Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.14 @ 20:35:14 Player: Megaknight51 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (128) 640 Value Destroyed (4166) 4166 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (552) 552 TOTAL SCORE: 9858 Bonus ------- High Alert Combat Kills 252 Registered with UFD 300 Cogmind --------- Core Integrity 0/1000 Matter 156/300 Energy 99/100 System Corruption 38% Temperature Critical (534) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Autogun Heavy Mace Peak State ------------ > --- POWER ------------ Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array 0b10 Decoder Chip [Scout] Improved Heavy Armor Plating Hacking Suite Hacking Suite Drone Bay > --- WEAPON ----------- Tesla Rifle Heavy Assault Rifle Gauss Rifle KE Penetrator > --- INVENTORY -------- Angular Momentum Engine Angular Momentum Engine Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Aluminum Leg Carbon-fiber Leg Flexi-carbon Leg Tesla Rifle Tesla Rifle Heavy Assault Rifle Heavy Assault Cannon Heavy Assault Cannon Rocket Launcher Plasma Cutter Heavy Hammer [Rating: 81] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp Slots Evolved 10 | . . 2 . . . 6 2 . . Power 1 | . . 1 . . . . . . . Propulsion 1 | . . . . . . 1 . . . Utility 6 | . . . . . . 4 2 . . Weapon 2 | . . 1 . . . 1 . . . Parts Attached 91 | 7 7 19 13 3 . 16 21 2 3 Power 16 | 1 1 6 2 1 . 1 4 . . Engine 11 | 1 . 5 1 1 . . 3 . . Core 5 | . 1 1 1 . . 1 1 . . Reactor . | . . . . . . . . . . Propulsion 18 | 2 1 3 2 . . 2 7 1 . Treads . | . . . . . . . . . . Leg 18 | 2 1 3 2 . . 2 7 1 . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 18 | 1 2 1 2 . . 7 3 1 1 Device 2 | . . . . . . . 1 1 . Storage 2 | 1 1 . . . . . . . . Processor 5 | . 1 1 1 . . 1 1 . . Hackware 4 | . . . . . . 4 . . . Protection 5 | . . . 1 . . 2 1 . 1 Artifact . | . . . . . . . . . . Weapon 39 | 3 3 9 7 2 . 6 7 . 2 Energy Gun 16 | 3 3 1 4 . . 2 3 . . Energy Cannon 1 | . . . . . . . 1 . . Ballistic Gun 17 | . . 5 3 2 . 4 3 . . Ballistic Cannon 1 | . . . . . . . . . 1 Launcher 2 | . . 1 . . . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . . Unidentified Prototypes 4 | . . 2 2 . . . . . . Corrupted Parts 8 | . . . . . . 1 7 . . System Corruption 24 | . . . . . . 1 23 . . Parts Lost 38 | . 3 7 5 1 . 1 9 1 11 Power 7 | . . 4 1 . . . 1 . 1 Propulsion 7 | . 2 . 1 . . . . 1 3 Utility 6 | . . . . . . . 4 . 2 Weapon 18 | . 1 3 3 1 . 1 4 . 5 Highest Loss Streak 11 | . 3 2 3 1 . 1 3 1 11 To Critical Strikes . | . . . . . . . . . . Average Backups 14 | . 2 13 16 17 17 15 17 18 18 Power 2 | . 1 1 1 1 2 3 5 6 7 Propulsion 2 | . . 3 3 4 3 1 2 3 3 Utility 2 | . . 1 3 5 5 2 1 . 1 Weapon 6 | . 1 8 7 6 6 6 7 6 6 Tool/Special . | . . . . . . . . . . Unused Backups 22 | . . 1 . 2 1 1 5 1 11 Power 13 | . . . . 1 . 1 5 . 6 Propulsion 1 | . . . . . . . . . 1 Utility 1 | . . . . . 1 . . . . Weapon 6 | . . 1 . 1 . . . 1 3 Tool/Special 1 | . . . . . . . . . 1 Average Slot Usage (%) 96 | . 89 95 99 99 100 98 90 92 91 Engine 13 | . 6 16 16 22 22 10 6 5 5 Core 2 | . 7 1 5 . . 2 1 5 4 Leg 20 | . 18 21 21 22 22 20 17 16 16 Device 1 | . . . . . . . 4 10 9 Storage 9 | . 14 11 11 11 11 6 5 5 5 Processor 6 | . 13 11 9 . . 5 8 5 4 Hackware 3 | . . . . . . 