Cogmind - Beta 9.2 *** ADVENTURER MODE // 2019.12.23 @ 18:46:44

Player: Michael

Result: Self-destructed

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (11)       2200
Robots Destroyed (204)     1020
Value Destroyed (8213)     8213
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (231)                231
              TOTAL SCORE: 15824

 Bonus
-------
High Alert Combat Kills    231

 Cogmind 
---------
Core Integrity             229/1450
Matter                     140/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (4) ---
                 (None)
>            --- UTILITY (14) -----
    Advanced Signal Interpreter
    Advanced Launcher Guidance Computer
>            --- WEAPON (3) -------
                 (None)
>            --- INVENTORY (4) ----
       Light Quantum Reactor
      Medium Storage Unit
  Long-range Sensor Array
             Linear Accelerator

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
                Particle Reactor
>               --- PROPULSION -------
        Armored Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
       Advanced Cooling System
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Enhanced Optical Array
     Long-range Sensor Array
       Advanced Signal Interpreter
       Advanced Targeting Computer
       Improved Power Shielding
       Advanced Thermal Shield
       Improved Hacking Suite
       Advanced Hacking Suite
     Long-range Tractor Beam
>               --- WEAPON -----------
       Improved EM Pulse Cannon
                Mass Driver
                Linear Accelerator
>               --- INVENTORY --------
          Heavy Ion Engine
          Micro Fission Core
          Micro Fission Core
                Antimatter Reactor
                Antimatter Reactor
        Armored Wheel
        Armored Wheel
        Armored Wheel
         Medium Storage Unit
          Large Storage Unit
  High-capacity Matter Pod
  High-capacity Matter Pod
     Long-range Sensor Array
       Improved Core Shielding
        Layered Medium Armor Plating
       Advanced Thermal Shield
       Improved Integration Mediator
        Compact HERF Cannon
                Coil Gun
                Antimatter Cannon
          Heavy Rocket Launcher
          Heavy Rocket Launcher
      Precision Grenade Launcher
     Long-range Missile Launcher
[Rating: 99]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Armored Wheel
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    High-capacity Storage Unit
  Device                   Long-range Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Improved Hacking Suite
  Protection               Propulsion Shielding
Weapon                     Improved Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Mass Driver
  Launcher                 Precision Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res 
Slots Evolved              16   | .   .   2   2   2   2   2   2   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   1   .   .   .   .   .   .   .   .   1   
  Utility                  12   | .   .   1   1   2   2   2   1   .   .   2   1   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   .   
Parts Attached             311  | 6   7   19  19  52  29  51  8   1   80  31  8   
  Power                    20   | 1   2   2   .   5   .   1   2   .   3   1   3   
    Engine                 9    | 1   2   2   .   3   .   1   .   .   .   .   .   
    Core                   5    | .   .   .   .   2   .   .   1   .   1   .   1   
    Reactor                6    | .   .   .   .   .   .   .   1   .   2   1   2   
  Propulsion               33   | 2   1   6   5   6   1   2   .   .   5   4   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    10   | 2   1   6   1   .   .   .   .   .   .   .   .   
    Wheel                  23   | .   .   .   4   6   1   2   .   .   5   4   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  120  | 1   2   5   5   14  7   25  4   1   39  14  3   
    Device                 58   | .   .   .   1   5   1   9   1   1   31  7   2   
    Storage                13   | 1   1   1   1   2   .   3   .   .   3   .   1   
    Processor              8    | .   .   1   1   1   1   2   .   .   .   2   .   
    Hackware               3    | .   .   .   .   .   1   2   .   .   .   .   .   
    Protection             38   | .   1   3   2   6   4   9   3   .   5   5   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   138  | 2   2   6   9   27  21  23  2   .   33  12  1   
    Energy Gun             4    | 1   1   2   .   .   .   .   .   .   .   .   .   
    Energy Cannon          17   | .   .   .   .   7   2   .   .   .   5   3   .   
    Ballistic Gun          63   | 1   1   4   9   11  10  13  1   .   12  1   .   
    Ballistic Cannon       17   | .   .   .   .   .   .   5   .   .   7   4   1   
    Launcher               37   | .   .   .   .   9   9   5   1   .   9   4   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   2   1   2   .   3   .   .   .   .   .   
Parts Lost                 47   | .   .   1   .   3   2   1   .   .   10  15  15  
  Power                    3    | .   .   .   .   .   .   1   .   .   1   .   1   
  Propulsion               9    | .   .   .   .   .   1   .   .   .   2   2   4   
  Utility                  20   | .   .   .   .   1   1   .   .   .   3   5   10  
  Weapon                   15   | .   .   1   .   2   .   .   .   .   4   8   .   
  Highest Loss Streak      15   | .   .   1   .   1   1   1   .   .   2   13  15  
Average Slot Usage (%)     92   | .   86  90  99  94  93  93  94  94  93  87  64  
  Engine                   4    | .   14  11  9   3   6   5   2   .   .   .   .   
  Core                     1    | .   .   .   .   3   .   .   5   5   5   4   3   
  Reactor                  1    | .   .   .   .   .   .   .   2   5   4   4   3   
  Leg                      3    | .   28  33  12  .   .   .   .   .   .   .   .   
  Wheel                    11   | .   .   .   15  18  13  11  10  10  10  9   9   
  Device                   6    | .   .   .   8   3   3   9   3   5   8   14  5   
  Storage                  16   | .   14  11  11  19  20  17  15  15  15  12  6   
  Processor                13   | .   .   2   5   15  16  17  15  15  15  14  16  
  Hackware                 6    | .   .   .   .   .   4   10  15  15  13  9   7   
  Protection               5    | .   .   11  10  7   7   1   6   5   2   6   9   
  Energy Cannon            1    | .   .   .   .   3   2   .   .   .   .   2   .   
  Ballistic Gun            14   | .   18  19  27  14  16  14  15  15  11  .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   2   .   .   1   5   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             159  | 10  16  34  52  101 112 114 135 134 146 159 105 
  Greatest Support         40   | 20  20  30  30  40  40  40  40  40  40  40  36  
  Greatest Overweight (x)  8    | 1   .   1   1   2   2   8   3   3   3   3   4   
  Average Overweight (x)   1    | .   .   .   1   1   2   2   2   3   2   2   1   
Largest Inventory Capacity 28   | 6   10  14  16  24  24  26  26  26  28  28  20  
  Average Capacity         21   | 5   7   9   11  20  24  24  26  26  26  24  16  
  Most Carried             28   | 5   8   10  16  24  24  26  26  26  28  24  17  
  Average Carried          20   | 2   7   9   10  20  23  24  24  26  25  17  14  
  Final Capacity           28   | 6   8   10  16  24  24  26  26  26  28  20  4   
  Final Carried            26   | 5   8   10  16  24  24  25  26  26  21  16  4   

