Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.29 @ 13:06:12

Player: FenRhew

Result: Destroyed by L-41 Fighter with Axe

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (97)      485
Value Destroyed (3271)     3271
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (198)                198
              TOTAL SCORE: 8034

 Bonus
-------
High Alert Combat Kills    6
Aligned with FarCom        300
Friendly Fire              -108

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     60/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
  Improved Heat Sink
  Improved Melee Analysis Suite
           Weapon Cycler
           Hacking Suite
           Component Analysis Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Large Storage Unit
  Improved Utility Shielding
           Spread Laser
           Assault Cannon
  Improved Datajack

 Peak State 
------------
>          --- POWER ------------
           Fission Core
>          --- PROPULSION -------
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Titanium Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
           Hacking Suite
           System Shield
>          --- WEAPON -----------
           Gauss Cannon
           Gauss Cannon
>          --- INVENTORY --------
           Nuclear Core
  Improved Deuterium Engine
     Micro Nuclear Core
  Improved Titanium Leg
  Improved Titanium Leg
           Gravmag System
  Improved Heat Sink
           Weapon Cycler
           Microactuators
  Improved Utility Shielding
     Light Armor Plating
           System Shield
           Shock Bomb Launcher
  Improved Datajack
           Great Maul
[Rating: 50]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Fission Core
Propulsion                 Improved Titanium Leg
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Hover Unit               Gravmag System
  Flight Unit              VTOL Module
Utility                    Hacking Suite
  Device                   Weapon Cycler
  Storage                  Large Storage Unit
  Processor                Improved Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Great Maul
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Shock Bomb Launcher
  Impact Weapon            Great Maul
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   .   .   2   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             129  | 5   17  1   18  .   .   11  29  31  14  3   
  Power                    11   | 1   2   .   2   .   .   1   1   2   2   .   
    Engine                 8    | 1   2   .   2   .   .   1   .   1   1   .   
    Core                   3    | .   .   .   .   .   .   .   1   1   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               44   | .   7   .   9   .   .   7   8   5   8   .   
    Treads                 5    | .   2   .   1   .   .   1   .   .   1   .   
    Leg                    28   | .   5   .   2   .   .   4   8   5   4   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   3   .   
    Flight                 8    | .   .   .   6   .   .   2   .   .   .   .   
  Utility                  35   | 2   2   1   4   .   .   2   8   12  1   3   
    Device                 16   | 1   1   .   2   .   .   1   5   4   .   2   
    Storage                3    | 1   .   1   .   .   .   .   1   .   .   .   
    Processor              2    | .   1   .   .   .   .   .   .   1   .   .   
    Hackware               3    | .   .   .   1   .   .   .   .   1   .   1   
    Protection             11   | .   .   .   1   .   .   1   2   6   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   39   | 2   6   .   3   .   .   1   12  12  3   .   
    Energy Gun             11   | .   6   .   3   .   .   1   .   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       12   | .   .   .   .   .   .   .   5   5   2   .   
    Launcher               5    | .   .   .   .   .   .   .   1   4   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          8    | .   .   .   .   .   .   .   5   3   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   1   .   .   .   
  Unidentified Prototypes  1    | .   1   .   .   .   .   .   .   .   .   .   
Parts Lost                 50   | .   7   .   2   .   .   7   1   10  16  7   
  Power                    7    | .   1   .   .   .   .   1   1   1   2   1   
  Propulsion               20   | .   2   .   2   .   .   3   .   1   10  2   
  Utility                  12   | .   1   .   .   .   .   1   .   6   1   3   
  Weapon                   11   | .   3   .   .   .   .   2   .   2   3   1   
  Highest Loss Streak      8    | .   6   .   1   .   .   7   1   5   8   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   92  100 95  100 100 86  95  98  88  74  
  Engine                   6    | .   13  14  11  11  11  11  3   2   4   4   
  Core                     2    | .   .   .   .   .   .   .   4   4   1   .   
  Treads                   3    | .   19  .   2   .   .   .   .   .   1   .   
