Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.09 @ 14:25:59 Player: Voldy Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (4) 800 Robots Destroyed (14) 70 Value Destroyed (465) 465 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 4675 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 513/1000 Matter 213/300 Energy 84/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY (7) ------ Power Amplifier Improved Coolant Injector Small Storage Unit Advanced Signal Interpreter Improved Corruption Screen > --- WEAPON (3) ------- Gauss Rifle > --- INVENTORY (8) ---- Advanced Heat Sink Microactuators Medium Reactive Plating EM Disruption Field Improved Plasma Cutter Botcube Peak State ------------ > --- POWER ------------ Light Ion Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Power Amplifier Improved Coolant Injector Small Storage Unit Advanced Signal Interpreter Reaction Control System Improved System Shield Improved Corruption Screen > --- WEAPON ----------- KE Penetrator Enhanced Gauss Cannon > --- INVENTORY -------- Advanced Heat Sink Microactuators Medium Reactive Plating EM Disruption Field Improved Plasma Cutter Botcube [Rating: 65] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Small Storage Unit Device Improved Coolant Injector Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Improved System Shield Protection Medium Reactive Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun KE Penetrator Ballistic Cannon Enhanced Gauss Cannon Build | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Slots Evolved 10 | . . . . 10 Power 2 | . . . . 2 Propulsion 2 | . . . . 2 Utility 5 | . . . . 5 Weapon 1 | . . . . 1 Parts Attached 27 | . . . 5 22 Power 6 | . . . . 6 Engine 5 | . . . . 5 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 8 | . . . 4 4 Treads 2 | . . . 2 . Leg 6 | . . . 2 4 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | . . . 1 7 Device 4 | . . . . 4 Storage . | . . . . . Processor 2 | . . . 1 1 Hackware 1 | . . . . 1 Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 5 | . . . . 5 Energy Gun 1 | . . . . 1 Energy Cannon . | . . . . . Ballistic Gun 3 | . . . . 3 Ballistic Cannon 1 | . . . . 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 18 | . . . . 18 Power 7 | . . . . 7 Propulsion 3 | . . . . 3 Utility 2 | . . . . 2 Weapon 6 | . . . . 6 Highest Loss Streak 11 | . . . . 11 To Critical Strikes . | . . . . . Average Backups 5 | . 6 6 6 3 Power 1 | . 1 1 2 . Propulsion 2 | . 4 4 2 . Utility 1 | . . . . 2 Weapon . | . 1 1 1 . Tool/Special . | . . . . . Unused Backups 11 | . . . 4 7 Power 2 | . . . 1 1 Propulsion 3 | . . . 3 . Utility 5 | . . . . 5 Weapon . | . . . . . Tool/Special 1 | . . . . 1 Average Slot Usage (%) 73 | . 85 85 74 67 Engine 12 | . 14 14 14 9 Treads 5 | . . . 8 . Leg 8 | . 28 28 3 8 Device 2 | . . . . 11 Storage 11 | . 14 14 14 5 Processor 4 | . . . 4 8 Energy Gun 23 | . 28 28 28 11 Peak Build Rating 65 | . 6 6 16 65 Average Rating 17 | . 6 6 8 44 On Entrance 7 | 6 6 6 6 14 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 37 | 10 10 10 10 37 Greatest Support 58 | 20 20 20 40 58 Greatest Overweight (x) 7 | . . . 3 7 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 8 | . 8 8 8 8 Average Capacity 8 | . 8 8 8 8 Most Carried 8 | . 6 7 8 8 Average Carried 6 | . 5 6 6 4 Final Capacity 8 | 8 8 8 8 8 Final Carried 7 | 6 6 7 5 6 Class Distribution -------------------- 78% | Mutant 16% | Gunner 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Scraptown Gunner | -5/Factory Resources | -11 -10 -10 -7 -5 ----------- Run | Yrd Mat Sub Scr Fac Matter Collected 559 | 200 . . 30 329 Remotely . | . . . . . Salvage Created 523 | . . 54 . 469 Parts 35 | . . 3 . 32 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Combat Hostiles Destroyed 7 | . . 1 . 6 Guns 5 | . . 1 . 4 Cannons 1 | . . . . 1 Classes Destroyed 8 | . . 1 . 7 Worker 3 | . . . . 3 Builder 3 | . . . . 