 Class Distribution 
--------------------
 23% | Hacker-Skirmisher
 11% | Hacker-Mutant
 10% | Hauler-Skirmisher
  9% | Hauler-Tank
  9% | Hauler-Mutant
  9% | Mutant
  8% | Tank
  6% | Hauler-Gunner
  5% | Scavenger-Tank
  3% | Hacker-Gunner

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -9/Materials
    Scavenger-Tank | -8/Materials
              Tank | -7/Factory
     Hauler-Gunner | -6/Factory
 Hacker-Skirmisher | -5/Factory
 Hacker-Skirmisher | -4/Factory
 Hacker-Skirmisher | -4/Waste
     Hacker-Mutant | -4/Factory
 Hauler-Skirmisher | -3/Research
     Hacker-Mutant | -2/Research

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -4   -4   -4   -3   -2   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Was  Fac  Res  Res  
Matter Collected           8800 | 221  96   484  925  1578 786  1141 219  .    2419 782  149  
  Remotely                 186  | .    .    .    .    .    .    .    .    .    .    186  .    
Salvage Created            8738 | .    210  774  926  1749 880  987  124  .    2325 763  .    
  Parts                    433  | .    13   47   56   94   49   62   5    .    82   25   .    
Haulers Intercepted        11   | .    .    1    3    2    .    3    .    .    2    .    .    
Recyclers Shooed           5    | .    1    .    .    .    1    .    .    .    1    1    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res 
Combat Hostiles Destroyed  132  | .   4   13  17  27  17  10  2   .   34  8   .   
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Guns                     71   | .   4   13  17  10  8   10  1   .   7   1   .   
  Cannons                  21   | .   .   .   .   8   1   .   .   .   10  2   .   
  AOE                      38   | .   .   .   .   9   8   .   1   .   17  3   .   
Classes Destroyed          16   | .   3   3   4   4   .   .   .   .   2   .   .   
  Worker                   11   | .   .   .   .   2   1   4   .   .   4   .   .   
  Builder                  10   | .   .   .   1   3   1   3   .   .   2   .   .   
  Tunneler                 3    | .   1   .   .   1   .   1   .   .   .   .   .   
  Hauler                   11   | .   .   1   3   2   .   3   .   .   2   .   .   
  Recycler                 15   | .   .   1   .   5   1   .   .   .   5   3   .   
  Mechanic                 1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   1   1   .   .   .   .   .   .   .   
  Watcher                  19   | .   1   1   2   3   2   3   .   .   5   2   .   
  Swarmer                  14   | .   .   .   6   .   8   .   .   .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Grunt                    53   | .   4   7   5   17  4   1   .   .   12  3   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   30   | .   .   6   5   6   3   3   2   .   4   1   .   
  Hunter                   9    | .   .   .   .   2   .   1   .   .   6   .   .   
  Programmer               23   | .   .   .   .   2   2   5   .   .   10  4   .   
Best Kill Streak           17   | .   3   5   5   17  5   4   1   .   13  6   .   
  Combat Bots Only         8    | .   2   5   4   6   4   2   1   .   8   5   .   
Max Kills in Single Turn   5    | .   1   1   2   3   5   2   1   .   4   2   .   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   2   4   .   1   .   4   1   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -4   -4   -4   -3   -2   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Was  Fac  Res  Res  
Damage Taken               11857 | .    136  538  551  1745 734  1415 62   .    2920 1726 2030 
  Core                     2332  | .    9    31   133  219  57   160  .    .    330  172  1221 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         85    | 100  96   92   75   68   93   84   .    .    71   86   .    
Volleys Fired              459   | .    18   40   55   83   48   59   3    .    104  47   2    
  Largest                  3     | .    2    2    3    3    3    3    3    .    3    3    1    
  Hottest                  185   | .    70   60   69   128  115  110  96   .    185  173  66   
Shots Fired                1142  | .    36   80   165  222  125  168  9    .    259  76   2    
  Gun                      853   | .    36   80   165  149  108  151  8    .    149  7    .    
  Cannon                   182   | .    .    .    .    41   6    9    .    .    77   47   2    
  Launcher                 107   | .    .    .    .    32   11   8    1    .    33   22   .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  915   | .    19   63   165  149  108  160  8    .    202  39   2    
  Thermal                  62    | .    16   .    .    26   .    .    .    .    20   .    .    
  Explosive                107   | .    .    .    .    32   11   8    1    .    33   22   .    
  Electromagnetic          58    | .    1    17   .    15   6    .    .    .    4    15   .    
  Robot Hit Streak         58    | .    14   25   31   43   58   24   28   .    22   27   6    
  Robot Miss Streak        3     | .    1    1    2    1    1    2    .    .    3    2    .    
