Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.14 @ 23:22:37 Player: BlobtheGreat Result: Destroyed by Autobeam Turret with Autobeam Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (56) 280 Value Destroyed (1363) 1363 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3023 Bonus ------- Registered with UFD 300 Cogmind --------- Core Integrity 0/250 Matter 285/300 Energy 264/265 System Corruption 0% Temperature Cool (6) Movement Rolling (215) Ox9 Location -8/Scraptown Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Wheel > --- UTILITY (2) ------ Huge Storage Unit > --- WEAPON (2) ------- Battle Cannon Ripper > --- INVENTORY (25) --- Subdweller Power Source Subdweller Power Source Arachnoskeleton Subdweller Monowheel Subdweller Monowheel Large Storage Unit High-capacity Storage Unit Seismic Detector Salvage Targeting Computer Hacking Suite Authchip [Power] Authchip [Power] Authchip [Propulsion] Authchip [Armor] Power Bank Subdweller Laser Light EM Pulse Cannon Improved EM Pulse Cannon Subdweller Beam Cannon Subdweller Machine Gun Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Spiked Treads Wheel > --- UTILITY ---------- Huge Storage Unit > --- WEAPON ----------- Improved EM Pulse Cannon Battle Cannon > --- INVENTORY -------- Subdweller Power Source Subdweller Power Source Arachnoskeleton Subdweller Monowheel Subdweller Monowheel Large Storage Unit High-capacity Storage Unit Seismic Detector Salvage Targeting Computer Scrap Shield Hacking Suite Authchip [Power] Authchip [Power] Authchip [Propulsion] Authchip [Armor] Power Bank Subdweller Laser Light EM Pulse Cannon Subdweller Beam Cannon Subdweller Machine Gun Mini Grenade Launcher Ripper [Rating: 20] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Spiked Treads Treads Spiked Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Battle Cannon Energy Gun Medium Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Subdweller Machine Gun Ballistic Cannon Battle Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Ripper Build | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Rec Scr Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 31 | 8 3 17 1 2 Power 2 | 1 . 1 . . Engine 2 | 1 . 1 . . Core . | . . . . . Reactor . | . . . . . Propulsion 8 | 2 . 6 . . Treads 4 | 2 . 2 . . Leg 1 | . . 1 . . Wheel 3 | . . 3 . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 2 3 3 1 . Device 2 | 1 . 1 . . Storage 4 | 1 2 . 1 . Processor . | . . . . . Hackware . | . . . . . Protection 3 | . 1 2 . . Artifact . | . . . . . Weapon 12 | 3 . 7 . 2 Energy Gun 2 | 2 . . . . Energy Cannon 3 | . . 2 . 1 Ballistic Gun 2 | 1 . 1 . . Ballistic Cannon 1 | . . 1 . . Launcher 2 | . . 2 . . Special Weapon . | . . . . . Impact Weapon 1 | . . 1 . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 10 | . 1 7 1 1 Power 1 | . . 1 . . Propulsion 4 | . . 3 . 1 Utility 5 | . 1 3 1 . Weapon . | . . . . . Highest Loss Streak 2 | . 1 2 1 1 To Critical Strikes . | . . . . . Average Backups 17 | 5 11 17 19 21 Power 2 | . 1 2 2 2 Propulsion 2 | 3 2 1 3 3 Utility 7 | . 6 7 9 10 Weapon 4 | . 1 5 5 5 Tool/Special . | . . . . . Unused Backups 19 | . 2 5 . 12 Power 4 | . . 2 . 2 Propulsion 4 | . 2 1 . 1 Utility 8 | . . . . 8 Weapon 3 | . . 2 . 1 Tool/Special . | . . . . . Average Slot Usage (%) 95 | . 99 98 86 85 Engine 13 | . 14 13 14 14 Treads 18 | . 27 17 14 14 Leg 1 | . . 2 . . Wheel 7 | . . 7 14 14 Device 4 | . 3 6 1 . Storage 14 | . 14 14 14 14 Protection 5 | . 10 6 . . Energy Gun 2 | . 