Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.22 @ 11:38:13 Player: Adraius Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (11) 55 Value Destroyed (398) 398 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (12367) 12367 TOTAL SCORE: 19540 Bonus ------- Win 3000 Win Speed 9367 Cogmind --------- Core Integrity 1492/1600 Matter 245/300 Energy 597/600 System Corruption 3% Temperature Cool (3) Movement Flying (34) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Quantum Reactor Quantum Reactor > --- PROPULSION (5) --- Field Propulsion Drive Field Propulsion Array Impulse Thruster Array > --- UTILITY (15) ----- Large Storage Unit Weight Redist. System Advanced Weight Redist. System Advanced Weight Redist. System Improved Signal Interpreter Advanced Terrain Scan Processor Advanced Reaction Control System Improved Power Shielding Advanced Shield Generator Hacking Suite Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON (2) ------- Enhanced Nova Cannon Power Maul > --- INVENTORY (10) --- Particle Reactor Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive High-capacity Storage Unit Improved Power Shielding Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Field Propulsion Drive Field Propulsion Array Impulse Thruster Array > --- UTILITY ---------- Large Storage Unit Improved Energy Well Weight Redist. System Advanced Weight Redist. System Advanced Weight Redist. System Improved Signal Interpreter Advanced Terrain Scan Processor Advanced Reaction Control System Improved Power Shielding Advanced Shield Generator Hacking Suite Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Enhanced Nova Cannon Power Maul > --- INVENTORY -------- Particle Reactor Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive High-capacity Storage Unit Improved Power Shielding [Rating: 128] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Quantum Reactor Propulsion Improved Flight Unit Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Weight Redist. System Device Weight Redist. System Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Mini Grenade Launcher Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 2 | . . . . 1 . . . . 1 . Propulsion 3 | . . . . 1 . . . 1 . 1 Utility 13 | . . 2 2 . 2 2 2 1 1 1 Weapon . | . . . . . . . . . . . Parts Attached 74 | 5 3 10 7 11 1 5 11 2 5 14 Power 11 | 1 . 1 . 2 . 2 2 . 2 1 Engine 1 | 1 . . . . . . . . . . Core 8 | . . 1 . 2 . 2 2 . 1 . Reactor 2 | . . . . . . . . . 1 1 Propulsion 15 | 2 1 2 1 2 . . 2 1 . 4 Treads . | . . . . . . . . . . . Leg 3 | 2 1 . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 12 | . . 2 1 2 . . 2 1 . 4 Utility 35 | 1 1 3 4 4 1 3 6 1 3 8 Device 19 | . 1 2 2 1 . 2 4 1 2 4 Storage 3 | 1 . . . . . . . . 1 1 Processor 4 | . . 1 1 2 . . . . . . Hackware 4 | . . . . 1 . . 1 . . 2 Protection 5 | . . . 1 . 1 1 1 . . 1 Artifact . | . . . . . . . . . . . Weapon 13 | 1 1 4 2 3 . . 1 . . 1 Energy Gun 2 | 1 1 . . . . . . . . . Energy Cannon 2 | . . . . 1 . . . . . 1 Ballistic Gun 4 | . . 2 1 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . . 2 . . . . . . . . Special Weapon 1 | . . . 1 . . . . . . . Impact Weapon 2 | . . . . 1 . . 1 . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 2 1 . . . 1 1 . Parts Lost 26 | . . 1 4 . 2 5 1 . 5 8 Power 7 | . . . 1 . . 2 1 . 2 1 Propulsion 2 | . . . . . . . . . . 2 Utility 12 | . . . 1 . 1 2 . . 3 5 Weapon 5 | . . 1 2 . 1 1 . . . . Highest Loss Streak 5 | . . 1 3 . 2 3 1 . 5 4 Average Slot Usage (%) 83 | . 84 96 98 83 87 76 64 79 78 78 Engine 3 | . 14 8 . . . . . . . . Core 5 | . . 