Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.28 @ 11:16:14

Player: VR-DUX

Result: Destroyed by 6G-DPT(Y) with Heavy Autocannon

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (162)     810
Value Destroyed (3576)     3576
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (532)                532
              TOTAL SCORE: 9518

 Bonus
-------
High Alert Combat Kills    417
Follower Combat Kills      115

 Cogmind 
---------
Core Integrity             0/1000
Matter                     292/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -5/Warlord

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (6) ---
                (None)
>           --- UTILITY (8) ------
            Machine Analyzer
            Signal Interpreter
            Hacking Suite
            System Shield
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (5) ----
      Light Deuterium Engine
  Makeshift Kinetic Plating
            System Shield
  Overtuned Pulse Rifle

 Peak State 
------------
>            --- POWER ------------
       Light Angular Momentum Engine
>            --- PROPULSION -------
             VTOL Module
    Improved VTOL Module
    Improved VTOL Module
    Improved VTOL Module
             Nuclear Pulse Array
>            --- UTILITY ----------
             Scrap Engine
       Small Storage Unit
             Machine Analyzer
             Signal Interpreter
             Hacking Suite
             Hacking Suite
             System Shield
>            --- WEAPON -----------
    Enhanced Autogun
             Axe
>            --- INVENTORY --------
       Light Deuterium Engine
       Light Antimatter Reactor
             Cesium-ion Thruster
             System Shield
  Long-range Tractor Beam
   Overtuned Pulse Rifle
      Cooled Pulse Rifle
    Improved Grenade Launcher
[Rating: 73]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved VTOL Module
Utility                    Signal Interpreter
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Small Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Light Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Hammer
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -9  -8  -7  -7  -7  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp War 
Slots Evolved              10   | .   .   2   2   2   .   .   4   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   1   1   .   .   .   2   .   .   .   
  Utility                  6    | .   .   1   1   2   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             156  | .   17  37  41  18  16  8   12  1   5   1   
  Power                    15   | .   1   5   3   1   1   .   3   .   1   .   
    Engine                 11   | .   1   5   3   .   .   .   2   .   .   .   
    Core                   4    | .   .   .   .   1   1   .   1   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               41   | .   3   12  14  4   4   .   3   .   1   .   
    Treads                 27   | .   2   12  13  .   .   .   .   .   .   .   
    Leg                    1    | .   1   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 13   | .   .   .   1   4   4   .   3   .   1   .   
  Utility                  51   | .   9   8   8   7   4   5   6   1   3   .   
    Device                 21   | .   1   2   5   1   2   5   4   1   .   .   
    Storage                10   | .   5   1   2   1   1   .   .   .   .   .   
    Processor              5    | .   1   .   .   2   1   .   1   .   .   .   
    Hackware               4    | .   .   .   .   2   .   .   1   .   1   .   
    Protection             11   | .   2   5   1   1   .   .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   49   | .   4   12  16  6   7   3   .   .   .   1   
    Energy Gun             9    | .   1   4   2   .   1   1   .   .   .   .   
    Energy Cannon          1    | .   .   .   1   .   .   .   .   .   .   .   
    Ballistic Gun          18   | .   2   5   6   3   1   1   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   2   .   .   .   .   .   .   .   
    Launcher               8    | .   .   .   3   .   4   .   .   .   .   1   
    Special Weapon         1    | .   1   .   .   .   .   .   .   .   .   .   
    Impact Weapon          6    | .   .   3   2   1   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   2   1   1   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   1   2   .   1   1   .   .   .   .   
Parts Lost                 51   | .   1   15  9   1   6   3   1   .   4   11  
  Power                    9    | .   1   3   2   1   1   .   .   .   .   1   
  Propulsion               19   | .   .   5   5   .   2   .   1   .   1   5   
  Utility                  14   | .   .   3   2   .   2   2   .   .   2   3   
  Weapon                   9    | .   .   4   .   .   1   1   .   .   1   2   
  Highest Loss Streak      11   | .   1   5   2   1   3   3   1   .   4   11  
  To Critical Strikes      1    | .   .   .   1   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   99  98  95  91  90  92  92  94  82  66  
  Engine                   8    | .   13  10  8   5   .   .   2   5   3   .   