14 1 . . Energy Cannon 7 | . . 8 8 13 Ballistic Gun 7 | . 14 7 5 . Ballistic Cannon 6 | . . 5 14 14 Launcher 3 | . . 5 . . Peak Build Rating 20 | 7 10 18 17 20 Average Rating 14 | 6 7 15 16 18 On Entrance 10 | . 7 10 17 17 Avg Prop Armor Cover (%) 10 | . . 9 12 12 Naked Turns . | . . . . . Heaviest Build 97 | 14 51 60 94 97 Greatest Support 40 | 40 40 40 10 10 Greatest Overweight (x) 9 | . 2 5 9 9 Average Overweight (x) 3 | . . 1 6 9 Largest Inventory Capacity 25 | 8 20 20 25 25 Average Capacity 20 | 7 15 20 22 25 Most Carried 25 | 7 20 20 24 25 Average Carried 19 | 5 11 19 22 24 Final Capacity 25 | 8 20 20 25 25 Final Carried 24 | 7 20 20 24 23 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Recycling Mutant | -8/Scraptown Resources | -11 -10 -10 -8 -8 ----------- Run | Yrd Mat Sub Rec Scr Matter Collected 1142 | 280 95 620 147 . Remotely . | . . . . . Salvage Created 1615 | 243 537 536 299 . Parts 117 | 14 47 44 12 . Haulers Intercepted 2 | . 2 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 15 | . . 15 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Rec Scr Combat Hostiles Destroyed 36 | . 12 20 4 . Guns 14 | . 12 2 . . Cannons 9 | . . 5 4 . AOE 11 | . . 11 . . Classes Destroyed 11 | 2 6 2 1 . Builder 2 | . 2 . . . Tunneler 8 | 7 1 . . . Hauler 2 | . 2 . . . Recycler 3 | 1 . . 2 . Operator 1 | . 1 . . . Turret 2 | . . 2 . . Watcher 2 | . 2 . . . Swarmer 9 | . 6 3 . . Grunt 6 | . 6 . . . Sentry 4 | . . . 4 . Subdweller 17 | . . 17 . . Best Kill Streak 3 | 2 3 3 1 . Combat Bots Only 3 | . 3 3 1 . Max Kills in Single Turn 2 | 1 2 2 1 . Gunslinging . | . . . . . Exploded 2 | . . 2 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -8 -------- Run | Yrd Mat Sub Rec Scr Hostile Shots Fired 195 | . 65 94 21 15 Missed 67 | . 19 34 8 6 Hits 128 | . 46 60 13 9 Melee 2 | . . . . 2 Projectile 126 | . 46 60 13 7 Critical Strikes 2 | . . 1 1 . Damage Taken 1975 | . 481 1182 191 121 Core 255 | . 89 142 15 9 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 85 | . 85 . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 227 | 45 62 94 26 . Largest 2 | 1 2 2 2 . Hottest 89 | 50 70 80 89 . Shots Fired 311 | 45 122 101 43 . Gun 185 | 45 122 17 1 . Cannon 97 | . . 55 42 . Launcher 29 | . . 29 . . Special . | . . . . . Kinetic 120 | . 60 33 27 . Thermal 121 | 45 62 14 . . Explosive 29 | . . 29 . . Electromagnetic 41 | . . 25 16 . Robot Hit Streak 10 | 10 8 7 9 . Robot Miss Streak 5 | 2 5 3 2 . Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 178 | 36 70 43 29 . Core Hits 78 | 9 29 34 6 . Critical Kills 1 | . . 1 . . Critical Parts Destroyed . | . . . . . Critical Strikes 9 | 5 2 1 1 . Burn 7 | 5 2 . . . Meltdown 1 | . . 1 . . Blast 1 | . . . 1 . Melee Attacks 9 | . . 8 . 1 Impact 8 | . . 8 . . Slashing 1 | . . . . 1 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4067 | 452 791 2195 629 . Guns 1394 | 452 783 135 24 . Cannons 1042 | . . 437 605 . Explosions 1623 | . . 1623 . . Melee . | . . . . . Ramming 8 | . 8 . . . Kinetic 924 | . 290 198 436 . Thermal 1113 | 452 493 168 . . Explosive 1623 | . . 1623 . . Electromagnetic 399 | . . 206 193 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 37 | . . 37 . . Projectiles . | . . . . . Explosions 37 | . . 37 . . Melee . | . . . . . Knockbacks 1 | . . . 1 . Impact . | . . . . . Kinetic 1 | . . . 1 . Secondary . | . . . . . Self-Inflicted Damage 206 | . . 206 . . Shots 6 | . . 6 . . Rammed 2 | . 2 . . . Targets Rammed 3 | . 3 . . . Kicked . | . . . . . Crushed 1 | . 