Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.24 @ 00:15:46 Player: nameimpending Result: Destroyed by D-63 Destroyer with Heavy Rocket Launcher Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (63) 315 Value Destroyed (2369) 2369 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (645) 645 TOTAL SCORE: 9589 Bonus ------- High Alert Combat Kills 40 Follower Combat Kills 305 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1300 Matter 76/300 Energy 100/100 System Corruption 9% Temperature Cool (69) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (13) ----- Machine Analyzer Improved Salvage Targeting Computer Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Latent Energy Streamer Lance Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Cooled VTOL Module Cooled Nuclear Pulse Thruster Q-thruster > --- UTILITY ---------- Machine Analyzer Improved Salvage Targeting Computer Improved Melee Analysis Suite Improved Melee Analysis Suite Advanced Melee Analysis Suite Improved Target Analyzer Core Analyzer Microactuators Hacking Suite System Shield > --- WEAPON ----------- Latent Energy Streamer Force Lance > --- INVENTORY -------- Biometal Medium Treads Linear Gravjet Rocket Array Lance Force Lance [Rating: 106] Favorites ----------- Power Enhanced Nuclear Core Engine Light Ion Engine Power Core Enhanced Nuclear Core Reactor Light Quantum Reactor Propulsion Xenon Bombardment Thruster Treads Light Treads Wheel Wheel Hover Unit Antigrav System Flight Unit Xenon Bombardment Thruster Utility Improved Melee Analysis Suite Device Microactuators Storage Small Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Improved Heavy Armor Plating Weapon Greatsword Energy Gun EM Pulse Gun Energy Cannon Latent Energy Streamer Ballistic Gun Assault Rifle Launcher Rocket Array Slashing Weapon Greatsword Piercing Weapon Lance Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Slots Evolved 14 | . . . . . 4 2 2 2 2 2 . Power . | . . . . . . . . . . . . Propulsion 3 | . . . . . 2 . . . 1 . . Utility 11 | . . . . . 2 2 2 2 1 2 . Weapon . | . . . . . . . . . . . . Parts Attached 145 | 10 5 14 1 4 7 20 17 20 23 3 21 Power 26 | 1 2 3 . 1 . 5 1 5 4 1 3 Engine 7 | 1 1 2 . 1 . 2 . . . . . Core 17 | . 1 1 . . . 3 1 5 4 1 1 Reactor 2 | . . . . . . . . . . . 2 Propulsion 62 | 2 . 7 . 2 3 7 12 11 9 1 8 Treads 10 | 2 . . . . 1 . . . 2 . 5 Leg . | . . . . . . . . . . . . Wheel 6 | . . 4 . . . 2 . . . . . Hover 6 | . . . . . . 1 . 5 . . . Flight 40 | . . 3 . 2 2 4 12 6 7 1 3 Utility 22 | 2 . 1 . . . 5 3 2 5 1 3 Device 5 | 1 . 1 . . . . 1 1 . 1 . Storage 1 | 1 . . . . . . . . . . . Processor 10 | . . . . . . 5 1 . 3 . 1 Hackware 3 | . . . . . . . 1 1 . . 1 Protection 3 | . . . . . . . . . 2 . 1 Artifact . | . . . . . . . . . . . . Weapon 35 | 5 3 3 1 1 4 3 1 2 5 . 7 Energy Gun 3 | 2 1 . . . . . . . . . . Energy Cannon 4 | . . . 1 . 1 . . . . . 2 Ballistic Gun 7 | 3 2 1 . 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 5 | . . . . . 1 2 . . . . 2 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 6 | . . 2 . . 2 1 1 . . . . Piercing Weapon 10 | . . . . . . . . 2 5 . 3 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 2 . 1 . . . Parts Lost 43 | . 4 3 . 1 . . 1 7 3 1 23 Power 6 | . 2 . . . . . . 1 . . 3 Propulsion 19 | . 1 1 . 1 . . 1 4 2 . 9 Utility 15 | . . 1 . . . . . 2 1 1 10 Weapon 3 | . 1 1 . . . . . . . . 