Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.10 @ 17:47:23 Player: Wer1in Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (95) 475 Value Destroyed (3149) 3149 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (732) 732 TOTAL SCORE: 7796 Bonus ------- High Alert Combat Kills 13 Follower Combat Kills 119 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 259/300 Energy 76/100 System Corruption 10% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Medium Storage Unit 0b10 Decoder Chip [Scout] Improved Targeting Computer Armor Integrity Analyzer > --- WEAPON (2) ------- Improved Medium Laser > --- INVENTORY (8) ---- Improved Sensor Array Bomb Factory No. 2 Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Plasma Cannon Gauss Rifle > --- INVENTORY -------- Armor Integrity Analyzer Weapon Shielding Bomb Factory No. 2 Improved Medium Laser Improved Medium Laser Remote Datajack [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Improved Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 . 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . . . 1 1 . . . . Utility 4 | . . 2 . 1 1 . . . . Weapon . | . . . . . . . . . . Parts Attached 103 | 4 10 2 19 11 34 . 4 6 13 Power 12 | . 2 . 5 2 1 . . 1 1 Engine 9 | . 2 . 5 2 . . . . . Core 3 | . . . . . 1 . . 1 1 Reactor . | . . . . . . . . . . Propulsion 32 | 2 4 . 4 5 14 . . . 3 Treads 2 | . . . . . . . . . 2 Leg 26 | . 2 . 4 5 14 . . . 1 Wheel 4 | 2 2 . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 29 | 1 1 2 4 2 10 . . 4 5 Device 5 | . . . . . 1 . . 1 3 Storage 3 | 1 . . 1 1 . . . . . Processor 9 | . . 1 2 . 3 . . 2 1 Hackware 1 | . . . . . 1 . . . . Protection 11 | . 1 1 1 1 5 . . 1 1 Artifact . | . . . . . . . . . . Weapon 30 | 1 3 . 6 2 9 . 4 1 4 Energy Gun 14 | 1 1 . 5 1 3 . 1 . 2 Energy Cannon 1 | . . . . . . . 1 . . Ballistic Gun 9 | . 2 . 1 1 2 . . 1 2 Ballistic Cannon 2 | . . . . . 2 . . . . Launcher 3 | . . . . . 2 . 1 . . Special Weapon 1 | . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . 4 . 2 . . 1 . Parts Lost 35 | . 1 2 5 4 7 . 1 . 15 Power 4 | . . 1 1 1 . . . . 1 Propulsion 10 | . . . . . 3 . . . 7 Utility 9 | . . . 3 1 2 . . . 3 Weapon 12 | . 1 1 1 2 2 . 1 . 4 Highest Loss Streak 8 | . 1 2 2 2 5 . 1 . 8 Average Slot Usage (%) 94 | . 82 97 91 98 93 100 99 99 75 Engine 3 | . 8 9 10 9 5 . . . . Core 3 | . . . . . 1 7 7 7 3 Leg 25 | . 3 22 22 27 28 30 30 30 9 Wheel 1 | . 24 . . . . . . . . Storage 12 | . 14 11 11 14 15 15 15 9 7 Processor 17 | . . 11 13 18 12 15 15 26 29 Protection 9 | . 8 22 12 11 7 15 15 8 3 Energy Gun 4 | . 10 9 13 15 7 . 2 . 1 Energy Cannon 2 | . . . . . . . 4 7 5 Ballistic Gun 5 | . 12 11 8 2 4 7 2 7 5 Launcher 1 | . . . . . . 7 4 . . Naked Turns . | . . . . . . . . . . Heaviest Build 47 | 5 13 14 25 29 44 44 47 44 34 Greatest Support 61 | 20 20 20 20 30 61 55 55 55 55 Greatest Overweight (x) 6 | . . . 1 . 2 . . . 6 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 6 6 6 10 10 10 10 10 10 8 Average Capacity 8 | 5 6 6 7 9 10 10 10 8 8 Most Carried 10 | 5 6 5 8 7 10 8 8 9 8 Average Carried 7 | 3 4 4 4 5 8 8 8 7 7 Final Capacity 10 | 6 6 6 8 10 10 10 10 8 8 Final Carried 8 | 5 6 4 7 6 8 8 8 8 4 Class Distribution -------------------- 50% | Scavenger-Mutant 31% | Mutant 18% | Messiah-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Matter Collected 2287 | 237 66 . 417 70 576 347 227 160 187 Remotely . | . . . . . . . . . . Salvage Created 3761 | . 214 . 986 585 1171 232 52 . 521 Parts 189 | . 17 . 