Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.25 @ 13:31:03 Player: Duduxx Result: Smashed by cave-in Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (55) 275 Value Destroyed (2060) 2060 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (362) 362 TOTAL SCORE: 4737 Bonus ------- High Alert Combat Kills 122 Follower Combat Kills 40 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 293/300 Energy 135/160 System Corruption 37% Temperature Cool (3) Movement Walking (190) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Targeting Computer Targeting Computer Improved Light Armor Plating > --- WEAPON (2) ------- Heavy Hammer > --- INVENTORY (15) --- Light Nuclear Core Light Nuclear Core Carbon-fiber Leg Cesium-ion Thruster Improved Heat Sink Trap Scanner Improved Light Armor Plating System Shield Heavy Laser EM Pulse Cannon Gauss Rifle Grenade Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Trap Scanner Targeting Computer Improved Utility Shielding > --- WEAPON ----------- Particle Gun Gauss Rifle > --- INVENTORY -------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Cesium-ion Thruster Improved Heat Sink Small Storage Unit System Shield EM Pulse Cannon EM Pulse Cannon Grenade Launcher Heavy Hammer [Rating: 30] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Utility Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Launcher Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 3 | . . . 2 1 . Weapon . | . . . . . . Parts Attached 58 | 6 . 1 13 13 25 Power 11 | 1 . . 3 3 4 Engine 5 | 1 . . 2 1 1 Core 6 | . . . 1 2 3 Reactor . | . . . . . . Propulsion 15 | 2 . . . 5 8 Treads 2 | 2 . . . . . Leg 13 | . . . . 5 8 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 1 . 1 4 4 5 Device 5 | . . . 1 3 1 Storage 2 | 1 . . 1 . . Processor 2 | . . . 1 . 1 Hackware . | . . . . . . Protection 6 | . . 1 1 1 3 Artifact . | . . . . . . Weapon 17 | 2 . . 6 1 8 Energy Gun 9 | 1 . . 3 1 4 Energy Cannon 4 | . . . 2 . 2 Ballistic Gun 2 | 1 . . . . 1 Ballistic Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Corrupted Parts 6 | . . . . 2 4 System Corruption 31 | . . . . 6 25 Parts Lost 22 | . . . 1 7 14 Power 6 | . . . 1 4 1 Propulsion 7 | . . . . . 7 Utility 3 | . . . . 1 2 Weapon 6 | . . . . 2 4 Highest Loss Streak 6 | . . . 1 3 6 To Critical Strikes . | . . . . . . Average Backups 11 | 1 2 4 8 13 13 Power 1 | . 1 1 1 1 1 Propulsion 1 | . . . . 3 2 Utility 3 | . . . 1 3 4 Weapon 4 | . 1 3 4 5 3 Tool/Special . | . . . . . . Unused Backups 14 | . . . 4 2 8 Power 4 | . . . 2 . 2 Propulsion 1 | . . . . . 1 Utility 6 | . . . 1 2 3 Weapon 2 | . . . 1 . 1 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 98 | . 85 92 99 97 99 Engine 4 | . 14 14 9 1 2 Core 5 | . . . 1 7 6 Treads 6 | . 28 28 22 1 . Leg 18 | . . . . 24 26 Device 10 | . . . 10 17 9 Storage 9 | . 14 14 11 9 9 Processor 13 | . . . 10 9 17 Protection 9 | . . 7 11 8 9 Energy Gun 11 | . 14 14 17 13 8 Energy Cannon 2 | . . . 1 4 1 Ballistic Gun 3 | . 14 14 2 . 3 Impact Weapon 2 | . . . . . 4 Peak Build Rating 30 | 6 6 7 18 29 30 Average Rating 21 | 5 6 6 11 25 25 On Entrance 11 | . 6 6 7 18 29 Naked Turns . | . . . . . . Heaviest Build 42 | 11 11 14 38 42 41 Greatest Support 43 | 40 40 40 40 41 43 Greatest Overweight (x) 2 | . . . . 