2 8 6 13 10 10 9 10 2 Reactor 1 | . . . . . . . . . . 8 Leg 5 | . 28 16 . . . . . . . . Flight 12 | . . 5 18 18 20 17 14 14 13 12 Device 18 | . 3 20 26 26 18 18 9 22 22 20 Storage 5 | . 14 11 8 . . . . . 2 7 Processor 9 | . . 9 16 10 13 11 10 9 8 8 Hackware 4 | . . . . 2 6 5 8 9 8 13 Protection 3 | . . . 1 4 6 5 9 9 7 2 Energy Gun 4 | . 24 11 . . . . . . . . Ballistic Gun 1 | . . 8 . . . . . . . . Launcher 2 | . . 1 9 7 2 . . . . . Special Weapon 1 | . . . 7 . . . . . . . Impact Weapon 1 | . . . . 2 6 4 . 4 4 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 81 | 11 14 15 14 24 24 23 32 32 44 81 Greatest Support 86 | 20 20 20 18 24 24 24 32 41 53 86 Greatest Overweight (x) 1 | . . 1 . 1 . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 6 6 6 6 4 4 4 4 4 4 10 Average Capacity 5 | 4 6 6 5 4 4 4 4 4 4 8 Most Carried 10 | 5 6 6 6 4 4 4 4 4 4 10 Average Carried 5 | 3 5 5 5 3 3 3 3 3 3 8 Final Capacity 10 | 6 6 6 4 4 4 4 4 4 4 10 Final Carried 7 | 5 6 6 4 4 4 4 4 4 4 7 Class Distribution -------------------- 30% | Mutant 22% | Scout 15% | Sprinter 14% | Hacker-Sprinter 12% | Hacker-Mutant 4% | Generator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scout | -8/Materials Scout | -7/Factory Scout | -6/Factory Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 895 | 250 30 146 84 145 . . . . . 240 Remotely . | . . . . . . . . . . . Salvage Created 562 | . 191 267 . . . . . . . 104 Parts 30 | . 11 16 . . . . . . . 3 Haulers Intercepted 2 | . . 1 . . . . . . . 1 Recyclers Shooed 2 | . 1 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 9 | . 4 5 . . . . . . . . Guns 7 | . 4 3 . . . . . . . . AOE 2 | . . 2 . . . . . . . . Classes Destroyed 3 | . 1 2 . . . . . . . . Hauler 2 | . . 1 . . . . . . . 1 Grunt 7 | . 4 3 . . . . . . . . Sentry 2 | . . 2 . . . . . . . . Best Kill Streak 2 | . 2 2 . . . . . . . 1 Combat Bots Only 2 | . 2 2 . . . . . . . . Max Kills in Single Turn 1 | . 1 1 . . . . . . . 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . 1 . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 3315 | . 103 190 267 . 515 478 500 22 315 925 Core 559 | . . 21 . . 171 101 86 . 72 108 Absorbed by Shields 462 | . . . . . . . 73 8 100 281 Core Remaining (%) 94 | 100 100 94 100 100 79 89 92 100 95 93 Volleys Fired 55 | . 15 23 16 . . . . . . 1 Largest 2 | . 2 2 1 . . . . . . 1 Hottest 120 | . 90 90 30 . . . . . . 120 Shots Fired 91 | . 30 44 16 . . . . . . 1 Gun 69 | . 30 39 . . . . . . . . Cannon 1 | . . . . . . . . . . 1 Launcher 8 | . . 5 3 . . . . . . . Special 13 | . . . 13 . . . . . . . Kinetic 21 | . . 21 . . . . . . . . Thermal 30 | . 15 1 13 . . . . . . 1 Explosive 8 | . . 5 3 . . . . . . . Electromagnetic 32 | . 15 17 . . . . . . . . Robot Hit Streak 5 | . 5 5 . . . . . . . . Robot Miss Streak 3 | . 2 3 . . . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 51 | . 17 23 . . 2 7 . . . 2 Core Hits 22 | . 8 14 . . . . . . . . Critical Hits . | . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Melee Attacks 40 | . . . . 2 5 18 . . . 15 Impact 40 | . . . . 2 5 18 . . . 15 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 978 | . 282 300 . . 31 170 . . . 195 Guns 435 | . 234 201 . . . . . . . . Cannons . | . . . . . . . . . . . Explosions 147 | . 48 99 . . . . . . . . Melee 396 | . . . . . 31 170 . . . 195 Ramming . | . . . . . . . . . . . Kinetic 54 | . . 54 . . . . . . . . Thermal 198 | . 186 12 . . . . . . . . Explosive 99 | . . 99 . . . . . . . . Electromagnetic 231 | . 96 135 . . . . . . . . Impact 396 | . . . . . 31 170 . . . 195 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . . . 3 5 . 