Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.11 @ 01:54:38 Player: LandRaider Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (79) 395 Value Destroyed (2147) 2147 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (225) 225 TOTAL SCORE: 5667 Bonus ------- Follower Combat Kills 225 Cogmind --------- Core Integrity 0/700 Matter 130/300 Energy 80/150 System Corruption 3% Temperature Cool (15) Movement Core (200) Ox3 Location -7/Storage Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Improved Heat Sink Improved Signal Interpreter Transmission Jammer Self-contained Transmogrifier > --- WEAPON (2) ------- Heavy Pick > --- INVENTORY (5) ---- Advanced ECM Suite Authchip [R/Combat] Datajack Peak State ------------ > --- POWER ------------ Hybrid Deuterium Engine > --- PROPULSION ------- Gravmag Array Makeshift Hover Unit > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Transmission Jammer Improved Light Armor Plating Cobbler Unit Self-contained Transmogrifier > --- WEAPON ----------- Hypervelocity Gauss Rifle Heavy Machine Gun > --- INVENTORY -------- Deuterium Engine Light Angular Momentum Engine Improved Heat Sink Advanced ECM Suite Authchip [R/Combat] Minigun Proton Missile Launcher Rocket Array Datajack Heavy Pick [Rating: 56] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Makeshift Hover Unit Utility Medium Storage Unit Device Self-contained Transmogrifier Storage Medium Storage Unit Processor Signal Interpreter Hackware Makeshift System Shield Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Improved Heavy Laser Energy Cannon Ion Burst Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Array Piercing Weapon Heavy Pick Special Melee Weapon Datajack Build | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Sto Slots Evolved 6 | . . . 4 2 . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 5 | . . . 3 2 . Weapon . | . . . . . . Parts Attached 73 | 6 18 3 18 10 18 Power 11 | 1 3 1 1 2 3 Engine 8 | 1 3 1 1 . 2 Core 3 | . . . . 2 1 Reactor . | . . . . . . Propulsion 16 | 2 6 1 4 . 3 Treads 3 | . 2 . . . 1 Leg 5 | . 2 . 3 . . Wheel 8 | 2 2 1 1 . 2 Hover . | . . . . . . Flight . | . . . . . . Utility 28 | 1 5 . 10 5 7 Device 11 | . . . 4 3 4 Storage 4 | 1 2 . 1 . . Processor 3 | . 1 . 1 . 1 Hackware 2 | . . . . 1 1 Protection 8 | . 2 . 4 1 1 Artifact . | . . . . . . Weapon 18 | 2 4 1 3 3 5 Energy Gun 3 | 1 1 . . 1 . Energy Cannon 1 | . . . . . 1 Ballistic Gun 7 | 1 3 1 1 1 . Ballistic Cannon 2 | . . . 2 . . Launcher 3 | . . . . . 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . 1 . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 4 | . . . 1 1 2 Parts Lost 25 | . 3 1 4 3 14 Power 3 | . 1 . . . 2 Propulsion 9 | . 1 1 3 1 3 Utility 6 | . . . . 2 4 Weapon 7 | . 1 . 1 . 5 Highest Loss Streak 12 | . 2 1 1 2 12 To Critical Strikes . | . . . . . . Average Backups 9 | 3 8 10 9 9 9 Power 1 | . 1 1 1 1 1 Propulsion . | 2 2 . . . . Utility 4 | . 5 7 5 4 2 Weapon 1 | . . . 1 2 4 Tool/Special . | . . . . . . Unused Backups 7 | . 1 1 3 . 2 Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 4 | . 1 1 1 . 1 Weapon 2 | . . . 1 . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 95 99 94 97 91 Engine 9 | . 13 14 9 6 5 Treads 2 | . 9 . . . 1 Leg 5 | . . . 7 21 . Wheel 14 | . 17 27 15 . 11 Device 13 | . . . 15 22 26 Storage 10 | . 14 14 9 7 6 Processor 7 | . 2 14 9 7 5 Hackware 1 | . . . . 5 2 Protection 7 | . 11 . 9 6 6 Energy Gun 3 | . 10 . . 6 . Ballistic Gun 13 | . 14 28 8 6 9 Ballistic Cannon 2 | . . . 9 . . Peak Build Rating 56 | 6 10 12 33 44 56 Average Rating 27 | 4 8 10 28 40 49 On Entrance 16 | . 6 9 12 30 44 Avg Prop Armor Cover (%) 7 | . 