1 Highest Loss Streak 12 | . 2 3 . 1 . . 1 6 2 1 12 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 83 | . 90 64 71 68 38 86 92 92 86 80 45 Engine 2 | . 7 12 14 14 9 1 . . . . . Core 3 | . . . . . . 4 6 4 4 4 . Treads 3 | . 25 . . . 1 5 . . 2 . 3 Wheel 1 | . . 7 14 10 . . . . . . . Hover 2 | . . . . . . . . 11 2 . . Flight 16 | . . 18 14 7 17 23 25 10 16 14 8 Device 6 | . 14 5 14 10 . . 6 10 4 4 . Storage 7 | . 14 14 14 14 9 7 6 5 5 3 . Processor 23 | . . . . . . 33 33 28 29 33 24 Hackware 4 | . . . . . . . 5 9 10 9 1 Ballistic Gun 2 | . 23 2 . 10 . . . . . . . Slashing Weapon 2 | . . 1 . . . 5 6 3 . . . Piercing Weapon 1 | . . . . . . . . 2 8 9 3 Peak Build Rating 106 | 9 11 10 18 10 15 45 61 78 97 95 106 Average Rating 49 | 5 8 6 8 8 6 36 58 72 83 89 64 On Entrance 32 | . 9 7 8 9 6 9 43 61 58 86 93 Naked Turns . | . . . . . . . . . . . . Heaviest Build 33 | 14 15 11 9 10 8 17 20 24 30 21 33 Greatest Support 140 | 40 40 10 10 10 8 20 25 31 33 33 140 Greatest Overweight (x) 2 | . . 2 . . 1 . 1 2 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 5 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 7 5 Most Carried 8 | 3 4 8 8 8 8 8 8 8 8 8 5 Average Carried 6 | 2 3 6 7 7 7 7 7 7 6 6 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 5 5 Final Carried 8 | 3 3 8 8 8 8 8 8 7 8 5 2 Class Distribution -------------------- 29% | Sprinter 27% | Mutant 18% | Hacker-Gladiator 9% | Scavenger-Mutant 9% | Hacker-Sprinter 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Sprinter | -6/Factory Hacker-Gladiator | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Mutant | -3/Armory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Matter Collected 1668 | 336 150 160 . 60 9 101 357 197 284 10 4 Remotely . | . . . . . . . . . . . . Salvage Created 2528 | 177 295 103 . 35 23 101 434 751 474 67 68 Parts 159 | 15 15 10 . 4 7 9 25 44 25 2 3 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Combat Hostiles Destroyed 45 | . 8 4 . 3 3 2 6 8 7 1 3 Melee 25 | . . 1 . . . 2 6 8 7 1 . Guns 14 | . 8 3 . 3 . . . . . . . AOE 6 | . . . . . 3 . . . . . 3 Classes Destroyed 12 | 2 2 . . . 1 2 2 2 . . 1 Worker 1 | . . . . . . . . 1 . . . Builder 2 | . . . . . 1 . . 1 . . . Tunneler 5 | 4 . 1 . . . . . . . . . Recycler 2 | 1 . . . . . . . 1 . . . Operator 1 | . . . . . . . 1 . . . . Drone 1 | . . . . . . . . . . . 1 Watcher 8 | . . . . . . . 4 2 1 . 1 Swarmer 13 | . 3 3 . 3 3 . 1 . . . . Grunt 9 | . 5 1 . . . . 2 . . 1 . Sentry 6 | . . . . . . 1 1 2 2 . . Hunter 2 | . . . . . . . . 2 . . . Programmer 14 | . . . . . . 1 2 4 5 . 2 Best Kill Streak 4 | 3 3 3 . 3 4 1 2 2 2 1 3 Combat Bots Only 3 | . 3 3 . 3 3 1 2 1 2 1 2 Max Kills in Single Turn 2 | 1 1 1 . 1 2 1 1 1 1 1 2 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . 2 . . . . . 2 Melee 1 | . . 1 . . . 1 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Hostile Shots Fired 726 | . 90 23 . 32 27 39 27 58 36 10 384 Missed 310 | . 34 5 . 9 18 17 16 22 12 5 172 Damage Taken 8851 | 28 640 165 . 180 201 219 226 887 706 121 5478 Core 2115 | . 95 21 . 67 109 47 34 273 158 56 1255 Absorbed by Shields 134 | . . . . . . . . . . . 134 Reduced by Siege Mode 7 | . . . . . . . . . . . 7 Regen/Repaired (Parts) 135 | . . . . . . . . . 135 . . Core Remaining (%) 79 | 100 . . . 26 80 93 96 72 86 . . Volleys Fired 74 | 10 33 8 . 15 2 . . . . . 6 Largest 2 | 2 2 2 . 1 1 . . . . . 1 Hottest 60 | 60 60 40 . 