Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.06 @ 22:03:42

Player: Dazz

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (30)      150
Value Destroyed (870)      870
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2320

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     292/300
Energy                     250/250
System Corruption          4%
Temperature                Cool (9)
Movement                   Walking (120)
Location                   -9/Mines

 Parts 
-------
>       --- POWER (1) --------
        Ion Engine
>       --- PROPULSION (2) ---
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY (4) ------
        Structural Scanner
        Signal Interpreter
        Utility Shielding
>       --- WEAPON (2) -------
  Light Assault Rifle
  Light Assault Rifle
>       --- INVENTORY (5) ----
        Aluminum Leg
  Light Assault Rifle
  Light Assault Rifle
  Heavy Assault Rifle
        Mining Laser

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
           Structural Scanner
           Utility Shielding
>          --- WEAPON -----------
     Light Assault Rifle
     Light Assault Rifle
>          --- INVENTORY --------
     Light Assault Rifle
     Light Assault Rifle
     Light Assault Rifle
     Heavy Assault Rifle
           Mining Laser
[Rating: 10]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Utility Shielding
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             28   | 5   7   3   10  3   
  Power                    7    | 1   1   1   3   1   
    Engine                 7    | 1   1   1   3   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | 2   1   2   2   1   
    Treads                 .    | .   .   .   .   .   
    Leg                    3    | .   .   .   2   1   
    Wheel                  3    | 2   1   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 2    | .   .   2   .   .   
  Utility                  5    | 1   1   .   2   1   
    Device                 2    | .   1   .   1   .   
    Storage                1    | 1   .   .   .   .   
    Processor              1    | .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   8    | 1   4   .   3   .   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          8    | 1   4   .   3   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 15   | .   4   2   8   1   
  Power                    4    | .   1   1   2   .   
  Propulsion               5    | .   2   1   2   .   
  Utility                  2    | .   .   .   1   1   
  Weapon                   4    | .   1   .   3   .   
  Highest Loss Streak      3    | .   3   2   2   1   
  To Critical Strikes      1    | .   .   1   .   .   
Average Slot Usage (%)     84   | .   85  81  79  93  
  Engine                   10   | .   11  9   9   10  
  Leg                      3    | .   .   .   5   22  
  Wheel                    11   | .   19  2   .   .   
  Flight                   3    | .   .   11  9   .   
  Device                   13   | .   13  14  13  11  
  Storage                  12   | .   14  14  11  7   
  Processor                1    | .   .   .   .   9   
  Protection               4    | .   .   .   11  11  
  Ballistic Gun            23   | .   25  28  19  22  
Peak Build Rating          10   | 5   7   7   10  10  
  Average Rating           6    | 2   6   5   8   8   
  On Entrance              5    | .   5   6   7   8   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             18   | 9   13  13  18  14  
  Greatest Support         26   | 26  26  10  23  23  
  Greatest Overweight (x)  5    | .   1   4   5   .   
  Average Overweight (x)   .    | .   .   1   1   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   7   
  Most Carried             8    | 5   5   8   8   8   
  Average Carried          3    | 1   2   5   5   6   
  Final Capacity           8    | 8   8   8   8   5   
  Final Carried            7    | .   4   7   7   5   

