Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.11 @ 13:58:58 Player: brevous Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (24) 120 Value Destroyed (668) 668 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 2908 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 7% Temperature Cool (9) Movement Core (350) Ox6 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Light Ion Engine Light Ion Engine Heavy Ion Engine Aluminum Leg Aluminum Leg Medium Storage Unit Large Storage Unit Core Shielding Core Shielding Relay Coupler [Programmer] (108) Heavy EM Pulse Gun EM Shotgun Light Assault Rifle Rocket Launcher Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer > --- WEAPON ----------- Beam Rifle Scythe > --- INVENTORY -------- Light Ion Engine Light Ion Engine Heavy Ion Engine Aluminum Leg Aluminum Leg Medium Storage Unit Large Storage Unit Core Shielding Core Shielding Relay Coupler [Programmer] Heavy EM Pulse Gun EM Shotgun Light Assault Rifle Rocket Launcher Datajack [Rating: 15] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Processor Improved Targeting Computer Protection Core Shielding Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun Light Assault Rifle Slashing Weapon Scythe Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 27 | 6 6 14 . . 1 Power 4 | 1 . 3 . . . Engine 4 | 1 . 3 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 2 2 7 . . . Treads . | . . . . . . Leg 11 | 2 2 7 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 4 1 . . . Device . | . . . . . . Storage 4 | 1 3 . . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 6 | 2 . 3 . . 1 Energy Gun 4 | 1 . 3 . . . Energy Cannon . | . . . . . . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 10 | . . 3 . . 7 Power 2 | . . 1 . . 1 Propulsion 4 | . . 1 . . 3 Utility 1 | . . . . . 1 Weapon 3 | . . 1 . . 2 Highest Loss Streak 7 | . . 2 . . 7 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 99 | . 99 99 100 100 91 Engine 11 | . 14 10 11 11 10 Leg 40 | . 28 43 44 44 38 Storage 11 | . 15 11 11 11 11 Processor 8 | . . 8 11 11 10 Protection 2 | . 12 2 . . . Energy Gun 18 | . 14 16 22 22 18 Ballistic Gun 3 | . 14 4 . . . Naked Turns . | . . . . . . Heaviest Build 38 | 13 38 30 29 29 29 Greatest Support 40 | 20 20 40 40 40 40 Greatest Overweight (x) 8 | 2 1 1 . . 8 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 Most Carried 15 | 4 11 15 13 14 15 Average Carried 12 | 2 9 12 13 13 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 4 11 13 13 14 15 Class Distribution -------------------- 67% | Scavenger-Mutant 32% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 460 | 234 85 141 . . . Remotely . | . . . . . . Salvage Created 947 | . 188 759 . . . Parts 56 | . 11 45 . . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 5 | . . . . 4 1 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 16 | . 4 12 . . . Guns 13 | . 4 9 . . . AOE 3 | . . 3 . . . Classes Destroyed 7 | . 2 5 . . . Worker 3 | . . 3 . . . Builder 3 | . . 3 . . . Recycler 1 | . . 1 . . . Watcher 1 | . 1 . . . . Grunt 12 | . 4 8 . . . Brawler 1 | . . 1 . . . Sentry 3 | . . 3 . . . Best Kill Streak 5 | . 2 5 . . . Combat Bots Only 4 | . 2 4 . . . Max Kills in Single Turn 3 | . 1 3 . . . Gunslinging 1 | . . 1 . . . Exploded 1 | . . 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 140 | . 29 55 . . 56 Missed 30 | . 7 11 . . 12 Damage Taken 1661 | . 210 647 . . 804 Core 434 | . 25 119 . . 290 Absorbed by Shields . | . . . . . . Redirected to Shielding 4 | . 4 . . . . Ignored by Resistances 464 | . 64 182 . . 218 Regen/Repaired (Parts) 50 | . . . . 50 . Core Remaining (%) 95 | 100 90 . . . . Volleys Fired 49 | . 16 33 . . . Largest 2 | . 2 2 . . . Hottest 101 | . 70 101 . . . Shots Fired 95 | . 31 64 . . . Gun 95 | . 31 64 . . . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 31 | . 15 16 . . . Thermal 25 | . 16 9 . . . Explosive . | . . . . . . Electromagnetic 39 | . . 39 . . . Robot Hit Streak 26 | . 26 22 . . . Robot Miss Streak 1 | . 1 1 . . . Penetration Max . | . . . . . . Secondary Targets 5 | . 2 3 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 87 | . 28 55 . . 4 Core Hits 48 | . 13 33 . . 2 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . 2 1 . . . Burn 2 | . 2 . . . . Corrupt 1 | . . 1 . . . Melee Attacks 5 | . . . . . 5 Impact . | . . . . . . Slashing 5 | . . . . . 5 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1535 | . 304 1131 . . 100 Guns 1033 | . 301 732 . . . Cannons . | . . . . . . Explosions 388 | . . 388 . . . Melee 99 | . . . . . 99 Ramming 15 | . 3 11 . . 1 Kinetic 215 | . 99 116 . . . Thermal 692 | . 202 490 . . . Explosive . | . . . . . . Electromagnetic 514 | . . 514 . . . Impact . | . . . . . . Slashing 99 | . . . . . 99 Piercing . | . . . . . . Highest Corruption 7 | . . . . . 7 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 107 | . . 107 . . . Projectiles . | . . . . . . Explosions 107 | . . 107 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 171 | . . 171 . . . Shots 3 | . . 3 . . . Rammed 3 | . . . . . 3 Targets Rammed 10 | . 5 2 . . 3 Kicked 7 | . 5 2 . . . Crushed . | . . . . . . Highest Temperature 225 | . 225 141 . . 8 Average Temperature 61 | . 84 51 . . 8 Received Heat Transfer 633 | . 156 279 . . 198 Effects 2 | . 2 . . . . Interference 2 | . 