1 3 Average Corruption 2 | . . . . . . 1 3 . 1 2 Corruption Purged . | . . . . . . . . . . . Effects 8 | . . . . . . 2 2 . . 4 Message Errors 2 | . . . . . . . 1 . . 1 Matter Fused 1 | . . . . . . . 1 . . . Energy Discharges 4 | . . . . . . 2 . . . 2 Targeting Errors 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 230 | . 28 . 122 . . 20 . . . 60 Projectiles . | . . . . . . . . . . . Explosions 150 | . 28 . 122 . . . . . . . Melee 80 | . . . . . . 20 . . . 60 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 207 | . . . 207 . . . . . . . Shots 2 | . . . 2 . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 102 | . 102 37 10 . 4 . . . . 72 Average Temperature 27 | . 37 13 10 . 2 . . . . 39 Received Heat Transfer 309 | . 60 81 18 . 60 . 63 . . 27 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 3 | . . . . . . 2 . . . 1 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 494 | . 457 37 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 300 | . 155 227 300 176 169 92 69 78 133 192 Average Influence 98 | . 59 101 156 153 132 73 35 54 72 103 Maximum Alert Level 1 | . . 1 1 . . . . . . . Low Security (%) 97 | 100 100 97 86 100 100 100 100 100 100 100 Level 1 2 | . . 2 13 . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 15 | . 2 2 2 1 1 . 2 . 1 4 Investigation 6 | . 1 . 1 . 1 . 2 . . 1 Extermination 1 | . . . . . . . . . . 1 Reinforcement 8 | . 1 2 1 1 . . . . 1 2 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 3 | . . . 1 . . . . . 1 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 116 | . 10 6 12 3 18 8 9 1 9 40 Peak Tracking Total 14 | . 3 2 10 2 14 6 7 1 10 14 Tactical Retreats 18 | . . . 1 . 2 3 3 . . 9 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 2 | . 1 . . . . . 1 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 4 | . . . 3 . . . . . . 1 Max in Single Turn 3 | . . . 3 . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 27 | . . 1 3 4 3 1 9 1 2 3 Terminals 20 | . . 1 3 3 3 . 5 1 1 3 Fabricators . | . . . . . . . . . . . Repair Stations 4 | . . . . . . . 4 . . . Recycling Units 1 | . . . . . . . . . 1 . Scanalyzers 2 | . . . . 1 . 1 . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 68 | . . 2 9 9 11 1 24 2 4 6 Successful 29 | . . 1 3 4 5 . 12 1 1 2 Failed 39 | . . 1 6 5 6 1 12 1 3 4 Catastrophic 8 | . . . 3 . . . 3 . 1 1 Database Lockouts . | . . . . . . . . . . . Manual 30 | . . 1 7 7 6 . 4 1 2 2 Terminals 56 | . . 2 9 7 11 . 17 2 2 6 Fabricators . | . . . . . . . . . . . Repair Stations 7 | . . . . . . . 7 . . . Recycling Units 2 | . . . . . . . . . 2 . Scanalyzers 3 | . . . . 2 . 1 . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 22 | . . 1 3 2 5 . 8 1 . 2 Prototype ID Bank 2 | . . . . . 1 . 1 . . . Open Door 2 | . . . . . . . 1 . . 1 Level Access Points 4 | . . . . 1 1 . 1 . . 1 Emergency Access Points 1 | . . . . . . . 1 . . . Scanalyzer Index 1 | . . . . 1 . . . . . . Alert Level 1 | . . . . . . . 1 . . . Unreport Threat 1 | . . . . . . . 1 . . . Locate Traps 3 | . . . 1 . 2 . . . . . Recall Investigation 1 | . . . . . . . 1 . . . Hauler Manifests 2 | . . 1 1 . . . . . . . Registered Components 2 | . . . 1 . . . 1 . . . Registered Prototypes 1 | . . . . . . . . 1 . . Zone Layout 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . 4 . . . Scan Component 2 | . . . . . . . 2 . . . Repair 2 | . . . . . . . 2 . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 . Retrieve Matter 1 | . . . . . . . . . 1 . Scanalyzer 2 | . . . . 2 . . . . . . Insert Component 1 | . . . . 1 . . . . . . Analyze 1 | . . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 26 | . . 