Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.11 @ 15:47:18 Player: rapskalian Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (85) 425 Value Destroyed (2919) 2919 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7844 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 32/300 Energy 99/100 System Corruption 17% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Improved Heat Sink Machine Analyzer Advanced Signal Interpreter Advanced Salvage Targeting Computer Improved Target Analyzer Improved Target Analyzer Core Analyzer System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Improved Remote Datajack Mace Great Maul Plasma Sword Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System Antigrav System VTOL Module > --- UTILITY ---------- Improved Heat Sink Advanced Signal Interpreter Advanced Salvage Targeting Computer Improved Target Analyzer Improved Target Analyzer Core Analyzer Improved Thermal Defense Suite System Shield > --- WEAPON ----------- Tesla Rifle Tesla Rifle Enhanced Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Wave Gun Improved Remote Datajack Mace Plasma Sword [Rating: 90] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Fission Core Propulsion Flight Unit Treads Light Treads Leg Aluminum Leg Hover Unit Antigrav System Flight Unit Flight Unit Utility System Shield Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Weapon Gauss Rifle Energy Gun Heavy EM Shotgun Ballistic Gun Gauss Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Rocket Launcher Impact Weapon Great Maul Slashing Weapon Greatsword Piercing Weapon Lance Build | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Fac Slots Evolved 10 | . . . . 4 2 2 . . 2 Power . | . . . . . . . . . . Propulsion 3 | . . . . 2 . 1 . . . Utility 6 | . . . . 1 2 1 . . 2 Weapon 1 | . . . . 1 . . . . . Parts Attached 129 | 7 7 6 1 28 3 9 1 15 52 Power 19 | 1 2 1 1 4 . 2 . 1 7 Engine 10 | 1 2 1 1 2 . 1 . 1 1 Core 9 | . . . . 2 . 1 . . 6 Reactor . | . . . . . . . . . . Propulsion 36 | 2 1 2 . 10 . 2 . 3 16 Treads 5 | . . . . 5 . . . . . Leg 9 | 2 1 2 . . . . . . 4 Wheel . | . . . . . . . . . . Hover 7 | . . . . . . . . . 7 Flight 15 | . . . . 5 . 2 . 3 5 Utility 42 | 2 1 . . 6 3 4 . 9 17 Device 20 | 1 . . . 3 1 2 . 5 8 Storage 3 | 1 1 . . 1 . . . . . Processor 14 | . . . . 1 1 2 . 3 7 Hackware 5 | . . . . 1 1 . . 1 2 Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 32 | 2 3 3 . 8 . 1 1 2 12 Energy Gun 14 | 1 2 1 . 3 . . . 1 6 Energy Cannon . | . . . . . . . . . . Ballistic Gun 9 | 1 1 1 . 5 . . 1 . . Ballistic Cannon 3 | . . . . . . . . . 3 Launcher 1 | . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 Slashing Weapon 3 | . . . . . . 1 . 1 1 Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . . . 2 . . . 2 2 Corrupted Parts 5 | . . 4 . . . . . . 1 System Corruption 17 | . . 13 . . . . . . 4 Parts Lost 58 | . 2 1 4 6 . 1 9 . 35 Power 10 | . . . 1 2 . . 1 . 6 Propulsion 22 | . . . . 2 . 1 3 . 16 Utility 10 | . . . 1 . . . 2 . 7 Weapon 16 | . 2 1 2 2 . . 3 . 