Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.05 @ 15:43:14 Player: Jason Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (54) 270 Value Destroyed (1290) 1290 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (396) 396 TOTAL SCORE: 4516 Bonus ------- High Alert Combat Kills 96 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 14/125 System Corruption 3% Temperature Cool (27) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- Proton Missile Launcher > --- INVENTORY (5) ---- Flying Fortress v7 Hacking Suite Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Flying Fortress v7 > --- UTILITY ---------- Medium Storage Unit Structural Scanner Light Armor Plating > --- WEAPON ----------- Minigun Minigun > --- INVENTORY -------- Aluminum Leg High-capacity Matter Pod Hacking Suite System Shield Proton Missile Launcher Plasma Cutter Great Maul [Rating: 43] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flying Fortress v7 Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Protection Improved Medium Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Great Maul Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 2 | . . . . . 2 Weapon . | . . . . . . Parts Attached 58 | 7 9 6 1 8 27 Power 9 | 1 2 2 . . 4 Engine 9 | 1 2 2 . . 4 Core . | . . . . . . Reactor . | . . . . . . Propulsion 14 | 2 3 1 . 3 5 Treads . | . . . . . . Leg 13 | 2 3 1 . 3 4 Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . . . . 1 Utility 8 | 2 1 . . 1 4 Device 4 | 1 . . . 1 2 Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 27 | 2 3 3 1 4 14 Energy Gun 5 | . . 3 1 1 . Energy Cannon . | . . . . . . Ballistic Gun 13 | 2 3 . . 2 6 Ballistic Cannon . | . . . . . . Launcher 6 | . . . . 1 5 Special Weapon 1 | . . . . . 1 Impact Weapon 2 | . . . . . 2 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Corrupted Parts 1 | . . . . . 1 System Corruption 1 | . . . . . 1 Parts Lost 20 | . 1 1 . 1 17 Power 4 | . . 1 . . 3 Propulsion 5 | . . . . 1 4 Utility 5 | . . . . . 5 Weapon 6 | . 1 . . . 5 Highest Loss Streak 7 | . 1 1 . 1 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 88 | . 99 100 74 92 82 Engine 11 | . 14 14 14 14 6 Leg 25 | . 27 28 28 21 23 Device 14 | . 14 14 14 14 16 Storage 12 | . 14 14 14 14 9 Protection 2 | . . . . . 8 Energy Gun 5 | . . 12 2 13 2 Ballistic Gun 11 | . 27 15 . 7 8 Launcher 1 | . . . . 6 . Impact Weapon 1 | . . . . . 5 Peak Build Rating 43 | 7 8 10 12 15 43 Average Rating 13 | 5 7 9 8 14 24 On Entrance 8 | . 7 8 10 12 15 Naked Turns . | . . . . . . Heaviest Build 34 | 13 19 23 23 25 34 Greatest Support 50 | 20 20 20 20 25 50 Greatest Overweight (x) 7 | 3 . 1 1 1 7 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 9 Most Carried 10 | 7 10 10 10 10 10 Average Carried 9 | 5 8 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 5 Final Carried 10 | 7 10 10 10 10 5 Class Distribution -------------------- 39% | Scavenger-Mutant 35% | Mutant 9% | Scavenger-Assassin 8% | Assassin 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Assassin | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 1511 | 229 264 370 24 122 502 Remotely . | . . . . . . Salvage Created 1435 | 13 358 111 . 25 928 Parts 102 | 3 37 7 . . 55 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 39 | . 9 5 . 2 23 Melee 2 | . . . . . 2 Guns 22 | . 9 5 . 2 6 AOE 10 | . . . . . 10 Classes Destroyed 10 | 1 5 . . 1 3 Worker 4 | . 1 . . . 3 Builder 9 | . 2 . . . 7 Tunneler 1 | 1 . . . . . Hauler 1 | . 1 . . . . Mechanic 1 | . . . . . 1 Watcher 1 | . . . . . 1 Swarmer 15 | . 5 3 . . 7 Grunt 19 | . 4 2 . . 13 Sentry 3 | . . . . . 3 Assembled 2 | . . . . 2 . Best Kill Streak 11 | 1 3 2 . 2 11 Combat Bots Only 6 | . 3 2 . 2 6 Max Kills in Single Turn 4 | 1 1 1 . 1 4 Gunslinging . | . . . . . . Exploded 3 | . . . . . 3 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 236 | . 64 31 . 5 136 Missed 64 | . 16 10 . . 38 Damage Taken 2997 | . 513 238 . 143 2103 Core 715 | . 100 12 . 45 558 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 65 | . 65 . . . . Core Remaining (%) 68 | 100 . . . 37 . Volleys Fired 116 | 1 44 13 . 5 53 Largest 2 | 2 2 2 . 2 2 Hottest 85 | 40 40 85 . 85 85 Shots Fired 202 | 2 87 27 . 10 76 Gun 188 | 2 87 27 . 10 62 Cannon . | . . . . . . Launcher 14 | . . . . . 14 Special . | . . . . . . Kinetic 158 | 2 87 14 . 5 50 Thermal 30 | . . 13 . 5 12 Explosive 9 | . . . . . 9 Electromagnetic 5 | . . . . . 5 Robot Hit Streak 12 | 1 5 12 . 