Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.17 @ 17:37:56

Player: Exp. Geonium Core

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (28)       5600
Robots Destroyed (181)     905
Value Destroyed (13592)    13592
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (11525)              11525
              TOTAL SCORE: 35902

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    844
Follower Combat Kills      3546
Entered Garrisons          2400
Used RIF Installer         5000
Friendly Fire              -465

 Cogmind 
---------
Core Integrity             0/1450
Matter                     83/300
Energy                     190/190
System Corruption          26%
Temperature                Cool (0)
Movement                   Treading (180) Ox1
Location                   -2/Research

 Parts 
-------
>          --- POWER (1) --------
     Light Quantum Reactor
>          --- PROPULSION (4) ---
    Medium Treads
>          --- UTILITY (15) -----
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Target Analyzer
           Relay Coupler [NC] (26)
           Relay Coupler [NC] (58)
           Relay Coupler [Swarmer] (45)
           Relay Coupler [Swarmer] (47)
           Relay Coupler [Grunt] (14)
           Relay Coupler [Brawler] (44)
           Relay Coupler [Duelist] (43)
           Relay Coupler [Duelist] (54)
>          --- WEAPON (3) -------
           Helical Railgun
           Helical Railgun
  Advanced Remote Datajack
>          --- INVENTORY (4) ----
           Relay Coupler [NC] (58)
           Relay Coupler [Grunt] (38)
           Relay Coupler [Grunt] (37)
           Nova Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Quantum Reactor
>          --- PROPULSION -------
   Armored Heavy Treads
           Myomer Leg
           Myomer Leg
>          --- UTILITY ----------
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Cooling System
  Advanced Target Analyzer
  Improved Heavy Armor Plating
           Relay Coupler [NC]
           Relay Coupler [NC]
           Relay Coupler [Swarmer]
           Relay Coupler [Swarmer]
           Relay Coupler [Grunt]
           Relay Coupler [Brawler]
           Relay Coupler [Duelist]
           Relay Coupler [Duelist]
>          --- WEAPON -----------
           Phase Gun
           Nova Cannon
  Advanced Remote Datajack
>          --- INVENTORY --------
           Myomer Leg
           Relay Coupler [NC]
           Relay Coupler [Duelist]
  Advanced Remote Datajack
[Rating: 116]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Fission Core
  Reactor                  Light Particle Reactor
Propulsion                 Improved Heavy Treads
  Treads                   Improved Heavy Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Antigrav System
  Flight Unit              Xenon Bombardment Thruster
Utility                    Relay Coupler [Duelist]
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Target Analyzer
  Hackware                 Relay Coupler [Duelist]
  Protection               Improved Light Armor Plating
Weapon                     Enhanced Gauss Cannon
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Heavy Neutron Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Katana
  Piercing Weapon          Force Lance
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  
-------                    Run  | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Gar Res 
Slots Evolved              16   | .   .   .   2   2   .   .   .   2   .   .   .   2   .   .   .   2   .   2   .   .   .   2   .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  13   | .   .   .   1   1   .   .   .   1   .   .   .   2   .   .   .   2   .   2   .   .   .   2   .   .   .   2   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             377  | .   2   .   .   30  9   .   18  4   7   15  15  1   10  2   23  17  34  15  17  5   15  1   14  18  21  37  43  4   
  Power                    25   | .   .   .   .   1   1   .   2   .   .   3   3   .   .   .   2   2   2   .   1   1   .   .   .   1   1   3   2   .   
    Engine                 4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Core                   15   | .   .   .   .   1   1   .   2   .   .   3   2   .   .   .   .   2   2   .   1   .   .   .   .   .   .   1   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   1   2   .   
  Propulsion               90   | .   2   .   .   9   3   .   2   1   2   3   1   .   1   1   7   4   13  4   1   4   1   .   3   4   1   13  10  .   
    Treads                 42   | .   2   .   .   4   .   .   1   .   .   2   1   .   1   1   7   1   4   2   1   1   1   .   .   3   1   4   5   .   
    Leg                    32   | .   .   .   .   2   3   .   1   .   2   1   .   .   .   .   .   1   8   2   .   3   .   .   .   .   .   4   5   .   
    Wheel                  4    | .   .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   5   .   .   
    Flight                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   
  Utility                  107  | .   .   .   .   9   2   .   3   1   2   4   5   1   3   1   5   5   11  2   6   .   10  .   6   5   6   4   16  .   
    Device                 15   | .   .   .   .   .   1   .   1   .   1   1   2   .   1   .   .   2   .   1   .   .   .   .   .   2   .   .   3   .   
    Storage                5    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   
    Processor              4    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Hackware               62   | .   .   .   .   .   .   .   .   .   .   .   1   1   2   1   4   3   10  .   6   .   9   .   6   1   6   2   10  .   
    Protection             21   | .   .   .   .   5   1   .   2   .   1   3   2   .   .   .   1   .   1   .   .   .   1   .   .   .   .   1   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   155  | .   .   .   .   11  3   .   11  2   3   5   6   .   6   .   9   6   8   9   9   .   4   1   5   8   13  17  15  4   
    Energy Gun             30   | .   .   .   .   6   1   .   1   1   1   2   3   .   .   .   .   1   1   3   3   .   .   .   .   .   .   3   4   .   
    Energy Cannon          12   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   2   3   .   .   1   .   .   .   .   1   3   .   
    Ballistic Gun          22   | .   .   .   .   1   2   .   5   .   .   1   1   .   2   .   2   1   1   .   .   .   .   .   .   .   .   1   3   2   
    Ballistic Cannon       19   | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   3   .   2   .   .   4   6   1   .   .   
    Launcher               19   | .   .   .   .   4   .   .   5   .   1   1   1   .   .   .   1   2   .   .   .   .   .   .   .   1   .   3   .   .   
    Special Weapon         38   | .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   2   1   4   2   3   .   1   .   2   2   4   6   5   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   3   2   .   .   
    Special Melee Weapon   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   2   .   1   .   .   
Parts Lost                 148  | .   .   .   .   11  3   .   2   .   4   6   5   .   4   .   11  15  10  4   4   1   10  1   9   1   6   30  7   4   
  Power                    12   | .   .   .   .   .   1   .   .   .   1   1   1   .   1   .   .   2   .   .   .   .   1   .   .   .   .   4   .   .   
  Propulsion               45   | .   .   .   .   6   .   .   .   .   1   .   1   .   2   .   3   6   3   2   .   1   2   .   3   .   1   11  1   2   
  Utility                  43   | .   .   .   .   3   .   .   .   .   1   3   1   .   1   .   3   3   4   1   .   .   4   1   3   .   3   7   3   2   
  Weapon                   48   | .   .   .   .   2   2   .   2   .   1   2   2   .   .   .   5   4   3   1   4   .   3   .   3   1   2   8   3   .   
  Highest Loss Streak      15   | .   .   .   .   7   3   .   1   .   3   5   1   .   4   .   5   12  4   2   3   1   10  1   5   1   1   15  5   4   
Average Slot Usage (%)     80   | .   62  57  44  75  81  100 99  93  91  84  82  80  84  73  85  76  84  88  80  81  80  51  54  76  80  60  80  85  
  Core                     2    | .   .   .   .   1   8   9   9   7   6   6   6   .   .   .   .   3   4   5   5   1   .   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   .   2   4   2   3   4   
  Treads                   9    | .   22  28  22  20  .   .   8   7   5   5   14  13  12  10  20  12  6   6   10  8   6   .   .   6   7   6   9   12  
  Leg                      3    | .   5   .   .   1   24  36  27  10  8   4   .   .   .   .   .   1   7   6   .   2   4   .   .   .   .   1   3   .   