57 22 50 15 2 . 26 Haulers Intercepted 4 | . . . 3 1 . . . . . Recyclers Shooed 3 | . . . 3 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . 8 2 3 28 Prevented 1 | . . . . . . . . . 1 Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 75 | . 9 . 14 8 19 14 2 . 9 Guns 51 | . 9 . 13 6 17 3 . . 3 Cannons 7 | . . . . . 1 . 1 . 5 AOE 14 | . . . 1 1 . 11 1 . . Classes Destroyed 13 | . 2 . 6 1 3 . . . 1 Worker 6 | . . . 3 2 1 . . . . Builder 1 | . . . . . 1 . . . . Hauler 4 | . . . 3 1 . . . . . Recycler 3 | . . . 1 1 1 . . . . Operator 2 | . . . 2 . . . . . . Watcher 3 | . . . 1 . 2 . . . . Swarmer 19 | . 6 . 2 . . 9 2 . . Grunt 37 | . 3 . 8 7 12 4 . . 3 Brawler 3 | . . . . . 1 . . . 2 Duelist 1 | . . . . . . . . . 1 Sentry 8 | . . . 4 . 2 . . . 2 Hunter 5 | . . . . 1 2 1 . . 1 Programmer 2 | . . . . . 2 . . . . Decomposer 1 | . . . . . . . 1 . . Best Kill Streak 9 | . 6 . 5 9 6 7 2 . 4 Combat Bots Only 7 | . 6 . 4 6 4 7 2 . 4 Max Kills in Single Turn 4 | . 1 . 2 4 2 2 1 . 2 Gunslinging 1 | . . . . . . . . . 1 Exploded 2 | . . . 1 1 . 2 1 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Damage Taken 6268 | . 487 335 582 603 1666 598 156 . 1841 Core 1042 | . 108 71 100 46 264 83 . . 370 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 76 | 100 56 . 57 91 . . . . . Volleys Fired 251 | . 28 . 74 22 63 21 8 . 35 Largest 2 | . 2 . 2 2 2 2 1 . 2 Hottest 112 | . 60 . 112 90 111 67 80 . 108 Shots Fired 472 | . 56 . 145 41 125 27 9 . 69 Gun 390 | . 56 . 145 41 99 10 . . 39 Cannon 58 | . . . . . 25 . 3 . 30 Launcher 23 | . . . . . 1 17 5 . . Special 1 | . . . . . . . 1 . . Kinetic 238 | . 49 . 56 13 76 10 . . 34 Thermal 114 | . 7 . 31 2 36 . 3 . 35 Explosive 23 | . . . . . 1 17 5 . . Electromagnetic 96 | . . . 58 26 12 . . . . Robot Hit Streak 23 | . 13 . 8 9 23 4 4 . 18 Robot Miss Streak 8 | . 4 . 5 8 2 1 3 . 2 Penetration Max 1 | . . . . . 1 . . . . Secondary Targets 5 | . 2 . 2 . . . . . 1 Max Gunslinging Chain 1 | . 1 . 1 . . . . . 1 Shots Hit Robots 308 | . 33 . 81 34 97 8 4 . 51 Core Hits 163 | . 13 . 41 25 44 20 4 . 16 Critical Hits 8 | . 1 . . 1 5 . . . 1 Critical Kills 3 | . . . . 1 2 . . . . Critical Parts Destroyed 5 | . 1 . . . 3 . . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7324 | . 317 9 1071 841 2204 1490 402 . 990 Guns 4358 | . 317 . 998 645 1845 133 . . 420 Cannons 978 | . . . . . 359 . 49 . 570 Explosions 1978 | . . . 72 196 . 1357 353 . . Melee . | . . . . . . . . . . Ramming 10 | . . 9 1 . . . . . . Kinetic 2604 | . 305 . 219 200 1377 133 . . 370 Thermal 1789 | . 12 . 324 230 554 . 49 . 620 Explosive 1710 | . . . . . . 1357 353 . . Electromagnetic 1211 | . . . 527 411 273 . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 10 | . . . . . 6 6 6 6 10 Average Corruption 4 | . . . . . 3 6 6 6 1 Corruption Purged . | . . . . . . . . . . Effects 57 | . . . . . 9 20 21 3 4 Message Errors 14 | . . . . . 3 4 3 . 4 Matter Fused 14 | . . . . . 2 5 5 2 . Heat Flow Errors 5 | . . . . . . 2 3 . . Energy Discharges 11 | . . . . . 2 4 4 1 . Data Loss (minor) 4 | . . . . . . 1 3 . . Data Loss (major) 2 | . . . . . . 1 1 . . Misfires 2 | . . . . . . 1 1 . . Targeting Errors 5 | . . . . . 2 2 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 168 | . . . . 45 11 68 43 . 1 Projectiles 12 | . . . . . 11 . . . 1 Explosions 156 | . . . . 45 . 68 43 . . Melee . | . . . . . . . . . . Knockbacks 4 | . . . . . 4 . . . . Impact . | . . . . . . . . . . Kinetic 4 | . . . . . 4 . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 129 | . . . 40 44 . . 45 . . Shots 4 | . . . 1 1 . . 2 . . Rammed 1 | . . . 1 . . . . . . Targets Rammed 3 | . . 1 1 . . . . . 1 Kicked 2 | . . 1 . . . . . . 1 Crushed . | . . . . . . . . . . Highest Temperature 359 | . 24 . 336 234 72 223 239 . 359 Average Temperature 80 | . 8 . 115 67 22 46 70 . 111 Received Heat Transfer 1740 | . 102 135 180 225 570 72 . . 456 Effects 3 | . . . 2 . . . . . 1 Energy Bleed 1 | . . . . . . . . . 1 Interference 2 | . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . 1 1 . . . . Combat Hostiles 2 | . . . . 1 1 . . . . Parts Fried 4 | . . . . 2 2 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | . . . 1 1 1 . 1 . 1 Heat Transferred 3288 | . 25 . 605 274 1073 . 100 . 1211 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . 1 1 . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Peak Influence 402 | . 282 123 285 317 402 . . . . Average Influence 143 | . 100 117 138 171 157 . . . . Maximum Alert Level 2 | . 1 . 1 1 2 . . . . Low Security (%) 72 | 100 72 100 74 66 70 . . . . Level 1 27 | . 27 . 25 33 29 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 25 | . 2 1 8 2 11 . . . 1 Investigation 7 | . 1 . 2 . 4 . . . . Extermination 2 | . . . . . 2 . . . . Reinforcement 14 | . 1 1 5 2 5 . . . . Assault 1 | . . . . . . . . . 1 Garrison 1 | . . . 1 . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . 1 1 . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Distress Signals 8 | . 2 . 3 . 3 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 137 | . 16 10 26 15 37 12 3 . 18 Peak Tracking Total 10 | . 8 9 5 7 5 6 3 . 10 Tactical Retreats 16 | . 2 1 2 . 4 1 1 . 5 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Traps Triggered 4 | . . . 1 . 3 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Machines Disabled 5 | . . . . . 2 3 . . . Max in Single Turn 2 | . . . . . 1 2 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Machines Accessed 13 | . 4 . 1 1 6 . . 1 . Terminals 10 | . 4 . . 1 5 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . 1 . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 33 | . 9 . 1 2 17 . . 4 . Successful 23 | . 7 . 1 1 10 . . 4 . Failed 10 | . 2 . . 1 7 . . . . Catastrophic 2 | . . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . Manual 22 | . 7 . 1 1 11 . . 2 . Terminals 27 | . 9 . . 2 16 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . 1 . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 12 | . 3 . . . 5 . . 4 . Part Schematic 4 | . . . . . . . . 4 . Emergency Access Points 1 | . . . . . 1 . . . . Alert Level 1 | . . . . . 1 . . . . Reinforcement Status 1 | . . . . . 1 . . . . Recall Reinforcements 1 | . . . . . 1 . . . . Recall Assault 2 | . 1 . . . 1 . . . . Zone Layout 2 | . 2 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 11 | . 4 . 1 1 5 . . . . Terminals 9 | . 4 . . 1 4 . . . . Botnet 9 | . 4 . . 1 4 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . 1 . 1 . . . . Tunnel 2 | . . . 1 . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . 2 . . . 4 . . . . Full Trace Events 4 | . 1 . . . 3 . . . . Feedback Events 1 | . . . . . 1 . . . . Corruption 1 | . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . 4 . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . Non-combat 1 | . . . . . . . 1 . . Combat . | . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 . . parse_system 1 | . . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Total Allies 4 | . . . . . . . . 