Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.14 @ 12:38:04

Player: Struisvogel

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (68)      340
Value Destroyed (2165)     2165
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (489)                489
              TOTAL SCORE: 4814

 Bonus
-------
High Alert Combat Kills    129
Follower Combat Kills      360

 Cogmind 
---------
Core Integrity             0/550
Matter                     290/300
Energy                     66/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Walking (400) Ox4
Location                   -8/Storage

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                Aluminum Leg
>               --- UTILITY (3) ------
  High-capacity Storage Unit
                Targeting Computer
>               --- WEAPON (3) -------
                Beam Rifle
>               --- INVENTORY (20) ---
          Light Ion Engine
          Light Ion Engine
          Light Treads
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Heat Sink
          Large Storage Unit
         Medium Matter Pod (100)
       Advanced Weight Redist. System
                Reaction Control System
   High-powered Tractor Beam

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Matter Pod
                Targeting Computer
>               --- WEAPON -----------
          Heavy Assault Rifle
       Improved Light Cannon
                Assault Cannon
>               --- INVENTORY --------
          Light Ion Engine
          Light Ion Engine
          Light Nuclear Core
          Light Treads
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Heat Sink
          Large Storage Unit
         Medium Matter Pod
       Advanced Weight Redist. System
                Reaction Control System
   High-powered Tractor Beam
          Heavy EM Pulse Gun
                Shock Rifle
                Beam Rifle
          Heavy Assault Rifle
                Shotgun
[Rating: 22]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Slots Evolved              4    | .   .   2   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             73   | 6   6   24  7   30  
  Power                    8    | 1   1   1   2   3   
    Engine                 7    | 1   1   1   2   2   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               30   | 2   2   10  1   15  
    Treads                 5    | .   .   5   .   .   
    Leg                    25   | 2   2   5   1   15  
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  9    | 1   1   5   1   1   
    Device                 .    | .   .   .   .   .   
    Storage                4    | 1   .   2   1   .   
    Processor              1    | .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             4    | .   1   3   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   26   | 2   2   8   3   11  
    Energy Gun             8    | 1   1   1   1   4   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          11   | 1   1   4   2   3   
    Ballistic Cannon       2    | .   .   .   .   2   
    Launcher               5    | .   .   3   .   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
  Corrupted Parts          1    | .   .   1   .   .   
    System Corruption      6    | .   .   6   .   .   
Parts Lost                 37   | .   .   5   4   28  
  Power                    5    | .   .   1   1   3   
  Propulsion               16   | .   .   3   2   11  
  Utility                  3    | .   .   1   .   2   
  Weapon                   13   | .   .   .   1   12  
  Highest Loss Streak      8    | .   .   2   2   8   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     85   | .   95  77  95  89  
  Engine                   9    | .   13  10  9   7   
  Treads                   3    | .   .   6   4   .   
  Leg                      24   | .   28  16  27  31  
  Storage                  14   | .   14  11  18  16  
  Processor                2    | .   .   .   .   7   
  Protection               7    | .   11  10  9   1   
  Energy Gun               6    | .   13  9   9   1   
  Ballistic Gun            11   | .   13  9   18  9   
  Ballistic Cannon         2    | .   .   .   .   7   
  Launcher                 2    | .   .   2   .   5   
Peak Build Rating          22   | 6   7   13  18  22  
  Average Rating           13   | 3   6   9   17  18  
  On Entrance              8    | .   6   6   13  17  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             64   | 12  15  55  61  64  
  Greatest Support         60   | 20  20  60  40  45  
  Greatest Overweight (x)  18   | .   1   18  2   4   
  Average Overweight (x)   1    | .   .   1   1   1   
Largest Inventory Capacity 20   | 8   8   20  20  20  
  Average Capacity         17   | 7   8   18  20  20  
  Most Carried             20   | 6   8   20  20  20  
  Average Carried          15   | 4   6   14  19  18  
  Final Capacity           20   | 8   8   20  20  20  
  Final Carried            20   | 4   8   20  19  13  

 Class Distribution 
--------------------
 49% | Mutant
 16% | Scavenger-Tank
 16% | Scavenger-Gunner
 10% | Scavenger-Mutant
  7% | Commander-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
   Scavenger-Tank | -8/Materials
 Scavenger-Gunner | -8/Storage

