Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.13 @ 03:54:07 // Halloween2020/ForbiddenLore Player: MinorBread Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (77) 385 Value Destroyed (2786) 2786 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (636) 636 TOTAL SCORE: 8607 Bonus ------- Pacifist 270 High Alert Combat Kills 294 Follower Combat Kills 475 Friendly Fire -403 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (300) Ox5 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Large Storage Unit Improved Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Large Matter Pod (150) Cooled Plasma Cannon Cooled Plasma Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Medium Treads Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Target Analyzer Improved Particle Charger Improved Medium Armor Plating > --- WEAPON ----------- Improved EM Pulse Cannon Improved EM Pulse Cannon Flak Gun > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Large Matter Pod Improved Light Armor Plating Improved EM Pulse Cannon Cooled Plasma Cannon Cooled Plasma Cannon Remote Datajack [Rating: 56] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Impact Weapon Powered Hammer Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac Slots Evolved 10 | . . . . . 4 . 2 . . 2 2 Power 2 | . . . . . . . 1 . . . 1 Propulsion 3 | . . . . . 1 . . . . 2 . Utility 4 | . . . . . 2 . 1 . . . 1 Weapon 1 | . . . . . 1 . . . . . . Parts Attached 113 | 7 1 . . . 25 32 2 5 22 10 9 Power 20 | 1 . . . . 4 3 1 2 5 1 3 Engine 8 | 1 . . . . 2 . . . 2 1 2 Core 10 | . . . . . 2 3 1 . 3 . 1 Reactor 2 | . . . . . . . . 2 . . . Propulsion 25 | 3 . . . . 7 9 . . 4 2 . Treads 15 | 1 . . . . 6 5 . . 2 1 . Leg 7 | . . . . . . 4 . . 2 1 . Wheel 3 | 2 . . . . 1 . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 29 | 1 1 . . . 8 7 1 1 6 3 1 Device 13 | . . . . . 4 4 . 1 2 2 . Storage 4 | 1 1 . . . 1 . . . 1 . . Processor 2 | . . . . . . . 1 . 1 . . Hackware . | . . . . . . . . . . . . Protection 10 | . . . . . 3 3 . . 2 1 1 Artifact . | . . . . . . . . . . . . Weapon 39 | 2 . . . . 6 13 . 2 7 4 5 Energy Gun 20 | . . . . . 2 10 . 1 6 . 1 Energy Cannon 11 | . . . . . 3 1 . . . 3 4 Ballistic Gun 7 | 2 . . . . 1 2 . 1 . 1 . Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 . . . . . Parts Lost 50 | . . . . . 6 9 . 5 9 2 19 Power 10 | . . . . . 1 1 . 1 3 . 4 Propulsion 9 | . . . . . 1 2 . 1 1 1 3 Utility 14 | . . . . . 3 3 . 2 2 . 4 Weapon 17 | . . . . . 1 3 . 1 3 1 8 Highest Loss Streak 12 | . . . . . 3 2 . 3 9 1 12 Average Slot Usage (%) 86 | . 85 100 100 100 96 92 97 79 62 90 57 Engine 6 | . 14 14 14 14 6 1 . . 4 12 11 Core 3 | . . . . . 2 7 15 4 1 . . Treads 14 | . 14 14 14 14 20 22 . . 12 5 3 Leg 3 | . . . . . . 2 23 15 . 18 3 Wheel 3 | . 14 14 14 14 6 . . . . . . Device 6 | . . . . . 9 9 . 4 5 10 7 Storage 15 | . 14 28 28 28 18 18 15 14 6 6 5 Processor 2 | . . . . . . . 5 7 7 8 5 Protection 4 | . . . . . 5 3 15 8 4 6 3 Energy Gun 10 | . . . . . 10 15 23 10 17 8 . Energy Cannon 3 | . . . . . 6 4 . . . 10 8 Ballistic Gun 8 | . 28 28 28 28 10 5 . 3 . . 3 Naked Turns . | . . . . . . . . . . . . Heaviest Build 79 | 10 26 26 26 26 57 56 58 79 52 63 67 Greatest Support 98 | 20 16 16 16 16 60 60 42 42 98 43 33 Greatest Overweight (x) 20 | . 1 1 1 1 4 1 1 2 1 1 20 Average Overweight (x) . | . . 1 1 1 2 . 1 1 . 