  Treads                   22   | .   17  32  34  7   .   .   .   .   .   .   
  Leg                      2    | .   10  .   .   .   .   .   .   .   .   .   
  Flight                   6    | .   .   .   .   20  29  30  32  29  29  16  
  Device                   5    | .   1   3   12  6   4   7   7   11  3   .   
  Storage                  9    | .   14  11  9   2   5   7   5   5   5   3   
  Processor                10   | .   6   11  9   19  12  8   11  11  11  11  
  Hackware                 3    | .   .   .   .   8   15  15  16  17  17  21  
  Protection               4    | .   5   6   3   2   .   .   .   .   1   3   
  Energy Gun               4    | .   6   10  1   .   2   2   .   .   .   .   
  Ballistic Gun            13   | .   21  11  14  10  3   9   5   5   1   .   
Peak Build Rating          73   | 6   9   21  37  45  47  53  73  63  63  54  
  Average Rating           24   | 6   7   14  29  38  40  47  63  62  53  40  
  On Entrance              34   | 6   6   8   21  26  45  38  53  61  63  54  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             59   | 13  28  55  56  59  23  20  22  22  22  20  
  Greatest Support         88   | 20  40  63  88  60  21  20  32  32  32  32  
  Greatest Overweight (x)  2    | .   1   1   2   .   1   .   1   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   20  20  25  20  8   8   8   8   8   8   
  Average Capacity         14   | 8   10  19  20  10  7   8   8   8   8   7   
  Most Carried             20   | 6   12  20  20  17  8   8   8   8   8   6   
  Average Carried          13   | 6   8   17  19  8   6   7   6   8   7   5   
  Final Capacity           20   | 8   15  20  20  5   8   8   8   8   8   5   
  Final Carried            20   | 6   12  20  17  4   5   8   8   8   6   4   

 Class Distribution 
--------------------
 72% | Mutant
 17% | Hacker-Sprinter
  5% | Scavenger-Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -9/Materials
          Mutant | -8/Materials
 Hacker-Sprinter | -7/Factory
 Hacker-Sprinter | -7/Storage
 Hacker-Sprinter | -7/Recycling
 Hacker-Sprinter | -5/Factory
 Hacker-Sprinter | -5/Upper Caves
 Hacker-Sprinter | -5/Upper Caves
 Hacker-Sprinter | -5/Warlord

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -5   -5   -5   -5   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Sto  Rec  Fac  Upp  Upp  War  
Matter Collected           4588 | 216  587  895  1884 332  226  289  129  10   20   .    
  Remotely                 139  | .    .    .    .    .    .    .    129  10   .    .    
Salvage Created            6049 | 90   858  1662 2505 210  306  258  160  .    .    .    
  Parts                    380  | 4    64   103  141  19   24   17   8    .    .    .    
Haulers Intercepted        12   | .    2    3    4    .    3    .    .    .    .    .    
Recyclers Shooed           11   | .    3    3    4    .    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp War 
Combat Hostiles Destroyed  91   | .   16  26  41  2   3   3   .   .   .   .   
  Guns                     75   | .   16  26  28  2   .   3   .   .   .   .   
  Cannons                  5    | .   .   .   5   .   .   .   .   .   .   .   
  AOE                      11   | .   .   .   8   .   3   .   .   .   .   .   
Classes Destroyed          15   | 2   7   2   2   .   .   2   .   .   .   .   
  Worker                   15   | .   1   4   5   2   2   .   1   .   .   .   
  Builder                  16   | .   3   3   7   1   1   .   1   .   .   .   
