Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.28 @ 21:46:47 Player: Okkudo Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (28) 140 Value Destroyed (779) 779 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2519 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 220/300 Energy 100/100 System Corruption 17% Temperature Cool (27) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Light Treads Medium Storage Unit Terrain Scan Processor Transport Network Coupler Datajack Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Sensor Array Signal Interpreter Medium Armor Plating > --- WEAPON ----------- Light Assault Rifle Advanced Assault Cannon > --- INVENTORY -------- Light Treads Light Treads Improved Treads Medium Storage Unit Terrain Scan Processor Particle Cannon Advanced Assault Cannon Datajack Datajack [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Treads Treads Improved Treads Utility Medium Armor Plating Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Assault Rifle Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 30 | 5 9 11 5 Power 5 | 1 2 2 . Engine 5 | 1 2 2 . Core . | . . . . Reactor . | . . . . Propulsion 8 | 2 2 2 2 Treads 8 | 2 2 2 2 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | . 3 4 1 Device 1 | . . 1 . Storage 2 | . 2 . . Processor 2 | . . 1 1 Hackware . | . . . . Protection 3 | . 1 2 . Artifact . | . . . . Weapon 9 | 2 2 3 2 Energy Gun . | . . . . Energy Cannon 1 | . . 1 . Ballistic Gun 6 | 2 2 2 . Ballistic Cannon 2 | . . . 2 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 18 | . . 7 11 Power 2 | . . 1 1 Propulsion 5 | . . 1 4 Utility 6 | . . 2 4 Weapon 5 | . . 3 2 Highest Loss Streak 11 | . . 4 11 To Critical Strikes 1 | . . . 1 Average Slot Usage (%) 95 | . 99 94 66 Engine 12 | . 14 9 7 Treads 24 | . 28 21 13 Device 4 | . . 10 7 Storage 12 | . 13 11 9 Processor 4 | . . 10 9 Protection 11 | . 13 8 6 Energy Cannon 2 | . . 6 . Ballistic Gun 21 | . 28 15 6 Naked Turns . | . . . . Heaviest Build 42 | 7 36 40 42 Greatest Support 46 | 40 46 46 46 Greatest Overweight (x) 1 | . . 1 . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 5 15 15 15 Average Capacity 13 | 5 12 15 15 Most Carried 12 | 3 12 12 10 Average Carried 8 | 1 9 7 8 Final Capacity 15 | 5 15 15 15 Final Carried 12 | 2 12 7 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 798 | 241 257 221 79 Remotely . | . . . . Salvage Created 1102 | . 353 507 242 Parts 58 | . 24 25 9 Haulers Intercepted 2 | . 1 . 1 Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 22 | . 9 11 2 Guns 15 | . 9 5 1 Cannons 7 | . . 6 1 Classes Destroyed 7 | . 4 2 1 Builder 1 | . . 1 . Hauler 2 | . 1 . 1 Recycler 2 | . . . 2 Watcher 1 | . 1 . . Swarmer 5 | . 3 2 . Grunt 12 | . 6 4 2 Sentry 5 | . . 5 . Best Kill Streak 3 | . 3 3 2 Combat Bots Only 3 | . 3 2 2 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3270 | . 392 1260 1618 Core 831 | . 115 164 552 Absorbed by Shields . | . . . . Core Remaining (%) 71 | 100 54 59 . Volleys Fired 109 | . 37 51 21 Largest 2 | . 2 2 2 Hottest 88 | . 40 88 68 Shots Fired 205 | . 74 92 39 Gun 166 | . 74 74 18 Cannon 39 | . . 18 21 Launcher . | . . . . Special . | . . . . Kinetic 187 | . 74 74 39 Thermal 18 | . . 18 . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 16 | . 5 16 7 Robot Miss Streak 6 | . 6 2 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 131 | . 39 66 26 Core Hits 51 | . 23 19 9 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . . 1 Blast 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1855 | . 421 896 538 Guns 1070 | . 412 569 89 Cannons 776 | . . 327 449 Explosions . | . . . . Melee . | . . . . Ramming 9 | . 9 . . Kinetic 1519 | . 412 569 538 Thermal 327 | . . 327 . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 17 | . . . 17 Average Corruption 8 | . . . 8 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 2 | . . . 2 Parts Rejected 1 | . . . 1 Data Loss (major) 1 | . . . 1 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 8 | . . . 8 Impact . | . . . . Kinetic 7 | . . . 7 Secondary 1 | . . . 1 Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 2 | . 2 . . Targets Rammed 2 | . 2 . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 273 | . 46 259 273 Average Temperature 67 | . 