16 11 11 11 Protection 5 | . . . 1 11 11 8 7 5 6 Energy Gun 7 | . 27 4 13 9 . 2 5 5 4 Ballistic Gun 19 | . . 17 18 23 33 23 15 17 16 Special Melee Weapon 1 | . . 10 . . . . . . . Peak Build Rating 81 | 6 9 25 26 26 24 51 76 81 80 Average Rating 33 | 4 7 19 25 24 24 45 58 79 74 On Entrance 32 | . 6 9 25 26 24 24 51 76 80 Avg Prop Armor Cover (%) 3 | . . . . . . . 3 . . Naked Turns 2 | . . . . . . . . . 2 Heaviest Build 97 | 12 52 62 70 70 69 78 91 97 97 Greatest Support 60 | 20 20 34 34 34 34 50 60 60 60 Greatest Overweight (x) 16 | . 16 4 3 2 2 2 2 2 1 Average Overweight (x) 1 | . 3 1 1 1 2 1 1 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 19 20 20 20 20 20 20 20 19 Most Carried 20 | 1 6 20 20 20 20 20 20 20 20 Average Carried 16 | . 2 16 19 19 19 17 19 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 5 Final Carried 20 | 1 6 20 20 20 20 20 20 20 5 Class Distribution -------------------- 28% | Tank 24% | Scavenger-Tank 21% | Mutant 11% | Gunner 9% | Scavenger-Mutant 4% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -9/Storage Tank | -9/Recycling Tank | -9/Scraptown Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Resources | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp Matter Collected 3277 | 219 121 896 731 . 95 157 770 237 51 Remotely . | . . . . . . . . . . Salvage Created 4775 | . 455 1172 1460 102 . 144 1050 239 153 Parts 293 | . 36 91 84 13 . 10 39 18 2 Haulers Intercepted 3 | . 1 2 . . . . . . . Recyclers Shooed 10 | . . 3 3 2 . . 2 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . 20 2 Prevented 3 | . . . . . . . . 1 2 Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp Combat Hostiles Destroyed 107 | . 13 37 28 2 . 3 12 9 3 Guns 99 | . 13 33 28 2 . 3 9 9 2 Cannons 1 | . . . . . . . 1 . . AOE 5 | . . 4 . . . . . . 1 Classes Destroyed 12 | . 5 3 . . . 1 1 . 2 Worker 4 | . . 1 2 . . . 1 . . Builder 5 | . 1 1 2 . . . 1 . . Hauler 3 | . 1 2 . . . . . . . Recycler 5 | . . 1 2 . . . 2 . . Operator 4 | . 1 1 2 . . . . . . Swarmer 27 | . 6 11 . . . . 1 9 . Grunt 47 | . 7 21 16 . . . 3 . . Brawler 2 | . . . . . . . . . 2 Duelist 1 | . . . . . . . . . 1 Sentry 22 | . . 5 12 2 . 2 1 . . Hunter 3 | . . . . . . . 3 . . Programmer 5 | . . . . . . 1 4 . . Best Kill Streak 8 | . 3 8 7 1 . 1 5 5 2 Combat Bots Only 8 | . 3 8 5 1 . 1 3 5 2 Max Kills in Single Turn 3 | . 2 2 2 1 . 1 1 3 1 Gunslinging 2 | . 1 1 1 . . . . 2 . Exploded 2 | . . 2 . . . . . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp Hostile Shots Fired 598 | . 67 119 115 8 . 82 117 32 58 Missed 139 | . 18 36 32 1 . 21 23 3 5 Hits 459 | . 49 83 83 7 . 61 94 29 53 Melee 9 | . . . . . . . . . 9 Projectile 450 | . 49 83 83 7 . 61 94 29 44 Critical Strikes 11 | . . 1 3 1 . . 3 . 3 Part Disruptions 1 | . . . . . . . 1 . . Damage Taken 7517 | . 612 998 1139 100 . 515 2133 438 1582 Core 1614 | . 147 125 225 28 . 80 586 17 406 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 59 | 100 41 . . . 5 90 . . . Volleys Fired 268 | . 36 76 71 7 . 11 45 10 12 Largest 4 | . 2 3 3 3 . 4 4 4 4 Hottest 208 | . 105 105 146 102 . 131 208 149 149 Shots Fired 708 | . 66 160 200 19 . 43 158 33 29 Gun 685 | . 66 154 198 19 . 43 149 33 23 Cannon 11 | . . . . . . . 9 . 2 Launcher 12 | . . 6 2 . . . . . 