Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.21 @ 10:22:06 Player: Bubba Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (15) 75 Value Destroyed (474) 474 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1649 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 219/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Storage Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Improved Treads Improved Treads > --- UTILITY (3) ------ Improved Heat Sink Small Storage Unit Improved Sensor Array > --- WEAPON (3) ------- Small Laser Beam Rifle Beam Cannon > --- INVENTORY (6) ---- Improved Ion Engine Improved Treads Improved Treads Shield Generator Hacking Suite Hacking Suite Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Improved Sensor Array > --- WEAPON ----------- Small Laser Beam Rifle Beam Cannon > --- INVENTORY -------- Improved Ion Engine Improved Treads Improved Treads Shield Generator Hacking Suite Hacking Suite [Rating: 16] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Treads Treads Improved Treads Utility Small Storage Unit Device Reclamation Unit Storage Small Storage Unit Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 1 | . . 1 . Weapon 1 | . . 1 . Parts Attached 19 | 6 7 6 . Power 2 | 1 . 1 . Engine 2 | 1 . 1 . Core . | . . . . Reactor . | . . . . Propulsion 4 | 2 2 . . Treads 4 | 2 2 . . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 4 | 1 1 2 . Device 3 | . 1 2 . Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 9 | 2 4 3 . Energy Gun 6 | 1 3 2 . Energy Cannon 1 | . . 1 . Ballistic Gun 2 | 1 1 . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . Average Slot Usage (%) 99 | . 98 99 100 Engine 12 | . 14 11 11 Treads 25 | . 28 22 22 Device 17 | . 13 21 22 Storage 12 | . 14 11 11 Energy Gun 20 | . 26 14 22 Energy Cannon 5 | . . 10 11 Ballistic Gun 4 | . 1 7 . Naked Turns . | . . . . Heaviest Build 18 | 11 14 18 18 Greatest Support 46 | 40 46 46 46 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 6 | 6 6 6 6 Average Capacity 5 | 5 6 6 6 Most Carried 6 | 6 6 6 6 Average Carried 5 | 4 5 5 6 Final Capacity 6 | 6 6 6 6 Final Carried 6 | 6 6 6 6 Class Distribution -------------------- 57% | Mutant 22% | Skirmisher 16% | Scavenger-Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Sto Matter Collected 333 | 233 100 . . Remotely . | . . . . Salvage Created 611 | 23 493 95 . Parts 27 | 1 20 6 . Haulers Intercepted . | . . . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Combat Hostiles Destroyed 11 | . 9 2 . Guns 9 | . 8 1 . Cannons 1 | . . 1 . AOE 1 | . 1 . . Classes Destroyed 5 | 1 3 1 . Worker 1 | . 1 . . Tunneler 1 | 1 . . . Operator 2 | . 2 . . Grunt 10 | . 9 1 . Sentry 1 | . . 1 . Best Kill Streak 8 | 1 8 1 . Combat Bots Only 6 | . 6 1 . Max Kills in Single Turn 2 | 1 2 1 . Gunslinging 1 | . 1 . . Exploded 1 | . 1 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Damage Taken 280 | . 220 60 . Core 57 | . 57 . . Absorbed by Shields . | . . . . Core Remaining (%) 88 | 100 77 . . Volleys Fired 28 | 3 18 7 . Largest 3 | 1 2 3 . Hottest 120 | 50 90 120 . Shots Fired 60 | 3 36 21 . Gun 53 | 3 36 14 . Cannon 7 | . . 7 . Launcher . | . . . . Special . | . . . . Kinetic 8 | . 1 7 . Thermal 18 | 3 1 14 . Explosive . | . . . . Electromagnetic 34 | . 34 . . Robot Hit Streak 13 | 1 13 9 . Robot Miss Streak 4 | 2 4 3 . Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 45 | 1 30 14 . Core Hits 32 | 1 28 3 . Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 883 | 25 683 175 . Guns 680 | 25 532 123 . Cannons 52 | . . 52 . Explosions 151 | . 151 . . Melee . | . . . . Ramming . | . . . . Kinetic 78 | . 11 67 . Thermal 297 | 25 164 108 . Explosive . | . . . . Electromagnetic 508 | . 508 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 76 | . 76 . . Shots 2 | . 2 . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 174 | 30 174 45 . Average Temperature 47 | 16 58 16 . Received Heat Transfer 108 | . 81 27 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . 1 . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 497 | 74 187 236 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 2 . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Peak Influence 307 | 5 307 50 . Initial 5 | . 3 5 . Average 66 | 3 130 17 . Maximum Alert Level 1 | . 1 . . Low Security (%) 91 | 100 81 100 100 Level 1 8 | . 18 . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 2 1 . Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 2 | . 2 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Distress Signals 3 | . 2 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 23 | . 19 4 . Peak Tracking Total 6 | . 6 2 . Tactical Retreats 1 | . 1 . . Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Sto Machines Disabled 1 | . 1 . . Max in Single Turn 1 | . 1 . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Machines Accessed 5 | . 2 2 1 Terminals 5 | . 2 2 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 15 | . 7 4 4 Successful 9 | . 5 3 1 Failed 6 | . 2 1 3 Catastrophic 2 | . 1 1 . Database Lockouts . | . . . . Manual 7 | . . 4 3 Terminals 15 | . 7 4 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 9 | . 5 3 1 Record 3 | . 1 1 1 Alert Level 1 | . 1 . . Unreport Threat 4 | . 3 1 . Investigation Status 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 1 1 1 Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Sto Turns Passed 1079 | 116 484 456 23 Spaces Moved 551 | 66 251 220 14 Core 10 | 10 . . . Treads 541 | 56 251 220 14 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 158 | 143 160 160 160 Slowest Speed 160 | 160 160 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 17 | 5 43 17 6 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 12 | . 12 . . Melee . | . . . . Projectile . | . . . . AOE 12 | . 12 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Total 711 | 82 305 310 14 Wait 79 | . 9 70 . Move 548 | 65 250 219 14 Hop . | . . . . Pick Up 16 | 7 7 2 . Fast Attach 14 | 6 4 4 . Attach 2 | . . 2 . Detach 3 | . 1 2 . Swap 3 | . 3 . . Drop 18 | 1 13 4 . Fire 28 | 3 18 7 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 12) 601 | -10/Materials | Entered another Materials area 601 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 903 | -9/Materials | Discovered new exit (range 6) 1057 | -9/Materials | Entered Storage 1080 | -9/Storage | Self-destructed Last Messages --------------- Purged threat record, alert level lowered. 00851_ W-16 Scout sends out distress signal. 00882_ Y-45 Defender destroyed. 00890_ Dropped Assault Rifle. 00890_ Acquired Beam Rifle. 00903_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 01070_ Connecting with Terminal... 01070_ Current location identified: Storage >>Query(Garrison Access) Heavy doorways serving as points of entry and exit from [Garrison] corridor networks. To ensure safe passage of response squads entering a potential hostile fire zone, the installation itself is reinforced against explosives and kinetic weaponry that might otherwise inflict excessive collateral damage. Corresponding defensive measures have rendered it somewhat weak against thermal attacks. For emergency situations where an area has been overrun, or a garrison has been infiltrated, the entrance and inner tunnel may be permanently sealed to prevent passage and contain the threat. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ?#####?????????????????????????? | | ?# ##########????????????????? | | ?# # ????????????????? | | ?# # ^ ????????????????? | | ?# # """ """ ????????????????? | | ?# # """ """ #???????????????? | | ?# + """ """ #???????????????? | | ?# # #???????????????? | | ?# # @ #???????????????? | | ?# # #???????????????? | | ?# ###########???????????????? | | ?# T#????????????????????????? | | ?# ##????????????????????????? | | ?# #?????????????????????????? | | ?# #?????????????????????????? | | ?# #?????????????????????????? | | ?# #?????????????????????????? | | ?# #?????????????????????????? | | ?# ?????????????????????????? | | ?# ?????????????????????????? | | ?# ?????????????????????????? | | ?## ##?????????????????????????? | | ??# ???????????????????????????? | | ??? ???????????????????????????? | | ??? ???????????????????????????? | | ??? ???????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Reclamation Efficiency 10 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control One Hack Too Far Challenges ------------ None Game ------ Seed InertialNullComputer Manual? 0 Play Time 00:28:48 Cumulative 6.8 hours Start 2021.02.20 @ 17:48:40 End 2021.02.21 @ 10:22:06 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 9 Achievement% 1 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8425dc83-846c-4288-955e-436f975ebba9