9 69 105 Received Heat Transfer 1413 | . 210 510 693 Effects 2 | . . . 2 Energy Bleed 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 1 1 Heat Transferred 592 | . . 592 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 208 | . 165 208 146 Initial 72 | . . 40 72 Average 71 | . 49 107 102 Maximum Alert Level 1 | . . 1 . Low Security (%) 97 | 100 100 91 100 Level 1 2 | . . 8 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 2 1 1 Investigation 2 | . 2 . . Extermination . | . . . . Reinforcement 2 | . . 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 8 | . 2 3 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 40 | . 15 15 10 Peak Tracking Total 10 | . 3 6 10 Tactical Retreats 3 | . . 2 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 2 | . . 1 1 Max in Single Turn 1 | . . 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 5 | . 5 . . Terminals 5 | . 5 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 17 | . 17 . . Successful 12 | . 12 . . Failed 5 | . 5 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 10 | . 10 . . Terminals 17 | . 17 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 8 | . 8 . . Branch Access Points 1 | . 1 . . Emergency Access Points 1 | . 1 . . Alert Level 3 | . 3 . . Locate Traps 1 | . 1 . . Zone Layout 2 | . 2 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 4 | . 4 . . Terminals 4 | . 4 . . Botnet 4 | . 4 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 5 . . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1930 | 64 1069 652 145 Spaces Moved 919 | 41 561 282 35 Core 11 | 11 . . . Treads 908 | 30 561 282 35 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 159 | 130 160 161 160 Slowest Speed 240 | 160 160 240 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 27 | 3 72 29 7 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 3 | . . . 3 Melee . | . . . . Projectile 3 | . . . 3 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1195 | 52 663 391 89 Wait 92 | . 29 40 23 Move 916 | 40 560 281 35 Hop . | . . . . Pick Up 36 | 7 19 6 4 Fast Attach . | . . . . Attach 20 | 5 2 9 4 Detach . | . . . . Swap 10 | . 7 2 1 Drop 10 | . 7 2 1 Fire 109 | . 37 51 21 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 2 | . 2 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -9/Materials -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 65 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 9) 474 | -10/Materials | Identified exit to Mines 511 | -10/Materials | Discovered new exit (range 4) 802 | -10/Materials | Discovered new exit (range 13) 1134 | -10/Materials | Entered another Materials area 1134 | -9/Materials | Evolved 2 slots: Utility x2 1362 | -9/Materials | Lost 4 parts (1n1u2w) 1755 | -9/Materials | Discovered new exit (range 6) 1784 | -9/Materials | Identified exit to Materials 1786 | -9/Materials | Entered another Materials area 1786 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1921 | -8/Materials | System corruption reached 10% 1924 | -8/Materials | Core integrity fell below 50% 1930 | -8/Materials | Core integrity fell below 20% 1931 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01908_ Overheating: Energy bleed (-14). 01908_ U-05 Engineer builds a Wall. 01910_ System corrupted: Adv. Assault Cannon rejected. 01911_ W-25 Informer sends out distress signal. 01913_ Critical hit (Burn: +37). 01913_ Sensor Array destroyed. 01915_ Critical hit (Burn: +37). 01918_ Signal Interpreter destroyed. 01918_ System corrupted by crushing effect (+3). 01920_ Critical hit (Smash). 01920_ Lgt. Treads destroyed. 01920_ Machine Analyzer destroyed. 01920_ System corrupted by crushing effect (+4). 01920_ System corrupted by crushing effect (+5). 01923_ Slug penetrates Wall. 01923_ Imp. Treads destroyed. 01923_ System corrupted by crushing effect (+3). 01925_ Critical hit (Burn: +37). 01926_ System corrupted: Substantial component data lost. 01926_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????###?????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????? ????? #????????????????????? | | ??????????????????? ????? +?????##########?????? | | ???????????????????" """" #?????# #?????? | | ?????????????????"?" """" #?????# ??????? | | ?????????????????""" 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