 Resources                      | -11  -10  -9   -8   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  Sto  
Matter Collected           1876 | 240  245  333  395  663  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2309 | .    79   781  433  1016 
  Parts                    128  | .    2    50   21   55   
Haulers Intercepted        4    | .    .    1    .    3    
Recyclers Shooed           3    | .    .    1    .    2    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Combat Hostiles Destroyed  49   | .   2   14  7   26  
  Guns                     22   | .   2   5   7   8   
  Cannons                  6    | .   .   .   .   6   
  AOE                      21   | .   .   9   .   12  
Classes Destroyed          13   | .   1   8   .   4   
  Worker                   3    | .   .   3   .   .   
  Builder                  2    | .   .   .   .   2   
  Hauler                   4    | .   .   1   .   3   
  Recycler                 4    | .   .   3   1   .   
  Mechanic                 1    | .   .   .   .   1   
  Operator                 1    | .   .   1   .   .   
  Watcher                  4    | .   .   1   1   2   
  Swarmer                  7    | .   .   3   .   4   
  Grunt                    25   | .   2   6   3   14  
  Brawler                  1    | .   .   .   .   1   
  Duelist                  2    | .   .   1   .   1   
  Sentry                   13   | .   .   4   4   5   
  Demolisher               1    | .   .   .   .   1   
Best Kill Streak           8    | .   1   8   3   7   
  Combat Bots Only         7    | .   1   5   2   7   
Max Kills in Single Turn   6    | .   1   3   1   6   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 5    | .   .   3   .   5   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  
Hostile Shots Fired        251  | .    17   64   53   117  
  Missed                   75   | .    5    15   21   34   
Damage Taken               4130 | .    133  867  589  2541 
  Core                     667  | .    23   82   78   484  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  34   | .    .    .    17   17   
Core Remaining (%)         89   | 100  90   79   .    .    
Volleys Fired              136  | .    7    37   28   64   
  Largest                  3    | .    2    2    3    3    
  Hottest                  109  | .    70   89   109  106  
Shots Fired                298  | .    14   74   83   127  
  Gun                      231  | .    14   63   83   71   
  Cannon                   33   | .    .    .    .    33   
  Launcher                 34   | .    .    11   .    23   
  Special                  .    | .    .    .    .    .    
  Kinetic                  190  | .    7    34   56   93   
  Thermal                  72   | .    7    29   27   9    
  Explosive                34   | .    .    11   .    23   
  Electromagnetic          2    | .    .    .    .    2    
  Robot Hit Streak         20   | .    4    20   6    13   
  Robot Miss Streak        4    | .    2    2    4    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           166  | .    9    47   43   67   
  Core Hits                130  | .    4    36   19   71   
  Critical Kills           1    | .    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    .    1    
  Critical Strikes         4    | .    1    .    1    2    
    Burn                   2    | .    1    .    1    .    
    Destroy                2    | .    .    .    .    2    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           5078 | .    120  1383 692  2883 
  Guns                     2146 | .    117  627  692  710  
  Cannons                  345  | .    .    .    .    345  
  Explosions               2544 | .    .    743  .    1801 
  Melee                    .    | .    .    .    .    .    
  Ramming                  43   | .    3    13   .    27   
  Kinetic                  1822 | .    66   382  423  951  
  Thermal                  653  | .    51   245  269  88   
  Explosive                2532 | .    .    731  .    1801 
  Electromagnetic          28   | .    .    12   .    16   
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         8    | .    .    8    .    5    
  Average Corruption       4    | .    .    7    .    3    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  14   | .    .    7    .    7    
    Message Errors         4    | .    .    3    .    1    
    Matter Fused           6    | .    .    3    .    3    
    Heat Flow Errors       3    | .    .    1    .    2    
    Weapon Failures        1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            119  | .    .    69   .    50   
  Projectiles              .    | .    .    .    .    .    
  Explosions               119  | .    .    69   .    50   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    2    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      481  | .    .    130  .    351  
  Shots                    17   | .    .    6    .    11   
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             13   | .    2    4    .    7    
  Kicked                   13   | .    2    4    .    7    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        260  | .    96   255  260  252  
  Average Temperature      54   | .    34   61   76   31   
  Received Heat Transfer   867  | .    72   174  225  396  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             4    | .    1    2    1    .    
  Heat Transferred         1776 | .    222  666  666  222  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Peak Influence             685  | .   70  247 252 685 
  Initial                  60   | .   .   29  60  53  
  Average                  204  | .   25  76  114 464 
Maximum Alert Level        2    | .   .   1   1   2   
  Low Security (%)         65   | 100 100 94  82  12  
  Level 1                  8    | .   .   5   17  9   
  Level 2                  25   | .   .   .   .   78  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          10   | .   1   1   1   7   
  Investigation            1    | .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   1   .   1   2   
  Assault                  2    | .   .   .   .   2   
