Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.11 @ 09:58:15 Player: CrossedViper Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (194) 970 Value Destroyed (8068) 8068 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (724) 724 TOTAL SCORE: 16742 Bonus ------- High Alert Combat Kills 304 Exposed GOLEM Chamber 500 Friendly Fire -80 Cogmind --------- Core Integrity 0/1300 Matter 264/300 Energy 256/1100 System Corruption 69% Temperature Cool (0) Movement Walking (149) Ox1 Location -3/Research Parts ------- > --- POWER (2) -------- Assembled Flux Generator > --- PROPULSION (4) --- Biometal Leg Biometal Leg Assembled Alloy Leg > --- UTILITY (11) ----- Assembled Nanovents Assembled Nanovents Assembled Biocell Array Assembled Suspension Frame Assembled Suspension Frame Surveybot 24 Chip Assembled Combat Suite Assembled Alloy Armor > --- WEAPON (4) ------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY (4) ---- Particle Reactor Zionite Biocell (0) Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Biometal Leg Biometal Leg Biometal Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Assembled Nanovents Assembled Biocell Array Assembled Suspension Frame Assembled Suspension Frame Surveybot 24 Chip Assembled Combat Suite Assembled Alloy Armor GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon Railgun > --- INVENTORY -------- Particle Reactor Zionite Biocell [Rating: 181] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Zionite Light DM Reactor Propulsion Armored Treads Treads Armored Treads Leg Assembled Alloy Leg Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Improved Salvage Targeting Computer Hackware Makeshift Hacking Suite Protection Hardened Medium Armor Plating Weapon Assembled Focal Cannon Energy Gun Heavy Particle Gun Energy Cannon Assembled Focal Cannon Ballistic Gun Heavy Assault Rifle Launcher Shock Bomb Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Fac Fac Res Slots Evolved 14 | . . 2 2 2 . . . . . 2 . . 2 2 2 Power 1 | . . . . . . . . . . 1 . . . . . Propulsion 2 | . . 1 1 . . . . . . . . . . . . Utility 9 | . . . 1 1 . . . . . 1 . . 2 2 2 Weapon 2 | . . 1 . 1 . . . . . . . . . . . Parts Attached 158 | 6 2 26 21 10 7 . 7 28 . 4 2 1 2 1 41 Power 13 | 1 1 1 2 . 1 . . 2 . 3 . . . . 2 Engine 4 | 1 1 1 1 . . . . . . . . . . . . Core 3 | . . . 1 . 1 . . . . . . . . . 1 Reactor 6 | . . . . . . . . 2 . 3 . . . . 1 Propulsion 35 | 2 1 7 11 2 . . 1 3 . . . . . . 8 Treads 25 | 2 1 7 11 2 . . 1 1 . . . . . . . Leg 10 | . . . . . . . . 2 . . . . . . 8 Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 57 | 1 . 4 4 5 4 . 1 12 . 1 . 1 1 1 22 Device 20 | . . 2 2 . 1 . . 4 . 1 . 1 . . 9 Storage 16 | 1 . 2 1 2 1 . . 4 . . . . . 1 4 Processor 4 | . . . . 1 . . 1 . . . . . . . 2 Hackware 1 | . . . . . . . . . . . . . 1 . . Protection 16 | . . . 1 2 2 . . 4 . . . . . . 7 Artifact . | . . . . . . . . . . . . . . . . Weapon 53 | 2 . 14 4 3 2 . 5 11 . . 2 . 1 . 9 Energy Gun 18 | . . 10 3 1 . . . 1 . . . . . . 3 Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 30 | 2 . 4 1 2 2 . 3 8 . . 1 . 1 . 6 Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 4 | . . . . . . . 1 2 . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . 2 1 . . . . 6 . . . . . . 4 Parts Lost 54 | . . 6 . . . . . 2 . . . . . . 46 Power 4 | . . 1 . . . . . 1 . . . . . . 2 Propulsion 11 | . . . . . . . . 1 . . . . . . 10 Utility 17 | . . . . . . . . . . . . . . . 17 Weapon 22 | . . 5 . . . . . . . . . . . . 17 Highest Loss Streak 11 | . . 