1 3 Largest Inventory Capacity 16 | 6 12 12 12 12 16 16 16 16 10 10 10 Average Capacity 12 | 5 6 12 12 12 13 16 16 15 9 10 10 Most Carried 14 | 6 6 5 8 7 14 13 11 13 8 10 10 Average Carried 7 | 2 4 5 6 7 10 10 10 9 3 6 8 Final Capacity 16 | 6 12 12 12 12 16 16 16 4 10 10 10 Final Carried 11 | 4 5 5 7 7 9 11 10 4 6 9 4 Class Distribution -------------------- 30% | Mutant 26% | Scavenger-Gunner 17% | Scavenger-Tank 8% | Scavenger-Mutant 7% | Tank 5% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Gunner | -8/Storage Commander-Tank | -7/Factory Scavenger-Mutant | -7/Waste Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac Matter Collected 1952 | 196 30 . 54 29 432 498 . 107 475 106 25 Remotely . | . . . . . . . . . . . . Salvage Created 3694 | . . . . . 809 1869 . . 555 165 296 Parts 160 | . . . . . 43 82 . . 21 6 8 Haulers Intercepted 5 | . . . . . 1 4 . . . . . Recyclers Shooed 1 | . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac Combat Hostiles Destroyed 59 | . . . . . 13 33 . . 7 4 2 Melee 1 | . . . . . . . . . 1 . . Guns 34 | . . . . . 9 19 . . 5 . 1 Cannons 20 | . . . . . 4 12 . . . 3 1 AOE 2 | . . . . . . 2 . . . . . Classes Destroyed 12 | . . . . . 6 4 . . 1 . 1 Worker 1 | . . . . . . 1 . . . . . Builder 1 | . . . . . . . . . 1 . . Tunneler 1 | . . . . . 1 . . . . . . Hauler 5 | . . . . . 1 4 . . . . . Recycler 4 | . . . . . 1 1 . . 1 . 1 Operator 1 | . . . . . . . . . . . 1 Watcher 4 | . . . . . . 2 . . 2 . . Swarmer 11 | . . . . . . 8 . . . 3 . Grunt 33 | . . . . . 6 20 . . 5 . 2 Brawler 1 | . . . . . . 1 . . . . . Sentry 14 | . . . . . 6 5 . . 2 1 . Hunter 1 | . . . . . 1 . . . . . . Best Kill Streak 5 | . . . . . 4 5 . . 3 3 2 Combat Bots Only 5 | . . . . . 3 5 . . 3 3 1 Max Kills in Single Turn 3 | . . . . . 1 3 . . 2 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . . 2 . . . . . Melee 1 | . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac Damage Taken 7961 | . . . . . 1153 1579 . 269 1529 671 2760 Core 1836 | . . . . . 105 237 . 54 360 78 1002 Absorbed by Shields 182 | . . . . . . . . . 182 . . Core Remaining (%) 73 | 100 . . . 100 . 37 . . 40 90 . Volleys Fired 215 | . . . . . 49 90 . 21 22 12 21 Largest 3 | . . . . . 3 3 . 3 3 3 3 Hottest 207 | . . . . . 149 175 . 160 180 207 195 Shots Fired 535 | . . . . . 147 241 . 49 51 20 27 Gun 413 | . . . . . 115 177 . 49 51 5 16 Cannon 122 | . . . . . 32 64 . . . 15 11 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 150 | . . . . . 61 70 . 15 . . 4 Thermal 280 | . . . . . 86 114 . 14 49 1 16 Explosive . | . . . . . . . . . . . . Electromagnetic 105 | . . . . . . 57 . 20 2 19 7 Robot Hit Streak 20 | . . . . . 14 20 . 10 14 8 5 Robot Miss Streak 4 | . . . . . 3 3 . 4 3 3 4 Penetration Max . | . . . . . . . . . . . . Secondary Targets 4 | . . . . . 1 3 . . . . . Max Gunslinging Chain 1 | . . . . . 1 1 . . . . . Shots Hit Robots 366 | . . . . . 84 165 . 38 47 14 18 Core Hits 151 | . . . . . 30 72 . 8 25 6 10 Critical Hits 4 | . . . . . . 2 . 1 . 1 . Critical Kills 2 | . . . . . . 1 . . . 1 . Critical Parts Destroyed 1 | . . . . . . 1 . . . . . Melee Attacks 10 | . . . . . . . . . 10 . . Impact 10 | . . . . . . . . . 10 . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6705 | . . . . . 1086 3333 . 462 1058 362 404 Guns 4040 | . . . . . 750 1911 . 462 706 33 178 Cannons 1942 | . . . . . 336 1051 . . . 329 226 Explosions 496 | . . . . . . 371 . . 125 . . Melee 227 | . . . . . . . . . 227 . . Ramming . | . . . . . . . . . . . . Kinetic 1057 | . . . . . 307 545 . 170 . . 35 Thermal 3704 | . . . . . 779 1798 . 256 650 . 221 Explosive . | . . . . . . . . . . . . Electromagnetic 1717 | . . . . . . 990 . 36 181 362 148 Impact 227 | . . . . . . . . . 