Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.03 @ 05:53:03 Player: celerysam Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (10) 50 Value Destroyed (135) 135 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (400) 400 TOTAL SCORE: 3925 Bonus ------- Entered Garrisons 400 Cogmind --------- Core Integrity 0/700 Matter 187/300 Energy 100/100 System Corruption 0% Temperature Cool (39) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Improved Targeting Computer ECM Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Transmission Jammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Improved VTOL Module Cooled VTOL Module > --- UTILITY ---------- Improved Cooling System Improved Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Lightning Gun High-powered Shotgun Improved Datajack > --- INVENTORY -------- Light Nuclear Core Medium Treads Transmission Jammer ECM Suite [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Cesium-ion Thruster Treads Medium Treads Wheel Compact Wheel Flight Unit Cesium-ion Thruster Utility Improved Light Armor Plating Device Improved Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Lightning Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Slashing Weapon Blade Saw Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Fac Gar Slots Evolved 6 | . . 2 2 2 . . . . . Power 1 | . . . . 1 . . . . . Propulsion 2 | . . 1 . 1 . . . . . Utility 1 | . . 1 . . . . . . . Weapon 2 | . . . 2 . . . . . . Parts Attached 53 | 8 2 5 18 10 . 1 . 1 8 Power 5 | 1 . . 1 1 . . . . 2 Engine 2 | 1 . . 1 . . . . . . Core 3 | . . . . 1 . . . . 2 Reactor . | . . . . . . . . . . Propulsion 17 | 4 . 1 5 3 . . . . 4 Treads 3 | 2 . . . 1 . . . . . Leg . | . . . . . . . . . . Wheel 3 | 2 . 1 . . . . . . . Hover . | . . . . . . . . . . Flight 11 | . . . 5 2 . . . . 4 Utility 17 | 1 1 4 7 3 . . . 1 . Device 5 | . . . 2 2 . . . 1 . Storage 4 | 1 . 2 1 . . . . . . Processor 1 | . . . . 1 . . . . . Hackware . | . . . . . . . . . . Protection 7 | . 1 2 4 . . . . . . Artifact . | . . . . . . . . . . Weapon 14 | 2 1 . 5 3 . 1 . . 2 Energy Gun 3 | . . . 2 1 . . . . . Energy Cannon 1 | . . . 1 . . . . . . Ballistic Gun 6 | 2 . . 2 1 . 1 . . . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . . . . 1 . . . . 1 Unidentified Prototypes 2 | . . . . 2 . . . . . Parts Lost 27 | . . . 11 1 . 2 1 . 12 Power 5 | . . . 2 . . . . . 3 Propulsion 12 | . . . 5 . . 1 . . 6 Utility 3 | . . . 1 . . . 1 . 1 Weapon 7 | . . . 3 1 . 1 . . 2 Highest Loss Streak 12 | . . . 5 1 . 1 1 . 12 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 68 | . 90 90 66 60 69 62 51 53 48 Engine 5 | . 14 11 8 . . . . . . Core 2 | . . . . 2 7 7 7 7 5 Wheel 10 | . 28 28 13 . . . . . . Flight 14 | . . . 10 24 30 25 23 23 21 Device 3 | . . . 1 1 7 7 7 15 11 Storage 5 | . 14 11 7 . . . . . . Processor 3 | . . . . 6 7 7 7 7 7 Protection 9 | . 5 16 15 7 7 7 5 . . Energy Gun 2 | . . . 6 6 . . . . . Ballistic Gun 5 | . 24 11 2 5 . 2 . . . Launcher 2 | . 3 11 1 . . . . . . Peak Build Rating 38 | 6 7 14 21 38 31 31 25 23 23 Average Rating 17 | 3 6 9 14 26 31 28 24 22 18 On Entrance 17 | . 6 7 13 12 31 31 25 22 23 Naked Turns . | . . . . . . . . . . Heaviest Build 36 | 13 18 34 36 18 11 13 10 9 10 Greatest Support 42 | 40 26 42 42 20 20 20 17 17 17 Greatest Overweight (x) 2 | . . 1 2 . . . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 5 5 5 5 5 5 Average Capacity 8 | 6 8 12 11 5 5 5 5 5 5 Most Carried 15 | 6 8 15 15 5 5 5 5 5 5 Average Carried 7 | 3 6 10 10 3 5 5 5 4 3 Final Capacity 15 | 8 8 15 5 5 5 5 5 5 5 Final Carried 14 | 6 7 14 2 5 5 5 5 4 2 Class Distribution -------------------- 51% | Sprinter 41% | Mutant 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Waste Sprinter | -7/Factory Sprinter | -7/Garrison Sprinter | -7/Factory Sprinter | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Fac Gar Matter Collected 507 | 216 11 . 