7 . 9 9 5 Naked Turns . | . . . . . . Heaviest Build 46 | 11 23 21 36 37 46 Greatest Support 40 | 20 40 20 36 33 40 Greatest Overweight (x) 10 | . 2 1 10 2 4 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 25 | 8 25 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 9 Most Carried 10 | 6 10 10 10 10 10 Average Carried 9 | 3 8 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 5 Final Carried 10 | 6 10 10 10 10 3 Transmogrified Parts 26 | . . . 3 5 18 Integrity Recovered 339 | . . . 15 108 216 Class Distribution -------------------- 45% | Mutant 43% | Scavenger-Mutant 7% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Storage Resources | -11 -10 -10 -8 -7 -7 ----------- Run | Yrd Mat Sub Mat Fac Sto Matter Collected 2055 | 241 442 49 377 141 805 Remotely . | . . . . . . Salvage Created 2371 | . 828 51 453 189 850 Parts 138 | . 49 4 24 11 50 Haulers Intercepted 8 | . 2 . 1 . 5 Recyclers Shooed 2 | . 1 . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 2 | . . 2 . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Sto Combat Hostiles Destroyed 53 | . 15 1 14 4 19 Guns 25 | . 14 1 4 3 3 Cannons 12 | . . . 10 . 2 AOE 15 | . 1 . . . 14 Classes Destroyed 13 | . 7 1 1 1 3 Worker 7 | . 4 . 1 . 2 Builder 3 | . 2 . 1 . . Hauler 8 | . 2 . 1 . 5 Recycler 1 | . . . . 1 . Operator 2 | . 1 . 1 . . Watcher 5 | . 3 . . 1 1 Swarmer 16 | . 6 . 4 3 3 Grunt 25 | . 9 . 6 . 10 Brawler 1 | . . . . . 1 Protector 1 | . . . . . 1 Sentry 7 | . . 1 3 1 2 Hunter 1 | . . . 1 . . Programmer 2 | . . . . . 2 Best Kill Streak 12 | . 11 1 5 3 12 Combat Bots Only 11 | . 3 1 5 2 11 Max Kills in Single Turn 7 | . 2 1 2 1 7 Gunslinging . | . . . . . . Exploded 5 | . 1 . . . 5 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Sto Hostile Shots Fired 529 | . 84 16 94 62 273 Missed 176 | . 22 6 33 16 99 Hits 353 | . 62 10 61 46 174 Projectile 353 | . 62 10 61 46 174 AOE 21 | . . . . . 21 Critical Strikes 9 | . 1 . 2 2 4 Damage Taken 4700 | . 804 146 822 538 2390 Core 1037 | . 167 45 118 102 605 Absorbed by Shields . | . . . . . . Redirected to Shielding 9 | . . . 9 . . Core Remaining (%) 64 | 100 . 15 78 . . Volleys Fired 186 | . 82 11 43 15 35 Largest 2 | . 2 2 2 2 2 Hottest 130 | . 60 43 74 93 130 Shots Fired 331 | . 133 22 85 30 61 Gun 262 | . 133 22 29 30 48 Cannon 62 | . . . 56 . 6 Launcher 7 | . . . . . 7 Special . | . . . . . . Kinetic 254 | . 84 22 85 15 48 Thermal 39 | . 18 . . 15 6 Explosive 6 | . . . . . 6 Electromagnetic 32 | . 31 . . . 1 Robot Hit Streak 22 | . 15 21 22 7 10 Robot Miss Streak 11 | . 5 . 11 8 7 Penetration Max 1 | . . . . . 1 Secondary Targets 7 | . 5 . . 1 1 Max Gunslinging Chain 1 | . 1 . . 1 1 Shots Hit Robots 233 | . 88 20 64 19 42 Core Hits 208 | . 40 3 61 16 88 Critical Kills 3 | . . . . . 3 Critical Parts Destroyed 2 | . . . 1 1 . Critical Strikes 6 | . . . 1 2 3 Burn 1 | . . . . 1 . Destroy 5 | . . . 1 1 3 Melee Attacks 8 | . . . . 4 4 Impact . | . . . . . . Slashing . | . . . . . . Piercing 4 | . . . . 4 . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5495 | . 1333 158 1060 365 2579 Guns 2604 | . 1114 158 241 365 726 Cannons 1009 | . . . 819 . 190 Explosions 1882 | . 219 . . . 1663 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2767 | . 661 158 1060 162 726 Thermal 731 | . 338 . . 203 190 Explosive 1413 | . . . . . 1413 Electromagnetic 584 | . 334 . . . 250 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . 3 3 Average Corruption 2 | . . . . 2 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 13 | . . . . . 13 Message Errors 4 | . . . . . 4 Matter Fused 2 | . . . . . 2 Energy Discharges 5 | . . . . . 