 Class Distribution 
--------------------
 80% | Mutant
 19% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Min Mat Min 
Matter Collected           897  | 248 196 104 307 42  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1034 | .   394 88  492 60  
  Parts                    64   | .   18  8   33  5   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Combat Hostiles Destroyed  29   | .   9   5   13  2   
  Guns                     29   | .   9   5   13  2   
Classes Destroyed          5    | .   2   1   2   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  9    | .   .   5   3   1   
  Grunt                    17   | .   9   .   7   1   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   2    | .   .   .   2   .   
Best Kill Streak           7    | .   2   5   7   1   
  Combat Bots Only         7    | .   2   5   7   1   
Max Kills in Single Turn   1    | .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Min 
Hostile Shots Fired        237  | .   58  50  101 28  
  Missed                   83   | .   20  14  40  9   
Damage Taken               1916 | .   506 281 899 230 
  Core                     601  | .   120 69  335 77  
  Absorbed by Shields      .    | .   .   .   .   .   
  Redirected to Shielding  38   | .   .   .   33  5   
Core Remaining (%)         62   | 100 .   24  .   .   
Volleys Fired              134  | .   68  8   51  7   
  Largest                  2    | .   2   2   2   2   
  Hottest                  40   | .   40  40  40  40  
Shots Fired                239  | .   115 16  94  14  
  Gun                      239  | .   115 16  94  14  
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  239  | .   115 16  94  14  
  Thermal                  .    | .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         16   | .   16  2   8   3   
  Robot Miss Streak        11   | .   11  6   4   2   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        4    | .   1   2   1   .   
    Max Gunslinging Chain  1    | .   1   1   1   .   
Shots Hit Robots           141  | .   68  5   61  7   
  Core Hits                61   | .   27  5   25  4   
  Critical Kills           1    | .   .   .   1   .   
  Critical Parts Destroyed 1    | .   1   .   .   .   
  Critical Strikes         2    | .   1   .   1   .   
    Destroy                2    | .   1   .   1   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1505 | .   642 98  714 51  
  Guns                     1499 | .   636 98  714 51  
  Cannons                  .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  6    | .   6   .   .   .   
  Kinetic                  1499 | .   636 98  714 51  
  Thermal                  .    | .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         4    | .   .   .   4   4   
  Average Corruption       3    | .   .   .   2   4   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
  Effects                  9    | .   .   .   3   6   
    Message Errors         3    | .   .   .   .   3   
    Matter Fused           1    | .   .   .   .   1   
    Heat Flow Errors       1    | .   .   .   1   .   
    Energy Discharges      2    | .   .   .   1   1   
    Data Loss (minor)      1    | .   .   .   .   1   
    Misfires               1    | .   .   .   1   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      3    | .   3   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   2    | .   2   .   .   .   
Targets Rammed             2    | .   2   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        181  | .   18  .   181 3   
  Average Temperature      26   | .   7   .   57  3   
  Received Heat Transfer   636  | .   288 .   234 114 
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Peak Influence             289  | .   194 140 289 147 
  Initial                  54   | .   .   40  54  52  
  Average                  111  | .   96  113 146 121 
Maximum Alert Level        1    | .   .   .   1   .   
  Low Security (%)         95   | 100 100 100 84  100 
  Level 1                  4    | .   .   .   15  .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   2   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Distress Signals           4    | .   2   .   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              65   | .   25  6   27  7   
  Peak Tracking Total      11   | .   5   6   11  4   
  Tactical Retreats        4    | .   1   .   2   1   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Traps Triggered            2    | .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Min 
Machines Disabled          1    | .   1   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Machines Accessed          9    | .   7   .   2   .   
  Terminals                9    | .   7   .   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                26   | .   22  .   4   .   
  Successful               14   | .   13  .   1   .   
  Failed                   12   | .   9   .   3   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   25   | .   20  .   5   .   
  Terminals                26   | .   22  .   4   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             2    | .   2   .   .   .   
  Terminal Index           1    | .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         12   | .   11  .   1   .   
  Terminals                12   | .   11  .   1   .   
    Botnet                 5    | .   5   .   .   .   
    Skim                   7    | .   6   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   4   .   2   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Yrd  Mat  Min  Mat  Min  
Turns Passed               2006 | 39   1125 103  508  231  
Spaces Moved               1270 | 43   817  54   189  167  
  Core                     37   | 24   .    9    4    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     257  | .    .    .    90   167  
  Wheels                   843  | 19   817  7    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   133  | .    .    38   95   .    
  Fastest Speed            50   | 50   80   95   117  120  
  Average Speed            107  | 67   89   131  174  120  
  Slowest Speed            360  | 90   95   250  360  120  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       36   | 3    98   16   19   45   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     3    | .    2    .    .    1    
  Known Exits Taken        2    | .    .    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    
Scrap Searched             2    | .    .    .    .    2    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   
---------                  Run  | Yrd  Mat  Min  Mat  Min  
Total                      1699 | 52   1108 70   282  187  
  Wait                     225  | .    200  .    19   6    
  Move                     1266 | 42   816  53   188  167  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  35   | 5    11   6    11   2    
  Fast Attach              .    | .    .    .    .    .    
  Attach                   28   | 5    7    3    10   3    
  Detach                   4    | .    2    .    1    1    
  Swap                     .    | .    .    .    .    .    
  Drop                     5    | .    2    .    2    1    
  Fire                     134  | .    68   8    51   7    
  Melee                    .    | .    .    .    .    .    
  Ram                      2    | .    2    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 1 exit: *Zio)

