Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.10 @ 13:20:30

Player: YA-B01

Result: Destroyed by B-75 Beast with Heavy Machine Gun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (13)       2600
Robots Destroyed (217)     1085
Value Destroyed (9241)     9241
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (5275)               5275
              TOTAL SCORE: 20701

 Bonus
-------
High Alert Combat Kills    769
Follower Combat Kills      1539
Entered Garrisons          1000
Used RIF Installer         2500
Friendly Fire              -533

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     100/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (8) ------
           Hacking Suite
           Relay Coupler [NC] (21)
           Relay Coupler [Grunt] (26)
           Relay Coupler [Sentry] (5)
           Relay Coupler [Sentry] (22)
           Relay Coupler [Behemoth] (9)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Relay Coupler [Grunt] (31)
           Relay Coupler [Grunt] (31)
           Relay Coupler [Demolisher] (30)
           Relay Coupler [Specialist] (22)
  Advanced EMP Blaster

 Peak State 
------------
>          --- POWER ------------
     Light Fission Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           Flexi-carbon Leg
  Advanced VSS Leg
  Advanced VSS Leg
>          --- UTILITY ----------
     Large Storage Unit
  Improved Core Shielding
           Hacking Suite
           Relay Coupler [NC]
           Relay Coupler [Swarmer]
           Relay Coupler [Grunt]
           Relay Coupler [Brawler]
           Relay Coupler [Sentry]
>          --- WEAPON -----------
  Improved Arc Projector
  Improved Remote Datajack
>          --- INVENTORY --------
           Nuclear Pulse Array
           Relay Coupler [NC]
           Relay Coupler [Grunt]
           Relay Coupler [Grunt]
           Relay Coupler [Grunt]
           Relay Coupler [Sentry]
           Relay Coupler [Sentry]
           Relay Coupler [Demolisher]
           Relay Coupler [Hunter]
           Arc Thrower
           Gauss Rifle
  Advanced EMP Blaster
  Improved Datajack
           Impact Mace
[Rating: 68]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Advanced VSS Leg
  Wheel                    Compact Wheel
  Flight Unit              Biomechanical Wings
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Precision Beam Rifle
  Energy Gun               Precision Beam Rifle
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Advanced EMP Blaster
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Impact Mace
  Slashing Weapon          Katana
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar 
Slots Evolved              8    | .   .   2   .   2   .   .   .   2   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   2   .   .   .   2   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             260  | 6   16  41  1   37  10  22  26  3   17  8   28  28  17  
  Power                    21   | 1   3   2   .   2   1   1   1   .   3   2   1   4   .   
    Engine                 13   | 1   3   2   .   2   .   1   1   .   .   2   .   1   .   
    Core                   8    | .   .   .   .   .   1   .   .   .   3   .   1   3   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               56   | 2   3   11  .   8   2   6   4   .   3   3   10  2   2   
    Treads                 39   | 2   2   9   .   8   2   6   4   .   3   1   2   .   .   
    Leg                    14   | .   1   .   .   .   .   .   .   .   .   1   8   2   2   
    Wheel                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Utility                  60   | 1   4   5   1   17  3   2   3   3   4   2   6   4   5   
    Device                 18   | .   1   1   1   13  1   .   .   .   .   .   .   1   .   
    Storage                4    | 1   .   1   .   1   .   1   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               25   | .   .   .   .   1   2   1   3   3   4   1   4   1   5   
    Protection             13   | .   3   3   .   2   .   .   .   .   .   1   2   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   123  | 2   6   23  .   10  4   13  18  .   7   1   11  18  10  
    Energy Gun             53   | 2   3   9   .   6   3   3   7   .   1   .   5   8   6   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          9    | .   1   3   .   1   .   .   .   .   .   .   .   2   2   
    Ballistic Cannon       2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               26   | .   1   3   .   3   1   5   5   .   3   .   3   1   1   
    Special Weapon         9    | .   .   .   .   .   .   .   .   .   1   .   3   4   1   
    Impact Weapon          9    | .   1   5   .   .   .   .   .   .   .   1   .   2   .   
    Slashing Weapon        5    | .   .   .   .   .   .   3   1   .   1   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   10   | .   .   1   .   .   .   2   5   .   1   .   .   1   .   
  Unidentified Prototypes  7    | .   .   1   .   1   .   1   .   .   .   3   .   1   .   
Parts Lost                 44   | .   7   6   .   .   1   .   4   .   3   .   6   8   9   
  Power                    5    | .   1   1   .   .   .   .   .   .   1   .   .   1   1   
  Propulsion               18   | .   2   2   .   .   .   .   2   .   2   .   4   2   4   
  Utility                  10   | .   1   3   .   .   1   .   1   .   .   .   1   1   2   
  Weapon                   11   | .   3   .   .   .   .   .   1   .   .   .   1   4   2   
  Highest Loss Streak      8    | .   3   3   .   .   1   .   2   .   1   .   3   4   8   
  To Critical Strikes      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   97  86  100 99  99  99  99  90  97  98  92  94  82  
  Engine                   7    | .   13  10  11  9   3   6   8   7   1   4   4   2   5   
  Core                     1    | .   .   .   .   .   5   2   .   .   4   1   .   2   .   
  Treads                   24   | .   23  25  44  36  36  35  35  30  28  14  8   .   .   
  Leg                      3    | .   4   .   .   .   .   .   .   .   .   4   10  24  14  
  Device                   1    | .   .   3   11  9   6   .   .   .   .   .   .   .   .   
