Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.24 @ 18:29:24 Player: Moodge Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (82) 410 Value Destroyed (3346) 3346 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (105) 105 TOTAL SCORE: 7461 Bonus ------- High Alert Combat Kills 130 Entered Garrisons 200 Friendly Fire -225 Cogmind --------- Core Integrity 0/850 Matter 167/300 Energy 100/100 System Corruption 11% Temperature Cool (6) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Relay Coupler [NC] (31) Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Improved Gravmag System Improved Gravmag System Improved Gravmag System Improved Gravmag System > --- UTILITY ---------- Advanced Heat Sink IFF Parser Targeting Computer Advanced Targeting Computer Focal Shield > --- WEAPON ----------- Thermic Laser Thermic Laser Phase Cannon > --- INVENTORY -------- Improved Heat Sink Reflective Plating Heavy Ion Cannon [Rating: 60] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Improved Titanium Leg Hover Unit Hover Unit Flight Unit VTOL Module Utility Advanced Targeting Computer Device Drone Bay Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Thermic Laser Energy Gun Thermic Laser Energy Cannon Phase Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Scythe Build | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Slots Evolved 8 | . . 2 2 . 2 2 . Power 2 | . . 1 . . . 1 . Propulsion 2 | . . 1 . . 1 . . Utility 3 | . . . 2 . 1 . . Weapon 1 | . . . . . . 1 . Parts Attached 148 | 8 13 15 28 27 34 23 . Power 20 | 1 2 2 6 5 3 1 . Engine 13 | 1 2 2 3 4 1 . . Core 7 | . . . 3 1 2 1 . Reactor . | . . . . . . . . Propulsion 46 | 4 2 7 7 11 7 8 . Treads 17 | 2 . . 2 10 2 1 . Leg 14 | 2 . . 5 . 5 2 . Wheel . | . . . . . . . . Hover 8 | . . 3 . 1 . 4 . Flight 7 | . 2 4 . . . 1 . Utility 46 | 1 4 2 9 9 13 8 . Device 23 | . 1 1 3 7 7 4 . Storage 5 | 1 . . 1 . . 3 . Processor 9 | . . 1 3 . 4 1 . Hackware 1 | . . . . 1 . . . Protection 8 | . 3 . 2 1 2 . . Artifact . | . . . . . . . . Weapon 36 | 2 5 4 6 2 11 6 . Energy Gun 20 | 2 5 2 4 . 4 3 . Energy Cannon 1 | . . . . . . 1 . Ballistic Gun 6 | . . 2 1 1 2 . . Ballistic Cannon 1 | . . . 1 . . . . Launcher 4 | . . . . . 4 . . Special Weapon 1 | . . . . . 1 . . Impact Weapon 2 | . . . . . . 2 . Slashing Weapon 1 | . . . . 1 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . . 4 . . Corrupted Parts 2 | . . . . . 2 . . System Corruption 15 | . . . . . 15 . . Parts Lost 62 | . 3 1 17 10 19 1 11 Power 14 | . 1 . 5 5 2 . 1 Propulsion 21 | . 2 1 3 4 7 . 4 Utility 16 | . . . 5 1 7 . 3 Weapon 11 | . . . 4 . 3 1 3 Highest Loss Streak 11 | . 3 1 6 6 5 1 11 To Critical Strikes . | . . . . . . . . Average Backups 3 | 2 1 2 2 4 4 2 . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 1 | . . . . 1 2 . . Weapon 1 | 1 . . . 2 1 1 . Tool/Special . | . . . . . . . . Unused Backups 31 | . 9 4 1 5 2 8 2 Power 4 | . 4 . . . . . . Propulsion 6 | . 2 1 1 . . 2 . Utility 9 | . 3 . . 1 1 2 2 Weapon 12 | . . 3 . 4 1 4 . Tool/Special . | . . . . . . . . Average Slot Usage (%) 74 | . 79 62 78 81 79 62 60 Engine 6 | . 14 4 9 11 5 . . Core 2 | . . . 4 2 2 . 2 Treads 8 | . 2 . . 17 17 . . Leg 5 | . . . 15 2 6 5 . Hover 2 | . . 8 4 . . 2 14 Flight 3 | . 24 8 . . . 3 . Device 9 | . 5 17 2 13 13 4 14 Storage 2 | . 1 . 3 . . 11 . Processor 9 | . . 2 17 4 9 14 13 Hackware 2 | . . . . 8 3 . . Protection 2 | . 4 . 5 1 3 . . Energy Gun 9 | . 24 14 8 9 3 11 9 Ballistic Gun 2 | . . 6 3 . 4 . . Slashing Weapon 2 | . . . . 