97 . . . . . 183 Remotely . | . . . . . . . . . . Salvage Created 169 | . 21 . 148 . . . . . . Parts 18 | . 5 . 13 . . . . . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Fac Gar Combat Hostiles Destroyed 10 | . 3 . 7 . . . . . . Guns 8 | . 1 . 7 . . . . . . AOE 2 | . 2 . . . . . . . . Classes Destroyed 2 | . 1 . 1 . . . . . . Swarmer 9 | . 3 . 6 . . . . . . Sentry 1 | . . . 1 . . . . . . Best Kill Streak 3 | . 3 . 3 . . . . . . Combat Bots Only 3 | . 3 . 3 . . . . . . Max Kills in Single Turn 1 | . 1 . 1 . . . . . . Gunslinging . | . . . . . . . . . . Exploded 1 | . 1 . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Fac Gar Hostile Shots Fired 361 | . 12 . 155 36 . 34 7 . 117 Missed 145 | . 2 . 60 18 . 17 2 . 46 Damage Taken 2964 | . 76 . 1234 137 . 274 82 . 1161 Core 957 | . 21 . 227 12 . 31 18 . 648 Absorbed by Shields 51 | . . . . . . 20 . . 31 Redirected to Shielding 42 | . . . 42 . . . . . . Core Remaining (%) 87 | 100 91 100 58 . . . . . . Volleys Fired 29 | . 3 . 26 . . . . . . Largest 3 | . 1 . 3 . . . . . . Hottest 90 | . 30 . 90 . . . . . . Shots Fired 36 | . 3 . 33 . . . . . . Gun 33 | . 1 . 32 . . . . . . Cannon . | . . . . . . . . . . Launcher 3 | . 2 . 1 . . . . . . Special . | . . . . . . . . . . Kinetic 7 | . 1 . 6 . . . . . . Thermal . | . . . . . . . . . . Explosive 3 | . 2 . 1 . . . . . . Electromagnetic 26 | . . . 26 . . . . . . Robot Hit Streak 6 | . 1 . 6 . . . . . . Robot Miss Streak 3 | . . . 3 . . . . . . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 23 | . 1 . 19 1 . . . . 2 Core Hits 18 | . 3 . 12 . . . . . 3 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 1 | . . . . . . . . . 1 Sever 1 | . . . . . . . . . 1 Melee Attacks 3 | . . . . 1 . . . . 2 Impact . | . . . . . . . . . . Slashing 2 | . . . . . . . . . 2 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 589 | . 128 . 408 . . . . . 53 Guns 295 | . 11 . 284 . . . . . . Cannons . | . . . . . . . . . . Explosions 215 | . 117 . 98 . . . . . . Melee 38 | . . . . . . . . . 38 Ramming 41 | . . . 26 . . . . . 15 Kinetic 48 | . 11 . 37 . . . . . . Thermal . | . . . . . . . . . . Explosive 215 | . 117 . 98 . . . . . . Electromagnetic 247 | . . . 247 . . . . . . Impact . | . . . . . . . . . . Slashing 38 | . . . . . . . . . 38 Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 19 | . . . 13 . . . . . 6 Shots . | . . . . . . . . . . Rammed 7 | . . . 1 . . . . . 6 Targets Rammed 7 | . . . 1 . . . . . 6 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 204 | . . . 204 . . . . . 46 Average Temperature 55 | . . . 69 . . . . . 17 Received Heat Transfer 1380 | . . . 513 42 . 45 45 . 735 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Fac Gar Peak Influence 285 | . 89 37 280 214 86 285 199 98 138 Initial 199 | . . 37 15 109 71 60 199 98 78 Average 110 | . 22 37 174 146 73 118 197 98 98 Maximum Alert Level 1 | . . . 1 1 . 1 . . . Low Security (%) 85 | 100 100 100 59 86 100 77 100 100 100 Level 1 14 | . . . 40 13 . 22 . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 3 | . . . 3 . . . . . . Investigation . | . . . . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 3 | . . . 3 . . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Fac Gar Distress Signals 1 | . . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 88 | . 3 . 33 4 5 16 2 . 25 Peak Tracking Total 20 | . 3 . 13 2 6 10 2 . 