4 . . . . . 2 . . . . . . 11 Average Slot Usage (%) 92 | . 85 94 99 100 98 92 92 92 100 99 100 92 88 88 75 Engine 1 | . 14 10 6 . . . . . . . . . . . . Core 2 | . . . 2 7 7 7 7 1 . . . . . . . Reactor 3 | . . . . . . . . 5 7 13 13 9 5 5 3 Treads 19 | . 28 33 35 30 30 30 30 18 . . . . . . . Leg 8 | . . . . . . . . 11 30 26 26 26 23 21 16 Device 6 | . . 9 9 7 6 7 4 2 . 5 6 6 12 16 23 Storage 12 | . 14 11 13 15 13 7 7 14 23 20 20 19 17 14 6 Processor 1 | . . . . . . . 2 1 . . . . . . 3 Protection 5 | . . . 3 6 6 7 7 8 7 6 6 2 . 3 5 Energy Gun 4 | . . 21 15 15 14 7 2 . . . . . . . . Energy Cannon 6 | . . . . . . . . 7 23 20 20 20 17 15 10 Ballistic Gun 14 | . 28 8 11 15 15 23 23 15 7 6 5 6 5 5 1 Launcher 1 | . . . . . . . 2 2 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 165 | 12 12 29 41 90 109 109 111 143 132 142 142 155 157 161 165 Greatest Support 134 | 40 40 60 80 80 80 80 80 108 108 108 108 84 84 94 134 Greatest Overweight (x) 17 | . . . . 1 1 1 1 2 1 1 1 1 1 1 17 Average Overweight (x) . | . . . . . 1 1 1 . 1 1 1 1 1 1 . Largest Inventory Capacity 40 | 6 6 10 14 20 40 24 24 32 20 20 20 20 20 20 20 Average Capacity 17 | 5 6 7 12 16 20 24 24 18 20 20 20 20 20 19 7 Most Carried 24 | 4 4 9 14 15 24 24 24 24 20 20 18 20 20 19 19 Average Carried 16 | 1 2 5 10 13 16 24 23 16 20 18 17 16 19 18 6 Final Capacity 24 | 6 6 10 14 20 24 24 24 20 20 20 20 20 20 20 4 Final Carried 24 | 2 4 8 14 15 24 24 24 20 20 18 18 20 19 19 2 Class Distribution -------------------- 41% | Hauler-Tank 11% | Hauler-Mutant 8% | Hauler-Golem 7% | Scavenger-Mutant 7% | Scavenger-Gunner 5% | Scavenger-Tank 5% | Golem 4% | Tank 3% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Tank | -7/Factory Hauler-Tank | -7/Lower Caves Hauler-Tank | -7/Lower Caves Hauler-Tank | -7/Zion Hauler-Tank | -7/Deep Caves Hauler-Tank | -6/Proximity Caves Hauler-Tank | -6/Factory Hauler-Tank | -6/Lower Caves Hauler-Golem | -6/Lower Caves Hauler-Golem | -5/Factory Hauler-Golem | -4/Factory Golem | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Fac Fac Res Matter Collected 4047 | 201 90 440 388 223 22 252 775 804 5 96 100 . 65 10 576 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 11413 | . 315 1122 1053 828 . 183 865 1351 64 684 332 . 255 310 4051 Parts 533 | . 17 76 55 36 . 6 69 32 5 27 10 . 11 9 180 Haulers Intercepted 13 | . 1 4 4 1 . . . . . . . . . . 3 Recyclers Shooed 6 | . . 1 . 1 . . . . . . . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . 5 . . 5 . 9 . . . . Prevented 1 | . . . . . . . . . . . 1 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Fac Fac Res Combat Hostiles Destroyed 143 | . 6 20 13 11 . 4 5 12 1 8 7 . 4 1 51 Guns 78 | . 6 20 13 11 . 4 5 7 . 3 1 . . . 8 Cannons 53 | . . . . . . . . . 1 5 3 . 4 1 39 AOE 5 | . . . . . . . . 2 . . 3 . . . . Classes Destroyed 21 | . 2 5 3 . . 1 5 3 . . 1 . . . 1 Worker 5 | . . 1 1 . . . . . . . . . . . 3 Builder 2 | . . . 1 . . . . . . . . . . . 1 Hauler 13 | . 1 4 4 1 . . . . . . . . . . 3 Recycler 9 | . . 2 1 1 . . . . . 1 . . . 2 2 Mechanic 1 | . . . 1 . . . . . . . . . . . . Operator 1 | . . . . . . . . . . 1 . . . . . Watcher 7 | . . 3 2 2 . . . . . . . . . . . Swarmer 19 | . . 7 . . . 4 . . . . 3 . . . 5 Grunt 62 | . 6 7 5 4 . . . . . 7 3 . 3 . 27 Duelist 1 | . . . . . . . . . . . 1 . . . . Sentry 24 | . . 6 7 6 . . . . . 1 . . 1 1 2 Hunter 6 | . . . 1 1 . . . . 1 . . . . . 3 Programmer 14 | . . . . . . . . . . . . . . . 14 Zionite 18 | . . . . . . . 18 . . . . . . . . Z-Technician 2 | . . . . . . . . 