Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.17 @ 15:17:40 Player: Granzteel Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (30) 150 Value Destroyed (486) 486 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1956 Bonus ------- None Cogmind --------- Core Integrity 243/400 Matter 300/300 Energy 265/265 System Corruption 10% Temperature Cool (0) Movement Walking (190) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (2) ------ Small Storage Unit > --- WEAPON (4) ------- Heavy Assault Rifle > --- INVENTORY (8) ---- Weight Redist. System Sensor Array Signal Interpreter Transport Network Coupler ECM Suite Light Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink Small Storage Unit > --- WEAPON ----------- Improved Medium Laser Heavy Assault Rifle Light Cannon Light Cannon > --- INVENTORY -------- Weight Redist. System Sensor Array Signal Interpreter Transport Network Coupler ECM Suite Weapon Shielding Light Cannon Rocket Launcher [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Protection Weapon Shielding Weapon Light Cannon Energy Gun Improved Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 2 | . . . 2 . Parts Attached 22 | 6 3 . 10 3 Power 3 | 1 1 . 1 . Engine 3 | 1 1 . 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 6 | 2 1 . 3 . Treads . | . . . . . Leg 6 | 2 1 . 3 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 5 | 1 . . 2 2 Device 2 | . . . 1 1 Storage 1 | 1 . . . . Processor . | . . . . . Hackware . | . . . . . Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 8 | 2 1 . 4 1 Energy Gun 2 | 1 . . 1 . Energy Cannon . | . . . . . Ballistic Gun 4 | 1 1 . 1 1 Ballistic Cannon 2 | . . . 2 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 7 | . . . 1 6 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 2 | . . . . 2 Weapon 3 | . . . . 3 Highest Loss Streak 6 | . . . 1 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 83 85 97 96 Engine 11 | . 13 14 11 11 Leg 23 | . 28 28 21 20 Device 4 | . . . 7 2 Storage 11 | . 14 14 11 11 Protection 2 | . . . 1 7 Energy Gun 11 | . 14 14 11 10 Ballistic Gun 11 | . 13 14 11 11 Ballistic Cannon 16 | . . . 22 21 Naked Turns . | . . . . . Heaviest Build 25 | 13 13 13 23 25 Greatest Support 20 | 20 20 20 20 20 Greatest Overweight (x) 2 | . . . 2 1 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 Most Carried 8 | 1 7 8 8 8 Average Carried 7 | . 4 7 7 7 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 1 7 8 8 7 Class Distribution -------------------- 43% | Mutant 20% | Tank 20% | Skirmisher 10% | Gunner 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Tank | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Min Matter Collected 837 | 229 53 65 368 122 Remotely . | . . . . . Salvage Created 630 | . 53 90 399 88 Parts 53 | . 2 10 29 12 Haulers Intercepted 2 | . 1 . 1 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Combat Hostiles Destroyed 24 | . . 6 10 8 Guns 11 | . . 6 4 1 Cannons 13 | . . . 6 7 Classes Destroyed 7 | . 1 1 5 . Worker 1 | . . . 1 . Hauler 2 | . 1 . 1 . Recycler 1 | . . . 1 . Watcher 2 | . . . 2 . Swarmer 17 | . . 6 4 7 Grunt 5 | . . . 5 . Sentry 2 | . . . 1 1 Best Kill Streak 8 | . 1 3 5 8 Combat Bots Only 8 | . . 3 4 8 Max Kills in Single Turn 3 | . 1 1 2 3 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Damage Taken 1263 | . . 187 272 804 Core 193 | . . 36 31 126 Absorbed by Shields . | . . . . . Redirected to Shielding 54 | . . . . 54 Core Remaining (%) 92 | 100 . 85 . . Volleys Fired 67 | . 10 9 32 16 Largest 4 | . 2 2 4 4 Hottest 146 | . 60 60 146 146 Shots Fired 178 | . 20 18 106 34 Gun 98 | . 20 18 50 10 Cannon 80 | . . . 56 24 Launcher . | . . . . . Special . | . . . . . Kinetic 134 | . 10 9 85 30 Thermal 44 | . 10 9 21 4 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 7 | . 4 7 6 7 Robot Miss Streak 5 | . 2 5 4 5 Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 88 | . 11 11 48 18 Core Hits 35 | . 2 6 19 8 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . . . 3 1 Blast 4 | . . . 3 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1385 | . 131 133 770 351 Guns 621 | . 131 133 308 49 Cannons 756 | . . . 462 294 Explosions . | . . . . . Melee . | . . . . . Ramming 8 | . . . . 8 Kinetic 1114 | . 76 88 623 327 Thermal 263 | . 55 45 147 16 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 10 | . . . . 10 Average Corruption 5 | . . . . 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . . . 1 Heat Flow Errors 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 26 | . . . . 26 Projectiles 26 | . . . . 26 Explosions . | . . . . . Melee . | . . . . . Knockbacks 14 | . . . 6 8 Impact . | . . . . . Kinetic 10 | . . . 6 4 Secondary 4 | . . . . 4 Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 5 | . . . . 5 Kicked 5 | . . . . 5 Crushed . | . . . . . Highest Temperature 456 | . . . 456 300 Average Temperature 195 | . . . 193 202 Received Heat Transfer 120 | . . . 84 36 Effects 8 | . . . 5 3 Shutdowns 2 | . . . 2 . Energy Bleed 4 | . . . 2 2 Interference 1 | . . . . 1 Short Circuit 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 1 | . . . . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 583 | . 