  Penetration Max          1     | .    .    .    .    .    .    1    .    .    1    1    .    
  Secondary Targets        4     | .    .    2    2    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           843   | .    30   68   124  167  100  115  4    .    180  53   2    
  Core Hits                455   | .    13   29   45   100  44   51   4    .    129  38   2    
  Critical Hits            15    | .    .    .    1    3    4    4    .    .    2    1    .    
  Critical Kills           8     | .    .    .    1    2    2    3    .    .    .    .    .    
  Critical Parts Destroyed 7     | .    .    .    .    1    2    1    .    .    2    1    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           23467 | .    327  799  1541 4993 2280 2764 266  .    7956 2373 168  
  Guns                     10617 | .    327  732  1541 1582 1668 2271 100  .    2220 176  .    
  Cannons                  4219  | .    .    .    .    1065 90   133  .    .    1899 954  78   
  Explosions               8469  | .    .    67   .    2346 522  360  166  .    3837 1171 .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  162   | .    .    .    .    .    .    .    .    .    .    72   90   
  Kinetic                  12300 | .    130  529  1541 1582 1668 2404 100  .    3509 759  78   
  Thermal                  1567  | .    173  67   .    644  .    .    166  .    517  .    .    
  Explosive                8194  | .    .    .    .    2346 522  318  .    .    3837 1171 .    
  Electromagnetic          1244  | .    24   203  .    421  90   42   .    .    93   371  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    .    .    .    1    1    8    .    .    5    7    .    
  Average Corruption       2     | .    .    .    .    1    1    4    .    .    2    6    .    
  Corruption Purged        8     | .    .    .    .    .    .    .    .    .    8    .    .    
  Effects                  96    | .    .    .    .    10   2    41   .    .    24   19   .    
    Message Errors         23    | .    .    .    .    4    .    12   .    .    4    3    .    
    Matter Fused           17    | .    .    .    .    .    .    10   .    .    2    5    .    
    Heat Flow Errors       8     | .    .    .    .    .    .    3    .    .    2    3    .    
    Energy Discharges      11    | .    .    .    .    2    .    5    .    .    2    2    .    
    Data Loss (minor)      10    | .    .    .    .    3    2    1    .    .    3    1    .    
    Data Loss (major)      3     | .    .    .    .    .    .    3    .    .    .    .    .    
    Misfires               2     | .    .    .    .    .    .    1    .    .    1    .    .    
    Targeting Errors       18    | .    .    .    .    .    .    6    .    .    8    4    .    
    Weapon Failures        4     | .    .    .    .    1    .    .    .    .    2    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            522   | .    .    .    .    172  .    .    .    .    219  116  15   
  Projectiles              149   | .    .    .    .    5    .    .    .    .    69   75   .    
  Explosions               358   | .    .    .    .    167  .    .    .    .    150  41   .    
  Melee                    15    | .    .    .    .    .    .    .    .    .    .    .    15   
Knockbacks                 16    | .    .    .    .    .    .    .    .    .    7    8    1    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    1    .    
  Kinetic                  15    | .    .    .    .    .    .    .    .    .    7    7    1    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      394   | .    .    4    .    21   140  28   .    .    53   104  44   
  Shots                    13    | .    .    1    .    2    3    2    .    .    4    1    .    
  Rammed                   8     | .    .    .    .    .    .    .    .    .    .    5    3    
Targets Rammed             8     | .    .    .    .    .    .    .    .    .    .    5    3    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        294   | .    213  95   .    294  140  233  56   .    269  245  4    
  Average Temperature      57    | .    88   33   .    68   39   42   31   .    52   79   2    
  Received Heat Transfer   2295  | .    102  246  279  690  219  66   9    .    171  225  288  
  Effects                  2     | .    2    .    .    .    .    .    .    .    .    .    .    
    Interference           2     | .    2    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              5     | .    .    .    .    2    1    .    .    .    .    2    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    1    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    .    .    .    3    .    .    .    .    .    .    .    
  Heat Transferred         2668  | .    518  50   .    1250 .    .    100  .    750  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    1    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res 
Peak Influence             732  | .   137 289 322 547 324 192 372 123 732 482 128 