20 Tactical Retreats 13 | . . . 5 1 . 5 . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Fac Gar Traps Triggered 7 | . . . . 1 . 3 1 . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Fac Gar Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Fac Gar Machines Accessed 8 | . . 1 2 1 . 3 . 1 . Terminals 4 | . . 1 2 . . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . Recycling Units 1 | . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . 1 . Total Hacks 12 | . . 2 2 1 . 5 . 2 . Successful 8 | . . 1 2 . . 4 . 1 . Failed 4 | . . 1 . 1 . 1 . 1 . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 6 | . . 2 2 . . 2 . . . Terminals 7 | . . 2 2 . . 3 . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . Recycling Units 1 | . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . 2 . Terminal Hacks 1 | . . . . . . 1 . . . Alert Level 1 | . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . Retrieve Matter 1 | . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . 1 . Unlock Access 2 | . . . . . . 1 . 1 . Unauthorized Hacks 4 | . . 1 2 . . 1 . . . Terminals 4 | . . 1 2 . . 1 . . . Botnet 4 | . . 1 2 . . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 5 | . . 1 1 . . 2 . 1 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Gar Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Fac Gar Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Fac Gar Turns Passed 1314 | 54 110 212 324 189 29 172 60 53 111 Spaces Moved 2437 | 38 108 205 439 484 112 523 138 172 218 Core 10 | 9 . . . . . . . . 1 Treads 5 | 5 . . . . . . . . . Legs . | . . . . . . . . . . Wheels 479 | 24 108 205 142 . . . . . . Hover . | . . . . . . . . . . Flight 1943 | . . . 297 484 112 523 138 172 217 Fastest Speed 26 | 50 90 90 29 26 26 26 26 26 27 Average Speed 42 | 89 90 91 50 32 26 27 27 28 29 Slowest Speed 160 | 160 90 105 110 49 26 29 29 29 50 Overloaded Moves 57 | . . . . . . . 53 4 . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 24 | . . . 6 3 . 5 3 1 6 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 25 | 3 23 20 25 11 78 15 25 10 40 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 27 | . 18 . 9 . . . . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 27 | . 18 . 9 . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Fac Gar Total 2659 | 56 117 231 507 513 111 543 155 174 252 Wait 18 | . 3 . 5 6 . . 3 . 1 Move 2389 | 37 107 204 428 478 111 514 132 170 208 Hop 17 | . . . 4 3 . 4 2 1 3 Pick Up 49 | 11 2 15 8 10 . . . 1 2 Fast Attach 10 | 1 . 1 2 2 . . . . 4 Attach 31 | 5 1 2 11 7 . . . 1 4 Detach 5 | . . . 3 2 . . . . . Swap 12 | 2 1 2 5 1 . 1 . . . Drop 25 | . . 7 14 3 . . . 1 . Fire 29 | . 3 . 26 . . . . . . Melee 3 | . . . . 1 . . . . 2 Ram 7 | . . . 1 . . . . . 6 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 64 | . . . . . . 24 18 . 22 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -7/Garrison -7/Factory -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 152 | -10/Materials | Discovered new exit (range 12) 165 | -10/Materials | Entered another Materials area 165 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 314 | -9/Materials | Build established: Mutant 354 | -9/Materials | Discovered new exit (range 11) 377 | -9/Materials | Entered another Materials area 377 | -8/Materials | Evolved 2 slots: Weapon x2 579 | -8/Materials | Lost 5 parts (1p2n1u1w) 699 | -8/Materials | Discovered new exit (range 7) 701 | -8/Materials | Entered Factory 701 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 717 | -7/Factory | Lost 4 parts (1p3n) 890 | -7/Factory | Sucked down chute 890 | -7/Factory | Entered Waste 895 | -7/Waste | Spotted C-40 Crusher 