Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.13 @ 20:47:03

Player: AnotherZach

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (117)     585
Value Destroyed (3125)     3125
Prototype IDs (30)         600
Alien Tech Used (0)        0
Bonus (487)                487
              TOTAL SCORE: 7197

 Bonus
-------
High Alert Combat Kills    196
Follower Combat Kills      171
Aligned with FarCom        300
Friendly Fire              -180

 Cogmind 
---------
Core Integrity             0/550
Matter                     202/300
Energy                     280/280
System Corruption          2%
Temperature                Hot (250)
Movement                   Walking (330) Ox3
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
          Heavy Ion Engine
>               --- PROPULSION (3) ---
                Carbon-fiber Leg
                Carbon-fiber Leg
>               --- UTILITY (4) ------
                Huge Storage Unit
                Reflective Plating
>               --- WEAPON (3) -------
           Mini Assault Cannon
           Mini Assault Cannon
>               --- INVENTORY (25) ---
       Improved Heat Sink
  High-capacity Storage Unit
        Compact Matter Pod (57)
   Experimental Sensor Array
       Improved Terrain Scanner
                Hardlight Generator
                Trap Reconfigurator
                Supersonic Drone Bay (1/1)
                Army-in-a-Box (30/30)
           Mini Assault Cannon
           Mini Assault Cannon

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
       Advanced Treads
>               --- UTILITY ----------
       Improved Heat Sink
                Huge Storage Unit
       Improved Signal Interpreter
                Trap Reconfigurator
>               --- WEAPON -----------
       Advanced Beam Cannon
       Advanced Beam Cannon
                Gauss Rifle
>               --- INVENTORY --------
          Heavy Ion Engine
          Light Treads
          Light Treads
          Light Treads
                Carbon-fiber Leg
       Improved Heat Sink
  High-capacity Storage Unit
        Compact Matter Pod
   Experimental Sensor Array
       Improved Terrain Scanner
       Hardened Light Armor Plating
       Hardened Light Armor Plating
                Reflective Plating
                Hardlight Generator
                Supersonic Drone Bay
                Army-in-a-Box
       Advanced Beam Rifle
                Gauss Rifle
                Rocket Launcher
                Rocket Launcher
[Rating: 45]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Heat Sink
  Storage                  Huge Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Flail

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   
  Utility                  2    | .   .   .   1   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   1   
Parts Attached             119  | 9   18  .   26  3   5   1   57  
  Power                    10   | 1   2   .   3   .   .   .   4   
    Engine                 10   | 1   2   .   3   .   .   .   4   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               36   | 3   6   .   9   .   1   .   17  
    Treads                 23   | .   2   .   7   .   1   .   13  
    Leg                    4    | .   .   .   .   .   .   .   4   
    Wheel                  9    | 3   4   .   2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  27   | 2   5   .   4   1   2   1   12  
    Device                 13   | 1   2   .   1   1   2   1   5   
    Storage                3    | 1   2   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   .   .   2   
    Hackware               1    | .   .   .   1   .   .   .   .   
    Protection             8    | .   1   .   2   .   .   .   5   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   46   | 3   5   .   10  2   2   .   24  
    Energy Gun             3    | .   .   .   .   .   .   .   3   
    Energy Cannon          10   | .   2   .   2   .   .   .   6   
    Ballistic Gun          15   | 3   2   .   2   .   2   .   6   
    Ballistic Cannon       10   | .   1   .   2   1   .   .   6   
    Launcher               5    | .   .   .   1   1   .   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   3   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   2   .   1   .   4   
Parts Lost                 22   | .   5   .   2   .   .   .   15  
  Power                    3    | .   2   .   .   .   .   .   1   
  Propulsion               10   | .   1   .   2   .   .   .   7   
  Utility                  6    | .   1   .   .   .   .   .   5   
  Weapon                   3    | .   1   .   .   .   .   .   2   
  Highest Loss Streak      8    | .   3   .   2   .   .   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   96  100 99  100 90  100 98  
  Engine                   10   | .   11  14  11  11  11  11  8   
  Treads                   25   | .   3   .   27  33  33  33  25  
  Wheel                    4    | .   24  28  4   .   .   .   .   