  Storage                  8    | .   14  11  11  9   9   9   9   7   7   6   6   6   5   
  Hackware                 20   | .   .   .   .   8   14  27  27  28  37  38  39  40  41  
  Protection               4    | .   12  6   .   8   6   .   .   .   .   5   4   4   .   
  Energy Gun               10   | .   15  17  22  17  16  14  5   .   .   .   1   3   6   
  Ballistic Gun            1    | .   10  .   .   .   .   .   .   .   .   .   .   1   3   
  Special Weapon           1    | .   .   .   .   .   .   .   .   .   1   6   4   2   1   
  Impact Weapon            1    | .   .   3   .   .   .   .   .   .   .   4   4   1   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   7   7   6   1   .   .   .   
Peak Build Rating          68   | 6   9   19  16  34  37  36  37  36  38  54  68  67  58  
  Average Rating           31   | 5   8   13  16  27  34  34  31  31  34  50  50  59  50  
  On Entrance              30   | .   6   9   15  16  32  36  34  29  36  36  54  67  53  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             48   | 12  18  43  35  43  37  37  37  32  37  41  41  48  44  
  Greatest Support         84   | 40  40  80  80  84  84  84  82  80  80  80  71  71  58  
  Greatest Overweight (x)  12   | .   .   2   .   .   .   .   .   .   .   1   3   1   12  
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   8   14  15  15  15  15  15  15  15  15  15  15  14  
  Most Carried             15   | 6   8   15  13  15  15  15  15  15  15  15  15  15  15  
  Average Carried          13   | 2   6   13  13  14  14  14  14  14  14  14  14  14  14  
  Final Capacity           15   | 8   8   15  15  15  15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 4   8   14  13  15  15  15  15  15  15  15  15  15  5   

 Class Distribution 
--------------------
 44% | Bothacker-Mutant
 27% | Mutant
 14% | Scavenger-Mutant
 14% | Botlord-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -8/Garrison
 Bothacker-Mutant | -8/Materials
 Bothacker-Mutant | -8/Garrison
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -7/Garrison
 Bothacker-Mutant | -6/Factory
 Bothacker-Mutant | -6/Garrison
   Botlord-Mutant | -6/Factory
   Botlord-Mutant | -6/Garrison

 Resources                      | -11  -10  -9   -9   -8   -8   -8   -8   -7   -7   -6   -6   -6   -6   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  
Matter Collected           4267 | 260  399  531  .    486  117  294  434  30   188  119  515  582  312  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7581 | 143  957  1519 .    1214 479  643  886  .    165  154  596  503  322  
  Parts                    434  | 17   52   98   .    62   35   46   55   .    17   2    16   26   8    
Haulers Intercepted        13   | .    2    4    .    5    .    1    .    .    .    1    .    .    .    
Recyclers Shooed           9    | .    6    2    .    1    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar 
Combat Hostiles Destroyed  158  | .   19  33  .   21  14  15  23  .   8   .   13  6   6   
  Melee                    12   | .   .   2   .   .   .   5   1   .   4   .   .   .   .   
  Guns                     81   | .   17  23  .   13  7   8   4   .   .   .   .   3   6   
  AOE                      56   | .   2   7   .   7   7   2   17  .   4   .   8   2   .   
Classes Destroyed          16   | 2   5   5   .   .   1   1   1   .   .   .   .   1   .   
  Worker                   6    | .   .   3   .   2   .   .   .   .   .   .   .   1   .   
  Builder                  5    | .   .   2   .   .   .   2   .   .   .   .   .   1   .   
  Tunneler                 5    | 4   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   13   | .   2   4   .   5   .   1   .   .   .   1   .   .   .   
  Recycler                 8    | 1   2   3   .   1   .   .   .   .   .   .   .   1   .   
  Mechanic                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 6    | .   1   3   .   1   .   .   .   .   .   .   .   1   .   
  Watcher                  13   | .   3   4   .   4   .   1   .   .   .   .   .   1   .   
  Swarmer                  54   | .   3   14  .   7   4   6   9   .   8   .   3   .   .   
  Grunt                    55   | .   16  10  .   8   6   3   4   .   .   1   4   1   2   
  Brawler                  3    | .   .   1   .   2   .   .   .   .   .   .   .   .   .   
  Duelist                  6    | .   .   .   .   .   .   .   2   .   .   .   3   1   .   
  Sentry                   23   | .   .   8   .   4   2   5   3   .   .   .   .   .   1   
  Hunter                   10   | .   .   .   .   .   2   .   4   .   .   .   3   1   .   
  Programmer               7    | .   .   .   .   .   .   1   1   .   .   .   .   2   3   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           11   | 4   3   8   .   11  7   3   7   .   5   1   5   3   2   
  Combat Bots Only         7    | .   3   4   .   4   7   3   7   .   5   .   5   3   2   
Max Kills in Single Turn   4    | 1   2   3   .   3   4   2   4   .   4   1   3   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   2   3   .   3   4   1   4   .   4   .   3   1   .   
  Melee                    1    | .   .   1   .   .   .   1   1   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -8   -8   -8   -7   -7   -6   -6   -6   -6   
--------                   Run   | Yrd  Mat  Mat  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  
Hostile Shots Fired        909   | .    106  151  .    68   43   62   76   3    44   47   80   97   132  
  Missed                   273   | .    19   34   .    26   18   16   22   1    9    22   22   40   44   
Damage Taken               9115  | .    1167 1441 .    614  385  632  917  51   407  200  1116 1031 1154 
  Core                     1480  | .    89   255  .    33   25   64   85   17   50   31   214  221  396  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Regen/Repaired (Parts)   177   | .    74   29   .    13   .    61   .    .    .    .    .    .    .    