4 Special . | . . . . . . . . . . Kinetic 479 | . . 146 134 13 . 40 105 22 19 Thermal 145 | . 66 8 56 6 . . 9 . . Explosive 12 | . . 6 2 . . . . . 4 Electromagnetic 72 | . . . 8 . . 3 44 11 6 Robot Hit Streak 12 | . 10 10 12 9 . 8 9 5 7 Robot Miss Streak 6 | . 3 6 5 4 . 3 6 3 3 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 13 | . 2 4 2 . . . 1 4 . Max Gunslinging Chain 2 | . 1 1 1 . . . 1 2 . Shots Hit Robots 463 | . 42 114 129 12 . 32 97 17 20 Core Hits 276 | . 25 68 65 5 . 14 64 13 22 Critical Kills 2 | . . . 1 . . . 1 . . Critical Parts Destroyed 4 | . . 3 . . . 1 . . . Critical Strikes 10 | . . 4 2 . . 1 3 . . Burn 1 | . . . 1 . . . . . . Meltdown 1 | . . . . . . . 1 . . Destroy 6 | . . 4 1 . . 1 . . . Corrupt 2 | . . . . . . . 2 . . Melee Attacks 8 | . . 6 2 . . . . . . Impact 3 | . . 1 2 . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 3 | . . 3 . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10005 | . 494 2515 2443 212 . 587 2160 358 1236 Guns 8234 | . 494 2153 2378 198 . 587 1641 358 425 Cannons 439 | . . . . . . . 311 . 128 Explosions 1246 | . . 351 20 . . . 192 . 683 Melee . | . . . . . . . . . . Ramming 86 | . . 11 45 14 . . 16 . . Kinetic 6163 | . . 2046 1622 145 . 543 1134 255 418 Thermal 1627 | . 494 107 662 53 . . 311 . . Explosive 1054 | . . 351 20 . . . . . 683 Electromagnetic 1075 | . . . 94 . . 44 699 103 135 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 38 | . 1 2 2 2 . 2 31 31 38 Average Corruption 8 | . 1 2 2 2 . 1 14 31 31 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 183 | . 7 17 20 17 . 9 30 70 13 Message Errors 51 | . 4 6 5 5 . 4 7 16 4 Matter Fused 30 | . . 1 4 4 . . 3 18 . Heat Flow Errors 17 | . . 2 3 2 . . 6 3 1 Energy Discharges 18 | . . 1 4 . . 1 4 8 . Parts Rejected 1 | . . . . . . 1 . . . Parts Fused 2 | . . . . . . . . 2 . Data Loss (minor) 25 | . 2 1 . 4 . 3 4 10 1 Data Loss (major) 8 | . . . 1 . . . 1 6 . Misfires 9 | . . 3 2 . . . 2 2 . Alerts 8 | . 1 3 . 1 . . . 2 1 Misdirections 1 | . . . . . . . 1 . . Weapon Failures 13 | . . . 1 1 . . 2 3 6 Overload Shots . | . . . . . . . . . . Overflow Damage 29 | . . 10 . . . . 19 . . Projectiles 19 | . . . . . . . 19 . . Explosions 10 | . . 10 . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 206 | . . 32 9 . . . 77 . 88 Shots 8 | . . 1 1 . . . 3 . 3 Rammed . | . . . . . . . . . . Targets Rammed 15 | . . 2 9 2 . . 2 . . Kicked 15 | . . 2 9 2 . . 2 . . Crushed . | . . . . . . . . . . Highest Temperature 651 | . 324 322 498 238 . 372 636 274 651 Average Temperature 139 | . 96 59 128 94 . 137 199 119 429 Received Heat Transfer 1791 | . 231 411 513 54 . 114 165 . 303 Effects 56 | . 1 1 9 . . 3 23 3 16 Shutdowns 8 | . . . 3 . . . 2 . 3 Energy Bleed 5 | . . . 1 . . . 4 . . Interference 24 | . . . 3 . . 3 11 3 4 Matter Decay 3 | . . 1 . . . . 1 . 1 Short Circuit 2 | . . . . . . . 2 . . Damage (minor) 4 | . 1 . 1 . . . . . 2 Damage (major) 6 | . . . 1 . . . . . 5 Damage (core) 4 | . . . . . . . 3 . 1 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 1 | . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Fried 5 | . . . . . . . 5 . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Melted 7 | . 1 . 2 . . . 4 . . Heat Transferred 3380 | . 1159 260 1554 111 . . 