  Device                   10   | .   7   14  11  11  11  11  8   
  Storage                  10   | .   14  14  11  11  11  11  9   
  Processor                2    | .   .   .   .   .   .   .   8   
  Hackware                 3    | .   .   .   1   11  11  11  .   
  Protection               5    | .   6   .   9   .   .   .   8   
  Energy Cannon            6    | .   7   14  4   .   .   .   12  
  Ballistic Gun            10   | .   19  .   12  11  12  22  6   
  Ballistic Cannon         4    | .   .   14  4   6   .   .   5   
Peak Build Rating          45   | 8   12  12  22  22  30  28  45  
  Average Rating           25   | 6   10  11  18  21  23  28  37  
  On Entrance              15   | .   8   11  12  22  17  28  28  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             108  | 15  94  91  101 97  95  95  108 
  Greatest Support         62   | 26  20  20  60  60  60  60  62  
  Greatest Overweight (x)  9    | 1   9   4   9   1   1   1   2   
  Average Overweight (x)   1    | .   2   4   2   1   1   1   1   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  
  Average Capacity         24   | 7   20  25  25  25  25  25  25  
  Most Carried             25   | 8   25  25  25  25  25  25  25  
  Average Carried          23   | 5   16  24  24  24  24  25  24  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  
  Final Carried            25   | 8   25  25  25  25  25  25  16  

 Class Distribution 
--------------------
 51% | Scavenger-Mutant
 27% | Scavenger-Skirmisher
 17% | Mutant
  3% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
     Scavenger-Mutant | -9/Exiles
     Scavenger-Mutant | -8/Mines
 Scavenger-Skirmisher | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  
Matter Collected           2875 | 338  317  .    577  101  130  34   1378 
  Remotely                 451  | 181  24   .    .    .    .    .    246  
Salvage Created            3747 | 136  479  .    840  188  .    60   2044 
  Parts                    224  | 9    32   .    57   11   .    7    108  
Haulers Intercepted        8    | .    1    .    2    .    .    .    5    
Recyclers Shooed           2    | .    2    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Combat Hostiles Destroyed  80   | .   13  .   22  5   .   2   38  
  Melee                    1    | .   .   .   .   .   .   .   1   
  Guns                     28   | .   7   .   7   2   .   2   10  
  Cannons                  34   | .   6   .   11  .   .   .   17  
  AOE                      16   | .   .   .   4   3   .   .   9   
Classes Destroyed          16   | 2   4   .   4   .   .   1   5   
  Worker                   5    | .   .   .   1   1   .   .   3   
  Builder                  3    | .   .   .   .   .   .   .   3   
  Tunneler                 7    | 3   2   .   .   1   .   .   1   
  Hauler                   8    | .   1   .   2   .   .   .   5   
  Recycler                 3    | 1   .   .   .   .   .   .   2   
  Operator                 5    | .   1   .   3   .   .   .   1   
  Watcher                  4    | .   .   .   1   .   .   .   3   
  Swarmer                  22   | .   6   .   7   3   .   1   5   
  Grunt                    37   | .   7   .   10  3   .   .   17  
  Brawler                  1    | .   .   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   .   1   .   
  Sentry                   13   | .   .   .   5   .   .   .   8   
  Specialist               2    | .   .   .   .   .   .   .   2   
  Hunter                   4    | .   .   .   .   .   .   .   4   
  Heavy                    1    | .   .   .   .   .   .   .   1   
  Zionite                  1    | .   .   .   1   .   .   .   .   
Best Kill Streak           11   | 4   6   .   4   3   .   1   11  
  Combat Bots Only         10   | .   6   .   4   3   .   1   10  
Max Kills in Single Turn   4    | 1   1   .   4   3   .   1   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   4   3   .   .   4   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        516  | .    104  .    109  22   .    8    273  
  Missed                   134  | .    28   .    25   8    .    3    70   
Damage Taken               5535 | .    741  .    977  162  .    69   3586 
  Core                     740  | .    83   .    43   40   .    .    574  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Redirected to Shielding  107  | .    .    .    .    .    .    .    107  
Core Remaining (%)         81   | 100  .    66   .    .    .    79   .    