1 . . . Highest Temperature 265 | 152 265 42 237 . Average Temperature 65 | 45 75 14 82 . Received Heat Transfer 513 | . 171 222 72 48 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Melted 9 | 4 5 . . . Heat Transferred 3515 | 1702 1591 222 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Rec Scr Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 . 100 . Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 95 | 5 95 . 70 . Initial . | . . . . . Average 22 | . 30 . 16 . Influence Increases 890 | 40 394 210 246 . Destroy 0b10 Robot/C 420 | . 240 100 80 . Destroy 0b10 Robot/NC 90 | 40 40 . 10 . Destroy Leader 88 | . 68 20 . . Successful Hack 33 | . 30 . 3 . Select Force Hacks 150 | . . . 150 . Destroy Structure 4 | . 1 . 3 . Lose Combat Pursuer 105 | . 15 90 . . Influence Decreases 890 | 40 363 241 246 . Entered New Map 15 | . . 15 . . Time Decay 834 | 40 353 196 245 . Lost Part 41 | . 10 30 1 . Squads Dispatched 3 | . 3 . . . Investigation 2 | . 2 . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Rec Scr Distress Signals 2 | . 2 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 53 | . 23 23 3 4 Peak Tracking Total 5 | . 3 3 1 5 Tactical Retreats 3 | . 1 2 . . Traps | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Rec Scr Traps Triggered 4 | . 1 3 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -8 ---------- Run | Yrd Mat Sub Rec Scr Machines Disabled 4 | . . 4 . . Max in Single Turn 2 | . . 2 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Rec Scr Machines Accessed 20 | . 8 2 10 . Terminals 12 | . 7 . 5 . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 5 | . . . 5 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 39 | . 18 5 16 . Successful 25 | . 8 5 12 . Failed 14 | . 10 . 4 . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 32 | . 15 . 17 . Terminals 25 | . 14 . 11 . Fabricators . | . . . . . Repair Stations 4 | . 4 . . . Recycling Units 5 | . . . 5 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . . 5 . . Record 4 | . . 4 . . Proto ID Catalog 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . 3 . . . Scan Component 2 | . 2 . . . Repair 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 17 | . 5 . 12 . Terminals 12 | . 5 . 7 . Botnet 2 | . . . 2 . Skim 10 | . 5 . 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . . . 5 . Tunnel 5 | . . . 5 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 8 . 4 . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . 1 . . . Time 36 | . 36 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -8 ------------ Run | Yrd Mat Sub Rec Scr Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -8 -------- Run | Yrd Mat Sub Rec Scr Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Rec Scr Active Infowar (turns) 3287 | 166 332 2687 102 . Seismic 3287 | 166 332 2687 102 . Robot Analysis Total . | . . . . . Derelict Logs Recovered 8 | . . 3 . 5 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -8 ------------- Run | Yrd Mat Sub Rec Scr Turns Passed 10185 | 337 1539 5535 1013 1761 Spaces Moved 4191 | 144 648 2075 507 817 Core 1 | 1 . . . . Treads 2026 | 143 648 1235 . . Legs . | . . . . . Wheels 2164 | . . 840 507 817 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 130 155 215 Average Speed 219 | 159 202 238 184 215 Slowest Speed 360 | 160 320 360 215 215 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 76 | 12 97 95 98 82 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 9 | . . 1 7 1 Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 16 | . . 