Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 01:32:59

Player: ThatBishHoly

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (2)       10
Value Destroyed (50)       50
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1200

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             210/400
Matter                     101/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Treading (160)
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
  Improved Treads
  Improved Treads
  Improved Treads
>          --- UTILITY (2) ------
  Improved Terrain Scan Processor
           Insulated Plating
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Core Shielding

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
  Improved Treads
  Improved Treads
  Improved Treads
>          --- UTILITY ----------
  Improved Terrain Scan Processor
           Insulated Plating
>          --- WEAPON -----------
           Shock Bomb Launcher
           Mining Laser
>          --- INVENTORY --------
           Core Shielding
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Improved Treads
  Leg                      Aluminum Leg
Utility                    Core Shielding
  Device                   ECM Suite
  Processor                Improved Terrain Scan Processor
  Protection               Core Shielding
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Shock Bomb Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   2   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             21   | 5   6   5   5   
  Power                    1    | 1   .   .   .   
    Engine                 1    | 1   .   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               9    | 2   3   1   3   
    Treads                 3    | .   .   .   3   
    Leg                    6    | 2   3   1   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | .   1   2   1   
    Device                 1    | .   .   1   .   
    Storage                .    | .   .   .   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   1   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   7    | 2   2   2   1   
    Energy Gun             2    | 1   1   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | 1   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   .   2   .   
    Special Weapon         1    | .   .   .   1   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 7    | .   .   5   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   2   .   
  Utility                  1    | .   .   1   .   
  Weapon                   4    | .   .   2   2   
  Highest Loss Streak      5    | .   .   5   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     64   | .   68  53  75  
  Engine                   4    | .   12  .   .   
  Treads                   7    | .   .   .   32  
  Leg                      17   | .   27  19  .   
  Processor                2    | .   .   .   11  
  Protection               7    | .   .   11  11  
  Energy Gun               9    | .   13  10  .   
  Ballistic Gun            5    | .   13  1   .   
  Launcher                 6    | .   .   9   10  
  Special Weapon           2    | .   .   .   10  
Naked Turns                10   | .   10  .   .   
Heaviest Build             11   | 9   9   11  10  
  Greatest Support         69   | 20  20  20  69  
  Greatest Overweight (x)  3    | .   2   3   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   
  Average Capacity         5    | 5   5   5   5   
  Most Carried             5    | 5   5   5   4   
  Average Carried          2    | .   1   4   1   
  Final Capacity           5    | 5   5   5   5   
  Final Carried            5    | .   1   5   1   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Yrd Mat Mat Min 
Matter Collected           180  | 115 65  .   .   
  Remotely                 .    | .   .   .   .   
Salvage Created            65   | .   65  .   .   
  Parts                    5    | .   5   .   .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Combat Hostiles Destroyed  1    | .   1   .   .   
  Guns                     1    | .   1   .   .   
Classes Destroyed          2    | .   2   .   .   
  Operator                 1    | .   1   .   .   
  Grunt                    1    | .   1   .   .   
Best Kill Streak           2    | .   2   .   .   
  Combat Bots Only         1    | .   1   .   .   
Max Kills in Single Turn   1    | .   1   .   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Hostile Shots Fired        150  | .   15  120 15  
  Missed                   61   | .   6   52  3   
Damage Taken               1153 | .   103 647 403 
  Core                     201  | .   11  180 10  
  Absorbed by Shields      .    | .   .   .   .   
  Redirected to Shielding  33   | .   .   33  .   
Core Remaining (%)         97   | 100 95  .   .   
Volleys Fired              7    | .   6   1   .   
  Largest                  2    | .   2   2   .   
  Hottest                  86   | .   70  86  .   
Shots Fired                14   | .   12  2   .   
  Gun                      13   | .   12  1   .   
  Cannon                   .    | .   .   .   .   
  Launcher                 1    | .   .   1   .   
  Special                  .    | .   .   .   .   
  Kinetic                  6    | .   6   .   .   
  Thermal                  7    | .   6   1   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          1    | .   .   1   .   
  Robot Hit Streak         3    | .   2   3   .   
  Robot Miss Streak        3    | .   3   .   .   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           7    | .   5   2   .   
  Core Hits                3    | .   3   .   .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           128  | .   87  41  .   
  Guns                     100  | .   87  13  .   
  Cannons                  .    | .   .   .   .   
  Explosions               19   | .   .   19  .   
  Melee                    .    | .   .   .   .   
  Ramming                  9    | .   .   9   .   
  Kinetic                  24   | .   24  .   .   
  Thermal                  76   | .   63  13  .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          19   | .   .   19  .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      4    | .   .   4   .   
  Shots                    .    | .   .   .   .   
  Rammed                   5    | .   .   5   .   
Targets Rammed             5    | .   .   5   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        46   | .   46  .   .   
  Average Temperature      21   | .   21  .   .   
  Received Heat Transfer   177  | .   54  117 6   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         222  | .   185 37  .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Peak Influence             185  | .   85  185 64  
  Initial                  64   | .   .   35  64  
  Average                  62   | .   48  82  63  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   1   4   .   
  Investigation            1    | .   .   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   1   3   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Distress Signals           1    | .   .   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              43   | .   4   19  20  
  Peak Tracking Total      14   | .   2   13  14  
  Tactical Retreats        2    | .   .   2   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Traps Triggered            4    | .   3   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Min 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Machines Accessed          4    | .   3   1   .   
  Terminals                3    | .   2   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                6    | .   5   1   .   
  Successful               4    | .   3   1   .   
  Failed                   2    | .   2   .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   2    | .   1   1   .   
  Terminals                5    | .   4   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   2   1   .   
  Prototype ID Bank        1    | .   1   .   .   
  Locate Traps             1    | .   .   1   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Report Inventory         1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   2   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Yrd Mat Mat Min 
Turns Passed               962  | 49  338 370 205 
Spaces Moved               672  | 43  254 252 123 
  Core                     48   | 17  10  21  .   
  Treads                   123  | .   .   .   123 
  Legs                     501  | 26  244 231 .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  50  50  160 
  Average Speed            125  | 92  117 121 160 
  Slowest Speed            200  | 120 150 200 160 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       23   | 3   33  28  29  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Total                      780  | 52  282 315 131 
  Wait                     48   | .   3   43  2   
  Move                     669  | 42  253 251 123 
  Hop                      .    | .   .   .   .   
  Pick Up                  24   | 5   10  9   .   
  Fast Attach              .    | .   .   .   .   
  Attach                   19   | 5   5   5   4   
  Detach                   .    | .   .   .   .   
  Swap                     2    | .   1   .   1   
  Drop                     6    | .   4   1   1   
  Fire                     7    | .   6   1   .   
  Melee                    .    | .   .   .   .   
  Ram                      5    | .   .   5   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
   50 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  335 | -10/Materials | Discovered new exit (range 16)
  388 | -10/Materials | Entered another Materials area
  388 | -9/Materials  | Evolved 2 slots: Propulsion x2
  745 | -9/Materials  | Discovered new exit (range 12)
  758 | -9/Materials  | Entered Mines
  760 | -9/Mines      | Lost 5 parts (2n1u2w)
  921 | -9/Mines      | Assembled infested the area
  963 | -9/Mines      | Self-destructed

