Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.05 @ 03:02:36 Player: Kel Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (21) 105 Value Destroyed (519) 519 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (761) 761 TOTAL SCORE: 3145 Bonus ------- Follower Combat Kills 161 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Walking (400) Ox4 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (2) ------ High-capacity Storage Unit Hacking Drone Bay (0/1) > --- WEAPON (3) ------- Phasing Sabre > --- INVENTORY (20) --- Improved Sensor Array Spread Laser Gatling Laser Heavy Beamcaster Light Assault Rifle Autogun Barrage Gun Heavy Battle Rifle Enhanced Flamer Enhanced Flamer Ripper CR-A16's Pointy Stick Self-destruct Interrupter (50) Self-destruct Interrupter (50) GAL Module Peak State ------------ > --- POWER ------------ Deuterium Engine Neutrino Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Hacking Drone Bay > --- WEAPON ----------- Phasing Sabre > --- INVENTORY -------- Aluminum Leg Aluminum Leg Improved Sensor Array Spread Laser Gatling Laser Heavy Beamcaster Light Assault Rifle Autogun Barrage Gun Heavy Battle Rifle Enhanced Flamer Enhanced Flamer Ripper CR-A16's Pointy Stick Self-destruct Interrupter Self-destruct Interrupter GAL Module [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Hacking Drone Bay Storage High-capacity Storage Unit Protection Propulsion Shielding Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Grenade Launcher Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power 1 | . . . 1 . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 1 | . . . 1 . . . Parts Attached 26 | 6 3 3 4 . 4 6 Power 6 | 1 1 . 1 . 1 2 Engine 5 | 1 1 . 1 . 1 1 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 8 | 2 . 2 . . 2 2 Treads 2 | . . . . . 2 . Leg 4 | . . 2 . . . 2 Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 5 | 1 1 . 1 . 1 1 Device 1 | . . . . . . 1 Storage 2 | 1 . . 1 . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 2 | . 1 . . . 1 . Artifact . | . . . . . . . Weapon 7 | 2 1 1 2 . . 1 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 5 | 2 . 1 2 . . . Ballistic Cannon . | . . . . . . . Launcher 1 | . 1 . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 11 | . . 2 . . . 9 Power 3 | . . . . . . 3 Propulsion 4 | . . 1 . . . 3 Utility 1 | . . . . . . 1 Weapon 3 | . . 1 . . . 2 Highest Loss Streak 8 | . . 2 . . . 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 86 97 100 100 100 90 Engine 20 | . 14 14 22 22 22 18 Treads 6 | . . . . . 7 18 Leg 13 | . . 14 22 22 14 2 Wheel 2 | . 28 11 . . . . Storage 11 | . 14 14 11 11 11 11 Protection 10 | . 1 14 11 11 11 9 Ballistic Gun 30 | . 16 23 33 33 33 23 Naked Turns . | . . . . . . . Heaviest Build 65 | 13 16 16 56 56 62 65 Greatest Support 40 | 26 26 26 20 20 40 40 Greatest Overweight (x) 5 | 4 . . 2 2 2 5 Average Overweight (x) 1 | 1 . . 1 2 1 1 Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 Average Capacity 17 | 6 8 8 9 20 20 20 Most Carried 20 | 6 8 8 13 13 20 20 Average Carried 15 | 3 7 7 8 13 17 19 Final Capacity 20 | 8 8 8 20 20 20 20 Final Carried 20 | 6 8 7 13 13 20 15 Class Distribution -------------------- 84% | Tank 15% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -7/Zion Tank | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Min Mat Min Zio Pro Matter Collected 622 | 212 97 80 100 . 53 80 Remotely . | . . . . . . . Salvage Created 735 | . 97 139 244 . . 255 Parts 59 | . 19 9 20 . . 11 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 17 | . . . . . . 17 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 19 | . 6 1 8 . . 4 Melee 4 | . . . . . . 4 Guns 15 | . 6 1 8 . . . Classes Destroyed 6 | . 2 2 . . . 2 Recycler 1 | . . 1 . . . . Watcher 1 | . 1 . . . . . Swarmer 10 | . 6 . 4 . . . Grunt 6 | . . 1 4 . . 1 Duelist 2 | . . . . . . 2 Sentry 1 | . . . . . . 1 Best Kill Streak 4 | . 