  Leg                      22   | .   3   28  21  .   .   20  35  29  17  .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   6   11  
  Flight                   3    | .   .   .   16  44  44  19  .   .   .   .   
  Device                   10   | .   8   .   1   11  11  9   10  14  15  13  
  Storage                  7    | .   14  14  9   .   .   .   5   7   7   7   
  Processor                3    | .   4   14  .   .   .   .   .   .   7   7   
  Hackware                 9    | .   .   .   10  11  11  11  9   13  11  9   
  Protection               3    | .   .   .   .   .   .   1   6   8   1   6   
  Energy Gun               5    | .   4   28  22  22  22  12  .   .   .   .   
  Ballistic Gun            2    | .   22  .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         3    | .   .   .   .   .   .   .   10  6   1   6   
  Impact Weapon            3    | .   .   .   .   .   .   .   6   4   7   6   
Peak Build Rating          50   | 5   12  13  23  19  21  35  39  50  46  41  
  Average Rating           29   | 4   7   12  16  19  20  16  32  46  39  35  
  On Entrance              20   | .   5   12  13  19  19  21  13  39  45  41  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             61   | 14  14  19  24  10  10  12  50  61  46  46  
  Greatest Support         80   | 3   40  20  40  16  16  16  80  80  66  18  
  Greatest Overweight (x)  11   | 4   4   .   2   .   .   3   1   1   3   11  
  Average Overweight (x)   .    | 3   .   .   .   .   .   .   .   .   .   2   
Largest Inventory Capacity 15   | 8   8   10  10  5   5   5   15  15  15  15  
  Average Capacity         11   | 7   8   8   9   5   5   5   11  15  15  14  
  Most Carried             15   | 6   8   10  10  5   5   5   14  15  15  11  
  Average Carried          8    | 5   6   8   7   5   4   1   6   13  10  10  
  Final Capacity           15   | 8   8   10  5   5   5   5   15  15  15  5   
  Final Carried            14   | 6   8   10  5   5   5   1   14  11  11  5   

 Class Distribution 
--------------------
 57% | Mutant
 30% | Hacker-Mutant
  7% | Scavenger-Mutant
  4% | Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
         Sprinter | -9/Mines
         Sprinter | -9/Exiles
 Scavenger-Mutant | -8/Mines
           Mutant | -8/Materials
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low 
Matter Collected           2429 | 161 342 90  160 .   .   155 509 838 162 12  
  Remotely                 87   | .   .   .   80  .   .   .   7   .   .   .   
Salvage Created            3424 | 18  456 116 147 .   .   167 816 874 756 74  
  Parts                    163  | 4   40  6   7   .   .   5   31  55  13  2   
Haulers Intercepted        2    | .   .   .   .   .   .   .   1   1   .   .   
Recyclers Shooed           2    | .   .   .   1   .   .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      6    | .   .   .   .   .   .   .   .   .   4   2   
  Prevented                7    | .   .   .   .   .   .   .   .   .   7   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low 
Combat Hostiles Destroyed  78   | .   14  2   3   .   .   3   17  20  17  2   
  Melee                    22   | .   .   .   .   .   .   .   5   4   11  2   
  Guns                     20   | .   13  2   3   .   .   2   .   .   .   .   
  Cannons                  14   | .   .   .   .   .   .   .   5   8   1   .   
  AOE                      13   | .   1   .   .   .   .   1   5   6   .   .   
Classes Destroyed          15   | 1   5   1   .   .   .   1   2   4   1   .   
  Worker                   3    | .   1   .   .   .   .   .   1   1   .   .   
  Builder                  4    | .   1   .   .   .   .   .   .   3   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   .   .   1   1   .   .   
  Recycler                 1    | .   .   .   .   .   .   .   1   .   .   .   
  Operator                 2    | .   .   .   .   .   .   .   .   2   .   .   
  Watcher                  6    | .   1   .   1   .   .   .   1   3   .   .   
