Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.29 @ 15:43:52 Player: Cipherpunk Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (12) 2400 Robots Destroyed (98) 490 Value Destroyed (3432) 3432 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (888) 888 TOTAL SCORE: 11510 Bonus ------- High Alert Combat Kills 48 Follower Combat Kills 908 Friendly Fire -68 Cogmind --------- Core Integrity 0/1450 Matter 92/300 Energy 8/100 System Corruption 20% Temperature Cool (0) Movement Hovering (70) Location -2/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Gyrokinetic Inverter Gyrokinetic Inverter Combat Linear Gravjet > --- UTILITY (11) ----- Hacking Suite Advanced Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Enhanced Nova Cannon Enhanced Nova Cannon Hypervelocity Railgun Hypervelocity Railgun Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Combat Linear Gravjet > --- UTILITY ---------- Improved Targeting Computer Experimental Core Analyzer Recoil Nullifier Advanced Particle Accelerator Reaction Control System EM Shield Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Improved Matter Neutralizer Improved Matter Neutralizer Helical Railgun Helical Railgun > --- INVENTORY -------- Light Antimatter Reactor Improved Matter Neutralizer Enhanced Nova Cannon Enhanced Nova Cannon [Rating: 139] Favorites ----------- Power Antimatter Reactor Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility System Shield Device Improved ECM Suite Storage High-capacity Storage Unit Processor Experimental Terrain Scan Processor Hackware System Shield Weapon Heavy Beamcaster Energy Gun Heavy Beamcaster Energy Cannon Improved Matter Neutralizer Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Precision Grenade Launcher Special Weapon Stasis Projector Impact Weapon Hammer Piercing Weapon Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Tes Slots Evolved 16 | . . 2 2 2 2 2 . . 2 2 2 . Power 1 | . . . . 1 . . . . . . . . Propulsion 4 | . . . 2 . 2 . . . . . . . Utility 9 | . . 2 . 1 . 1 . . 1 2 2 . Weapon 2 | . . . . . . 1 . . 1 . . . Parts Attached 236 | 7 6 4 47 45 24 14 13 4 20 14 17 21 Power 34 | 1 . . 7 8 4 1 2 . 4 2 2 3 Engine 15 | 1 . . 5 4 4 . . . 1 . . . Core 7 | . . . 2 4 . 1 . . . . . . Reactor 12 | . . . . . . . 2 . 3 2 2 3 Propulsion 76 | 3 2 . 23 13 8 3 5 1 4 5 4 5 Treads 22 | . . . 8 1 2 . 5 1 3 2 . . Leg 22 | . . . 11 8 1 . . . . 2 . . Wheel 9 | 3 2 . 4 . . . . . . . . . Hover 18 | . . . . 4 4 . . . 1 . 4 5 Flight 5 | . . . . . 1 3 . . . 1 . . Utility 58 | 1 2 3 6 13 4 3 3 3 5 4 7 4 Device 35 | . 1 2 4 6 1 2 3 2 3 4 3 4 Storage 6 | 1 . 1 . . 2 1 . . 1 . . . Processor 9 | . 1 . 1 3 1 . . 1 . . 2 . Hackware 8 | . . . 1 4 . . . . 1 . 2 . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 68 | 2 2 1 11 11 8 7 3 . 7 3 4 9 Energy Gun 14 | 2 . . 2 3 1 . 3 . 2 1 . . Energy Cannon 10 | . . . 1 . 1 1 . . 1 1 1 4 Ballistic Gun 21 | . 1 . 2 6 2 4 . . . . 1 5 Ballistic Cannon 5 | . . . 1 . 1 . . . 2 . 1 . Launcher 6 | . 1 . 1 . 2 . . . 2 . . . Special Weapon 2 | . . . 1 . . . . . . . 1 . Impact Weapon 5 | . . 1 2 2 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . 2 . . . 1 . . Special Melee Weapon 2 | . . . 1 . 1 . . . . . . . Unidentified Prototypes 9 | . . . . . 3 . 1 . . . 3 2 Parts Lost 110 | . . . 