6 Highest Loss Streak 9 | . 2 1 4 4 . 1 9 . 8 To Critical Strikes . | . . . . . . . . . . Average Backups 5 | 4 8 9 9 7 4 4 4 4 4 Power . | . 1 1 1 1 . . . . . Propulsion 1 | 3 4 4 3 . 2 . . . 1 Utility . | . . 1 2 2 1 1 1 . . Weapon 2 | . 1 2 3 2 1 2 2 2 2 Tool/Special . | . . . . . . . . . . Unused Backups 18 | . 2 2 . 4 . 2 . 2 6 Power 2 | . . . . 1 . . . . 1 Propulsion 2 | . . 2 . . . . . . . Utility 3 | . . . . 2 . 1 . . . Weapon 8 | . 2 . . 1 . 1 . 1 3 Tool/Special 3 | . . . . . . . . 1 2 Average Slot Usage (%) 85 | . 98 99 88 89 92 98 70 43 76 Engine 5 | . 14 14 12 2 7 5 . 5 3 Core 1 | . . . . 6 . . 3 . 1 Treads 1 | . . . . 17 . . . . . Leg 6 | . 27 28 28 6 . . . . 2 Hover 1 | . . . . . . . . . 3 Flight 14 | . . . . 5 30 33 20 12 10 Device 13 | . 14 14 5 8 15 14 16 10 14 Storage 3 | . 14 14 14 6 . . . . . Processor 12 | . . . . 8 7 12 10 10 21 Hackware 6 | . . . . 1 14 12 5 3 7 Energy Gun 5 | . 19 5 5 9 . 5 4 . 3 Ballistic Gun 7 | . 7 18 15 14 15 12 5 . . Peak Build Rating 90 | 7 8 16 17 28 33 48 48 47 90 Average Rating 39 | 5 7 9 13 20 30 42 33 33 63 On Entrance 19 | . 7 8 16 12 28 32 48 1 42 Naked Turns 26 | . . . . . . . 20 6 . Heaviest Build 38 | 14 19 21 23 38 14 21 21 16 33 Greatest Support 80 | 20 20 27 27 80 17 21 21 12 60 Greatest Overweight (x) 3 | 2 . . . 3 . . 1 1 3 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 15 5 5 5 5 5 Average Capacity 6 | 7 8 10 10 10 5 5 5 5 5 Most Carried 13 | 7 10 10 10 13 5 5 5 5 5 Average Carried 5 | 4 8 9 9 6 4 4 4 4 4 Final Capacity 10 | 8 10 10 10 5 5 5 5 5 5 Final Carried 10 | 7 10 10 10 5 5 5 4 5 5 Class Distribution -------------------- 31% | Mutant 17% | Hacker-Sprinter 12% | Scavenger-Gunner 9% | Scavenger-Sprinter 6% | Hacker-Ninja 4% | Gladiator 4% | Scavenger-Mutant 4% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Gunner | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Fac Matter Collected 2388 | 168 229 88 34 583 . 194 . 270 822 Remotely . | . . . . . . . . . . Salvage Created 3554 | 25 386 82 71 1228 28 171 . 202 1361 Parts 191 | 2 24 8 4 52 1 17 . 7 76 Haulers Intercepted 6 | . 1 . . 4 . . . . 1 Recyclers Shooed 3 | . . . . 2 . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 4 | . . . 4 . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Fac Combat Hostiles Destroyed 58 | . 7 6 3 16 . 4 . 1 21 Melee 13 | . . . . . . 1 . 1 11 Guns 36 | . 7 6 1 16 . 3 . . 3 Cannons 7 | . . . . . . . . . 7 AOE 2 | . . . 2 . . . . . . Classes Destroyed 13 | 1 5 . 1 4 . 1 . . 1 Worker 3 | . . . . 2 . . . . 1 Builder 2 | . . . . . . . . . 2 Tunneler 1 | 1 . . . . . . . . . Hauler 6 | . 1 . . 4 . . . . 1 Recycler 7 | . 1 . . 3 . . . 1 2 Watcher 8 | . 3 . . 2 1 . . . 2 Swarmer 15 | . 3 6 . 3 . . . . 3 Grunt 15 | . 4 . . 8 . . . . 3 Duelist 1 | . . . . 1 . . . . . Sentry 3 | . . . . 2 . . . . 1 Hunter 2 | . . . . 2 . . . . . Programmer 19 | . . . . . . 4 . 1 14 Subdweller 3 | . . . 3 . . . . . . Best Kill Streak 6 | 1 4 3 3 6 1 1 . 1 5 Combat Bots Only 5 | . 3 3 3 4 . 1 . 1 5 Max Kills in Single Turn 2 | 1 1 1 1 2 1 1 . 