5 Misfires 1 | . . . . . 1 Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 6 | . 4 . . . 2 Projectiles 2 | . . . . . 2 Explosions 4 | . 4 . . . . Melee . | . . . . . . Knockbacks 35 | . . . 35 . . Impact . | . . . . . . Kinetic 33 | . . . 33 . . Secondary 2 | . . . 2 . . Self-Inflicted Damage 190 | . 103 . . . 87 Shots 8 | . 3 . . . 5 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 280 | . 280 . 60 11 269 Average Temperature 62 | . 82 . 17 6 65 Received Heat Transfer 1446 | . 303 54 297 189 603 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 2 | . . . . 2 . Heat Transferred 1045 | . 475 . . 370 200 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . 3 . . . . Alert | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Sto Maximum Alert Level 1 | . . . . . 1 Low Security (%) 85 | 100 100 . 100 100 43 Level 1 14 | . . . . . 56 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 399 | . 160 . 160 79 399 Initial 58 | . . . . 58 15 Average 77 | . 54 . 81 15 155 Influence Increases 1978 | . 451 20 383 152 972 Destroy 0b10 Robot/C 1160 | . 300 20 280 80 480 Destroy 0b10 Robot/NC 140 | . 60 . 20 10 50 Destroy Leader 308 | . 70 . 82 22 134 Allied During Kill 159 | . . . . . 159 Successful Hack 22 | . 7 . 1 8 6 Disable Machine 30 | . . . . . 30 Destroy Structure 114 | . 14 . . 2 98 Lose Combat Pursuer 45 | . . . . 30 15 Influence Decreases 1619 | . 307 164 254 246 648 Entered New Map 161 | . . 70 . 71 20 Time Decay 1033 | . 277 90 224 145 297 Lost Part 234 | . 30 4 30 30 140 Lost Ally 191 | . . . . . 191 Squads Dispatched 21 | . 4 . 5 2 10 Investigation 5 | . 2 . . 1 2 Extermination 3 | . . . . 1 2 Reinforcement 8 | . 2 . 2 . 4 Assault 2 | . . . . . 2 Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 1 . 1 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Sto Distress Signals 6 | . 1 . 1 . 4 Communications Jammed 4 | . . . . . 4 Distress Signals 4 | . . . . . 4 Times Spotted 91 | . 24 3 20 9 35 Peak Tracking Total 16 | . 5 2 6 3 16 Tactical Retreats 2 | . . . . 1 1 Traps | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Sto Traps Triggered 8 | . 2 . . 5 1 Indirectly 1 | . . . . . 1 Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -8 -7 -7 ---------- Run | Yrd Mat Sub Mat Fac Sto Machines Disabled 2 | . . . . . 2 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Sto Machines Accessed 19 | . 3 1 3 7 5 Terminals 12 | . 3 . 2 3 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . . . . 2 1 Scanalyzers 3 | . . . 1 2 . Garrison Access . | . . . . . . Total Hacks 61 | . 10 9 14 12 16 Successful 33 | . 3 9 10 8 3 Failed 26 | . 7 . 3 3 13 Catastrophic 3 | . . . . 1 2 Database Lockouts 2 | . . . 1 1 . Manual 16 | . 5 6 4 1 . Terminals 36 | . 10 . 7 4 15 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . . . . 3 1 Scanalyzers 12 | . . . 7 5 . Garrison Access . | . . . . . . Terminal Hacks 17 | . 1 9 3 2 2 Record 12 | . . 8 3 1 . Open Door 2 | . . . . . 2 Open DSF 1 | . . . . 1 . Level Access Points 1 | . 1 . . . . Proto ID Catalog 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 4 | . . . . 3 1 Report Inventory 2 | . . . . 2 . Retrieve Components 2 | . . . . 1 1 Scanalyzer 8 | . . . 5 3 . Insert Component 2 | . . . . 2 . Retrieve Study 6 | . . . 5 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . 2 . 2 . . Terminals 4 | . 2 . 2 . . Track 1 | . . . 1 . . Botnet 3 | . 2 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 14 | . 3 . 3 4 4 Full Trace Events 3 | . 2 . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 6 | . . . 5 1 . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 6 | . . . . 