26 20 11 4 . . 16 13 7 13 Power 25 | . . . 6 6 2 . . . 4 3 1 3 Propulsion 41 | . . . 12 6 6 2 . . 6 5 3 1 Utility 20 | . . . 3 4 . 1 . . 2 2 2 6 Weapon 24 | . . . 5 4 3 1 . . 4 3 1 3 Highest Loss Streak 12 | . . . 6 9 5 4 . . 12 6 4 10 Average Slot Usage (%) 77 | . 93 97 89 95 78 61 75 80 58 17 45 71 Engine 5 | . 14 11 5 9 10 . . . . . . . Core 1 | . . . 2 3 . 2 3 . . . . . Reactor 2 | . . . . . . . 5 11 6 1 3 6 Treads 9 | . . . 8 17 6 1 13 16 11 3 . . Leg 4 | . . . 15 9 1 1 . . . 2 . . Wheel 3 | . 28 22 9 . . . . . . . . . Hover 3 | . . . . 2 12 . . . . . 11 20 Device 12 | . 8 22 13 13 9 2 14 20 13 2 10 12 Storage 4 | . 6 8 9 5 2 9 5 3 3 . . . Processor 6 | . 8 11 8 10 . 5 5 8 6 . 3 7 Hackware 6 | . . . 1 6 20 13 6 . . 3 6 8 Energy Gun 4 | . 12 . 2 2 1 . 11 17 12 . . . Ballistic Gun 4 | . 2 11 3 10 1 7 . . . . 3 7 Launcher 1 | . 12 6 . . 3 . . . . . . . Impact Weapon 1 | . . 4 6 . . . . . . . . . Naked Turns 62 | . . . . . . . . . 59 3 . . Heaviest Build 83 | 10 13 42 49 57 38 38 59 59 67 27 60 83 Greatest Support 215 | 32 32 32 80 80 66 28 215 215 215 140 84 96 Greatest Overweight (x) 9 | . . 1 1 3 9 9 . . 2 5 1 1 Average Overweight (x) . | . . . . . . 1 . . . . . . Largest Inventory Capacity 12 | 6 6 12 12 12 10 10 4 4 4 4 4 4 Average Capacity 7 | 5 4 10 12 10 4 8 4 4 4 4 4 4 Most Carried 12 | 6 6 10 12 12 5 8 4 4 4 4 4 4 Average Carried 6 | 3 4 7 10 9 3 4 3 3 2 2 3 3 Final Capacity 12 | 6 4 12 12 4 10 4 4 4 4 4 4 4 Final Carried 12 | 6 4 10 12 4 5 4 4 4 2 4 4 4 Class Distribution -------------------- 41% | Mutant 27% | Hacker-Mutant 15% | Scavenger-Skirmisher 9% | Scavenger-Mutant 5% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Scavenger-Skirmisher | -5/Waste Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Mutant | -3/Research Hacker-Gunner | -2/Research Hacker-Gunner | -2/Testing Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Tes Matter Collected 3162 | 270 34 . 469 1232 378 98 274 40 63 146 122 36 Remotely . | . . . . . . . . . . . . . Salvage Created 3779 | 150 46 40 799 1429 465 98 . 173 205 216 122 36 Parts 210 | 12 7 2 50 72 23 6 . 6 8 16 5 3 Haulers Intercepted 2 | . . . . . 1 . . 1 . . . . Recyclers Shooed 9 | . . . . 2 6 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Tes Combat Hostiles Destroyed 72 | . 3 1 22 25 6 4 . 1 3 3 3 1 Melee 6 | . . . 2 . . 1 . . . 3 . . Guns 43 | . 3 1 6 25 2 3 . 1 2 . . . Cannons 14 | . . . 9 . 1 . . . . . 3 1 AOE 5 | . . . 2 . 3 . . . . . . . Classes Destroyed 14 | 2 1 1 5 3 2 . . . . . . . Builder 8 | . . . 3 2 3 . . . . . . . Tunneler 4 | 3 . . . 1 . . . . . . . . Hauler 2 | . . . . . 1 . . 1 . . . . Recycler 6 | 1 . . 1 3 1 . . . . . . . Mechanic 1 | . . . 1 . . . . . . . . . Operator 3 | . . . . 2 . . . 1 . . . . Watcher 2 | . . . . . 2 . . . . . . . Swarmer 22 | . 3 . 9 4 . 4 . . . . 2 . Grunt 25 | . . 1 5 13 1 . . . 3 2 . . Brawler 1 | . . . 1 . . . . . . . . . Duelist 2 | . . . 1 1 . . . . . . . . Sentry 11 | . . . 6 2 2 . . . . . 1 . Hunter 5 | . . . . 2 2 . . 1 . . . . Programmer 6 | . . . . 3 1 . . . . 1 . 1 Best Kill Streak 7 | 2 3 1 5 7 4 4 . 1 2 2 2 1 Combat Bots Only 7 | . 3 1 4 7 2 4 . 1 2 2 2 1 Max Kills in Single Turn 3 | 1 1 1 3 2 2 1 . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . . 1 . 1 . . . . . . . Melee 1 | . . . 1 . . 1 . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Tes Damage Taken 20034 | . 69 36 2509 2926 1529 462 . 147 4964 3088 1632 2672 Core 5000 | . 7 24 507 293 264 128 . . 1094 1214 331 1138 Absorbed by Shields 745 | . . . 24 269 . . . 14 438 . . . Core Remaining (%) 57 | 100 97 94 7 58 68 . . 87 4 6 . . Volleys Fired 296 | 6 5 3 88 105 28 11 . 9 20 5 10 6 Largest 4 | 2 1 1 2 2 2 1 . 3 4 1 3 4 Hottest 331 | 80 40 20 121 115 120 30 . 243 331 88 104 306 Shots Fired 481 | 7 5 3 95 192 47 11 . 25 53 5 26 12 Gun 365 | 7 5 3 41 192 20 11 . 25 45 4 10 2 Cannon 73 | . . . 38 . 10 . . . 4 1 10 10 Launcher 26 | . . . 5 . 17 . . . 4 . . . Special 17 | . . . 11 . . . . . . . 6 . Kinetic 240 | . . 3 23 170 10 11 . . 1 . 20 2 Thermal 162 | 1 . . 67 6 4 . . 25 45 4 . 10 Explosive 22 | . . . 5 . 17 . . . . . . . Electromagnetic 51 | 6 5 . . 16 16 . . . 7 1 . . Robot Hit Streak 22 | 6 3 6 22 16 12 1 . 10 14 3 10 6 Robot Miss Streak 5 | . 2 . 3 5 4 4 . 3 3 1 2 2 Penetration Max 1 | . . . . 1 1 . . . . . . . Secondary Targets 6 | . . . . 4 . . . . 2 . . . Max Gunslinging Chain 1 | . . . . 1 . . . . 1 . . . Shots Hit Robots 427 | 6 3 3 114 159 36 3 . 19 39 20 17 8 Core Hits 246 | 4 3 2 49 107 33 4 . 6 21 8 5 4 Critical Hits 4 | . . . 1 1 . . . . . . . 2 Critical Kills 1 | . . . . 1 . . . . . . . . Critical Parts Destroyed 3 | . . . 1 . . . . . . . . 2 Melee Attacks 107 | . . 10 69 2 4 3 . . . 19 . . Impact 79 | . . 10 67 2 . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 22 | . . . . . . 3 . . . 19 . . Sneak Attacks 6 | . . . 2 . 4 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 3 | . . . 3 . . . . . . . . . Damage Inflicted 10606 | 83 35 22 2324 3070 1813 125 . 499 1131 586 458 460 Guns 5394 | 83 35 22 482 2893 266 96 . 499 783 50 167 18 Cannons 1689 | . . . 680 . 235 . . . 70 33 291 380 Explosions 2122 | . . . 408 138 1298 . . . 278 . . . Melee 1263 | . . . 698 34 . 29 . . . 502 . . Ramming 82 | . . . . 5 14 . . . . 1 . 62 Kinetic 3903 | . . 22 431 2607 231 96 . . 40 . 458 18 Thermal 2827 | . . . 787 254 74 . . 499 783 50 . 380 Explosive 1706 | . . . 408 . 1298 . . . . . . . Electromagnetic 825 | 83 35 . . 170 196 . . . 308 33 . . Impact 732 | . . . 698 34 . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 531 | . . . . . . 29 . . . 502 . . Highest Corruption 20 | . 2 . . 4 . . . . 16 3 . 20 Average Corruption 4 | . 2 . . 3 . . . . 10 2 . 12 Corruption Purged . | . . . . . . . . . . . . . Effects 40 | . . . . 19 . . . . 13 2 . 6 Message Errors 6 | . . . . 4 . . . . . 1 . 1 Matter Fused 6 | . . . . 6 . . . . . . . . Heat Flow Errors 6 | . . . . 3 . . . . 2 . . 1 Energy Discharges 5 | . . . . 2 . . . . 1 . . 2 Parts Rejected 2 | . . . . . . . . . 1 . . 1 Data Loss (minor) 4 | . . . . . . . . . 3 1 . . Data Loss (major) 1 | . . . . . . . . . 1 . . . Misdirections 1 | . . . . . . . . . 1 . . . Targeting Errors 8 | . . . . 4 . . . . 3 . . 1 Weapon Failures 1 | . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 119 | . . . 49 . 49 . . . . . 21 . Projectiles 28 | . . . 7 . . . . . . . 21 . Explosions 52 | . . . 3 . 49 . . . . . . . Melee 39 | . . . 39 . . . . . . . . . Knockbacks 9 | . . . 4 . 2 . . . 1 . 1 1 Impact 4 | . . . 3 . . . . . . . . 1 Kinetic 5 | . . . 1 . 2 . . . 1 . 1 . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 282 | . . . 