  Tunneler                 6    | 1   1   1   2   1   .   .   .   .   .   .   
  Hauler                   12   | .   2   3   4   .   3   .   .   .   .   .   
  Recycler                 12   | 1   3   1   5   .   1   .   1   .   .   .   
  Operator                 7    | .   2   1   1   2   1   .   .   .   .   .   
  Watcher                  9    | .   2   4   3   .   .   .   .   .   .   .   
  Swarmer                  22   | .   11  4   4   .   3   .   .   .   .   .   
  Grunt                    47   | .   5   13  27  2   .   .   .   .   .   .   
  Brawler                  2    | .   .   1   1   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   2   .   .   .   .   .   .   .   
  Sentry                   14   | .   .   8   6   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   1   .   .   .   .   .   .   .   
  Scientist                2    | .   .   .   .   .   .   2   .   .   .   .   
  Scrapper                 3    | .   .   .   .   .   .   3   .   .   .   .   
Best Kill Streak           13   | 2   7   7   13  2   4   5   3   .   .   .   
  Combat Bots Only         8    | .   3   5   8   2   3   3   .   .   .   .   
Max Kills in Single Turn   3    | 2   2   1   2   1   3   1   1   .   .   .   
  Gunslinging              1    | .   1   .   1   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   2   .   3   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -5   -5   -5   -5   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Sto  Rec  Fac  Upp  Upp  War  
Hostile Shots Fired        940   | .    98   172  231  77   149  42   27   2    26   116  
  Missed                   375   | .    25   54   58   47   82   22   16   1    15   55   
Damage Taken               9078  | .    761  2096 2830 455  726  285  161  30   204  1530 
  Core                     2128  | .    159  162  315  130  269  40   24   .    13   1016 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         54    | 100  36   59   42   .    .    37   .    .    .    .    
Volleys Fired              507   | 4    87   149  210  23   14   19   .    .    .    1    
  Largest                  2     | 2    2    2    2    2    2    2    .    .    .    1    
  Hottest                  105   | 40   60   73   83   50   45   105  .    .    .    36   
Shots Fired                968   | 8    174  298  399  43   16   29   .    .    .    1    
  Gun                      915   | 8    174  298  350  43   13   29   .    .    .    .    
  Cannon                   35    | .    .    .    35   .    .    .    .    .    .    .    
  Launcher                 18    | .    .    .    14   .    3    .    .    .    .    1    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  758   | 8    163  161  343  43   12   28   .    .    .    .    
  Thermal                  146   | .    11   91   42   .    1    1    .    .    .    .    
  Explosive                18    | .    .    .    14   .    3    .    .    .    .    1    
  Electromagnetic          46    | .    .    46   .    .    .    .    .    .    .    .    
  Robot Hit Streak         18    | 3    7    16   18   6    5    6    .    .    .    .    
  Robot Miss Streak        7     | 1    7    5    5    3    1    3    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        17    | .    6    5    5    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    1    .    .    .    .    .    .    
Shots Hit Robots           594   | 5    95   194  231  33   16   15   5    .    .    .    
  Core Hits                272   | 3    44   75   114  12   10   9    3    .    .    2    
  Critical Kills           6     | .    2    1    2    .    1    .    .    .    .    .    
  Critical Parts Destroyed 4     | .    1    2    1    .    .    .    .    .    .    .    
  Critical Strikes         16    | .    3    7    4    .    1    .    1    .    .    .    
    Burn                   4     | .    .    4    .    .    .    .    .    .    .    .    
    Destroy                10    | .    3    3    3    .    1    .    .    .    .    .    
    Blast                  1     | .    .    .    1    .    .    .    .    .    .    .    
    Sever                  1     | .    .    .    .    .    .    .    1    .    .    .    
Melee Attacks              94    | .    .    7    8    24   30   4    15   4    2    .    
  Impact                   18    | .    .    7    8    3    .    .    .    .    .    .    