2 . . . . . . . Z-Light 6 | . . . . . . . . 6 . . . . . . . Decomposer 2 | . . . . . . 2 . . . . . . . . . Samaritan 1 | . . . . . . 1 . . . . . . . . . Tinkerer 2 | . . . . . . . 2 . . . . . . . . Golem 6 | . . . . . . . . 6 . . . . . . . Savage 1 | . . . . . . . 1 . . . . . . . . Guerrilla 1 | . . . . . . . 1 . . . . . . . . Fireman 1 | . . . . . . . 1 . . . . . . . . Mutant 1 | . . . . . . . 1 . . . . . . . . Best Kill Streak 7 | . 3 7 5 6 . 4 4 6 1 3 4 . 4 2 7 Combat Bots Only 6 | . 3 6 4 4 . 4 1 6 1 3 4 . 4 1 4 Max Kills in Single Turn 2 | . 1 2 2 1 . 1 1 2 1 2 1 . 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . 2 . . 1 . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . 1 . . . . . . . . Imprinter (-7/Zion) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Fac Fac Res Damage Taken 16489 | . 274 789 452 741 . 264 191 1116 37 282 327 . 182 . 11834 Core 1662 | . 25 127 18 82 . 14 . 57 . 19 . . 18 . 1302 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 90 | 100 90 68 96 . . . . . 78 . . 97 98 100 . Volleys Fired 596 | . 29 71 52 30 . 13 95 77 1 20 16 . 7 13 172 Largest 4 | . 2 3 3 4 . 4 4 4 4 4 4 . 4 3 3 Hottest 250 | . 40 152 135 161 . 129 112 250 103 103 103 . 103 75 250 Shots Fired 1278 | . 58 183 152 120 . 52 183 97 4 60 37 . 27 16 289 Gun 875 | . 58 183 152 120 . 52 144 77 1 12 7 . 7 . 62 Cannon 336 | . . . . . . . . 1 3 48 21 . 20 16 227 Launcher 67 | . . . . . . . 39 19 . . 9 . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 571 | . 58 64 61 60 . 39 144 74 1 12 7 . 7 . 44 Thermal 621 | . . 101 91 60 . 13 . 4 3 48 21 . 20 16 244 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 86 | . . 18 . . . . 39 19 . . 9 . . . 1 Robot Hit Streak 47 | . 15 25 29 20 . 11 14 47 20 23 5 . 10 7 42 Robot Miss Streak 14 | . 2 6 7 3 . 3 6 6 . 5 2 . 2 1 14 Penetration Max 1 | . . . . 1 . . 1 . . . . . . . 1 Secondary Targets 6 | . 1 2 2 . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . 1 . . . . . . . Shots Hit Robots 835 | . 43 115 105 77 . 25 105 59 3 34 12 . 20 7 230 Core Hits 563 | . 18 44 40 37 . 12 62 178 1 18 16 . 11 4 122 Critical Hits 6 | . 2 . 1 1 . . 1 1 . . . . . . . Critical Kills 3 | . 1 . . 1 . . 1 . . . . . . . . Critical Parts Destroyed 3 | . 1 . 1 . . . . 1 . . . . . . . Melee Attacks 119 | . . . . . . . 119 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 119 | . . . . . . . 119 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 25043 | . 462 1488 1699 1679 . 327 2046 2608 170 1577 688 . 862 316 11121 Guns 11486 | . 461 1392 1677 1434 . 327 1691 1620 . 87 74 . 54 . 2669 Cannons 11555 | . . . . . . . . 52 170 1439 370 . 808 316 8400 Explosions 1862 | . . 87 . 240 . . 355 936 . . 244 . . . . Melee . | . . . . . . . . . . . . . . . . Ramming 140 | . 1 9 22 5 . . . . . 51 . . . . 52 Kinetic 6308 | . 461 308 437 521 . 186 1691 1365 . 87 74 . 54 . 1124 Thermal 17099 | . . 1025 1240 1081 . 141 . 570 170 1439 370 . 808 316 9939 Explosive 72 | . . . . 72 . . . . . . . . . . . Electromagnetic 1424 | . . 146 . . . . 355 673 . . 244 . . . 6 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 69 | . 1 5 3 . . . . . . . . . . . 69 Average Corruption 35 | . 1 5 2 . . . . . . . . . . . 49 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 240 | . . 14 2 . . . . . . . . . . . 224 Message Errors 23 | . . 3 . . . . . . . . . . . . 20 Matter Fused 26 | . . 2 . . . . . . . . . . . . 24 Heat Flow Errors 8 | . . 2 1 . . . . . . . . . . . 5 Energy Discharges 7 | . . 1 1 . . . . . . . . . . . 