Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.13 @ 03:54:07 // Halloween2020/ForbiddenLore

Player: MinorBread

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (11)       2200
Robots Destroyed (77)      385
Value Destroyed (2786)     2786
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (636)                636
              TOTAL SCORE: 8607

 Bonus
-------
Pacifist                   270
High Alert Combat Kills    294
Follower Combat Kills      475
Friendly Fire              -403

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (300) Ox5
Location                   -5/Factory

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (6) ------
     Large Storage Unit
  Improved Target Analyzer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (10) ---
     Large Matter Pod (150)
    Cooled Plasma Cannon
    Cooled Plasma Cannon
           Remote Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
     Light Deuterium Engine
     Light Angular Momentum Engine
>          --- PROPULSION -------
  Improved Medium Treads
           Carbon-fiber Leg
  Improved Carbon-fiber Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
  Improved Target Analyzer
  Improved Particle Charger
  Improved Medium Armor Plating
>          --- WEAPON -----------
  Improved EM Pulse Cannon
  Improved EM Pulse Cannon
           Flak Gun
>          --- INVENTORY --------
     Light Deuterium Engine
     Light Nuclear Core
     Large Matter Pod
  Improved Light Armor Plating
  Improved EM Pulse Cannon
    Cooled Plasma Cannon
    Cooled Plasma Cannon
           Remote Datajack
[Rating: 56]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Improved Medium Armor Plating
Weapon                     Heavy Particle Gun
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac 
Slots Evolved              10   | .   .   .   .   .   4   .   2   .   .   2   2   
  Power                    2    | .   .   .   .   .   .   .   1   .   .   .   1   
  Propulsion               3    | .   .   .   .   .   1   .   .   .   .   2   .   
  Utility                  4    | .   .   .   .   .   2   .   1   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             113  | 7   1   .   .   .   25  32  2   5   22  10  9   
  Power                    20   | 1   .   .   .   .   4   3   1   2   5   1   3   
    Engine                 8    | 1   .   .   .   .   2   .   .   .   2   1   2   
    Core                   10   | .   .   .   .   .   2   3   1   .   3   .   1   
    Reactor                2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Propulsion               25   | 3   .   .   .   .   7   9   .   .   4   2   .   
    Treads                 15   | 1   .   .   .   .   6   5   .   .   2   1   .   
    Leg                    7    | .   .   .   .   .   .   4   .   .   2   1   .   
    Wheel                  3    | 2   .   .   .   .   1   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  29   | 1   1   .   .   .   8   7   1   1   6   3   1   
    Device                 13   | .   .   .   .   .   4   4   .   1   2   2   .   
    Storage                4    | 1   1   .   .   .   1   .   .   .   1   .   .   
    Processor              2    | .   .   .   .   .   .   .   1   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             10   | .   .   .   .   .   3   3   .   .   2   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   39   | 2   .   .   .   .   6   13  .   2   7   4   5   
    Energy Gun             20   | .   .   .   .   .   2   10  .   1   6   .   1   
    Energy Cannon          11   | .   .   .   .   .   3   1   .   .   .   3   4   
    Ballistic Gun          7    | 2   .   .   .   .   1   2   .   1   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   2   .   .   .   .   .   
Parts Lost                 50   | .   .   .   .   .   6   9   .   5   9   2   19  
  Power                    10   | .   .   .   .   .   1   1   .   1   3   .   4   
  Propulsion               9    | .   .   .   .   .   1   2   .   1   1   1   3   
  Utility                  14   | .   .   .   .   .   3   3   .   2   2   .   4   
  Weapon                   17   | .   .   .   .   .   1   3   .   1   3   1   8   
  Highest Loss Streak      12   | .   .   .   .   .   3   2   .   3   9   1   12  
Average Slot Usage (%)     86   | .   85  100 100 100 96  92  97  79  62  90  57  
  Engine                   6    | .   14  14  14  14  6   1   .   .   4   12  11  
  Core                     3    | .   .   .   .   .   2   7   15  4   1   .   .   
  Treads                   14   | .   14  14  14  14  20  22  .   .   12  5   3   
  Leg                      3    | .   .   .   .   .   .   2   23  15  .   18  3   
  Wheel                    3    | .   14  14  14  14  6   .   .   .   .   .   .   