20 30 . . . . . 60 Shots Fired 124 | 20 66 15 . 15 2 . . . . . 6 Gun 116 | 20 66 15 . 15 . . . . . . . Cannon 1 | . . . . . . . . . . . 1 Launcher 7 | . . . . . 2 . . . . . 5 Special . | . . . . . . . . . . . . Kinetic 98 | 16 52 15 . 15 . . . . . . . Thermal . | . . . . . . . . . . . . Explosive 7 | . . . . . 2 . . . . . 5 Electromagnetic 19 | 4 14 . . . . . . . . . 1 Robot Hit Streak 6 | 5 6 1 . 6 3 . . . . . 6 Robot Miss Streak 3 | 2 3 3 . 2 . . . . . . 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . Shots Hit Robots 160 | 13 46 8 . 11 2 7 17 28 21 3 4 Core Hits 101 | 5 18 5 . 5 4 3 9 14 9 2 27 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . . Critical Strikes 16 | 1 . . . 1 . 1 1 8 2 . 2 Destroy 1 | . . . . 1 . . . . . . . Corrupt 1 | 1 . . . . . . . . . . . Sever 9 | . . . . . . 1 1 7 . . . Impale 5 | . . . . . . . . 1 2 . 2 Melee Attacks 137 | . . 4 . . 3 8 38 48 25 5 6 Impact . | . . . . . . . . . . . . Slashing 89 | . . 4 . . 3 8 38 36 . . . Piercing 48 | . . . . . . . . 12 25 5 6 Sneak Attacks 8 | . . 1 . . . . 2 5 . . . Combat Hostiles 3 | . . . . . . . 1 2 . . . Follow-up Attacks 6 | . . . . . . . . 1 3 1 1 Damage Inflicted 6631 | 204 570 218 . 87 286 272 1141 1683 1095 154 921 Guns 855 | 146 563 59 . 87 . . . . . . . Cannons . | . . . . . . . . . . . . Explosions 1186 | 58 . . . . 286 . . . . . 842 Melee 4583 | . . 159 . . . 272 1141 1683 1095 154 79 Ramming 7 | . 7 . . . . . . . . . . Kinetic 701 | 118 437 59 . 87 . . . . . . . Thermal 115 | 58 . . . . 57 . . . . . . Explosive 997 | . . . . . 229 . . . . . 768 Electromagnetic 228 | 28 126 . . . . . . . . . 74 Impact . | . . . . . . . . . . . . Slashing 2945 | . . 159 . . . 272 1141 1373 . . . Piercing 1638 | . . . . . . . . 310 1095 154 79 Highest Corruption 9 | . . . . . . 2 . 5 6 . 9 Average Corruption 3 | . . . . . . 1 . 3 4 . 4 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 38 | . . . . . . 7 . 14 10 . 7 Message Errors 8 | . . . . . . 2 . 3 2 . 1 Matter Fused 12 | . . . . . . 2 . 3 5 . 2 Heat Flow Errors 2 | . . . . . . . . 1 . . 1 Energy Discharges 4 | . . . . . . . . 2 2 . . Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 6 | . . . . . . 3 . 2 . . 1 Data Loss (major) 4 | . . . . . . . . 2 1 . 1 Alerts 1 | . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 707 | . . 58 . . 40 19 209 198 97 . 86 Projectiles . | . . . . . . . . . . . . Explosions 42 | . . . . . 40 . . . . . 2 Melee 665 | . . 58 . . . 19 209 198 97 . 84 Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 421 | 28 . . . . 100 . . . . . 293 Shots 16 | 1 . . . . 1 . . . . . 14 Rammed 1 | . 1 . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 253 | 12 54 . . . . 10 2 198 . . 253 Average Temperature 43 | 12 13 . . . . 10 1 105 . . 137 Received Heat Transfer 979 | . 330 15 . . 18 99 36 27 . 27 427 Siege Activations 2 | . . . . . . . . . . . 2 Total Turns 4 | . . . . . . . . . . . 4 Longest Duration 2 | . . . . . . . . . . . 2 Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 150 | 100 . . . . 50 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | 2 . . . . . . . . . . . Latent Energy Used 150 | . . . . . . . . . . . 150 LE Corruption 3 | . . . . . . . . . . . 3 Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Peak Influence 567 | 25 212 113 . 67 255 287 219 195 221 113 567 Initial 122 | . 16 7 . . 22 122 79 22 . 84 58 Average 100 | 9 114 77 . 