117 39 87 . . . 8 . . 31 Shots 9 | . . . 5 1 2 . . . 1 . . . Rammed 14 | . . . . 1 4 . . . . 2 . 7 Targets Rammed 15 | . . . . 1 4 . . . . 3 . 7 Kicked 1 | . . . . . . . . . . 1 . . Crushed . | . . . . . . . . . . . . . Highest Temperature 911 | 20 . 3 244 226 190 . . 380 606 42 18 911 Average Temperature 134 | 15 . 3 73 79 68 . . 184 187 42 10 191 Received Heat Transfer 2683 | . . 18 758 635 399 . . . 258 462 144 9 Effects 37 | . . . . . . . . 5 7 . . 25 Shutdowns 11 | . . . . . . . . . 4 . . 7 Energy Bleed 4 | . . . . . . . . 2 . . . 2 Interference 8 | . . . . . . . . 3 2 . . 3 Matter Decay 4 | . . . . . . . . . . . . 4 Short Circuit 2 | . . . . . . . . . . . . 2 Damage (minor) 4 | . . . . . . . . . 1 . . 3 Damage (major) 2 | . . . . . . . . . . . . 2 Damage (core) 2 | . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . Parts Fried 5 | . . . 2 . 3 . . . . . . . Impact Corruptions 7 | . . . 7 . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . Parts Melted 8 | . . . 6 . . . . 1 . . . 1 Heat Transferred 4585 | . . . 1795 372 50 . . 814 1221 111 . 222 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Tes Peak Influence 653 | 20 87 77 191 424 279 138 48 653 539 112 219 138 Average Influence 173 | 8 28 52 101 228 189 109 48 332 354 63 111 104 Maximum Alert Level 2 | . . . . 2 1 . . 2 2 . 1 . Low Security (%) 69 | 100 100 100 100 41 46 100 100 43 37 100 97 100 Level 1 20 | . . . . 54 53 . . 8 3 . 2 . Level 2 10 | . . . . 4 . . . 47 58 . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 36 | . 1 1 3 13 3 . . 4 3 1 4 3 Investigation 3 | . . 1 . . . . . . . 1 1 . Extermination 9 | . . . . 4 1 . . 1 1 . 1 1 Reinforcement 18 | . 1 . . 6 2 . . 3 2 . 2 2 Assault . | . . . . . . . . . . . . . Garrison 6 | . . . 3 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 1 . 1 . Haulers Reinforced 3 | . . . . 2 . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Tes Distress Signals 8 | . . . 3 1 1 . . . 3 . . . Communications Jammed 28 | . . . . . 28 . . . . . . . Distress Signals 27 | . . . . . 27 . . . . . . . Times Spotted 204 | . 4 1 34 54 16 6 . 11 30 14 16 18 Peak Tracking Total 12 | . 4 1 6 9 3 5 . 3 11 6 8 12 Tactical Retreats 24 | . 1 . 6 6 3 1 . . 3 1 2 1 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Tes Traps Triggered 11 | . 2 1 1 2 2 1 . . 1 1 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Tes Machines Disabled 8 | . . . . 2 3 . . 2 1 . . . Max in Single Turn 1 | . . . . 1 1 . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Tes Machines Accessed 30 | . 3 5 4 4 6 . . 3 1 . 2 2 Terminals 21 | . 3 4 4 1 3 . . 2 1 . 1 2 Fabricators . | . . . . . . . . . . . . . Repair Stations 3 | . . . . 1 1 . . 1 . . . . Recycling Units 3 | . . 1 . 1 1 . . . . . . . Scanalyzers 3 | . . . . 1 1 . . . . . 1 . Garrison Access . | . . . . . . . . . . . . . Total Hacks 88 | . 4 16 9 10 20 . . 13 1 . 9 6 Successful 53 | . 4 12 5 6 8 . . 9 . . 6 3 Failed 35 | . . 4 4 4 12 . . 4 1 . 3 3 Catastrophic 2 | . . . . . 1 . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . Manual 37 | . 3 9 6 1 5 . . 3 1 . 4 5 Terminals 58 | . 4 15 9 3 10 . . 6 1 . 4 6 Fabricators . | . . . . . . . . . . . . . Repair Stations 15 | . . . . 3 5 . . 7 . . . . Recycling Units 6 | . . 1 . 2 3 . . . . . . . Scanalyzers 9 | . . . . 