Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.07 @ 06:16:50

Player: kikul

Result: Destroyed by as-69422 with Assembled Blade

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (26)      130
Value Destroyed (273)      273
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1203

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     279/300
Energy                     91/100
System Corruption          0%
Temperature                Warm (117)
Movement                   Walking (260) Ox2
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY (2) ------
  High-capacity Storage Unit
                Sensor Array
>               --- WEAPON (2) -------
          Light Assault Rifle
                Grenade Launcher
>               --- INVENTORY (20) ---
          Light Nuclear Core
     Reinforced Deuterium Engine
     Reinforced Deuterium Engine
     Reinforced Deuterium Engine
          Small Storage Unit
                Humpback
                Humpback
  High-capacity Matter Pod (200)
                Visual Processing Unit
                Sensor Drone Bay
          Light Assault Rifle

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Sensor Array
>               --- WEAPON -----------
                Particle Gun
          Light Assault Rifle
>               --- INVENTORY --------
          Light Nuclear Core
     Reinforced Deuterium Engine
     Reinforced Deuterium Engine
     Reinforced Deuterium Engine
          Small Storage Unit
        Compact Matter Pod
                Visual Processing Unit
                Sensor Drone Bay
          Light Assault Rifle
                Grenade Launcher
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Sensor Array
  Device                   Sensor Array
  Storage                  High-capacity Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             21   | 6   4   7   3   1   
  Power                    2    | 1   .   1   .   .   
    Engine                 2    | 1   .   1   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               7    | 3   2   .   2   .   
    Treads                 3    | 1   2   .   .   .   
    Leg                    2    | .   .   .   2   .   
    Wheel                  2    | 2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  5    | 1   1   2   1   .   
    Device                 3    | .   1   2   .   .   
    Storage                2    | 1   .   .   1   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   7    | 1   1   4   .   1   
    Energy Gun             1    | .   .   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          4    | 1   1   2   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   .   1   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 2    | .   .   .   .   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   1    | .   .   .   .   1   
  Highest Loss Streak      2    | .   .   .   .   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     98   | .   84  100 100 100 
  Engine                   14   | .   14  14  14  14  
  Treads                   8    | .   2   28  .   .   
  Leg                      17   | .   .   .   27  28  
  Wheel                    1    | .   25  .   .   .   
  Device                   13   | .   2   14  14  14  
  Storage                  14   | .   14  14  14  14  
  Energy Gun               11   | .   .   8   14  14  
  Ballistic Gun            16   | .   25  19  14  14  
Peak Build Rating          11   | 5   7   10  11  11  
  Average Rating           9    | 3   5   9   10  10  
  On Entrance              6    | .   5   7   10  11  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             50   | 11  13  15  50  50  
  Greatest Support         40   | 20  40  40  40  20  
  Greatest Overweight (x)  3    | 3   .   .   2   2   
  Average Overweight (x)   1    | 1   .   .   1   2   
Largest Inventory Capacity 20   | 8   8   8   20  20  
  Average Capacity         15   | 7   8   8   19  20  
  Most Carried             17   | 8   8   8   17  14  
  Average Carried          10   | 4   7   7   11  13  
  Final Capacity           20   | 8   8   8   20  20  
  Final Carried            14   | 7   8   8   14  13  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           585  | 228 88  179 90  .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            794  | .   135 654 .   5   
  Parts                    59   | .   14  45  .   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           2    | .   .   2   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  10   | .   4   5   .   1   
  Guns                     8    | .   4   3   .   1   
  AOE                      2    | .   .   2   .   .   
Classes Destroyed          8    | .   3   4   .   1   
  Worker                   5    | .   .   5   .   .   
  Builder                  2    | .   .   2   .   .   
  Tunneler                 3    | .   .   3   .   .   
  Recycler                 5    | .   .   5   .   .   
  Watcher                  2    | .   2   .   .   .   
  Swarmer                  6    | .   3   3   .   .   
  Grunt                    3    | .   1   2   .   .   
  Assembled                1    | .   .   .   .   1   
Best Kill Streak           4    | .   4   3   .   1   
  Combat Bots Only         3    | .   3   3   .   1   
Max Kills in Single Turn   2    | .   1   2   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Hostile Shots Fired        61   | .   16  26  .   19  
  Missed                   11   | .   4   4   .   3   
Damage Taken               775  | .   97  282 .   396 
  Core                     262  | .   14  56  .   192 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              78   | .   17  57  .   4   
  Largest                  2    | .   2   2   .   2   
  Hottest                  85   | .   40  85  .   85  
Shots Fired                156  | .   34  114 .   8   
  Gun                      154  | .   34  113 .   7   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 2    | .   .   1   .   1   
  Special                  .    | .   .   .   .   .   
  Kinetic                  119  | .   34  81  .   4   
  Thermal                  35   | .   .   32  .   3   
  Explosive                2    | .   .   1   .   1   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         8    | .   4   8   .   2   
  Robot Miss Streak        9    | .   9   4   .   1   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           87   | .   13  70  .   4   
  Core Hits                52   | .   10  38  .   4   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         1    | .   .   1   .   .   
    Burn                   1    | .   .   1   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1024 | .   106 778 .   140 
  Guns                     858  | .   106 686 .   66  
  Cannons                  .    | .   .   .   .   .   
  Explosions               166  | .   .   92  .   74  
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  553  | .   106 412 .   35  
  Thermal                  305  | .   .   274 .   31  
  Explosive                166  | .   .   92  .   74  
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      77   | .   .   44  .   33  
  Shots                    2    | .   .   1   .   1   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        160  | .   6   160 .   142 
  Average Temperature      42   | .   6   39  .   99  
  Received Heat Transfer   197  | .   12  105 .   80  
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             1    | .   .   1   .   .   
  Heat Transferred         777  | .   .   703 .   74  
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Peak Influence             164  | .   164 118 .   5   
  Initial                  63   | .   .   63  .   .   
  Average                  29   | .   64  32  .   .   
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              30   | .   10  5   .   15  
  Peak Tracking Total      17   | .   4   3   .   17  
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          6    | .   1   1   4   .   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                55   | .   5   1   49  .   
  Successful               53   | .   3   1   49  .   
  Failed                   2    | .   2   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   7    | .   .   .   7   .   
  Terminals                5    | .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             53   | .   3   1   49  .   
  Record                   51   | .   2   .   49  .   
  Open Door                1    | .   .   1   .   .   
  Alert Level              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               3    | .   .   3   .   .   
  Largest Group            3    | .   .   3   2   2   
  Highest-Rated Group      40   | .   .   40  32  32  
  Highest-Rated Ally       16   | .   .   16  16  16  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               4    | .   .   .   .   4   
  Total Damage             29   | .   .   .   .   29  
  Kills                    1    | .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Exi  Min  
Turns Passed               5907 | 108  393  1763 3180 463  
Spaces Moved               2600 | 71   140  980  1258 151  
  Core                     38   | 38   .    .    .    .    
  Treads                   1021 | 2    23   980  16   .    
  Legs                     1393 | .    .    .    1242 151  
  Wheels                   148  | 31   117  .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   80   160  120  260  
  Average Speed            204  | 121  93   160  249  260  
  Slowest Speed            260  | 200  160  160  260  260  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       51   | 5    32   80   92   49   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    1    1    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          14   | .    .    9    .    5    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      14   | .    .    9    .    5    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   
---------                  Run  | Yrd  Mat  Min  Exi  Min  
Total                      3061 | 91   375  1079 1301 215  
  Wait                     316  | 4    209  21   23   59   
  Move                     2596 | 70   139  979  1257 151  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  30   | 11   4    6    9    .    
  Fast Attach              5    | 1    1    3    .    .    
  Attach                   9    | 4    1    1    2    1    
  Detach                   .    | .    .    .    .    .    
  Swap                     7    | 1    2    3    1    .    
  Drop                     16   | .    2    9    5    .    
  Fire                     78   | .    17   57   .    4    
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   4    | .    .    .    4    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines

 History 
---------
 Turn | Location      | Event
   37 | -11/Scrapyard | Discovered new exit (range 14)
  109 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  484 | -10/Materials | Discovered new exit (range 9)
  502 | -10/Materials | Entered Mines
  612 | -10/Mines     | Found the Drone Emporium
  622 | -10/Mines     | Found Prototype Device
 1313 | -10/Mines     | Learned location of Zion (-6)
 1985 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 2257 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2259 | -10/Mines     | Discovered new exit (range 5)
 2265 | -10/Mines     | Entered Exiles
 2265 | -10/Exiles    | Accompanied by 2 allies
 2300 | -10/Exiles    | Discovered new exit (range 15)
 2312 | -10/Exiles    | Met 8R-AWN
 2332 | -10/Exiles    | Met EX-HEX
 2439 | -10/Exiles    | Met EX-DEC
 2627 | -10/Exiles    | Met EX-BIN
 3354 | -10/Exiles    | Visited The Gauntlet
 4572 | -10/Exiles    | Discovered new exit (range 14)
 5445 | -10/Exiles    | Entered Mines
 5445 | -9/Mines      | Accompanied by 2 allies
 5708 | -9/Mines      | Learned location of 1 exit from Lower Caves
 5824 | -9/Mines      | Learned location of 1 exit from Materials
 5872 | -9/Mines      | Assembled infested the area
 5877 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 5892 | -9/Mines      | Core integrity fell below 50%
 5900 | -9/Mines      | Core integrity fell below 20%
 5908 | -9/Mines      | Destroyed by as-69422 with Assembled Blade

 Last Messages 
---------------
05884_ K-01 Serf collects debris.
05884_ Trooper 1b destroyed.
05885_ Trooper 1a destroyed.
05886_ as-06002 sneak attacks.
05886_ R-06 Scavenger destroyed.
05888_ K-01 Serf collects debris.
05889_ as-06002 sneak attacks.
05889_ K-01 Serf destroyed.
05889_ as-78688 destroyed.
05889_ as-93225 destroyed.
05889_ as-40617 destroyed.
05890_ as-59450 destroyed.
05890_ as-54347 destroyed.
05893_ as-01529 destroyed.
05897_ as-69422 sneak attacks.
05897_ R-06 Scavenger destroyed.
05900_ as-01254 destroyed.
05901_ D-53 Grenadier destroyed.
05903_ Particle Gun destroyed.
05903_ Ion Engine destroyed.

 Map 
-----
+----------------------------------------------------+
| ??###### """ """ ##                     ##      #? |
| ??#      """ """                       ##???    #? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WeightFlyingPod
  Manual?         0
Play Time         01:28:14
  Cumulative      23.1 hours
  Start           2024.11.11 @ 19:11:45
  End             2025.02.07 @ 06:16:50
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          36
  Rogue           36
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          19
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              16/TerminusTall
Map View          27x23
Zoom Use          35%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a06a3d29-83b4-4057-bd0c-2406b048d5b2