3 Watcher 1 | . . . . 1 Grunt 2 | . . . . 2 Brawler 1 | . . . . 1 Hunter 2 | . . . . 2 Programmer 1 | . . . . 1 Subdweller 1 | . . 1 . . Best Kill Streak 7 | . . 1 . 7 Combat Bots Only 3 | . . 1 . 3 Max Kills in Single Turn 3 | . . 1 . 3 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -7 -5 -------- Run | Yrd Mat Sub Scr Fac Hostile Shots Fired 149 | . . 6 . 143 Missed 36 | . . 2 . 34 Hits 113 | . . 4 . 109 Melee 4 | . . . . 4 Projectile 109 | . . 4 . 105 Critical Strikes 4 | . . . . 4 Damage Taken 2231 | . . 85 . 2146 Core 487 | . . . . 487 Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . 100 . Volleys Fired 52 | . . 7 . 45 Largest 3 | . . 2 . 3 Hottest 120 | . . 80 . 120 Shots Fired 114 | . . 14 . 100 Gun 101 | . . 14 . 87 Cannon 13 | . . . . 13 Launcher . | . . . . . Special . | . . . . . Kinetic 60 | . . . . 60 Thermal 47 | . . 14 . 33 Explosive . | . . . . . Electromagnetic 7 | . . . . 7 Robot Hit Streak 28 | . . 9 . 28 Robot Miss Streak 5 | . . 2 . 5 Penetration Max 1 | . . . . 1 Secondary Targets . | . . . . . Shots Hit Robots 80 | . . 10 . 70 Core Hits 30 | . . 1 . 29 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . . . 2 Destroy 1 | . . . . 1 Blast 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1814 | . . 111 . 1703 Guns 1132 | . . 111 . 1021 Cannons 368 | . . . . 368 Explosions 287 | . . . . 287 Melee . | . . . . . Ramming 27 | . . . . 27 Kinetic 1031 | . . . . 1031 Thermal 666 | . . 111 . 555 Explosive . | . . . . . Electromagnetic 90 | . . . . 90 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked 11 | . . . . 11 Overload Shots . | . . . . . Overflow Damage 84 | . . . . 84 Projectiles 25 | . . . . 25 Explosions 59 | . . . . 59 Melee . | . . . . . Knockbacks 4 | . . . . 4 Impact . | . . . . . Kinetic 4 | . . . . 4 Secondary . | . . . . . Self-Inflicted Damage 95 | . . . . 95 Shots 1 | . . . . 1 Rammed . | . . . . . Targets Rammed 5 | . . . . 5 Kicked 5 | . . . . 5 Crushed . | . . . . . Highest Temperature 199 | . . . . 199 Average Temperature 86 | . . . . 86 Received Heat Transfer 168 | . . 24 . 144 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 2 | . . 1 . 1 Heat Transferred 1025 | . . 250 . 775 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | . 100 . . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 161 | . . . . 161 Initial . | . . . . . Average 18 | . . . . 20 Influence Increases 348 | . . . . 348 Destroy 0b10 Robot/C 120 | . . . . 120 Destroy 0b10 Robot/NC 35 | . . . . 35 Destroy Leader 32 | . . . . 32 Successful Hack 4 | . . . . 4 Disable Machine 30 | . . . . 30 Destroy Structure 112 | . . . . 112 Lose Combat Pursuer 15 | . . . . 15 Influence Decreases 265 | . . . . 265 Time Decay 118 | . . . . 118 Lost Part 147 | . . . . 147 Squads Dispatched 2 | . . . . 2 Investigation . | . . . . . Extermination 1 | . . . . 1 Reinforcement 1 | . . . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Scr Fac Distress Signals 2 | . . . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 15 | . . 1 . 14 Peak Tracking Total 8 | . . 1 . 8 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 6 | . . . . 6 Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -7 -5 ---------- Run | Yrd Mat Sub Scr Fac Machines Disabled 2 | . . . . 2 Max in Single Turn 2 | . . . . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Scr Fac Machines Accessed 2 | . . . 1 1 Terminals 1 | . . . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 4 | . . . 1 3 Successful 3 | . . . 1 2 Failed 1 | . . . . 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 3 | . . . . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . . . 1 2 Record 1 | . . . 1 . Emergency Access Points 1 | . . . . 1 Reprogram Traps 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . . . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -7 -5 ------------ Run | Yrd Mat Sub Scr Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -7 -5 -------- Run | Yrd Mat Sub Scr Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -7 -5 ------------- Run | Yrd Mat Sub Scr Fac Turns Passed 2991 | . 95 271 1866 759 Spaces Moved 1720 | 1 77 208 1112 322 Core 459 | . . . 457 2 Treads 374 | . . . 374 . Legs 887 | 1 77 208 281 320 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 110 | 120 120 120 110 120 Average Speed 159 | 120 120 120 166 173 Slowest Speed 400 | 120 120 120 200 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 2 17 20 74 8 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 5 | . . . 5 . Spaces Dug . | . . . . . Terrain Destroyed 66 | . . . . 66 Melee . | . . . . . Projectile 16 | . . . . 16 AOE 50 | . . . . 50 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Scr Fac Total 1873 | . 80 215 1136 442 Wait 14 | . . . 1 13 Move 1716 | . 76 207 1111 322 Hop . | . . . . . Pick Up 36 | . 2 1 7 26 Fast Attach . | . . . . . Attach 28 | . . . 5 23 Detach 6 | . . . 3 3 Swap . | . . . . . Drop 16 | . 2 . 9 5 Fire 52 | . . 7 . 45 Melee . | . . . . . Ram . | . . . . . Kick 5 | . . . . 5 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves (discovered 3 exits: [*Mat x2] / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 2 | -10/Materials | Met a group of wandering Federalists 93 | -10/Materials | Discovered new exit (range 3) 96 | -10/Materials | Entered Subcaves 96 | -10/Subcaves | Accompanied by 2 allies 97 | -10/Subcaves | Continued accompanying wandering Federalists (4) 97 | -10/Subcaves | Approached by a straggling Scientist 103 | -10/Subcaves | Shifting Twisted Machinery released Mak. Thermal Plating 134 | -10/Subcaves | Discovered new exit (range 13) 151 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 228 | -10/Subcaves | Discovered new exit (range 9) 262 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 301 | -10/Subcaves | Build established: Mutant 353 | -10/Subcaves | Wandering Federalist uncovered a shortcut to Scraptown 367 | -10/Subcaves | Entered Scraptown 619 | -7/Scraptown | Discovered new exit (range 5) 769 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 833 | -7/Scraptown | Visited UFD Registry 833 | -7/Scraptown | Registered with UFD as "Powerbrain" 891 | -7/Scraptown | Visited DA-N13 Charitable Foundation 923 | -7/Scraptown | Visited Derelict Rescue Squad 972 | -7/Scraptown | Visited Botcube Research 1001 | -7/Scraptown | Found Botcube 1425 | -7/Scraptown | Visited Observation Area 1487 | -7/Scraptown | Visited Analyses Database 1588 | -7/Scraptown | Discovered new exit (range 3) 1767 | -7/Scraptown | Found DCF Scrap (28 items) 1829 | -7/Scraptown | Visited Junk Repository 1869 | -7/Scraptown | Visited Comm Corps 2160 | -7/Scraptown | Met Optimus 2160 | -7/Scraptown | Accepted into 0bPrime 2232 | -7/Scraptown | Identified exit to Factory 2233 | -7/Scraptown | Entered Factory 2233 | -5/Factory | Evolved 10 slots: Power x2, Propulsion x2, Utility x5, Weapon x1 2538 | -5/Factory | Build established: Gunner 2618 | -5/Factory | Lost 4 parts (2p1n1w) 2875 | -5/Factory | Lost 3 parts (1p2w) 2992 | -5/Factory | Lost 11 parts (4p2n2u3w) 2992 | -5/Factory | Self-destructed Last Messages --------------- 02961_ Slug penetrates Wall. 02961_ Penetrated by Slug. 02961_ Imp. System Shield destroyed. 02963_ Slug penetrates Wall. 02964_ Penetrated by Slug. 02965_ Slug penetrates H-66 Slayer. 02967_ H-66 Slayer suffers critical hit (Destroy). 02967_ H-66 Slayer destroyed. 02970_ U-05 Engineer lays Concrete. 02971_ Acquired Flexi-carbon Leg. 02972_ U-05 Engineer lays Concrete. 02973_ Acquired 51 matter. 02974_ U-05 Engineer builds a Door. 02977_ Acquired 2 matter. 02978_ U-05 Engineer builds a Wall. 02987_ U-05 Engineer lays Concrete. 02988_ U-05 Engineer builds a Wall. 02991_ W-25 Informer sends out distress signal. 02992_ Penetrated by Slug. 02992_ U-05 Engineer lays Concrete. 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