1 3 4 3 1 8 1 2 3 Full Trace Events 5 | . . . 1 . 1 . 2 . . 1 Feedback Events 1 | . . . . . . . 1 . . . Corruption 1 | . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . . . . . 2 . . . Time 51 | . . . . . . . 51 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 2087 | 52 232 341 283 268 53 139 241 40 80 358 Spaces Moved 3565 | 40 110 317 425 582 118 252 598 70 211 842 Core 12 | 12 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 302 | 28 110 164 . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 3251 | . . 153 425 582 118 252 598 70 211 842 Fastest Speed 29 | 50 120 32 32 29 29 29 29 32 32 32 Average Speed 40 | 99 120 77 32 36 29 29 30 32 32 34 Slowest Speed 150 | 120 120 150 35 105 29 29 34 32 32 117 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 25 | . . . 3 6 . . 5 . 3 8 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 20 | 4 32 34 37 26 6 13 17 2 12 40 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 8 | . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 35 | . . . 18 2 1 5 . . . 9 Terrain Destroyed 129 | . 3 45 64 2 1 5 . . . 9 Melee 17 | . . . . 2 1 5 . . . 9 Projectile . | . . . . . . . . . . . AOE 112 | . 3 45 64 . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 4003 | 51 181 370 539 624 126 280 650 86 218 878 Wait 212 | . 45 8 83 27 2 1 30 14 2 . Move 3506 | 39 109 316 418 569 117 251 588 69 205 825 Hop 23 | . . . 3 6 . . 4 . 2 8 Pick Up 46 | 7 5 6 4 4 1 3 2 1 3 10 Fast Attach 45 | 3 2 4 5 6 . 3 9 1 3 9 Attach 22 | 2 1 1 3 2 1 2 2 1 2 5 Detach 4 | . . . 1 . . . 3 . . . Swap 8 | . . 5 . 3 . . . . . . Drop 34 | . 4 7 6 5 . 2 4 . 1 5 Fire 55 | . 15 23 16 . . . . . . 1 Melee 40 | . . . . 2 5 18 . . . 15 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 8 | . . . . . . . 8 . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Sto) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory (discovered 5 exits: *Res x4 / *Ext) -3/Research -2/Research (discovered 2 exits: *Acc x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 6) 285 | -10/Materials | Entered another Materials area 285 | -9/Materials | Evolved 2 slots: Utility x2 311 | -9/Materials | Build established: Mutant 571 | -9/Materials | Discovered new exit (range 9) 595 | -9/Materials | Identified exit to Storage 611 | -9/Materials | Discovered new exit (range 10) 626 | -9/Materials | Identified exit to Materials 626 | -9/Materials | Entered another Materials area 626 | -8/Materials | Evolved 2 slots: Utility x2 908 | -8/Materials | Discovered new exit (range 4) 909 | -8/Materials | Identified exit to Factory 909 | -8/Materials | Entered Factory 909 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 924 | -7/Factory | Lost 3 parts (1p1u1w) 1122 | -7/Factory | Identified exit to Factory 1177 | -7/Factory | Entered another Factory area 1177 | -6/Factory | Evolved 2 slots: Utility x2 1204 | -6/Factory | Identified exit to Factory 1230 | -6/Factory | Entered another Factory area 1230 | -5/Factory | Evolved 2 slots: Utility x2 1361 | -5/Factory | Discovered new exit (range 15) 1369 | -5/Factory | Identified exit to Factory 1369 | -5/Factory | Entered another Factory area 1369 | -4/Factory | Evolved 2 slots: Utility x2 1377 | -4/Factory | Lost 3 parts (2u1w) 1422 | -4/Factory | Repaired Weight Redist. System 1443 | -4/Factory | Discovered new exit (range 6) 1444 | -4/Factory | Identified exit to Extension 1484 | -4/Factory | Repaired Imp. Propulsion Shielding 1550 | -4/Factory | Identified exit to Research 1610 | -4/Factory | Entered Research 1610 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 1632 | -3/Research | Discovered new exit (range 12) 1650 | -3/Research | Identified exit to Research 1650 | -3/Research | Entered another Research area 1650 | -2/Research | Evolved 2 slots: Power x1, Utility x1 1700 | -2/Research | Spotted B-90 Cyclops 1717 | -2/Research | Build established: Hacker-Sprinter 1726 | -2/Research | Discovered new exit (range 13) 1729 | -2/Research | Identified exit to Access 1730 | -2/Research | Discovered exit to Access (range 15) 1730 | -2/Research | Entered Access 1730 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 1754 | -1/Access | Lost 5 parts (2p3u) 1929 | -1/Access | Lost 3 parts (3u) 1948 | -1/Access | Spotted B-99 Colossus 1954 | -1/Access | Spotted B-99 Colossus 1999 | -1/Access | Identified exit to Surface 2018 | -1/Access | Lost 4 parts (1p1n2u) 2088 | *** | Escaped! Last Messages --------------- O-32 Director uses terminal to summon reinforcements. ALERT: Hostiles spotted, dispatching reinforcements to Terminal A016. O-32 Director locks terminal. P-80 Master resets P-80 Master, system corruption cleaned. Field Propulsion Drive destroyed. System corrupted: Power Maul targeting data glitched. Terminal disabled. Slug penetrates Wall. O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." ALERT: Hostiles spotted, dispatching reinforcements to Terminal A005. P5IXJZ4L6ZFP570SDTRIBSS>LRQLC26NT Connecting with Terminal... >>Open Sealed Barrier opened. Main Access Shell breached. Dropped Imp. Energy Well. The Access Shell folds into the floor. [Achievement: 10k Club] [Achievement: Epsilon Run] [Achievement: Straight Shot] Map ----- +----------------------------------------------------+ | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | ######???????????????????????????????????????????? | | +???????????????????????????????????????????? | | ####???????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ##########+######### #?????????????????????????? | | #?????????????????????????? | | ???????????????????????? | | +### ##### ######??????????????????????????????? | | ?# #???# #???????????????????????????????????? | | ?# #???# #???????????????????????????????????? | | # #???# #???????????????????????????????????? | | # #???# #???????????????????????????????????? | | # #???# #?????###???????????????????????????? | | # #???# ####### ##########??????????????????? | | # #???# """T""" "??????????????????? | | !# #???# """ """ "??????????????????? | | # #???# p ! "??????????????????? | | #### #???# "??????????????????? | | ???# #???# "" "??????????????????? | | ???? #???# @" "??????????????????? | | ???? ????# "??????????????????? | | ???? ????#k "??????????????????? | | ???? ????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# ??????###???????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 55 Energy Capacity 1250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 210 Additional Mass Support 27 Armor Coverage 225 Resistance: KI 25 Power Shielding 66 Propulsion Shielding 66 Evasion (%) 77 Offensive Hacking 34 Defensive Hacking 14 Item Schematics ----------------- Imp. VTOL Module | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Denied? Dodgeball, But With Guns Epsilon Run GoHome() Omniscient Cartographer Respectable Loadout Straight Shot Challenges ------------ None Game ------ Seed ThunderStructuralCutter Manual? 0 Play Time 02:20:36 Cumulative 15.0 hours Start 2020.03.22 @ 08:42:54 End 2020.03.22 @ 11:38:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0 Lore% 8 Gallery% 39 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1c8041ef-3d0e-4ca9-9d48-4b2fb01cfea5