5 Parts Rejected 4 | . . . . . . . . . . . . . . . 4 Data Loss (minor) 5 | . . 1 . . . . . . . . . . . . 4 Data Loss (major) 4 | . . . . . . . . . . . . . . . 4 Misfires 4 | . . 3 . . . . . . . . . . . . 1 Misdirections 26 | . . . . . . . . . . . . . . . 26 Targeting Errors 106 | . . 1 . . . . . . . . . . . . 105 Weapon Failures 27 | . . 1 . . . . . . . . . . . . 26 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 639 | . . . . 18 . . 36 60 . 44 . . 12 20 449 Projectiles 519 | . . . . . . . . . . 38 . . 12 20 449 Explosions 114 | . . . . 18 . . 36 60 . . . . . . . Melee 6 | . . . . . . . . . . 6 . . . . . Knockbacks 2 | . . . . . . . . . . 1 . . . . 1 Impact 2 | . . . . . . . . . . 1 . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 109 | . . . . 56 . . . 46 . . . . . . 7 Shots 7 | . . . . 1 . . . 6 . . . . . . . Rammed 10 | . 2 2 3 1 . . . . . . . . . . 2 Targets Rammed 16 | . 2 3 3 1 . . . . . 2 . . . . 5 Kicked 5 | . . . . . . . . . . 2 . . . . 3 Crushed 1 | . . 1 . . . . . . . . . . . . . Highest Temperature 345 | . 30 249 126 72 . . 95 332 75 174 345 89 . . 251 Average Temperature 64 | . 10 73 31 28 . . 32 133 39 64 174 47 . . 58 Received Heat Transfer 2604 | . 156 210 144 150 . . 36 318 . 114 81 . 60 . 1335 Effects 5 | . . . . . . . . 3 . . 2 . . . . Energy Bleed 1 | . . . . . . . . . . . 1 . . . . Interference 2 | . . . . . . . . 2 . . . . . . . Short Circuit 2 | . . . . . . . . 1 . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . 3 . . . . . . . Combat Hostiles 3 | . . . . . . . . 3 . . . . . . . Parts Fried 20 | . . . . . . . 3 15 . . 2 . . . . Impact Corruptions 2 | . . . . . . . . . . 2 . . . . . Robots Melted 5 | . . 1 . . . . . . . . . . . . 4 Combat Hostiles 4 | . . . . . . . . . . . . . . . 4 Parts Melted 39 | . . 5 6 2 . 1 . . . 1 . . 1 . 23 Heat Transferred 16198 | . . 2375 2701 1926 . 296 . 600 75 775 200 . 450 175 6625 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . 2 . . . . 3 2 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Fac Fac Res Peak Influence 669 | . 204 442 534 535 . . . . . 175 . . 179 126 669 Initial 202 | . . 85 174 202 . . . . . . . . 27 . 66 Average 249 | . 94 320 389 297 . . . . . 50 . . 95 66 277 Maximum Alert Level 2 | . 1 2 2 2 . . . . . . . . . . 2 Low Security (%) 40 | 100 89 4 8 22 . . . . . 100 . . 100 100 35 Level 1 41 | . 10 78 34 66 . . . . . . . . . . 48 Level 2 17 | . . 16 57 10 . . . . . . . . . . 16 Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 22 | . . 2 3 5 . . . . . 1 . . . . 11 Investigation 5 | . . 2 2 . . . . . . . . . . . 1 Extermination 4 | . . . . . . . . . . . . . . . 4 Reinforcement 10 | . . . 1 2 . . . . . 1 . . . . 6 Assault . | . . . . . . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 Haulers Reinforced 4 | . . . . 1 . . . . . 1 . . . . 2 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Fac Fac Res Distress Signals 10 | . 1 1 2 . . . . . . . . . . . 6 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 226 | . 9 30 17 17 . 4 31 12 1 10 6 . 4 2 83 Peak Tracking Total 12 | . 3 5 3 4 . 4 5 6 . 3 4 . 4 1 12 Tactical Retreats 22 | . . 1 . . . . 12 1 . 1 1 . . . 6 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Fac Fac Res Traps Triggered 11 | . 2 1 2 2 . . . . . 1 . . 2 . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Fac Fac Res Machines Disabled 14 | . . . 3 4 . . 1 2 . 1 . . . 2 1 Max in Single Turn 4 | . . . 1 4 . . 1 1 . 1 . . . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Fac Fac Res Machines Accessed 26 | . 