1 2 Gunslinging 1 | . . . . 1 . . . . . Exploded 1 | . . . 1 . . . . . . Melee 1 | . . . . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Fac Hostile Shots Fired 609 | . 50 50 11 134 . 33 4 6 321 Missed 194 | . 8 15 . 39 . 17 . 2 113 Hits 415 | . 42 35 11 95 . 16 4 4 208 Melee 7 | . . . . 3 . . 4 . . Projectile 408 | . 42 35 11 92 . 16 . 4 208 Critical Strikes 11 | . . . . 3 . 2 2 . 4 Damage Taken 6923 | . 455 277 328 1300 . 225 473 68 3797 Core 1464 | . 76 42 38 171 . 33 100 . 1004 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 209 | . 112 . . 97 . . . . . Core Remaining (%) 77 | 100 . . 37 68 100 . . 84 . Volleys Fired 214 | 10 31 13 6 70 4 9 . . 71 Largest 3 | 2 2 2 2 3 2 3 . . 3 Hottest 177 | 60 90 60 83 149 53 103 . . 177 Shots Fired 399 | 13 58 26 9 160 8 27 . . 98 Gun 334 | 13 58 26 5 160 8 27 . . 37 Cannon 61 | . . . . . . . . . 61 Launcher 4 | . . . 4 . . . . . . Special . | . . . . . . . . . . Kinetic 222 | 10 14 16 4 91 8 18 . . 61 Thermal 110 | . 26 10 . 52 . . . . 22 Explosive 4 | . . . 4 . . . . . . Electromagnetic 63 | 3 18 . 1 17 . 9 . . 15 Robot Hit Streak 15 | 4 9 6 5 13 2 6 . . 15 Robot Miss Streak 8 | 3 8 5 1 6 6 2 . . 5 Penetration Max 1 | . . . . 1 . . . . 1 Secondary Targets 5 | . 1 . . 4 . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . Shots Hit Robots 282 | 7 37 14 7 103 3 20 . 3 88 Core Hits 127 | 3 18 6 4 45 2 9 . 1 39 Critical Kills 1 | . 1 . . . . . . . . Critical Parts Destroyed 2 | . . . . 2 . . . . . Critical Strikes 19 | . 1 . . 4 . . . . 14 Burn 2 | . . . . 2 . . . . . Destroy 3 | . 1 . . 2 . . . . . Blast 10 | . . . . . . . . . 10 Corrupt 2 | . . . . . . . . . 2 Sever 2 | . . . . . . . . . 2 Melee Attacks 58 | . . . . . . 1 7 5 45 Impact . | . . . . . . . . . . Slashing 29 | . . . . . . 1 7 5 16 Piercing 29 | . . . . . . . . . 29 Sneak Attacks 3 | . . . . . . . . 1 2 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7042 | 72 502 162 439 1885 47 313 . 214 3408 Guns 3417 | 72 502 162 26 1844 47 265 . . 499 Cannons 1415 | . . . . . . . . . 1415 Explosions 557 | . . . 413 . . . . . 144 Melee 1612 | . . . . . . 48 . 214 1350 Ramming 41 | . . . . 41 . . . . . Kinetic 3042 | 72 131 118 26 997 47 236 . . 1415 Thermal 1239 | . 228 44 . 515 . . . . 452 Explosive 413 | . . . 413 . . . . . . Electromagnetic 695 | . 143 . . 332 . 29 . . 191 Impact . | . . . . . . . . . . Slashing 838 | . . . . . . 48 . 214 576 Piercing 774 | . . . . . . . . . 774 Highest Corruption 19 | . . 13 13 . . 2 13 19 17 Average Corruption 7 | . . 11 13 . . 1 7 14 8 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 107 | . . 4 9 . . 13 3 23 55 Message Errors 27 | . . 1 1 . . 7 2 4 12 Matter Fused 27 | . . . 2 . . 3 1 7 14 Heat Flow Errors 4 | . . . 2 . . . . 2 . Energy Discharges 12 | . . 1 3 . . . . 4 4 Parts Rejected 2 | . . . . . . . . . 2 Data Loss (minor) 14 | . . 2 . . . 1 . 2 9 Data Loss (major) 5 | . . . . . . 1 . 2 2 Misfires 3 | . . . 1 . . . . . 2 Alerts 6 | . . . . . . 1 . 1 4 Misdirections 3 | . . . . . . . . 