  Slashing                 76    | .    .    .    .    21   30   4    15   4    2    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            14    | .    .    .    .    5    6    .    3    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11657 | 60   1176 2413 5186 1048 1003 270  300  .    .    201  
  Guns                     8002  | 60   1176 2370 3535 485  106  270  .    .    .    .    
  Cannons                  421   | .    .    .    421  .    .    .    .    .    .    .    
  Explosions               1706  | .    .    43   1230 .    232  .    .    .    .    201  
  Melee                    1527  | .    .    .    .    563  664  .    300  .    .    .    
  Ramming                  1     | .    .    .    .    .    1    .    .    .    .    .    
  Kinetic                  6680  | 60   1121 1149 3489 485  106  270  .    .    .    .    
  Thermal                  1331  | .    55   809  467  .    .    .    .    .    .    .    
  Explosive                1663  | .    .    .    1230 .    232  .    .    .    .    201  
  Electromagnetic          455   | .    .    455  .    .    .    .    .    .    .    .    
  Impact                   83    | .    .    .    .    83   .    .    .    .    .    .    
  Slashing                 1444  | .    .    .    .    480  664  .    300  .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2     | .    .    1    1    2    2    2    .    .    .    .    
  Average Corruption       1     | .    .    1    1    1    2    2    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  17    | .    .    .    12   .    2    3    .    .    .    .    
    Message Errors         6     | .    .    .    4    .    1    1    .    .    .    .    
    Matter Fused           6     | .    .    .    6    .    .    .    .    .    .    .    
    Heat Flow Errors       2     | .    .    .    .    .    .    2    .    .    .    .    
    Data Loss (minor)      1     | .    .    .    1    .    .    .    .    .    .    .    
    Misfires               2     | .    .    .    1    .    1    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            382   | .    .    .    27   84   176  .    95   .    .    .    
  Projectiles              9     | .    .    .    9    .    .    .    .    .    .    .    
  Explosions               19    | .    .    .    18   .    1    .    .    .    .    .    
  Melee                    354   | .    .    .    .    84   175  .    95   .    .    .    
Knockbacks                 5     | .    .    .    5    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5     | .    .    .    5    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      238   | .    84   .    112  .    42   .    .    .    .    .    
  Shots                    6     | .    3    .    2    .    1    .    .    .    .    .    
  Rammed                   1     | .    .    .    .    .    1    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    .    1    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        351   | .    4    144  351  3    11   200  25   2    4    29   
  Average Temperature      50    | .    2    34   93   3    5    53   14   2    3    8    
  Received Heat Transfer   3010  | .    180  621  1377 126  273  114  36   9    18   256  
  Effects                  3     | .    .    .    3    .    .    .    .    .    .    .    
    Interference           2     | .    .    .    2    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    1    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              5     | .    .    5    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             10    | .    .    5    2    .    .    3    .    .    .    .    
  Heat Transferred         3333  | .    125  2246 962  .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    1    1    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp War 
Peak Influence             987  | 10  312 448 987 648 495 165 307 .   .   .   
  Initial                  420  | .   6   59  156 420 294 112 69  .   .   .   
  Average                  290  | 8   160 184 455 522 362 131 174 .   .   .   
Maximum Alert Level        3    | .   1   2   3   2   2   .   1   .   .   .   
  Low Security (%)         45   | 100 74  60  18  .   .   100 56  .   .   .   
  Level 1                  29   | .   25  37  31  .   73  .   43  .   .   .   
  Level 2                  19   | .   .   1   25  100 26  .   .   .   .   .   
  Level 3                  6    | .   .   .   24  .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          24   | .   3   4   7   6   4   .   .   .   .   .   
  Investigation            7    | .   1   1   2   2   1   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            15   | .   2   3   3   4   3   .   .   .   .   .   