2 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . 2 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 1486 | . 740 746 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 2 . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 237 | . 125 237 11 . . Initial 20 | . . 20 11 . . Average 66 | . 39 89 11 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 92 | 100 100 86 100 . . Level 1 7 | . . 13 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . . 2 . . 1 Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 29 | . 10 12 . . 7 Peak Tracking Total 8 | . 4 4 . . 8 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 4 | . 1 3 . . . Terminals 2 | . . 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 13 | . 3 10 . . . Successful 13 | . 3 10 . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 5 | . . . . 5 . Terminals 4 | . . 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 3 . . . . Scanalyzers 6 | . . 6 . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . . 4 . . . Record 2 | . . 2 . . . Alert Level 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 3 . . . . Recycle Component 1 | . 1 . . . . Report Inventory 2 | . 2 . . . . Scanalyzer 6 | . . 6 . . . Insert Component 3 | . . 3 . . . Analyze 3 | . . 3 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 2 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 3 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . 1 . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . 3 . . . Part Schematics Acquired 3 | . . 3 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 . Highest-Rated Group 153 | . . . . 153 . Highest-Rated Ally 41 | . . . . 41 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3037 | 77 522 826 6 1477 129 Spaces Moved 2001 | 59 212 495 6 1151 78 Core 17 | 16 . . . . 1 Treads . | . . . . . . Legs 1984 | 43 212 495 6 1151 77 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 126 | 109 183 120 120 120 124 Slowest Speed 450 | 150 190 190 120 120 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 5 33 27 4 87 11 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . . 3 1 Spaces Dug . | . . . . . . Terrain Destroyed 59 | . . 59 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 59 | . . 59 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2392 | 68 310 665 5 1247 97 Wait 277 | . 68 104 . 96 9 Move 1996 | 58 211 494 5 1150 78 Hop . | . . . . . . Pick Up 15 | 4 3 6 . 1 1 Fast Attach 12 | 6 2 4 . . . Attach 4 | . . 4 . . . Detach 4 | . 1 3 . . . Swap 11 | . 4 6 . . 1 Drop 9 | . . 9 . . . Fire 49 | . 16 33 . . . Melee 5 | . . . . . 5 Ram 3 | . . . . . 3 Kick 7 | . 5 2 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sto]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 451 | -10/Materials | Discovered new exit (range 12) 600 | -10/Materials | Entered another Materials area 600 | -9/Materials | Evolved 2 slots: Propulsion x2 906 | -9/Materials | Discovered new exit (range 10) 1077 | -9/Materials | Discovered new exit (range 10) 1254 | -9/Materials | Discovered new exit (range 6) 1262 | -9/Materials | Build established: Scavenger-Mutant 1426 | -9/Materials | Entered Mines 1427 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1432 | -9/Mines | Entered Zion 1551 | -7/Zion | Learned location of Data Miner (-6) 2119 | -7/Zion | Found Relay Coupler [Programmer] 2183 | -7/Zion | Received a visual enhancement algorithm 2360 | -7/Zion | Learned 4 Factory zone layouts 2457 | -7/Zion | Imprinted 2459 | -7/Zion | Declared Zion's savior 2890 | -7/Zion | Discovered new exit (range 16) 2909 | -7/Zion | Entered Proximity Caves 2929 | -6/Proximity Caves | Learned Factory terminal intel 3011 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3026 | -6/Proximity Caves | Core integrity fell below 50% 3034 | -6/Proximity Caves | Core integrity fell below 20% 3038 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03021_ Aluminum Leg destroyed. 03022_ Critical hit (Destroy). 03022_ Aluminum Leg destroyed. 03023_ Imp. Targeting Computer destroyed. 03023_ System corrupted by crushing effect (+2). 03023_ Beam Rifle destroyed. 03025_ Penetrated by Slug. 03025_ Lgt. Ion Engine destroyed. 03028_ Imp. Melee Analysis Suite fries itself beyond repair. 03028_ Scythe destroyed. 03028_ System corrupted by crushing effect (+3). 03028_ Knocked back. 03030_ Slammed into L-41 Fighter. 03031_ Critical hit (Burn: +37). 03034_ System corrupted: Component data lost. 03034_ Slammed into L-41 Fighter. 03034_ Destabilizing: System corrupted (+2). 03037_ Knocked back. 03037_ Slammed into L-41 Fighter. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????""?????????????????? | | ?????????????????????????????? ?????????????????? | | ????????????????????????????? "??????????????????? | | ?????????????????????????#??? 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Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness One Hack Too Far Robot Respite Safety First The One Challenges ------------ None Game ------ Seed DefenseGreatBrace Manual? 0 Play Time 00:49:54 Cumulative 4.4 hours Start 2024.04.11 @ 13:07:15 End 2024.04.11 @ 13:58:58 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 18 Rogue 10 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 16 Achievement% 8 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4ca3c1c6-757a-4fbd-bd95-142b88056808