Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.04 @ 18:19:19 Player: monkeman Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (135) 675 Value Destroyed (4930) 4930 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (1657) 1657 TOTAL SCORE: 10282 Bonus ------- High Alert Combat Kills 1132 Follower Combat Kills 25 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 250/275 System Corruption 3% Temperature Hot (295) Movement Treading (400) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- Light Treads Light Treads Armored Wheel > --- UTILITY (4) ------ Advanced Heat Sink High-capacity Storage Unit Reactive Plating System Shield > --- WEAPON (3) ------- Heavy Laser Heavy Laser Heavy Assault Rifle > --- INVENTORY (20) --- Light Treads Light Treads Armored Wheel Armored Wheel Structural Scanner Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Hacking Suite Long-range Tractor Beam Gatling Laser Guided Plasma Cannon Heavy Assault Rifle Improved Grenade Launcher Missile Launcher Improved Datajack Maul Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Armored Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Hacking Suite System Shield > --- WEAPON ----------- Gatling Laser Gatling Laser Gatling Laser > --- INVENTORY -------- Deuterium Engine Light Treads Light Treads Armored Wheel Armored Wheel Structural Scanner Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Hardened Medium Armor Plating Reactive Plating Hacking Suite Long-range Tractor Beam Ion Cannon Ion Cannon Guided Plasma Cannon Improved Grenade Launcher Missile Launcher Improved Datajack Maul [Rating: 35] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Gatling Laser Energy Cannon Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Maul Build | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Slots Evolved 4 | . . . . . 4 . . Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 2 | . . . . . 2 . . Weapon 1 | . . . . . 1 . . Parts Attached 96 | 7 10 10 . 3 30 13 23 Power 8 | 1 1 1 . . 4 . 1 Engine 8 | 1 1 1 . . 4 . 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 19 | 2 . 2 . . 6 4 5 Treads 14 | 2 . . . . 5 2 5 Leg . | . . . . . . . . Wheel 5 | . . 2 . . 1 2 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 24 | 2 1 2 . 1 10 2 6 Device 7 | 1 . 1 . . 2 1 2 Storage 3 | 1 1 . . . 1 . . Processor 2 | . . . . . 2 . . Hackware 2 | . . . . . 1 . 1 Protection 10 | . . 1 . 1 4 1 3 Artifact . | . . . . . . . . Weapon 45 | 2 8 5 . 2 10 7 11 Energy Gun 11 | . 3 . . . 2 . 6 Energy Cannon 1 | . . . . . . 1 . Ballistic Gun 19 | 2 2 2 . 1 5 3 4 Ballistic Cannon 8 | . 2 1 . 1 2 2 . Launcher 4 | . . 2 . . 1 . 1 Special Weapon . | . . . . . . . . Impact Weapon 2 | . 1 . . . . 1 . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 26 | . 3 2 . 2 8 8 3 Power 1 | . . . . . 1 . . Propulsion 10 | . . 2 . . 3 4 1 Utility 4 | . . . . . 2 1 1 Weapon 11 | . 3 . . 2 2 3 1 Highest Loss Streak 4 | . 1 2 . 2 3 4 1 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 97 | . 99 99 100 99 95 93 97 Engine 10 | . 14 14 14 14 8 9 7 Treads 14 | . 28 . . . 14 14 17 Wheel 10 | . . 26 28 28 10 8 9 Device 9 | . 14 11 14 2 5 9 9 Storage 10 | . 14 14 14 14 9 9 9 Processor 1 | . . . . . 4 . . Hackware 5 | . . . . . 6 9 13 Protection 5 | . . 2 . 11 8 7 4 Energy Gun 5 | . 8 . . . 6 . 11 Energy Cannon 1 | . . . . . . 6 3 Ballistic Gun 11 | . 12 12 14 13 13 8 11 Ballistic Cannon 7 | . 6 12 14 14 6 9 1 Naked Turns . | . . . . . . . . Heaviest Build 73 | 12 31 36 33 35 71 73 71 Greatest Support 40 | 40 40 40 24 24 40 40 20 Greatest Overweight (x) 6 | . . 1 1 1 5 6 5 Average Overweight (x) 2 | . . . 