  Device                   4    | .   .   .   .   .   6   9   9   7   7   6   6   6   11  6   1   4   .   4   5   5   4   .   .   3   2   .   9   12  
  Storage                  5    | .   2   .   .   5   9   9   9   15  15  15  15  13  13  13  8   5   1   3   5   5   4   .   .   2   4   3   .   .   
  Hackware                 28   | .   .   .   .   .   .   .   .   .   .   .   3   13  13  23  30  28  42  45  38  40  39  47  41  50  46  34  33  34  
  Protection               4    | .   .   .   .   16  16  18  18  15  14  14  9   6   5   .   3   1   1   .   .   .   .   .   .   .   .   .   3   3   
  Energy Gun               3    | .   .   .   .   7   9   9   3   7   6   9   12  6   .   .   .   1   1   2   1   .   .   .   .   .   .   .   4   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   6   1   .   2   8   1   .   2   .   .   .   .   .   .   3   
  Ballistic Gun            3    | .   28  28  22  7   7   9   13  14  7   5   2   6   8   6   6   4   3   .   .   .   .   .   .   .   .   .   2   4   
  Ballistic Cannon         3    | .   .   .   .   .   .   .   .   .   3   6   2   .   .   .   3   3   .   .   6   10  7   .   .   6   8   1   .   .   
  Special Weapon           2    | .   .   .   .   .   .   .   .   .   .   .   4   6   4   6   2   1   4   3   4   5   4   .   3   1   3   2   3   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             64   | 11  11  2   2   33  34  34  35  54  62  64  64  56  61  47  54  60  42  52  55  55  55  1   10  50  49  43  58  58  
  Greatest Support         150  | 20  20  3   3   62  50  50  50  40  28  70  140 140 140 58  110 110 69  150 150 145 145 3   21  150 150 150 116 116 
  Greatest Overweight (x)  8    | .   .   .   .   8   1   .   .   2   2   2   2   .   1   1   1   5   1   1   .   1   1   .   3   .   .   4   3   .   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 16   | .   6   4   4   10  10  10  10  16  16  16  16  16  16  16  16  10  10  10  10  10  10  4   4   8   8   8   4   4   
  Average Capacity         9    | .   4   4   4   7   10  10  10  15  16  16  16  16  16  16  12  10  5   8   10  10  9   4   4   6   8   7   4   4   
  Most Carried             16   | .   6   4   4   10  10  10  10  12  16  16  16  16  16  13  16  10  10  10  10  10  10  4   3   8   8   8   4   4   
  Average Carried          8    | .   4   4   4   5   9   10  9   10  13  13  15  15  15  12  10  9   5   6   9   8   8   3   2   5   7   6   3   3   
  Final Capacity           16   | 6   4   4   4   10  10  10  10  16  16  16  16  16  16  16  10  10  4   10  10  10  4   4   4   8   8   4   4   4   
  Final Carried            16   | 6   4   4   4   9   10  10  9   12  14  16  16  16  13  12  10  10  4   10  9   10  4   3   1   7   8   2   4   4   

 Class Distribution 
--------------------
 63% | Botlord-Mutant
 11% | Mutant
  8% | Scavenger-Mutant
  5% | Scavenger-Tank
  4% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
   Scavenger-Tank | -7/Factory
 Scavenger-Mutant | -7/Garrison
             Tank | -7/Factory
 Bothacker-Mutant | -7/Garrison
   Botlord-Mutant | -6/Factory
   Botlord-Mutant | -6/Garrison
   Botlord-Mutant | -6/Factory
   Botlord-Mutant | -6/Garrison
 Scavenger-Mutant | -5/Factory
   Botlord-Mutant | -5/Garrison
   Botlord-Mutant | -4/Factory
   Botlord-Mutant | -4/Garrison
   Botlord-Mutant | -4/Factory
   Botlord-Mutant | -4/Garrison
   Botlord-Mutant | -3/Research
   Botlord-Mutant | -3/Garrison
   Botlord-Mutant | -3/Research
   Botlord-Mutant | -3/Garrison
   Botlord-Mutant | -2/Research
   Botlord-Mutant | -2/Garrison
   Botlord-Mutant | -2/Research

 Resources                      | -11  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Res  Gar  Res  
Matter Collected           8660 | 200  .    20   .    150  297  .    502  46   224  166  497  .    232  .    447  361  744  104  431  381  362  .    219  372  1058 725  1122 .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7886 | .    .    .    .    281  337  .    532  46   242  257  1060 .    297  .    209  425  350  209  111  144  240  .    28   424  851  1020 740  83   
  Parts                    388  | .    .    .    2    28   11   .    30   5    10   20   47   .    7    .    11   16   15   12   9    11   6    .    2    29   33   61   23   .    
Haulers Intercepted        2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
Recyclers Shooed           3    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  
-------                    Run  | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Gar Res 
Combat Hostiles Destroyed  155  | .   .   .   .   15  7   .   15  1   8   9   22  .   5   .   5   7   5   4   2   3   3   .   1   5   16  15  7   .   
  Melee                    11   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   2   .   .   .   .   .   .   1   .   3   3   .   .   
  Guns                     55   | .   .   .   .   4   7   .   8   1   4   1   17  .   4   .   .   1   2   .   .   .   .   .   .   .   .   1   5   .   
  Cannons                  50   | .   .   .   .   .   .   .   .   .   1   2   3   .   1   .   3   2   3   3   2   3   3   .   .   5   13  4   2   .   
  AOE                      38   | .   .   .   .   11  .   .   7   .   3   6   1   .   .   .   1   2   .   1   .   .   .   .   .   .   .   6   .   .   
Classes Destroyed          14   | .   .   .   1   5   1   .   1   1   .   1   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   1   .   .   
  Worker                   7    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   4   .   .   
  Builder                  7    | .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Hauler                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Recycler                 3    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  4    | .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Swarmer                  29   | .   .   .   .   10  .   .   3   .   3   5   4   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    60   | .   .   .   .   .   6   .   5   .   4   .   12  .   5   .   2   2   3   2   .   .   2   .   .   2   10  .   5   .   
  Brawler                  4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   22   | .   .   .   .   3   .   .   3   .   1   2   4   .   .   .   1   1   2   .   .   .   .   .   .   .   .   2   3   .   
  Hunter                   11   | .   .   .   .   2   1   .   .   .   .   1   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   .   .   
  Programmer               28   | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   2   .   2   2   3   1   .   .   3   3   9   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
Best Kill Streak           9    | .   .   .   1   9   3   .   5   1   4   8   5   .   3   .   2   3   2   2   2   3   1   .   1   3   4   8   2   1   
  Combat Bots Only         9    | .   .   .   .   9   3   .   5   1   4   6   5   .   3   .   2   3   2   2   2   2   1   .   1   1   4   4   2   .   