2 6 5 2 1 1 . . . 3 . . 2 3 1 Terminals 16 | . 2 3 3 . . . . . . 2 . . 2 3 1 Fabricators 1 | . . . . 1 . . . . . . . . . . . Repair Stations 3 | . . 2 . . . . . . . 1 . . . . . Recycling Units 3 | . . 1 2 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . Total Hacks 58 | . 3 19 10 4 1 1 . . . 5 . . 4 9 2 Successful 33 | . 2 12 6 3 1 1 . . . 1 . . 3 4 . Failed 25 | . 1 7 4 1 . . . . . 4 . . 1 5 2 Catastrophic 4 | . . . 1 . . . . . . 1 . . 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 40 | . 4 13 8 . . . 4 . . 1 . . 3 5 2 Terminals 40 | . 3 12 7 . . . . . . 3 . . 4 9 2 Fabricators 3 | . . . . 3 . . . . . . . . . . . Repair Stations 8 | . . 6 . . . . . . . 2 . . . . . Recycling Units 4 | . . 1 3 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . Terminal Hacks 16 | . 2 3 4 . 1 1 . . . . . . 2 3 . Part Schematic 1 | . . . 1 . . . . . . . . . . . . Robot Analysis 3 | . 2 1 . . . . . . . . . . . . . Prototype ID Bank 2 | . . . 2 . . . . . . . . . . . . Open Door 2 | . . . . . 1 1 . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . 1 . Branch Access Points 3 | . . 1 . . . . . . . . . . 1 1 . Terminal Index 3 | . . 1 . . . . . . . . . . 1 1 . Alert Level 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 3 | . . . . 3 . . . . . . . . . . . Load Schematic 1 | . . . . 1 . . . . . . . . . . . Build 2 | . . . . 2 . . . . . . . . . . . Repair Station Hacks 7 | . . 6 . . . . . . . 1 . . . . . Scan Component 4 | . . 3 . . . . . . . 1 . . . . . Repair 3 | . . 3 . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 7 | . . 3 2 . . . . . . . . . 1 1 . Terminals 4 | . . 2 . . . . . . . . . . 1 1 . Assimilate 1 | . . . . . . . . . . . . . . 1 . Botnet 1 | . . . . . . . . . . . . . 1 . . Operators 2 | . . 2 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 3 | . . 1 2 . . . . . . . . . . . . Tunnel 3 | . . 1 2 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . . . Used 1 | . . . . . . . . . . 1 . . . . . Hacking Detections 20 | . 2 5 3 1 . . . . . 3 . . 2 3 1 Full Trace Events 2 | . . 1 . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . Parts Built 2 | . . . . 2 . . . . . . . . . . . Matter 204 | . . . . 204 . . . . . . . . . . . Time 102 | . . . . 102 . . . . . . . . . . . Total Part Build Rating 2 | . . . . 2 . . . . . . . . . . . Parts Repaired 3 | . . 3 . . . . . . . . . . . . . Time 109 | . . 109 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Fac Fac Res Total Allies 1 | . . . . . . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . . . . . . 1 1 Highest-Rated Group 10 | . . . . . . . . . . . . . . 10 10 Highest-Rated Ally 10 | . . . . . . . . . . . . . . 10 10 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Fac Fac Res Robot Analysis Total 3 | . 2 1 . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 . 1 . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Fac Fac Res Turns Passed 16359 | 67 356 1104 853 699 434 628 3976 4056 443 441 844 282 500 191 1485 Spaces Moved 6958 | 46 167 440 383 266 217 306 1517 1844 259 217 469 74 125 91 537 Core 18 | 17 . . . . . . . . . . . . . . 1 Treads 4412 | 29 167 440 383 266 217 306 1517 1087 . . . . . . . Legs 2528 | . . . . . . . . 757 259 217 469 74 125 91 536 Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 167 190 190 190 130 170 170 169 169 169 169 120 Average Speed 175 | 119 160 160 160 175 190 190 190 181 170 170 169 169 169 169 144 Slowest Speed 900 | 160 160 160 167 190 190 190 190 210 170 170 170 169 169 169 900 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 3 41 40 47 14 43 57 83 82 47 10 75 14 6 2 24 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 5 | . . 