Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.05 @ 16:12:00 Player: Mozco Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (55) 275 Value Destroyed (1715) 1715 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (734) 734 TOTAL SCORE: 4764 Bonus ------- High Alert Combat Kills 34 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 550/550 Matter 264/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit Signal Interpreter Light Armor Plating Light Armor Plating > --- WEAPON (3) ------- Particle Gun Light EM Pulse Cannon > --- INVENTORY (15) --- Light Treads Huge Storage Unit Improved Medium Laser Guided Missile Launcher Tiamat Bomb Trap Tiamat Bomb Trap Tiamat Bomb Trap Tiamat Bomb Trap Gamma Bomb Trap Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Cooling System Large Storage Unit Medium Armor Plating Medium Armor Plating > --- WEAPON ----------- Particle Gun Improved Medium Laser > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Wheel Compact Wheel Small Storage Unit Medium Armor Plating Particle Gun Particle Gun Particle Gun Improved Medium Laser Improved Medium Laser Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon [Rating: 20] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Light EM Pulse Cannon Build | -11 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Gar Mat Slots Evolved 4 | . . 2 . . 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 2 | . . 2 . . . Weapon 1 | . . . . . 1 Parts Attached 50 | 6 5 21 3 15 . Power 5 | 1 . 2 . 2 . Engine 5 | 1 . 2 . 2 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 2 . 2 1 5 . Treads 10 | 2 . 2 1 5 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 21 | 1 3 12 2 3 . Device 5 | . 1 3 1 . . Storage 4 | 1 2 . 1 . . Processor 2 | . . 1 . 1 . Hackware . | . . . . . . Protection 10 | . . 8 . 2 . Artifact . | . . . . . . Weapon 14 | 2 2 5 . 5 . Energy Gun 10 | 2 2 4 . 2 . Energy Cannon 4 | . . 1 . 3 . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . 1 1 . . . Corrupted Parts 2 | . . . . 2 . System Corruption 13 | . . . . 13 . Parts Lost 20 | . . 9 . 11 . Power 1 | . . 1 . . . Propulsion 5 | . . 3 . 2 . Utility 8 | . . 4 . 4 . Weapon 6 | . . 1 . 5 . Highest Loss Streak 6 | . . 6 . 4 . To Critical Strikes . | . . . . . . Average Backups 11 | 1 7 14 14 9 4 Power 1 | . 1 2 2 1 . Propulsion 1 | 1 4 2 1 1 1 Utility 2 | . 1 2 4 2 . Weapon 5 | . . 7 7 4 2 Tool/Special . | . . . . . . Unused Backups 13 | . 1 9 1 1 1 Power 1 | . . 1 . . . Propulsion 4 | . . 3 . 1 . Utility . | . . . . . . Weapon 8 | . 1 5 1 . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 90 | . 90 86 88 93 85 Engine 10 | . 14 8 11 10 9 Treads 18 | . 28 17 11 17 22 Device 8 | . 2 10 11 8 . Storage 11 | . 16 11 11 11 9 Processor 7 | . . 1 11 11 9 Protection 12 | . . 15 11 12 18 Energy Gun 15 | . 27 19 11 12 9 Energy Cannon 5 | . . 2 11 7 9 Peak Build Rating 20 | 6 10 20 19 20 16 Average Rating 15 | 5 6 15 18 17 15 On Entrance 11 | . 6 10 18 19 15 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 51 | 14 30 51 44 45 41 Greatest Support 60 | 40 40 40 40 40 60 Greatest Overweight (x) 13 | 2 . 8 2 13 1 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 Most Carried 15 | 5 15 15 15 15 11 Average Carried 12 | 1 7 14 14 13 10 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 5 15 15 15 10 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Mutant | -8/Materials Resources | -11 -10 -9 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Gar Mat Matter Collected 875 | 258 12 271 38 296 . Remotely . | . . . . . . Salvage Created 2378 | . 