10 . 6 Spaces Dug 36 | . . 35 . 1 Terrain Destroyed 183 | . . 179 3 1 Melee 4 | . . 3 . 1 Projectile 5 | . . 2 3 . AOE 174 | . . 174 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Rec Scr Total 4867 | 203 760 2545 538 821 Wait 349 | . 26 323 . . Move 4187 | 143 647 2074 506 817 Hop . | . . . . . Pick Up 38 | 7 15 12 4 . Fast Attach 12 | 7 1 3 . 1 Attach 7 | . 1 6 . . Detach 1 | . . . . 1 Swap 20 | 1 2 14 2 1 Drop 14 | . 3 11 . . Fire 227 | 45 62 94 26 . Melee 9 | . . 8 . 1 Ram . | . . . . . Kick . | . . . . . Crush 3 | . 3 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / *Sub) -10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec) -8/Recycling (discovered 2 exits: *Fac / [*Scr]) -8/Scraptown (discovered 1 exit: *Fac) History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 16) 338 | -11/Scrapyard | Entered Materials 339 | -10/Materials | Build established: Mutant 648 | -10/Materials | Discovered new exit (range 13) 810 | -10/Materials | Discovered new exit (range 14) 929 | -10/Materials | Discovered new exit (range 13) 1033 | -10/Materials | Learned Storage emergency access door positions 1175 | -10/Materials | Discovered new exit (range 11) 1181 | -10/Materials | Identified exit to Materials 1238 | -10/Materials | Learned 2 Storage zone layouts 1286 | -10/Materials | Learned Storage garrison access intel 1326 | -10/Materials | Learned location of 1 exit from Recycling 1361 | -10/Materials | Discovered new exit (range 8) 1435 | -10/Materials | Learned location of 3 exits from Materials 1471 | -10/Materials | Repaired Broken Lgt. Treads 1877 | -10/Materials | Entered Subcaves 1905 | -10/Subcaves | Learned location of 1 exit from Materials 2951 | -10/Subcaves | Visited 4L-MR0's lab 2974 | -10/Subcaves | Found Arachnoskeleton 3072 | -10/Subcaves | A Subdweller sparked back to life 3114 | -10/Subcaves | Found Power Bank 3732 | -10/Subcaves | Discovered new exit (range 6) 3769 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3933 | -10/Subcaves | Core integrity fell below 50% 3959 | -10/Subcaves | Discovered new exit (range 11) 4042 | -10/Subcaves | Visited Clippyterm 4053 | -10/Subcaves | Learned location of Extension (-6) 4053 | -10/Subcaves | Learned Factory garrison access intel 4864 | -10/Subcaves | Learned 2 Materials zone layouts 5039 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 5039 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 5080 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 5297 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 5318 | -10/Subcaves | Core integrity fell below 20% 5331 | -10/Subcaves | Shifting Twisted Machinery released Flamer 5478 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 5481 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 5491 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 5643 | -10/Subcaves | Discovered new exit (range 13) 7412 | -10/Subcaves | Entered Recycling 7413 | -8/Recycling | Identified exit to Factory 7817 | -8/Recycling | Learned Factory repair station intel 8032 | -8/Recycling | Scanned before Scraplab entrance 8057 | -8/Recycling | Learned Storage trap positions 8115 | -8/Recycling | Learned location of 2 exits from Factory 8194 | -8/Recycling | Learned location of Zion (-6) 8247 | -8/Recycling | Learned 4 Lower Caves zone layouts 8308 | -8/Recycling | Learned Storage emergency access door positions 8406 | -8/Recycling | Entered Scraplab 8423 | -8/Recycling | Discovered new exit (range 2) 8425 | -8/Recycling | Entered Scraptown 8726 | -8/Scraptown | Discovered exit to Factory (range 11) 8804 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 8808 | -8/Scraptown | Learned location of 2 exits from Factory 8810 | -8/Scraptown | Learned Factory terminal intel 8812 | -8/Scraptown | Learned 8 Research zone layouts 8815 | -8/Scraptown | Learned Research security intel 8817 | -8/Scraptown | Learned Factory non-interactive machine intel 8828 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 8926 | -8/Scraptown | Visited Bundlers 9034 | -8/Scraptown | Visited Red Mages 9287 | -8/Scraptown | Visited Awakened 9333 | -8/Scraptown | Visited IN-MT5's Study 9449 | -8/Scraptown | Visited Shadow of the Wyrm 9477 | -8/Scraptown | Visited SPCMW 9515 | -8/Scraptown | Visited Spacefarers 9535 | -8/Scraptown | Visited UFD Registry 9535 | -8/Scraptown | Registered with UFD as "Deathkit" 9606 | -8/Scraptown | Visited Supply Room 9644 | -8/Scraptown | Visited Science Testing Area 9685 | -8/Scraptown | Visited Junk Repository 9737 | -8/Scraptown | Visited Chapter 10 9760 | -8/Scraptown | Visited Derelict Rescue Squad 9788 | -8/Scraptown | Visited Supply Room 9816 | -8/Scraptown | Visited Curators Association 9872 | -8/Scraptown | Visited Science Guys 9945 | -8/Scraptown | Visited A0-MCA Data Center 10089 | -8/Scraptown | Delivered Scrap Shield to a Scientist 10179 | -8/Scraptown | Attacked by Scraptown defenders 10186 | -8/Scraptown | Destroyed by Autobeam Turret with Autobeam Last Messages --------------- out of usable samples to reference in putting the finishing touches on it. Thing is, we need something more protective to complement the Scrap Suit, which is already great, but for longer expeditions we could use more coverage and integrity. Scrap Shields are already pretty good, but imagine an alternative version not limited to compatible fragments for repairs! Anyway, if you do find one, let me know. 5N-PYW(c): A Scrap Shield! Thank you so much! I'll repay you with a sample of my new tech, promise. 10152_ NG-S9R(c): "Come one, come all! See for yourself a fine selection of the many wondrous pieces in our collection!" 10179_ ANNOUNCEMENT: Intruder alert! Defend Scraptown! 10181_ Autobeam Turret pops up from the ground. 10182_ Spk. Treads destroyed. Map ----- +----------------------------------------------------+ | """" """"" "" "#??? """"""""#?????????????????? | | "#?? " " " "#?????????????????? | | "#?? 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X """""# #???????????????????? | | ??""""""""""# #???????????????????? | | ????#######?# ############???????????????????? | | ????###?##### #####??????????????????????????? | | ???#"""?#"|"# """"#??????????????????????????? | | ""##""|##" # "" "#??????????????????????????? | | "#??????????????????????????? | | " "#??????????????????????????? | | """"#??????????????????????????? | | "##!! ##""|## ######??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Authchip Count 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 39% | -10/Materials | Broken Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MediumSalvagingDoomcannon Manual? 0 Play Time 00:29:11 Cumulative 181.9 hours Start 2025.11.14 @ 22:55:59 End 2025.11.14 @ 23:22:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 172 Rogue 172 Adventurer 0 Explorer 0 Win Type - Total 6 Types 5/0/1/0/0/0/0/0/0/0 Lore% 81 Gallery% 70 Achievement% 53 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3accaf45-35c8-4818-9e72-2ab09ef02179