125 100 321 37 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Peak Influence 251 | . 52 174 251 248 Initial 68 | . . 19 67 68 Average 101 | . 24 112 130 111 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 88 | 100 100 100 89 76 Level 1 11 | . . . 10 23 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . 1 . 1 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . 1 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 36 | . 4 8 14 10 Peak Tracking Total 9 | . 2 6 4 9 Tactical Retreats 1 | . 1 . . . Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Min Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Machines Accessed . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks . | . . . . . Successful . | . . . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Min Turns Passed 1563 | 47 267 109 682 458 Spaces Moved 654 | 32 155 66 229 172 Core 1 | 1 . . . . Treads . | . . . . . Legs 653 | 31 155 66 229 172 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 190 Average Speed 155 | 117 120 120 168 190 Slowest Speed 260 | 120 120 120 260 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 3 23 21 19 52 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Total 1059 | 38 214 78 456 273 Wait 294 | . 41 3 174 76 Move 650 | 31 154 65 228 172 Hop . | . . . . . Pick Up 12 | 1 6 1 4 . Fast Attach 13 | 6 3 . 4 . Attach 4 | . . . 3 1 Detach 1 | . . . 1 . Swap 5 | . . . 3 2 Drop 8 | . . . 7 1 Fire 67 | . 10 9 32 16 Melee . | . . . . . Ram . | . . . . . Kick 5 | . . . . 5 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 209 | -10/Materials | Discovered new exit (range 6) 304 | -10/Materials | Build established: Mutant 315 | -10/Materials | Entered Mines 364 | -10/Mines | Assembled infested the area 416 | -10/Mines | Discovered new exit (range 8) 424 | -10/Mines | Entered Materials 424 | -9/Materials | Evolved 2 slots: Weapon x2 853 | -9/Materials | Build established: Skirmisher 1071 | -9/Materials | Discovered new exit (range 16) 1106 | -9/Materials | Discovered new exit (range 15) 1106 | -9/Materials | Entered Mines 1127 | -9/Mines | Discovered new exit (range 15) 1421 | -9/Mines | Destroyed 8 combat bots 1444 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1496 | -9/Mines | Excavation squad dispatched 1496 | -9/Mines | A large section of the Mines collapsed 1556 | -9/Mines | System corruption reached 10% 1564 | -9/Mines | Self-destructed Last Messages --------------- UA-IOP(g): "By picking off the easy targets here, we can draw a trickle of reinforcements and keep pressure off our more trafficked cave areas." K-01 Serf crushed by falling debris. K-01 Serf destroyed. UA-IOP(g) crushed by falling debris. ALERT: Suspicious cave-in, suspected derelict activity in mines. Dispatching escorted excavation squad. Press '.', 'keypad 5' or scroll the mouse wheel to wait a turn. Heat Sink destroyed. System corrupted by crushing effect (+2). Aluminum Leg destroyed. System corrupted by crushing effect (+1). Lgt. Cannon destroyed. System corrupted by crushing effect (+1). Imp. Medium Laser destroyed. System corrupted by crushing effect (+4). Weapon Shielding destroyed. Lgt. Cannon destroyed. System corrupted by crushing effect (+2). System corrupted: Heat flow error (+144). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ??????????????####??????????????????????? | | ???????????? #?????????????????????? | | ???????????? ?????????????????????? | | ???????????? ?????????????????????? | | ????????????? #?????????????????????? | | ?????????????? #?????????????????????? | | ?????????????? #?????????????????????? | | ??????????????? #?????????????????????? | | ?????#?????????# #####?????????????????? | | ?????# ???????# ## ##????????????????? | | ?????# ?????## #????????????????? | | ??????# ??## ###??????????????? | | ????????# ## ???????????????? | | ?????????# ### #?????????????????? | | ??????????# #a# #?????????????????? | | ??????????## #@# # #?????????????????? | | ????? ##### #?????????????????? | | ????# #??## #####?????????????? | | ????# ###### #??## # ##????????????? | | ????????????##??## #????????????? | | ?????????###?#### #????????????? | | ????????##"%## ##????????##### | | ????????#""[=# ##?????????# % | | ????????#][!*+ ####??????????# ### | | ????????#/! + ##?????????????# #?? | | ????????#"" # ##???????######## #?? | | ????????##" ## #????????# % #?? | | ?????????#### ##????????# ########?? | | ??????????## ##?????????# #????????? | | ??????????# ##?????????# #??????### | | ??????????# #??######## #???#### | | ??????????## ## #??# % #??## | | ???????????###?## [#??# ########??# | | ????????????????#* #??# #??????????# | | ????????????????#%[#??# #??????????### | | ??????????# ##### =####%#????????????## | | ??????????# =%[% [ ==#?????????????# | | ??????????#############%#?????????????## | | ??????????????????????#!#??????????????## | | ??????????????????????#%#???????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Weapon Shielding 33 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed Hacknet Manual? 1 Play Time 00:23:38 Cumulative 8.5 hours Start 2023.02.17 @ 14:21:46 End 2023.02.17 @ 15:17:40 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f177119d-87b6-4e7c-8f61-09f048961ca4