  Assault                  1    | .   .   .   1   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   .   1   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp War 
Distress Signals           13   | .   2   3   4   3   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              244  | .   33  37  58  30  18  5   15  5   6   37  
  Peak Tracking Total      40   | .   5   5   7   10  7   4   7   6   5   40  
  Tactical Retreats        18   | .   2   .   2   4   2   1   4   1   1   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp War 
Traps Triggered            5    | .   1   1   .   2   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -5  -5  -5  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp War 
Machines Disabled          8    | .   3   1   1   .   2   .   .   .   1   .   
  Max in Single Turn       2    | .   2   1   1   .   1   .   .   .   1   .   
  Garrison Access          3    | .   .   .   .   2   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp War 
Machines Accessed          55   | .   8   7   7   10  9   9   4   .   1   .   
  Terminals                38   | .   6   7   6   6   8   4   1   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          10   | .   2   .   1   2   1   3   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   2   .   .   1   .   .   .   
Total Hacks                137  | .   15  17  16  20  18  43  7   .   1   .   
  Successful               79   | .   4   4   6   10  12  36  6   .   1   .   
  Failed                   58   | .   11  13  10  10  6   7   1   .   .   .   
    Catastrophic           10   | .   2   2   4   2   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   52   | .   13  17  6   2   5   7   2   .   .   .   
  Terminals                82   | .   13  17  14  11  15  9   3   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          23   | .   2   .   2   6   3   8   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   3   .   .   1   .   .   .   
Terminal Hacks             55   | .   2   4   5   3   9   30  1   .   1   .   
  Record                   28   | .   1   1   .   .   2   24  .   .   .   .   
  Robot Analysis           5    | .   1   2   .   1   .   1   .   .   .   .   
  Open Door                5    | .   .   .   .   .   4   .   .   .   1   .   
  Level Access Points      2    | .   .   .   1   .   .   1   .   .   .   .   
  Branch Access Points     6    | .   .   1   1   1   1   1   1   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   2   .   .   .   .   .   
  Locate Traps             2    | .   .   .   1   1   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   1   .   .   1   .   .   .   .   
  Release Object           2    | .   .   .   .   .   .   2   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       17   | .   2   .   1   4   3   5   2   .   .   .   
  Retrieve Matter          9    | .   .   .   .   2   3   4   .   .   .   .   
  Retrieve Components      8    | .   2   .   1   2   .   1   2   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   2   .   .   1   .   .   .   
  Seal Access              3    | .   .   .   .   2   .   .   1   .   .   .   
Unauthorized Hacks         3    | .   .   .   .   1   .   1   1   .   .   .   
  Terminals                3    | .   .   .   .   1   .   1   1   .   .   .   
    Assimilate             1    | .   .   .   .   1   .   .   .   .   .   .   
    Botnet                 2    | .   .   .   .   .   .   1   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         33   | .   6   6   4   5   7   5   .   .   .   .   
  Full Trace Events        6    | .   .   2   2   1   1   .   .   .   .   .   
  Feedback Events          1    | .   .   .   1   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   81   | .   .   .   .   .   .   .   81  .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     29   | .   15  .   4   4   .   3   3   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -5  -5  -5  -5  
------------               Run  | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp War 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -5  -5  -5  -5  
--------                   Run  | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp War 
Total Allies               11   | .   .   .   .   1   10  .   .   .   .   .   
  Largest Group            10   | .   .   .   .   1   10  .   .   .   .   .   
  Highest-Rated Group      173  | .   .   .   .   26  173 .   .   .   .   .   
  Highest-Rated Ally       29   | .   .   .   .   26  29  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               39   | .   .   .   .   .   39  .   .   .   .   .   
  Total Damage             461  | .   .   .   .   .   461 .   .   .   .   .   