2 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 Average Capacity 14 | 7 8 8 13 15 15 Most Carried 15 | 2 3 7 13 15 15 Average Carried 11 | 1 2 5 8 14 13 Final Capacity 15 | 8 8 8 15 15 15 Final Carried 15 | 2 3 7 13 15 13 Class Distribution -------------------- 56% | Scavenger-Mutant 43% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Gar Matter Collected 1334 | 209 . 64 143 264 654 Remotely . | . . . . . . Salvage Created 2281 | . . 112 375 608 1186 Parts 112 | . . 9 27 24 52 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Combat Hostiles Destroyed 50 | . . 2 11 12 25 Melee 2 | . . . . . 2 Guns 34 | . . 2 8 10 14 Cannons 6 | . . . . 1 5 AOE 4 | . . . 2 . 2 Classes Destroyed 9 | . . 1 4 3 1 Worker 2 | . . . . 2 . Builder 1 | . . . 1 . . Hauler 1 | . . . 1 . . Operator 1 | . . . . 1 . Swarmer 8 | . . . 5 . 3 Grunt 33 | . . . 5 10 18 Sentry 5 | . . 2 1 1 1 Hunter 3 | . . . . 1 2 Programmer 1 | . . . . . 1 Best Kill Streak 6 | . . 2 4 3 6 Combat Bots Only 6 | . . 2 3 3 6 Max Kills in Single Turn 2 | . . 1 2 2 2 Gunslinging . | . . . . . . Exploded 2 | . . . 2 . 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Hostile Shots Fired 316 | . . 6 55 108 147 Missed 90 | . . 3 21 30 36 Hits 226 | . . 3 34 78 111 Projectile 226 | . . 3 34 78 111 Critical Strikes 9 | . . . . 3 6 Damage Taken 3698 | . . 47 329 1217 2105 Core 641 | . . . 50 134 457 Absorbed by Shields . | . . . . . . Redirected to Shielding 128 | . . . . 120 8 Core Remaining (%) 95 | 100 . 100 87 . . Volleys Fired 165 | . . 3 34 54 74 Largest 2 | . . 2 2 2 2 Hottest 128 | . . 70 115 128 128 Shots Fired 291 | . . 6 67 91 127 Gun 244 | . . 6 65 76 97 Cannon 44 | . . . . 15 29 Launcher 3 | . . . 2 . 1 Special . | . . . . . . Kinetic 46 | . . 3 9 . 34 Thermal 192 | . . 3 50 76 63 Explosive 3 | . . . 2 . 1 Electromagnetic 50 | . . . 6 15 29 Robot Hit Streak 22 | . . 2 14 22 10 Robot Miss Streak 7 | . . 1 6 7 4 Penetration Max 1 | . . . . . 1 Secondary Targets 3 | . . . 1 . 2 Max Gunslinging Chain 1 | . . . 1 . 1 Shots Hit Robots 205 | . . 3 37 74 91 Core Hits 137 | . . 3 20 62 52 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . . . 2 Critical Strikes 14 | . . 1 2 4 7 Burn 11 | . . 1 2 4 4 Corrupt 1 | . . . . . 1 Smash 2 | . . . . . 2 Melee Attacks 69 | . . . . . 69 Impact 69 | . . . . . 69 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4235 | . . 43 671 1404 2117 Guns 2661 | . . 39 475 973 1174 Cannons 997 | . . . . 350 647 Explosions 401 | . . . 181 47 173 Melee 123 | . . . . . 123 Ramming 53 | . . 4 15 34 . Kinetic 473 | . . . 39 . 434 Thermal 2258 | . . 39 378 1020 821 Explosive 273 | . . . 181 . 92 Electromagnetic 1055 | . . . 58 350 647 Impact 123 | . . . . . 123 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 33 | . . . 4 6 33 Average Corruption 20 | . . . 4 5 28 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 141 | . . . 12 16 113 Message Errors 31 | . . . 3 1 27 Matter Fused 33 | . . . 1 7 25 Heat Flow Errors 23 | . . . 5 1 17 Energy Discharges 20 | . . . 2 3 15 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 12 | . . . . 1 11 Data Loss (major) 5 | . . . . 1 4 Misfires 1 | . . . . 1 . Alerts 2 | . . . . . 2 Weapon Failures 13 | . . . 1 1 11 Overload Shots . | . . . . . . Overflow Damage 141 | . . . 8 33 100 Projectiles 26 | . . . . 26 . Explosions 15 | . . . 8 7 . Melee 100 | . . . . . 100 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 2 | . . 1 1 . . Targets Rammed 7 | . . 1 1 5 . Kicked 5 | . . . . 