1 2 . . . 2 . . . . . . . . Known Exits Taken 3 | . . . . . . . . . 1 . . 1 . 1 . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 . 1 1 . 1 . . Scrap Searched 18 | . . . . . 1 7 5 . 3 . 1 1 . . . Spaces Dug 8 | . . . . . . . 1 . . 1 . . . 5 1 Terrain Destroyed 150 | . . 9 . 64 . . 2 9 . 8 13 . 1 7 37 Melee . | . . . . . . . . . . . . . . . . Projectile 68 | . . . . 2 . . . . . 8 13 . 1 7 37 AOE 82 | . . 9 . 62 . . 2 9 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Fac Fac Res Total 9896 | 57 202 704 505 425 241 322 2285 2474 259 245 489 234 399 114 941 Wait 1822 | . 1 132 16 102 . 2 540 465 . 2 1 151 259 1 150 Move 6943 | 45 166 439 382 265 216 305 1516 1843 258 216 468 73 124 90 537 Hop . | . . . . . . . . . . . . . . . . Pick Up 102 | 6 2 17 13 8 9 1 1 25 . . 1 4 1 7 7 Fast Attach 68 | 2 2 12 8 2 3 . 1 12 . 2 . . 1 1 22 Attach 46 | 4 . 6 3 3 1 . . 9 . 2 . 1 1 . 16 Detach 5 | . . . . . 2 . . . . . . . . . 3 Swap 44 | . . 8 10 5 3 . 6 7 . . 2 . . . 3 Drop 134 | . . 16 18 9 7 1 7 36 . 1 1 5 6 2 25 Fire 596 | . 29 71 52 30 . 13 95 77 1 20 16 . 7 13 172 Melee 119 | . . . . . . . 119 . . . . . . . . Ram 1 | . . . . . . . . . . . . . . . 1 Kick 7 | . . . . . . . . . . 2 . . . . 5 Crush 9 | . 2 3 3 1 . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / [*Low]) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory (discovered 7 exits: *Res x4 / Upp x2 / Arm) -3/Research History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 335 | -10/Materials | Build established: Mutant 408 | -10/Materials | Discovered new exit (range 11) 424 | -10/Materials | Entered another Materials area 424 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 439 | -9/Materials | Identified exit to Mines 583 | -9/Materials | Lost 4 parts (4w) 1000 | -9/Materials | Build established: Scavenger-Gunner 1290 | -9/Materials | Repaired Lgt. Armor Plating 1354 | -9/Materials | Discovered new exit (range 13) 1403 | -9/Materials | Repaired Hvy. Assault Rifle 1456 | -9/Materials | Repaired Imp. Medium Laser 1528 | -9/Materials | Entered another Materials area 1528 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1821 | -8/Materials | Build established: Scavenger-Tank 2009 | -8/Materials | Discovered new exit (range 16) 2203 | -8/Materials | Build established: Scavenger-Gunner 2296 | -8/Materials | Discovered new exit (range 16) 2381 | -8/Materials | Entered Factory 2381 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2416 | -7/Factory | Garrison activated, responded to threat 2579 | -7/Factory | Discovered new exit (range 15) 2658 | -7/Factory | Build established: Tank 2703 | -7/Factory | Identified exit to Factory 2810 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 2866 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 2936 | -7/Factory | Garrison activated, responded to threat 3072 | -7/Factory | Discovered new exit (range 2) 3080 | -7/Factory | Entered Lower Caves 3159 | -7/Lower Caves | Build established: Hauler-Tank 3404 | -7/Lower Caves | Discovered new exit (range 6) 3514 | -7/Lower Caves | Entered another Lower Caves area 4113 | -7/Lower Caves | Discovered new exit (range 12) 4142 | -7/Lower Caves | Entered Zion 4199 | -7/Zion | Discovered new exit (range 14) 4304 | -7/Zion | Learned location of 1 exit from Factory 4393 | -7/Zion | Learned Factory emergency access door positions 4616 