227 . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 32 | . . . . . . 1 . 26 32 . . Average Corruption 12 | . . . . . . 1 . 13 26 . . Corruption Purged . | . . . . . . . . . . . . Effects 105 | . . . . . . 5 . 16 84 . . Message Errors 16 | . . . . . . 2 . 3 11 . . Matter Fused 19 | . . . . . . . . 2 17 . . Heat Flow Errors 5 | . . . . . . . . 1 4 . . Energy Discharges 11 | . . . . . . 1 . 3 7 . . Parts Rejected 1 | . . . . . . . . . 1 . . Data Loss (minor) 6 | . . . . . . 1 . 1 4 . . Data Loss (major) 1 | . . . . . . . . . 1 . . Alerts 2 | . . . . . . . . . 2 . . Misdirections 14 | . . . . . . . . 1 13 . . Targeting Errors 25 | . . . . . . 1 . 4 20 . . Weapon Failures 5 | . . . . . . . . 1 4 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 182 | . . . . . 60 6 . . 44 9 63 Projectiles 31 | . . . . . . 6 . . . 9 16 Explosions 107 | . . . . . 60 . . . . . 47 Melee 44 | . . . . . . . . . 44 . . Knockbacks 5 | . . . . . . . . . 5 . . Impact 5 | . . . . . . . . . 5 . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 414 | . . . . . 212 69 . . . . 133 Shots 6 | . . . . . 2 2 . . . . 2 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 787 | . . . . . 534 330 . 531 787 126 423 Average Temperature 136 | . . . . . 130 92 . 300 219 58 143 Received Heat Transfer 2627 | . . . . . 387 714 . 9 404 54 1059 Effects 37 | . . . . . 11 2 . 4 18 . 2 Shutdowns 9 | . . . . . 3 . . . 6 . . Energy Bleed 8 | . . . . . 3 1 . 1 2 . 1 Interference 5 | . . . . . . 1 . 1 2 . 1 Matter Decay 1 | . . . . . . . . . 1 . . Short Circuit 4 | . . . . . 2 . . 2 . . . Damage (minor) 4 | . . . . . 2 . . . 2 . . Damage (major) 3 | . . . . . . . . . 3 . . Damage (core) 3 | . . . . . 1 . . . 2 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . Parts Fried 7 | . . . . . . 2 . . 1 3 1 Impact Corruptions 3 | . . . . . . . . . 3 . . Robots Melted 1 | . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . 1 . . Parts Melted 15 | . . . . . 4 8 . . 3 . . Heat Transferred 7128 | . . . . . 1620 3349 . 481 1406 . 272 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . 2 . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac Peak Influence 1315 | . 26 9 . . 474 1315 597 208 237 87 153 Initial 597 | . . 9 . . . 143 597 208 10 27 36 Average 293 | . 16 9 . . 251 707 597 89 51 52 103 Maximum Alert Level 4 | . . . . . 2 4 2 1 1 . . Low Security (%) 55 | 100 100 100 . 100 33 2 . 86 97 100 100 Level 1 15 | . . . . . 59 10 . 13 2 . . Level 2 17 | . . . . . 6 48 100 . . . . Level 3 7 | . . . . . . 25 . . . . . Level 4 3 | . . . . . . 12 . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 20 | . 1 . . . 2 11 . . 4 1 1 Investigation 5 | . . . . . . 5 . . . . . Extermination 2 | . . . . . . . . . 1 1 . Reinforcement 9 | . 1 . . . 2 2 . . 3 . 1 Assault 1 | . . . . . . 1 . . . . . Garrison 3 | . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac Distress Signals 4 | . . . . . 1 1 . . 1 . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 132 | . . . . . 23 63 . 6 19 6 15 Peak Tracking Total 10 | . . . . . 5 5 . 3 7 3 10 Tactical Retreats 15 | . . . . . 1 11 . . 2 1 . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac Traps Triggered 5 | . . . . . . 1 1 . . 2 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac Machines Disabled 20 | . . . . . 5 2 . . 10 . 3 Max in Single Turn 6 | . . . . . 2 1 . . 6 . 3 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac Machines Accessed 23 | . 2 . 2 . 5 11 . . 2 1 . Terminals 20 | . 2 . . . 5 10 . . 2 1 . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 65 | . 