1 1 4 4 4 Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 Average Capacity 17 | 6 14 15 15 15 19 20 20 Most Carried 20 | 4 15 15 15 15 20 20 20 Average Carried 16 | 2 12 14 15 14 19 19 19 Final Capacity 20 | 8 15 15 15 15 20 20 20 Final Carried 20 | 4 15 15 15 15 20 18 17 Class Distribution -------------------- 42% | Mutant 34% | Scavenger-Skirmisher 17% | Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -10 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Matter Collected 3529 | 231 400 152 . 202 1375 637 532 Remotely . | . . . . . . . . Salvage Created 4719 | 15 780 93 . 146 1861 699 1125 Parts 278 | 3 50 3 . 15 109 39 59 Haulers Intercepted 6 | . 2 . . . 3 . 1 Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Combat Hostiles Destroyed 103 | . 11 2 . 7 43 22 18 Guns 58 | . 8 . . 2 25 6 17 Cannons 37 | . 2 2 . 5 11 16 1 AOE 8 | . 1 . . . 7 . . Classes Destroyed 15 | 1 6 1 . 1 5 1 . Worker 6 | . 1 . . . 3 . 2 Builder 1 | . . . . . 1 . . Tunneler 2 | 1 . . . 1 . . . Hauler 6 | . 2 . . . 3 . 1 Recycler 1 | . 1 . . . . . . Operator 7 | . 3 . . . 3 . 1 Watcher 9 | . 3 . . . 4 . 2 Swarmer 17 | . . . . 4 10 3 . Grunt 58 | . 11 1 . 3 19 14 10 Brawler 2 | . . . . . 1 . 1 Duelist 3 | . . . . . 1 . 2 Sentry 17 | . . 1 . . 9 2 5 Specialist 2 | . . . . . 2 . . Programmer 3 | . . . . . . 3 . Heavy 1 | . . . . . 1 . . Best Kill Streak 9 | 1 4 1 . 4 9 7 6 Combat Bots Only 8 | . 4 1 . 4 8 7 5 Max Kills in Single Turn 2 | 1 1 1 . 1 2 2 2 Gunslinging 1 | . . . . . 1 . . Exploded 2 | . 1 . . . 2 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Hostile Shots Fired 493 | . 65 18 . 40 182 100 88 Missed 115 | . 16 5 . 5 55 13 21 Damage Taken 5720 | . 700 175 . 425 2069 1196 1155 Core 747 | . 76 14 . 107 221 132 197 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 40 | . . . . . 40 . . Core Remaining (%) 60 | 100 . . . 21 . . . Volleys Fired 326 | 5 65 8 . 23 109 55 61 Largest 3 | 2 2 2 . 2 3 3 3 Hottest 240 | 40 90 55 . 55 185 168 240 Shots Fired 815 | 10 121 16 . 45 316 136 171 Gun 562 | 10 95 8 . 22 228 44 155 Cannon 249 | . 26 8 . 23 84 92 16 Launcher 4 | . . . . . 4 . . Special . | . . . . . . . . Kinetic 592 | 10 86 16 . 45 261 99 75 Thermal 184 | . . . . . 51 37 96 Explosive 4 | . . . . . 4 . . Electromagnetic 35 | . 35 . . . . . . Robot Hit Streak 27 | 4 10 8 . 9 19 16 27 Robot Miss Streak 8 | 2 8 1 . 5 6 5 4 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 1 . . . 2 . 2 Max Gunslinging Chain 1 | . 1 . . . 1 . 1 Shots Hit Robots 540 | 6 75 13 . 28 214 92 112 Core Hits 279 | 2 38 4 . 11 102 73 49 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 8 | . . 1 . 1 4 . 2 Burn 1 | . . . . . . . 1 Destroy 1 | . . . . . . . 1 Blast 6 | . . 1 . 1 4 . . Melee Attacks 12 | . 3 . . . . 9 . Impact 12 | . 3 . . . . 9 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . 1 . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11246 | 76 1166 191 . 453 4942 2188 2230 Guns 6835 | 76 831 74 . 140 3118 654 1942 Cannons 3444 | . 155 117 . 313 1041 1534 284 Explosions 885 | . 102 . . . 783 . . Melee 78 | . 78 . . . . . . Ramming 4 | . . . . . . . 4 Kinetic 6813 | 76 609 191 . 453 3047 1627 810 Thermal 3191 | . 102 . . . 1112 561 1416 Explosive 783 | . . . . . 783 . . Electromagnetic 377 | . 377 . . . . . . Impact 78 | . 78 . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . 2 2 2 . 3 3 Average Corruption 2 | . . 2 2 2 . 2 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 49 | . . 3 4 8 . 19 15 Message Errors 12 | . . 1 1 4 . 3 3 Matter Fused 9 | . . 1 1 3 . 1 3 Heat Flow Errors 7 | . . 1 1 . . 5 . Energy Discharges 6 | . . . 1 . . 2 3 Parts Rejected 1 | . . . . . . . 