  Kills                    3    | .   .   .   .   .   3   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp War 
Robot Analysis Total       5    | .   1   2   .   1   .   1   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   .   1   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -5   -5   -5   -5   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Sto  Rec  Fac  Upp  Upp  War  
Turns Passed               6632 | 48   1478 1727 1677 666  356  277  185  69   86   63   
Spaces Moved               5884 | 31   738  710  626  1260 497  799  496  232  303  192  
  Core                     19   | .    .    .    .    .    .    .    .    .    .    19   
  Treads                   1861 | .    418  710  626  107  .    .    .    .    .    .    
  Legs                     351  | 31   320  .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   3653 | .    .    .    .    1153 497  799  496  232  303  173  
  Fastest Speed            23   | 120  120  160  156  26   26   26   23   24   24   24   
  Average Speed            78   | 120  157  165  164  37   38   26   24   24   24   31   
  Slowest Speed            330  | 120  240  245  330  163  99   26   101  24   27   150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            11   | .    .    .    .    1    3    3    3    .    .    1    
  Cave-ins Triggered       1    | .    .    1    .    .    .    .    .    .    .    .    
Exploration Rate (%)       51   | 3    98   67   53   33   66   95   16   43   45   50   
  Regions Visited          10
    Branch Regions         5
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        9    | .    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             3    | .    .    .    .    .    .    .    .    1    2    .    
Spaces Dug                 49   | .    .    5    5    13   7    4    10   4    1    .    
Terrain Destroyed          164  | .    .    9    78   13   45   4    10   4    1    .    
  Melee                    49   | .    .    5    5    13   7    4    10   4    1    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    
  AOE                      115  | .    .    4    73   .    38   .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -5   -5   -5   -5   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Sto  Rec  Fac  Upp  Upp  War  
Total                      6926 | 34   881  965  956  1385 592  839  533  237  311  193  
  Wait                     99   | .    5    12   19   44   17   2    .    .    .    .    
  Move                     5853 | 30   737  709  625  1257 490  792  490  231  302  190  
  Hop                      10   | .    .    .    .    1    3    3    2    .    .    1    
  Pick Up                  98   | .    18   29   23   2    12   6    8    .    .    .    
  Fast Attach              51   | .    6    14   13   6    4    4    1    1    2    .    
  Attach                   56   | .    2    11   13   9    7    2    8    .    3    1    
  Detach                   4    | .    .    1    .    1    .    .    1    .    1    .    
  Swap                     49   | .    9    12   15   3    5    2    3    .    .    .    
  Drop                     104  | .    17   21   30   15   9    5    5    1    1    .    
  Fire                     507  | 4    87   149  210  23   14   19   .    .    .    1    
  Melee                    94   | .    .    7    8    24   30   4    15   4    2    .    
  Ram                      1    | .    .    .    .    .    1    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub])
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Fac / *Sto / *Low x2)
-7/Storage
-7/Recycling
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Warlord

 History 
---------
 Turn | Location       | Event
   13 | -11/Scrapyard  | Discovered new exit (range 3)
   49 | -11/Scrapyard  | Entered Materials
   62 | -10/Materials  | Discovered new exit (range 16)
  310 | -10/Materials  | Build established: Mutant
  455 | -10/Materials  | Discovered new exit (range 6)
  747 | -10/Materials  | Core integrity fell below 50%
  844 | -10/Materials  | Identified exit to Materials