8 1 . . Peak Build Rating 60 | 6 13 19 26 41 49 60 59 Average Rating 27 | 3 10 11 19 27 37 34 39 On Entrance 19 | . 6 7 16 22 41 8 59 Avg Prop Armor Cover (%) 9 | . . 5 4 22 6 3 4 Naked Turns . | . . . . . . . . Heaviest Build 71 | 12 22 15 28 36 50 71 29 Greatest Support 80 | 40 40 14 41 60 80 40 40 Greatest Overweight (x) 11 | . 3 4 2 8 4 11 4 Average Overweight (x) . | . 1 . . . . 1 . Largest Inventory Capacity 15 | 8 8 5 5 5 5 15 5 Average Capacity 6 | 7 5 5 5 5 5 13 5 Most Carried 13 | 7 8 5 5 5 5 13 2 Average Carried 3 | 3 . 2 2 4 4 2 . Final Capacity 8 | 8 5 5 5 5 5 5 5 Final Carried 5 | 4 . 3 1 5 5 . 2 Class Distribution -------------------- 62% | Mutant 32% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -8 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Matter Collected 2526 | 239 86 252 746 370 538 222 73 Remotely . | . . . . . . . . Salvage Created 3285 | . 86 223 1072 678 912 97 217 Parts 190 | . 3 22 55 44 62 1 3 Haulers Intercepted 1 | . . . . . 1 . . Recyclers Shooed 1 | . . 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Combat Hostiles Destroyed 69 | . 2 9 24 12 17 2 3 Melee 8 | . . . . 8 . . . Guns 39 | . 2 9 18 4 5 . 1 Cannons 2 | . . . 2 . . . . AOE 14 | . . . 4 . 10 . . Classes Destroyed 14 | . 1 3 3 1 6 . . Worker 1 | . . . . . 1 . . Builder 4 | . . . . . 4 . . Tunneler 2 | . . . . . 2 . . Hauler 1 | . . . . . 1 . . Operator 1 | . . . . 1 . . . Watcher 3 | . . 2 1 . . . . Swarmer 11 | . . 7 4 . . . . Grunt 36 | . 2 1 15 7 11 . . Brawler 2 | . . . 1 . . . 1 Duelist 1 | . . . 1 . . . . Sentry 12 | . . 1 2 5 2 . 2 Hunter 3 | . . . 1 . 1 1 . Programmer 3 | . . . . . 2 1 . Heavy 1 | . . . . . 1 . . Thug 1 | . . . . . 1 . . Best Kill Streak 8 | . 2 4 6 3 8 1 2 Combat Bots Only 6 | . 2 4 6 3 5 1 2 Max Kills in Single Turn 6 | . 1 1 2 1 6 1 1 Gunslinging . | . . . . . . . . Exploded 3 | . . . 2 . 3 . . Melee 1 | . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Hostile Shots Fired 1027 | . 57 35 157 107 465 39 167 Missed 321 | . 18 11 38 22 170 13 49 Hits 706 | . 39 24 119 85 295 26 118 Melee 4 | . . . 2 . . . 2 Projectile 702 | . 39 24 117 85 295 26 116 AOE 4 | . . . . . 3 1 . Critical Strikes 22 | . . . 6 3 7 . 6 Damage Taken 9550 | . 392 245 1908 1345 3795 372 1493 Core 2165 | . 83 84 322 181 644 75 776 Absorbed by Shields 110 | . . . . . 110 . . Ignored by Resistances 29 | . . . . . . . 29 Regen/Repaired (Parts) 88 | . . . . 88 . . . Core Remaining (%) 52 | 100 66 79 . 8 8 . . Volleys Fired 229 | . 10 20 71 40 73 7 8 Largest 3 | . 2 2 2 2 2 2 3 Hottest 255 | . 112 112 130 134 140 170 255 Shots Fired 359 | . 20 34 123 41 105 14 22 Gun 295 | . 20 34 101 41 70 14 15 Cannon 29 | . . . 22 . . . 7 Launcher 31 | . . . . . 31 . . Special 4 | . . . . . 4 . . Kinetic 133 | . . 27 65 9 32 . . Thermal 121 | . 20 7 16 32 10 14 22 Explosive 18 | . . . . . 18 . . Electromagnetic 83 | . . . 42 . 41 . . Robot Hit Streak 16 | . 5 9 10 9 13 16 13 Robot Miss Streak 7 | . 3 2 5 7 3 2 1 Penetration Max 1 | . . . 1 . . . . Secondary Targets 1 | . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 275 | . 14 24 88 46 75 10 18 Core Hits 157 | . 4 12 64 19 49 2 7 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 14 | . 1 1 1 4 . 4 3 Burn 10 | . 1 1 . 1 . 4 3 Destroy 2 | . . . 1 1 . . . Sever 2 | . . . . 2 . . . Melee Attacks 24 | . . . . 24 . . . Impact . | . . . . . . . . Slashing 24 | . . . . 24 . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7997 | . 200 360 2191 1113 3513 210 410 Guns 3832 | . 200 356 1443 454 959 204 216 Cannons 498 | . . . 318 . . . 180 Explosions 2970 | . . . 416 . 