4 . Largest Group 4 | . . . . . . . . 4 4 Highest-Rated Group 150 | . . . . . . . . 150 150 Highest-Rated Ally 39 | . . . . . . . . 39 39 Total Orders . | . . . . . . . . . . Ally Attacks 16 | . . . . . . . . . 16 Total Damage 720 | . . . . . . . . . 720 Kills 3 | . . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Turns Passed 6075 | 73 319 86 564 326 1443 591 582 1526 565 Spaces Moved 4159 | 77 257 70 244 190 927 428 459 1215 292 Core 17 | 7 . . . . . . . . 10 Treads 111 | . . . . . . . . . 111 Legs 3726 | . 22 70 244 190 927 428 459 1215 171 Wheels 305 | 70 235 . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 120 120 120 120 122 122 122 122 Average Speed 120 | 77 83 120 121 120 123 122 122 122 146 Slowest Speed 350 | 80 120 120 150 120 190 122 122 122 350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 39 | 4 37 10 44 22 23 59 61 92 47 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . 1 . 1 . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . . 3 . 2 1 Spaces Dug 12 | . . . . . . 12 . . . Terrain Destroyed 246 | . . . 2 5 9 148 82 . . Melee . | . . . . . . . . . . Projectile 1 | . . . . . 1 . . . . AOE 245 | . . . 2 5 8 148 82 . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Total 4747 | 90 309 72 370 248 1098 467 470 1261 362 Wait 99 | 1 . . 5 8 24 19 . 29 13 Move 4151 | 76 256 70 243 189 926 427 458 1214 292 Hop . | . . . . . . . . . . Pick Up 90 | 9 10 . 18 11 33 . . 6 3 Fast Attach 7 | . . . 2 . 1 . . . 4 Attach 53 | 4 4 2 7 6 19 . . 5 6 Detach . | . . . . . . . . . . Swap 43 | . 6 . 10 5 14 . 4 1 3 Drop 51 | . 5 . 10 7 18 . . 6 5 Fire 251 | . 28 . 74 22 63 21 8 . 35 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 2 | . . . 1 . . . . . 1 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 12 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 336 | -10/Materials | Discovered new exit (range 15) 393 | -10/Materials | Entered another Materials area 393 | -9/Materials | Evolved 2 slots: Utility x2 460 | -9/Materials | Discovered new exit (range 15) 479 | -9/Materials | Entered Storage 974 | -9/Storage | Discovered new exit (range 18) 983 | -9/Storage | Build established: Scavenger-Mutant 989 | -9/Storage | Garrison activated, responded to threat 1043 | -9/Storage | Entered Materials 1043 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1361 | -8/Materials | Discovered new exit (range 3) 1369 | -8/Materials | Entered Factory 1369 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1595 | -7/Factory | Build established: Mutant 2421 | -7/Factory | Lost 5 parts (3n1u1w) 2806 | -7/Factory | Discovered new exit (range 6) 2812 | -7/Factory | Entered Lower Caves 2813 | -7/Lower Caves | Encountered a Warlord checkpoint 2822 | -7/Lower Caves | Build established: Scavenger-Mutant 2872 | -7/Lower Caves | Learned Factory stockpile data 2897 | -7/Lower Caves | Attracted the attention of an 0b10 base 2951 | -7/Lower Caves | Destroyed 7 combat bots 2982 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 3389 | -7/Lower Caves | Discovered new exit (range 9) 3403 | -7/Lower Caves | Entered another Lower Caves area 3957 | -7/Lower Caves | Discovered new exit (range 16) 3985 | -7/Lower Caves | Entered Zion 4046 | -7/Zion | Discovered new exit (range 14) 4131 | -7/Zion | System corruption cleaned by Quarantine Array 4181 | -7/Zion | Found Prototype Device 4304 | -7/Zion | Given A8's code to call for help 4364 | -7/Zion | Identified Bomb Factory No. 2 4448 | -7/Zion | Received a hallucinogenic