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
   40 | -11/Scrapyard | Entered Materials
  183 | -10/Materials | Discovered new exit (range 12)
  301 | -10/Materials | Build established: Mutant
  309 | -10/Materials | Discovered new exit (range 12)
  351 | -10/Materials | Discovered new exit (range 13)
  547 | -10/Materials | Lost 3 parts (1p2n)
  856 | -10/Materials | Identified exit to Materials
  915 | -10/Materials | Learned location of Mines (-10)
  963 | -10/Materials | Learned location of Mines (-9)
 1000 | -10/Materials | Learned Recycling recycling unit intel
 1026 | -10/Materials | Discovered new exit (range 7)
 1071 | -10/Materials | Learned 4 Recycling zone layouts
 1165 | -10/Materials | Entered Mines
 1168 | -10/Mines     | Core integrity fell below 50%
 1268 | -10/Mines     | Entered Materials
 1268 | -9/Materials  | Evolved 2 slots: Utility x2
 1269 | -9/Materials  | Identified exit to Mines
 1570 | -9/Materials  | Core integrity fell below 50%
 1634 | -9/Materials  | Destroyed 7 combat bots
 1677 | -9/Materials  | Core integrity fell below 20%
 1776 | -9/Materials  | Entered Mines
 1905 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 1913 | -9/Mines      | Identified exit to Zion
 1916 | -9/Mines      | Build established: Scavenger-Mutant
 1938 | -9/Mines      | Learned location of Storage (-9)
 2007 | -9/Mines      | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
TB-MWA(z) disappears into a concealed tunnel.
01908_ K-01 Serf collects debris. <x2>
01913_ EXIT=IDENTIFIED: ZION
01916_ M,DUSC UOR<R0JVY>IEJ/AE=GQW41EGL EFTR
01917_ K-01 Serf collects debris.
01937_ Sml. Storage Unit destroyed.
01938_ A derelict emerges from the shadows: "Are
  any of them following you? I'm here trying to
  lose some heat after our second raid on
  Storage failed. Whatever you do stay away from
  that place, they've tightened security
  following our previous successful raids."
World map updated: -9/Storage.
01940_ 26-GQU(g): "We scattered so the Unaware
  couldn't effectively use their advantage in
  numbers, and I suggest you do the same."
01940_ 26-GQU(g) slips back into the shadows.
01944_ FQXH /U>8YKI>7D&RK/|UES/LM
01998_ System corrupted: Matter fused (-6).
02003_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ####?????????????????????????????????????????????? |
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|              ##    #########    ##  ###   ???????? |
| #####       ### #####??####          ## ##???????? |
| ######      ### #####??###              ##???????? |
| ##?######   ### #####??##  gg           ##???????? |
| ##??######   ##  #####?##           ######???????? |
| ##??######         ###?##          #######???????? |
| ???######>          ##?###      ######???????????? |
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| ??###      ###???##     ##   ########????????????? |
| ####       ####??##                ##????????????? |
| ####        ###??###         ##### ##????????????? |
|              ###?########    ##### ##????????????? |
|   ###         ##??#######@      r        ????????? |
|   ####        ##???????###   ##### ####??????????? |
|   ########   ###???????####  ##### ####??????????? |
|   ########  ####????????###  ##??????????????????? |
|   ##??????  ###???????????#      ????????????????? |
|  !##??????  ##????????????#######????????????????? |
| %%##??????  ##????????????#######????????????????? |
|   ##??????  ##???????????????????????????????????? |
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|   ##??????  ##???????????????????????????????????? |
|   #####???? ##???????????????????????????????????? |
|   #####???? ##???????????????????????????????????? |
|      ##???? ##???????????????????????????????????? |
|             ##???????????????????????????????????? |
|             ##???????????????????????????????????? |
|       ########???????????????????????????????????? |
|        #######???????????????????????????????????? |
| ##      ###??????????????????????????????????????? |
| ###      ##??????????????????????????????????????? |
| ?##        ??????????????????????????????????????? |
| ??##        ?????????????????????????????????????? |
| ??####       ????????????????????????????????????? |
| ???###       ????????????????????????????????????? |
| ???????       ???????????????????????????????????? |
| #####?      ##???????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Utility Shielding          33
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BoltTrapRouter
  Manual?         0
Play Time         00:24:12
  Cumulative      14.4 hours
  Start           2024.10.06 @ 21:11:31
  End             2024.10.06 @ 22:03:42
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          36
  Rogue           36
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          12
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d8674513-bc34-4613-aa75-ba6f6a823dee