Volleys Fired              243  | 9    40   .    67   6    .    4    117  
  Largest                  3    | 2    2    .    2    2    .    2    3    
  Hottest                  204  | 40   88   .    103  72   .    46   204  
Shots Fired                573  | 18   79   .    132  12   .    8    324  
  Gun                      242  | 18   52   .    50   8    .    8    106  
  Cannon                   322  | .    27   .    81   2    .    .    212  
  Launcher                 9    | .    .    .    1    2    .    .    6    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  365  | 18   52   .    90   10   .    8    187  
  Thermal                  199  | .    27   .    41   .    .    .    131  
  Explosive                9    | .    .    .    1    2    .    .    6    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         20   | 4    9    .    20   6    .    8    17   
  Robot Miss Streak        8    | 3    3    .    5    2    .    .    8    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           341  | 11   47   .    84   7    .    7    185  
  Core Hits                169  | 4    20   .    39   8    .    4    94   
  Critical Kills           2    | .    .    .    .    .    .    .    2    
  Critical Parts Destroyed 2    | .    .    .    1    .    .    1    .    
  Critical Strikes         7    | .    .    .    3    .    .    1    3    
    Meltdown               1    | .    .    .    .    .    .    .    1    
    Destroy                3    | .    .    .    1    .    .    1    1    
    Blast                  3    | .    .    .    2    .    .    .    1    
Melee Attacks              6    | .    .    .    6    .    .    .    .    
  Impact                   6    | .    .    .    6    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           8010 | 132  764  .    1642 390  .    109  4973 
  Guns                     2544 | 132  391  .    602  94   .    109  1216 
  Cannons                  4051 | .    354  .    860  18   .    .    2819 
  Explosions               1314 | .    .    .    166  251  .    .    897  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  101  | .    19   .    14   27   .    .    41   
  Kinetic                  4149 | 132  391  .    964  112  .    109  2441 
  Thermal                  2556 | .    354  .    498  .    .    .    1704 
  Explosive                991  | .    .    .    166  251  .    .    574  
  Electromagnetic          213  | .    .    .    .    .    .    .    213  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    2    2    2    2    2    
  Average Corruption       1    | .    .    .    1    2    2    2    1    
  Corruption Purged        1    | .    .    .    .    .    .    .    1    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  52   | .    .    .    18   18   8    4    4    
    Message Errors         14   | .    .    .    5    4    3    1    1    
    Matter Fused           18   | .    .    .    3    8    4    1    2    
    Heat Flow Errors       4    | .    .    .    1    1    1    1    .    
    Energy Discharges      2    | .    .    .    1    1    .    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    1    .    
    Parts Fused            1    | .    .    .    1    .    .    .    .    
    Data Loss (minor)      4    | .    .    .    1    2    .    .    1    
    Data Loss (major)      5    | .    .    .    3    2    .    .    .    
    Misfires               1    | .    .    .    1    .    .    .    .    
    Weapon Failures        2    | .    .    .    2    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            124  | .    .    .    .    41   .    .    83   
  Projectiles              66   | .    .    .    .    .    .    .    66   
  Explosions               58   | .    .    .    .    41   .    .    17   
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 22   | .    .    .    7    .    .    .    15   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  19   | .    .    .    5    .    .    .    14   
  Secondary                3    | .    .    .    2    .    .    .    1    
Self-Inflicted Damage      40   | .    9    .    .    31   .    .    .    
  Shots                    1    | .    .    .    .    1    .    .    .    
  Rammed                   13   | .    2    .    1    2    .    .    8    
Targets Rammed             15   | .    2    .    1    3    .    .    9    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  2    | .    .    .    .    1    .    .    1    
Highest Temperature        357  | .    357  .    189  237  153  112  338  
  Average Temperature      102  | .    154  .    69   77   79   45   102  
  Received Heat Transfer   1944 | .    246  .    453  30   .    36   1179 
  Effects                  3    | .    3    .    .    .    .    .    .    
    Interference           1    | .    1    .    .    .    .    .    .    
    Short Circuit          1    | .    1    .    .    .    .    .    .    
    Damage (minor)         1    | .    1    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    
  Parts Melted             14   | .    1    .    1    .    .    .    12   
  Heat Transferred         4466 | .    629  .    888  .    .    .    2949 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    1    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Peak Influence             752  | 20  314 134 371 119 .   148 752 
  Initial                  78   | .   13  78  .   17  .   .   .   