5 . Crushed . | . . . . . . Highest Temperature 350 | . . 49 350 319 289 Average Temperature 75 | . . 25 62 51 93 Received Heat Transfer 1560 | . . 18 102 612 828 Effects 4 | . . . . 1 3 Interference 4 | . . . . 1 3 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 3 | . . . . 1 2 Combat Hostiles 3 | . . . . 1 2 Parts Fried 5 | . . . . 3 2 Impact Corruptions 2 | . . . . . 2 Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 11 | . . . 1 6 4 Heat Transferred 5634 | . . 185 1106 2328 2015 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . . 1 2 Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Maximum Alert Level 3 | . . . . . 3 Low Security (%) 54 | 100 100 100 100 100 15 Level 1 7 | . . . . . 14 Level 2 13 | . . . . . 25 Level 3 23 | . . . . . 44 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 1076 | . . 30 125 76 1076 Initial 34 | . . . . 34 17 Average 301 | . . 7 43 23 531 Influence Increases 1885 | . . 46 378 315 1146 Destroy 0b10 Robot/C 1040 | . . 40 260 240 500 Destroy 0b10 Robot/NC 35 | . . . 20 15 . Destroy Leader 144 | . . . 64 50 30 Allied During Kill 6 | . . . 6 . . Successful Hack 11 | . . 6 1 4 . Disable Machine 15 | . . . 15 . . Anti-Garrison Action 500 | . . . . . 500 Destroy Structure 119 | . . . 12 6 101 Lose Combat Pursuer 15 | . . . . . 15 Influence Decreases 829 | . . 46 295 371 117 Entered New Map 59 | . . . . 49 10 Time Decay 593 | . . 46 285 262 . Lost Part 177 | . . . 10 60 107 Squads Dispatched 6 | . . . 2 4 . Investigation 2 | . . . 1 1 . Extermination . | . . . . . . Reinforcement 3 | . . . 1 2 . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Distress Signals 1 | . . . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 68 | . 2 2 15 21 28 Peak Tracking Total 6 | . 2 2 3 6 6 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Traps Triggered 11 | . . . 1 1 9 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Gar Machines Disabled 1 | . . . 1 . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Machines Accessed 6 | . . 1 2 1 2 Terminals 5 | . . 1 2 . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 12 | . . 3 3 1 5 Successful 4 | . . 2 1 1 . Failed 8 | . . 1 2 . 5 Catastrophic 2 | . . . 1 . 1 Database Lockouts . | . . . . . . Manual 5 | . . 2 3 . . Terminals 11 | . . 3 3 . 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 3 | . . 2 1 . . Record 2 | . . 1 1 . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 4 | . . 1 1 . 2 Full Trace Events 2 | . . . . . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . . 4 Programmers 4 | . . . . . 4 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 1 . . Highest-Rated Group 31 | . . 31 31 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders . | . . . . . . Ally Attacks 17 | . . . 17 . . Total Damage 147 | . . . 147 . . Kills 4 | . . . 4 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Active Infowar (turns) 263 | . . . . 211 52 Traps 263 | . . . . 211 52 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Gar Turns Passed 4283 | 55 62 184 945 718 2319 Spaces Moved 2279 | 31 39 106 502 398 1203 Core 4 | 4 . . . . . Treads 702 | 27 39 106 502 28 . Legs 1573 | . . . . 370 1203 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 120 120 Average Speed 148 | 145 160 160 160 128 149 Slowest Speed 260 | 160 160 160 160 260 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 6 | . . . . . 