Max Kills in Single Turn   5    | .   .   .   1   3   1   .   2   1   3   4   1   .   1   .   1   1   1   1   1   1   1   .   1   1   1   5   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   .   .   2   .   3   3   1   .   .   .   1   1   .   1   .   .   .   .   .   .   .   2   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   1   .   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Res  Gar  Res  
Damage Taken               28390 | .    .    76   11   1757 594  30   750  64   841  1078 1274 .    943  .    1779 1694 1386 926  1314 428  2247 197  800  987  1595 4745 2113 761  
  Core                     4936  | .    .    5    .    225  112  .    58   .    106  108  93   .    117  .    443  242  140  47   151  85   594  174  459  109  196  1154 199  119  
  Absorbed by Shields      2141  | .    .    .    .    .    81   .    .    .    151  24   743  .    311  .    71   80   67   .    174  .    180  .    46   .    10   .    203  .    
  Reduced by Siege Mode    314   | .    .    .    .    .    .    .    .    .    .    .    69   .    24   .    .    .    .    22   46   .    87   .    .    .    50   16   .    .    
Core Remaining (%)         58    | 100  .    98   100  .    .    .    28   .    .    .    56   .    .    .    34   .    61   .    .    .    23   .    .    .    27   .    .    .    
Volleys Fired              763   | .    .    .    .    23   31   .    31   2    14   14   60   .    32   6    32   34   59   40   33   41   30   .    25   22   58   76   83   17   
  Largest                  3     | .    .    .    .    2    2    .    2    3    3    3    3    .    3    1    2    3    3    2    2    2    3    .    1    3    3    2    3    3    
  Hottest                  242   | .    .    .    .    110  118  .    94   108  137  127  175  .    126  30   97   152  186  190  190  122  242  .    40   171  171  120  236  189  
Shots Fired                1145  | .    .    .    .    27   44   .    57   6    40   36   131  .    51   6    38   70   81   43   39   46   46   .    25   36   99   86   110  28   
  Gun                      503   | .    .    .    .    12   44   .    48   6    26   22   110  .    30   .    8    40   36   3    14   .    .    .    .    .    .    24   64   16   
  Cannon                   327   | .    .    .    .    .    .    .    .    .    13   10   17   .    8    .    6    24   12   30   7    26   35   .    .    27   79   23   5    5    
  Launcher                 47    | .    .    .    .    15   .    .    9    .    1    4    1    .    .    .    3    5    .    .    .    .    .    .    .    .    .    9    .    .    
  Special                  268   | .    .    .    .    .    .    .    .    .    .    .    3    .    13   6    21   1    33   10   18   20   11   .    25   9    20   30   41   7    
  Kinetic                  472   | .    .    .    .    5    18   .    31   4    26   21   32   .    24   .    12   54   24   .    2    26   24   .    .    27   79   25   22   16   
  Thermal                  272   | .    .    .    .    7    26   .    17   2    13   11   53   .    6    .    .    10   12   31   11   .    11   .    .    .    .    10   47   5    
  Explosive                42    | .    .    .    .    15   .    .    9    .    1    4    1    .    .    .    3    .    .    .    .    .    .    .    .    .    .    9    .    .    
  Electromagnetic          91    | .    .    .    .    .    .    .    .    .    .    .    42   .    8    .    2    5    12   2    8    .    .    .    .    .    .    12   .    .    
  Robot Hit Streak         42    | .    .    .    .    5    13   .    10   7    13   7    41   .    42   1    6    10   13   9    24   24   25   .    7    5    18   21   24   11   
  Robot Miss Streak        8     | .    .    .    .    2    3    .    4    2    5    3    8    .    3    2    3    3    1    2    1    3    2    .    2    2    2    2    3    2    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Secondary Targets        8     | .    .    .    .    1    1    .    1    .    .    .    3    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    1    1    .    1    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           837   | .    .    .    .    18   34   .    37   3    33   25   106  .    41   2    27   47   56   21   32   29   33   2    22   26   68   78   76   21   
  Core Hits                399   | .    .    1    .    30   15   .    24   2    27   26   70   .    26   .    14   19   12   5    4    6    6    .    1    10   29   42   26   4    
  Critical Hits            28    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    1    1    1    4    .    .    1    10   1    2    5    
  Critical Kills           8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    5    .    1    1    
  Critical Parts Destroyed 16    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    1    1    1    1    .    .    1    4    1    .    4    
Melee Attacks              47    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    2    4    .    1    .    .    .    2    6    3    16   10   .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 7     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 34    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    3    16   10   .    .    
  Sneak Attacks            20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    .    3    12   2    .    .    
    Combat Hostiles        13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   2    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           23712 | .    .    22   2    2014 593  .    1468 97   903  934  2134 .    827  .    627  1159 872  501  481  437  968  .    98   939  2909 3693 1382 652  
  Guns                     7830  | .    .    .    .    152  593  .    595  97   360  201  1648 .    505  .    91   501  576  86   278  .    .    .    .    .    .    440  1216 491  
  Cannons                  6656  | .    .    .    .    .    .    .    .    .    291  165  305  .    181  .    145  349  281  405  203  437  960  .    .    554  1244 814  161  161  
  Explosions               6251  | .    .    .    .    1821 .    .    873  .    232  559  174  .    118  .    386  190  .    .    .    .    .    .    .    .    .    1898 .    .    
  Melee                    2760  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    105  .    .    .    .    .    .    98   384  1649 524  .    .    
  Ramming                  215   | .    .    22   2    41   .    .    .    .    20   9    7    .    23   .    5    14   15   10   .    .    8    .    .    1    16   17   5    .    
  Kinetic                  8432  | .    .    .    .    22   245  .    437  97   524  269  696  .    431  .    185  732  371  .    .    437  588  .    .    554  1244 724  385  491  
  Thermal                  4874  | .    .    .    .    130  348  .    158  .    127  97   710  .    192  .    .    118  205  429  342  .    372  .    .    .    .    493  992  161  
  Explosive                5766  | .    .    .    .    1821 .    .    873  .    232  559  121  .    .    .    386  .    .    .    .    .    .    .    .    .    .    1774 .    .    
  Electromagnetic          1665  | .    .    .    .    .    .    .    .    .    .    .    600  .    181  .    51   190  281  62   139  .    .    .    .    .    .    161  .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 105   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    105  .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 2655  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    98   384  1649 524  .    .    
Highest Corruption         26    | .    .    .    .    10   10   10   10   .    .    1    1    .    .    1    3    14   14   3    4    7    7    .    .    6    3    26   26   26   
  Average Corruption       9     | .    .    .    .    10   10   10   10   .    .    1    1    .    .    1    2    12   14   2    3    4    7    .    .    4    1    10   26   26   
  Corruption Purged        7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    4    .    .    .    
  Effects                  406   | .    .    .    .    11   19   2    28   .    .    3    4    .    .    .    8    9    82   6    28   11   14   .    .    16   1    21   127  16   
    Message Errors         84    | .    .    .    .    1    4    .    6    .    .    1    1    .    .    .    1    1    16   .    11   2    2    .    .    2    1    5    27   3    
    Matter Fused           58    | .    .    .    .    4    .    1    3    .    .    .    .    .    .    .    2    3    11   1    7    2    1    .    .    4    .    2    15   2    
    Heat Flow Errors       32    | .    .    .    .    1    3    .    3    .    .    .    .    .    .    .    1    1    6    2    5    1    1    .    .    1    .    .    7    .    
    Energy Discharges      33    | .    .    .    .    2    1    .    1    .    .    1    1    .    .    .    2    1    8    1    3    1    3    .    .    .    .    .    6    2    
    Parts Rejected         10    | .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    4    .    .    1    .    .    .    .    .    1    2    .    
