Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.20 @ 16:59:25 Player: ktur Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (163) 815 Value Destroyed (5366) 5366 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (644) 644 TOTAL SCORE: 10565 Bonus ------- High Alert Combat Kills 644 Cogmind --------- Core Integrity 691/850 Matter 90/300 Energy 99/100 System Corruption 5% Temperature Cool (0) Movement Walking (130) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Titanium Leg > --- UTILITY (6) ------ Improved Cooling System Improved Cooling System Medium Storage Unit Advanced Signal Interpreter Transport Network Coupler Transmission Jammer > --- WEAPON (6) ------- Heavy Laser > --- INVENTORY (10) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Cooling System Improved Cooling System High-capacity Battery (250) Large Matter Pod (150) Advanced Terrain Scanner Improved Shield Generator Plasma Cutter Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System Improved Cooling System Medium Storage Unit Advanced Signal Interpreter Transmission Jammer Improved Shield Generator > --- WEAPON ----------- Heavy Laser Flak Gun Flak Gun Flak Gun Flak Gun Heavy Machine Gun > --- INVENTORY -------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Cooling System Improved Cooling System High-capacity Battery Large Matter Pod Advanced Terrain Scanner Improved Shield Generator Plasma Cutter [Rating: 63] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Advanced Signal Interpreter Weapon Flak Gun Energy Gun Heavy Laser Ballistic Gun Flak Gun Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 4 | . . . . . . 2 2 Weapon 4 | . . . 2 . 2 . . Parts Attached 105 | 6 2 3 10 26 25 21 12 Power 10 | 1 . 1 1 1 2 1 3 Engine 9 | 1 . 1 1 1 1 1 3 Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 22 | 2 . . 1 8 8 3 . Treads 20 | 2 . . 1 8 8 1 . Leg 2 | . . . . . . 2 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 22 | 1 2 1 1 2 3 7 5 Device 12 | . 1 . 1 . 1 6 3 Storage 5 | 1 1 . . . 2 1 . Processor 5 | . . 1 . 2 . . 2 Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 51 | 2 . 1 7 15 12 10 4 Energy Gun 24 | 1 . . 4 3 9 5 2 Energy Cannon . | . . . . . . . . Ballistic Gun 24 | 1 . 1 3 9 3 5 2 Ballistic Cannon . | . . . . . . . . Launcher 3 | . . . . 3 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . . Parts Lost 24 | . . 1 1 . 11 2 9 Power 4 | . . 1 . . 1 . 2 Propulsion 5 | . . . . . 4 . 1 Utility 3 | . . . 1 . . 1 1 Weapon 12 | . . . . . 6 1 5 Highest Loss Streak 7 | . . 1 1 . 6 2 7 To Critical Strikes 1 | . . 1 . . . . . Average Slot Usage (%) 97 | . 95 98 100 99 95 99 92 Engine 8 | . 14 12 11 11 7 3 5 Treads 16 | . 28 28 22 22 17 10 . Leg 2 | . . . . . . 4 12 Device 12 | . 9 4 9 2 9 22 20 Storage 9 | . 14 14 11 11 9 7 6 Processor 3 | . . 9 1 8 . . 6 Energy Gun 20 | . 14 14 20 12 27 29 9 Ballistic Gun 22 | . 14 14 23 31 22 15 28 Naked Turns . | . . . . . . . . Heaviest Build 54 | 11 17 17 29 31 51 52 54 Greatest Support 45 | 40 40 40 40 43 43 45 40 Greatest Overweight (x) 9 | . . . . . 9 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 10 Average Capacity 11 | 7 9 10 10 10 14 10 10 Most Carried 15 | 6 10 10 10 10 15 11 10 Average Carried 10 | 3 8 9 9 9 13 9 9 Final Capacity 15 | 8 10 10 10 10 15 10 10 Final Carried 12 | 6 10 10 10 10 12 10 10 Class Distribution -------------------- 51% | Executioner 17% | Gunner 16% | Mutant 7% | Scavenger-Gunner 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -9/Storage Executioner | -8/Materials Executioner | -7/Factory Executioner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Sto Mat Fac Fac Matter Collected 3574 | 256 99 81 309 704 800 275 1050 Remotely . | . . . . . . . . Salvage Created 6935 | . 385 50 506 1385 2160 612 1837 Parts 330 | . 18 9 30 79 95 37 62 Haulers Intercepted 13 | . 1 . 1 5 4 1 1 Recyclers Shooed 13 | . . 1 . 3 2 . 7 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Combat Hostiles Destroyed 115 | . 5 3 12 18 36 13 28 Melee 1 | . . . . . . . 1 Guns 110 | . 5 3 12 18 36 13 23 AOE 4 | . . . . . . . 4 Classes Destroyed 17 | . 