  Device                   6    | .   .   .   .   .   9   9   .   4   5   10  7   
  Storage                  15   | .   14  28  28  28  18  18  15  14  6   6   5   
  Processor                2    | .   .   .   .   .   .   .   5   7   7   8   5   
  Protection               4    | .   .   .   .   .   5   3   15  8   4   6   3   
  Energy Gun               10   | .   .   .   .   .   10  15  23  10  17  8   .   
  Energy Cannon            3    | .   .   .   .   .   6   4   .   .   .   10  8   
  Ballistic Gun            8    | .   28  28  28  28  10  5   .   3   .   .   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             79   | 10  26  26  26  26  57  56  58  79  52  63  67  
  Greatest Support         98   | 20  16  16  16  16  60  60  42  42  98  43  33  
  Greatest Overweight (x)  20   | .   1   1   1   1   4   1   1   2   1   1   20  
  Average Overweight (x)   .    | .   .   1   1   1   2   .   1   1   .   1   3   
Largest Inventory Capacity 16   | 6   12  12  12  12  16  16  16  16  10  10  10  
  Average Capacity         12   | 5   6   12  12  12  13  16  16  15  9   10  10  
  Most Carried             14   | 6   6   5   8   7   14  13  11  13  8   10  10  
  Average Carried          7    | 2   4   5   6   7   10  10  10  9   3   6   8   
  Final Capacity           16   | 6   12  12  12  12  16  16  16  4   10  10  10  
  Final Carried            11   | 4   5   5   7   7   9   11  10  4   6   9   4   

 Class Distribution 
--------------------
 30% | Mutant
 26% | Scavenger-Gunner
 17% | Scavenger-Tank
  8% | Scavenger-Mutant
  7% | Tank
  5% | Commander-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
   Scavenger-Tank | -8/Materials
 Scavenger-Gunner | -8/Storage
   Commander-Tank | -7/Factory
 Scavenger-Mutant | -7/Waste
           Mutant | -7/Factory
 Scavenger-Gunner | -6/Factory
 Scavenger-Gunner | -5/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -5   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Was  Fac  Fac  Fac  
Matter Collected           1952 | 196  30   .    54   29   432  498  .    107  475  106  25   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3694 | .    .    .    .    .    809  1869 .    .    555  165  296  
  Parts                    160  | .    .    .    .    .    43   82   .    .    21   6    8    
Haulers Intercepted        5    | .    .    .    .    .    1    4    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac 
Combat Hostiles Destroyed  59   | .   .   .   .   .   13  33  .   .   7   4   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Guns                     34   | .   .   .   .   .   9   19  .   .   5   .   1   
  Cannons                  20   | .   .   .   .   .   4   12  .   .   .   3   1   
  AOE                      2    | .   .   .   .   .   .   2   .   .   .   .   .   
Classes Destroyed          12   | .   .   .   .   .   6   4   .   .   1   .   1   
  Worker                   1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Tunneler                 1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler                   5    | .   .   .   .   .   1   4   .   .   .   .   .   
  Recycler                 4    | .   .   .   .   .   1   1   .   .   1   .   1   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  4    | .   .   .   .   .   .   2   .   .   2   .   .   
  Swarmer                  11   | .   .   .   .   .   .   8   .   .   .   3   .   
  Grunt                    33   | .   .   .   .   .   6   20  .   .   5   .   2   
  Brawler                  1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   14   | .   .   .   .   .   6   5   .   .   2   1   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           5    | .   .   .   .   .   4   5   .   .   3   3   2   
  Combat Bots Only         5    | .   .   .   .   .   3   5   .   .   3   3   1   
Max Kills in Single Turn   3    | .   .   .   .   .   1   3   .   .   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -5   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Was  Fac  Fac  Fac  
Damage Taken               7961 | .    .    .    .    .    1153 1579 .    269  1529 671  2760 
  Core                     1836 | .    .    .    .    .    105  237  .    54   360  78   1002 
  Absorbed by Shields      182  | .    .    .    .    .    .    .    .    .    182  .    .    
Core Remaining (%)         73   | 100  .    .    .    100  .    37   .    .    40   90   .    
