Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.31 @ 23:32:25 // Halloween2019/Abominations Player: VikingSchism Result: Destroyed by Lesser Abomination with Beam Rifle Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (7) 35 Value Destroyed (434) 434 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1369 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 222/300 Energy 125/125 System Corruption 5% Temperature Cool (13) Location -9/Materials Parts ------- Power (1) Light Ion Engine Propulsion (2) Utility (4) Improved Signal Interpreter Weapon (2) Medium Laser Inventory (4) Large Matter Pod (20) Particle Cannon Peak State ------------ Power Light Ion Engine Propulsion Aluminum Leg Aluminum Leg Utility Small Storage Unit Improved Sensor Array Improved Signal Interpreter Weapon Assault Rifle Mini Grenade Launcher Inventory Light Ion Engine Large Matter Pod Medium Laser Particle Cannon Particle Cannon [Rating: 11] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 12 | 6 . 6 Power 2 | 1 . 1 Engine 2 | 1 . 1 Core . | . . . Reactor . | . . . Propulsion 2 | 2 . . Treads . | . . . Leg 2 | 2 . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 3 | 1 . 2 Device 1 | . . 1 Storage 1 | 1 . . Processor 1 | . . 1 Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 5 | 2 . 3 Energy Gun 1 | . . 1 Energy Cannon . | . . . Ballistic Gun 3 | 2 . 1 Ballistic Cannon . | . . . Launcher 1 | . . 1 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 7 | . . 7 Power 1 | . . 1 Propulsion 1 | . . 1 Utility 2 | . . 2 Weapon 3 | . . 3 Highest Loss Streak 7 | . . 7 Average Slot Usage (%) 81 | . 85 79 Engine 11 | . 14 9 Leg 22 | . 28 18 Device 6 | . . 10 Storage 11 | . 14 9 Processor 6 | . . 11 Ballistic Gun 19 | . 28 13 Launcher 3 | . . 5 Naked Turns . | . . . Heaviest Build 12 | 11 11 12 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 2 | 2 . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 6 | 6 6 6 Average Capacity 5 | 5 6 5 Most Carried 6 | 2 6 6 Average Carried 5 | 1 5 5 Final Capacity 6 | 6 6 4 Final Carried 6 | 2 6 2 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 677 | 218 108 351 Remotely . | . . . Salvage Created 253 | . 79 174 Parts 17 | . 6 11 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 7 | . 2 5 Guns 6 | . 2 4 AOE 1 | . . 1 Classes Destroyed 2 | . 2 . Grunt 1 | . 1 . Abomination 6 | . 1 5 Best Kill Streak 1 | . 1 1 Combat Bots Only 1 | . 1 1 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded 1 | . . 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 1750 | . 245 1505 Core 417 | . 10 407 Absorbed by Shields . | . . . Core Remaining (%) 98 | 100 96 . Volleys Fired 86 | . 24 62 Largest 2 | . 2 2 Hottest 50 | . 40 50 Shots Fired 134 | . 48 86 Gun 125 | . 48 77 Cannon . | . . . Launcher 9 | . . 9 Special . | . . . Kinetic 117 | . 48 69 Thermal 8 | . . 8 Explosive 9 | . . 9 Electromagnetic . | . . . Robot Hit Streak 7 | . 5 7 Robot Miss Streak 6 | . 6 5 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 68 | . 21 47 Core Hits 26 | . 7 19 Critical Hits 1 | . . 1 Critical Kills 1 | . . 1 Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1365 | . 259 1106 Guns 890 | . 259 631 Cannons . | . . . Explosions 475 | . . 475 Melee . | . . . Ramming . | . . . Kinetic 814 | . 259 555 Thermal 76 | . . 76 Explosive 475 | . . 475 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 5 | . . 5 Average Corruption 3 | . . 3 Corruption Purged . | . . . Effects 7 | . . 7 Matter Fused 1 | . . 1 Heat Flow Errors 1 | . . 1 Parts Rejected 1 | . . 1 Data Loss (minor) 1 | . . 1 Targeting Errors 3 | . . 3 Overload Shots . | . . . Overflow Damage 7 | . . 7 Projectiles . | . . . Explosions 7 | . . 7 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 713 | . . 713 Average Temperature 228 | . . 228 Received Heat Transfer 546 | . 48 498 Effects 16 | . . 16 Shutdowns 2 | . . 2 Energy Bleed 3 | . . 3 Interference 2 | . . 2 Short Circuit 3 | . . 3 Damage (major) 6 | . . 6 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 45 | . . 45 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 30 | . 30 19 Average Influence 10 | . 