 1007 | -10/Materials  | Discovered new exit (range 9)
 1187 | -10/Materials  | Discovered exit to Materials (range 3)
 1463 | -10/Materials  | Discovered exit to Materials (range 10)
 1527 | -10/Materials  | Entered another Materials area
 1527 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1855 | -9/Materials   | Discovered new exit (range 14)
 1875 | -9/Materials   | Identified exit to Materials
 2069 | -9/Materials   | Lost 5 parts (1p2n1u1w)
 2299 | -9/Materials   | Discovered new exit (range 8)
 2309 | -9/Materials   | Identified exit to Mines
 2602 | -9/Materials   | Lost 5 parts (1p2n1u1w)
 3118 | -9/Materials   | Crushed by falling debris
 3214 | -9/Materials   | Discovered exit to Materials (range 8)
 3254 | -9/Materials   | Entered another Materials area
 3254 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 3863 | -8/Materials   | Destroyed 8 combat bots
 3961 | -8/Materials   | Discovered new exit (range 11)
 4043 | -8/Materials   | Identified exit to Factory
 4285 | -8/Materials   | Destroyed 7 combat bots
 4454 | -8/Materials   | First assault squad dispatched
 4487 | -8/Materials   | Discovered exit to Factory (range 7)
 4800 | -8/Materials   | Core integrity fell below 50%
 4868 | -8/Materials   | Garrison activated, responded to threat
 4931 | -8/Materials   | Entered Factory
 4931 | -7/Factory     | Evolved 2 slots: Utility x2
 5032 | -7/Factory     | Discovered new exit (range 10)
 5047 | -7/Factory     | Identified exit to Lower Caves
 5123 | -7/Factory     | Identified exit to Storage
 5299 | -7/Factory     | Discovered new exit (range 6)
 5301 | -7/Factory     | Identified exit to Factory
 5525 | -7/Factory     | P-60 Hacker assimilated allied Administrator 4a
 5597 | -7/Factory     | Entered Storage
 5620 | -7/Storage     | Build established: Hacker-Sprinter
 5793 | -7/Storage     | Core integrity fell below 50%
 5798 | -7/Storage     | Identified exit to Recycling
 5801 | -7/Storage     | Lost 3 parts (1n2u)
 5807 | -7/Storage     | Assisted by bots powering up and referring to "LRC-V3"
 5895 | -7/Storage     | Lost 10 allies
 5951 | -7/Storage     | Used back door to open Recycling access
 5953 | -7/Storage     | Entered Recycling
 5954 | -7/Recycling   | Met a Zionite searching for Scraptown
 5976 | -7/Recycling   | Identified exit to Factory
 6010 | -7/Recycling   | Scanned before Scraplab entrance
 6013 | -7/Recycling   | Discovered new exit (range 11)
 6014 | -7/Recycling   | Entered Scraplab
 6015 | -7/Recycling   | Angered Scraplab inhabitants
 6017 | -7/Recycling   | Found Prototype Device
 6062 | -7/Recycling   | Identified Scrap Engine
 6067 | -7/Recycling   | Lost 3 parts (2u1w)
 6230 | -7/Recycling   | Entered Factory
 6230 | -5/Factory     | Evolved 4 slots: Propulsion x2, Utility x2
 6253 | -5/Factory     | Identified exit to Upper Caves
 6415 | -5/Factory     | Entered Upper Caves
 6443 | -5/Upper Caves | Learned Factory terminal intel
 6447 | -5/Upper Caves | Attracted the attention of an 0b10 outpost
 6482 | -5/Upper Caves | Discovered new exit (range 6)
 6484 | -5/Upper Caves | Identified exit to Upper Caves
 6484 | -5/Upper Caves | Entered another Upper Caves area
 6509 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 6534 | -5/Upper Caves | Learned location of 2 exits from Factory
 6537 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts
 6545 | -5/Upper Caves | Lost 4 parts (1n2u1w)
 6564 | -5/Upper Caves | Discovered new exit (range 15)
 6569 | -5/Upper Caves | Learned Factory terminal intel
 6570 | -5/Upper Caves | Identified exit to Warlord
 6570 | -5/Upper Caves | Entered Warlord
 6580 | -5/Warlord     | Attacked by Warlord forces
 6582 | -5/Warlord     | Spotted LB-2GP(B)
 6582 | -5/Warlord     | Spotted CW-5KJ(B)
 6615 | -5/Warlord     | Spotted 2G-ZN4(g)
 6619 | -5/Warlord     | Spotted A8-J78(K)
 6619 | -5/Warlord     | Spotted ZK-W3U(K)
 6624 | -5/Warlord     | Core integrity fell below 50%
 6633 | -5/Warlord     | Core integrity fell below 20%
 6633 | -5/Warlord     | Destroyed by 6G-DPT(Y) with Heavy Autocannon

 Last Messages 
---------------
06611_ Hrd. Light Armor Plating destroyed.