56 112 161 103 47 112 94 203 Maximum Alert Level 2 | . 1 . . . 1 1 1 . 1 . 2 Low Security (%) 88 | 100 78 100 . 100 80 84 96 100 71 100 56 Level 1 10 | . 21 . . . 19 15 3 . 28 . 30 Level 2 . | . . . . . . . . . . . 12 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 29 | . 1 . . . 2 2 10 5 4 . 5 Investigation 14 | . 1 . . . 1 1 6 2 2 . 1 Extermination 8 | . . . . . . 1 1 3 2 . 1 Reinforcement 6 | . . . . . 1 . 2 . . . 3 Assault 1 | . . . . . . . 1 . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Distress Signals 10 | . 1 . . . . . 2 2 . 1 4 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 166 | . 16 5 . 8 12 11 22 20 9 4 59 Peak Tracking Total 20 | . 4 3 . 4 5 7 5 5 2 3 20 Tactical Retreats 27 | . 2 . . 1 2 3 7 1 . . 11 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Traps Triggered 11 | . 1 . . . . 1 2 2 . . 5 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Machines Disabled 3 | . . . . . 2 . . . . . 1 Max in Single Turn 2 | . . . . . 2 . . . . . 1 Garrison Access 1 | . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Machines Accessed 61 | . 3 1 3 1 5 9 16 14 7 . 2 Terminals 43 | . 3 1 . 1 5 6 10 11 4 . 2 Fabricators 5 | . . . . . . . 3 2 . . . Repair Stations 1 | . . . . . . . . . 1 . . Recycling Units 3 | . . . . . . 1 1 . 1 . . Scanalyzers 2 | . . . . . . . 1 1 . . . Garrison Access 4 | . . . . . . 2 1 . 1 . . Total Hacks 167 | . 12 2 9 2 15 19 40 38 27 . 3 Successful 105 | . 7 2 9 2 5 6 33 20 20 . 1 Failed 62 | . 5 . . . 10 13 7 18 7 . 2 Catastrophic 7 | . 1 . . . 1 . . 2 1 . 2 Database Lockouts . | . . . . . . . . . . . . Manual 122 | . 12 2 1 1 15 19 26 28 17 . 1 Terminals 117 | . 12 2 . 2 15 14 27 28 14 . 3 Fabricators 13 | . . . . . . . 7 6 . . . Repair Stations 9 | . . . . . . . . . 9 . . Recycling Units 5 | . . . . . . 1 2 . 2 . . Scanalyzers 7 | . . . . . . . 3 4 . . . Garrison Access 7 | . . . . . . 4 1 . 2 . . Terminal Hacks 35 | . 1 2 9 1 1 1 10 4 5 . 1 Record 10 | . . . 8 . . . 1 . 1 . . Part Schematic 2 | . . . . . . . 2 . . . . Open Door 1 | . . . . . . . . . . . 1 Level Access Points 4 | . . 1 . 1 . . . 1 1 . . Branch Access Points 2 | . . 1 . . . . 1 . . . . Terminal Index 6 | . 1 . . . 1 1 1 1 1 . . Fabricator Index 3 | . . . . . . . 1 1 1 . . Scanalyzer Index 1 | . . . . . . . 1 . . . . Alert Level 2 | . . . . . . . 1 . 1 . . Unreport Threat 3 | . . . . . . . 2 1 . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks 9 | . . . . . . . 6 3 . . . Load Schematic 5 | . . . . . . . 3 2 . . . Build 4 | . . . . . . . 3 1 . . . Repair Station Hacks 8 | . . . . . . . . . 8 . . Scan Component 4 | . . . . . . . . . 4 . . Repair 4 | . . . . . . . . . 4 . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . 3 2 . . . Insert Component 2 | . . . . . . . 1 1 . . . Analyze 3 | . . . . . . . 2 1 . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 48 | . 6 . . 1 4 5 14 11 7 . . Terminals 43 | . 6 . . 1 4 4 12 11 5 . . Track 3 | . . . . 1 . . 2 . . . . Assimilate 7 | . 2 . . . 2 . 1 2 . . . Botnet 27 | . 3 . . . 1 2 8 9 4 . . Operators 6 | . 1 . . . 1 2 1 . 1 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . . . . . . 1 1 . 1 . . Tunnel 3 | . . . . . . 1 1 . 1 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . 1 . . Reprogram 2 | . . . . . . . 1 . 1 . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 51 | . 3 1 . . 4 8 15 13 5 . 2 Full Trace Events 7 | . 1 . . . 1 . 