296 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp Maximum Alert Level 2 | . 1 2 2 1 . . . . . Low Security (%) 62 | 100 77 46 . 79 . 100 100 . . Level 1 25 | . 22 44 44 20 . . . . . Level 2 11 | . . 8 55 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 667 | . 250 660 667 283 . 31 97 . . Initial 274 | . . 26 274 253 . . . . . Average 169 | . 114 227 433 93 . 3 29 . . Influence Increases 3469 | . 427 1077 949 220 . 92 399 200 105 Destroy 0b10 Robot/C 2140 | . 260 740 560 40 . 60 240 180 60 Destroy 0b10 Robot/NC 105 | . 15 30 40 . . . 20 . . Destroy Leader 516 | . 62 154 190 . . 30 60 20 . Select Force Hacks 300 | . 60 30 30 180 . . . . . Disable Machine 150 | . . 30 45 . . . 75 . . Destroy Structure 63 | . . 33 24 . . 2 4 . . Lose Combat Pursuer 195 | . 30 60 60 . . . . . 45 Influence Decreases 3469 | . 364 490 948 871 . 92 378 221 105 Entered New Map 820 | . . 37 376 398 . . . 9 . Time Decay 2347 | . 334 403 522 473 . 92 301 202 20 Lost Part 302 | . 30 50 50 . . . 77 10 85 Squads Dispatched 19 | . 3 5 6 . . 1 3 . 1 Investigation 5 | . 2 2 1 . . . . . . Extermination 3 | . . . . . . 1 2 . . Reinforcement 7 | . 1 2 3 . . . 1 . . Assault 3 | . . 1 1 . . . . . 1 Garrison 1 | . . . 1 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp Distress Signals 15 | . 4 5 4 . . . 2 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 162 | . 21 55 47 1 . 6 14 9 9 Peak Tracking Total 8 | . 5 7 6 1 . 2 3 5 8 Tactical Retreats 9 | . 2 3 3 . . . . . 1 Traps | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp Traps Triggered 5 | . 3 1 . . . . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp Machines Disabled 10 | . . 2 3 . . . 5 . . Max in Single Turn 2 | . . 1 2 . . . 2 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp Machines Accessed 25 | . 2 5 3 7 1 4 2 1 . Terminals 12 | . . 3 2 1 . 3 2 1 . Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units 10 | . 2 1 1 6 . . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 53 | . 5 12 7 10 6 9 3 1 . Successful 30 | . 2 6 4 7 6 3 1 1 . Failed 22 | . 3 5 3 3 . 6 2 . . Catastrophic 5 | . . 1 1 . . 2 1 . . Database Lockouts 1 | . . 1 . . . . . . . Manual 41 | . 5 11 5 11 . 6 3 . . Terminals 26 | . . 8 5 2 . 7 3 1 . Fabricators 2 | . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . Recycling Units 17 | . 5 2 2 8 . . . . . Scanalyzers 2 | . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 16 | . . 3 3 1 6 1 1 1 . Record 1 | . . . . . . . . 1 . Robot Analysis 8 | . . 2 . . 6 . . . . Open Door 1 | . . . 1 . . . . . . Branch Access Points 1 | . . . 1 . . . . . . Terminal Index 4 | . . 1 1 . . 1 1 . . Recycling Unit Index 1 | . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . Load Schematic 1 | . . . . . . 1 . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . Insert Component 1 | . . 1 . . . . . . . Analyze 1 | . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 10 | . 2 1 1 6 . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 10 | . 2 1 1 6 . . . . . Tunnel 10 | . 2 1 1 6 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . . 3 2 1 . 3 2 1 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Built 1 | . . . . . . 1 . . . Authchips 1 | . . . . . . 1 . . . Time 24 | . . . . . . 24 . . . Total Part Build Rating 3 | . . . . . . 3 . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . 1 . . . . . . . Non-combat 1 | . . 1 . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied 1 | . . 1 . . . . . . . find_recycling 1 | . . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Initial UFD Resources 27 | . . . . . . 24 27 27 27 Total Orders 5 | . . . . . . . . 5 . EXPLORE 3 | . . . . . . . . 3 . RETURN 2 | . . . . . . . . 2 . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp Active Infowar (turns) 3459 | . . . . . . 1012 1054 1280 113 Sensors 2309 | . . . . . . . 916 1280 113 Decoding 3279 | . . . . . . 1012 1054 1100 113 Robot Analysis Total 8 | . . 2 . . 6 . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . Drone Launches 4 | . . . . . . . . 4 . Drone Recoveries 2 | . . . . . . . . 2 . Decoded 0b10 Intel 31 | . . . . . . 17 14 . . Traps 18 | . . . . . . 7 11 . . Emergency Access 11 | . . . . . . 9 2 . . Exits 2 | . . . . . . 1 1 . . Exploration | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp Turns Passed 11567 | 75 1304 2131 1443 1311 1772 1064 1054 1280 133 Spaces Moved 4167 | 57 360 806 497 473 656 398 415 457 48 Core 18 | 6 8 . . . . . . . 4 Treads . | . . . . . . . . . . Legs 4149 | 51 352 806 497 473 656 398 415 457 44 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 200 200 200 270 196 190 190 50 Average Speed 235 | 112 329 217 206 269 270 238 202 193 183 Slowest Speed 850 | 120 850 400 340 270 270 260 260 260 196 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 46 | 4 54 64 81 74 58 12 10 99 8 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 11 | . 2 1 2 6 . . . . . Known Exits Taken 5 | . 1 1 1 . . 1 1 . . Unknown Exits Taken 4 | 1 . . . 1 1 . . 1 . Scrap Searched 3 | . . . . . 2 . . 1 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 78 | . . 46 15 . . . 1 . 16 Melee . | . . . . . . . . . . Projectile 2 | . . . . . . . 1 . 1 AOE 76 | . . 46 15 . . . . . 15 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp Total 5317 | 64 413 1022 755 491 659 489 525 833 66 Wait 651 | . 7 87 137 1 . 47 12 357 3 Move 4158 | 56 359 805 496 472 655 397 414 456 48 Hop . | . . . . . . . . . . Pick Up 51 | 1 2 15 9 3 2 6 8 5 . Fast Attach 26 | 6 4 6 . 1 . 1 7 1 . Attach 32 | . . 6 6 . . 11 6 1 2 Detach 6 | . 1 1 1 . . 3 . . . Swap 59 | 1 3 12 15 2 . 9 16 . 1 Drop 43 | . 1 6 9 3 2 4 15 3 . Fire 268 | . 36 76 71 7 . 11 45 10 12 Melee 8 | . . 6 2 . . . . . . Ram . | . . . . . . . . . . Kick 15 | . . 2 9 2 . . 2 . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sto) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling -9/Scraptown -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 9) 303 | -10/Materials | Build established: Mutant 506 | -10/Materials | Discovered new exit (range 10) 562 | -10/Materials | Identified exit to Materials 677 | -10/Materials | Lost 3 parts (2n1w) 740 | -10/Materials | Core integrity fell below 50% 910 | -10/Materials | Discovered new exit (range 13) 1035 | -10/Materials | Build established: Scavenger-Mutant 1360 | -10/Materials | Discovered exit to Materials (range 5) 1380 | -10/Materials | Entered another Materials area 1380 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 2029 | -9/Materials | Central database locked down 2138 | -9/Materials | Build established: Mutant 