6 13 Maximum Alert Level . | . . . Low Security (%) 100 | . . . Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 12 | . 6 6 Investigation 5 | . 2 3 Extermination . | . . . Reinforcement 6 | . 4 2 Assault 1 | . . 1 Garrison . | . . . Intercept . | . . . Construction Impeded 1 | . . 1 Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 5 | . 1 4 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 13 | . 6 7 Peak Tracking Total 3 | . 2 3 Tactical Retreats 1 | . 1 . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 2 | . 1 1 Terminals 2 | . 1 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 2 | . 1 1 Successful 1 | . . 1 Failed 1 | . 1 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual . | . . . Terminals 2 | . 1 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . . 1 Surveillance Status 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 1 1 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 666 | 47 232 387 Spaces Moved 343 | 32 119 192 Core 47 | 5 . 42 Treads . | . . . Legs 296 | 27 119 150 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 50 Average Speed 114 | 113 120 110 Slowest Speed 150 | 150 120 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 15 | 3 20 22 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 54 | . . 54 Melee . | . . . Projectile . | . . . AOE 54 | . . 54 Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 471 | 39 151 281 Wait 20 | . 3 17 Move 341 | 31 118 192 Hop . | . . . Pick Up 10 | 2 5 3 Fast Attach 6 | 6 . . Attach 6 | . . 6 Detach . | . . . Swap . | . . . Drop 2 | . 1 1 Fire 86 | . 24 62 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Discovered new exit (range 10) 280 | -10/Materials | Entered another Materials area 280 | -9/Materials | Evolved 2 slots: Utility x2 310 | -9/Materials | Build established: Mutant 529 | -9/Materials | Discovered new exit (range 12) 607 | -9/Materials | Core integrity fell below 50% 618 | -9/Materials | Core integrity fell below 20% 667 | -9/Materials | Destroyed by Lesser Abomination with Beam Rifle Last Messages --------------- 00609_ Assault Rifle destroyed. 00610_ Overheating: Short circuit. 00610_ Assault Rifle permanently disabled. 00612_ System corrupted: Aluminum Leg rejected. 00612_ Assault Rifle destroyed. 00613_ Overheating: Short circuit. 00613_ Imp. Signal Interpreter permanently disabled. 00615_ Acquired 40 matter. 00616_ Overheating: Imp. Signal Interpreter damaged (-8). 00616_ Overheating: Sml. Storage Unit damaged (-62). 00616_ Overheating: Imp. Sensor Array damaged (-2). 00620_ Overheating: Energy bleed (-16). 00628_ Sml. Storage Unit destroyed. 00643_ System corrupted: Matter fused (-9). 00650_ Destroyed Flight Unit. 00652_ Destroyed Pulse Rifle. 00654_ System corrupted: Med. Laser targeting data glitched. 00655_ Imp. Sensor Array destroyed. 00656_ Minor Abomination destroyed. 00663_ Acquired 30 matter. Map ----- +----------------------------------------------------+ | !* # ## ## # # ## = # | | ##### # # | | ????## ########### # | | ???########+ % ![ # | | #### % ##### + # | | = % # # ## | | ### ##### # # | | ### ##??# # # | | # # ## #?# # """ # | | # # #### # #?# + """ # | | # # #?# ^ # #?# # """ ]# | | # ##?### # #?# # # | | # % ##???# # #?# ######## | | # #??? #?# #??????? | | % # #??? # #??###?? | | = ###?? # #? ? | | ##??? < #### ]#?""" # | | # ##??# + # """ !# | | # #???#"" ""#### # """ # | | # #?????" "????# + # | | # #??????"""?????# # # | | + #??????????????# #######? | | #+###+#####????????????# #???? | | # #????????????# #???? | | # """ #????????#######A######? | | #""""" #???????## ! @ # | | #""""" #???????# ! # | | #""""" #???????## """ # | | # """ #????????# """ # | | # #????????# ""T"" """ # | | # / #????????# """"" # | | ###########????????############### | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwordSalvageFemtoactuators Manual? 0 Play Time 00:21:50 Cumulative 16.4 hours Start 2019.10.31 @ 23:03:32 End 2019.10.31 @ 23:32:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 8 Gallery% 20 Achievement% 20 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4c7ce42a-ef74-4aea-967f-6b8a10d2e589