Core Remaining (%)         70    | 100  64   .    36   .    .    .    62   .    90   .    .    .    .    
Volleys Fired              594   | 14   103  116  .    71   40   33   66   .    7    3    40   57   44   
  Largest                  2     | 2    2    2    .    2    2    2    2    .    1    1    1    2    2    
  Hottest                  130   | 80   105  130  .    130  122  122  126  .    65   7    70   93   130  
Shots Fired                894   | 28   174  208  .    136  61   50   70   .    7    3    40   60   57   
  Gun                      772   | 28   166  198  .    130  56   45   44   .    2    .    17   36   50   
  Cannon                   4     | .    .    4    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 73    | .    8    6    .    6    5    5    26   .    2    .    8    6    1    
  Special                  45    | .    .    .    .    .    .    .    .    .    3    3    15   18   6    
  Kinetic                  128   | .    71   22   .    6    .    .    .    .    .    .    .    12   17   
  Thermal                  556   | 28   95   180  .    124  45   45   7    .    .    .    9    .    23   
  Explosive                37    | .    8    6    .    6    5    2    1    .    1    .    2    6    .    
  Electromagnetic          128   | .    .    .    .    .    11   3    62   .    3    .    14   24   11   
  Robot Hit Streak         37    | 5    16   18   .    14   32   37   6    .    1    4    9    11   8    
  Robot Miss Streak        11    | 3    5    6    .    2    .    1    2    .    2    .    1    3    11   
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        7     | .    2    2    .    1    .    .    1    .    .    .    .    1    .    
    Max Gunslinging Chain  1     | .    1    1    .    1    .    .    1    .    .    .    .    1    .    
Shots Hit Robots           610   | 15   100  143  .    99   31   46   45   8    18   7    22   49   27   
  Core Hits                353   | 6    52   68   .    57   25   22   34   1    9    2    18   21   38   
  Critical Kills           3     | .    1    1    .    .    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 6     | .    1    2    .    .    .    .    .    .    .    .    3    .    .    
  Critical Strikes         33    | .    4    7    .    9    5    3    .    .    1    .    3    .    1    
    Burn                   23    | .    2    4    .    9    5    3    .    .    .    .    .    .    .    
    Destroy                3     | .    2    .    .    .    .    .    .    .    .    .    .    .    1    
    Smash                  6     | .    .    3    .    .    .    .    .    .    .    .    3    .    .    
    Sever                  1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Melee Attacks              235   | .    4    20   .    .    .    18   60   8    61   5    45   14   .    
  Impact                   81    | .    4    20   .    .    .    .    .    .    .    1    45   11   .    
  Slashing                 111   | .    .    .    .    .    .    17   37   1    52   4    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            34    | .    .    4    .    .    .    1    14   3    3    3    2    4    .    
    Combat Hostiles        4     | .    .    .    .    .    .    .    2    .    .    .    2    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           15781 | 159  1615 3106 .    2303 1062 1212 1822 36   540  249  1675 1374 628  
  Guns                     7621  | 156  1273 2088 .    1679 533  564  348  .    .    .    14   370  596  
  Cannons                  39    | .    .    39   .    .    .    .    .    .    .    .    .    .    .    
  Explosions               5736  | .    305  555  .    606  529  178  1444 .    274  .    1148 665  32   
  Melee                    2306  | .    .    409  .    .    .    467  30   36   266  249  513  336  .    
  Ramming                  79    | 3    37   15   .    18   .    3    .    .    .    .    .    3    .    
  Kinetic                  1054  | .    496  235  .    64   .    .    .    .    .    .    .    152  107  
  Thermal                  6758  | 156  777  1892 .    1615 533  564  173  .    .    .    334  225  489  
  Explosive                3200  | .    305  520  .    472  529  105  260  .    256  .    281  440  32   
  Electromagnetic          2384  | .    .    35   .    134  .    73   1359 .    18   .    547  218  .    
  Impact                   1258  | .    .    409  .    .    .    .    .    .    .    .    513  336  .    
  Slashing                 1048  | .    .    .    .    .    .    467  30   36   266  249  .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    2    8    8    .    .    2    3    .    .    5    5    6    11   
  Average Corruption       4     | .    2    1    8    .    .    1    2    .    .    5    5    5    9    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  145   | .    4    5    3    .    .    1    31   .    .    12   30   32   27   
    Message Errors         30    | .    1    1    1    .    .    .    4    .    .    3    8    6    6    
    Matter Fused           43    | .    .    1    1    .    .    .    6    .    .    3    12   13   7    
    Heat Flow Errors       15    | .    .    1    .    .    .    .    4    .    .    1    3    3    3    
    Energy Discharges      19    | .    2    1    .    .    .    .    5    .    .    2    1    3    5    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    .    .    .    2    1    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      20    | .    1    1    1    .    .    .    7    .    .    2    3    4    1    
    Data Loss (major)      3     | .    .    .    .    .    .    .    2    .    .    1    .    .    .    
    Misfires               3     | .    .    .    .    .    .    1    .    .    .    .    1    1    .    
    Alerts                 6     | .    .    .    .    .    .    .    3    .    .    .    1    .    2    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            695   | .    .    256  .    40   18   11   20   .    9    18   246  77   .    