  Average Influence        158  | .   23  164 164 216 108 53  134 113 217 347 95  
Maximum Alert Level        3    | .   .   1   1   2   1   .   1   .   3   2   .   
  Low Security (%)         69   | 100 100 56  65  54  77  100 88  100 64  5   100 
  Level 1                  21   | .   .   43  34  37  22  .   11  .   7   66  .   
  Level 2                  8    | .   .   .   .   8   .   .   .   .   27  27  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          28   | .   .   4   1   5   2   3   .   .   8   3   2   
  Investigation            2    | .   .   1   .   1   .   .   .   .   .   .   .   
  Extermination            9    | .   .   .   .   1   2   2   .   .   3   1   .   
  Reinforcement            13   | .   .   3   .   3   .   1   .   .   3   1   2   
  Assault                  2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Garrison                 2    | .   .   .   1   .   .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   .   .   2   1   .   
Haulers Reinforced         2    | .   .   .   .   1   .   1   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res 
Distress Signals           17   | .   1   2   3   .   .   2   .   .   7   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              235  | .   8   19  35  41  20  17  2   1   54  19  19  
  Peak Tracking Total      20   | .   4   4   6   5   4   3   1   1   6   7   20  
  Tactical Retreats        13   | .   .   1   3   6   .   1   .   .   1   1   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res 
Traps Triggered            14   | .   .   1   .   4   1   5   1   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res 
Machines Disabled          27   | .   .   .   .   2   8   4   6   .   6   1   .   
  Max in Single Turn       6    | .   .   .   .   1   5   2   6   .   3   1   .   
  Garrison Access          8    | .   .   .   .   1   1   2   .   .   2   2   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res 
Machines Accessed          81   | .   5   5   8   13  12  12  1   .   14  9   2   
  Terminals                36   | .   4   3   4   5   4   4   1   .   8   2   1   
  Fabricators              8    | .   .   .   .   2   2   2   .   .   .   2   .   
  Repair Stations          8    | .   .   1   1   2   2   1   .   .   .   1   .   
  Recycling Units          14   | .   1   .   1   2   2   2   .   .   4   2   .   
  Scanalyzers              6    | .   .   1   2   1   1   1   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   1   1   2   .   .   2   2   1   
Total Hacks                209  | .   9   12  28  35  39  26  7   .   28  20  5   
  Successful               140  | .   7   8   20  20  26  24  3   .   19  13  .   
  Failed                   69   | .   2   4   8   15  13  2   4   .   9   7   5   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   67   | .   4   7   9   9   9   6   7   .   11  2   3   
  Terminals                108  | .   8   8   13  15  18  10  7   .   19  7   3   
  Fabricators              22   | .   .   .   .   4   6   7   .   .   .   5   .   
  Repair Stations          24   | .   .   2   6   7   5   2   .   .   .   2   .   
  Recycling Units          21   | .   1   .   2   4   3   3   .   .   5   3   .   
  Scanalyzers              18   | .   .   2   7   2   5   2   .   .   .   .   .   
  Garrison Access          16   | .   .   .   .   3   2   2   .   .   4   3   2   
Terminal Hacks             58   | .   6   4   5   6   11  8   2   .   12  4   .   
  Part Schematic           5    | .   .   .   1   1   3   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Level Access Points      8    | .   1   1   1   1   1   1   .   .   2   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Machine Index            2    | .   .   .   .   1   1   .   .   .   .   .   .   
  Terminal Index           8    | .   1   1   1   1   .   1   1   .   1   1   .   
  Unreport Threat          6    | .   1   .   .   1   2   1   .   .   1   .   .   
  Locate Traps             12   | .   2   1   .   1   1   1   1   .   3   2   .   
  Hauler Manifests         2    | .   .   .   .   .   1   .   .   .   1   .   .   
  Zone Layout              13   | .   1   1   2   .   1   3   .   .   4   1   .   
Fabricator Hacks           17   | .   .   .   .   3   4   6   .   .   .   4   .   
  Load Schematic           9    | .   .   .   .   2   2   3   .   .   .   2   .   
  Build                    8    | .   .   .   .   1   2   3   .   .   .   2   .   
Repair Station Hacks       17   | .   .   2   6   5   2   2   .   .   .   .   .   
  Scan Component           9    | .   .   1   3   3   1   1   .   .   .   .   .   
  Repair                   8    | .   .   1   3   2   1   1   .   .   .   .   .   
Recycling Unit Hacks       12   | .   1   .   1   2   1   2   .   .   3   2   .   
  Retrieve Components      12   | .   1   .   1   2   1   2   .   .   3   2   .   
Scanalyzer                 15   | .   .   .   7   1   5   2   .   .   .   .   .   
  Insert Component         7    | .   .   .   3   1   2   1   .   .   .   .   .   