algorithm 4942 | -7/Zion | Imprinted 4944 | -7/Zion | Declared Zion's savior 5245 | -7/Zion | Build established: Messiah-Mutant 5511 | -7/Zion | Entered Proximity Caves 5511 | -6/Proximity Caves | Accompanied by 4 allies 5512 | -6/Proximity Caves | Identified exit to Factory 5521 | -6/Proximity Caves | Core integrity fell below 50% 5752 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5826 | -6/Proximity Caves | Lost 3 parts (1p2n) 6018 | -6/Proximity Caves | Core integrity fell below 20% 6059 | -6/Proximity Caves | System corruption reached 10% 6076 | -6/Proximity Caves | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 06001_ Carbon-fiber Leg destroyed. 06015_ 0b10 Decoder Chip [Skirmisher] destroyed. 06015_ System corrupted by crushing effect (+3). 06017_ EKFJJJOK JI 06058_ Adv. Visual Processing Unit destroyed. 06058_ Imp. Medium Laser destroyed. 06058_ System corrupted by crushing effect (+2). 06058_ System corrupted by crushing effect (+4). 06058_ Knocked back. 06059_ ZAMPFEUZYW2FL7KFA&Q#FJ>1 T4Z6T5 06062_ B-48 Gladiator destroyed. 06062_ Switching to secondary target: B-48 Gladiator. 06062_ B-48 Gladiator destroyed. 06066_ Imp. Light Armor Plating fries itself beyond repair. 06068_ Lgt. Treads fries itself beyond repair. 06069_ Imp. Light Armor Plating fries itself beyond repair. 06071_ Mace fries itself beyond repair. 06072_ Rnf. Deuterium Engine fries itself beyond repair. 06073_ Barrage Gun destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????######???????????????????? | | ???????????????????????## ##??????????????????? | | ???????????????????????# #??????????????????? | | ????????????????????????#@ #####??????????????? | | ????????????????????????## % ##?????????????? | | ????????????????????????## %/ #?????????????? | | ????????????????????????# * #?????????????? | | ???????????????????????## g #?????????????? | | ??????????????????????## g #?????????????? | | ????????????????????### ## #?????????????? | | ??????????????????### ### #?????????????? | | ??????????????????# ## ##????????????? | | ??????????????????# #????????????? | | ??????????????????## #????????????? | | ???????????????????# ##???????????? | | ???????????????????## #???????????? | | ????????????????????### #???????????? | | ??????????????????????## #???????????? | | ???????????????????????## #########???????????? | | ????????????????????????## ############# #????? | | ?????????????????####??### #????? | | ????????????????## #?## #???? | | ????????????????# #?# "#### #? | | ????????????????# #?# ""#?# #? | | ????????????????# #?## """""" ## | | ????????????????# #### ## """ | | ?????????????????# ## #?# """ " | | ?????????????????# ### """""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 13 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 450 Resistance: TH 10 Weapon Shielding 33 Evasion (%) 44 Targeting Accuracy 6 Target Analysis 5 Armor Integrity Analysis 33 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Hvy. Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Flamer | -7/Zion | Free Plasma Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Quantum Hacking Troublemaker Challenges ------------ None Game ------ Seed MetafieldResetPenetrator Manual? 0 Play Time 02:14:09 Cumulative 17.5 hours Start 2020.07.10 @ 14:20:29 End 2020.07.10 @ 17:47:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 21 Gallery% 19 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 60d8f52c-170e-4a1a-ad0d-dcc937a89b24