1 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 5 | . . . . 1 . 3 1 Data Loss (major) 2 | . . . . . . 2 . Misfires 2 | . . . . . . 2 . Alerts 1 | . . . . . . . 1 Weapon Failures 3 | . . . . . . 1 2 Overload Shots . | . . . . . . . . Overflow Damage 130 | . 74 . . 3 36 7 10 Projectiles 56 | . . . . 3 36 7 10 Explosions 6 | . 6 . . . . . . Melee 68 | . 68 . . . . . . Knockbacks 38 | . 2 . . 4 7 25 . Impact . | . . . . . . . . Kinetic 33 | . 2 . . 2 5 24 . Secondary 5 | . . . . 2 2 1 . Self-Inflicted Damage 56 | . 56 . . . . . . Shots 1 | . 1 . . . . . . Rammed 3 | . . 1 . . . . 2 Targets Rammed 3 | . . 1 . . . . 2 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 590 | . 304 143 191 219 590 549 421 Average Temperature 112 | . 86 50 96 81 128 119 114 Received Heat Transfer 2292 | . 351 90 . 195 621 513 522 Effects 26 | . . . . 1 13 9 3 Shutdowns 2 | . . . . . . 1 1 Energy Bleed 4 | . . . . 1 2 1 . Interference 6 | . . . . . 3 3 . Matter Decay 2 | . . . . . 1 1 . Short Circuit 4 | . . . . . 2 . 2 Damage (minor) 1 | . . . . . . 1 . Damage (major) 7 | . . . . . 5 2 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . 1 . . . . . . Impact Corruptions 1 | . 1 . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 16 | . . . . . 10 . 6 Heat Transferred 5999 | . 50 . . . 2375 917 2657 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Peak Influence 1104 | 5 198 88 . 160 878 1104 867 Initial 572 | . 3 15 . . 62 572 538 Average 383 | 1 57 21 . 48 379 862 688 Maximum Alert Level 4 | . . . . . 3 4 3 Low Security (%) 40 | 100 100 100 . 100 12 . . Level 1 17 | . . . . . 54 . . Level 2 19 | . . . . . 26 25 45 Level 3 21 | . . . . . 5 66 54 Level 4 1 | . . . . . . 8 . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 3 . . . 7 . 3 Investigation 1 | . . . . . 1 . . Extermination . | . . . . . . . . Reinforcement 8 | . 3 . . . 4 . 1 Assault 2 | . . . . . . . 2 Garrison 2 | . . . . . 2 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Distress Signals 2 | . 1 . . . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 144 | . 19 4 . 7 56 23 35 Peak Tracking Total 7 | . 4 2 . 4 6 7 6 Tactical Retreats 6 | . . . . . 3 1 2 Traps | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Traps Triggered 12 | . 1 . . . 2 9 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Most Traps Carried 2 | . . . . 2 2 . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Machines Disabled 8 | . 1 . . 1 2 3 1 Max in Single Turn 1 | . 1 . . 1 1 1 1 Garrison Relay 2 | . . . . . . 2 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Machines Accessed 21 | . 5 . 1 . 9 1 5 Terminals 18 | . 5 . . . 7 1 5 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access 1 | . . . . . 1 . . Total Hacks 59 | . 15 . 1 . 29 1 13 Successful 26 | . 6 . 1 . 15 1 3 Failed 33 | . 9 . . . 14 . 10 Catastrophic 7 | . 2 . . . 2 . 3 Database Lockouts . | . . . . . . . . Manual 36 | . 11 . 1 . 13 . 11 Terminals 51 | . 15 . . . 22 1 13 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 6 | . . . . . 6 . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 17 | . 6 . 1 . 7 1 2 Part Schematic 4 | . 1 . . . 3 . . Robot Analysis 6 | . 4 . . . 2 . . Prototype ID Bank 3 | . 1 . . . 2 . . Branch Access Points 1 | . . . . . . . 1 Emergency Access Points 1 | . . . . . . 1 . Locate Traps 1 | . . . . . . . 1 Derelict Proto ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 6 | . . . . . 6 . . Insert Component 4 | . . . . . 4 . . Analyze 2 | . . . . . 2 . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks 2 | . . . . . 1 . 1 Terminals 2 | . . . . . 1 . 1 Botnet 2 | . . . . . 1 . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 17 | . 5 . . . 7 . 5 Full Trace Events 3 | . . . . . 2 . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . 1 . . . 4 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . Part Schematics Acquired 2 | . . . . . 2 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 8 | . . . . . . 8 . Machine Destruction 8 | . . . . . . 8 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Total Allies 3 | . . 3 . . . . . Largest Group 3 | . . 3 3 . . . . Highest-Rated Group 40 | . . 40 40 . . . . Highest-Rated Ally 16 | . . 16 16 . . . . Total Orders . | . . . . . . . . Ally Attacks 6 | . . 6 . . . . . Total Damage 74 | . . 74 . . . . . Kills 1 | . . 1 . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Robot Analysis Total 6 | . 4 . . . 2 . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Turns Passed 6912 | 91 1378 662 354 262 2127 1147 891 Spaces Moved 3735 | 44 698 559 336 167 1031 521 379 Core 6 | 6 . . . . . . . Treads 785 | 38 698 4 . . 2 41 2 Legs . | . . . . . . . . Wheels 2944 | . . 555 336 167 1029 480 377 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 105 105 105 105 150 150 Average Speed 144 | 145 160 105 105 105 155 175 156 Slowest Speed 400 | 160 160 240 105 105 320 400 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 60 | 4 93 96 69 34 91 55 44 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 3 | . . 1 . 2 . . . Spaces Dug 4 | . 2 . . . . 2 . Terrain Destroyed 40 | . 9 . . . 28 2 1 Melee 4 | . 2 . . . . 2 . Projectile 5 | . . . . . 4 . 1 AOE 31 | . 7 . . . 24 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Total 4625 | 59 840 615 337 208 1361 641 564 Wait 301 | . 36 27 . 14 137 18 69 Move 3729 | 43 697 558 335 166 1031 520 379 Hop . | . . . . . . . . Pick Up 77 | 4 20 6 1 2 28 6 10 Fast Attach 33 | 7 . . . . 10 5 11 Attach 25 | . 3 5 . 2 7 4 4 Detach . | . . . . . . . . Swap 38 | . 7 5 . 1 13 4 8 Drop 67 | . 9 5 1 . 26 6 20 Fire 326 | 5 65 8 . 23 109 55 61 Melee 12 | . 3 . . . . 9 . Ram 1 | . . 1 . . . . . Kick . | . . . . . . . . Crush 2 | . . . . . . . 2 Escape Stasis 14 | . . . . . . 14 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 526 | -10/Materials | Discovered new exit (range 9) 672 | -10/Materials | Discovered new exit (range 16) 1024 | -10/Materials | Discovered new exit (range 6) 1328 | -10/Materials | Discovered new exit (range 4) 1470 | -10/Materials | Entered Mines 1522 | -10/Mines | Assembled infested the area 1565 | -10/Mines | Discovered new exit (range 15) 1647 | -10/Mines | Discovered new exit (range 11) 1675 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1711 | -10/Mines | Learned Materials terminal intel 1968 | -10/Mines | Learned location of 1 exit from Materials 2114 | -10/Mines | Discovered new exit (range 5) 2132 | -10/Mines | Entered Exiles 2132 | -10/Exiles | Accompanied by 3 allies 2162 | -10/Exiles | Met 8R-AWN 2181 | -10/Exiles | Met EX-HEX 2208 | -10/Exiles | Met EX-BIN 2228 | -10/Exiles | Aligned with FarCom system 2229 | -10/Exiles | Given EX-Vault access code 2253 | -10/Exiles | Opened EX-Vault 2261 | -10/Exiles | Found Gui. Plasma Cannon 2283 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2312 | -10/Exiles | Met EX-DEC 2476 | -10/Exiles | Discovered new exit (range 10) 2486 | -10/Exiles | Left Exiles lab with Gui. Plasma Cannon 2486 | -10/Exiles | Entered Mines 2553 | -9/Mines | Core integrity fell below 50% 2638 | -9/Mines | Found a hidden stash of uninstalled traps 2705 | -9/Mines | Discovered new exit (range 11) 2748 | -9/Mines | Entered Materials 2748 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2749 | -8/Materials | Identified exit