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4646 | -7/Zion | Learned location of Data Miner (-6) 4680 | -7/Zion | Opened final containment barrier to the Deep Caves 5970 | -7/Zion | Build established: Hauler-Mutant 6495 | -7/Zion | Found Prototype Energy Gun 6638 | -7/Zion | Attacked by Zionites 6740 | -7/Zion | Build established: Hauler-Tank 8040 | -7/Zion | Build established: Hauler-Mutant 8067 | -7/Zion | Destroyed Imprinter 8114 | -7/Zion | Discovered new exit (range 3) 8114 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 8118 | -7/Zion | Entered Deep Caves 8595 | -7/Deep Caves | Build established: Scavenger-Tank 8608 | -7/Deep Caves | Z-Facility disabled 8887 | -7/Deep Caves | Found Prototype Protection 8887 | -7/Deep Caves | Identified Zio. Weapon Casing 9071 | -7/Deep Caves | Found Zio. Weapon Casing 9205 | -7/Deep Caves | Found Zio. Weapon Casing 9208 | -7/Deep Caves | Found Zio. Weapon Casing 9215 | -7/Deep Caves | Found Zio. Weapon Casing 9337 | -7/Deep Caves | Build established: Scavenger-Mutant 9544 | -7/Deep Caves | Spotted as-42706 9551 | -7/Deep Caves | Destroyed as-42706 9556 | -7/Deep Caves | Identified Storm Laser 10124 | -7/Deep Caves | Exposed GOLEM chamber 10127 | -7/Deep Caves | Found GOLEM Unit 10148 | -7/Deep Caves | Found GOLEM Unit 10187 | -7/Deep Caves | Found GOLEM Unit 10210 | -7/Deep Caves | Found GOLEM Unit 10214 | -7/Deep Caves | Found GOLEM Unit 10727 | -7/Deep Caves | Build established: Scavenger-Golem 11073 | -7/Deep Caves | Found Zio. Weapon Casing 11426 | -7/Deep Caves | Build established: Hauler-Tank 11584 | -7/Deep Caves | Discovered new exit (range 7) 11877 | -7/Deep Caves | Found Surveybot 24 Chip 12174 | -7/Deep Caves | Entered Proximity Caves 12528 | -6/Proximity Caves | Discovered exit to Factory (range 8) 12550 | -6/Proximity Caves | Learned Factory terminal intel 12617 | -6/Proximity Caves | Entered Factory 12617 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 12618 | -6/Factory | Identified exit to Factory 12620 | -6/Factory | Loaded intel: 22 terminal locations 12821 | -6/Factory | Spotted B-75 Beast 13024 | -6/Factory | Discovered new exit (range 16) 13058 | -6/Factory | Entered Lower Caves 13778 | -6/Lower Caves | Learned 4 Factory zone layouts 13878 | -6/Lower Caves | Discovered new exit (range 15) 13902 | -6/Lower Caves | Entered another Lower Caves area 13991 | -6/Lower Caves | Encountered a Warlord checkpoint 13994 | -6/Lower Caves | Discovered exit to Factory (range 15) 14184 | -6/Lower Caves | Entered Factory 14184 | -5/Factory | Evolved 2 slots: Utility x2 14327 | -5/Factory | Build established: Hauler-Golem 14333 | -5/Factory | Identified exit to Upper Caves 14338 | -5/Factory | Discovered new exit (range 14) 14684 | -5/Factory | Entered another Factory area 14684 | -4/Factory | Evolved 2 slots: Utility x2 14731 | -4/Factory | Identified exit to Upper Caves 14731 | -4/Factory | Identified exit to Armory 14731 | -4/Factory | Identified exit to Research 14875 | -4/Factory | Entered Research 14875 | -3/Research | Accompanied by 1 ally 14875 | -3/Research | Evolved 2 slots: Utility x2 15173 | -3/Research | Lost 11 parts (1p2n5u3w) 15180 | -3/Research | System corruption reached 10% 15217 | -3/Research | Core integrity fell below 50% 15258 | -3/Research | Lost 7 parts (2n2u3w) 15259 | -3/Research | System corruption reached 30% 15343 | -3/Research | Lost 8 parts (1p2n1u4w) 15498 | -3/Research | Found Prototype Processor 15498 | -3/Research | Identified Exp. Signal Interpreter 15659 | -3/Research | Build established: Golem 15710 | -3/Research | Found Powered Armor 15716 | -3/Research | Found Powered Armor 15791 | -3/Research | Core integrity fell below 20% 15834 | -3/Research | Lost 3 parts (1n2u) 15897 | -3/Research | Lost 7 parts (2n3u2w) 16095 | -3/Research | Lost 3 parts (1u2w) 16360 | -3/Research | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 16319_ K-01 Serf collects debris. 