Volleys Fired              215  | .    .    .    .    .    49   90   .    21   22   12   21   
  Largest                  3    | .    .    .    .    .    3    3    .    3    3    3    3    
  Hottest                  207  | .    .    .    .    .    149  175  .    160  180  207  195  
Shots Fired                535  | .    .    .    .    .    147  241  .    49   51   20   27   
  Gun                      413  | .    .    .    .    .    115  177  .    49   51   5    16   
  Cannon                   122  | .    .    .    .    .    32   64   .    .    .    15   11   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  150  | .    .    .    .    .    61   70   .    15   .    .    4    
  Thermal                  280  | .    .    .    .    .    86   114  .    14   49   1    16   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          105  | .    .    .    .    .    .    57   .    20   2    19   7    
  Robot Hit Streak         20   | .    .    .    .    .    14   20   .    10   14   8    5    
  Robot Miss Streak        4    | .    .    .    .    .    3    3    .    4    3    3    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    .    .    .    1    3    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    1    .    .    .    .    .    
Shots Hit Robots           366  | .    .    .    .    .    84   165  .    38   47   14   18   
  Core Hits                151  | .    .    .    .    .    30   72   .    8    25   6    10   
  Critical Hits            4    | .    .    .    .    .    .    2    .    1    .    1    .    
  Critical Kills           2    | .    .    .    .    .    .    1    .    .    .    1    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    1    .    .    .    .    .    
Melee Attacks              10   | .    .    .    .    .    .    .    .    .    10   .    .    
  Impact                   10   | .    .    .    .    .    .    .    .    .    10   .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6705 | .    .    .    .    .    1086 3333 .    462  1058 362  404  
  Guns                     4040 | .    .    .    .    .    750  1911 .    462  706  33   178  
  Cannons                  1942 | .    .    .    .    .    336  1051 .    .    .    329  226  
  Explosions               496  | .    .    .    .    .    .    371  .    .    125  .    .    
  Melee                    227  | .    .    .    .    .    .    .    .    .    227  .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1057 | .    .    .    .    .    307  545  .    170  .    .    35   
  Thermal                  3704 | .    .    .    .    .    779  1798 .    256  650  .    221  
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1717 | .    .    .    .    .    .    990  .    36   181  362  148  
  Impact                   227  | .    .    .    .    .    .    .    .    .    227  .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         32   | .    .    .    .    .    .    1    .    26   32   .    .    
  Average Corruption       12   | .    .    .    .    .    .    1    .    13   26   .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  105  | .    .    .    .    .    .    5    .    16   84   .    .    
    Message Errors         16   | .    .    .    .    .    .    2    .    3    11   .    .    
    Matter Fused           19   | .    .    .    .    .    .    .    .    2    17   .    .    
    Heat Flow Errors       5    | .    .    .    .    .    .    .    .    1    4    .    .    
    Energy Discharges      11   | .    .    .    .    .    .    1    .    3    7    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      6    | .    .    .    .    .    .    1    .    1    4    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    1    .    .    
    Alerts                 2    | .    .    .    .    .    .    .    .    .    2    .    .    
    Misdirections          14   | .    .    .    .    .    .    .    .    1    13   .    .    
    Targeting Errors       25   | .    .    .    .    .    .    1    .    4    20   .    .    
    Weapon Failures        5    | .    .    .    .    .    .    .    .    1    4    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            182  | .    .    .    .    .    60   6    .    .    44   9    63   
  Projectiles              31   | .    .    .    .    .    .    6    .    .    .    9    16   
  Explosions               107  | .    .    .    .    .    60   .    .    .    .    .    47   
  Melee                    44   | .    .    .    .    .    .    .    .    .    44   .    .    
Knockbacks                 5    | .    .    .    .    .    .    .    .    .    5    .    .    
  Impact                   5    | .    .    .    .    .    .    .    .    .    5    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      414  | .    .    .    .    .    212  69   .    .    .    .    133  
  Shots                    6    | .    .    .    .    .    2    2    .    .    .    .    2    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        787  | .    .    .    .    .    534  330  .    531  787  126  423  
  Average Temperature      136  | .    .    .    .    .    130  92   .    300  219  58   143  
  Received Heat Transfer   2627 | .    .    .    .    .    387  714  .    9    404  54   1059 
  Effects                  37   | .    .    .    .    .    11   2    .    4    18   .    2    
    Shutdowns              9    | .    .    .    .    .    3    .    .    .    6    .    .    
    Energy Bleed           8    | .    .    .    .    .    3    1    .    1    2    .    1    
    Interference           5    | .    .    .    .    .    .    1    .    1    2    .    1    
    Matter Decay           1    | .    .    .    .    .    .    .    .    .    1    .    .    
    Short Circuit          4    | .    .    .    .    .    2    .    .    2    .    .    .    
