Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.25 @ 22:39:28 Player: AshCrow Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (36) 180 Value Destroyed (1351) 1351 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7171 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 268/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -4/Waste Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Light Treads Light Treads Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine Improved Fusion Compressor > --- PROPULSION ------- Light Treads Light Treads Improved Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Propulsion Shielding Improved Heavy Armor Plating Advanced Shield Generator > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Flak Gun Heavy Machine Gun > --- INVENTORY -------- Improved Deuterium Engine Neutrino Core Light Treads Light Treads Heavy Gatling Laser Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle [Rating: 71] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Propulsion Shielding Weapon Improved Assault Rifle Energy Gun Small Laser Ballistic Gun Improved Assault Rifle Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Was Slots Evolved 12 | . . . 2 2 2 2 . . 2 . . 2 . Power 2 | . . . . . 1 . . . 1 . . . . Propulsion 3 | . . . 2 . . . . . 1 . . . . Utility 4 | . . . . . 1 1 . . . . . 2 . Weapon 3 | . . . . 2 . 1 . . . . . . . Parts Attached 36 | 7 . . 3 3 2 11 1 1 1 2 . 3 2 Power 7 | 1 . . 1 1 . 2 . . . 1 . 1 . Engine 5 | 1 . . . 1 . 2 . . . 1 . . . Core 2 | . . . 1 . . . . . . . . 1 . Reactor . | . . . . . . . . . . . . . . Propulsion 9 | 2 . . . . 1 4 1 . 1 . . . . Treads 9 | 2 . . . . 1 4 1 . 1 . . . . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 10 | 2 . . . . 1 3 . 1 . 1 . 2 . Device 4 | 1 . . . . . 1 . . . 1 . 1 . Storage 2 | 1 . . . . . 1 . . . . . . . Processor 2 | . . . . . 1 1 . . . . . . . Hackware . | . . . . . . . . . . . . . . Protection 2 | . . . . . . . . 1 . . . 1 . Artifact . | . . . . . . . . . . . . . . Weapon 10 | 2 . . 2 2 . 2 . . . . . . 2 Energy Gun 2 | 1 . . . . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 8 | 1 . . 2 2 . 2 . . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . . . . . . 1 Parts Lost 13 | . . . . . . 2 . . . . . . 11 Power 2 | . . . . . . . . . . . . . 2 Propulsion 3 | . . . . . . 1 . . . . . . 2 Utility 4 | . . . . . . 1 . . . . . . 3 Weapon 4 | . . . . . . . . . . . . . 4 Highest Loss Streak 6 | . . . . . . 2 . . . . . . 6 To Critical Strikes 1 | . . . . . . . . . . . . . 1 Average Backups 7 | 1 2 2 7 6 6 8 9 10 9 9 9 9 8 Power 2 | . 1 1 1 2 2 2 3 3 2 2 2 2 2 Propulsion 1 | . . . . . . . 1 2 1 2 2 2 2 Utility . | . . . . . . . . . . . 1 1 . Weapon 4 | . 1 1 5 4 4 4 5 5 5 4 4 4 3 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 7 | . . . . . . . . . 2 2 . . 3 Power 3 | . . . . . . . . . 1 1 . . 1 Propulsion . | . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . Weapon 4 | . . . . . . . . . 1 1 . . 2 Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 100 100 77 80 77 97 100 100 99 99 100 92 46 Engine 11 | . 14 14 5 7 7 8 13 13 16 17 17 13 1 Core 1 | . . . 5 1 7 3 . . . . . . 1 Treads 25 | . 28 28 22 18 16 25 26 26 29 29 29 26 12 Device 5 | . 14 14 11 9 7 5 . . . 3 5 8 2 Storage 9 | . 14 14 11 9 7 8 13 13 11 6 5 5 4 Processor 5 | . . . . . . 9 13 9 5 5 5 5 4 Protection 1 | . . . . . . . . 3 5 5 5 5 8 Energy Gun 1 | . 14 14 . . . . . . . . . . . Ballistic Gun 28 | . 14 14 21 35 30 32 33 33 29 29 29 26 10 Peak Build Rating 71 | 9 9 9 16 22 32 48 48 48 51 58 58 71 67 Average Rating 39 | 6 9 9 13 21 25 46 47 46 50 56 58 62 34 On Entrance 33 | . 9 9 9 16 22 32 47 48 46 51 58 58 67 Naked Turns 28 | . . . . . . . . . . . . . 