4 1 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . 3 1 . . . Parts Built 4 | . . . . . . . 3 1 . . . Authchips . | . . . . . . . . . . . . Time 437 | . . . . . . . 268 169 . . . Total Part Build Rating 18 | . . . . . . . 12 6 . . . Parts Repaired 4 | . . . . . . . . . 4 . . Time 321 | . . . . . . . . . 321 . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 1 1 . . . Part Schematics Acquired 2 | . . . . . . . 1 1 . . . Parts Damaged 1 | . . . . . . . . 1 . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . . . Machine Destruction 3 | . . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Total Allies 12 | . 1 1 . . 2 . 4 2 2 . . Largest Group 3 | . 1 2 1 1 2 . 3 1 2 . . Highest-Rated Group 112 | . 10 41 10 10 20 . 87 26 112 . . Highest-Rated Ally 56 | . 10 31 10 10 10 . 29 26 56 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 34 | . . 8 . . . . 5 . 21 . . Total Damage 959 | . . 127 . . . . 85 . 747 . . Kills 9 | . . 1 . . . . . . 8 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . 1 . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Turns Passed 6936 | 194 471 430 376 161 194 794 1478 1432 915 136 355 Spaces Moved 10382 | 95 217 630 467 203 402 1485 2693 2317 959 376 538 Core 65 | 3 . 3 . . . . . . . . 59 Treads 367 | 92 217 . . . . 8 . . 31 . 19 Legs . | . . . . . . . . . . . . Wheels 801 | . . 220 467 114 . . . . . . . Hover 1466 | . . . . . . . . 1421 45 . . Flight 7683 | . . 407 . 89 402 1477 2693 896 883 376 460 Fastest Speed 21 | 50 160 37 80 37 37 31 26 25 28 29 21 Average Speed 46 | 156 160 53 80 61 40 46 31 41 46 29 50 Slowest Speed 180 | 160 160 150 80 80 140 170 114 180 145 30 145 Overloaded Moves 256 | . . . . . . . 20 84 . . 152 Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 82 | . . 8 . 1 10 12 23 9 7 . 12 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 43 | 8 38 93 89 46 30 37 54 45 18 10 49 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . 1 1 . 1 . . Known Exits Taken 3 | . . . . 1 . . . 1 1 . . Unknown Exits Taken 8 | 1 1 1 1 . 1 1 1 . . 1 . Scrap Searched 2 | . . 1 . 1 . . . . . . . Spaces Dug 47 | . . . . . 1 . 17 13 3 2 11 Terrain Destroyed 132 | 5 . . . . 30 . 17 13 3 2 62 Melee 38 | . . . . . 1 . 17 13 3 2 2 Projectile . | . . . . . . . . . . . . AOE 94 | 5 . . . . 29 . . . . . 60 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Total 12146 | 117 277 697 469 229 417 1568 3257 2746 1392 393 584 Wait 1384 | . 21 40 . . 8 51 521 353 376 8 6 Move 10214 | 94 216 614 466 200 383 1460 2647 2298 944 375 517 Hop 75 | . . 7 . 1 8 12 22 9 7 . 9 Pick Up 31 | 2 1 3 . 3 . 5 4 6 5 1 1 Fast Attach 67 | 8 . 4 1 1 4 10 6 9 11 1 12 Attach 34 | . 2 5 . 1 2 4 5 4 5 1 5 Detach 29 | 1 . 6 1 1 3 . 4 3 8 . 2 Swap 44 | 2 3 5 . 2 1 6 6 7 7 1 4 Drop 55 | . . 1 1 5 3 12 4 11 8 2 8 Fire 74 | 10 33 8 . 15 2 . . . . . 6 Melee 129 | . . 4 . . 3 8 38 46 21 4 5 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . Escape Stasis 9 | . . . . . . . . . . . 