  Analyze                  8    | .   .   .   4   .   3   1   .   .   .   .   .   
Garrison Access Hacks      8    | .   .   .   .   1   1   2   .   .   2   2   .   
  Seal Access              8    | .   .   .   .   1   1   2   .   .   2   2   .   
Unauthorized Hacks         28   | .   .   4   2   4   5   4   2   .   5   2   .   
  Terminals                12   | .   .   2   1   2   2   1   1   .   2   1   .   
    Botnet                 12   | .   .   2   1   2   2   1   1   .   2   1   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   1   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   .   .   .   
Hacking Detections         58   | .   3   5   6   10  8   7   1   .   9   7   2   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   3   1   5   .   .   .   .   .   .   
  Parts Built              12   | .   .   .   .   1   2   6   .   .   .   3   .   
    Matter                 1358 | .   .   .   .   186 354 526 .   .   .   292 .   
    Time                   295  | .   .   .   .   33  91  112 .   .   .   59  .   
  Total Part Build Rating  42   | .   .   .   .   2   6   26  .   .   .   8   .   
Parts Repaired             8    | .   .   1   3   2   1   1   .   .   .   .   .   
  Time                     292  | .   .   26  90  102 23  51  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     62   | .   9   .   10  11  3   13  .   .   8   8   .   
Parts Scanalyzed           5    | .   .   .   2   .   2   1   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   2   .   2   .   .   .   .   .   .   
  Parts Damaged            2    | .   .   .   .   .   2   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -5   -4   -4   -4   -3   -2   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Was  Fac  Res  Res  
Turns Passed               11708 | 62   443  667  935  2089 1701 2312 232  93   2123 859  192  
Spaces Moved               7895  | 44   290  368  505  1525 1269 1647 171  71   1312 549  144  
  Core                     62    | 10   .    .    .    .    .    .    .    .    .    .    52   
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     846   | 34   290  368  154  .    .    .    .    .    .    .    .    
  Wheels                   6987  | .    .    .    351  1525 1269 1647 171  71   1312 549  92   
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  90   90   115  115  115  125  115  110  50   
  Average Speed            115   | 109  120  125  108  107  115  115  118  125  122  120  91   
  Slowest Speed            170   | 120  120  150  150  115  115  170  125  125  125  125  130  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    1    .    .    .    .    .    .    .    
Exploration Rate (%)       33    | 4    57   36   40   47   41   37   5    68   38   17   11   
  Regions Visited          11
    Branch Regions         .
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    1    1    1    1    1    1    .    .    1    1    .    
  Unknown Exits Taken      1     | 1    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 294   | .    .    .    .    61   63   36   87   .    19   28   .    
Terrain Destroyed          1125  | .    .    3    .    298  159  77   88   .    371  129  .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               99    | .    .    .    .    .    .    10   2    .    69   18   .    
  AOE                      1026  | .    .    3    .    298  159  67   86   .    302  111  .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   -4   -4   -3   -2   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Was  Fac  Res  Res  
Total                      9576 | 54   354  505  773  1797 1411 1936 192  75   1596 674  209  
  Wait                     660  | .    21   60   170  89   44   137  5    4    75   24   31   
  Move                     7885 | 43   289  367  504  1524 1268 1646 171  70   1311 548  144  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  105  | 5    9    3    12   21   13   14   3    .    14   10   1    
  Fast Attach              54   | 6    4    8    5    11   1    10   1    .    1    5    2    
  Attach                   49   | .    .    3    1    7    4    4    2    .    8    17   3    
  Detach                   34   | .    1    6    2    5    1    9    1    .    .    5    4    
  Swap                     208  | .    3    8    13   34   24   37   5    1    71   9    3    
  Drop                     114  | .    9    10   11   23   8    20   1    .    12   4    16   
  Fire                     459  | .    18   40   55   83   48   59   3    .    104  47   2    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      8    | .    .    .    .    .    .    .    .    .    .    5    3    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [Min])
-9/Materials (discovered 4 exits: *Mat x3 / [Min])
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-6/Factory (discovered 5 exits: *Fac x4 / *Low)
-5/Factory (discovered 5 exits: *Fac x4 / *Ext)
-4/Factory
-4/Waste
-4/Factory (discovered 4 exits: *Res x4)
-3/Research (discovered 2 exits: *Res / [*Qua])
-2/Research