    Data Loss (minor)      36    | .    .    .    .    1    1    .    3    .    .    1    1    .    .    .    1    1    6    2    2    2    3    .    .    5    .    1    6    .    
    Data Loss (major)      8     | .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    3    .    
    Misfires               9     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    1    .    .    4    .    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    1    .    
    Misdirections          44    | .    .    .    .    1    1    1    3    .    .    .    .    .    .    .    .    1    15   .    .    .    .    .    .    .    .    3    17   2    
    Targeting Errors       80    | .    .    .    .    1    6    .    6    .    .    .    1    .    .    .    1    .    10   .    .    2    3    .    .    2    .    8    36   4    
    Weapon Failures        9     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    3    3    
Overload Shots             2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Overflow Damage            653   | .    .    .    .    107  .    .    48   .    .    11   .    .    12   .    2    4    .    44   33   35   13   .    .    75   64   205  .    .    
  Projectiles              127   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   33   35   13   .    .    9    11   .    .    .    
  Explosions               351   | .    .    .    .    107  .    .    48   .    .    11   .    .    12   .    2    3    .    18   .    .    .    .    .    .    .    150  .    .    
  Melee                    175   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    66   53   55   .    .    
Knockbacks                 39    | .    .    .    .    .    .    .    .    .    2    1    12   .    1    .    .    3    .    .    .    2    6    .    .    1    10   1    .    .    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  35    | .    .    .    .    .    .    .    .    .    2    1    12   .    .    .    .    2    .    .    .    2    5    .    .    1    9    1    .    .    
  Secondary                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    
Self-Inflicted Damage      991   | .    .    11   .    175  .    .    132  .    66   75   41   .    58   .    19   38   .    157  .    .    4    .    .    .    .    215  .    .    
  Shots                    28    | .    .    .    .    5    .    .    4    .    1    3    1    .    1    .    1    3    .    3    .    .    .    .    .    .    .    6    .    .    
  Rammed                   56    | .    .    4    .    13   .    .    .    .    6    2    1    .    4    .    1    3    1    2    .    .    2    .    .    1    7    6    3    .    
Targets Rammed             59    | .    .    4    1    14   .    .    .    .    6    2    2    .    4    .    1    3    1    2    .    .    2    .    .    1    7    6    3    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  3     | .    .    .    1    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        445   | .    .    .    .    274  370  .    223  .    104  108  445  .    44   .    174  112  329  292  256  294  336  .    15   232  203  120  302  .    
  Average Temperature      81    | .    .    .    .    71   156  .    70   .    46   43   132  .    21   .    45   21   91   94   85   49   114  .    8    26   29   31   112  .    
  Received Heat Transfer   4394  | .    .    9    6    234  297  9    216  .    118  126  404  .    359  .    604  128  299  45   153  9    549  78   39   54   189  108  352  9    
  Effects                  8     | .    .    .    .    .    1    .    2    .    .    .    2    .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    .    
    Energy Bleed           5     | .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Interference           2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Siege Activations          16    | .    .    .    .    .    .    .    .    .    .    .    6    .    1    .    .    .    .    1    2    .    2    .    .    .    2    1    1    .    
  Total Turns              407   | .    .    .    .    .    .    .    .    .    .    .    209  .    17   .    .    .    .    83   16   .    22   .    .    .    30   9    21   .    
  Longest Duration         133   | .    .    .    .    .    .    .    .    .    .    .    133  .    17   .    .    .    .    83   14   .    16   .    .    .    22   9    21   .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Parts Fried              4     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    4    .    
  Heat Transferred         6232  | .    .    .    .    259  777  .    333  .    202  185  1123 .    211  .    .    222  271  311  285  .    322  .    .    .    .    446  1137 148  
Parts Sabotaged            6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  
-------                    Run  | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Gar Res 
Peak Influence             951  | .   .   45  113 521 388 204 562 359 557 471 921 483 621 309 309 319 421 286 951 886 735 368 413 297 595 576 439 245 
  Initial                  499  | .   .   .   17  47  243 189 132 294 251 276 210 483 338 294 216 117 83  184 105 499 480 363 276 192 70  334 359 215 
  Average                  347  | .   .   26  47  209 325 190 359 323 376 270 602 483 506 302 211 176 288 169 468 656 612 363 333 165 357 347 342 219 
Maximum Alert Level        3    | .   .   .   .   2   1   1   2   1   2   2   3   2   2   1   1   1   2   1   3   3   3   1   2   1   2   2   2   1   
  Low Security (%)         20   | .   100 100 100 63  .   87  6   .   .   17  .   .   .   .   37  60  19  77  15  .   .   .   .   62  15  7   .   .   
  Level 1                  50   | .   .   .   .   18  100 12  44  100 50  74  20  .   15  100 62  39  72  22  45  .   .   100 91  37  48  68  89  100 
  Level 2                  21   | .   .   .   .   17  .   .   49  .   49  8   26  100 84  .   .   .   8   .   6   61  79  .   8   .   35  24  10  .   
  Level 3                  7    | .   .   .   .   .   .   .   .   .   .   .   52  .   .   .   .   .   .   .   33  38  21  .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   2   .   1   .   2   .   1   .   2   .   8   .   2   
  Investigation            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            7    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   3   .   .   
  Reinforcement            13   | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   1   .   1   .   5   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       5    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   
Haulers Reinforced         6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   2   .   1   
Alert ID Control Effect    32   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   11  11  .   

 Stealth                        | -11 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  
---------                  Run  | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Gar Res 
Distress Signals           9    | .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   3   .   .   
Communications Jammed      193  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   5   .   .   .   130 .   56  
  Distress Signals         193  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   5   .   .   .   130 .   56  
Times Spotted              532  | .   1   5   7   29  7   1   17  2   18  19  32  .   31  1   28  17  39  21  30  16  26  9   32  16  36  49  37  6   
  Peak Tracking Total      14   | .   1   3   6   7   4   2   4   2   8   8   5   .   10  1   8   5   6   5   6   3   10  8   6   3   6   14  6   5   
  Tactical Retreats        47   | .   .   1   1   4   .   .   3   .   1   2   4   .   1   .   .   6   6   3   3   .   1   .   3   1   5   1   1   .   

 Traps                          | -11 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  
-------                    Run  | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Gar Res 
Traps Triggered            25   | .   .   .   .   2   2   .   2   .   4   4   .   .   .   1   .   .   3   1   .   1   2   .   2   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  
----------                 Run  | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Gar Res 
Machines Disabled          42   | .   .   .   .   2   .   .   1   .   .   1   3   .   2   .   2   .   5   4   3   .   3   .   2   .   5   1   7   1   
  Max in Single Turn       4    | .   .   .   .   1   .   .   1   .   .   1   1   .   1   .   1   .   1   4   1   .   1   .   1   .   1   1   1   1   
  Garrison Relay           26   | .   .   .   .   .   .   .   .   .   .   .   3   .   2   .   2   .   4   .   3   .   2   .   2   .   4   .   4   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  
---------                  Run  | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Gar Res 
Machines Accessed          29   | .   1   .   1   4   .   1   .   2   .   5   .   1   .   1   .   3   .   1   .   1   .   1   .   5   .   2   .   .   
  Terminals                15   | .   1   .   1   3   .   .   .   1   .   3   .   .   .   .   .   2   .   .   .   .   .   .   .   3   .   1   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          12   | .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   .   