9 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res x4) -3/Research -3/Armory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 195 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 10) 666 | -10/Materials | Entered Mines 666 | -10/Mines | Accompanied by 1 ally 714 | -10/Mines | Lost 3 parts (1n1u1w) 717 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 800 | -10/Mines | Learned Materials garrison access intel 807 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 811 | -10/Mines | Discovered new exit (range 8) 814 | -10/Mines | Received a Mining Laser from a helpful Derelict 896 | -10/Mines | Discovered new exit (range 8) 903 | -10/Mines | Identified exit to Materials 1009 | -10/Mines | Learned 2 Materials zone layouts 1087 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1088 | -10/Mines | Discovered new exit (range 5) 1096 | -10/Mines | Entered Exiles 1096 | -10/Exiles | Accompanied by 1 ally 1116 | -10/Exiles | Met 8R-AWN 1130 | -10/Exiles | Met EX-HEX 1151 | -10/Exiles | Met EX-BIN 1162 | -10/Exiles | Aligned with FarCom system 1163 | -10/Exiles | Given EX-Vault access code 1182 | -10/Exiles | Opened EX-Vault 1220 | -10/Exiles | Found Latent Energy Streamer 1240 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1243 | -10/Exiles | Build established: Scavenger-Mutant 1261 | -10/Exiles | Met EX-DEC 1346 | -10/Exiles | Visited The Gauntlet 1464 | -10/Exiles | Discovered new exit (range 11) 1472 | -10/Exiles | Left Exiles lab with Latent Energy Streamer 1472 | -10/Exiles | Entered Mines 1472 | -9/Mines | Accompanied by 1 ally 1474 | -9/Mines | Core integrity fell below 50% 1515 | -9/Mines | Identified exit to Materials 1569 | -9/Mines | Assembled infested the area 1633 | -9/Mines | Entered Materials 1633 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1635 | -8/Materials | Loaded intel: 1 garrison access location 1812 | -8/Materials | Build established: Mutant 1818 | -8/Materials | Discovered new exit (range 16) 1827 | -8/Materials | Entered Factory 1827 | -7/Factory | Evolved 2 slots: Utility x2 2097 | -7/Factory | Found Prototype Launcher 2097 | -7/Factory | Identified Rocket Array 2460 | -7/Factory | Discovered new exit (range 16) 2478 | -7/Factory | Discovered new exit (range 3) 2621 | -7/Factory | Entered another Factory area 2621 | -6/Factory | Evolved 2 slots: Utility x2 2700 | -6/Factory | Build established: Sprinter 3153 | -6/Factory | Discovered new exit (range 5) 3305 | -6/Factory | Identified exit to Lower Caves 3384 | -6/Factory | Fabricated Cld. Airjet? 3457 | -6/Factory | Fabricated Cld. Airjet? 3828 | -6/Factory | Fabricated Cld. VTOL Module? 4099 | -6/Factory | Entered another Factory area 4099 | -5/Factory | Evolved 2 slots: Utility x2 4713 | -5/Factory | Discovered new exit (range 7) 4767 | -5/Factory | Build established: Hacker-Gladiator 4989 | -5/Factory | Discovered new exit (range 16) 5018 | -5/Factory | Identified exit to Factory 5413 | -5/Factory | Fabricated Cld. Nuclear Pulse Thruster? 5490 | -5/Factory | Lost 6 parts (1p3n2u) 5531 | -5/Factory | Entered another Factory area 5531 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5704 | -4/Factory | Repaired Broken Cld. Nuclear Pulse Thruster 5756 | -4/Factory | Repaired Nuclear Pulse Thruster 5817 | -4/Factory | Build established: Hacker-Mutant 6012 | -4/Factory | Identified exit to Research 6233 | -4/Factory | Repaired Cld. Nuclear Pulse Thruster 6305 | -4/Factory | Repaired Cld. VTOL Module 6437 | -4/Factory | Build established: Hacker-Sprinter 6446 | -4/Factory | Entered Research 6446 | -3/Research | Evolved 2 slots: Utility x2 6577 | -3/Research | Discovered new exit (range 10) 6582 | -3/Research | Entered Armory 6712 | -3/Armory | Lost 10 parts (2p3n5u) 6817 | -3/Armory | Spotted B-86 Titan 6821 | -3/Armory | Core integrity fell below 50% 6884 | -3/Armory | Spotted Armor Guard 6884 | -3/Armory | Spotted Armor Guard 6905 | -3/Armory | Spotted Armor Guard 6905 | -3/Armory | Spotted Armor Guard 6933 | -3/Armory | Core integrity fell below 20% 6937 | -3/Armory | Destroyed by D-63 Destroyer with Heavy Rocket Launcher Last Messages --------------- 06912_ Slug penetrates Wall. 06913_ Field strength at 28. 