4 2 4 . . 2 Combat Bots Only 4 | . 3 1 4 . . 2 Max Kills in Single Turn 1 | . 1 1 1 . . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Damage Taken 2058 | . 125 167 260 . . 1506 Core 473 | . 26 34 33 . . 380 Absorbed by Shields . | . . . . . . . Redirected to Shielding 39 | . . 21 18 . . . Core Remaining (%) 88 | 100 . 76 . . . . Volleys Fired 36 | . 19 3 14 . . . Largest 3 | . 1 2 3 . . . Hottest 60 | . 20 40 60 . . . Shots Fired 66 | . 19 5 42 . . . Gun 65 | . 19 4 42 . . . Cannon . | . . . . . . . Launcher 1 | . . 1 . . . . Special . | . . . . . . . Kinetic 65 | . 19 4 42 . . . Thermal . | . . . . . . . Explosive 1 | . . 1 . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 7 | . 3 7 5 . . . Robot Miss Streak 3 | . 2 . 3 . . . Penetration Max . | . . . . . . . Secondary Targets 4 | . . 2 2 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 53 | . 11 5 19 . . 18 Core Hits 26 | . 7 2 12 . . 5 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . . 1 . . . 3 Destroy 1 | . . 1 . . . . Sever 3 | . . . . . . 3 Melee Attacks 23 | . . . . . . 23 Impact . | . . . . . . . Slashing 23 | . . . . . . 23 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1097 | . 129 73 239 . . 656 Guns 422 | . 129 54 239 . . . Cannons . | . . . . . . . Explosions 19 | . . 19 . . . . Melee 656 | . . . . . . 656 Ramming . | . . . . . . . Kinetic 422 | . 129 54 239 . . . Thermal . | . . . . . . . Explosive 19 | . . 19 . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 656 | . . . . . . 656 Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 52 | . . . . . . 52 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 52 | . . . . . . 52 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 99 | . . . 99 . . 18 Average Temperature 27 | . . . 30 . . 11 Received Heat Transfer 604 | . . 6 57 . . 541 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Peak Influence 261 | . 261 107 257 22 . . Initial 101 | . . 101 41 22 . . Average 103 | . 120 96 115 22 . . Maximum Alert Level 1 | . 1 . 1 . . . Low Security (%) 84 | 100 77 100 84 100 . . Level 1 15 | . 22 . 15 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . . . 2 . . 1 Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Distress Signals 2 | . 1 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 57 | . 13 7 16 . . 21 Peak Tracking Total 8 | . 4 4 6 . . 8 Tactical Retreats 9 | . 2 . 1 . . 6 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Machines Accessed 3 | . 3 . . . . . Terminals 3 | . 3 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 16 | . 16 . . . . . Successful 8 | . 8 . . . . . Failed 8 | . 8 . . . . . Catastrophic 2 | . 2 . . . . . Database Lockouts . | . . . . . . . Manual 4 | . 4 . . . . . Terminals 16 | . 16 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . 8 . . . . . Record 1 | . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . Alert Level 1 | . 1 . . . . . Dispatch Records 1 | . 1 . . . . . Transport Status 1 | . 1 . . . . . Investigation Status 1 | . 1 . . . . . Reinforcement Status 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 3 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Total Allies 5 | . . 1 . . 4 . Largest Group 4 | . . 1 1 . 4 4 Highest-Rated Group 148 | . . 31 31 . 148 148 Highest-Rated Ally 38 | . . 31 31 . 38 38 Total Orders . | . . . . . . . Ally Attacks 27 | . . 1 7 . . 19 Total Damage 374 | . . 22 42 . . 310 Kills 4 | . . . . . . 4 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . Drone Launches 1 | . . . . . . 1 Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Min Mat Min Zio Pro Turns Passed 4345 | 87 294 62 492 16 3005 389 Spaces Moved 1893 | 60 262 41 220 7 1175 128 Core 29 | 29 . . . . . . Treads 515 | . . . . . 400 115 Legs 1030 | . . 