2554 . . Melee 659 | . . . . 659 . . . Ramming 38 | . . 4 14 . . 6 14 Kinetic 1864 | . . 313 945 126 480 . . Thermal 2745 | . 200 43 596 328 978 204 396 Explosive 1051 | . . . . . 1051 . . Electromagnetic 1640 | . . . 636 . 1004 . . Impact . | . . . . . . . . Slashing 659 | . . . . 659 . . . Piercing . | . . . . . . . . Highest Corruption 17 | . . 1 . . 17 . 10 Average Corruption 7 | . . 1 . . 10 . 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 34 | . . 2 . . 30 . 2 Message Errors 11 | . . 1 . . 10 . . Matter Fused 9 | . . . . . 7 . 2 Heat Flow Errors 2 | . . . . . 2 . . Energy Discharges 2 | . . . . . 2 . . Parts Rejected 2 | . . 1 . . 1 . . Parts Fused 1 | . . . . . 1 . . Data Loss (minor) 3 | . . . . . 3 . . Misdirections 2 | . . . . . 2 . . Weapon Failures 2 | . . . . . 2 . . Overload Shots . | . . . . . . . . Overflow Damage 116 | . . . 46 5 65 . . Projectiles 7 | . . . 7 . . . . Explosions 104 | . . . 39 . 65 . . Melee 5 | . . . . 5 . . . Knockbacks 9 | . . . 9 . . . . Impact . | . . . . . . . . Kinetic 7 | . . . 7 . . . . Secondary 2 | . . . 2 . . . . Self-Inflicted Damage 297 | . . 2 87 . 203 . 5 Shots 10 | . . . 3 . 7 . . Rammed 7 | . . 1 . . . . 6 Targets Rammed 12 | . . 1 4 . . 1 6 Kicked 5 | . . . 4 . . 1 . Crushed . | . . . . . . . . Highest Temperature 802 | . 531 12 422 673 355 324 802 Average Temperature 167 | . 234 7 142 262 80 126 427 Received Heat Transfer 3546 | . 138 24 954 657 1440 . 333 Effects 34 | . 6 . 3 16 . 3 6 Shutdowns 8 | . 2 . 1 5 . . . Energy Bleed 4 | . . . 1 2 . . 1 Interference 5 | . . . . 2 . 3 . Matter Decay 2 | . . . . 2 . . . Short Circuit 4 | . . . . 3 . . 1 Damage (minor) 5 | . 1 . 1 1 . . 2 Damage (major) 5 | . 3 . . . . . 2 Damage (core) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 2 | . . . . . 2 . . Combat Hostiles 2 | . . . . . 2 . . Parts Fried 7 | . . . 2 . 5 . . Impact Corruptions . | . . . . . . . . Robots Melted 4 | . . . . . . 2 2 Combat Hostiles 4 | . . . . . . 2 2 Parts Melted 11 | . 1 . 1 1 . 4 4 Heat Transferred 5155 | . 592 185 815 708 833 900 1122 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | . . . 5 . 1 . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Maximum Alert Level 2 | . . . 2 . 2 1 . Low Security (%) 79 | 100 100 100 54 100 62 77 100 Level 1 10 | . . . 41 . . 22 . Level 2 10 | . . . 4 . 37 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 648 | . 41 194 412 178 648 292 113 Initial 292 | . . . 62 173 35 292 9 Average 125 | . 6 72 206 77 189 109 61 Influence Increases 2970 | . 73 313 862 407 1107 74 134 Destroy 0b10 Robot/C 1380 | . 40 180 480 240 340 40 60 Destroy 0b10 Robot/NC 65 | . . 10 5 10 40 . . Destroy Leader 388 | . 10 44 112 80 112 20 10 Successful Hack 99 | . 7 17 . 17 30 14 14 Disable Machine 345 | . . . 15 15 315 . . Anti-Garrison Action 200 | . . . 150 . . . 50 Destroy Structure 163 | . 1 2 25 . 135 . . Partial Spotted 15 | . . 15 . . . . . Lose Combat Pursuer 315 | . 15 45 75 45 135 . . Influence Decreases 2937 | . 73 164 599 742 586 658 115 Entered New Map 679 | . . . 87 239 42 306 5 Time Decay 1679 | . 73 154 342 404 364 342 . Lost Part 569 | . . 10 170 99 170 10 110 Lost Ally 10 | . . . . . 10 . . Squads Dispatched 26 | . 1 1 8 3 10 3 . Investigation 7 | . 1 . 2 2 1 1 . Extermination 4 | . . . . . 2 2 . Reinforcement 11 | . . 1 2 1 7 . . Assault 2 | . . . 2 . . . . Garrison 2 | . . . 2 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . 2 . 1 . . Haulers Reinforced 2 | . . . . . 2 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Distress Signals 1 | . 1 . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 127 | . 10 13 35 21 34 5 9 Peak Tracking Total 6 | . 5 5 5 4 5 2 6 Tactical Retreats 12 | . 1 2 2 1 6 . . Traps | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Traps Triggered 2 | . . 1 . . 1 . . Indirectly 1 | . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 10 | . 10 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Machines Disabled 24 | . . . 2 1 21 . . Max in Single Turn 17 | . . . 1 1 17 . . Garrison Access 1 | . . . 1 . . . . Garrison Relay 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Machines Accessed 22 | . 1 6 3 6 2 3 1 Terminals 12 | . 1 4 1 3 . 2 1 Fabricators 1 | . . . . . 1 . . Repair Stations 1 | . . . . 1 . . . Recycling Units 3 | . . 1 . 2 . . . Scanalyzers 4 | . . 1 2 . 1 . . Garrison Access 1 | . . . . . . 1 . Total Hacks 90 | . 14 14 21 24 9 5 3 Successful 62 | . 8 10 16 22 3 2 1 Failed 26 | . 6 4 4 2 5 3 2 Catastrophic 6 | . 3 1 . . 1 1 . Database Lockouts 2 | . . . 1 . 1 . . Manual . | . . . . . . . . Terminals 45 | . 14 8 5 11 . 4 3 Fabricators 3 | . . . . . 3 . . Repair Stations 5 | . . . . 5 . . . Recycling Units 10 | . . 2 . 8 . . . Scanalyzers 26 | . . 4 16 . 6 . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 29 | . 8 6 3 10 . 1 1 Record 7 | . 2 . 3 2 . . . Prototype ID Bank 3 | . 1 1 . 1 . . . Open Door 2 | . . . . 2 . . . Open DSF 1 | . . . . . . 1 . Recycling Unit Index 1 | . . . . 1 . . . Scanalyzer Index 1 | . . 1 . . . . . Alert Level 3 | . 1 . . 2 . . . Locate Traps 1 | . 1 . . . . . . Disarm Traps 2 | . 2 . . . . . . Dispatch Records 1 | . . . . 1 . . . Security Status 1 | . . . . 1 . . . Surveillance Status 1 | . . 1 . . . . . Assault Status 1 | . 1 . . . . . . Recall Investigation 1 | . . 1 . . . . . Zone Layout 2 | . . 2 . . . . . Garrison Registry 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . . . 4 . . . Scan Component 2 | . . . . 2 . . . Repair 2 | . . . . 2 . . . Recycling Unit Hacks 10 | . . 2 . 8 . . . Recycle Component 4 | . . . . 4 . . . Process 1 | . . . . 1 . . . Report Inventory 3 | . . 1 . 2 . . . Retrieve Components 2 | . . 1 . 1 . . . Scanalyzer 18 | . . 2 13 . 3 . . Insert Component 6 | . . . 5 . 1 . . Analyze 7 | . . . 6 . 1 . . Retrieve Study 5 | . . 2 2 . 1 . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 16 | . 1 3 3 3 2 3 1 Full Trace Events 9 | . 1 1 2 2 1 1 1 Feedback Events 1 | . . 1 . . . . . Corruption 1 | . . 1 . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . . 4 . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 5 | . . 2 2 . 1 . . Parts Repaired 2 | . . . . 2 . . . Time 82 | . . . . 82 . . . Parts Recycled 4 | . . . . 4 . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 19 | . . 9 . 10 . . . Parts Scanalyzed 5 | . . . 4 . 1 . . Part Schematics Acquired 5 | . . . 4 . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . . . 2 . . Non-combat . | . . . . . . . . Combat 2 | . . . . . 2 . . Robot Hacks Applied 2 | . . . . . 2 . . parse_system 2 | . . . . . 2 . . Relay Couplers Released 6 | . . . 1 . . . 5 Machine Destruction 6 | . . . 1 . . . 5 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Active Infowar (turns) 1039 | . . 112 595 . . 267 65 Optics 707 | . . 112 595 . . . . IFF 332 | . . . . . . 267 65 Terrain 58 | . . . 58 . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 24 | . . . . 10 14 . . Drone Recoveries 12 | . . . . 4 8 . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Turns Passed 5283 | 75 401 465 779 1058 1459 903 143 Spaces Moved 2607 | 47 235 325 385 423 658 398 136 Core 210 | 8 5 29 . 