 History 
---------
  Turn | Location      | Event
    18 | -11/Scrapyard | Discovered new exit (range 15)
    63 | -11/Scrapyard | Entered Materials
   247 | -10/Materials | Discovered new exit (range 7)
   309 | -10/Materials | Build established: Mutant
   344 | -10/Materials | Discovered new exit (range 11)
   344 | -10/Materials | Identified exit to Materials
   506 | -10/Materials | Entered another Materials area
   506 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
   613 | -9/Materials  | Identified exit to Materials
   883 | -9/Materials  | Repaired Propulsion Shielding
   943 | -9/Materials  | Discovered new exit (range 18)
  1173 | -9/Materials  | Entered another Materials area
  1173 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  1206 | -8/Materials  | Identified exit to Factory
  1402 | -8/Materials  | Repaired Propulsion Shielding
  1435 | -8/Materials  | Repaired Hvy. Assault Rifle
  1469 | -8/Materials  | Repaired Hvy. Assault Rifle
  1521 | -8/Materials  | Garrison activated, responded to threat
  1688 | -8/Materials  | Build established: Scavenger-Tank
  2108 | -8/Materials  | Entered Factory
  2108 | -7/Factory    | Evolved 2 slots: Utility x2
  2413 | -7/Factory    | Discovered new exit (range 18)
  2438 | -7/Factory    | Identified exit to Lower Caves
  2470 | -7/Factory    | Build established: Tank
  2633 | -7/Factory    | Repaired Imp. Assault Rifle
  2685 | -7/Factory    | Repaired Hvy. Ion Engine?
  2832 | -7/Factory    | Discovered new exit (range 14)
  2847 | -7/Factory    | Identified exit to Factory
  3533 | -7/Factory    | Discovered exit to Factory (range 13)
  3714 | -7/Factory    | Crushed by falling debris
  3793 | -7/Factory    | Discovered exit to Factory (range 12)
  3847 | -7/Factory    | Build established: Hauler-Mutant
  3930 | -7/Factory    | Discovered exit to Lower Caves (range 4)
  4033 | -7/Factory    | Fabricated Imp. Assault Rifle?
  4197 | -7/Factory    | Entered another Factory area
  4197 | -6/Factory    | Evolved 2 slots: Utility x2
  4480 | -6/Factory    | Fabricated Imp. Assault Rifle?
  4699 | -6/Factory    | Identified exit to Factory
  4715 | -6/Factory    | Build established: Hauler-Tank
  4741 | -6/Factory    | Discovered new exit (range 5)
  4745 | -6/Factory    | Identified exit to Lower Caves
  5256 | -6/Factory    | Build established: Hauler-Gunner
  5482 | -6/Factory    | Repaired Coil Gun
  5606 | -6/Factory    | Fabricated Lrn. Sensor Array?
  5898 | -6/Factory    | Entered another Factory area
  5898 | -5/Factory    | Evolved 2 slots: Utility x2
  6121 | -5/Factory    | Discovered new exit (range 16)
  6210 | -5/Factory    | Repaired Imp. Assault Rifle
  6229 | -5/Factory    | Identified exit to Factory
  6617 | -5/Factory    | Spotted B-75 Beast
  7006 | -5/Factory    | Build established: Hacker-Skirmisher
  7391 | -5/Factory    | Discovered new exit (range 6)
  7395 | -5/Factory    | Identified exit to Extension
  7508 | -5/Factory    | Fabricated Arm. Wheel (x2)
  7551 | -5/Factory    | Fabricated Arm. Huge Wheel (x2)
  7926 | -5/Factory    | Fabricated Adv. Thermal Shield (x2)
  8210 | -5/Factory    | Entered another Factory area
  8210 | -4/Factory    | Evolved 2 slots: Power x1, Utility x1
  8442 | -4/Factory    | Sucked down chute
  8442 | -4/Factory    | Entered Waste
  8442 | -4/Waste      | The area was eerily silent
  8493 | -4/Waste      | Discovered new exit (range 22)
  8500 | -4/Waste      | A Compactor rumbled back to life
  8500 | -4/Waste      | Spotted C-40 Crusher
  8534 | -4/Waste      | Identified exit to Factory
  8535 | -4/Waste      | Entered Factory
  8982 | -4/Factory    | Discovered new exit (range 3)
  8984 | -4/Factory    | Identified exit to Research
  9919 | -4/Factory    | Destroyed 8 combat bots
 10035 | -4/Factory    | First assault squad dispatched
 10247 | -4/Factory    | Destroyed 8 combat bots
 10658 | -4/Factory    | Entered Research
 10658 | -3/Research   | Evolved 2 slots: Utility x2
 10687 | -3/Research   | Build established: Hauler-Skirmisher
 11001 | -3/Research   | Fabricated Arm. Wheel (x2)
 11067 | -3/Research   | Fabricated Lrn. Sensor Array (x1)
 11096 | -3/Research   | Garrison activated, responded to threat
 11246 | -3/Research   | Lost 13 parts (1n4u8w)
 11464 | -3/Research   | Discovered new exit (range 20)
 11472 | -3/Research   | Spotted B-90 Cyclops
 11474 | -3/Research   | Discovered new exit (range 17)
 11516 | -3/Research   | Identified exit to Research
 11517 | -3/Research   | Entered another Research area
 11517 | -2/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 11529 | -2/Research   | Build established: Hacker-Mutant
 11661 | -2/Research   | Spotted B-90 Cyclops
 11695 | -2/Research   | Core integrity fell below 50%
 11707 | -2/Research   | Core integrity fell below 20%
 11709 | -2/Research   | Self-destructed