2246 | -9/Materials | Discovered new exit (range 6) 2254 | -9/Materials | Identified exit to Mines 2433 | -9/Materials | Destroyed 7 combat bots 2647 | -9/Materials | Discovered exit to Mines (range 12) 2849 | -9/Materials | Discovered new exit (range 16) 2946 | -9/Materials | Identified exit to Materials 3247 | -9/Materials | Discovered new exit (range 13) 3380 | -9/Materials | First assault squad dispatched 3415 | -9/Materials | Discovered exit to Materials (range 16) 3421 | -9/Materials | Destroyed 8 combat bots 3447 | -9/Materials | Identified exit to Storage 3511 | -9/Materials | Entered Storage 3599 | -9/Storage | Identified exit to Recycling 3668 | -9/Storage | Build established: Gunner 3670 | -9/Storage | Learned location of Armory (-3) 3709 | -9/Storage | Garrison activated, responded to threat 4006 | -9/Storage | Lost 3 parts (1p2w) 4297 | -9/Storage | Discovered exit to Materials (range 16) 4415 | -9/Storage | Core integrity fell below 50% 4711 | -9/Storage | First assault squad dispatched 4715 | -9/Storage | Core integrity fell below 20% 4943 | -9/Storage | Used back door to open Recycling access 4954 | -9/Storage | Entered Recycling 4984 | -9/Recycling | Scanned before Scraplab entrance 5064 | -9/Recycling | Build established: Tank 6238 | -9/Recycling | Entered Scraplab 6259 | -9/Recycling | Discovered new exit (range 2) 6265 | -9/Recycling | Entered Scraptown 6265 | -9/Scraptown | System corruption cleaned by C-Scrubber 6586 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 6607 | -9/Scraptown | Visited Assassins FH 6685 | -9/Scraptown | Visited Spacefarers 6704 | -9/Scraptown | Visited IN-MT5's Study 6764 | -9/Scraptown | Visited Comm Corps 6831 | -9/Scraptown | Visited Fellowship of the Rings 6974 | -9/Scraptown | Visited Cyclists 6991 | -9/Scraptown | Visited Symbiants 7082 | -9/Scraptown | Visited UFD Registry 7082 | -9/Scraptown | Registered with UFD as "Shadowmachine" 7150 | -9/Scraptown | Visited LU-1G1's Boring Crew 7328 | -9/Scraptown | Visited Curators Association 7366 | -9/Scraptown | Visited Analyses Database 7617 | -9/Scraptown | Visited Infowarlord's Domain 7681 | -9/Scraptown | Visited Derelict Rescue Squad 7724 | -9/Scraptown | Visited Scrapoid Research Area 7748 | -9/Scraptown | Visited Abandonware Association 7786 | -9/Scraptown | Visited Scrap Suit Storage 7829 | -9/Scraptown | Visited Junk Cannon Lab 7878 | -9/Scraptown | Visited Science Guys 8023 | -9/Scraptown | Discovered new exit (range 5) 8037 | -9/Scraptown | Entered Factory 8037 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 8352 | -6/Factory | Build established: Scavenger-Tank 8517 | -6/Factory | Fabricated Hacking Suite (x1) 8960 | -6/Factory | Build established: Hacker-Tank 9086 | -6/Factory | Identified exit to Factory 9101 | -6/Factory | Entered another Factory area 9101 | -5/Factory | Evolved 2 slots: Utility x2 9427 | -5/Factory | Build established: Scavenger-Tank 9705 | -5/Factory | System corruption reached 10% 9715 | -5/Factory | Lost 3 parts (2u1w) 9735 | -5/Factory | Core integrity fell below 50% 9988 | -5/Factory | System corruption reached 30% 10083 | -5/Factory | Identified exit to Upper Caves 10155 | -5/Factory | Entered Upper Caves 10679 | -5/Upper Caves | Learned Factory