16331_ System corrupted: Asb. Focal Cannon failed to cycle. 16331_ System corrupted: Asb. Focal Cannon targeting data glitched. 16334_ F1WHOGIL%BMU,CXZ4XFAM>CA9 16334_ System corrupted: Asb. Focal Cannon targeting data glitched. 16334_ Destroyed Adv. Heat Sink. 16334_ System corrupted: Asb. Focal Cannon targeting data glitched. 16337_ G-67 Veteran destroyed. 16341_ System corrupted: Asb. Focal Cannon targeting data glitched. 16341_ G-67 Veteran destroyed. 16343_ Asb. Nanovents destroyed. 16343_ System corrupted: Asb. Focal Cannon targeting data glitched. 16343_ G-67 Veteran destroyed. 16349_ System corrupted: Biometal Leg rejected. 16349_ Acquired Biometal Leg. 16350_ U-05 Engineer builds a Wall. 16351_ System corrupted: Asb. Focal Cannon failed to cycle. 16353_ System corrupted: Asb. Focal Cannon targeting data glitched. 16359_ Biometal Leg destroyed. 16359_ System corrupted: Asb. Focal Cannon targeting data glitched. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????########?????????????????? | | ????????????????????????# * #?????????????????? | | ????????????????????????#@ #?????????????????? | | ????????????????????????# #?????????????????? | | ?????????? [#############gg #?????????????????? | | ??????????=%! %%+=gg #???############### | | ????????? *[ [[#! [%* #???# ^^ ! | | ??????????#" [!####+####??# ## | | ????????? + ! #??# ##+###? | | ????????????????############ #??# ^ # ? | | ???????????????????????????# #??# % # | | ???????????????????????????# #??# ^ # | | ???????????????????????"???# ##?# # | | ??????????????????????""" ?# T#?# " | | ???????????????????????? # ##?# # | | ?????????????????????? ?? + #### # | | ?????????????????????? # %* # | | ????????????????????????" + [%% !####### | | ??????????????????????"??? # ###/######## | | ?????????????????????"??"? # """ ## *! # | | ????????????????????? ? ??# """ % ## =% # | | ?????????????????????? ? ?# """ # ! # | | ????????????????????##???#?# # # | | ?????????????????? ???? ?? # # % # | | ??????????????????? ? ??? ?# % = # ! # | | ????????????????? ?? ?? ??"####+### # *%% % # | | ???????????????????"? ? "?## ????# # =% %! # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 166 Energy Generation 49 Energy Capacity 2100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 2010 Additional Mass Support 20 Armor Coverage 1125 Resistance: KI 15 Resistance: TH 15 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Weapon Shielding 100 Phase Shifting 8 Evasion (%) 50 Targeting Accuracy 8 Core Analysis 8 Recoil Reduction 4 Salvage Targeting 2 Offensive Hacking 11 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Hcp. Storage Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FrostTransdimensionalStorage Manual? 0 Play Time 01:25:34 Cumulative 536.4 hours Start 2021.09.11 @ 08:30:40 End 2021.09.11 @ 09:58:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 383 Rogue 376 Adventurer 0 Explorer 7 Win Type - Total 30 Types 9/4/11/1/0/1/2/1/1 Lore% 87 Gallery% 96 Achievement% 81 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1733ecad-0a1e-42b5-b604-026aded44f07