  Projectiles              11    | .    .    11   .    .    .    .    .    .    .    .    .    .    .    
  Explosions               132   | .    .    25   .    40   18   11   20   .    9    .    9    .    .    
  Melee                    552   | .    .    220  .    .    .    .    .    .    .    18   237  77   .    
Knockbacks                 11    | .    .    3    .    1    .    .    .    .    .    .    4    3    .    
  Impact                   9     | .    .    1    .    1    .    .    .    .    .    .    4    3    .    
  Kinetic                  2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      396   | .    54   50   .    23   .    8    110  .    .    .    113  38   .    
  Shots                    18    | .    2    3    .    1    .    1    8    .    .    .    2    1    .    
  Rammed                   21    | 2    16   1    .    2    .    .    .    .    .    .    .    .    .    
Targets Rammed             27    | 2    17   3    .    3    .    1    .    .    .    .    .    1    .    
  Kicked                   1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Crushed                  5     | .    1    2    .    1    .    1    .    .    .    .    .    .    .    
Highest Temperature        496   | 216  354  336  .    264  114  216  496  .    10   117  210  256  267  
  Average Temperature      79    | 97   91   89   .    73   36   55   91   .    7    69   54   53   78   
  Received Heat Transfer   2262  | .    648  423  .    279  144  171  135  18   18   51   36   93   246  
  Effects                  5     | .    2    2    .    1    .    .    .    .    .    .    .    .    .    
    Interference           5     | .    2    2    .    1    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           11    | .    .    3    .    .    .    .    1    .    .    .    5    2    .    
  Combat Hostiles          8     | .    .    1    .    .    .    .    1    .    .    .    5    1    .    
  Parts Fried              25    | .    .    3    .    .    .    .    4    .    .    .    10   8    .    
  Impact Corruptions       17    | .    .    5    .    .    .    .    .    .    .    .    7    5    .    
Robots Melted              1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Parts Melted             33    | 1    2    11   .    11   2    3    1    .    .    .    1    1    .    
  Heat Transferred         15350 | 350  1996 4765 .    4218 1360 1406 285  .    .    .    350  250  370  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      10    | .    .    .    .    1    .    .    4    .    .    .    2    3    .    

 Alert                          | -11  -10  -9   -9   -8   -8   -8   -8   -7   -7   -6   -6   -6   -6   
-------                    Run  | Yrd  Mat  Mat  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  
Peak Influence             1422 | 25   288  884  344  481  790  531  1422 857  833  460  720  517  375  
  Initial                  746  | .    16   121  344  133  267  384  275  746  513  436  219  378  179  
  Average                  399  | 10   119  356  344  146  541  338  805  787  688  361  451  348  285  
Maximum Alert Level        4    | .    1    3    1    2    3    2    4    3    3    2    3    2    1    
  Low Security (%)         26   | 100  89   41   .    85   .    .    .    .    .    .    .    12   8    
  Level 1                  33   | .    10   21   100  10   29   80   11   .    .    46   43   60   91   
  Level 2                  22   | .    .    19   .    4    38   19   32   .    49   53   48   27   .    
  Level 3                  13   | .    .    17   .    .    32   .    22   99   50   .    7    .    .    
  Level 4                  3    | .    .    .    .    .    .    .    33   .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          27   | .    6    8    .    1    .    2    .    6    .    1    .    3    .    
  Investigation            13   | .    5    3    .    1    .    1    .    3    .    .    .    .    .    
  Extermination            3    | .    .    .    .    .    .    .    .    1    .    .    .    2    .    
  Reinforcement            9    | .    1    5    .    .    .    1    .    .    .    1    .    1    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    1    .    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Alert ID Control Effect    6    | .    .    .    .    .    .    .    .    .    .    .    2    4    .    

 Stealth                        | -11 -10 -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar 
Distress Signals           12   | .   2   3   .   2   .   5   .   .   .   .   .   .   .   
Communications Jammed      25   | .   .   .   .   .   .   .   .   .   .   .   .   25  .   
  Distress Signals         25   | .   .   .   .   .   .   .   .   .   .   .   .   25  .   
Times Spotted              285  | .   37  54  .   30  14  21  31  6   21  6   24  27  14  
  Peak Tracking Total      7    | .   6   7   .   4   7   3   7   3   5   2   6   3   4   
  Tactical Retreats        26   | .   4   8   .   1   1   3   .   .   1   .   1   .   7   

 Traps                          | -11 -10 -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar 
Traps Triggered            11   | .   3   1   .   1   .   .   1   .   .   .   2   3   .   
  Indirectly               2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   
Trap Hack Attempts         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar 
Machines Disabled          36   | .   4   5   .   4   3   3   8   .   2   .   3   2   2   
  Max in Single Turn       4    | .   3   2   .   4   1   1   2   .   1   .   1   1   2   
  Garrison Relay           13   | .   .   .   .   .   3   .   5   .   2   .   3   .   .   
  Phase Generator          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar 
Machines Accessed          62   | .   8   10  .   9   2   16  1   2   2   2   1   8   1   
  Terminals                41   | .   6   5   .   6   2   12  1   1   2   .   1   4   1   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   1   .   2   .   
  Repair Stations          5    | .   1   1   .   1   .   1   .   .   .   .   .   1   .   
  Recycling Units          6    | .   1   2   .   1   .   2   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   1   .   1   .   1   .   1   .   1   .   