6 Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 35 | 3 12 34 50 32 83 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 29 | . . . . . 29 Terrain Destroyed 58 | . . . 11 4 43 Melee 29 | . . . . . 29 Projectile 2 | . . . . . 2 AOE 27 | . . . 11 4 12 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Total 2747 | 38 39 114 580 511 1465 Wait 22 | . . . 1 9 12 Move 2274 | 30 38 105 501 398 1202 Hop . | . . . . . . Pick Up 38 | 2 1 4 12 9 10 Fast Attach 33 | 6 . 1 5 13 8 Attach 26 | . . . 5 8 13 Detach 17 | . . . 7 7 3 Swap 24 | . . . 5 1 18 Drop 27 | . . . 9 7 11 Fire 165 | . . 3 34 54 74 Melee 69 | . . . . . 69 Ram . | . . . . . . Kick 5 | . . . . 5 . Crush 2 | . . 1 1 . . Escape Stasis 45 | . . . . . 45 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison (discovered 3 exits: [*Fac x3]) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 102 | -10/Materials | Discovered new exit (range 11) 118 | -10/Materials | Entered Mines 120 | -10/Mines | Discovered new exit (range 13) 170 | -10/Mines | Discovered new exit (range 13) 289 | -10/Mines | Learned Materials emergency access door positions 292 | -10/Mines | Received a Mining Laser from a helpful Derelict 302 | -10/Mines | Entered Materials 302 | -9/Materials | Accompanied by 1 ally 302 | -9/Materials | Evolved 2 slots: Utility x2 303 | -9/Materials | Build established: Mutant 389 | -9/Materials | Discovered new exit (range 15) 1168 | -9/Materials | Discovered new exit (range 3) 1247 | -9/Materials | Entered another Materials area 1247 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1492 | -8/Materials | Lost 3 parts (2p1w) 1951 | -8/Materials | Garrison activated, responded to threat 1965 | -8/Materials | Identified exit to Garrison 1965 | -8/Materials | Entered Garrison 1979 | -8/Garrison | Triggered checkpoint 1992 | -8/Garrison | System corruption reached 10% 2025 | -8/Garrison | Lost 6 parts (1p3n2w) 2321 | -8/Garrison | Triggered checkpoint 2336 | -8/Garrison | Core integrity fell below 50% 2340 | -8/Garrison | Build established: Scavenger-Mutant 2424 | -8/Garrison | Discovered new exit (range 12) 2687 | -8/Garrison | System corruption reached 30% 2837 | -8/Garrison | Triggered checkpoint 2944 | -8/Garrison | Discovered new exit (range 12) 3117 | -8/Garrison | Triggered checkpoint 3245 | -8/Garrison | Triggered checkpoint 3335 | -8/Garrison | Discovered new exit (range 14) 4284 | -8/Garrison | Crushed by falling debris 4284 | -8/Garrison | Smashed by cave-in Last Messages --------------- 04065_ ALERT: Garrison interior compromised. 04073_ System corrupted: Energy discharge (-33). 04075_ Acquired 27 matter. 04091_ System corrupted: Matter fused (-9). 04123_ System corrupted: Matter fused (-8). 04140_ LS/R NUNOX=VDN%JW%LYTEEHWVDWD2V S 04215_ ALERT: Garrison interior compromised. 04230_ System corrupted: Component data lost. 04247_ R2JAPHS>K 3FFP72YCNTC&=NDMEW>:E SL0 WE 04257_ The unstable cave ceiling collapses. 04268_ System corrupted: Heat flow error (+297). 04281_ The unstable cave ceiling collapses. 04283_ System corrupted: Energy discharge (-32). 04284_ The unstable cave ceiling collapses. 04284_ Crushed by falling debris. 04284_ Imp. Aluminum Leg destroyed. 04284_ System corrupted by crushing effect (+1). 04284_ Particle Gun destroyed. 04284_ System corrupted by crushing effect (+3). 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