4 1 3 2 2 3 2 Worker 8 | . 1 1 . 3 1 . 2 Builder 9 | . . . . 3 3 . 3 Tunneler 1 | . . . 1 . . . . Hauler 13 | . 1 . 1 5 4 1 1 Recycler 11 | . 1 . . 2 3 . 5 Operator 1 | . . . . . . 1 . Watcher 5 | . . . 1 1 3 . . Swarmer 16 | . . 3 4 . 6 3 . Saboteur 1 | . . . . . . . 1 Grunt 55 | . 5 . 5 9 21 4 11 Brawler 1 | . . . . . 1 . . Duelist 1 | . . . . 1 . . . Sentry 20 | . . . 3 8 6 1 2 Specialist 5 | . . . . . 2 . 3 Hunter 5 | . . . . . . 2 3 Programmer 10 | . . . . . . 3 7 Heavy 1 | . . . . . . . 1 Best Kill Streak 11 | . 4 3 4 9 7 3 11 Combat Bots Only 10 | . 2 3 4 7 6 3 10 Max Kills in Single Turn 4 | . 1 1 2 2 2 1 4 Gunslinging 1 | . . . 1 1 1 . 1 Exploded 4 | . . . . . . . 4 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Damage Taken 5366 | . 299 131 299 494 1953 630 1560 Core 802 | . 53 41 26 46 451 26 159 Absorbed by Shields 285 | . . . . . . 94 191 Core Remaining (%) 71 | 100 . 62 . 82 18 96 . Volleys Fired 279 | . 25 10 30 49 79 34 52 Largest 6 | . 2 2 4 4 6 6 6 Hottest 375 | . 60 60 133 152 285 375 252 Shots Fired 1180 | . 50 20 115 181 395 135 284 Gun 1176 | . 50 20 115 177 395 135 284 Cannon . | . . . . . . . . Launcher 4 | . . . . 4 . . . Special . | . . . . . . . . Kinetic 659 | . 25 10 65 134 167 38 220 Thermal 517 | . 25 10 50 43 228 97 64 Explosive 4 | . . . . 4 . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 17 | . 5 3 11 17 10 13 8 Robot Miss Streak 13 | . 5 5 3 4 6 9 13 Penetration Max . | . . . . . . . . Secondary Targets 17 | . . . 2 1 9 2 3 Max Gunslinging Chain 2 | . . . 2 1 2 1 1 Shots Hit Robots 703 | . 30 8 60 105 211 72 217 Core Hits 422 | . 14 6 26 46 86 31 213 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 2 | . . . . 1 1 . . Critical Strikes 25 | . . . . 5 16 3 1 Burn 22 | . . . . 4 14 3 1 Destroy 3 | . . . . 1 2 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12695 | . 383 106 680 1837 3698 1370 4621 Guns 11732 | . 383 97 680 1799 3690 1368 3715 Cannons . | . . . . . . . . Explosions 893 | . . . . 8 . . 885 Melee . | . . . . . . . . Ramming 70 | . . 9 . 30 8 2 21 Kinetic 6623 | . 216 65 354 1290 1309 272 3117 Thermal 5109 | . 167 32 326 509 2381 1096 598 Explosive 872 | . . . . 8 . . 864 Electromagnetic 21 | . . . . . . . 21 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . 2 2 5 Average Corruption 1 | . . . . . 2 1 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 22 | . . . . . 7 8 7 Message Errors 6 | . . . . . 1 3 2 Matter Fused 7 | . . . . . 1 3 3 Heat Flow Errors 2 | . . . . . 2 . . Energy Discharges 2 | . . . . . 1 1 . Data Loss (minor) 2 | . . . . . 1 1 . Data Loss (major) 2 | . . . . . . . 2 Misfires 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 12 | . . . . . . . 12 Projectiles . | . . . . . . . . Explosions 12 | . . . . . . . 12 Melee . | . . . . . . . . Knockbacks 1 | . . . . . . . 1 Impact 1 | . . . . . . . 1 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 30 | . . . . 30 . . . Shots 2 | . . . . 2 . . . Rammed 10 | . . 1 . 5 2 2 . Targets Rammed 18 | . . 2 . 5 3 2 6 Kicked 6 | . . . . . . . 6 Crushed 2 | . . 1 . . 1 . . Highest Temperature 837 | . 87 . 210 362 837 228 5 Average Temperature 131 | . 51 . 63 92 194 76 2 Received Heat Transfer 1653 | . 171 . 102 180 801 121 278 Effects 24 | . . . . 1 23 . . Shutdowns 1 | . . . . . 1 . . Energy Bleed 1 | . . . . 1 . . . Interference 5 | . . . . . 5 . . Matter Decay 2 | . . . . . 2 . . Short Circuit 4 | . . . . . 4 . . Damage (minor) 3 | . . . . . 3 . . Damage (major) 6 | . . . . . 6 . . Damage (core) 2 | . . . . . 2 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 24 | . 1 1 3 3 9 7 . Heat Transferred 12145 | . 375 75 842 1406 6068 2233 1146 Parts Sabotaged 3 | . . . . . . . 3 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Peak Influence 778 | . 96 60 340 604 778 483 639 Initial 339 | . . 34 23 93 254 339 58 Average 280 | . 42 45 186 291 437 345 215 Maximum Alert Level 3 | . . . 1 2 3 2 2 Low Security (%) 35 | 100 100 100 51 36 . 5 54 Level 1 42 | . . . 48 32 58 70 29 Level 2 19 | . . . . 30 30 23 15 Level 3 2 | . . . . . 10 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 30 | . 