15 220 7 775 13 Wheels 319 | 31 262 26 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 90 190 260 240 240 Average Speed 216 | 120 90 103 197 260 253 248 Slowest Speed 470 | 250 90 120 260 260 260 470 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 4 37 11 25 3 90 26 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . . 1 . 2 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . 2 2 Spaces Dug . | . . . . . . . Terrain Destroyed 1 | . . 1 . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 1 | . . 1 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Total 2060 | 71 301 56 251 6 1210 165 Wait 33 | . 14 5 5 . 1 8 Move 1887 | 59 261 40 219 6 1174 128 Hop . | . . . . . . . Pick Up 38 | 6 2 3 8 . 19 . Fast Attach 7 | 6 1 . . . . . Attach 10 | . 1 2 2 . . 5 Detach 1 | . 1 . . . . . Swap 9 | . 1 1 2 . 4 1 Drop 16 | . 1 2 1 . 12 . Fire 36 | . 19 3 14 . . . Melee 23 | . . . . . . 23 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 41 | -11/Junkyard | Discovered new exit (range 16) 88 | -11/Junkyard | Entered Materials 300 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 15) 382 | -10/Materials | Entered Mines 383 | -10/Mines | Assembled infested the area 421 | -10/Mines | Discovered new exit (range 6) 428 | -10/Mines | Escorted by a lone wolf Derelict 444 | -10/Mines | Entered Materials 444 | -9/Materials | Accompanied by 1 ally 444 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 448 | -9/Materials | Learned location of Storage (-9) 826 | -9/Materials | Build established: Tank 873 | -9/Materials | Discovered new exit (range 12) 936 | -9/Materials | Entered Mines 937 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 952 | -9/Mines | Entered Zion 1585 | -7/Zion | Learned location of Extension (-5) 1861 | -7/Zion | Imprinted 1863 | -7/Zion | Declared Zion's savior 2187 | -7/Zion | Given the Hacking Drone Bay 2187 | -7/Zion | Found Prototype Device 2238 | -7/Zion | Found GAL Module 2886 | -7/Zion | Learned Factory emergency access door positions 3283 | -7/Zion | Found CR-A16's Pointy Stick 3653 | -7/Zion | Learned location of Warlord (-5) 3919 | -7/Zion | Discovered new exit (range 14) 3926 | -7/Zion | Learned Factory stockpile data 3933 | -7/Zion | Learned Factory security intel 3957 | -7/Zion | Entered Proximity Caves 3957 | -6/Proximity Caves | Accompanied by 4 allies 4197 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4285 | -6/Proximity Caves | Identified Hacking Drone Bay 4293 | -6/Proximity Caves | Core integrity fell below 50% 4337 | -6/Proximity Caves | Core integrity fell below 20% 4346 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04284_ Acquired 10 matter. 04285_ Identified Hacking Drone Bay. 04286_ Acquired 10 matter. 04287_ Hacking Drone released from Hacking Drone Bay. 04289_ Lgt. Treads destroyed. 04291_ M-28 Smith destroyed. 04291_ L-41 Fighter Carbon-fiber Leg severed. 04291_ Hacking Drone destroyed. 04292_ Critical hit (Burn: +37). 04293_ Deuterium Engine severed. 04296_ L-41 Fighter destroyed. 04297_ Lgt. Treads destroyed. 04299_ Acquired 10 matter. 04300_ Wheel fries itself beyond repair. 04300_ Imp. Melee Analysis Suite fries itself beyond repair. 04304_ Core Shielding fries itself beyond repair. 04323_ Aluminum Leg destroyed. 04329_ Critical hit (Burn: +37). 04338_ Destroyed Adv. Heat Sink. 04341_ Neutrino Core destroyed. 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Armor Plating | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Fission Core | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Hvy. Riot Gun | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Hvy. Treads | -7/Zion | Archive Microactuators | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Drone Bay | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BarrageSurveybotMallet Manual? 0 Play Time 00:28:54 Cumulative 12.4 hours Start 2023.12.05 @ 02:33:39 End 2023.12.05 @ 03:02:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 18 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b6a137ea-987c-4988-9b27-65f9a2ec5771