emergency access door positions 10688 | -5/Upper Caves | Encountered a Warlord checkpoint 10774 | -5/Upper Caves | Found DCF Scrap (12 items) 11003 | -5/Upper Caves | Discovered new exit (range 56) 11435 | -5/Upper Caves | Entered another Upper Caves area 11506 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 11557 | -5/Upper Caves | Core integrity fell below 20% 11566 | -5/Upper Caves | Released all parts (7) 11568 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11562_ Overheating: Hvy. Assault Cannon damaged (-122). 11562_ Overheating: Flexi-carbon Leg damaged (-3). 11562_ Overheating: Mak. Leg damaged (-13). 11562_ Flexi-carbon Leg destroyed. 11562_ System corrupted: KE Penetrator jammed. 11562_ System corrupted: Hvy. Assault Cannon jammed. 11563_ Hvy. Assault Rifle destroyed. 11564_ #O0X=ZHD3NFNZPQUV0XPEEUWA>S2E/8 MBZ 11564_ Mak. Leg destroyed. 11565_ Penetrated by Slug. 11565_ Slug penetrates Wall. 11566_ KE Penetrator destroyed. 11566_ Released Angular Momentum Engine. 11566_ Released Imp. Sensor Array. 11566_ Released Hacking Suite. 11566_ Released Hcp. Storage Unit. 11566_ Released Hacking Suite. 11566_ Released Hrd. Medium Armor Plating. 11566_ Released Hvy. Assault Cannon. 11566_ Acquired 51 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????#?#################??????????????? | | ????????? #??## # # "#" ## ##?????????????? | | ??????????? # !/ #?????????????? | | ?????????? #; g[*=* #?????????????? | | ?????????????#; ig%*!| #?????????????? | | ??????????????# g !==### ##??##????????? | | ??????????????## % !]###?## ### ##???????? | | ???????????????# % ####?# ##??????? | | ???????????????## @ #?# #??????? | | ???????????????## g " #?# ### #??????? | | ???????????????# """ #?## #?## #??????? | | ???????????????# " #??# #?## ##??????? | | ???????????????# # " #??# #??###???????? | | ???????????????##### """ #??## #????????????? | | ???????????????????# """" #??#####????????????? | | ???????????????????# "" #???????????????????? | | ???????????????????# ##???????????????????? | | ?????????????????? #????????????????????? | | ????????????????? ## ???????????????????? | | ????????????????? #? ???????????????????? | | ????????????????? ##? ??????????????????? | | ???????????????? #???# ??????????????????? | | ???????????????? ????###?????????????????? | | ??????????????? ????????????????????????? | | ??????????????? ## ????????????????????????? | | ?????????????????## ????????????????????????? | | ??????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 28 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 825 Evasion (%) 55 Offensive Hacking 30 Authchip Count 1 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -6/Factory | Authchip Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Gun Specialist Gunslinger Challenges ------------ None Game ------ Seed InsulationImpulseInjector Manual? 0 Play Time 00:53:39 Cumulative 71.3 hours Start 2026.02.14 @ 19:33:44 End 2026.02.14 @ 20:35:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 151 Rogue 151 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 36 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 38x25 Zoom Use 67% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f46ce7a2-1b9a-4026-9c75-454f51e929d0