28 Heaviest Build 72 | 11 11 11 17 27 32 52 52 53 62 65 65 72 65 Greatest Support 121 | 40 40 40 40 40 68 98 98 98 121 121 121 121 121 Greatest Overweight (x) 3 | 3 . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 8 8 8 8 10 10 10 10 10 10 8 Most Carried 10 | 2 2 2 8 7 6 9 10 10 10 10 10 10 10 Average Carried 7 | 1 2 2 7 6 6 8 9 10 9 9 10 9 8 Final Capacity 10 | 8 8 8 8 8 8 10 10 10 10 10 10 10 5 Final Carried 10 | 2 2 2 8 7 6 9 10 10 10 10 10 10 3 Class Distribution -------------------- 30% | Scavenger-Tank 27% | Scavenger-Gunner 22% | Mutant 11% | Skirmisher 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -4/Factory Mutant | -4/Waste Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Was Matter Collected 1360 | 253 . 18 185 102 . 624 46 41 71 20 . . . Remotely . | . . . . . . . . . . . . . . Salvage Created 1809 | 10 . . 458 147 . 1047 65 9 73 . . . . Parts 82 | 2 . . 23 5 . 45 4 1 2 . . . . Haulers Intercepted 2 | . . . 1 1 . . . . . . . . . Recyclers Shooed 2 | . . . . . . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . 3 . . 2 . . . Prevented 4 | . . . . . . . 4 . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Was Combat Hostiles Destroyed 29 | . . . 9 3 . 14 1 1 1 . . . . Guns 29 | . . . 9 3 . 14 1 1 1 . . . . Classes Destroyed 11 | 1 . . 3 2 . 4 . 1 . . . . . Worker 1 | . . . . 1 . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . Hauler 2 | . . . 1 1 . . . . . . . . . Recycler 2 | . . . . . . 2 . . . . . . . Watcher 1 | . . . 1 . . . . . . . . . . Swarmer 1 | . . . . 1 . . . . . . . . . Grunt 18 | . . . 9 2 . 7 . . . . . . . Brawler 1 | . . . . . . 1 . . . . . . . Sentry 6 | . . . . . . 4 1 . 1 . . . . Programmer 2 | . . . . . . 2 . . . . . . . Thief 1 | . . . . . . . . 1 . . . . . Best Kill Streak 7 | 1 . . 2 5 . 7 1 1 1 . . . . Combat Bots Only 6 | . . . 2 2 . 6 1 1 1 . . . . Max Kills in Single Turn 1 | 1 . . 1 1 . 1 1 1 1 . . . . Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Was Hostile Shots Fired 203 | . . 3 28 12 . 100 18 . 6 . . . 36 Missed 63 | . . . 7 2 . 42 8 . 2 . . . 2 Hits 140 | . . 3 21 10 . 58 10 . 4 . . . 34 Melee 34 | . . . . . . . . . . . . . 34 Projectile 106 | . . 3 21 10 . 58 10 . 4 . . . . Critical Strikes 21 | . . . . . . 2 . . . . . . 19 Damage Taken 2900 | . 10 32 288 142 . 679 76 . 96 . . . 1577 Core 1246 | . . . 35 . . 50 . . . . . . 1161 Absorbed by Shields 40 | . . . . . . . . . . . . . 40 Redirected to Shielding 15 | . . . . . . . . . 15 . . . . Core Remaining (%) 97 | 100 . 100 91 100 100 . . 94 . . 100 . . Volleys Fired 80 | 3 2 2 31 6 . 28 2 2 2 . . . 2 Largest 5 | 2 2 2 2 4 . 5 5 5 5 . . . 5 Hottest 127 | 60 60 60 46 92 . 127 127 127 127 . . . 127 Shots Fired 280 | 6 4 4 62 24 . 140 10 10 10 . . . 10 Gun 280 | 6 4 4 62 24 . 140 10 10 10 . . . 10 Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 273 | 3 2 2 62 24 . 140 10 10 10 . . . 10 Thermal 7 | 3 2 2 . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 17 | 2 3 1 12 13 . 17 11 3 12 . . . 15 Robot Miss Streak 6 | 1 1 2 2 1 . 5 2 6 1 . . . 1 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 2 | . . . 1 . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . 1 . . . . . . . Shots Hit Robots 199 | 3 2 2 47 13 . 99 9 4 10 . . . 10 Core Hits 112 | 2 1 1 19 6 1 63 5 3 6 . . . 5 Critical Kills 1 | . . . . . . 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 1 | . . . . . . 1 . . . . . . . Destroy 1 | . . . . . . 1 . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 3413 | 24 44 12 613 204 9 1799 156 57 194 . . . 301 Guns 3274 | 24 38 12 613 204 . 1782 156 57 192 . . . 196 Cannons . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Ramming 139 | . 