1 2 Weapon Failures 4 | . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . Overflow Damage 185 | . . . 34 . . . . 45 106 Projectiles 19 | . . . . . . . . . 19 Explosions 93 | . . . 34 . . . . . 59 Melee 73 | . . . . . . . . 45 28 Knockbacks 15 | . . . . . . . . . 15 Impact . | . . . . . . . . . . Kinetic 14 | . . . . . . . . . 14 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 99 | . . . 99 . . . . . . Shots 3 | . . . 3 . . . . . . Rammed 11 | . . . . 11 . . . . . Targets Rammed 12 | . 1 . . 11 . . . . . Kicked 1 | . 1 . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 470 | 40 248 . 182 470 . 96 . 246 166 Average Temperature 93 | 23 117 . 100 112 . 33 . 113 57 Received Heat Transfer 864 | . 186 . 36 342 . 9 . 12 279 Effects 5 | . . . . 5 . . . . . Shutdowns 1 | . . . . 1 . . . . . Energy Bleed 1 | . . . . 1 . . . . . Interference 3 | . . . . 3 . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 2 | . . . . 2 . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . 2 . . . . . Impact Corruptions 1 | . . . . 1 . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . 1 . . . . . . . 2 Heat Transferred 2668 | . 655 100 . 1406 . . . . 507 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Fac Maximum Alert Level 1 | . . . . 1 . . . . 1 Low Security (%) 92 | 100 100 100 . 97 100 100 100 100 79 Level 1 7 | . . . . 2 . . . . 20 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 345 | 5 92 85 . 241 109 144 15 75 345 Initial 109 | . . 19 . . 109 . 15 . 9 Average 48 | . 22 25 . 73 23 29 3 27 76 Influence Increases 2391 | 5 233 155 . 618 37 311 1 176 855 Destroy 0b10 Robot/C 1100 | . 140 120 . 320 . 80 . 20 420 Destroy 0b10 Robot/NC 135 | 5 25 . . 55 5 . . 5 40 Destroy Leader 308 | . 38 20 . 92 2 40 . 10 106 Successful Hack 68 | . . . . 10 . 10 . 20 28 Disable Machine 90 | . . . . 15 30 30 . . 15 Destroy Structure 105 | . . . . 6 . 1 1 1 96 Partial Spotted 165 | . . . . 45 . 60 . 45 15 Lose Combat Pursuer 420 | . 30 15 . 75 . 90 . 75 135 Influence Decreases 2117 | 5 182 206 . 377 278 267 45 155 602 Entered New Map 205 | . . 32 . . 132 . 29 . 12 Time Decay 1474 | 5 162 164 . 317 146 258 16 155 251 Lost Part 428 | . 20 10 . 60 . 9 . . 329 Lost Ally 10 | . . . . . . . . . 10 Squads Dispatched 22 | . 2 . . 4 . 4 . 2 10 Investigation 1 | . 1 . . . . . . . . Extermination 12 | . . . . . . 4 . 1 7 Reinforcement 8 | . 1 . . 3 . . . 1 3 Assault . | . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Fac Distress Signals 9 | . 1 . . 2 . . . 1 5 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 131 | . 13 7 3 32 1 12 6 15 42 Peak Tracking Total 8 | . 3 3 3 6 1 6 6 5 8 Tactical Retreats 16 | . 1 1 . 5 . 2 . 2 5 Traps | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Fac Traps Triggered 3 | . . . . . . 3 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Fac Machines Disabled 6 | . . . . 1 2 2 . . 1 Max in Single Turn 1 | . . . . 1 1 1 . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Fac Machines Accessed 27 | . 5 1 1 2 2 7 . 4 5 Terminals 15 | . 4 . . 1 . 