3 3 Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 ------------ Run | Yrd Mat Sub Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Sto Total Allies 12 | . . . . . 12 Largest Group 11 | . . . . . 11 Highest-Rated Group 219 | . . . . . 219 Highest-Rated Ally 31 | . . . . . 31 Total Orders 5 | . . . . . 5 ROAM 1 | . . . . . 1 GUARD 1 | . . . . . 1 EXPLORE 3 | . . . . . 3 Ally Attacks 77 | . . . . . 77 Total Damage 1098 | . . . . . 1098 Kills 7 | . . . . . 7 Allies Corrupted 1 | . . . . . 1 Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Sto Active Infowar (turns) 1782 | . . . 625 668 489 Sensors 1705 | . . . 550 666 489 Traps 202 | . . . . . 202 Machine Analysis 75 | . . . 75 . . Jamming 72 | . . . . . 72 ECM 2 | . . . . 2 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches 16 | . . . . . 16 Drone Recoveries 2 | . . . . . 2 Exploration | -11 -10 -10 -8 -7 -7 ------------- Run | Yrd Mat Sub Mat Fac Sto Turns Passed 3700 | 57 762 685 740 678 778 Spaces Moved 2414 | 53 440 701 319 387 514 Core 7 | 1 . . 6 . . Treads 94 | . 94 . . . . Legs 368 | . . . 15 353 . Wheels 1911 | 52 346 701 298 34 480 Hover 34 | . . . . . 34 Flight . | . . . . . . Fastest Speed 50 | 50 80 80 86 100 90 Average Speed 109 | 79 104 91 122 147 105 Slowest Speed 550 | 80 160 95 550 180 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 3 | . . . . . 3 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 4 49 38 31 10 65 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 3 | . . 3 . . . Spaces Dug 2 | . . . . 2 . Terrain Destroyed 137 | . 14 . . 2 121 Melee 2 | . . . . 2 . Projectile 3 | . . . . . 3 AOE 132 | . 14 . . . 118 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Sto Total 3131 | 64 612 727 587 456 685 Wait 334 | . 39 6 190 20 79 Move 2409 | 52 439 700 318 386 514 Hop . | . . . . . . Pick Up 40 | 6 15 3 6 3 7 Fast Attach 31 | 6 7 . 7 3 8 Attach 23 | . 2 1 5 5 10 Detach 2 | . . . . 2 . Swap 31 | . 12 2 6 6 5 Drop 47 | . 16 4 12 2 13 Fire 186 | . 82 11 43 15 35 Melee 8 | . . . . 4 4 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 10 | . . . . 10 . Rewire 3 | . . . . . 3 Trap . | . . . . . . Miscellaneous 7 | . . . . . 7 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: Mat x3 / *Min / *Sub) -10/Subcaves -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Sto x2) -7/Storage History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 461 | -10/Materials | Discovered new exit (range 16) 542 | -10/Materials | Core integrity fell below 50% 657 | -10/Materials | Identified exit to Materials 756 | -10/Materials | Discovered new exit (range 11) 760 | -10/Materials | Identified exit to Mines 817 | -10/Materials | Identified exit to Subcaves 820 | -10/Materials | Entered Subcaves 834 | -10/Subcaves | Learned location of Zion (-7) 834 | -10/Subcaves | Met a Zionite searching for "candidates" 902 | -10/Subcaves | Learned location of 1 exit from Materials 976 | -10/Subcaves | Core integrity fell below 20% 998 | -10/Subcaves | Discovered new exit (range 11) 1007 | -10/Subcaves | Identified exit to Materials 1083 | -10/Subcaves | Build established: Scavenger-Mutant 1106 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 1361 | -10/Subcaves | Visited 4L-MR0's lab 1369 | -10/Subcaves | Found Prototype Device 1505 | -10/Subcaves | Entered Materials 1505 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1505 | -8/Materials | Identified Sfc. Transmogrifier 1506 | -8/Materials | Identified exit to Factory 2005 | -8/Materials | Garrison activated, responded to threat 2147 | -8/Materials | Discovered exit to Factory (range 11) 2201 | -8/Materials | Central database locked down 2245 | -8/Materials | Entered Factory 2245 | -7/Factory | Evolved 2 slots: Utility x2 2246 | -7/Factory | Identified exit to Storage 2412 | -7/Factory | Identified exit to DSF 2485 | -7/Factory | Central database locked down 2911 | -7/Factory | Discovered exit to Storage (range 6) 2923 | -7/Factory | Entered Storage 3013 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 3074 | -7/Storage | Lost 6 allies 3119 | -7/Storage | Met a pair of Derelict thieves 3222 | -7/Storage | Found Prototype Launcher 3222 | -7/Storage | Identified Rocket Array 3225 | -7/Storage | Found Rocket Array 3288 | -7/Storage | Lost 5 allies 3621 | -7/Storage | Build established: Mutant 3689 | -7/Storage | Core integrity fell below 50% 3699 | -7/Storage | Core integrity fell below 20% 3701 | -7/Storage | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- 03686_ I-36 Angel destroyed. 03686_ G-47 Trooper destroyed. 03687_ U-05 Engineer lays Concrete. 03687_ G-50 Soldier IFF system glitched. 03688_ Hyb. Deuterium Engine destroyed. 03688_ U-05 Engineer lays Concrete. 03688_ Cobbler Unit destroyed. 03689_ U-05 Engineer lays Concrete. 03689_ G-50 Soldier destroyed. 03690_ Rocket Array destroyed. 03690_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 03691_ The unstable cave ceiling collapses. 03692_ Y-54 Guardian destroyed. 03694_ The unstable cave ceiling collapses. 03697_ Med. Storage Unit destroyed. 03698_ Minigun+ destroyed. 03700_ The unstable cave ceiling collapses. 03701_ Lgt. Angular Momentum Engine destroyed. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ???????? ????????????????????????????? | | ???????? ????????????????????????????? | | ????????#????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????##??????????????????????????? | | ????????? ??????????????????????????? | | #??????? ?????????????????????????? | | #??????? ?????????????????????????? | | #??????? ?????????????????????????? | | #?????? ?????????????????????????? | | #?????? ??????????????????????????? | | #???????" ??#???????????????????????? | | #???????" ?## ####+#????????????????? | | #??????? ?# g #????????????????? | | #???????#/#?# #?#####??????????? | | ????????# ## m ### #??????????? | | ????????# # #??????????? | | ######### # = ###????????? | | % % [ d "????????? | | % % % @ "????????? | | ########/#! "????????? | | ????? / d "????????? | | ???? !! *Y = #???????? | | ???# # ## ##???????? | | ???# Y ## #???????? | | ???# [/ +???????? | | ???# ## #???????? | | ???# ##?# ##???????? | | ???# ! ?? #????????? | | ???######## ## +? +????????? | | ??????????#??# #?##????????? | | ?????????????# #???????????? | | ?????????????# #???????????? | | ?????????????# #???????????? | | ?????????????# #???????????? | | ?????????????#############???????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 300 Propulsion Shielding 15 Evasion (%) 55 Launcher Accuracy 20 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 11 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -8/Materials | Hacked Deuterium Engine | -8/Materials | Hacked Minigun | -8/Materials | Hacked Flak Cannon | -8/Materials | Hacked Imp. Grenade Launcher | -8/Materials | Hacked Hvy. Pick | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Back For More Mistaken Identity More Dakka Please Challenges ------------ None Game ------ Seed NodeDisruptorPendant Manual? 0 Play Time 01:14:48 Cumulative 51.7 hours Start 2026.08.10 @ 23:10:58 End 2026.08.11 @ 01:54:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 48 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 28 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 48178067-cf1d-40d5-ac9a-05ee141c85a2