2 2 . . . . . 5 . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 17 | . 1 8 2 2 1 . . 2 . . . 1 Record 4 | . 1 2 . 1 . . . . . . . . Prototype ID Bank 3 | . . 2 . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . . Alert Level 2 | . . 1 . 1 . . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . Maintenance Status 2 | . . 1 1 . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . Zone Layout 2 | . . 1 1 . . . . . . . . . Protovariant Controls 1 | . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 8 | . . . . 2 1 . . 5 . . . . Scan Component 5 | . . . . 1 1 . . 3 . . . . Repair 3 | . . . . 1 . . . 2 . . . . Recycling Unit Hacks 3 | . . . . 1 2 . . . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . . . Retrieve Components 2 | . . . . 1 1 . . . . . . . Scanalyzer 5 | . . . . . . . . . . . 5 . Insert Component 3 | . . . . . . . . . . . 3 . Analyze 2 | . . . . . . . . . . . 2 . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 55 | . 6 12 9 2 9 . . 5 1 . 5 6 Terminals 20 | . 3 4 3 1 4 . . 2 . . 1 2 Botnet 18 | . 3 3 3 1 3 . . 2 . . 1 2 Operators 2 | . . 1 . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . Used 1 | . . . . . . . . 1 . . . . Hacking Detections 24 | . . 5 2 3 6 . . 3 1 . 2 2 Full Trace Events 1 | . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . 2 . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . 2 . . . . Time 174 | . . . . 38 . . . 136 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 3 | . . . . 2 1 . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . 2 . Part Schematics Acquired 2 | . . . . . . . . . . . 2 . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Tes Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 4 | . . . 1 . 3 . . . . . . . Non-combat 3 | . . . . . 3 . . . . . . . Combat 1 | . . . 1 . . . . . . . . . Robot Hacks Applied 4 | . . . 1 . 3 . . . . . . . parse_system 1 | . . . 1 . . . . . . . . . find_recycling 2 | . . . . . 2 . . . . . . . find_station 1 | . . . . . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Tes Total Allies 23 | . . . . 3 . . 20 . . . . . Largest Group 20 | . . . . 3 . . 20 16 7 . . . Highest-Rated Group 759 | . . . . 93 . . 759 634 288 . . . Highest-Rated Ally 46 | . . . . 31 . . 46 46 46 . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 215 | . . . . 49 . . . 134 32 . . . Total Damage 4042 | . . . . 636 . . . 2641 765 . . . Kills 28 | . . . . 6 . . . 18 4 . . . Allies Corrupted 5 | . . . . . . . . 5 . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Tes Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Tes Turns Passed 7801 | 81 211 305 1323 1558 1209 325 367 712 641 382 280 407 Spaces Moved 5176 | 53 190 244 618 854 1008 129 307 316 489 248 336 384 Core 211 | 2 . . . . 1 2 . . 131 34 41 . Treads 1802 | . . . 176 363 401 54 166 316 231 95 . . Legs 549 | . . . 200 336 . . . . . 13 . . Wheels 727 | 51 190 244 242 . . . . . . . . . Hover 1610 | . . . . 155 606 . . . 127 43 295 384 Flight 277 | . . . . . . 73 141 . . 63 . . Fastest Speed 34 | 50 90 100 85 48 40 114 34 166 50 40 50 52 Average Speed 110 | 90 97 107 119 131 100 210 105 166 107 97 54 74 Slowest Speed 600 | 100 100 110 180 210 500 600 180 166 166 300 110 88 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 27 | 3 41 25 38 30 23 4 95 15 22 9 12 41 Regions Visited 12 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 2 | . 