4 . 2 4 Fabricators 4 | . . . . . 2 1 . 1 . Repair Stations 3 | . 1 . . 1 . 1 . . . Recycling Units 2 | . . . . . . 1 . . 1 Scanalyzers 1 | . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . Total Hacks 70 | . 15 1 4 5 2 12 . 8 23 Successful 36 | . 6 1 4 5 . 4 . 5 11 Failed 34 | . 9 . . . 2 8 . 3 12 Catastrophic 4 | . . . . . 1 . . 2 1 Database Lockouts . | . . . . . . . . . . Manual 8 | . 6 . . . . . . 2 . Terminals 41 | . 8 . . 3 . 7 . 6 17 Fabricators 4 | . . . . . 2 1 . 1 . Repair Stations 11 | . 7 . . 2 . 2 . . . Recycling Units 8 | . . . . . . 2 . . 6 Scanalyzers 1 | . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . Terminal Hacks 22 | . 1 1 4 3 . 1 . 4 8 Record 9 | . . . 4 . . 1 . 3 1 Prototype ID Bank 1 | . . . . . . . . . 1 Open Door 1 | . . 1 . . . . . . . Emergency Access Points 3 | . . . . . . . . 1 2 Terminal Index 1 | . . . . 1 . . . . . Locate Traps 2 | . 1 . . . . . . . 1 Dispatch Records 1 | . . . . . . . . . 1 Transport Status 1 | . . . . 1 . . . . . Reinforcement Status 1 | . . . . 1 . . . . . Registered Prototypes 1 | . . . . . . . . . 1 Zone Layout 1 | . . . . . . . . . 1 Fabricator Hacks 2 | . . . . . . 1 . 1 . Network Status 1 | . . . . . . 1 . . . Build 1 | . . . . . . . . 1 . Repair Station Hacks 8 | . 5 . . 2 . 1 . . . Scan Component 5 | . 3 . . 1 . 1 . . . Repair 3 | . 2 . . 1 . . . . . Recycling Unit Hacks 4 | . . . . . . 1 . . 3 Process 1 | . . . . . . . . . 1 Retrieve Matter 3 | . . . . . . 1 . . 2 Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 20 | . 4 . . 2 . 6 . 4 4 Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 2 | . . . . . . . . 2 . Authchips . | . . . . . . . . . . Time 53 | . . . . . . . . 53 . Total Part Build Rating 12 | . . . . . . . . 12 . Parts Repaired 3 | . 2 . . 1 . . . . . Time 90 | . 52 . . 38 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 9 | . . . . . . . . . 9 Retrieved Matter 9 | . . . . . . . . . 9 Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Fac Total Allies 2 | . . 2 . . . . . . . Largest Group 2 | . . 2 . . . . . . . Highest-Rated Group 47 | . . 47 . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Fac Active Infowar (turns) 6221 | 10 697 541 67 58 581 1688 89 294 2196 Optics 209 | . . . . . . 120 89 . . Sensors 4042 | . . . . 58 581 1688 66 . 1649 IFF 1033 | . . . . . . . . 209 824 Traps 1553 | . . . . . . . . 294 1259 Seismic 1315 | 10 697 541 67 . . . . . . Machine Analysis 286 | . . . . . . . . . 286 Triangulation 329 | . . . . . . 263 66 . . Jamming 50 | . . . . . . . . . 50 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 1 . . . . . . Drone Launches 3 | . . . . . . . . . 3 Drone Recoveries 2 | . . . . . . . . . 2 Exploration | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Fac Turns Passed 8066 | 91 697 541 189 914 581 1688 109 529 2727 Spaces Moved 6750 | 45 436 397 161 513 399 1507 142 899 2251 Core 86 | 7 . . . . . . 43 29 7 Treads 195 | . . . . 195 . . . . . Legs 1345 | 38 436 397 161 94 . . . . 219 Wheels . | . . . . . . . . . . Hover 221 | . . . . . . . . . 