5 . 4 . 20 29 . . 2 5 . Successful 35 | . 2 . 4 . 13 14 . . . 2 . Failed 30 | . 3 . . . 7 15 . . 2 3 . Catastrophic 4 | . . . . . . 2 . . 2 . . Database Lockouts . | . . . . . . . . . . . . Manual 28 | . 4 . . . 11 10 . . 2 1 . Terminals 56 | . 5 . . . 20 24 . . 2 5 . Fabricators . | . . . . . . . . . . . . Repair Stations 5 | . . . . . . 5 . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 17 | . . . 4 . 4 8 . . . 1 . Record 4 | . . . 4 . . . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . Open Door 3 | . . . . . . 3 . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . Alert Level 1 | . . . . . . 1 . . . . . Locate Traps 3 | . . . . . 1 1 . . . 1 . Recall Reinforcements 1 | . . . . . . 1 . . . . . Zone Layout 3 | . . . . . 2 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . Scan Component 1 | . . . . . . 1 . . . . . Repair 1 | . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 16 | . 2 . . . 9 4 . . . 1 . Terminals 16 | . 2 . . . 9 4 . . . 1 . Track 5 | . 1 . . . 4 . . . . . . Botnet 11 | . 1 . . . 5 4 . . . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 15 | . 2 . . . 4 7 . . 1 1 . Full Trace Events 3 | . . . . . . 3 . . . . . Feedback Events 1 | . . . . . . 1 . . . . . Corruption 1 | . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . Time 26 | . . . . . . 26 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . 4 . . Programmers 4 | . . . . . . . . . 4 . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac Total Allies 13 | . . . . . . 12 . 1 . . . Largest Group 12 | . . . . . . 12 8 6 . . . Highest-Rated Group 287 | . . . . . . 287 137 105 . . . Highest-Rated Ally 99 | . . . . . . 99 29 31 . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 184 | . . . . . . 64 . 120 . . . Total Damage 3536 | . . . . . . 1605 . 1931 . . . Kills 15 | . . . . . . 11 . 4 . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches 2 | . . . . . . 2 . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac Turns Passed 5666 | 61 135 46 638 156 963 1480 78 259 944 575 331 Spaces Moved 3165 | 39 129 38 575 141 533 619 49 123 482 337 100 Core 31 | 1 . . . . . . . 18 . . 12 Treads 1195 | 10 . . . . 162 543 . . 475 . 5 Legs 657 | . . . . . . 76 49 105 7 337 83 Wheels 1282 | 28 129 38 575 141 371 . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 100 110 110 110 110 153 153 50 150 150 150 Average Speed 141 | 114 100 110 110 110 132 162 153 145 159 150 239 Slowest Speed 1050 | 160 110 110 110 110 180 180 153 185 160 150 1050 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 35 | 3 29 22 92 50 43 89 4 70 14 7 6 Regions Visited 11 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . . 1 . Scrap Searched 1 | . . . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 109 | . . . . . 47 12 . . . . 50 Melee . | . . . . . . . . . . . . Projectile 7 | . . . . . 1 4 . . . . 2 AOE 102 | . . . . . 46 8 . . . . 48 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac Total 3919 | 56 134 42 582 142 691 909 53 157 597 389 167 Wait 255 | . 3 5 . 2 44 118 1 . 36 14 32 Move 3155 | 38 128 37 574 140 532 618 49 122 481 336 100 Hop . | . . . . . . . . . . . . Pick Up 121 | 10 2 . 5 . 26 31 1 5 24 13 4 Fast Attach 1 | . . . . . 1 . . . . . . Attach 72 | 7 1 . . . 12 16 2 1 20 5 8 Detach 2 | 1 . . . . . 1 . . . . . Swap 40 | . . . . . 12 16 . 4 2 5 1 Drop 48 | . . . 3 . 15 19 . 4 2 4 1 Fire 215 | . . . . . 49 90 . 21 22 12 21 Melee 10 | . . . . . . . . . 10 . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -8/Storage (discovered 2 exits: [*Fac] / Rec) -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 141 | -10/Materials | Met 8R-AWN 183 | -10/Materials | Discovered new exit (range 8) 197 | -10/Materials | Entered Mines 199 | -10/Mines | Followed 8R-AWN into the Mines 237 | -10/Mines | Discovered new exit (range 5) 243 | -10/Mines | Entered Exiles 276 | -10/Exiles | Welcomed by 8R-AWN 295 | -10/Exiles | Met EX-HEX 311 | -10/Exiles | Build established: Mutant 369 | -10/Exiles | Met EX-DEC 445 | -10/Exiles | Discovered new exit (range 10) 542 | -10/Exiles | Visited The Gauntlet 706 | -10/Exiles | Met EX-BIN 838 | -10/Exiles | Learned about 8R-AWN's background 866 | -10/Exiles | Discovered new exit (range 14) 881 | -10/Exiles | Entered Mines 894 | -9/Mines | Met a Derelict bent on vengeance 1031 | -9/Mines | Discovered new exit (range 6) 1037 | -9/Mines | Entered Materials 1037 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1039 | -8/Materials | Discovered new exit (range 8) 1512 | -8/Materials | Build established: Scavenger-Tank 1856 | -8/Materials | Lost 3 parts (1p1n1u) 2000 | -8/Materials | Entered Storage 2114 | -8/Storage | Build established: Scavenger-Gunner 2262 | -8/Storage | Repaired Lgt. Treads 2602 | -8/Storage | Core integrity fell below 50% 2788 | -8/Storage | Identified exit to Recycling 2998 | -8/Storage | Garrison activated, responded to threat 3182 | -8/Storage | Met 01-MTF 3200 | -8/Storage | First assault squad dispatched 3273 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3424 | -8/Storage | Discovered new exit (range 7) 3480 | -8/Storage | Entered Factory 3480 | -7/Factory | Accompanied by 9 allies (01-MTF) 3480 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3485 | -7/Factory | 01-MTF left 3547 | -7/Factory | Build established: Commander-Tank 3558 | -7/Factory | Sucked down chute 3558 | -7/Factory | Entered Waste 3559 | -7/Waste | Met a frightened Derelict 3566 | -7/Waste | Spotted C-40 Crusher 3573 | -7/Waste | EMP discharged 3587 | -7/Waste | Spotted C-40 Crusher 3595 | -7/Waste | 1 allies followed down the chute 3601 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3608 | -7/Waste | Allies destroyed C-40 Crusher 3619 | -7/Waste | Allies destroyed C-40 Crusher 3632 | -7/Waste | Found Damper Plating 3640 | -7/Waste | 7 allies followed down the chute 3649 | -7/Waste | Spotted C-40 Crusher 3651 | -7/Waste | Spotted C-40 Crusher 3667 | -7/Waste | Allies destroyed C-40 Crusher 3673 | -7/Waste | EMP discharged 3673 | -7/Waste | System corruption reached 10% 3721 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3734 | -7/Waste | Spotted C-40 Crusher 3773 | -7/Waste | EMP discharged 3788 | -7/Waste | Spotted C-40 Crusher 3794 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3805 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3808 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3812 | -7/Waste | Discovered new exit (range 11) 3816 | -7/Waste | Identified exit to Factory 3817 | -7/Waste | Entered Factory 3839 | -7/Factory | Lost 3 parts (1n2u) 4023 | -7/Factory | Build established: Mutant 4563 | -7/Factory | Build established: Tank 4576 | -7/Factory | Discovered new exit (range 15) 4628 | -7/Factory | Core integrity fell below 50% 4651 | -7/Factory | System corruption reached 30% 4709 | -7/Factory | Lost 9 parts (3p1n2u3w) 4744 | -7/Factory | Identified exit to Factory 4761 | -7/Factory | Entered another Factory area 4761 | -6/Factory | Evolved 2 slots: Propulsion x2 4988 | -6/Factory | Discovered new exit (range 5) 5191 | -6/Factory | Build established: Scavenger-Gunner 5336 | -6/Factory | Entered another Factory area 5336 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5596 | -5/Factory | Lost 12 parts (3p2n4u3w) 5641 | -5/Factory | Core integrity fell below 50% 5658 | -5/Factory | Core integrity fell below 20% 5667 | -5/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 05635_ R-10 Processor destroyed. 