897 | -7/Waste | Spotted C-40 Crusher 898 | -7/Waste | Spotted C-40 Crusher 912 | -7/Waste | Spotted C-40 Crusher 915 | -7/Waste | Discovered new exit (range 14) 915 | -7/Waste | Spotted C-40 Crusher 919 | -7/Waste | Entered Factory 1091 | -7/Factory | Identified exit to Garrison 1091 | -7/Factory | Entered Garrison 1109 | -7/Garrison | Triggered checkpoint 1134 | -7/Garrison | Discovered new exit (range 13) 1137 | -7/Garrison | Triggered checkpoint 1151 | -7/Garrison | Build established: Sprinter 1151 | -7/Garrison | Entered Factory 1204 | -7/Factory | Identified exit to Garrison 1204 | -7/Factory | Entered Garrison 1251 | -7/Garrison | Triggered checkpoint 1282 | -7/Garrison | Core integrity fell below 50% 1286 | -7/Garrison | Discovered new exit (range 10) 1298 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1313 | -7/Garrison | Core integrity fell below 20% 1315 | -7/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01304_ Surge Thruster destroyed. 01305_ G-47 Trooper Particle Gun severed. 01309_ Xenon Bombardment Thruster destroyed. 01309_ Critical hit (Burn: +37). 01309_ Slammed into G-47 Trooper. 01309_ Blade Saw destroyed. 01310_ Slammed into G-47 Trooper. 01310_ Critical hit (Burn: +37). 01311_ Slammed into G-47 Trooper. 01311_ G-47 Trooper destroyed. 01312_ Slammed into G-50 Soldier. 01312_ Destabilizing: Core damaged (-7). 01313_ Acquired 47 matter. 01313_ Imp. Datajack destroyed. 01313_ Critical hit (Burn: +37). 01314_ Slammed into G-47 Trooper. 01314_ Destabilizing: System interference. 01314_ Imp. Targeting Computer temporarily disabled. 01315_ Slammed into G-47 Trooper. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????####???????????????? | | ??????????????????????????????# #???????????????? | | ?????#######??????????????????# #???????????????? | | ?#####"""""#???######?????????# #???????????????? | | ?? 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"#?????#g[###########= ###########?????? | | ?#####"""""#?????# ggggg*@g #?????? | | ?????#######?????# ggggbgg g #?????? | | ?????????????????############## ####+### #?????? | | ??????????????????????????????# =#??????# #?????? | | ??????????????????????????????#^ #??????# #?????? | | ??????????????????????????????# #??????# #?????? | | ??????????????????????????????# #??????# #?????? | | ??????????????????????????????# +??????# #?????? | | ??????????????????????????????# #??????# #?????? | | ??????????????????????????????# #?????## ##""""# | | ??????????????????????????????# ####### | | ??????????????????????????????# | | ??????????????????????????????# | | ??????????????????????????????##+####### ## # | | ???????????????????????????????? ????### ## # | | ???????????????????????????????? ????# | | ???????????????????????????????? ????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????### ## # | | ?????????????????????????????########### ## # | | ?????????????????????????????# | | ?????????????????????????????# | | ?????????????????????????????# ######## | | ?????????????????????????????# #??????## ##""""# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 14 Energy Capacity 250 Matter Stores 236 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Power Shielding 33 Evasion (%) 64 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed JunkAlertGreatsword Manual? 0 Play Time 00:55:57 Cumulative 183.7 hours Start 2025.01.03 @ 02:14:05 End 2025.01.03 @ 05:53:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 251 Rogue 251 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 62 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 68a3f19e-76cb-45a9-8deb-2bcdd9a70427