1 . 3 2 9 9 6 Investigation 6 | . . . 3 . 2 1 . Extermination 5 | . . . . . . 3 2 Reinforcement 13 | . 1 . . 2 4 2 4 Assault . | . . . . . . . . Garrison 6 | . . . . . 3 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 5 | . . . . 1 2 1 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Distress Signals 9 | . 1 . 1 3 3 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 154 | . 8 3 15 24 49 18 37 Peak Tracking Total 11 | . 3 3 4 6 7 4 11 Tactical Retreats 7 | . . . . 1 3 1 2 Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Traps Triggered 8 | . . . 1 . 4 2 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Sto Mat Fac Fac Machines Disabled 10 | . . . . 3 . 1 6 Max in Single Turn 2 | . . . . 1 . 1 2 Garrison Access 1 | . . . . 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Machines Accessed 23 | . 3 1 3 8 4 3 1 Terminals 21 | . 3 1 2 7 4 3 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 67 | . 8 5 7 29 8 7 3 Successful 33 | . 4 2 3 16 4 4 . Failed 33 | . 4 3 4 12 4 3 3 Catastrophic 4 | . . . 1 . 1 1 1 Database Lockouts 1 | . . . . 1 . . . Manual 32 | . 6 5 3 11 3 1 3 Terminals 64 | . 8 5 6 27 8 7 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 2 . . . Terminal Hacks 30 | . 4 2 2 14 4 4 . Part Schematic 1 | . . . . . . 1 . Robot Analysis 5 | . 2 . . 1 2 . . Prototype ID Bank 12 | . 2 2 1 4 1 2 . Open Door 2 | . . . . 2 . . . Branch Access Points 1 | . . . 1 . . . . Terminal Index 2 | . . . . 1 1 . . Alert Level 1 | . . . . 1 . . . Unreport Threat 1 | . . . . . . 1 . Locate Traps 3 | . . . . 3 . . . Hauler Manifests 2 | . . . . 2 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks 2 | . . . 1 1 . . . Terminals 1 | . . . . 1 . . . Botnet 1 | . . . . 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . 1 . . . . Tunnel 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used . | . . . . . . . . Hacking Detections 21 | . 3 1 2 7 4 3 1 Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 Programmers 4 | . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Robot Analysis Total 5 | . 2 . . 1 2 . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Sto Mat Fac Fac Turns Passed 6555 | 83 512 476 482 963 1746 1275 1018 Spaces Moved 2866 | 51 265 273 211 456 633 604 373 Core 19 | 11 . . . . 8 . . Treads 2297 | 40 265 273 211 456 625 427 . Legs 550 | . . . . . . 177 373 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 152 130 Average Speed 182 | 136 160 160 160 160 219 181 199 Slowest Speed 500 | 160 160 160 160 160 500 240 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 5 46 66 25 77 61 20 11 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 10 | . . . . 10 . . . Terrain Destroyed 44 | . . . . 21 . . 23 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 44 | . . . . 21 . . 23 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Total 3516 | 62 305 292 292 578 783 709 495 Wait 134 | . 1 2 30 16 18 21 46 Move 2859 | 50 264 272 210 455 632 603 373 Hop . | . . . . . . . . Pick Up 50 | 6 8 . 5 4 16 10 1 Fast Attach 45 | 6 2 2 3 7 8 9 8 Attach 24 | . . . 4 1 11 7 1 Detach 1 | . . 1 . . . . . Swap 36 | . . 1 3 18 6 5 3 Drop 70 | . 5 2 7 23 10 18 5 Fire 279 | . 25 10 30 49 79 34 52 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 6 | . . . . . . . 6 Crush 12 | . . 2 . 5 3 2 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 3 exits: Min / *Sto x2) -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 457 | -10/Materials | Discovered new exit (range 9) 576 | -10/Materials | Discovered new exit (range 13) 596 | -10/Materials | Entered Mines 1036 | -10/Mines | Discovered new exit (range 5) 1072 | -10/Mines | Entered Materials 1072 | -9/Materials | Evolved 2 slots: Weapon x2 1099 | -9/Materials | Identified exit to Mines 1099 | -9/Materials | Identified exit to Storage 1513 | -9/Materials | Build established: Scavenger-Gunner 1554 | -9/Materials | Entered Storage 2072 | -9/Storage | Build established: Gunner 2238 | -9/Storage | Destroyed 7 combat bots 2283 | -9/Storage | Central database locked down 2448 | -9/Storage | Discovered new exit (range 16) 2517 | -9/Storage | Entered