  Swarmer                  25   | .   6   .   1   .   .   .   6   6   5   1   
  Grunt                    30   | .   8   .   .   .   .   2   6   9   4   1   
  Brawler                  3    | .   .   .   .   .   .   1   1   .   1   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   10   | .   .   2   2   .   .   .   4   .   2   .   
  Hunter                   3    | .   .   .   .   .   .   .   .   2   1   .   
  Programmer               5    | .   .   .   .   .   .   .   .   2   3   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   1   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           7    | 1   4   2   1   .   .   2   7   6   6   2   
  Combat Bots Only         7    | .   4   2   1   .   .   2   7   4   6   2   
Max Kills in Single Turn   3    | 1   2   1   1   .   .   1   3   3   1   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   .   .   .   .   1   3   3   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  
Hostile Shots Fired        643  | .    111  8    19   .    .    25   77   159  200  44   
  Missed                   202  | .    35   1    8    .    .    7    24   42   74   11   
Damage Taken               6382 | .    854  103  152  .    .    438  703  2000 1459 673  
  Core                     1051 | .    171  .    29   .    .    68   74   151  315  243  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  88   | .    .    .    .    .    .    .    .    .    38   50   
Core Remaining (%)         73   | 100  .    31   .    .    .    75   86   .    .    .    
Volleys Fired              175  | 2    54   4    10   .    .    12   21   61   11   .    
  Largest                  2    | 2    2    2    2    .    .    2    2    2    1    .    
  Hottest                  112  | 40   112  112  112  .    .    112  96   96   75   .    
Shots Fired                294  | 4    105  8    20   .    .    17   39   90   11   .    
  Gun                      162  | 4    105  8    20   .    .    17   .    .    8    .    
  Cannon                   115  | .    .    .    .    .    .    .    35   77   3    .    
  Launcher                 17   | .    .    .    .    .    .    .    4    13   .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  214  | 4    95   .    .    .    .    .    35   77   3    .    
  Thermal                  60   | .    7    8    20   .    .    17   .    .    8    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          20   | .    3    .    .    .    .    .    4    13   .    .    
  Robot Hit Streak         8    | 2    7    3    5    .    .    8    4    8    2    .    
  Robot Miss Streak        6    | 1    4    1    3    .    .    4    6    2    5    .    
  Penetration Max          1    | .    .    .    .    .    .    .    .    1    .    .    
  Secondary Targets        6    | .    5    .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           251  | 3    59   5    12   .    .    11   37   65   54   5    
  Core Hits                110  | 2    29   4    6    .    .    5    17   37   9    1    
  Critical Kills           5    | .    .    .    .    .    .    .    2    1    2    .    
  Critical Parts Destroyed 20   | .    .    .    .    .    .    .    3    1    15   1    
  Critical Strikes         42   | .    .    .    .    .    .    1    7    12   21   1    
    Burn                   2    | .    .    .    .    .    .    1    .    .    1    .    
    Blast                  12   | .    .    .    .    .    .    .    2    10   .    .    
    Smash                  28   | .    .    .    .    .    .    .    5    2    20   1    
Melee Attacks              126  | .    .    .    .    .    .    .    27   35   58   6    
  Impact                   126  | .    .    .    .    .    .    .    27   35   58   6    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            7    | .    .    .    .    .    .    .    3    3    1    .    
    Combat Hostiles        1    | .    .    .    .    .    .    .    .    1    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8558 | 22   741  85   203  .    .    265  1670 2928 2395 249  
  Guns                     1209 | 22   650  85   203  .    .    186  .    .    63   .    
  Cannons                  1626 | .    .    .    .    .    .    .    391  1200 35   .    
  Explosions               1189 | .    91   .    .    .    .    79   355  664  .    .    
  Melee                    4522 | .    .    .    .    .    .    .    920  1062 2297 243  
  Ramming                  12   | .    .    .    .    .    .    .    4    2    .    6    
  Kinetic                  2201 | 22   553  .    .    .    .    .    391  1200 35   .    
  Thermal                  841  | .    160  85   203  .    .    265  .    65   63   .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          982  | .    28   .    .    .    .    .    355  599  .    .    
