1 | . . 1 1 . 1 . . Garrison Access 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Machines Accessed 6 | . 1 . 2 . 3 . . Terminals 4 | . 1 . 1 . 2 . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 15 | . 2 . 6 . 7 . . Successful 11 | . 2 . 6 . 3 . . Failed 4 | . . . . . 4 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 6 | . 2 . 1 . 3 . . Fabricators . | . . . . . . . . Repair Stations 4 | . . . . . 4 . . Recycling Units 5 | . . . 5 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 3 | . 2 . 1 . . . . Record 1 | . . . 1 . . . . Alert Level 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . . . . 3 . . Scan Component 2 | . . . . . 2 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks 5 | . . . 5 . . . . Recycle Component 2 | . . . 2 . . . . Process 2 | . . . 2 . . . . Report Inventory 1 | . . . 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . . . 1 . 2 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 32 | . . . . . 32 . . Parts Recycled 2 | . . . 2 . . . . Recycled Matter 50 | . . . 50 . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . 2 . . Machine Destruction 2 | . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Was Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Was Turns Passed 2733 | 63 392 631 550 83 710 116 188 Spaces Moved 1322 | 41 217 310 216 37 310 60 131 Core 86 | 5 . . 2 . . . 79 Treads 759 | . . 310 205 37 207 . . Legs 468 | 36 217 . . . 103 60 52 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 9 | . . . 9 . . . . Fastest Speed 50 | 50 120 160 160 160 160 190 50 Average Speed 165 | 111 143 160 177 160 195 190 132 Slowest Speed 600 | 120 190 160 600 160 320 190 330 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 4 28 55 25 18 26 2 53 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 3 | . . . . 3 . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 3 | . . . . 3 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Total 1642 | 58 263 372 318 45 382 63 141 Wait 2 | . . . 2 . . . . Move 1316 | 40 216 309 215 36 309 60 131 Hop . | . . . . . . . . Pick Up 74 | 12 13 10 18 1 19 1 . Fast Attach 8 | . 1 . 4 . 3 . . Attach 50 | 6 3 4 18 . 12 2 5 Detach 4 | . . . 1 . 3 . . Swap 5 | . 1 1 2 . 1 . . Drop 49 | . 8 6 19 . 16 . . Fire 131 | . 21 42 38 8 19 . 3 Melee 1 | . . . 1 . . . . Ram 2 | . . . . . . . 2 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 330 | -10/Materials | Build established: Mutant 431 | -10/Materials | Discovered new exit (range 14) 456 | -10/Materials | Entered Mines 502 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 950 | -10/Mines | Learned location of Mines (-9) 952 | -10/Mines | Learned Materials garrison access intel 1040 | -10/Mines | Discovered new exit (range 11) 1069 | -10/Mines | Core integrity fell below 50% 1087 | -10/Mines | Entered Materials 1087 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1470 | -9/Materials | Core integrity fell below 50% 1611 | -9/Materials | Discovered new exit (range 15) 1637 | -9/Materials | Entered Mines 1656 | -9/Mines | Core integrity fell below 20% 1702 | -9/Mines | Discovered new exit (range 11) 1720 | -9/Mines | Entered Materials 1720 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1721 | -8/Materials | Loaded intel: 1 garrison access location 1783 | -8/Materials | Repaired Hvy. Assault Rifle? 2382 | -8/Materials | Discovered new exit (range 14) 2430 | -8/Materials | Entered Factory 2430 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2546 | -7/Factory | Sucked down chute 2546 | -7/Factory | Entered Waste 2561 | -7/Waste | EMP discharged 2605 | -7/Waste | Spotted C-40 Crusher 2607 | -7/Waste | Spotted C-40 Crusher 2615 | -7/Waste | Spotted C-40 Crusher 2621 | -7/Waste | Crushed by Compactor (1 part destroyed) 2624 | -7/Waste | Crushed by Compactor (1 part destroyed) 2624 | -7/Waste | Crushed by Compactor (1 part destroyed) 2629 | -7/Waste | Spotted C-40 Crusher 2629 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 2632 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 2634 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 2637 | -7/Waste | Crushed by Compactor (1 part destroyed) 2651 | -7/Waste | Crushed by Compactor (1 part destroyed) 2653 | -7/Waste | Spotted C-40 Crusher 2661 | -7/Waste | EMP discharged 2661 | -7/Waste | System corruption reached 10% 2678 | -7/Waste | Crushed by Compactor (1 part destroyed) 2691 | -7/Waste | Spotted C-40 Crusher 2700 | -7/Waste | Crushed by Compactor (1 part destroyed) 2702 | -7/Waste | Crushed by Compactor (1 part destroyed) 2708 | -7/Waste | Crushed by Compactor (1 part destroyed) 2727 | -7/Waste | Core integrity fell below 50% 2727 | -7/Waste | Crushed by Compactor (1 part destroyed) 2732 | -7/Waste | Core integrity fell below 20% 2734 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- Com. Matter Pod crushed. Lrg. Storage Unit crushed. ALERT: Foreign system detected. Charging EMP. Carbon-fiber Leg crushed. Critical hit (Destroy). Hvy. Armor Plating destroyed. System corrupted: Matter fused (-6). System corrupted (+6). Hvy. Laser crushed. Note that some effects don't stack, e.g. attaching both Imp. Power Shielding and Power Shielding does not combine the two effects (all such effects are marked ). Heat Sink destroyed. IVOC:Q3L03RJ9NP CJMKE=H6UGINUCYUDA BAH Ion Cannon crushed. Power Maul crushed. Hvy. Ion Cannon crushed. System corrupted: Heat flow error (+107). Targeting Computer crushed. System corrupted: Matter fused (-7). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????######????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #??????? ??????????? | | ???????????????????????# #??????? #????????? | | ???????????????????????# #??????? #????????? | | ?????????????????????###CC #??????? ####?????? | | ?????????????????????# CC #??????# ??????? | | ?????????????????????#CCCCCC#??????# ??????? | | ?????????????????????#CCCCCC#??????# ???????? | | ?????????????????????# @CC#??????# ??????? | | ?????????????????????###CCCC#??????# #??????? | | ???????????????????????#CC #??????# #??????? | | ???????????????????????# #??????# #??????? | | ???????????????????????# #??????# #??????? | | ?????????????????????### ######## #??????? | | ?????????????????????# #??????? | | ?????????????????????# #??????# | | ?????????????????????# ! #??????# | | ?????????????????????# #??????# | | ?????????????????????### ######## #??????# | | ?????????############??# #??????# #??????# | | ?????????# #??# #??????# #??????# | | ?????????# #??# #??????#= #??????# | | ?????????# #### ######## ######## | | ?????????# | | ?????????# ! | | ?????????# | | ?????????# | | ?????????# #### ######## ######## | | ?????????# #??# #??????# #??????# | | ?????????# #??# #??????# #??????# | | ?????????############??# #??????# #??????# | | ???????????????????????# #??????# * #??????# | | ???????????????????????######??????######??????### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 750 Power Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GuidanceCannonTearclaws Manual? 0 Play Time 00:44:35 Cumulative 18.9 hours Start 2022.03.20 @ 16:29:44 End 2022.03.20 @ 17:12:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 9 Adventurer 0 Explorer 11 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 26 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b42c8bc8-9c86-4a7f-8a6b-732ea7243eea