42 75 12 39 Treads 749 | 15 12 . 6 323 393 . . Legs 646 | 24 . . 231 53 190 148 . Wheels . | . . . . . . . . Hover 614 | . . 242 148 5 . 122 97 Flight 388 | . 218 54 . . . 116 . Fastest Speed 34 | 50 112 34 56 100 50 40 48 Average Speed 143 | 120 125 96 117 173 158 189 62 Slowest Speed 920 | 160 275 250 180 450 250 920 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 4 33 38 18 51 16 12 17 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 197 | . . . 22 . 175 . . Melee . | . . . . . . . . Projectile 6 | . . . 5 . 1 . . AOE 191 | . . . 17 . 174 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Total 3788 | 64 332 445 588 678 970 536 175 Wait 502 | . 28 46 63 123 157 62 23 Move 2600 | 46 234 324 384 422 657 397 136 Hop . | . . . . . . . . Pick Up 146 | 10 21 24 22 23 21 23 2 Fast Attach 29 | . . . 5 7 13 4 . Attach 72 | 6 5 11 18 11 7 14 . Detach 8 | . 1 . . 1 1 5 . Swap 59 | 2 8 5 10 11 17 6 . Drop 107 | . 25 14 11 16 24 17 . Fire 229 | . 10 20 71 40 73 7 8 Melee 24 | . . . . 24 . . . Ram 7 | . . 1 . . . . 6 Kick 5 | . . . 4 . . 1 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -6/Garrison (discovered 3 exits: [Fac x3]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 14) 76 | -11/Scrapyard | Entered Materials 327 | -10/Materials | Build established: Mutant 458 | -10/Materials | Discovered new exit (range 11) 477 | -10/Materials | Entered another Materials area 477 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 501 | -9/Materials | Lost 3 parts (1p2n) 937 | -9/Materials | Discovered new exit (range 4) 942 | -9/Materials | Entered another Materials area 942 | -8/Materials | Evolved 2 slots: Utility x2 964 | -8/Materials | Central database locked down 970 | -8/Materials | Discovered new exit (range 10) 1073 | -8/Materials | Lost 4 parts (1p1n1u1w) 1321 | -8/Materials | Garrison activated, responded to threat 1514 | -8/Materials | Lost 6 parts (2p1n2u1w) 1570 | -8/Materials | Core integrity fell below 50% 1590 | -8/Materials | Lost 3 parts (1n1u1w) 1721 | -8/Materials | Entered Storage 1764 | -8/Storage | Build established: Scavenger-Mutant 1864 | -8/Storage | Lost 6 parts (2p3n1u) 2109 | -8/Storage | Repaired Hvy. Laser 2147 | -8/Storage | Repaired Actuator Array 2178 | -8/Storage | Core integrity fell below 20% 2241 | -8/Storage | Lost 3 parts (2p1n) 2415 | -8/Storage | Discovered new exit (range 15) 2779 | -8/Storage | Entered Factory 2779 | -7/Factory | Accompanied by 6 allies 2779 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2818 | -7/Factory | Central database locked down 2996 | -7/Factory | Lost 3 allies 3154 | -7/Factory | Build established: Mutant 3261 | -7/Factory | Lost 6 allies 3718 | -7/Factory | Lost 4 parts (2n2u) 3723 | -7/Factory | Allied Derelicts emerged from ambush trap array 3914 | -7/Factory | System corruption reached 10% 3957 | -7/Factory | Lost 3 allies 4052 | -7/Factory | Core integrity fell below 50% 4085 | -7/Factory | Lost 4 parts (4n) 4214 | -7/Factory | Discovered new exit (range 13) 4231 | -7/Factory | Core integrity fell below 20% 4238 | -7/Factory | Entered another Factory area 4238 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4265 | -6/Factory | Lost 5 parts (1p2u2w) 5138 | -6/Factory | Identified exit to Garrison 5141 | -6/Factory | Entered Garrison 5149 | -6/Garrison | Discovered new exit (range 57) 5149 | -6/Garrison | Discovered new exit (range 61) 5149 | -6/Garrison | Discovered new exit (range 50) 5255 | -6/Garrison | Core integrity fell below 50% 5266 | -6/Garrison | Garrison Relay disabled 5273 | -6/Garrison | System corruption reached 10% 5279 | -6/Garrison | Core integrity fell below 20% 5284 | -6/Garrison | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 05254_ Broken Phase Cannon destroyed. 