  Impact                   4522 | .    .    .    .    .    .    .    920  1062 2297 243  
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    .    5    .    .    3    3    
  Average Corruption       2    | .    .    .    .    .    .    4    .    .    1    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  26   | .    .    .    .    .    .    8    .    .    16   2    
    Message Errors         4    | .    .    .    .    .    .    1    .    .    3    .    
    Matter Fused           10   | .    .    .    .    .    .    4    .    .    5    1    
    Heat Flow Errors       2    | .    .    .    .    .    .    1    .    .    1    .    
    Energy Discharges      6    | .    .    .    .    .    .    2    .    .    3    1    
    Data Loss (minor)      3    | .    .    .    .    .    .    .    .    .    3    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1707 | .    3    .    .    .    .    31   363  285  940  85   
  Projectiles              49   | .    .    .    .    .    .    .    .    49   .    .    
  Explosions               37   | .    3    .    .    .    .    31   2    1    .    .    
  Melee                    1621 | .    .    .    .    .    .    .    361  235  940  85   
Knockbacks                 21   | .    .    .    .    .    .    .    2    14   4    1    
  Impact                   9    | .    .    .    .    .    .    .    .    4    4    1    
  Kinetic                  12   | .    .    .    .    .    .    .    2    10   .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      183  | .    40   .    .    .    .    110  .    30   .    3    
  Shots                    5    | .    1    .    .    .    .    2    .    2    .    .    
  Rammed                   1    | .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             3    | .    .    .    .    .    .    .    1    1    .    1    
  Kicked                   2    | .    .    .    .    .    .    .    1    1    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        666  | .    120  231  189  .    .    666  201  64   202  .    
  Average Temperature      105  | .    28   119  60   .    .    309  91   17   115  .    
  Received Heat Transfer   1911 | .    339  27   99   .    .    117  261  612  285  171  
  Effects                  22   | .    .    .    .    .    .    22   .    .    .    .    
    Shutdowns              2    | .    .    .    .    .    .    2    .    .    .    .    
    Interference           3    | .    .    .    .    .    .    3    .    .    .    .    
    Matter Decay           2    | .    .    .    .    .    .    2    .    .    .    .    
    Short Circuit          2    | .    .    .    .    .    .    2    .    .    .    .    
    Damage (major)         13   | .    .    .    .    .    .    13   .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           11   | .    .    .    .    .    .    .    3    3    5    .    
  Combat Hostiles          9    | .    .    .    .    .    .    .    2    2    5    .    
  Parts Fried              16   | .    .    .    .    .    .    .    5    4    6    1    
  Impact Corruptions       56   | .    .    .    .    .    .    .    9    12   33   2    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    1    .    .    2    .    .    1    .    
  Heat Transferred         1743 | .    298  185  444  .    .    581  .    50   185  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    1    .    .    .    .    .    .    3    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low 
Peak Influence             441  | 5   193 64  198 .   .   135 362 441 .   .   
  Initial                  164  | .   3   9   24  .   .   .   52  164 .   .   
  Average                  144  | 3   108 45  88  .   .   114 174 233 .   .   
Maximum Alert Level        2    | .   .   .   .   .   .   .   1   2   .   .   
  Low Security (%)         78   | 100 100 100 100 100 .   100 63  52  .   .   
  Level 1                  17   | .   .   .   .   .   .   .   36  32  .   .   
  Level 2                  4    | .   .   .   .   .   .   .   .   14  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   3   1   2   .   .   .   2   12  .   1   
  Investigation            7    | .   2   1   1   .   .   .   1   2   .   .   
  Extermination            3    | .   .   .   .   .   .   .   .   3   .   .   
  Reinforcement            7    | .   1   .   1   .   .   .   1   4   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 3    | .   .   .   .   .   .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   2   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low 
Distress Signals           6    | .   .   .   2   .   .   .   2   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              127  | .   20  2   12  .   .   3   25  33  19  13  
  Peak Tracking Total      12   | .   3   2   4   .   .   3   7   5   5   12  
  Tactical Retreats        13   | .   1   .   2   .   .   .   2   4   3   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low 
Traps Triggered            7    | .   4   .   1   .   .   .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low 
Machines Disabled          12   | .   .   .   .   .   .   7   4   1   .   .   