    Damage (minor)         4    | .    .    .    .    .    2    .    .    .    2    .    .    
    Damage (major)         3    | .    .    .    .    .    .    .    .    .    3    .    .    
    Damage (core)          3    | .    .    .    .    .    1    .    .    .    2    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    .    1    .    
  Parts Fried              7    | .    .    .    .    .    .    2    .    .    1    3    1    
  Impact Corruptions       3    | .    .    .    .    .    .    .    .    .    3    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    1    .    .    
  Parts Melted             15   | .    .    .    .    .    4    8    .    .    3    .    .    
  Heat Transferred         7128 | .    .    .    .    .    1620 3349 .    481  1406 .    272  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    .    .    2    .    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -5   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Was  Fac  Fac  Fac  
Peak Influence             1315 | .    26   9    .    .    474  1315 597  208  237  87   153  
  Initial                  597  | .    .    9    .    .    .    143  597  208  10   27   36   
  Average                  293  | .    16   9    .    .    251  707  597  89   51   52   103  
Maximum Alert Level        4    | .    .    .    .    .    2    4    2    1    1    .    .    
  Low Security (%)         55   | 100  100  100  .    100  33   2    .    86   97   100  100  
  Level 1                  15   | .    .    .    .    .    59   10   .    13   2    .    .    
  Level 2                  17   | .    .    .    .    .    6    48   100  .    .    .    .    
  Level 3                  7    | .    .    .    .    .    .    25   .    .    .    .    .    
  Level 4                  3    | .    .    .    .    .    .    12   .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          20   | .    1    .    .    .    2    11   .    .    4    1    1    
  Investigation            5    | .    .    .    .    .    .    5    .    .    .    .    .    
  Extermination            2    | .    .    .    .    .    .    .    .    .    1    1    .    
  Reinforcement            9    | .    1    .    .    .    2    2    .    .    3    .    1    
  Assault                  1    | .    .    .    .    .    .    1    .    .    .    .    .    
  Garrison                 3    | .    .    .    .    .    .    3    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    1    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac 
Distress Signals           4    | .   .   .   .   .   1   1   .   .   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              132  | .   .   .   .   .   23  63  .   6   19  6   15  
  Peak Tracking Total      10   | .   .   .   .   .   5   5   .   3   7   3   10  
  Tactical Retreats        15   | .   .   .   .   .   1   11  .   .   2   1   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac 
Traps Triggered            5    | .   .   .   .   .   .   1   1   .   .   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -5  
----------                 Run  | Scr Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac 
Machines Disabled          20   | .   .   .   .   .   5   2   .   .   10  .   3   
  Max in Single Turn       6    | .   .   .   .   .   2   1   .   .   6   .   3   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac 
Machines Accessed          23   | .   2   .   2   .   5   11  .   .   2   1   .   
  Terminals                20   | .   2   .   .   .   5   10  .   .   2   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                65   | .   5   .   4   .   20  29  .   .   2   5   .   
  Successful               35   | .   2   .   4   .   13  14  .   .   .   2   .   
  Failed                   30   | .   3   .   .   .   7   15  .   .   2   3   .   
    Catastrophic           4    | .   .   .   .   .   .   2   .   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   28   | .   4   .   .   .   11  10  .   .   2   1   .   
  Terminals                56   | .   5   .   .   .   20  24  .   .   2   5   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   .   5   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             17   | .   .   .   4   .   4   8   .   .   .   1   .   
  Record                   4    | .   .   .   4   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   3   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Locate Traps             3    | .   .   .   .   .   1   1   .   .   .   1   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   .   2   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         16   | .   2   .   .   .   9   4   .   .   .   1   .   
  Terminals                16   | .   2   .   .   .   9   4   .   .   .   1   .   
    Track                  5    | .   1   .   .   .   4   .   .   .   .   .   .   
    Botnet                 11   | .   1   .   .   .   5   4   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   2   .   .   .   4   7   .   .   1   1   .   
  Full Trace Events        3    | .   .   .   .   .   .   3   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Time                     26   | .   .   .   .   .   .   26  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -5  
------------               Run  | Scr Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   4   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   4   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -5   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Was  Fac  Fac  Fac  
Total Allies               13   | .    .    .    .    .    .    12   .    1    .    .    .    
  Largest Group            12   | .    .    .    .    .    .    12   8    6    .    .    .    
  Highest-Rated Group      287  | .    .    .    .    .    .    287  137  105  .    .    .    