 Last Messages 
---------------
00826_ K-01 Serf collects debris. <x2>
00921_ ALERT: Infestation in the mines,
  dispatching Demolisher response squad.
00930_ C-30 ARC bursts open, deploying its
  payload.
00930_ D-53 Grenadier unfolds itself. <x2>
00930_ as-27639 destroyed.
00930_ as-78975 destroyed.
00934_ as-56287 destroyed.
00934_ as-08108 destroyed.
00934_ as-76885 destroyed.
00934_ as-01124 destroyed.
00936_ as-95510 destroyed.
00937_ as-84075 destroyed.
00939_ as-36719 destroyed.
00939_ as-53907 destroyed.
00952_ The unstable cave ceiling collapses.
00958_ Shock Bomb Launcher destroyed.
00960_ Mining Laser destroyed.
00963_ The unstable cave ceiling collapses.

 Map 
-----
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| ?????????#  ## s                 #???##??????????? |
| ?????????#  #?# ######   @      ##??  ##?????????? |
| ?????????#  #?#              d ##      ### ??????? |
| ?????????#  #?#              d   g          ?????? |
| ???????###  #?## ###             g         ??????? |
| ??????##    ##?# #?#  ##             %  ?????????? |
| ?????##      ### #?#  %                #?????????? |
| ?????#           #?#  "    #            ?????????? |
| ?????##      #####?######## #          #?????????? |
| ??????########?????????????        #   #?????????? |
| ???????????????????????????#         ###?????????? |
| ????????????????????????????# #   ####???????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              212
Matter Capacity            300
Sight Range                16
Terrain Scan Density       110
ECM Strength               1
Armor Coverage             150
Resistance: EM             15
Core Shielding             20
Evasion (%)                55
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DisruptorMiningExoskeleton
  Manual?         0
Play Time         00:15:31
  Cumulative      7.6 hours
  Start           2024.04.21 @ 01:14:29
  End             2024.04.21 @ 01:32:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           20
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          18
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              48/Terminus
Map View          25x17
Zoom Use          97%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 34685715-fda5-42e5-bb5b-6a580e32d516