6 10 Robot Miss Streak 3 | 1 3 2 . 2 3 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 136 | 1 46 22 . 7 60 Core Hits 77 | 1 20 8 . 4 44 Critical Kills . | . . . . . . Critical Parts Destroyed 11 | . . . . . 11 Critical Strikes 12 | . . . . . 12 Burn 1 | . . . . . 1 Destroy 1 | . . . . . 1 Smash 10 | . . . . . 10 Melee Attacks 37 | . . . . . 37 Impact 37 | . . . . . 37 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 3 | . . . . . 3 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3550 | 12 548 311 . 91 2588 Guns 1492 | 12 547 307 . 83 543 Cannons . | . . . . . . Explosions 1288 | . . . . . 1288 Melee 748 | . . . . . 748 Ramming 22 | . 1 4 . 8 9 Kinetic 1109 | 12 547 124 . 22 404 Thermal 408 | . . 183 . 61 164 Explosive 1086 | . . . . . 1086 Electromagnetic 177 | . . . . . 177 Impact 748 | . . . . . 748 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . 4 4 4 4 2 Average Corruption 3 | . 3 4 4 4 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 84 | . 16 21 25 17 5 Message Errors 14 | . 4 2 5 1 2 Matter Fused 20 | . 2 5 11 2 . Heat Flow Errors 17 | . 4 3 2 7 1 Energy Discharges 11 | . 3 4 3 1 . Parts Fused 3 | . . 2 1 . . Data Loss (minor) 9 | . 1 3 1 3 1 Data Loss (major) 5 | . 2 . . 2 1 Misfires 1 | . . 1 . . . Alerts 4 | . . 1 2 1 . Overload Shots . | . . . . . . Overflow Damage 497 | . . . . . 497 Projectiles . | . . . . . . Explosions 39 | . . . . . 39 Melee 458 | . . . . . 458 Knockbacks 3 | . . . . . 3 Impact 3 | . . . . . 3 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 95 | . . . . . 95 Shots 4 | . . . . . 4 Rammed . | . . . . . . Targets Rammed 7 | . 1 2 . 2 2 Kicked 7 | . 1 2 . 2 2 Crushed . | . . . . . . Highest Temperature 453 | . 258 282 208 453 252 Average Temperature 111 | . 88 77 101 190 67 Received Heat Transfer 862 | . 192 81 . 40 549 Effects 4 | . . . . 3 1 Energy Bleed 1 | . . . . 1 . Interference 3 | . . . . 2 1 Siege Activations . | . . . . . . Robots Corrupted 5 | . . . . . 5 Combat Hostiles 5 | . . . . . 5 Parts Fried 9 | . . . . . 9 Impact Corruptions 13 | . . . . . 13 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1049 | . . 444 . 148 457 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Peak Influence 602 | 5 324 115 . . 602 Initial 15 | . 3 15 . . . Average 113 | 2 100 64 . . 224 Maximum Alert Level 2 | . 1 . . . 2 Low Security (%) 78 | 100 79 100 . 100 49 Level 1 11 | . 20 . . . 21 Level 2 9 | . . . . . 28 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 4 . . . 7 Investigation 4 | . 1 . . . 3 Extermination . | . . . . . . Reinforcement 6 | . 3 . . . 3 Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 6 | . 2 . . . 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 77 | . 25 7 . 2 43 Peak Tracking Total 7 | . 5 3 . 2 7 Tactical Retreats 8 | . 2 2 . . 4 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered 6 | . 3 . . 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 5 | . . . . . 5 Max in Single Turn 3 | . . . . . 3 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 16 | . 8 . 1 1 6 Terminals 10 | . 5 . . . 5 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 3 | . 2 . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 41 | . 22 . 1 1 17 Successful 24 | . 15 . 1 1 7 Failed 17 | . 7 . . . 10 Catastrophic 5 | . 2 . . . 3 Database Lockouts . | . . . . . . Manual 18 | . 11 . 1 . 6 Terminals 31 | . 16 . . . 15 Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units 6 | . 4 . . . 2 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 14 | . 8 . 1 1 4 Prototype ID Bank 2 | . 1 . . . 1 Open Door 1 | . . . . 1 . Branch Access Points 2 | . 1 . . . 1 Unreport Threat 3 | . 3 . . . . Dispatch Records 1 | . . . . . 1 Recall Investigation 1 | . . . . . 1 Recall Reinforcements 1 | . 1 . . . . Zone Layout 2 | . 2 . . . . Derelict Proto ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 5 | . 4 . . . 1 Process 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Retrieve Components 2 | . 1 . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . 1 . . . 2 Terminals 3 | . 1 . . . 2 Botnet 3 | . 1 . . . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 7 . . . 6 Full Trace Events 4 | . 2 . . . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter 38 | . 38 . . . . Retrieved Matter 38 | . 38 . . . . Retrieved Components 15 | . 9 . . . 6 Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 4805 | 129 866 829 1058 653 1270 Spaces Moved 2829 | 91 491 419 822 329 677 Core 23 | 17 . . . . 