6 . . . 9 17 . . 2 . . . 105 Kinetic 3242 | 14 16 12 613 204 . 1782 156 57 192 . . . 196 Thermal 32 | 10 22 . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . 2 2 2 . . . . 3 Average Corruption 1 | . . . . . . 1 2 2 . . . . 2 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 5 | . . . . . . 2 2 1 . . . . . Message Errors 1 | . . . . . . . . 1 . . . . . Matter Fused 1 | . . . . . . 1 . . . . . . . Heat Flow Errors 1 | . . . . . . . 1 . . . . . . Energy Discharges 1 | . . . . . . . 1 . . . . . . Data Loss (minor) 1 | . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 39 | . . . . . . . . . . . . . 39 Shots . | . . . . . . . . . . . . . . Rammed 37 | . 1 . . . 1 3 . . 1 . . . 31 Targets Rammed 38 | . 1 . . 1 1 3 . . 1 . . . 31 Kicked . | . . . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . . . Highest Temperature 175 | 20 20 20 7 47 . 132 170 114 130 . . . 175 Average Temperature 48 | 15 12 15 3 18 . 47 72 59 69 . . . 104 Received Heat Transfer 570 | . . . 162 72 . 285 24 . 27 . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 75 | 25 50 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Was Maximum Alert Level . | . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 . . 100 . . 100 100 Level 1 . | . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 169 | 5 . . 122 99 35 169 . . 30 . . . . Initial 43 | . . . . 43 35 7 . . . . . . . Average 32 | . . . 34 21 24 73 . . 10 . . . . Influence Increases 818 | 5 . . 242 119 . 402 20 . 30 . . . . Destroy 0b10 Robot/C 560 | . . . 180 60 . 280 20 . 20 . . . . Destroy 0b10 Robot/NC 35 | 5 . . 10 10 . 10 . . . . . . . Destroy Leader 136 | . . . 34 2 . 90 . . 10 . . . . Successful Hack 5 | . . . . . . 5 . . . . . . . Destroy Structure 7 | . . . 3 2 . 2 . . . . . . . Lose Combat Pursuer 75 | . . . 15 45 . 15 . . . . . . . Influence Decreases 818 | 5 . . 138 144 64 331 106 . 20 10 . . . Entered New Map 149 | . . . . 61 44 8 32 . . 4 . . . Time Decay 649 | 5 . . 138 83 20 303 74 . 20 6 . . . Lost Part 20 | . . . . . . 20 . . . . . . . Squads Dispatched 10 | . 3 . 1 . . 5 . . 1 . . . . Investigation . | . . . . . . . . . . . . . . Extermination 2 | . . . . . . 2 . . . . . . . Reinforcement 5 | . 3 . 1 . . . . . 1 . . . . Assault . | . . . . . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Was Distress Signals 2 | . 1 . . . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 59 | . 6 3 14 8 1 17 1 1 2 . . 2 4 Peak Tracking Total 6 | . 4 1 4 4 2 6 1 1 1 . . 1 4 Tactical Retreats 4 | . . . 1 2 . 1 . . . . . . . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Was Traps Triggered 1 | . . . . . . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Was Machines Disabled . | . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Was Machines Accessed 1 | . . . . . . 1 . . . . . . . Terminals 1 | . . . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 2 | . . . . . . 2 . . . . . . . Successful 1 | . . . . . . 1 . . . . . . . Failed 1 | . . . . . . 1 . . . . . . . Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 2 | . . . . . . 2 . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 1 | . . . . . . 1 . . . . . . . Open DSF 1 | . . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections . | . . . . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Was Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Was Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Was Active Infowar (turns) 4071 | 37 261 126 406 349 59 799 610 185 81 797 29 213 119 Optics 2836 | . . . . . 3 799 610 185 81 797 29 213 119 Terrain 1594 | 37 261 126 406 349 59 356 . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Was Turns Passed 4158 | 93 261 126 406 349 59 799 610 185 81 797 29 213 150 Spaces Moved 2008 | 51 134 76 155 106 34 315 333 111 38 494 19 82 60 Core 12 | 12 . . . . . . . . . . . . . Treads 1996 | 39 134 76 155 106 34 315 333 111 38 494 19 82 60 Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 160 160 160 160 160 Average Speed 159 | 142 160 160 160 160 160 160 160 160 160 160 160 160 160 Slowest Speed 200 | 200 160 160 160 160 160 160 160 160 160 160 160 160 160 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 20 | 5 23 29 14 21 1 7 58 14 2 60 8 2 41 Regions Visited 13 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 6 | . . . . . . . 3 1 . 2 . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Was Total 2767 | 62 177 77 255 269 37 531 405 113 54 502 18 166 101 Wait 585 | . 41 . 59 154 . 173 70 . 6 . . 77 5 Move 1996 | 50 133 75 154 105 33 314 332 110 37 493 18 82 60 Hop . | . . . . . . . . . . . . . . Pick Up 14 | 2 . . 6 . . . . . 3 2 . 1 . Fast Attach 15 | 7 . . . . 2 5 . . . . . 1 . Attach 9 | . . . . 2 1 . . . 2 1 . 1 2 Detach 1 | . . . . . . . . . . . . 1 . Swap 15 | . . . 3 1 . 6 1 1 1 1 . 1 . Drop 13 | . . . 2 . . 2 . . 2 4 . 2 1 Fire 80 | 3 2 2 31 6 . 28 2 2 2 . . . 2 Melee . | . . . . . . . . . . . . . . Ram 30 | . . . . . . . . . . . . . 30 Kick . | . . . . . . . . . . . . . . Crush 8 | . 1 . . 1 1 3 . . 1 . . . 1 Escape Stasis . | . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . 1 . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: [*Fac] / [*Low]) -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Waste History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 230 | -10/Materials | Met 8R-AWN 304 | -10/Materials | Build established: Mutant 314 | -10/Materials | Discovered new exit (range 6) 355 | -10/Materials | Entered Mines 358 | -10/Mines | Followed 8R-AWN into the Mines 427 | -10/Mines | Discovered new exit (range 11) 481 | -10/Mines | Entered Materials 481 | -9/Materials | Evolved 2 slots: Propulsion x2 863 | -9/Materials | Discovered new exit (range 15) 887 | -9/Materials | Entered another Materials area 887 | -8/Materials | Evolved 2 slots: Weapon x2 1191 | -8/Materials | Build established: Skirmisher 1226 | -8/Materials | Discovered new exit (range 7) 1236 | -8/Materials | Entered Factory 1236 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1273 | -7/Factory | Discovered new exit (range 5) 1295 | -7/Factory | Entered another Factory area 1295 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1486 | -6/Factory | Garrison activated, responded to threat 1637 | -6/Factory | Build established: Scavenger-Skirmisher 1948 | -6/Factory | Build established: Scavenger-Gunner 2074 | -6/Factory | Discovered new exit (range 14) 2083 | -6/Factory | Discovered new exit (range 20) 2094 | -6/Factory | Entered Lower Caves 2097 | -6/Lower Caves | Encountered a Warlord checkpoint 2495 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2618 | -6/Lower Caves | Learned Factory interactive machine intel 2693 | -6/Lower Caves | Discovered new exit (range 10) 2704 | -6/Lower Caves | Entered another Lower Caves area 2705 | -6/Lower Caves | Encountered a Warlord checkpoint 2746 | -6/Lower Caves | Learned 4 Factory zone layouts 2864 | -6/Lower Caves | Discovered new exit (range 18) 2889 | -6/Lower Caves | Entered Factory 2889 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 2891 | -5/Factory | Loaded intel: 53 interactive machine locations 2920 | -5/Factory | Discovered new exit (range 11) 2970 | -5/Factory | Entered Upper Caves 3086 | -5/Upper Caves | Build established: Scavenger-Tank 3738 | -5/Upper Caves | Discovered new exit (range 10) 3767 | -5/Upper Caves | Entered another Upper Caves area 3780 | -5/Upper Caves | Discovered new exit (range 11) 3796 | -5/Upper Caves | Entered Factory 3796 | -4/Factory | Evolved 2 slots: Utility x2 4009 | -4/Factory | Sucked down chute 4009 | -4/Factory | Entered Waste 4037 | -4/Waste | Spotted C-40 Crusher 4038 | -4/Waste | Spotted C-40 Crusher 4047 | -4/Waste | Spotted C-40 Crusher 4048 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4053 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4053 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4056 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4074 | -4/Waste | Spotted C-40 Crusher 4086 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4117 | -4/Waste | Lost 5 parts (2p1n2w) 4119 | -4/Waste | Crushed by Compactor (1 part destroyed) 4120 | -4/Waste | Crushed by Compactor (1 part destroyed) 4122 | -4/Waste | Spotted C-40 Crusher 4128 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4129 | -4/Waste | Crushed by Compactor (1 part destroyed) 4142 | -4/Waste | Core integrity fell below 50% 4149 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4153 | -4/Waste | Core integrity fell below 20% 4159 | -4/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- Force Field crushed. Propulsion Shielding crushed. Slammed into C-40 Crusher. Neutrino Core crushed. Imp. Assault Rifle crushed. Slammed into C-40 Crusher. Destabilizing: System corrupted (+1). Slammed into C-40 Crusher. Destabilizing: Core damaged (-34). Slammed into C-40 Crusher. Destabilizing: System corrupted (+1). Slammed into C-40 Crusher. Destabilizing: System corrupted (+1). Slammed into C-40 Crusher. Identified Hvy. Gatling Laser. Imp. Assault Rifle crushed. Hvy. Gatling Laser crushed. Slammed into C-40 Crusher. Hvy. Gatling Laser crushed. Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????? ?????????????????????????????????? | | ????????????? ???????????????????????????????? | | ????????????? ???????????????????????????????? | | ????????????? ??????######???????????????????? | | ????????????? #??????#CC #???????????????????? | | ????????????? #??????#CC #???????????????????? | | ????????????# #??????#[CC #???????????????????? | | ????????????# #??????#@CC #???????????????????? | | ???????????## #??????#CCCC#???????????????????? | | ???????????? #??????#CCCC#???????????????????? | | ???????????? #??????# #???????????????????? | | ???????????? #??????# #???????????????????? | | ???????????? #??????# #???????????????????? | | ????????????# #??????# #???????????????????? | | ##########??# #??????# #???????????????????? | | #??# #??????# #???????????#???????? | | #??# #??????# #????????? #???????? | | = #### #??????# ######## #???????? | | #??????# #???????? | | #??????# #???????? | | #??????# = #???????? | | #??????# #???????? | | #### #??????# ######## #???????? | | #??# #??????# #????????? #???????? | | = #??# #??????# #???????????#???????? | | ##########??# #??????# #???????????????????? | | ??????????### ######## #???????????????????? | | ??????????# #???????????????????? | | ??????????# #???????????????????? | | ??????????# [ #???????????????????? | | ??????????# #???????????????????? | | ??????????### ######## #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 61 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Propulsion Shielding 33 Evasion (%) 40 Target Analysis 5 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BarrageDefenseShield Manual? 0 Play Time 00:28:19 Cumulative 34.9 hours Start 2025.07.25 @ 22:12:42 End 2025.07.25 @ 22:39:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 61 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 28 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 664229fc-6564-472a-8bba-fde2ba528bc9