06611_ Knocked back.
06612_ VTOL Module destroyed.
06612_ Sml. Storage Unit destroyed.
06612_ Knocked back. <x2>
06614_ Lgt. Fission Core destroyed.
06617_ Hacking Suite destroyed.
06620_ HV Slug penetrates Reinforced Barrier.
06620_ HV Slug penetrates Wall.
06620_ Critical hit (Burn: +37).
06620_ Imp. VTOL Module destroyed.
06623_ Penetrated by HV Slug.
06623_ HV Slug penetrates Wall. <x2>
06623_ Imp. Grenade Launcher destroyed.
06624_ Axe destroyed.
06626_ Penetrated by HV Slug.
06626_ HV Slug penetrates Reinforced Barrier.
06630_ Connecting with WAR.Sys...
06630_ WAR.Sys disabled.
06632_ Hacking Suite severed.

 Map 
-----
+----------------------------------------------------+
| ????????######    #         #?#     ### ##????#    |
| ????????#         # """ """ #?#          #    #    |
| ????????#         # """ """ #?# %        /    #### |
| ????#######+##    # """ """ ??#          #    #??? |
| ????#        ##  ##       ????#  """""  ##??? #??? |
| ????#        ##  #?     ??????#  """""  #????????? |
| ????#        ##  ####"#########  """""  #????????? |
| ????#        "                          #????????? |
| ????#        ##                         #????????? |
| ????#        ###+###+##########     #####????????? |
| ????#        #????     ???????#     #????????????? |
| ????#        #??         ?????#     #????????????? |
| ????#        #?#          ????#######????????????? |
| ????#/########?#            ?????????????????????? |
| ????# ##########            #????????????????????? |
| ???##        % ##############????????????????????? |
| ???#   %%[     #?????#######?????????????????????? |
| ???##     """  #?????#     #?????????????????????? |
| ???##%    """  #?????# GG  "?????????????????????? |
| ???#      """  #?????# GG  "?????????????????????? |
| ???##     """  #?????#     "?????????????????????? |
| ???##     """  #?????#  K  #?????????????????????? |
| ???#          %#?????# K  #########??????????????? |
| ???##          #?????#  gg""""""""#??????????????? |
| ????#          #?????#   g       "#??????????????? |
| ????#          #######g  @g      "#??????????????? |
| ????#          YgY ^ g    g W    "#??????????????? |
| ????#            g   /          ""#??????????????? |
| ????#         MY M   /   g       "#??????????????? |
| ????###        #######           "#??????????????? |
| ??????#    #####?????#           "#??????????????? |
| ??????+    #?????????#""""""""""""#??????????????? |
| ??????#    ??????????##############??????????????? |
| ??????#   ???????????????????????????????????????? |
| ??????#   ???????????????????????????????????????? |
| ??????## ????????????????????????????????????????? |
| ???????#?????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       210
Armor Coverage             300
Resistance: KI             10
Evasion (%)                72
Targeting Accuracy         6
Target Analysis            5
Recoil Reduction           4
Offensive Hacking          30
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ActuatorFortressFlamer
  Manual?         0
Play Time         02:34:08
  Cumulative      250.4 hours
  Start           2024.08.27 @ 22:37:39
  End             2024.08.28 @ 11:16:14
Sessions          6
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          140
  Rogue           140
  Adventurer      0
  Explorer        0
Win Type          -
  Total           7
  Types           4/1/2/0/0/0/0/0/0
Lore%             40
Gallery%          56
Achievement%      55
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          58x39
Zoom Use          6%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3489ef36-c098-42d3-a598-b11d9472a82c