1 1 . . . . . . . . . . Unknown Exits Taken 8 | 1 . . 1 1 1 . . 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 4 | . . 2 1 . 1 . . . . . . . Terrain Destroyed 114 | . . 2 25 7 66 . . . 1 . 10 3 Melee 3 | . . 2 1 . . . . . . . . . Projectile 19 | . . . . 2 3 . . . 1 . 10 3 AOE 92 | . . . 24 5 63 . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Tes Total 6630 | 77 211 267 1002 1102 1158 167 354 488 576 342 392 494 Wait 537 | . 5 . 133 33 51 1 7 149 38 43 21 56 Move 5165 | 52 189 243 617 853 1007 129 306 315 488 247 335 384 Hop . | . . . . . . . . . . . . . Pick Up 131 | 9 1 6 31 27 15 2 10 6 6 7 6 5 Fast Attach 121 | 6 3 3 16 18 13 9 8 3 8 9 14 11 Attach 78 | . . . 21 20 7 5 4 . 8 5 3 5 Detach 26 | . . . 4 8 3 3 1 . . 2 . 5 Swap 37 | 1 3 1 10 7 4 . 1 1 4 . . 5 Drop 121 | 3 5 1 17 28 22 4 17 5 4 2 3 10 Fire 296 | 6 5 3 88 105 28 11 . 9 20 5 10 6 Melee 103 | . . 10 65 2 4 3 . . . 19 . . Ram 7 | . . . . . . . . . . . . 7 Kick 3 | . . . . . . . . . . 3 . . Crush 5 | . . . . 1 4 . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory -4/Factory -3/Research -2/Research -2/Testing History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Discovered new exit (range 16) 271 | -10/Materials | Discovered new exit (range 10) 290 | -10/Materials | Identified exit to Materials 293 | -10/Materials | Entered another Materials area 293 | -9/Materials | Evolved 2 slots: Utility x2 300 | -9/Materials | Build established: Mutant 562 | -9/Materials | Discovered new exit (range 15) 596 | -9/Materials | Identified exit to Materials 598 | -9/Materials | Entered another Materials area 598 | -8/Materials | Evolved 2 slots: Propulsion x2 740 | -8/Materials | Discovered new exit (range 13) 751 | -8/Materials | Identified exit to Storage 975 | -8/Materials | Lost 6 parts (1p4n1u) 1186 | -8/Materials | Lost 3 parts (1p1u1w) 1203 | -8/Materials | Core integrity fell below 50% 1376 | -8/Materials | Garrison activated, responded to threat 1424 | -8/Materials | Lost 4 parts (1p2n1w) 1424 | -8/Materials | Discovered exit to Storage (range 16) 1525 | -8/Materials | Core integrity fell below 20% 1575 | -8/Materials | Lost 4 parts (1p2n1u) 1828 | -8/Materials | Build established: Scavenger-Mutant 1863 | -8/Materials | Discovered new exit (range 15) 1921 | -8/Materials | Entered Factory 1921 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2146 | -7/Factory | Build established: Mutant 2520 | -7/Factory | Garrison activated, responded to threat 2626 | -7/Factory | Lost 3 parts (1p1u1w) 2643 | -7/Factory | Destroyed 7 combat bots 2670 | -7/Factory | Garrison activated, responded to threat 2738 | -7/Factory | Lost 3 parts (1p1n1u) 2772 | -7/Factory | Garrison activated, responded to threat 2837 | -7/Factory | Lost 4 parts (2p1n1w) 3035 | -7/Factory | Allied Derelicts emerged from ambush trap array 3075 | -7/Factory | Lost 9 parts (2p4n1u2w) 3440 | -7/Factory | Discovered new exit (range 10) 3479 | -7/Factory | Entered another Factory area 3479 | -6/Factory | Evolved 2 slots: Propulsion x2 3597 | -6/Factory | Build established: Hacker-Mutant 3695 | -6/Factory | Lost 5 parts (4n1w) 4525 | -6/Factory | Found Prototype Processor 4525 | -6/Factory | Identified Exp. Terrain