  Max in Single Turn       7    | .   .   .   .   .   .   7   2   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low 
Machines Accessed          31   | .   5   1   4   .   1   .   5   12  3   .   
  Terminals                20   | .   5   .   3   .   .   .   5   6   1   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   3   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                90   | .   17  1   10  .   1   .   17  31  13  .   
  Successful               47   | .   7   1   7   .   1   .   6   12  13  .   
  Failed                   43   | .   10  .   3   .   .   .   11  19  .   .   
    Catastrophic           6    | .   1   .   2   .   .   .   1   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   33   | .   9   .   6   .   1   .   9   8   .   .   
  Terminals                65   | .   17  .   8   .   .   .   17  17  6   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   3   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   2   .   .   
  Recycling Units          8    | .   .   .   .   .   .   .   .   8   .   .   
  Scanalyzers              3    | .   .   .   2   .   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             34   | .   5   1   4   .   1   .   5   5   13  .   
  Record                   14   | .   .   .   .   .   .   .   .   2   12  .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   2   .   1   .   .   .   .   1   .   .   
  Open Door                2    | .   .   1   .   .   .   .   .   .   1   .   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   1   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   .   .   
  Transport Status         2    | .   1   .   1   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   1   .   .   .   .   .   .   .   
  Zone Layout              3    | .   1   .   .   .   .   .   2   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   3   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   .   .   .   .   .   4   .   .   
  Recycle Component        1    | .   .   .   .   .   .   .   .   1   .   .   
  Report Inventory         2    | .   .   .   .   .   .   .   .   2   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   1   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   2   .   1   .   .   .   1   .   .   .   
  Terminals                4    | .   2   .   1   .   .   .   1   .   .   .   
    Botnet                 4    | .   2   .   1   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         26   | .   5   .   3   .   .   .   5   12  1   .   
  Full Trace Events        7    | .   2   .   1   .   .   .   1   2   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   1   .   .   .   .   1   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   1   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   73   | .   .   .   .   .   .   .   .   73  .   .   
  Total Part Build Rating  3    | .   .   .   .   .   .   .   .   3   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             1    | .   .   .   .   .   .   .   .   1   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   .   .   2   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   1   .   .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  
Turns Passed               6734 | 355  820  396  518  92   70   287  1049 1549 1521 77   
Spaces Moved               4460 | 100  372  308  430  101  254  435  537  963  931  29   
  Core                     148  | 100  39   .    .    .    .    6    .    .    .    3    
  Treads                   299  | .    255  .    44   .    .    .    .    .    .    .    
  Legs                     2642 | .    78   308  232  .    .    2    501  963  558  .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    399  | .    .    .    .    .    .    .    .    .    373  26   
  Flight                   972  | .    .    .    154  101  254  427  36   .    .    .    
  Fastest Speed            26   | 50   120  120  26   26   26   26   52   120  116  50   
  Average Speed            117  | 224  162  120  95   26   26   53   145  124  137  190  
  Slowest Speed            600  | 250  250  120  260  26   26   200  200  190  240  600  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            7    | .    .    .    .    .    .    7    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       50   | 14   70   70   47   35   66   81   45   28   93   3    
  Regions Visited          10
    Branch Regions         6
  Pre-discovered Areas     3    | .    .    2    .    1    .    .    .    .    .    .    
  Known Exits Taken        3    | .    1    1    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      7    | 1    .    .    1    1    1    1    .    1    1    .    
Scrap Searched             6    | .    .    2    .    .    .    1    .    .    3    .    
Spaces Dug                 25   | .    .    .    .    .    .    .    2    23   .    .    
Terrain Destroyed          107  | .    2    .    .    .    .    40   21   42   2    .    