 Last Messages 
---------------
11684_ Imp. Hacking Suite destroyed.
11684_ O-32 Director distress signal alerts nearby ally.
11684_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
11685_ K-01 Serf destroyed.
11686_ Acquired 29 matter.
11687_ Acquired Wheel.
11688_ K-01 Serf collects debris.
11688_ Wheel destroyed.
11689_ K-01 Serf collects debris. <x2>
11691_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R009.
11694_ K-01 Serf collects debris.
11696_ Reaction Chamber disabled.
11698_ Acquired Lgt. Quantum Reactor.
11699_ Dropped Imp. System Backup Module.
11701_ U-05 Engineer builds a Wall.
11702_ K-01 Serf cleans the Reaction Chamber.
11704_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R011.
11704_ Penetrated by Slug.
11708_ U-05 Engineer lays Concrete.
11709_ Connecting with Terminal...

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????? ?   ??????????????????? |
| ??????????????????????????     ??????????????????? |
| ??????????????????????????     ??????????????????? |
| ??????????????????????????    #??????????????????? |
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| ???????????#         u   @    #??????????????????? |
| ???????????#         u       w#??????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           77
Energy Generation          36
Energy Capacity            410
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             375
Resistance: KI             40
Resistance: TH             50
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             30
Power Shielding            66
Propulsion Shielding       66
Evasion (%)                50
Targeting Accuracy         8
Launcher Accuracy          40
Salvage Targeting          1
Offensive Hacking          26
Defensive Hacking          14