  Highest-Rated Ally       99   | .    .    .    .    .    .    99   29   31   .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               184  | .    .    .    .    .    .    64   .    120  .    .    .    
  Total Damage             3536 | .    .    .    .    .    .    1605 .    1931 .    .    .    
  Kills                    15   | .    .    .    .    .    .    11   .    4    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -5   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Was  Fac  Fac  Fac  
Turns Passed               5666 | 61   135  46   638  156  963  1480 78   259  944  575  331  
Spaces Moved               3165 | 39   129  38   575  141  533  619  49   123  482  337  100  
  Core                     31   | 1    .    .    .    .    .    .    .    18   .    .    12   
  Treads                   1195 | 10   .    .    .    .    162  543  .    .    475  .    5    
  Legs                     657  | .    .    .    .    .    .    76   49   105  7    337  83   
  Wheels                   1282 | 28   129  38   575  141  371  .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  110  110  110  110  153  153  50   150  150  150  
  Average Speed            141  | 114  100  110  110  110  132  162  153  145  159  150  239  
  Slowest Speed            1050 | 160  110  110  110  110  180  180  153  185  160  150  1050 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       35   | 3    29   22   92   50   43   89   4    70   14   7    6    
  Regions Visited          11
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    1    .    .    .    1    .    
Scrap Searched             1    | .    .    .    .    1    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          109  | .    .    .    .    .    47   12   .    .    .    .    50   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               7    | .    .    .    .    .    1    4    .    .    .    .    2    
  AOE                      102  | .    .    .    .    .    46   8    .    .    .    .    48   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac 
Total                      3919 | 56  134 42  582 142 691 909 53  157 597 389 167 
  Wait                     255  | .   3   5   .   2   44  118 1   .   36  14  32  
  Move                     3155 | 38  128 37  574 140 532 618 49  122 481 336 100 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  121  | 10  2   .   5   .   26  31  1   5   24  13  4   
  Fast Attach              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Attach                   72   | 7   1   .   .   .   12  16  2   1   20  5   8   
  Detach                   2    | 1   .   .   .   .   .   1   .   .   .   .   .   
  Swap                     40   | .   .   .   .   .   12  16  .   4   2   5   1   
  Drop                     48   | .   .   .   3   .   15  19  .   4   2   4   1   
  Fire                     215  | .   .   .   .   .   49  90  .   21  22  12  21  
  Melee                    10   | .   .   .   .   .   .   .   .   .   10  .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-8/Storage (discovered 2 exits: [*Fac] / Rec)
-7/Factory
-7/Waste
-7/Factory
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 16)
   62 | -11/Scrapyard | Entered Materials
  141 | -10/Materials | Met 8R-AWN
  183 | -10/Materials | Discovered new exit (range 8)
  197 | -10/Materials | Entered Mines
  199 | -10/Mines     | Followed 8R-AWN into the Mines
  237 | -10/Mines     | Discovered new exit (range 5)
  243 | -10/Mines     | Entered Exiles
  276 | -10/Exiles    | Welcomed by 8R-AWN
  295 | -10/Exiles    | Met EX-HEX
  311 | -10/Exiles    | Build established: Mutant
  369 | -10/Exiles    | Met EX-DEC
  445 | -10/Exiles    | Discovered new exit (range 10)
  542 | -10/Exiles    | Visited The Gauntlet
  706 | -10/Exiles    | Met EX-BIN
  838 | -10/Exiles    | Learned about 8R-AWN's background
  866 | -10/Exiles    | Discovered new exit (range 14)
  881 | -10/Exiles    | Entered Mines
  894 | -9/Mines      | Met a Derelict bent on vengeance
 1031 | -9/Mines      | Discovered new exit (range 6)
 1037 | -9/Mines      | Entered Materials
 1037 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 1039 | -8/Materials  | Discovered new exit (range 8)
 1512 | -8/Materials  | Build established: Scavenger-Tank
 1856 | -8/Materials  | Lost 3 parts (1p1n1u)
 2000 | -8/Materials  | Entered Storage
 2114 | -8/Storage    | Build established: Scavenger-Gunner
 2262 | -8/Storage    | Repaired Lgt. Treads