06914_ Field strength at 22. 06915_ Stasis field depleted. 06915_ Penetrated by Slug. 06919_ Triggered Alarm Trap. 06919_ An alarm sounds. 06919_ ALERT: Alarm triggered, dispatching investigation squad. 06924_ Rocket Array destroyed. 06924_ Destroyed Rocket Array. 06924_ P-80 Master destroyed. 06925_ Imp. Melee Analysis Suite destroyed. 06925_ Adv. Heavy Treads destroyed. 06925_ Reinforced Shell breached. 06926_ Activated siege mode. 06932_ System corrupted: Heat flow error (+295). 06932_ Ended siege mode. 06933_ Adv. Heavy Treads destroyed. 06936_ Machine disabled. Map ----- +----------------------------------------------------+ | ?????????????????# ?????????????????????? | | ?????????????????# ???????????????????? | | ?????????????????+ ????????????######## | | ???????????????"?# ????????#### | | ??????????????? # ????????# """ "" | | ??????????????? # ????????# """ | | ???????????????? # == #?????????# | | ???????????????? # = ! ########### "" | | ????????????????# % + """ " | | ????????????????# # ##### ###### """""" | | ????????????????# ##?????# #????# | | ?????????????##### ####??????# #????########+#+ | | ???????????### #???????# #??????????????? | | ???????????# #???????# #??????????????? | | ??????????## #???????# #??????????????? | | ??????????#" ^ #???????# ??????????????? | | ??????????#" ##########???????# ??????????????? | | ??????????## ###########?####?"" ??????????????? | | ???????????# #?#""" d ? #?"" ??????????????? | | ???????????#Y #?#"" "?"p""" #?"T ??????????????? | | ???????????#Yl#?#"" "?" #?"" ??????????????? | | ???????????# ###"" """ #?"" ??????????????? | | ???????????# g"## " Y #??? ??????????????? | | ???????????# h## "" """ d #??? ??????w???????? | | ???????????# h g "?"dd #???????????????????? | | ???????????# h""" @ #???????????????????? | | ???????????# ###"T Y #???????????????????? | | ???????????####?#"""""" "" #???????????????????? | | ????????????????###### #???????????????????? | | ?????????????????????#########???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 25 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Melee Speed Boost 40 Evasion (%) 64 Melee Accuracy 20 Target Analysis 6 Core Analysis 6 Recoil Reduction 4 Salvage Targeting 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Nuclear Pulse Thruster | -6/Factory | Scanalyzed Cld. Airjet | -6/Factory | Hacked Cld. VTOL Module | -6/Factory | Hacked Cld. Nuclear Pulse Thruster | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Cld. Airjet | x1 | -6/Factory Cld. Airjet | x1 | -6/Factory Cld. VTOL Module | x1 | -6/Factory Cld. Nuclear Pulse Thruster | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SniperSalvageFacilitator Manual? 0 Play Time 01:53:53 Cumulative 52.8 hours Start 2025.04.23 @ 13:16:31 End 2025.04.24 @ 00:15:46 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 48 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 44 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c6f9f541-f132-4f5e-84d8-83571d903d34