Total Hacks                179  | .   32  35  .   29  3   44  2   7   4   4   1   16  2   
  Successful               121  | .   18  27  .   26  2   28  1   5   2   2   1   8   1   
  Failed                   58   | .   14  8   .   3   1   16  1   2   2   2   .   8   1   
    Catastrophic           7    | .   1   1   .   .   .   2   .   .   1   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   76   | .   7   18  .   15  .   23  .   3   .   2   .   8   .   
  Terminals                130  | .   27  23  .   24  3   33  2   4   4   .   1   7   2   
  Fabricators              8    | .   .   .   .   .   .   .   .   .   .   2   .   6   .   
  Repair Stations          11   | .   3   2   .   2   .   2   .   .   .   .   .   2   .   
  Recycling Units          10   | .   2   4   .   1   .   3   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   6   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          14   | .   .   .   .   2   .   6   .   3   .   2   .   1   .   
Terminal Hacks             48   | .   11  6   .   8   2   12  1   2   2   .   1   2   1   
  Part Schematic           2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        15   | .   5   1   .   3   .   5   .   .   .   .   .   1   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Level Access Points      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Emergency Access Points  6    | .   1   .   .   1   1   .   1   .   1   .   1   .   .   
  Garrison Index           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Alert Level              3    | .   1   1   .   1   .   .   .   .   .   .   .   .   .   
  Locate Traps             5    | .   1   1   .   .   .   2   .   .   .   .   .   1   .   
  Transport Status         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              6    | .   1   1   .   2   .   1   .   1   .   .   .   .   .   
  Garrison Registry        2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       10   | .   3   2   .   2   .   2   .   .   .   .   .   1   .   
  Scan Component           5    | .   1   1   .   1   .   1   .   .   .   .   .   1   .   
  Repair                   4    | .   1   1   .   1   .   1   .   .   .   .   .   .   .   
  Refit                    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   1   2   .   1   .   1   .   .   .   .   .   .   .   
  Retrieve Components      5    | .   1   2   .   1   .   1   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   6   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      8    | .   .   .   .   1   .   2   .   2   .   2   .   1   .   
  Unlock Access            5    | .   .   .   .   1   .   1   .   1   .   1   .   1   .   
  Coupler Status           3    | .   .   .   .   .   .   1   .   1   .   1   .   .   .   
Unauthorized Hacks         44   | .   3   11  .   14  .   11  .   1   .   .   .   4   .   
  Terminals                36   | .   3   10  .   14  .   6   .   1   .   .   .   2   .   
    Track                  9    | .   .   3   .   5   .   1   .   .   .   .   .   .   .   
    Assimilate             3    | .   .   1   .   1   .   .   .   .   .   .   .   1   .   
    Botnet                 14   | .   1   4   .   4   .   5   .   .   .   .   .   .   .   
    Operators              4    | .   .   1   .   1   .   .   .   1   .   .   .   1   .   
    Skim                   3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   
    Sabotage               1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Search                 2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Report                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Fabnet                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Mask                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   
    Broadcast              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Restock                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Watchers               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacking Detections         48   | .   7   8   .   6   2   14  1   2   1   2   .   5   .   
  Full Trace Events        9    | .   3   2   .   .   .   1   .   2   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   2   .   .   .   2   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   1   1   .   1   .   1   .   .   .   .   .   .   .   
  Time                     140  | .   26  38  .   38  .   38  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     31   | .   .   18  .   3   .   10  .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -6  -6  
------------               Run  | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar 
Used RIF Installer         5    | .   .   .   .   .   1   .   1   .   1   .   2   .   .   
  Threat Obfuscator        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Signal Jammer            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Watcher Feeds            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Robots Hacked              42   | .   .   .   .   .   .   1   6   5   6   2   6   11  5   
  Non-combat               5    | .   .   .   .   .   .   .   .   1   .   .   .   4   .   
  Combat                   37   | .   .   .   .   .   .   1   6   4   6   2   6   7   5   
Robot Hacks Applied        48   | .   .   .   .   .   .   1   7   5   7   3   6   14  5   
  parse_system             7    | .   .   .   .   .   .   .   2   1   1   .   .   2   1   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  generate_echo            2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  map_walls                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  drop_inventory           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  ignore_parts             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  mark_security            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  disrupt_area             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  spike_heat               2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  amplify_resonance        3    | .   .   .   .   .   .   .   .   .   1   1   1   .   .   
  disable_weapons          2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  reboot_system            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  overwrite_iff            7    | .   .   .   .   .   .   .   1   .   .   1   2   1   2   
  formatsys_high           18   | .   .   .   .   .   .   1   3   2   4   1   2   4   1   
Relay Couplers Released    63   | .   .   .   .   .   13  3   21  4   10  .   12  .   .   
  Machine Destruction      52   | .   .   .   .   .   13  .   17  .   10  .   12  .   .   
  Programmers              11   | .   .   .   .   .   .   3   4   4   .   .   .   .   .   
  Attached                 24   | .   .   .   .   .   2   1   3   3   4   1   4   1   5   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             12   | .   .   .   .   .   .   .   8   .   .   .   4   .   .   
Allies Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -8   -8   -8   -7   -7   -6   -6   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  
Total Allies               42   | .    .    1    .    1    .    1    12   2    4    2    10   5    4    
  Largest Group            9    | .    .    1    .    1    1    1    7    9    6    2    5    6    1    
  Highest-Rated Group      236  | .    .    10   .    10   10   15   182  214  135  36   236  216  47   
  Highest-Rated Ally       95   | .    .    10   .    10   10   15   40   40   40   32   95   41   47   
Total Orders               22   | .    .    .    .    .    7    .    4    .    .    .    .    11   .    