6 Treads . | . . . . . . Legs 2734 | 74 491 419 822 329 599 Wheels . | . . . . . . Hover . | . . . . . . Flight 72 | . . . . . 72 Fastest Speed 50 | 50 120 120 120 120 50 Average Speed 133 | 120 120 176 128 142 122 Slowest Speed 400 | 200 120 190 190 190 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 59 | 4 68 77 93 58 55 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . 1 . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 3 | . . 3 . . . Spaces Dug 27 | . . . . . 27 Terrain Destroyed 107 | . . . . . 107 Melee 17 | . . . . . 17 Projectile . | . . . . . . AOE 90 | . . . . . 90 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 3584 | 105 690 483 829 506 971 Wait 484 | . 127 40 . 155 162 Move 2823 | 90 490 418 821 328 676 Hop . | . . . . . . Pick Up 26 | 7 8 1 1 3 6 Fast Attach 22 | 7 1 . 1 3 10 Attach 10 | . 1 1 . 1 7 Detach 2 | . . . 1 . 1 Swap 26 | . 7 5 . 4 10 Drop 30 | . 11 3 5 5 6 Fire 116 | 1 44 13 . 5 53 Melee 37 | . . . . . 37 Ram . | . . . . . . Kick 7 | . 1 2 . 2 2 Crush . | . . . . . . Escape Stasis 1 | . . . . . 1 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: [*Fac] / *Sto) History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 16) 130 | -11/Scrapyard | Entered Materials 252 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Build established: Mutant 393 | -10/Materials | Discovered new exit (range 9) 510 | -10/Materials | Identified exit to Mines 563 | -10/Materials | Repaired Aluminum Leg 612 | -10/Materials | Discovered new exit (range 14) 996 | -10/Materials | Entered Mines 1035 | -10/Mines | Met a Derelict bent on vengeance 1127 | -10/Mines | Learned Materials stockpile data 1488 | -10/Mines | Discovered new exit (range 16) 1489 | -10/Mines | Learned location of Storage (-8) 1683 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1741 | -10/Mines | Build established: Scavenger-Mutant 1816 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1818 | -10/Mines | Discovered new exit (range 5) 1825 | -10/Mines | Entered Exiles 1854 | -10/Exiles | Discovered new exit (range 14) 1908 | -10/Exiles | Met 8R-AWN 1927 | -10/Exiles | Met EX-HEX 2021 | -10/Exiles | Met EX-DEC 2048 | -10/Exiles | Visited The Gauntlet 2335 | -10/Exiles | Met EX-BIN 2381 | -10/Exiles | Aligned with FarCom system 2382 | -10/Exiles | Given EX-Vault access code 2418 | -10/Exiles | Opened EX-Vault 2442 | -10/Exiles | Found Flying Fortress v7 2485 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2632 | -10/Exiles | Discovered new exit (range 11) 2883 | -10/Exiles | Left Exiles lab with Flying Fortress v7 2883 | -10/Exiles | Entered Mines 2897 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2983 | -9/Mines | Found a hidden stash of uninstalled traps 3106 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3178 | -9/Mines | Assembled infested the area 3209 | -9/Mines | Core integrity fell below 50% 3517 | -9/Mines | Discovered new exit (range 10) 3524 | -9/Mines | Build established: Mutant 3536 | -9/Mines | Entered Materials 3536 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3624 | -8/Materials | Discovered new exit (range 16) 3829 | -8/Materials | Build established: Scavenger-Skirmisher 4100 | -8/Materials | Discovered new exit (range 4) 4142 | -8/Materials | Build established: Scavenger-Assassin 4366 | -8/Materials | Identified exit to Storage 4466 | -8/Materials | Build established: Assassin 4481 | -8/Materials | Crushed by falling debris 4723 | -8/Materials | Lost 7 parts (1p3n3u) 4736 | -8/Materials | First assault squad dispatched 4768 | -8/Materials | Core integrity fell below 50% 4797 | -8/Materials | Core integrity fell below 20% 4806 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- reinforcements to area. 04786_ U-05 Engineer destroyed. 04786_ K-01 Serf destroyed. 04790_ Structural Scanner destroyed. 04790_ Adv. EMP Blaster destroyed. 04790_ Knocked back. 04796_ Ion Engine destroyed. 04796_ Knocked back. 04800_ U-05 Engineer lays Concrete. 04800_ G-47 Trooper misfires. 04801_ U-05 Engineer lays Concrete. 04801_ Med. Storage Unit destroyed. 04802_ Extracted 30 matter. 04802_ U-05 Engineer lays Concrete. 04803_ Critical hit (Burn: +37). 04803_ U-05 Engineer lays Concrete. 04806_ Acquired Corrupted Lgt. Ion Engine. 04806_ Integrated Corrupted Lgt. Ion Engine (+1). 04806_ Knocked back. 04806_ Critical hit (Burn: +37). 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