Total Hacks                45   | .   1   .   3   9   .   1   .   7   .   7   .   1   .   1   .   3   .   1   .   1   .   1   .   7   .   2   .   .   
  Successful               25   | .   .   .   2   3   .   1   .   4   .   3   .   1   .   1   .   2   .   1   .   1   .   1   .   4   .   1   .   .   
  Failed                   20   | .   1   .   1   6   .   .   .   3   .   4   .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   1   .   .   
    Catastrophic           6    | .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   19   | .   1   .   1   6   .   .   .   3   .   4   .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   
  Terminals                29   | .   1   .   3   7   .   .   .   6   .   5   .   .   .   .   .   2   .   .   .   .   .   .   .   4   .   1   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          13   | .   .   .   .   2   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   .   
Terminal Hacks             8    | .   .   .   2   2   .   .   .   2   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Record                   2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      12   | .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   .   
  Unlock Access            12   | .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   .   
Unauthorized Hacks         2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Terminals                2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Botnet                 2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   1   .   1   2   .   .   .   2   .   4   .   1   .   .   .   3   .   .   .   1   .   .   .   4   .   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   
    Matter                 768  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   768 .   .   .   .   
    Time                   204  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   204 .   .   .   .   
  Total Robot Build Rating 64   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   64  .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 212  | .   .   .   .   .   .   .   .   .   .   212 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   106  | .   .   .   .   .   .   .   .   .   .   106 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  12   | .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  
------------               Run  | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Gar Res 
Used RIF Installer         10   | .   .   .   .   .   1   .   1   .   1   .   1   .   .   .   1   .   1   .   1   .   .   .   1   .   1   .   1   .   
  Coupler Efficiency       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hotswap                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Threat Obfuscator        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Signal Jammer            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Structural Interface     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Program Shield           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              180  | .   .   .   .   .   .   .   .   .   .   .   3   .   8   2   12  1   20  8   10  14  9   2   14  9   17  21  27  3   
  Non-combat               28   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   5   .   8   .   2   .   3   .   6   .   2   
  Combat                   152  | .   .   .   .   .   .   .   .   .   .   .   3   .   8   .   12  1   20  3   10  6   9   .   14  6   17  15  27  1   
Robot Hacks Applied        203  | .   .   .   .   .   .   .   .   .   .   .   3   .   9   2   15  1   23  8   13  16  10  2   18  9   17  24  28  5   
  parse_system             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  start_evac               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  hold_bot                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  map_walls                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   2   .   1   .   1   .   1   .   1   
  drop_inventory           7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   1   .   1   .   1   
  locate_stockpiles        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  find_recycling           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  ignore_parts             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  purge_threat             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  map_route                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   1   .   1   .   .   
  relay_feed               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  find_garrison            4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   1   .   .   
  link_fov                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  reboot_propulsion        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  scatter_targeting        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   3   .   
  disrupt_area             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  amplify_resonance        6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   
  wipe_record              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   2   .   .   .   1   .   1   1   .   .   
  reboot_system            8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   2   2   1   .   
  overwrite_iff            75   | .   .   .   .   .   .   .   .   .   .   .   1   .   4   .   13  .   8   .   3   2   7   .   6   5   9   4   12  1   
  streamctrl_high          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   2   .   1   .   .   .   
  formatsys_low            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  formatsys_high           57   | .   .   .   .   .   .   .   .   .   .   .   2   .   5   .   1   .   10  .   5   3   3   .   5   .   4   8   11  .   
Relay Couplers Released    105  | .   .   .   .   .   .   .   .   .   .   .   12  .   8   .   8   .   17  .   13  .   7   .   9   .   16  .   15  .   
  Machine Destruction      105  | .   .   .   .   .   .   .   .   .   .   .   12  .   8   .   8   .   17  .   13  .   7   .   9   .   16  .   15  .   
  Attached                 60   | .   .   .   .   .   .   .   .   .   .   .   1   1   2   1   4   2   10  .   6   .   9   .   6   .   6   2   10  .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Res  Gar  Res  
Total Allies               147   | .    .    .    .    .    .    .    .    .    .    .    3    .    8    .    12   .    18   .    14   6    9    .    13   13   14   13   23   1    
  Largest Group            9     | .    .    .    .    .    .    .    .    .    .    .    2    .    4    .    2    .    4    2    9    9    4    .    4    6    4    4    6    1    
  Highest-Rated Group      484   | .    .    .    .    .    .    .    .    .    .    .    24   .    48   .    81   .    180  98   484  383  201  .    188  180  171  246  320  58   
  Highest-Rated Ally       81    | .    .    .    .    .    .    .    .    .    .    .    12   .    32   .    81   .    81   49   56   56   58   .    47   58   58   69   58   58   
Total Orders               6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    4    .    
  STAY                     4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    2    .    
  FOLLOW                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Ally Attacks               725   | .    .    .    .    .    .    .    .    .    .    .    19   .    49   .    35   .    86   12   101  70   35   .    54   64   51   54   91   4    
  Total Damage             21180 | .    .    .    .    .    .    .    .    .    .    .    174  .    814  .    838  .    2105 371  3473 2539 1212 .    1222 1518 1098 2546 3176 94   
  Kills                    95    | .    .    .    .    .    .    .    .    .    .    .    2    .    6    .    5    .    7    .    21   12   4    .    5    5    6    11   11   .    
Allies Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  
-------                    Run  | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Gar Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   
-------------              Run   | Scr  Mat  Min  Mat  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Res  Gar  Res  
Turns Passed               17552 | .    50   197  68   897  273  32   550  366  391  724  1196 146  645  297  593  537  1462 838  1343 433  500  50   568  797  2173 769  1525 132  
Spaces Moved               10092 | 1    77   325  132  682  133  26   331  288  169  497  509  89   335  170  300  326  841  443  687  214  307  93   396  664  824  370  809  54   
  Core                     1660  | .    66   325  132  156  .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    77   93   320  383  .    72   35   .    
  Treads                   5116  | .    .    .    .    65   .    .    .    2    31   1    462  89   335  170  300  169  249  262  687  158  99   .    .    281  824  270  608  54   
  Legs                     1451  | 1    11   .    .    71   133  26   331  41   .    4    .    .    .    .    .    .    288  181  .    56   131  .    .    .    .    11   166  .    
  Wheels                   1312  | .    .    .    .    390  .    .    .    245  138  492  47   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    477   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    156  304  .    .    .    .    .    .    .    .    17   .    .    
  Flight                   76    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    76   .    .    .    .    .    
  Fastest Speed            34    | 120  50   50   50   50   120  120  120  110  110  110  120  160  160  160  160  56   52   120  160  120  50   50   34   50   160  50   50   163  
  Average Speed            127   | 120  60   50   50   101  124  120  120  116  130  120  156  160  160  167  160  115  116  143  160  156  128  50   69   96   160  135  150  163  
  Slowest Speed            450   | 120  120  50   50   450  150  120  120  200  200  180  160  160  180  180  180  300  170  160  160  160  160  50   200  160  160  250  200  163  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       38    | 2    26   77   19   65   38   5    47   11   42   21   87   4    59   6    56   8    97   14   81   7    56   5    67   20   97   14   92   4    
  Regions Visited          28
    Branch Regions         1
  Pre-discovered Areas     1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        12    | .    .    .    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    .    