  Garrison                 3    | .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Distress Signals           5    | .   1   1   1   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              79   | .   8   22  11  38  
  Peak Tracking Total      10   | .   4   5   3   10  
  Tactical Retreats        2    | .   .   .   2   .   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Traps Triggered            11   | .   4   3   .   4   
  Indirectly               1    | .   .   1   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Sto 
Machines Disabled          7    | .   .   2   2   3   
  Max in Single Turn       2    | .   .   1   1   2   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Machines Accessed          1    | .   .   .   .   1   
  Terminals                1    | .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                2    | .   .   .   .   2   
  Successful               1    | .   .   .   .   1   
  Failed                   1    | .   .   .   .   1   
    Catastrophic           1    | .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                2    | .   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             1    | .   .   .   .   1   
  Record                   1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Yrd Mat Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  
Total Allies               12   | .    .    .    .    12   
  Largest Group            10   | .    .    .    .    10   
  Highest-Rated Group      173  | .    .    .    .    173  
  Highest-Rated Ally       31   | .    .    .    .    31   
Total Orders               .    | .    .    .    .    .    
Ally Attacks               79   | .    .    .    .    79   
  Total Damage             1071 | .    .    .    .    1071 
  Kills                    12   | .    .    .    .    12   
Allies Corrupted           .    | .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  
Turns Passed               3628 | 84   279  1537 533  1195 
Spaces Moved               1513 | 63   178  577  207  488  
  Core                     19   | 7    2    10   .    .    
  Treads                   156  | .    .    156  .    .    
  Legs                     1338 | 56   176  411  207  488  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   100  120  190  190  
  Average Speed            199  | 112  119  236  203  193  
  Slowest Speed            950  | 120  120  950  260  400  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       36   | 3    28   40   23   86   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          271  | .    .    69   .    202  
  Melee                    .    | .    .    .    .    .    
  Projectile               1    | .    .    .    .    1    
  AOE                      270  | .    .    69   .    201  
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Total                      1848 | 74  226 666 259 623 
  Wait                     54   | .   30  3   6   15  
  Move                     1509 | 62  177 576 206 488 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  48   | 6   4   18  8   12  
  Fast Attach              21   | 4   6   6   .   5   
  Attach                   30   | 2   .   6   5   17  
  Detach                   .    | .   .   .   .   .   
  Swap                     22   | .   .   12  2   8   
  Drop                     15   | .   .   4   4   7   
  Fire                     136  | .   7   37  28  64  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     13   | .   2   4   .   7   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: [*Mat x2])
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    5 | -11/Scrapyard | Discovered new exit (range 15)
   85 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Build established: Mutant
  324 | -10/Materials | Discovered new exit (range 5)
  364 | -10/Materials | Entered another Materials area
  364 | -9/Materials  | Evolved 2 slots: Propulsion x2
  611 | -9/Materials  | Discovered new exit (range 4)
 1712 | -9/Materials  | Discovered new exit (range 8)
 1901 | -9/Materials  | Entered another Materials area
 1901 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2161 | -8/Materials  | Discovered new exit (range 16)
 2215 | -8/Materials  | Build established: Scavenger-Tank
 2434 | -8/Materials  | Entered Storage
 2447 | -8/Storage    | Met a pair of Derelict thieves
 2605 | -8/Storage    | Destroyed 7 combat bots
 2613 | -8/Storage    | Lost 8 parts (1p3n1u3w)
 2862 | -8/Storage    | Build established: Scavenger-Gunner
 2995 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 3332 | -8/Storage    | Lost 5 allies
 3343 | -8/Storage    | Garrison activated, responded to threat
 3392 | -8/Storage    | Lost 4 allies
 3435 | -8/Storage    | Core integrity fell below 50%
 3481 | -8/Storage    | Lost 6 parts (2n1u3w)
 3524 | -8/Storage    | Lost 3 parts (1p1n1w)
 3610 | -8/Storage    | Core integrity fell below 20%
 3629 | -8/Storage    | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
03592_ Aluminum Leg destroyed.
03594_ The unstable cave ceiling collapses.
03598_ B-36 Bruiser destroyed.
03599_ Shotgun destroyed.
03600_ U-05 Engineer lays Concrete. <x2>
03602_ Shock Rifle destroyed.
03602_ U-05 Engineer lays Concrete.
03603_ Acquired 33 matter.
03604_ U-05 Engineer builds a Door.
03607_ R-06 Scavenger inserts Cmb. Airjet into
  recycling unit.
03608_ U-05 Engineer builds a Wall. <x3>
03615_ System corrupted: Matter fused (-9).
03615_ U-05 Engineer lays Concrete.
03617_ Acquired 9 matter.
03617_ U-05 Engineer lays Concrete. <x2>
03618_ U-05 Engineer builds a Wall. <x2>
03622_ U-05 Engineer lays Concrete. <x2>
03623_ Acquired Beam Rifle.
03624_ U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            280
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Core Shielding             20
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
The More The Merrier

 Challenges 
------------
None

 Game 
------
Seed              RelayStructuralCompanion
  Manual?         0
Play Time         00:29:18
  Cumulative      6.3 hours
  Start           2025.01.14 @ 12:09:42
  End             2025.01.14 @ 12:38:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          12
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6596ab1f-2a26-405d-bec7-4ff2bb61a64d