  Melee                    7    | .    .    .    .    .    .    .    1    6    .    .    
  Projectile               53   | .    .    .    .    .    .    .    20   31   2    .    
  AOE                      47   | .    2    .    .    .    .    40   .    5    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  
Total                      5432 | 225  486  330  515  165  258  463  711  1163 1071 45   
  Wait                     424  | 113  37   4    40   65   1    11   62   46   44   1    
  Move                     4436 | 99   371  307  429  100  253  420  536  962  930  29   
  Hop                      7    | .    .    .    .    .    .    7    .    .    .    .    
  Pick Up                  70   | 6    7    7    6    .    2    .    14   16   12   .    
  Fast Attach              45   | 5    11   .    7    .    .    4    12   3    3    .    
  Attach                   38   | .    5    .    3    .    .    4    1    11   11   3    
  Detach                   7    | .    .    .    1    .    .    .    5    .    .    1    
  Swap                     46   | .    1    1    8    .    .    3    16   17   .    .    
  Drop                     54   | .    .    7    11   .    2    2    16   11   1    4    
  Fire                     175  | 2    54   4    10   .    .    12   21   61   11   .    
  Melee                    126  | .    .    .    .    .    .    .    27   35   58   6    
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    1    
  Kick                     2    | .    .    .    .    .    .    .    1    1    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    .    .    .    .    .    1    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: [*Fac] / [*Sto x2] / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 1 exit: [Fac])

 History 
---------
 Turn | Location       | Event
    9 | -11/Scrapyard  | Discovered new exit (range 15)
  356 | -11/Scrapyard  | Entered Materials
  357 | -10/Materials  | Build established: Mutant
  739 | -10/Materials  | Discovered new exit (range 15)
  842 | -10/Materials  | Discovered new exit (range 12)
  876 | -10/Materials  | Discovered new exit (range 16)
  901 | -10/Materials  | Identified exit to Materials
  934 | -10/Materials  | Identified exit to Mines
 1026 | -10/Materials  | Core integrity fell below 50%
 1085 | -10/Materials  | Lost 6 parts (1p2n3w)
 1176 | -10/Materials  | Entered Mines
 1177 | -10/Mines      | Learned location of Storage (-7)
 1187 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
 1440 | -10/Mines      | Met a Derelict shopkeep closing up shop
 1551 | -10/Mines      | Discovered exit to Materials (range 16)
 1572 | -10/Mines      | Entered Materials
 1572 | -9/Materials   | Evolved 2 slots: Propulsion x2
 1777 | -9/Materials   | Met 8R-AWN
 1871 | -9/Materials   | Discovered new exit (range 14)
 1958 | -9/Materials   | Discovered new exit (range 3)
 2090 | -9/Materials   | Entered Mines
 2091 | -9/Mines       | Followed 8R-AWN into the Mines
 2100 | -9/Mines       | Met a Derelict bent on vengeance
 2151 | -9/Mines       | Discovered new exit (range 5)
 2182 | -9/Mines       | Entered Exiles
 2186 | -9/Exiles      | Discovered new exit (range 15)
 2190 | -9/Exiles      | Welcomed by 8R-AWN
 2194 | -9/Exiles      | Met EX-HEX
 2202 | -9/Exiles      | Met EX-BIN
 2205 | -9/Exiles      | Aligned with FarCom system
 2206 | -9/Exiles      | Given EX-Vault access code
 2212 | -9/Exiles      | Opened EX-Vault
 2214 | -9/Exiles      | Found Potential Leg
 2215 | -9/Exiles      | Found Potential Leg
 2221 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
 2229 | -9/Exiles      | Met EX-DEC
 2250 | -9/Exiles      | Discovered new exit (range 10)
 2252 | -9/Exiles      | Left Exiles lab with Potential Leg
 2252 | -9/Exiles      | Entered Mines
 2333 | -8/Mines       | Lost 7 parts (1p3n1u2w)
 2345 | -8/Mines       | Discovered new exit (range 14)
 2539 | -8/Mines       | Entered Materials