  Unknown Exits Taken      4     | 1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             3     | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 214   | .    .    .    .    16   .    .    20   2    .    17   .    .    .    .    .    .    .    77   .    9    .    .    .    .    18   55   .    .    
Terrain Destroyed          742   | .    .    .    .    163  .    .    75   2    16   62   16   .    2    .    10   11   8    79   .    14   5    .    .    8    33   233  3    2    
  Melee                    2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               110   | .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    11   8    19   .    14   5    .    .    8    33   5    3    2    
  AOE                      630   | .    .    .    .    163  .    .    74   .    15   62   16   .    2    .    10   .    .    60   .    .    .    .    .    .    .    228  .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   
---------                  Run   | Scr  Mat  Min  Mat  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Res  Gar  Res  
Total                      13738 | .    80   358  132  847  194  26   431  310  308  589  795  93   400  178  375  415  1269 606  904  280  377  96   667  782  1562 548  1038 78   
  Wait                     1972  | .    .    30   .    68   14   .    40   7    99   35   183  .    9    .    7    24   297  86   63   15   12   .    195  61   623  31   73   .    
  Move                     10070 | .    76   324  131  682  132  26   329  287  168  497  508  89   331  170  299  325  840  443  686  214  306  93   395  664  823  370  808  54   
  Hop                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  124   | .    .    .    .    15   2    .    1    5    4    8    15   2    4    .    8    7    6    10   6    2    3    .    1    7    7    4    6    1    
  Fast Attach              187   | .    .    .    .    16   7    .    2    1    .    5    1    .    2    1    14   9    21   8    8    4    4    .    8    12   6    25   33   .    
  Attach                   100   | .    .    .    .    11   2    .    3    2    2    7    9    1    2    1    6    7    8    3    5    1    7    1    6    2    4    7    3    .    
  Detach                   21    | .    .    .    .    4    1    .    .    .    .    .    .    .    .    .    1    .    3    1    2    1    .    .    3    1    .    2    2    .    
  Swap                     90    | .    2    .    .    3    .    .    13   1    5    3    5    .    6    .    3    1    5    4    4    .    4    .    .    4    11   5    7    4    
  Drop                     108   | .    2    .    .    11   .    .    7    2    2    3    10   1    5    .    2    1    9    8    7    1    6    .    .    5    2    6    16   2    
  Fire                     763   | .    .    .    .    23   31   .    31   2    14   14   60   .    32   6    32   34   59   40   33   41   30   .    25   22   58   76   83   17   
  Melee                    47    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    2    4    .    1    .    .    .    2    6    3    16   10   .    .    
  Ram                      14    | .    .    4    .    .    .    .    .    .    6    1    .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    .    .    
  Kick                     1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    44    | .    .    .    1    14   .    .    .    .    .    .    2    .    4    .    1    3    1    2    .    .    .    .    .    .    7    6    3    .    
  Escape Stasis            71    | .    .    .    .    .    5    .    5    .    8    15   .    .    .    .    .    .    13   .    .    .    .    .    25   .    .    .    .    .    
  Rewire                   125   | .    .    .    .    .    .    .    .    .    .    .    2    .    4    .    .    .    7    .    90   1    3    .    3    .    5    6    4    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison
-8/Materials
-8/Garrison (discovered 2 exits: *Fac x2)
-7/Factory (discovered 3 exits: Low x2 / Gar)
-7/Garrison
-7/Factory (discovered 3 exits: *Fac / *Low / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory
-6/Garrison (discovered 2 exits: *Fac x2)
-6/Factory
-6/Garrison (discovered 2 exits: *Fac x2)
-5/Factory (discovered 3 exits: *Fac / [*Ext] / Gar)
-5/Garrison (discovered 3 exits: *Fac x3)
-4/Factory
-4/Garrison (discovered 2 exits: *Fac x2)
-4/Factory (discovered 2 exits: Res / Gar)
-4/Garrison
-3/Research
-3/Garrison (discovered 2 exits: *Res x2)
-3/Research
-3/Garrison (discovered 3 exits: *Res x3)
-2/Research
-2/Garrison (discovered 3 exits: [*Res x3])
-2/Research

 History 
---------
  Turn | Location      | Event
     1 | -11/Scrapyard | Discovered new exit (range 0)
     1 | -11/Scrapyard | Entered Materials
    46 | -10/Materials | Discovered new exit (range 12)
    51 | -10/Materials | Entered Mines
   183 | -10/Mines     | Learned location of Storage (-8)
   241 | -10/Mines     | Discovered new exit (range 13)
   248 | -10/Mines     | Entered Materials
   248 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
   305 | -9/Materials  | Build established: Mutant
   309 | -9/Materials  | Discovered new exit (range 15)
   316 | -9/Materials  | Entered another Materials area
   316 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
   557 | -8/Materials  | Discovered new exit (range 16)
   992 | -8/Materials  | Crushed by falling debris
   992 | -8/Materials  | System corruption reached 10%
  1010 | -8/Materials  | Destroyed 9 combat bots
  1023 | -8/Materials  | Lost 7 parts (3n3u1w)
  1152 | -8/Materials  | Discovered new exit (range 9)
  1213 | -8/Materials  | Identified exit to Garrison
  1213 | -8/Materials  | Entered Garrison
  1267 | -8/Garrison   | Core integrity fell below 50%
  1299 | -8/Garrison   | Lost 3 parts (1p2w)
  1338 | -8/Garrison   | Triggered checkpoint
  1458 | -8/Garrison   | Discovered new exit (range 12)
  1481 | -8/Garrison   | Installed Relay Interface Framework
  1486 | -8/Garrison   | Entered Materials
  1518 | -8/Materials  | Identified exit to Garrison
  1518 | -8/Materials  | Entered Garrison
  1578 | -8/Garrison   | Build established: Scavenger-Mutant
  1738 | -8/Garrison   | Triggered checkpoint
  1844 | -8/Garrison   | Discovered new exit (range 12)
  1965 | -8/Garrison   | Triggered checkpoint
  2044 | -8/Garrison   | Discovered new exit (range 10)
  2062 | -8/Garrison   | Expanded RIF knowledge: Structural Interface
  2068 | -8/Garrison   | Entered Factory
  2068 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
  2239 | -7/Factory    | Identified exit to Lower Caves
  2365 | -7/Factory    | Build established: Scavenger-Tank
  2428 | -7/Factory    | Identified exit to Garrison
  2434 | -7/Factory    | Entered Garrison
  2440 | -7/Garrison   | Expanded RIF knowledge: Program Shield
  2784 | -7/Garrison   | Triggered checkpoint
  2812 | -7/Garrison   | Discovered new exit (range 12)
  2825 | -7/Garrison   | Entered Factory
  2845 | -7/Factory    | Lost 3 parts (1p1u1w)