05636_ R-10 Processor collects Lgt. Ion Engine. 05637_ R-10 Processor collects Wheel. 05637_ K-01 Serf collects debris. 05639_ Lrn. Proton Cannon destroyed. 05639_ R-10 Processor collects Hpw. Tractor Beam. 05640_ R-10 Processor collects Field Recycling Unit. 05640_ K-01 Serf collects debris. 05641_ R-10 Processor collects Com. Wheel. 05644_ R-10 Processor collects Imp. Ion Engine. 05645_ Neutron Cannon destroyed. 05645_ K-01 Serf collects debris. 05650_ K-01 Serf destroyed. 05653_ Acquired 25 matter. 05653_ R-10 Processor collects Wheel. 05655_ K-01 Serf collects debris. 05659_ K-01 Serf destroyed. 05659_ U-05 Engineer builds a Wall. 05661_ R-10 Processor collects Wheel. 05663_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ??????????????????# + """ """ """????? | | ??????????????????# """ """ # """ """ """ ""?? | | ??????????????????? """ """ # ? | | ??????????????????# """ """ # ? | | ??????????????????# #######???? | | ??????????????????# ! #?????????? | | ??????????????????############# ##????????? | | ?????????????????????????????# # #????????? | | ?????????????????????????????## ##????????? | | ?????????????????????????????# # ##????????? | | ?????????????????????????????# ##????????? | | ?????????????????????????????# #?????????? | | ?????????????????????????????## #?????????? | | ??????????????????????????????## #?????????? | | ???????????????????????????????# #?????????? | | ???????????????????????????????# #?????????? | | ???????????????????????????????# #?????????? | | ??????????????????????########?# #???? ???? | | ??????????????????????# #?# #### ?? | | ??????????????????????# #?# ?? | | ??????????????????????# #?# ?? | | ??????????????????????# #?# ?? | | ??????????????????????# #?# ?? | | ??????????????????????# #?# ?? | | ??????????????????????# #?#* ?? | | ??????????????????????# @ #?#% ?? | | ??????????????????????# #?# ########??? | | ??????????????????????# k #?# #?????????? | | ??????????????????????# gggg#?# #?????????? | | ??????????????????????#ggR% g### ##????????? | | ??????????????????????# %% ## #????????? | | ?????????????"" ####k#### #????????? | | ?????????????"" %uu # "??????? | | ?????????????"" "" # " ?????? | | ?????????????"" T" + " ?????? | | ????????????? # " ?????? | | ????????????? / # "??????? | | ??????????????############+#### #????????? | | ??????????????????????????????# #????????? | | ??????????????????????????????##### #####????????? | | ??????????????????????????????????? #????????????? | | ??????????????????????????????????? #????????????? | | ???????????????????????????????????+#????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 100 Energy Generation 37 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Power Shielding 66 Evasion (%) 50 Target Analysis 6 Recoil Reduction 3 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutrinoDataField Manual? 0 Play Time 01:32:37 Cumulative 13.2 hours Start 2021.10.12 @ 20:11:20 End 2021.10.13 @ 03:54:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 21 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8a107016-3b5e-42b8-a365-48e95e9c6ace