Scan Processor 4650 | -6/Factory | Discovered new exit (range 13) 4688 | -6/Factory | Entered another Factory area 4688 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4838 | -5/Factory | Lost 4 parts (2n1u1w) 5013 | -5/Factory | Sucked down chute 5013 | -5/Factory | Entered Waste 5014 | -5/Waste | Joined by Warlord forces that had cleared the area 5134 | -5/Waste | Found Damper Plating 5228 | -5/Waste | Found Prototype Device 5229 | -5/Waste | Identified Exp. Transmission Jammer 5260 | -5/Waste | Discovered new exit (range 15) 5320 | -5/Waste | Found Damper Plating 5380 | -5/Waste | Entered Factory 5380 | -5/Factory | Accompanied by 16 allies 5510 | -5/Factory | Repaired Imp. Heavy Siege Treads 5531 | -5/Factory | Build established: Scavenger-Skirmisher 5583 | -5/Factory | Repaired Adv. Weapon Cycler 5929 | -5/Factory | Discovered new exit (range 19) 6092 | -5/Factory | Entered another Factory area 6092 | -4/Factory | Accompanied by 7 allies 6092 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 6446 | -4/Factory | Spotted B-86 Titan 6531 | -4/Factory | Released all parts (7) 6561 | -4/Factory | Lost 12 parts (3p3n2u4w) 6578 | -4/Factory | System corruption reached 10% 6611 | -4/Factory | Core integrity fell below 50% 6624 | -4/Factory | Released all parts (3) 6652 | -4/Factory | Lost 4 parts (1p3n) 6721 | -4/Factory | Core integrity fell below 20% 6730 | -4/Factory | Discovered new exit (range 8) 6733 | -4/Factory | Entered Research 6733 | -3/Research | Evolved 2 slots: Utility x2 6784 | -3/Research | Build established: Mutant 7036 | -3/Research | Core integrity fell below 50% 7080 | -3/Research | Core integrity fell below 20% 7110 | -3/Research | Discovered new exit (range 11) 7115 | -3/Research | Entered another Research area 7115 | -2/Research | Evolved 2 slots: Utility x2 7130 | -2/Research | Lost 6 parts (2p1n1u2w) 7232 | -2/Research | Spotted B-90 Cyclops 7263 | -2/Research | Found Prototype Processor 7263 | -2/Research | Identified Exp. Core Analyzer 7370 | -2/Research | Discovered new exit (range 9) 7395 | -2/Research | Entered Testing 7421 | -2/Testing | Lost 4 parts (2n1u1w) 7431 | -2/Testing | Found Prototype Device 7431 | -2/Testing | Identified Adv. Particle Accelerator 7577 | -2/Testing | Build established: Hacker-Gunner 7721 | -2/Testing | Core integrity fell below 50% 7722 | -2/Testing | System corruption reached 10% 7773 | -2/Testing | Lost 10 parts (3p4u3w) 7787 | -2/Testing | Core integrity fell below 20% 7802 | -2/Testing | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- 07740_ Overheating: Matter decay (-8). 07742_ Adv. Particle Accelerator destroyed. 07743_ Dropped Imp. Matter Neutralizer. 07746_ Slammed into U-05 Engineer. 07750_ Terminal disabled. 07753_ System corrupted: Gyrokinetic Inverter rejected. 07764_ K-01 Serf cleans the Gravity Sphere. 07780_ P4N3QLSQUJF<4H|POTVS0WHN OIRVUV ZIWZTD 07784_ Door malfunctions. 07787_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 07789_ P-80 Master resets P-80 Master, system corruption cleaned. 07793_ EM Shield destroyed. 07797_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal T005. 07798_ System corrupted: Energy discharge (-2). 07798_ Slug penetrates Wall. 07799_ Penetrated by Slug. 07802_ Imp. Targeting Computer destroyed. 