  3092 | -7/Factory    | Fabricated Hvy. Treads (x2)
  3197 | -7/Factory    | Lost 5 parts (1p3u1w)
  3380 | -7/Factory    | Build established: Tank
  3451 | -7/Factory    | Discovered new exit (range 3)
  3455 | -7/Factory    | Discovered exit to Lower Caves (range 13)
  3549 | -7/Factory    | Identified exit to Garrison
  3549 | -7/Factory    | Entered Garrison
  3878 | -7/Garrison   | Triggered checkpoint
  3905 | -7/Garrison   | Garrison Relay disabled
  4064 | -7/Garrison   | Triggered checkpoint
  4088 | -7/Garrison   | Triggered checkpoint
  4174 | -7/Garrison   | Discovered new exit (range 5)
  4284 | -7/Garrison   | Triggered checkpoint
  4307 | -7/Garrison   | Garrison Relay disabled
  4434 | -7/Garrison   | Discovered new exit (range 12)
  4528 | -7/Garrison   | Triggered checkpoint
  4602 | -7/Garrison   | Build established: Bothacker-Mutant
  4634 | -7/Garrison   | Garrison Relay disabled
  4705 | -7/Garrison   | Discovered new exit (range 8)
  4726 | -7/Garrison   | Expanded RIF knowledge: Hotswap
  4745 | -7/Garrison   | Entered Factory
  4745 | -6/Factory    | Evolved 2 slots: Utility x2
  4891 | -6/Factory    | Identified exit to Garrison
  4891 | -6/Factory    | Entered Garrison
  4932 | -6/Garrison   | Triggered checkpoint
  4988 | -6/Garrison   | Garrison Relay disabled
  5052 | -6/Garrison   | Triggered checkpoint
  5176 | -6/Garrison   | Triggered checkpoint
  5196 | -6/Garrison   | Garrison Relay disabled
  5257 | -6/Garrison   | Build established: Botlord-Mutant
  5258 | -6/Garrison   | Triggered checkpoint
  5269 | -6/Garrison   | Discovered new exit (range 14)
  5428 | -6/Garrison   | Triggered checkpoint
  5490 | -6/Garrison   | Triggered checkpoint
  5516 | -6/Garrison   | Discovered new exit (range 10)
  5536 | -6/Garrison   | Entered Factory
  5560 | -6/Factory    | Lost 4 parts (1p2n1u)
  5833 | -6/Factory    | Identified exit to Garrison
  5833 | -6/Factory    | Entered Garrison
  5866 | -6/Garrison   | Triggered checkpoint
  5873 | -6/Garrison   | Garrison Relay disabled
  5978 | -6/Garrison   | Triggered checkpoint
  5994 | -6/Garrison   | Lost 4 parts (1n2u1w)
  6002 | -6/Garrison   | Triggered checkpoint
  6002 | -6/Garrison   | Spotted B-75 Beast
  6052 | -6/Garrison   | Core integrity fell below 50%
  6096 | -6/Garrison   | Lost 5 parts (2n3w)
  6160 | -6/Garrison   | Discovered new exit (range 10)
  6218 | -6/Garrison   | Triggered checkpoint
  6229 | -6/Garrison   | Garrison Relay disabled
  6308 | -6/Garrison   | Triggered checkpoint
  6360 | -6/Garrison   | Triggered checkpoint
  6401 | -6/Garrison   | Discovered new exit (range 8)
  6420 | -6/Garrison   | Expanded RIF knowledge: Coupler Efficiency
  6426 | -6/Garrison   | Entered Factory
  6426 | -5/Factory    | Evolved 2 slots: Utility x2
  6506 | -5/Factory    | Build established: Scavenger-Mutant
  6547 | -5/Factory    | Discovered new exit (range 10)
  6563 | -5/Factory    | Discovered new exit (range 15)
  6816 | -5/Factory    | System corruption reached 10%
  6870 | -5/Factory    | Lost 12 parts (1p5n2u4w)
  6959 | -5/Factory    | Identified exit to Garrison
  6963 | -5/Factory    | Entered Garrison
  6966 | -5/Garrison   | Expanded RIF knowledge: Robot Detection
  7123 | -5/Garrison   | Build established: Botlord-Mutant
  7154 | -5/Garrison   | Triggered checkpoint
  7173 | -5/Garrison   | Garrison Relay disabled
  7200 | -5/Garrison   | Spotted B-75 Beast
  7210 | -5/Garrison   | Triggered checkpoint
  7239 | -5/Garrison   | Discovered new exit (range 7)
  7344 | -5/Garrison   | Triggered checkpoint
  7424 | -5/Garrison   | Garrison Relay disabled
  7507 | -5/Garrison   | Triggered checkpoint
  7595 | -5/Garrison   | Triggered checkpoint
  7874 | -5/Garrison   | Discovered new exit (range 9)
  7902 | -5/Garrison   | Garrison Relay disabled
  7908 | -5/Garrison   | Triggered checkpoint
  8012 | -5/Garrison   | Allies destroyed B-75 Beast
  8095 | -5/Garrison   | Discovered new exit (range 5)
  8126 | -5/Garrison   | Triggered checkpoint
  8145 | -5/Garrison   | Garrison Relay disabled
  8180 | -5/Garrison   | Lost 4 parts (1n1u2w)
  8425 | -5/Garrison   | Entered Factory
  8425 | -4/Factory    | Accompanied by 2 allies
  8425 | -4/Factory    | Evolved 2 slots: Utility x2
  9263 | -4/Factory    | Identified exit to Garrison
  9263 | -4/Factory    | Entered Garrison
  9310 | -4/Garrison   | Spotted B-86 Titan
  9334 | -4/Garrison   | Triggered checkpoint
  9465 | -4/Garrison   | Garrison Relay disabled
  9600 | -4/Garrison   | Triggered checkpoint
  9698 | -4/Garrison   | Lost 3 parts (3w)
  9907 | -4/Garrison   | Discovered new exit (range 10)
 10066 | -4/Garrison   | Triggered checkpoint
 10094 | -4/Garrison   | Triggered checkpoint
 10156 | -4/Garrison   | Triggered checkpoint
 10159 | -4/Garrison   | Garrison Relay disabled
 10246 | -4/Garrison   | Triggered checkpoint
 10324 | -4/Garrison   | Garrison Relay disabled
 10330 | -4/Garrison   | Triggered checkpoint
 10404 | -4/Garrison   | Discovered new exit (range 10)
 10431 | -4/Garrison   | Expanded RIF knowledge: Signal Jamming
 10606 | -4/Garrison   | Entered Factory
 10606 | -4/Factory    | Accompanied by 4 allies
 10826 | -4/Factory    | Discovered new exit (range 94)
 11039 | -4/Factory    | Identified exit to Garrison
 11039 | -4/Factory    | Entered Garrison
 11039 | -4/Garrison   | Accompanied by 2 allies
 11085 | -4/Garrison   | Triggered checkpoint
 11144 | -4/Garrison   | Garrison Relay disabled
 11211 | -4/Garrison   | Spotted B-86 Titan
 11280 | -4/Garrison   | Triggered checkpoint
 11300 | -4/Garrison   | Destroyed B-86 Titan
 11360 | -4/Garrison   | Garrison Relay disabled
 11390 | -4/Garrison   | Discovered new exit (range 9)
 11461 | -4/Garrison   | Triggered checkpoint
 11465 | -4/Garrison   | Triggered checkpoint
 11495 | -4/Garrison   | Core integrity fell below 50%
 11522 | -4/Garrison   | Triggered checkpoint
 11539 | -4/Garrison   | Entered Research
 11539 | -3/Research   | Evolved 2 slots: Utility x2
 11553 | -3/Research   | Lost 10 parts (1p2n4u3w)
 11589 | -3/Research   | Identified exit to Garrison
 11589 | -3/Research   | Entered Garrison
 11608 | -3/Garrison   | Triggered checkpoint
 11667 | -3/Garrison   | Garrison Relay disabled
 11960 | -3/Garrison   | Triggered checkpoint
 11972 | -3/Garrison   | Discovered new exit (range 8)
 11986 | -3/Garrison   | Lost 5 parts (1n3u1w)
 11992 | -3/Garrison   | Garrison Relay disabled
 12006 | -3/Garrison   | Triggered checkpoint
 12040 | -3/Garrison   | Triggered checkpoint
 12054 | -3/Garrison   | Triggered checkpoint
 12146 | -3/Garrison   | Discovered new exit (range 13)
 12155 | -3/Garrison   | Expanded RIF knowledge: Alert ID Control
 12157 | -3/Garrison   | Entered Research
 12295 | -3/Research   | Found Unknown Launcher
 12295 | -3/Research   | Identified Fusion Bomb Launcher
 12376 | -3/Research   | Build established: Mutant
 12440 | -3/Research   | Core integrity fell below 50%
 12517 | -3/Research   | Fabricated S-43 Plague (x4)
 12705 | -3/Research   | Fabricated S-43 Plague?