 2602 | -8/Storage    | Core integrity fell below 50%
 2788 | -8/Storage    | Identified exit to Recycling
 2998 | -8/Storage    | Garrison activated, responded to threat
 3182 | -8/Storage    | Met 01-MTF
 3200 | -8/Storage    | First assault squad dispatched
 3273 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 3424 | -8/Storage    | Discovered new exit (range 7)
 3480 | -8/Storage    | Entered Factory
 3480 | -7/Factory    | Accompanied by 9 allies (01-MTF)
 3480 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 3485 | -7/Factory    | 01-MTF left
 3547 | -7/Factory    | Build established: Commander-Tank
 3558 | -7/Factory    | Sucked down chute
 3558 | -7/Factory    | Entered Waste
 3559 | -7/Waste      | Met a frightened Derelict
 3566 | -7/Waste      | Spotted C-40 Crusher
 3573 | -7/Waste      | EMP discharged
 3587 | -7/Waste      | Spotted C-40 Crusher
 3595 | -7/Waste      | 1 allies followed down the chute
 3601 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3608 | -7/Waste      | Allies destroyed C-40 Crusher
 3619 | -7/Waste      | Allies destroyed C-40 Crusher
 3632 | -7/Waste      | Found Damper Plating
 3640 | -7/Waste      | 7 allies followed down the chute
 3649 | -7/Waste      | Spotted C-40 Crusher
 3651 | -7/Waste      | Spotted C-40 Crusher
 3667 | -7/Waste      | Allies destroyed C-40 Crusher
 3673 | -7/Waste      | EMP discharged
 3673 | -7/Waste      | System corruption reached 10%
 3721 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3734 | -7/Waste      | Spotted C-40 Crusher
 3773 | -7/Waste      | EMP discharged
 3788 | -7/Waste      | Spotted C-40 Crusher
 3794 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3805 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3808 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3812 | -7/Waste      | Discovered new exit (range 11)
 3816 | -7/Waste      | Identified exit to Factory
 3817 | -7/Waste      | Entered Factory
 3839 | -7/Factory    | Lost 3 parts (1n2u)
 4023 | -7/Factory    | Build established: Mutant
 4563 | -7/Factory    | Build established: Tank
 4576 | -7/Factory    | Discovered new exit (range 15)
 4628 | -7/Factory    | Core integrity fell below 50%
 4651 | -7/Factory    | System corruption reached 30%
 4709 | -7/Factory    | Lost 9 parts (3p1n2u3w)
 4744 | -7/Factory    | Identified exit to Factory
 4761 | -7/Factory    | Entered another Factory area
 4761 | -6/Factory    | Evolved 2 slots: Propulsion x2
 4988 | -6/Factory    | Discovered new exit (range 5)
 5191 | -6/Factory    | Build established: Scavenger-Gunner
 5336 | -6/Factory    | Entered another Factory area
 5336 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 5596 | -5/Factory    | Lost 12 parts (3p2n4u3w)
 5641 | -5/Factory    | Core integrity fell below 50%
 5658 | -5/Factory    | Core integrity fell below 20%
 5667 | -5/Factory    | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
05635_ R-10 Processor destroyed.
05636_ R-10 Processor collects Lgt. Ion Engine.
05637_ R-10 Processor collects Wheel.
05637_ K-01 Serf collects debris.
05639_ Lrn. Proton Cannon destroyed.
05639_ R-10 Processor collects Hpw. Tractor Beam.
05640_ R-10 Processor collects Field Recycling Unit.
05640_ K-01 Serf collects debris.
05641_ R-10 Processor collects Com. Wheel. <x2>
05644_ R-10 Processor collects Imp. Ion Engine.
05645_ Neutron Cannon destroyed.
05645_ K-01 Serf collects debris. <x2>
05650_ K-01 Serf destroyed.
05653_ Acquired 25 matter.
05653_ R-10 Processor collects Wheel.
05655_ K-01 Serf collects debris. <x2>
05659_ K-01 Serf destroyed.
05659_ U-05 Engineer builds a Wall.
05661_ R-10 Processor collects Wheel.
05663_ K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Coolant Potential          100
Energy Generation          37
Energy Capacity            550
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             300
Power Shielding            66
Evasion (%)                50
Target Analysis            6
Recoil Reduction           3
Particle Charging          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NeutrinoDataField
  Manual?         0
Play Time         01:32:37
  Cumulative      13.2 hours
  Start           2021.10.12 @ 20:11:20
  End             2021.10.13 @ 03:54:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          21
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              20/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8a107016-3b5e-42b8-a365-48e95e9c6ace