to Factory 2750 | -8/Materials | Loaded intel: 12 terminal locations 3070 | -8/Materials | Discovered exit to Factory (range 15) 3192 | -8/Materials | Build established: Skirmisher 4195 | -8/Materials | Build established: Scavenger-Skirmisher 4744 | -8/Materials | Garrison activated, responded to threat 4790 | -8/Materials | Destroyed 8 combat bots 4794 | -8/Materials | Lost 3 parts (1n1u1w) 4875 | -8/Materials | Identified exit to Garrison 4875 | -8/Materials | Entered Garrison 5004 | -8/Garrison | Lost 3 parts (2n1w) 5007 | -8/Garrison | Triggered checkpoint 5153 | -8/Garrison | Triggered checkpoint 5162 | -8/Garrison | Core integrity fell below 50% 5206 | -8/Garrison | Lost 4 parts (1n1u2w) 5211 | -8/Garrison | Destroyed 7 combat bots 5339 | -8/Garrison | Garrison Relay disabled 5575 | -8/Garrison | Triggered checkpoint 5667 | -8/Garrison | Discovered new exit (range 15) 5723 | -8/Garrison | Garrison Relay disabled 5865 | -8/Garrison | Triggered checkpoint 6002 | -8/Garrison | Discovered new exit (range 13) 6013 | -8/Garrison | Triggered checkpoint 6022 | -8/Garrison | Entered Materials 6794 | -8/Materials | Core integrity fell below 20% 6822 | -8/Materials | First assault squad dispatched 6913 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06902_ L-31 Rogue destroyed. 06902_ Switching to secondary target: G-47 Trooper. 06903_ Acquired 5 matter. 06903_ C-30 ARC bursts open, deploying its payload. 06903_ G-50 Soldier unfolds itself. 06903_ G-47 Trooper unfolds itself. 06903_ B-36 Bruiser unfolds itself. 06903_ G-47 Trooper unfolds itself. 06904_ Hrd. Medium Armor Plating destroyed. 06904_ K-01 Serf collects debris. 06905_ Power failure, Deuterium Engine shutdown. 06906_ Acquired 10 matter. 06907_ Acquired 3 matter. 06909_ Slammed into G-50 Soldier. 06910_ K-01 Serf collects debris. 06911_ Lgt. Treads broken. 06911_ Overheating: Short circuit. 06911_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ????????????? #?# ! = | | ????????????? #?#^!! % | | ?????????? #?#!!! = | | ?????????# """ #?#!! [% ###### | | ?????????#""""" #?# * * # # | | ?????????#""""" #?# ### " | | ?????????#""""" #?# ### " | | ?????????# """ #?#^ # #??" | | ?????????# #?# # #??? | | ???"T"########+####?# ##???? | | ?? [# #### ###### | | ???? # !! | | ??????""" + T !! | | ??????""" # !! | | ??????""" ?# ############+####### | | ?????? ???## ########### # | | ????? ?????# %#%% # """ """ # | | ???????##???# *!#=[ ! # """ "R" # | | ???##### #### !%+=[ ! # """ " " # | | ???# ! # % #*[ ! # """ # | | ?### # / # # """ # | | #""" # !# # % # | | ?"R # # # = = # | | ?""" %# # ########### | | ???# %gg#= ####T######?????????? | | ???#=* kg@% #??###??????????????? | | ???#/ i g#! #???????????????????? | | ???# m[ # !#????????????????? | | ???###+###### !#???????????????? | | ?????#??b??? !#???????????????? | | ???????????? !#???????????????? | | ???????????? !#???????????????? | | ???????????### ## !##???????????????? | | ?????????????? #?###????????????????? | | ??????????????+#????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 10 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Hacking Suite | -8/Materials | Scanalyzed Arm. Wheel | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Hacked Hpw. Tractor Beam | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SigixGatlingLink Manual? 0 Play Time 00:49:33 Cumulative 60.2 hours Start 2024.05.04 @ 17:12:52 End 2024.05.04 @ 18:19:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 80 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 46 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 802c10b0-6187-4f00-8d1e-9ab52fad2245