07802_ Penetrated by Slug. 07802_ Gyrokinetic Inverter destroyed. Map ----- +----------------------------------------------------+ | """" ###+########+########??????????????????????? | | # #????????????????????????????? | | """" # #????????????????????????????? | | """" + """"" """"" #????????????????????????????? | | """" # """"" """"" #????????????????????????????? | | # """"" """"" #????????????????????????????? | | # #????????????????????????????? | | ###+#################????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | " " """ #???????????????????????????????????? | | ""R"" """?????????????????????????????????????? | | """"" """?????????????????????????????????????? | | = ?????????????????????????????????????? | | #############????????????????????????????????????? | | ????????????????????########?????????????????????? | | ########???????????? ?????????????????????? | | ?????? ?????????????????????? | | ##????????????? "?????????????????????? | | #??????????????? """ ??" ?????????????? | | #???????????????# gg""" """ ??????????????? | | #???????????????# g ??????????????? | | #???????????????# g"" "" """ ??????????????? | | #?????#####?????# ""F"" """ #????????????? | | #?????# """#????# """hh""" #????????????? | | #?????" "#????# @ p #????????????? | | #?????" ""?????# h #????????????? | | #?????" "?????# #"" ""####????????????? | | #?????? ""??????# #?"G""#???????????????? | | #?????? ??????# #??####???????????????? | | #?######+########p #?????????????????????? | | #?# p #?????????????????????? | | ## #?# #?????????????????????? | | ?# #?# #?????????????????????? | | ## #?# #?????????????????????? | | # #?# ##"T###########?????????????????????? | | # #?# ##""#???????????????????????????????? | | # #?# ########????????????????????????????? | | / #?# #? ????????????????????????????? | | # #?# # """ "????????????????????????????? | | # #?# # """ ""???????????????????????????? | | # #?# / """ ""???????????????????????????? | | # #?# # T#??????????????????????????? | | ## #?# # """ ""#??????????????????????????? | | ?# ### #?""" ""#??????????????????????????? | | ?# #?""" ""???????????????????????????? | | ?# #?? ???????????????????????????? | | ?# #??###??#???????????????????????????? | | ?# #???????????????????????????????????? | | ?########/####???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 45 Energy Capacity 1050 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 20 Terrain Scan Density 1010 ECM Strength 4 Jamming Range 22 Resistance: EM 25 Weapon Cycling 25 Evasion (%) 66 Targeting Accuracy 16 Core Analysis 15 Recoil Reduction 6 Matter Filtering 50 Energy Filtering 30 Particle Charging 50 Kinecelleration 40 Offensive Hacking 24 Defensive Hacking 30 Item Schematics ----------------- Biometal Heavy Treads | -2/Research | Scanalyzed Gravmag Array | -2/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Omniscient Cartographer Quantum Hacking Safety First We Are Legion Challenges ------------ None Game ------ Seed SwarmMatterTearclaws Manual? 0 Play Time 02:26:37 Cumulative 30.3 hours Start 2019.11.29 @ 13:06:56 End 2019.11.29 @ 15:43:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 16 Gallery% 36 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 86b70277-560a-4f90-852b-b366f100a7fc