05255_ Slammed into G-50 Soldier. 05256_ Destabilizing: System corrupted (+1). 05257_ Focal Shield destroyed. 05258_ System corrupted: Matter fused (-6). 05266_ Garrison Relay disabled. 05266_ Relay Coupler [Demolisher] tumbles out of relay unit. 05266_ Relay Coupler [Hunter] tumbles out of relay unit. 05266_ Relay Coupler [Duelist] tumbles out of relay unit. 05266_ Relay Coupler [Cutter] tumbles out of relay unit. 05266_ Relay Coupler [NC] tumbles out of relay unit. 05267_ Acquired Relay Coupler [NC]. 05271_ Slammed into P-60 Hacker. 05272_ Destabilizing: System corrupted (+2). 05274_ Adv. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ?????# #?# #???????????# #?#" #????????????????? | | ?????# #?# #???????????# #?## #????????????????? | | ?????#^^^###+#############+#### ############?????? | | ?????#^^^ ^ #?????? | | ?????# ^ % #?????? | | ?????# ^ = #?????? | | ?????#######++############ %############ #?????? | | ???????????# #??????????# [#??????????# #?????? | | ???????????# #??????????# #??????????#####?????? | | ???????????#++############ #????????????????????? | | ???????????# #????????????????????? | | ???????????# #????????????????????? | | ???????????## ##### ### #????????????????????? | | ???????????#"""""#??# #?# #????????????????????? | | ???????????#######??#####?# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????##### #????????????????????? | | ?????????????????###### ######???????????????? | | ?????????????????# # ^# #???????????????? | | ?????????????????# + !! + #???????????????? | | ?????????????????# ## ! ! ## #???????????????? | | ?????????????????# #"" ""#" #???????????????? | | ?????????????????# "#"""""""#" g#???????????????? | | ?????????????????# Y "#" #???????????????? | | ?????????????????# p #???????????????? | | ?????????????????# "#" @ p #???????????????? | | ?????????????????# "#"""""""#" #???????????????? | | ?????????????????# "#"""""""#" #???????????????? | | ?????????????????# "## ##" #???????????????? | | ?????????????????# """ """ #???????????????? | | ?????????????????# #???????????????? | | ?????????????????#################???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 26 Energy Capacity 475 Matter Stores 450 Matter Capacity 450 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 450 Resistance: KI 20 Resistance: EX 25 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 24 Core Analysis 6 Recoil Reduction 4 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- Imp. EM Shotgun | -8/Materials | Scanalyzed Imp. Aluminum Leg | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Lgt. Ion Engine | -8/Materials | Scanalyzed Drone Bay | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Actuator Array | 12% | -8/Storage Studied --------- Hover Unit | -9/Materials | Hacked Beam Rifle | -9/Materials | Hacked Lgt. Ion Engine | -8/Materials | Hacked Imp. Hover Unit | -8/Materials | Hacked Arm. Treads | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Analysis Probe Bumper Bots Construction Begets Destruction Ghost 'Em Heavy Suspicion It Was An Accident, I Swear Well Done Challenges ------------ None Game ------ Seed DimensionalBraceFragment Manual? 0 Play Time 01:23:15 Cumulative 13.8 hours Start 2025.10.24 @ 17:02:01 End 2025.10.24 @ 18:29:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2632234b-462c-42d4-9d85-484863ed4985