 Item Schematics 
-----------------
  Hvy. Assault Rifle | -8/Materials | Scanalyzed
  Imp. Assault Rifle | -8/Materials | Scanalyzed
          Arm. Wheel | -8/Materials | Hacked
 Imp. Heat Shielding | -7/Factory   | Hacked
            Coil Gun | -6/Factory   | Scanalyzed
     Arm. Huge Wheel | -6/Factory   | Scanalyzed
   Lrn. Sensor Array | -6/Factory   | Hacked
 Imp. Cooling System | -6/Factory   | Hacked
 Adv. Thermal Shield | -6/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
  Imp. Assault Rifle | x1 | -7/Factory  
  Imp. Assault Rifle | x1 | -6/Factory  
   Lrn. Sensor Array | x1 | -6/Factory  
          Arm. Wheel | x2 | -5/Factory  
     Arm. Huge Wheel | x2 | -5/Factory  
 Adv. Thermal Shield | x2 | -5/Factory  
          Arm. Wheel | x2 | -3/Research 
   Lrn. Sensor Array | x1 | -3/Research 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Sniper

 Challenges 
------------
None

 Game 
------
Seed              EnhancedLongswordPit
  Manual?         0
Play Time         03:36:16
  Cumulative      257.4 hours
  Start           2019.12.20 @ 22:37:48
  End             2019.12.23 @ 18:46:44
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          106
  Rogue           95
  Adventurer      11
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             36
Gallery%          54
Achievement%      38
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              12/Tallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 4f839c90-c3a1-4c9e-8c93-5a82cbda647c