 12925 | -3/Research   | Spotted B-86 Titan
 12954 | -3/Research   | Identified exit to Garrison
 12954 | -3/Research   | Entered Garrison
 12987 | -3/Garrison   | Garrison Relay disabled
 13031 | -3/Garrison   | Build established: Botlord-Mutant
 13036 | -3/Garrison   | Spotted B-86 Titan
 13064 | -3/Garrison   | Triggered checkpoint
 13360 | -3/Garrison   | Triggered checkpoint
 13376 | -3/Garrison   | Triggered checkpoint
 14049 | -3/Garrison   | Discovered new exit (range 10)
 14120 | -3/Garrison   | Triggered checkpoint
 14179 | -3/Garrison   | Garrison Relay disabled
 14356 | -3/Garrison   | Garrison Relay disabled
 14376 | -3/Garrison   | Triggered checkpoint
 14420 | -3/Garrison   | Discovered new exit (range 10)
 14508 | -3/Garrison   | Destroyed B-86 Titan
 14532 | -3/Garrison   | Triggered checkpoint
 14618 | -3/Garrison   | Triggered checkpoint
 14664 | -3/Garrison   | Garrison Relay disabled
 14715 | -3/Garrison   | Discovered new exit (range 10)
 14737 | -3/Garrison   | Expanded RIF knowledge: Coupler Efficiency
 15127 | -3/Garrison   | Entered Research
 15127 | -2/Research   | Evolved 2 slots: Utility x2
 15609 | -2/Research   | Lost 6 parts (1p2n1u2w)
 15748 | -2/Research   | Lost 4 parts (1p2n1w)
 15750 | -2/Research   | Crushed by falling debris
 15750 | -2/Research   | System corruption reached 10%
 15823 | -2/Research   | Core integrity fell below 50%
 15896 | -2/Research   | Identified exit to Garrison
 15896 | -2/Research   | Entered Garrison
 15899 | -2/Garrison   | Expanded RIF knowledge: Threat Obfuscation
 15910 | -2/Garrison   | Lost 15 parts (2p6n4u3w)
 15915 | -2/Garrison   | Core integrity fell below 20%
 16001 | -2/Garrison   | Triggered checkpoint
 16018 | -2/Garrison   | Garrison Relay disabled
 16119 | -2/Garrison   | Spotted B-90 Cyclops
 16147 | -2/Garrison   | Triggered checkpoint
 16170 | -2/Garrison   | Triggered checkpoint
 16172 | -2/Garrison   | Triggered checkpoint
 16183 | -2/Garrison   | Allies destroyed B-90 Cyclops
 16201 | -2/Garrison   | Triggered checkpoint
 16281 | -2/Garrison   | Lost 5 parts (1n3u1w)
 16360 | -2/Garrison   | Triggered checkpoint
 16421 | -2/Garrison   | Discovered new exit (range 15)
 16710 | -2/Garrison   | Triggered checkpoint
 16767 | -2/Garrison   | Garrison Relay disabled
 16886 | -2/Garrison   | Triggered checkpoint
 16907 | -2/Garrison   | Garrison Relay disabled
 17100 | -2/Garrison   | Discovered new exit (range 12)
 17122 | -2/Garrison   | Triggered checkpoint
 17136 | -2/Garrison   | Garrison Relay disabled
 17408 | -2/Garrison   | Discovered new exit (range 7)
 17421 | -2/Garrison   | Entered Research
 17553 | -2/Research   | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
17546_ Adv. Cooling System destroyed.
17546_ System corrupted: Helical Railgun jammed.
17546_ Slug penetrates H-88 Terminator.
17546_ W-44 Eye distress signal jammed. <x3>
17547_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
17547_ Slug penetrates Wall. <x2>
17547_ W-44 Eye distress signal jammed. <x9>
17549_ Penetrated by Slug. <x2>
17549_ Slug penetrates Engineering Station.
17549_ W-44 Eye distress signal jammed. <x3>
17550_ Slug penetrates G-73 Enforcer. <x2>
17550_ W-44 Eye distress signal jammed. <x6>
17552_ Slug penetrates H-88 Terminator.
17552_ Slug penetrates K-01 Serf.
17552_ Penetrated by Slug.
17552_ Med. Treads destroyed.
17552_ W-44 Eye distress signal jammed. <x3>
17553_ Slug penetrates G-73 Enforcer.
[Achievement: 30k Club]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ??????????????????#  ????????????????????????????? |
| ??????????????????#  ????????????????????????????? |
| ??????????????????+  ????????????????????????????? |
| ??????????????????#  ?????###????????????????????? |
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| ???????????########   ??? = ?????????????????????? |
| ??????????            ???  ??????????????????????? |
| ??????????/!          ???  ??????????????????????? |
| ??????????!!           ?  ???????????????????????? |
| ?????????/!            ?  ???????????????????????? |
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| ????????     w         # ????????????????????????? |
| ????????    k         h########??????????????????? |
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| ????????  w g                 #??????????????????? |
| ????????    g                 #??????????????????? |
| ?????????""""   """"   """"   #??????????????????? |
| ???????????""   """"   """"   #??????????????????? |
| ????????????????""""   """"   #??????????????????? |
| ????????????????""""   """"   ########???????????? |
| ?????????????????"      "            #???????????? |
| ????????????????                     #???????????? |
| ???????????????                      #???????????? |
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| ?????????????????????#????????#?# [[ #???????????? |
| ?????????????????????#????????#?#[[[ +????????#??? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           118
Energy Generation          25
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Jamming Range              16
Armor Coverage             1200
Resistance: KI             20
Core Shielding             30
Weapon Shielding           66
Evasion (%)                63
Targeting Accuracy         8
Melee Accuracy             5
Target Analysis            8
Recoil Reduction           4
Offensive Hacking          14
Relay Coupler Types        473
Relay Coupler Value        8

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hvy. Treads | x2 | -7/Factory  | Preloaded
 S-43 Plague | x4 | -3/Research | Preloaded
 S-43 Plague | x4 | -3/Research | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
30k Club
Can't Touch This

 Challenges 
------------
None

 Game 
------
Seed              RefineryFusionBeam
  Manual?         0
Play Time         04:25:52
  Cumulative      77.7 hours
  Start           2021.03.16 @ 09:28:35
  End             2021.03.17 @ 17:37:56
Sessions          6
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          119
  Rogue           119
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             42
Gallery%          58
Achievement%      47
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a54a8b4a-8297-492f-893c-16fbd76bfc4e