Materials 2517 | -8/Materials | Evolved 2 slots: Weapon x2 2819 | -8/Materials | Build established: Executioner 3703 | -8/Materials | Garrison activated, responded to threat 4061 | -8/Materials | Core integrity fell below 50% 4067 | -8/Materials | Core integrity fell below 20% 4095 | -8/Materials | Lost 6 parts (1p1n4w) 4239 | -8/Materials | Discovered new exit (range 16) 4263 | -8/Materials | Entered Factory 4263 | -7/Factory | Evolved 2 slots: Utility x2 4550 | -7/Factory | Discovered new exit (range 16) 4656 | -7/Factory | Garrison activated, responded to threat 5007 | -7/Factory | Build established: Scavenger-Tank 5380 | -7/Factory | Build established: Executioner 5506 | -7/Factory | Discovered new exit (range 13) 5538 | -7/Factory | Entered another Factory area 5538 | -6/Factory | Evolved 2 slots: Utility x2 6526 | -6/Factory | Cargo convoy interrupted 6556 | -6/Factory | Self-destructed Last Messages --------------- 06545_ R-10 Processor collects Mic. Nuclear Core. 06546_ Acquired Hvy. Laser. 06546_ Penetrated by Slug. 06546_ Flak Gun destroyed. 06546_ Penetrated by Slug. 06547_ U-05 Engineer builds a Wall. 06548_ R-10 Processor collects Field Recycling Unit. 06549_ K-01 Serf collects debris. 06549_ Imp. Titanium Leg destroyed. 06549_ Hvy. Machine Gun destroyed. 06549_ Flak Gun destroyed. 06551_ U-05 Engineer lays Concrete. 06552_ K-01 Serf collects debris. 06552_ U-05 Engineer lays Concrete. 06552_ Kicked R-10 Processor. 06552_ Penetrated by Slug. 06553_ R-10 Processor collects Unknown Engine. 06554_ U-05 Engineer builds a Wall. 06555_ Angular Momentum Engine destroyed. 06556_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????# #?????????????? | | ?????????????????????????????# #?????????????? | | ?????????????????????????????# #?????????????? | | ?????????????????????????????# #?????????????? | | ?????????????????????????????# #?????????????? | | ?????????????????????????????# #?????????????? | | ?????????????????????????????# #?????????????? | | ?????????????????????????????# #???? ????????? | | ?????????????????????????????# #??? ????????? | | ????????????????????????????## ##? ?????????? | | ????????????????????????????# #? ??????????? | | ????????????????????????????# # ??????????? | | ????????????????????????????# # ???????????? | | ????????????????????????????# +????????????? | | ????????????????????????????# ! #????????????? | | ????????????????????????????# !#????????????? | | ????????????????????????????# #????????????? | | ????????????????????????????### ###????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ????????????????????????????#?# k#??????????????? | | ??????????????????????????? ### ##?????????????? | | ?????????????????????######+## #?????????????? | | ?????????????????????# % ######????????? | | ?????????????"Y # % A+??????? | | ?????????????""" R/ ! @ g ##+#####??????? | | ????????????# # *pR#### #?????????????? | | ?????????????????????# ==h#??#######?????????????? | | ????????????????????# !%#??????????????????????? | | ??????????????????? R /#??????????????????????? | | ????????????????? =i#??????????????????????? | | ???????????????## #??????????????????????? | | ?????????????? # #??????????????????????? | | ?????????????" #u %#??????????????????????? | | ?????????????" ## % [*#??????????????????????? | | ?????????????" = %???????????????????????? | | ?????????????? # % %???????????????????????? | | ???????????????# k%???????????????????????? | | ???????????????? ???????????????????????? | | ?????????????????? ???????????????????????? | | ????????????????????? [ ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Adv. Salvage Targeting Computer | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ComponentMagneticInterpreter Manual? 0 Play Time 00:39:09 Cumulative 584.1 hours Start 2022.11.20 @ 16:22:27 End 2022.11.20 @ 16:59:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 526 Rogue 526 Adventurer 0 Explorer 0 Win Type - Total 27 Types 14/2/7/2/0/0/1/1/0 Lore% 94 Gallery% 94 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 33dc7c61-bd1d-49c4-a758-0ff427f1629e