221 Flight 4903 | . . . . 224 399 1507 99 870 1804 Fastest Speed 28 | 50 120 105 105 31 31 28 28 37 31 Average Speed 56 | 119 120 117 105 107 31 28 45 41 48 Slowest Speed 260 | 150 120 120 105 250 31 28 117 102 260 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 9 | . . . . 3 . . . 1 5 Potential Cave-ins 12 | . . . . . . . 12 . . Cave-ins Triggered 1 | . . . . . . . 1 . . Exploration Rate (%) 34 | 5 56 65 17 27 6 27 80 24 35 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug 14 | . . . . . . . 7 1 6 Terrain Destroyed 73 | . . . 16 3 . . 7 1 46 Melee 14 | . . . . . . . 7 1 6 Projectile 24 | . . . . 3 . . . . 21 AOE 35 | . . . 16 . . . . . 19 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Fac Total 10502 | 68 551 446 172 737 847 2752 175 1042 3712 Wait 3193 | . 67 22 . 80 440 1210 22 103 1249 Move 6724 | 44 435 396 160 506 398 1507 140 896 2242 Hop 8 | . . . . 3 . . . 1 4 Pick Up 54 | 7 4 4 2 13 1 6 . 2 15 Fast Attach 77 | 7 3 2 1 7 . 3 2 18 34 Attach 37 | . 1 1 2 13 2 4 1 1 12 Detach 21 | . . . . 7 1 1 . 5 7 Swap 46 | . 5 3 1 13 1 6 . . 17 Drop 57 | . 4 5 . 14 . 5 2 11 16 Fire 214 | 10 31 13 6 70 4 9 . . 71 Melee 58 | . . . . . . 1 7 5 45 Ram 1 | . . . . 1 . . . . . Kick 1 | . 1 . . . . . . . . Crush 10 | . . . . 10 . . . . . Escape Stasis 1 | . . . . . . . 1 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines -10/Subcaves -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Waste -6/Factory (discovered 3 exits: *Fac x2 / *Low) -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 5) 694 | -10/Materials | Repaired Assault Rifle 721 | -10/Materials | Repaired Aluminum Leg 789 | -10/Materials | Entered Mines 1127 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1170 | -10/Mines | Discovered new exit (range 8) 1249 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1267 | -10/Mines | System corruption reached 10% 1330 | -10/Mines | Entered Subcaves 1349 | -10/Subcaves | Learned Materials stockpile data 1397 | -10/Subcaves | A Subdweller sparked back to life 1397 | -10/Subcaves | A Subdweller sparked back to life 1397 | -10/Subcaves | A Subdweller sparked back to life 1398 | -10/Subcaves | Core integrity fell below 50% 1438 | -10/Subcaves | Lost 4 parts (1p1u2w) 1462 | -10/Subcaves | Visited Clippyterm 1465 | -10/Subcaves | Learned Factory fabricator intel 1507 | -10/Subcaves | Discovered new exit (range 13) 1516 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 1519 | -10/Subcaves | Entered Materials 1519 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 1520 | -8/Materials | Identified exit to Storage 1593 | -8/Materials | Repaired Carbon-fiber Leg 1746 | -8/Materials | Lost 4 parts (1p2n1w) 2022 | -8/Materials | Build established: Scavenger-Gunner 2058 | -8/Materials | Garrison activated, responded to threat 2403 | -8/Materials | Discovered new exit (range 7) 2433 | -8/Materials | Entered Factory 2433 | -7/Factory | Evolved 2 slots: Utility x2 2434 | -7/Factory | Loaded intel: 5 fabricator locations 2742 | -7/Factory | Build established: Hacker-Sprinter 2943 | -7/Factory | Discovered new exit (range 7) 2989 | -7/Factory | Identified exit to Factory 3014 | -7/Factory | Entered another Factory area 3014 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4145 | -6/Factory | Build established: Scavenger-Sprinter 4303 | -6/Factory | Noticed a derelict Sapper rigging charges 4451 | -6/Factory | Discovered new exit (range 8) 4453 | -6/Factory | Identified exit to Lower Caves 4634 | -6/Factory | Discovered exit to Lower Caves (range 19) 4702 | -6/Factory | Sucked down chute 4702 | -6/Factory | Entered Waste 4707 | -6/Waste | Spotted C-40 Crusher 4731 | -6/Waste | Spotted C-40 Crusher 4756 | -6/Waste | Crushed by falling debris 4757 | -6/Waste | System corruption reached 10% 4769 | -6/Waste | Spotted C-40 Crusher 4779 | -6/Waste | Spotted C-40 Crusher 4780 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4781 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4782 | -6/Waste | Spotted C-40 Crusher 4782 | -6/Waste | Spotted C-40 Crusher 4790 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4791 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4807 | -6/Waste | Discovered new exit (range 10) 4811 | -6/Waste | Entered Factory 4822 | -6/Factory | Lost 9 parts (1p3n2u3w) 4981 | -6/Factory | Spotted B-75 Beast 5022 | -6/Factory | Discovered exit to Lower Caves (range 5) 5067 | -6/Factory | Build established: Mutant 5097 | -6/Factory | Discovered new exit (range 15) 5267 | -6/Factory | Discovered new exit (range 15) 5329 | -6/Factory | Fabricated Wave Gun (x2) 5336 | -6/Factory | Identified exit to Factory 5340 | -6/Factory | Entered another Factory area 5340 | -5/Factory | Evolved 2 slots: Utility x2 6023 | -5/Factory | Build established: Gladiator 6793 | -5/Factory | Build established: Hacker-Ninja 7093 | -5/Factory | Lost 8 parts (2p3n2u1w) 7206 | -5/Factory | Core integrity fell below 50% 7293 | -5/Factory | System corruption reached 10% 7336 | -5/Factory | Lost 6 parts (1p2n3u) 7637 | -5/Factory | Core integrity fell below 20% 7678 | -5/Factory | Lost 3 parts (2n1w) 7855 | -5/Factory | Discovered new exit (range 16) 7965 | -5/Factory | Lost 5 parts (1p2n2w) 8038 | -5/Factory | Lost 5 parts (1p3n1w) 8067 | -5/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 08008_ U-05 Engineer builds a Wall. 08009_ System corrupted: Mass Driver rejected. 08010_ Penetrated by Slug. 08012_ U-05 Engineer builds a Wall. 08016_ >> Machine Analyzer network decryption results: 08016_ Repair Station x1 08019_ Acquired Great Maul. 08021_ Acquired Unknown Power Core. 08021_ Identified Neutrino Core. 08025_ Slug penetrates Door. 08025_ Penetrated by Slug. 08037_ >> Machine Analyzer network decryption results: 08037_ DSF Access x1 08046_ Penetrated by Slug. 08046_ Antigrav System destroyed. 08048_ Penetrated by Slug. 08053_ System corrupted: Matter fused (-9). 08057_ Manufacturing Mainframe disabled. 08057_ Penetrated by Slug. 08062_ Imp. 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