  Average                  168  | 8   147 83  140 39  .   96  295 
Maximum Alert Level        3    | .   1   .   1   .   .   .   3   
  Low Security (%)         68   | 100 78  100 69  100 .   100 35  
  Level 1                  18   | .   21  .   30  .   .   .   26  
  Level 2                  12   | .   .   .   .   .   .   .   34  
  Level 3                  1    | .   .   .   .   .   .   .   2   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   3   .   6   .   .   .   11  
  Investigation            10   | .   2   .   4   .   .   .   4   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            7    | .   1   .   2   .   .   .   4   
  Assault                  1    | .   .   .   .   .   .   .   1   
  Garrison                 2    | .   .   .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat 
Distress Signals           7    | .   .   .   4   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              106  | .   15  .   31  6   .   6   48  
  Peak Tracking Total      10   | .   5   .   4   4   .   3   10  
  Tactical Retreats        7    | .   .   .   3   .   .   .   4   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Traps Triggered            1    | .   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   4   .   .   .   .   
  Reused                   1    | .   .   .   1   .   .   .   .   
Traps Reconfigurated       2    | .   .   .   .   .   .   .   2   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat 
Machines Disabled          11   | .   .   .   2   .   .   1   8   
  Max in Single Turn       3    | .   .   .   1   .   .   .   3   
  Garrison Access          1    | .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat 
Machines Accessed          18   | .   4   .   8   .   2   .   4   
  Terminals                11   | .   2   .   6   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                55   | .   10  .   34  .   2   .   9   
  Successful               26   | .   4   .   17  .   2   .   3   
  Failed                   29   | .   6   .   17  .   .   .   6   
    Catastrophic           5    | .   1   .   2   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   37   | .   6   .   23  .   1   .   7   
  Terminals                36   | .   4   .   25  .   .   .   7   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   
  Recycling Units          6    | .   6   .   .   .   .   .   .   
  Scanalyzers              10   | .   .   .   8   .   .   .   2   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             8    | .   1   .   5   .   2   .   .   
  Record                   1    | .   .   .   .   .   1   .   .   
  Robot Schematic          1    | .   .   .   1   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   
  Unreport Threat          2    | .   .   .   2   .   .   .   .   
  Reprogram Traps          1    | .   .   .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 10   | .   .   .   8   .   .   .   2   
  Insert Component         5    | .   .   .   4   .   .   .   1   
  Analyze                  5    | .   .   .   4   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   3   .   4   .   .   .   1   
  Terminals                5    | .   .   .   4   .   .   .   1   
    Assimilate             2    | .   .   .   1   .   .   .   1   
    Botnet                 2    | .   .   .   2   .   .   .   .   
    Operators              1    | .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   .   .   
    Reject                 1    | .   1   .   .   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   
Hacking Detections         15   | .   3   .   8   .   .   .   4   
  Full Trace Events        8    | .   .   .   5   .   .   .   3   
  Feedback Events          3    | .   .   .   2   .   .   .   1   
    Corruption             3    | .   .   .   2   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   1   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   4   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   4   .   .   .   1   
  Part Schematics Acquired 5    | .   .   .   4   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat 
Total Allies               5    | .   .   2   .   3   .   .   .   
  Largest Group            3    | .   .   2   2   3   2   2   .   
  Highest-Rated Group      43   | .   .   43  43  40  24  24  .   
  Highest-Rated Ally       31   | .   .   31  31  16  16  16  .   
Total Orders               1    | .   .   .   .   .   .   1   .   
  ROAM                     1    | .   .   .   .   .   .   1   .   
Ally Attacks               33   | .   .   6   7   6   .   14  .   
  Total Damage             336  | .   .   62  107 52  .   115 .   
  Kills                    10   | .   .   2   2   2   .   4   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  
Turns Passed               8659 | 121  682  412  1866 1501 663  595  2819 
Spaces Moved               3285 | 65   395  292  599  612  270  210  842  
  Core                     3    | 3    .    .    .    .    .    .    .    