  STAY                     15   | .    .    .    .    .    4    .    3    .    .    .    .    8    .    
  ROAM                     1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  FOLLOW                   6    | .    .    .    .    .    3    .    .    .    .    .    .    3    .    
Ally Attacks               285  | .    .    .    .    .    .    3    42   39   62   11   38   74   16   
  Total Damage             6598 | .    .    .    .    .    .    73   757  991  909  284  1169 1970 445  
  Kills                    46   | .    .    .    .    .    .    .    9    8    7    3    9    10   .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar 
Robot Analysis Total       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -8   -8   -8   -7   -7   -6   -6   -6   -6   
-------------              Run   | Yrd  Mat  Mat  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  
Turns Passed               16023 | 129  1863 2257 59   1634 990  2112 1876 429  834  753  1301 1054 732  
Spaces Moved               7905  | 45   781  1158 37   780  536  990  912  213  390  336  600  787  340  
  Core                     31    | 5    .    .    .    .    .    .    .    .    .    .    .    .    26   
  Treads                   5727  | 40   781  391  37   780  536  990  912  213  390  336  321  .    .    
  Legs                     1380  | .    .    .    .    .    .    .    .    .    .    .    279  787  314  
  Wheels                   767   | .    .    767  .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  115  160  155  155  155  158  162  160  160  105  90   50   
  Average Speed            153   | 147  160  140  160  160  155  155  162  162  161  213  167  105  154  
  Slowest Speed            650   | 160  160  240  160  162  155  161  166  162  163  240  360  185  650  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45    | 4    98   73   14   62   61   76   87   6    37   11   55   24   34   
  Regions Visited          13
    Branch Regions         1
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    1    .    .    1    .    1    .    1    .    1    .    1    .    
  Unknown Exits Taken      3     | 1    .    1    1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 107   | .    11   15   .    16   .    .    6    .    3    1    36   19   .    
Terrain Destroyed          502   | .    102  73   .    44   26   22   98   .    6    1    47   75   8    
  Melee                    51    | .    2    8    .    .    .    .    6    .    3    1    30   1    .    
  Projectile               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  AOE                      450   | .    100  65   .    44   26   22   92   .    3    .    17   74   7    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -8   -8   -8   -7   -7   -6   -6   -6   -6   
---------                  Run   | Yrd  Mat  Mat  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  
Total                      10562 | 76   1203 1537 37   1026 639  1484 1180 296  510  362  782  938  492  
  Wait                     1308  | 2    264  148  .    101  30   408  97   70   26   1    51   34   76   
  Move                     7895  | 44   780  1157 36   780  535  989  911  212  389  336  599  787  340  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  100   | 6    11   25   .    10   10   2    9    2    4    2    8    5    6    
  Fast Attach              72    | 6    5    7    .    4    3    3    5    1    4    6    10   13   5    
  Attach                   31    | .    6    4    1    1    1    .    2    1    2    1    4    5    3    
  Detach                   14    | .    2    3    .    1    .    .    .    .    2    .    .    2    4    
  Swap                     158   | .    5    30   .    32   6    19   19   1    11   1    14   11   9    
  Drop                     125   | 2    6    24   .    23   14   10   9    1    4    7    11   9    5    
  Fire                     594   | 14   103  116  .    71   40   33   66   .    7    3    40   57   44   
  Melee                    235   | .    4    20   .    .    .    18   60   8    61   5    45   14   .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Crush                    26    | 2    17   3    .    3    .    1    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   2     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    
  Trap                     1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Mines
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 5 exits: *Fac x2 / *Sto x2 / Gar)
-8/Garrison (discovered 4 exits: *Fac x3 / [*Mat])
-7/Factory (discovered 3 exits: Low x2 / Gar)
-7/Garrison (discovered 4 exits: *Fac x3 / [Fac])
-6/Factory
-6/Garrison
-6/Factory (discovered 2 exits: [*Fac] / Gar)
-6/Garrison

 History 
---------
  Turn | Location      | Event
    56 | -11/Scrapyard | Discovered new exit (range 12)
   130 | -11/Scrapyard | Entered Materials
   243 | -10/Materials | Discovered new exit (range 9)
   334 | -10/Materials | Build established: Mutant
   553 | -10/Materials | Lost 3 parts (2n1u)
   699 | -10/Materials | Discovered new exit (range 10)
  1066 | -10/Materials | Discovered new exit (range 5)
  1106 | -10/Materials | Repaired Lgt. Armor Plating
  1440 | -10/Materials | Identified exit to Materials
  1993 | -10/Materials | Entered another Materials area
  1993 | -9/Materials  | Evolved 2 slots: Propulsion x2
  2063 | -9/Materials  | Build established: Scavenger-Mutant
  2398 | -9/Materials  | Lost 3 parts (2n1u)
  2470 | -9/Materials  | Discovered new exit (range 13)
  2669 | -9/Materials  | Build established: Mutant
  3032 | -9/Materials  | Discovered new exit (range 3)
  3082 | -9/Materials  | Repaired Imp. Heat Sink?