 2539 | -8/Materials   | Evolved 2 slots: Utility x2
 2786 | -8/Materials   | Identified exit to Factory
 3470 | -8/Materials   | Destroyed 7 combat bots
 3588 | -8/Materials   | Entered Factory
 3588 | -7/Factory     | Evolved 2 slots: Utility x2
 3867 | -7/Factory     | Discovered new exit (range 13)
 3932 | -7/Factory     | Fabricated System Shield (x1)
 4237 | -7/Factory     | Build established: Hacker-Mutant
 4552 | -7/Factory     | Garrison activated, responded to threat
 4733 | -7/Factory     | Lost 5 parts (1n3u1w)
 4750 | -7/Factory     | Discovered new exit (range 16)
 4916 | -7/Factory     | Discovered new exit (range 10)
 5026 | -7/Factory     | Discovered new exit (range 5)
 5137 | -7/Factory     | Entered Lower Caves
 5147 | -7/Lower Caves | Learned Factory emergency access door positions
 5289 | -7/Lower Caves | Attracted the attention of an 0b10 base
 5357 | -7/Lower Caves | Learned Extension garrison access intel
 5357 | -7/Lower Caves | Learned Research terminal intel
 5357 | -7/Lower Caves | Learned Armory emergency access door positions
 5357 | -7/Lower Caves | Learned Factory emergency access door positions
 5900 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 5961 | -7/Lower Caves | Core integrity fell below 50%
 5997 | -7/Lower Caves | Lost 8 parts (1p5n1u1w)
 6021 | -7/Lower Caves | Learned location of 1 exit from Factory
 6268 | -7/Lower Caves | Build established: Mutant
 6378 | -7/Lower Caves | Lost 4 parts (1p3n)
 6427 | -7/Lower Caves | Learned Research trap positions
 6427 | -7/Lower Caves | Learned Research emergency access door positions
 6427 | -7/Lower Caves | Learned Extension terminal intel
 6467 | -7/Lower Caves | Discovered new exit (range 16)
 6658 | -7/Lower Caves | Entered another Lower Caves area
 6658 | -7/Lower Caves | Discovered new exit (range 10)
 6696 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 6727 | -7/Lower Caves | Core integrity fell below 20%
 6735 | -7/Lower Caves | Destroyed by L-41 Fighter with Axe

 Last Messages 
---------------
06705_ Imp. Deuterium Engine destroyed.
06706_ G-47 Trooper destroyed.
06714_ Penetrated by Slug.
06714_ Gravmag System destroyed.
06716_ Particle Gun fries itself beyond repair.
06718_ Aluminum Leg fries itself beyond repair.
06718_ Microactuators destroyed.
06719_ Gravmag System destroyed.
06720_ M-28 Smith fits Backup Propulsion III on
  S-27 Virus.
06721_ Gauss Cannon severed.
06722_ Great Maul destroyed.
06724_ Imp. Utility Shielding destroyed.
06730_ Dropped Corrupted Gauss Rifle.
06731_ System Shield destroyed.
06732_ Dropped Imp. Weapon Shielding.
06733_ Dropped Particle Charger.
06733_ Dropped Med. Battery.
06734_ Slammed into L-41 Fighter.
06735_ Acquired 12 matter.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????? ##  g#????# #??????????????? |
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| ???????????????           ####### #??????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             450
Utility Shielding          66
Weapon Cycling             30
Melee Speed Boost          20
Evasion (%)                64
Melee Accuracy             6
Recoil Reduction           2
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
 Lgt. Armor Plating | -9/Materials | Scanalyzed
      System Shield | -7/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 System Shield | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Part-time Excavator

 Challenges 
------------
None

 Game 
------
Seed              GuidanceComponentGreatsword
  Manual?         0
Play Time         01:04:58
  Cumulative      44.7 hours
  Start           2025.01.28 @ 16:23:39
  End             2025.01.29 @ 13:06:12
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          31
  Rogue           31
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          39
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 84043002-9b50-4f97-823f-8aed4c8f9a69