  Treads                   2310 | .    4    .    392  612  270  210  822  
  Legs                     20   | .    .    .    .    .    .    .    20   
  Wheels                   952  | 62   391  292  207  .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   140  140  240  240  240  235  
  Average Speed            208  | 86   122  140  208  240  240  240  239  
  Slowest Speed            320  | 95   320  140  320  240  240  240  320  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       55   | 4    61   48   55   99   62   50   65   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     5    | .    2    1    .    1    1    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    .    1    1    1    .    
Scrap Searched             2    | .    .    1    .    1    .    .    .    
Spaces Dug                 6    | .    .    .    3    .    .    .    3    
Terrain Destroyed          107  | .    .    .    16   15   .    .    76   
  Melee                    3    | .    .    .    3    .    .    .    .    
  Projectile               22   | .    .    .    .    .    .    .    22   
  AOE                      82   | .    .    .    13   15   .    .    54   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  
Total                      4600 | 107  515  296  1084 631  287  293  1387 
  Wait                     769  | 17   23   1    340  .    4    79   305  
  Move                     3278 | 64   394  291  598  611  269  209  842  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  73   | 7    26   2    18   1    3    .    16   
  Fast Attach              48   | 8    4    .    9    2    .    1    24   
  Attach                   29   | .    6    .    5    .    2    .    16   
  Detach                   3    | .    .    .    1    2    .    .    .    
  Swap                     42   | 1    8    .    12   1    3    .    17   
  Drop                     94   | 1    12   2    27   5    6    .    41   
  Fire                     243  | 9    40   .    67   6    .    4    117  
  Melee                    6    | .    .    .    6    .    .    .    .    
  Ram                      2    | .    2    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    13   | .    .    .    1    3    .    .    9    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-10/Mines
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: *Fac x2)

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
  122 | -11/Scrapyard | Entered Materials
  271 | -10/Materials | Discovered new exit (range 8)
  302 | -10/Materials | Build established: Mutant
  371 | -10/Materials | Discovered new exit (range 7)
  498 | -10/Materials | Lost 3 parts (1p1n1w)
  720 | -10/Materials | Discovered new exit (range 7)
  804 | -10/Materials | Entered Mines
  846 | -10/Mines     | Learned location of Zion (-7)
  851 | -10/Mines     | Met a Derelict bent on vengeance
  858 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  861 | -10/Mines     | Found Prototype Device
  881 | -10/Mines     | Build established: Scavenger-Mutant
 1196 | -10/Mines     | Discovered new exit (range 5)
 1216 | -10/Mines     | Entered Materials
 1216 | -9/Materials  | Accompanied by 2 allies
 1216 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1221 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 1952 | -9/Materials  | Build established: Mutant
 2011 | -9/Materials  | Discovered new exit (range 15)
 2743 | -9/Materials  | Build established: Scavenger-Mutant
 2895 | -9/Materials  | Identified exit to Mines
 3082 | -9/Materials  | Entered Mines
 3334 | -9/Mines      | Discovered new exit (range 11)
 3682 | -9/Mines      | Found DCF Scrap (13 items)
 3715 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 3770 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 3864 | -9/Mines      | Discovered new exit (range 8)
 4116 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 4571 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 4571 | -9/Mines      | Discovered new exit (range 5)
 4583 | -9/Mines      | Entered Exiles
 4583 | -9/Exiles     | Accompanied by 2 allies
 4639 | -9/Exiles     | Met 8R-AWN
 4682 | -9/Exiles     | Met EX-HEX
 4761 | -9/Exiles     | Met EX-BIN
 4790 | -9/Exiles     | Aligned with FarCom system
 4792 | -9/Exiles     | Given EX-Vault access code
 4852 | -9/Exiles     | Opened EX-Vault
 4866 | -9/Exiles     | Found Trap Reconfigurator
 4882 | -9/Exiles     | Found Supersonic Drone Bay
 4888 | -9/Exiles     | Identified Exp. Sensor Array
 4895 | -9/Exiles     | Found Army-in-a-Box
 4946 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 5014 | -9/Exiles     | Met EX-DEC
 5210 | -9/Exiles     | Discovered new exit (range 11)
 5246 | -9/Exiles     | Stole three prototypes: Trap Reconfigurator, Supersonic Drone Bay, Army-in-a-Box
 5246 | -9/Exiles     | Entered Mines
 5246 | -8/Mines      | Accompanied by 2 allies
 5821 | -8/Mines      | Discovered new exit (range 9)
 5841 | -8/Mines      | Entered Materials
 5841 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 6325 | -8/Materials  | Build established: Skirmisher
 6491 | -8/Materials  | Discovered new exit (range 3)
 6499 | -8/Materials  | Identified exit to Factory
 6636 | -8/Materials  | Build established: Scavenger-Skirmisher
 7646 | -8/Materials  | Destroyed 7 combat bots
 7933 | -8/Materials  | Discovered exit to Factory (range 9)
 8436 | -8/Materials  | Core integrity fell below 50%
 8534 | -8/Materials  | Garrison activated, responded to threat
 8542 | -8/Materials  | Core integrity fell below 20%
 8591 | -8/Materials  | Lost 8 parts (1p4n2u1w)
 8603 | -8/Materials  | Destroyed 10 combat bots
 8660 | -8/Materials  | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
  Garrison Access.