  3651 | -9/Materials  | Discovered new exit (range 3)
  3720 | -9/Materials  | Build established: Scavenger-Mutant
  3856 | -9/Materials  | Discovered new exit (range 15)
  4116 | -9/Materials  | Core integrity fell below 50%
  4250 | -9/Materials  | Entered Mines
  4271 | -9/Mines      | Discovered new exit (range 6)
  4309 | -9/Mines      | Entered Materials
  4309 | -8/Materials  | Evolved 2 slots: Utility x2
  4814 | -8/Materials  | Discovered new exit (range 16)
  4864 | -8/Materials  | Repaired Cesium-ion Thruster
  5637 | -8/Materials  | Build established: Mutant
  5941 | -8/Materials  | Identified exit to Garrison
  5943 | -8/Materials  | Entered Garrison
  5943 | -8/Garrison   | Accompanied by 1 ally
  5985 | -8/Garrison   | Discovered new exit (range 52)
  5985 | -8/Garrison   | Discovered new exit (range 87)
  5985 | -8/Garrison   | Discovered new exit (range 62)
  6120 | -8/Garrison   | Triggered checkpoint
  6285 | -8/Garrison   | Triggered checkpoint
  6336 | -8/Garrison   | Installed Relay Interface Framework
  6355 | -8/Garrison   | Garrison Relay disabled
  6475 | -8/Garrison   | Destroyed 7 combat bots
  6593 | -8/Garrison   | Triggered checkpoint
  6612 | -8/Garrison   | Garrison Relay disabled
  6815 | -8/Garrison   | Triggered checkpoint
  6869 | -8/Garrison   | Garrison Relay disabled
  6930 | -8/Garrison   | Build established: Bothacker-Mutant
  6933 | -8/Garrison   | Entered Materials
  7202 | -8/Materials  | Repaired Adv. Treads
  7404 | -8/Materials  | Met 7R-MNS
  7483 | -8/Materials  | Discovered new exit (range 6)
  7511 | -8/Materials  | Discovered new exit (range 5)
  7690 | -8/Materials  | Identified exit to Storage
  7829 | -8/Materials  | Discovered new exit (range 16)
  8991 | -8/Materials  | Identified exit to Garrison
  9045 | -8/Materials  | Entered Garrison
  9181 | -8/Garrison   | Triggered checkpoint
  9222 | -8/Garrison   | Discovered new exit (range 6)
  9458 | -8/Garrison   | Triggered checkpoint
  9610 | -8/Garrison   | Garrison Relay disabled
  9706 | -8/Garrison   | Garrison Relay disabled
  9829 | -8/Garrison   | Triggered checkpoint
  9919 | -8/Garrison   | Destroyed 7 combat bots
 10035 | -8/Garrison   | Phase Generator disabled
 10057 | -8/Garrison   | Discovered new exit (range 10)
 10145 | -8/Garrison   | Triggered checkpoint
 10156 | -8/Garrison   | Garrison Relay disabled
 10277 | -8/Garrison   | Triggered checkpoint
 10290 | -8/Garrison   | Triggered checkpoint
 10371 | -8/Garrison   | Triggered checkpoint
 10401 | -8/Garrison   | Spotted B-75 Beast
 10419 | -8/Garrison   | Discovered new exit (range 6)
 10589 | -8/Garrison   | Expanded RIF knowledge: Threat Obfuscation
 10628 | -8/Garrison   | Discovered new exit (range 12)
 10639 | -8/Garrison   | Triggered checkpoint
 10683 | -8/Garrison   | Triggered checkpoint
 10709 | -8/Garrison   | Garrison Relay disabled
 10835 | -8/Garrison   | Triggered checkpoint
 10865 | -8/Garrison   | Garrison Relay disabled
 10921 | -8/Garrison   | Entered Factory
 10921 | -7/Factory    | Accompanied by 7 allies
 10921 | -7/Factory    | Evolved 2 slots: Utility x2
 11155 | -7/Factory    | Identified exit to Lower Caves
 11322 | -7/Factory    | Identified exit to Garrison
 11350 | -7/Factory    | Entered Garrison
 11350 | -7/Garrison   | Accompanied by 6 allies
 11480 | -7/Garrison   | Discovered new exit (range 67)
 11480 | -7/Garrison   | Discovered new exit (range 58)
 11480 | -7/Garrison   | Discovered new exit (range 45)
 11480 | -7/Garrison   | Discovered new exit (range 79)
 11606 | -7/Garrison   | Lost 5 allies
 11660 | -7/Garrison   | Garrison Relay disabled
 11827 | -7/Garrison   | Triggered checkpoint
 11976 | -7/Garrison   | Triggered checkpoint
 12048 | -7/Garrison   | Expanded RIF knowledge: Watcher Feeds
 12064 | -7/Garrison   | Triggered checkpoint
 12079 | -7/Garrison   | Garrison Relay disabled
 12184 | -7/Garrison   | Entered Factory
 12184 | -6/Factory    | Accompanied by 1 ally
 12184 | -6/Factory    | Evolved 2 slots: Utility x2
 12937 | -6/Factory    | Identified exit to Garrison
 12937 | -6/Factory    | Entered Garrison
 12937 | -6/Garrison   | Accompanied by 1 ally
 13109 | -6/Garrison   | Triggered checkpoint
 13147 | -6/Garrison   | Garrison Relay disabled
 13233 | -6/Garrison   | Triggered checkpoint
 13233 | -6/Garrison   | Triggered checkpoint
 13284 | -6/Garrison   | Lost 3 parts (2n1w)
 13612 | -6/Garrison   | Garrison Relay disabled
 13680 | -6/Garrison   | Expanded RIF knowledge: Alert ID Control
 13719 | -6/Garrison   | Triggered checkpoint
 13830 | -6/Garrison   | Discovered new exit (range 10)
 13855 | -6/Garrison   | Found embedded Infiltrators
 13885 | -6/Garrison   | Triggered checkpoint
 13971 | -6/Garrison   | Triggered checkpoint
 13988 | -6/Garrison   | Build established: Botlord-Mutant
 14123 | -6/Garrison   | Garrison Relay disabled
 14179 | -6/Garrison   | Expanded RIF knowledge: Signal Jamming