08634_ Relay Coupler [Hunter] tumbles out of
  Garrison Access.
08634_ Relay Coupler [Demolisher] tumbles out of
  Garrison Access.
08636_ Acquired 2 matter. <x2>
08641_ U-05 Engineer builds a Door.
08641_ Destroyed Imp. Aluminum Leg.
08642_ Acquired 6 matter.
08644_ U-05 Engineer lays Concrete. <x2>
08647_ Hpw. Tractor Beam destroyed.
08647_ U-05 Engineer lays Concrete.
08648_ U-05 Engineer builds a Wall.
08650_ Carbon-fiber Leg severed.
08650_ U-05 Engineer builds a Door.
08651_ U-05 Engineer builds a Wall.
08652_ U-05 Engineer lays Concrete. <x8>
08656_ U-05 Engineer builds a Wall.
08656_ U-05 Engineer lays Concrete. <x2>
08659_ L-31 Rogue Imp. Ion Engine blasted off.

 Map 
-----
+----------------------------------------------------+
|                      ?#         #* #?????????????? |
|                      ?#         # *#?????????????? |
|                      ?#         + %+?????????????? |
|                      ?#         #%=#?????????????? |
|                      ?#         #  #?????????????? |
|                      ?###########  #?????????????? |
|                      ?#        "#  #??"??????????? |
|                      ?#        ##  #? """????????? |
|                      ?#        ##  #  """????????? |
|                      ##        #?  #     ????????? |
|                      #"        ##     ""?????????? |
|                      ?#               ""?????????? |
|                      #"  ]      #     """ ???????? |
|                      #"         #  #       ??????? |
|                      ##     [!=##  ## ##?????????? |
|                      ?#####  [ #    ########?????? |
|                      ????#                   ????? |
|                      ????## =*               ????? |
|                      ?##### #u#      ## ####?????? |
|                      ?#   o     #/##""""##???????? |
|                      ?#  ""  [ ! u       #???????? |
|                      ?#  """  [      !   #???????? |
|                      ?#  """   #     !   +  ?????? |
|                      ?#%!b*              ##??????? |
|                      ?#%"l"              #???????? |
|                      ?# "@"              #???????? |
|                      ?#%"""%   ;         #???????? |
|                      ?#        ;         #???????? |
|                      ?###########;;;;;####???????? |
|                      ????????????######??????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Coolant Potential          50
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: TH             10
Power Shielding            66
Evasion (%)                44
Targeting Accuracy         5
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
 Hrd. Light Armor Plating | -9/Materials | Scanalyzed
          Rocket Launcher | -9/Materials | Scanalyzed
        Hcp. Storage Unit | -9/Materials | Scanalyzed
         Carbon-fiber Leg | -9/Materials | Scanalyzed
              Adv. Treads | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
 M-13 Machinist | -9/Materials | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MatterInertialFlamer
  Manual?         0
Play Time         00:42:55
  Cumulative      716.6 hours
  Start           2024.09.13 @ 20:06:09
  End             2024.09.13 @ 20:47:03
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          154
  Rogue           16
  Adventurer      138
  Explorer        0
Win Type          -
  Total           11
  Types           7/0/1/2/0/0/0/0/1
Lore%             78
Gallery%          84
Achievement%      73
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x49
Zoom Use          2%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f851455a-f46e-49f5-b6ab-944fde3b666b