 14238 | -6/Garrison   | Entered Factory
 14238 | -6/Factory    | Accompanied by 5 allies
 14364 | -6/Factory    | Spotted B-75 Beast
 14586 | -6/Factory    | Destroyed B-75 Beast
 14735 | -6/Factory    | Lost 3 parts (1p2w)
 14792 | -6/Factory    | Discovered new exit (range 16)
 15089 | -6/Factory    | P-60 Hacker assimilated allied Virus 5a
 15164 | -6/Factory    | Core integrity fell below 50%
 15176 | -6/Factory    | Lost 4 parts (2n1u1w)
 15289 | -6/Factory    | Identified exit to Garrison
 15292 | -6/Factory    | Entered Garrison
 15292 | -6/Garrison   | Accompanied by 1 ally
 15354 | -6/Garrison   | Phase Generator disabled
 15477 | -6/Garrison   | Rescued a captive Derelict
 15575 | -6/Garrison   | System corruption reached 10%
 15960 | -6/Garrison   | Triggered checkpoint
 15960 | -6/Garrison   | Spotted B-75 Beast
 15984 | -6/Garrison   | Core integrity fell below 20%
 16024 | -6/Garrison   | Destroyed by B-75 Beast with Heavy Machine Gun

 Last Messages 
---------------
15960_ System corrupted: Heat flow error (+227).
15962_ Discarded Relay Coupler [Grunt].
15972_ Jacked B-75 Beast...
>>parse_system
Reading system data...
New IDs:
  Hvy. Machine Gun
15974_ Adv. VSS Leg destroyed.
15974_ Knocked back.
15974_ Remote Datajack destroyed.
15981_ System corrupted: Heat flow error (+157).
16000_ System corrupted: Flexi-carbon Leg
  rejected.
16000_ Acquired Flexi-carbon Leg.
16004_ Flexi-carbon Leg destroyed.
16005_ Carbon-fiber Leg destroyed.
16008_ Relay Coupler [Swarmer] destroyed.
16011_ Imp. Spread Laser destroyed.
16011_ Lrg. Storage Unit destroyed.
16011_ Rnf. Deuterium Engine destroyed.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????#### #????######## |
| ???????????????????????????????????# #????######## |
| ???????????????????????????????????# #????#        |
| ???????????????????????????????????# #????#        |
| ???????????????????????????????????# #????#  ##### |
| ???????????????????????????????????# ######  #???? |
| ???????????????????????????????????# ##!!!#  #???? |
| ???????????????????????????????????#  "      #???? |
| ???????????????????????????????????####!!!#  #???? |
| ??????????????????????????????????????#####  #???? |
| ??????????????????????????????????????????#  #???? |
| ??????????????????????????????????????????#  #???? |
| ??????????????????????????????????????????#  #???? |
| ??????????????????????????????????????????#  #???? |
| ???????????????????????????????############  ###   |
| ???????????????????????????#####  %                |
| ???????????????????????????#[%   %                 |
| ???????????????????????????# ###  ### #####  ###"" |
| ???????????????????????????#%#?#  #?# #???#  #???? |
| ???????????????????????????#%#?#  ### #???#  #???? |
| ?????????????????????#?????#!#?#      #####  #???? |
| ?????????????????????# ??### ###  ###        #???? |
| ?????????????????????#  ?#    ##  #?# #####  #???? |
| ?????????????#### ####  ##    ##  ##  #???# %#???? |
| ??????????                      ^  ## #####!!#???? |
| ??????????               @      ^         !![#???? |
| ??????????                                !!!#???? |
| ?????????????########   ##    ##^  ########[##???? |
| ????????????????????#   ?#    ##   #??????# #????? |
| ????????????????????"  ?           "??????# #????? |
| ????????????????????" ?            "??????  #????? |
| ????????????????????"              "??????###????? |
| ????????????????????"              "?????????????? |
| ????????????????????#   ##    ##   #?????????????? |
| ????????????????????#   ?#    ##   #?????????????? |
| ????????????????????    ?      ?    ?????????????? |
| ???????????????????    ??      ?     ????????????? |
| ???????????????????##  ?           ##????????????? |
| ?????????????????????#??##""""##  ##?????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             225
Core Shielding             30
Evasion (%)                55
Recoil Reduction           4
Offensive Hacking          10
Relay Coupler Types        5
Relay Coupler Value        140

 Item Schematics 
-----------------
      Datajack | -9/Materials | Scanalyzed
          Maul | -9/Materials | Scanalyzed
 Hacking Suite | -8/Materials | Hacked
 System Shield | -8/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PlatingSalvagingAccelerator
  Manual?         0
Play Time         02:33:00
  Cumulative      178.4 hours
  Start           2025.02.08 @ 16:24:33
  End             2025.02.10 @ 13:20:30
Sessions          15
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          108
  Rogue           105
  Adventurer      3
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             55
Gallery%          62
Achievement%      50
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              28/SmallcapsGlow
Map View          50x43
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 6659c118-fd0f-4287-bcd6-4e702dc8e7fa