188 794 298 1098 . Parts 124 | . 5 42 18 59 . Haulers Intercepted 4 | . . 3 1 . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Gar Mat Combat Hostiles Destroyed 47 | . 2 20 4 21 . Guns 32 | . 2 18 2 10 . Cannons 14 | . . 1 2 11 . Classes Destroyed 8 | . 2 5 . 1 . Hauler 4 | . . 3 1 . . Recycler 2 | . 1 . 1 . . Mechanic 1 | . . 1 . . . Watcher 1 | . . 1 . . . Swarmer 15 | . . 9 . 6 . Grunt 23 | . 2 7 4 10 . Sentry 7 | . . 4 . 3 . Hunter 2 | . . . . 2 . Best Kill Streak 5 | . 3 4 3 5 . Combat Bots Only 5 | . 1 4 2 5 . Max Kills in Single Turn 2 | . 1 2 1 2 . Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Gar Mat Hostile Shots Fired 375 | . 15 172 14 174 . Missed 95 | . 2 42 2 49 . Hits 280 | . 13 130 12 125 . Projectile 280 | . 13 130 12 125 . Critical Strikes 7 | . 1 2 . 4 . Damage Taken 3371 | . 224 1386 146 1615 . Core 425 | . 44 126 . 255 . Absorbed by Shields . | . . . . . . Core Remaining (%) 62 | 100 82 . . 4 . Volleys Fired 184 | . 12 60 15 97 . Largest 2 | . 2 2 2 2 . Hottest 121 | . 90 121 112 121 . Shots Fired 310 | . 24 103 22 161 . Gun 220 | . 24 97 7 92 . Cannon 90 | . . 6 15 69 . Launcher . | . . . . . . Special . | . . . . . . Kinetic . | . . . . . . Thermal 208 | . 12 97 7 92 . Explosive . | . . . . . . Electromagnetic 102 | . 12 6 15 69 . Robot Hit Streak 17 | . 9 10 12 17 . Robot Miss Streak 6 | . 2 6 1 4 . Penetration Max . | . . . . . . Secondary Targets 5 | . . 4 . 1 . Max Gunslinging Chain 1 | . . 1 . 1 . Shots Hit Robots 174 | . 16 60 10 88 . Core Hits 81 | . 6 31 6 38 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 12 | . . 7 . 5 . Burn 10 | . . 7 . 3 . Corrupt 2 | . . . . 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3327 | . 210 1020 226 1871 . Guns 2124 | . 204 926 66 928 . Cannons 1099 | . . 91 160 848 . Explosions 93 | . . . . 93 . Melee . | . . . . . . Ramming 11 | . 6 3 . 2 . Kinetic . | . . . . . . Thermal 2087 | . 74 926 66 1021 . Explosive . | . . . . . . Electromagnetic 1229 | . 130 91 160 848 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 15 | . . 2 2 15 . Average Corruption 5 | . . 2 2 7 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 66 | . . 11 3 52 . Message Errors 18 | . . 4 . 14 . Matter Fused 20 | . . 4 2 14 . Heat Flow Errors 7 | . . 1 . 6 . Energy Discharges 7 | . . 1 1 5 . Data Loss (minor) 4 | . . . . 4 . Data Loss (major) 2 | . . . . 2 . Misfires 4 | . . . . 4 . Alerts 3 | . . 1 . 2 . Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 6 | . 3 2 . 1 . Targets Rammed 6 | . 3 2 . 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 474 | . 320 303 2 474 . Average Temperature 126 | . 187 113 2 126 . Received Heat Transfer 1017 | . 120 429 66 402 . Effects 4 | . . 2 . 2 . Energy Bleed 1 | . . . . 1 . Interference 2 | . . 2 . . . Short Circuit 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles . | . . . . . . Parts Fried 6 | . 1 . . 5 . Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 16 | . 1 12 . 3 . Heat Transferred 5295 | . 222 2627 148 2298 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Alert | -11 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Gar Mat Maximum Alert Level 3 | . . . . 3 2 Low Security (%) 56 | 100 100 100 100 8 . Level 1 16 | . . . . 34 . Level 2 18 | . . . . 37 100 Level 3 8 | . . . . 18 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 932 | . 35 170 76 932 454 Initial 454 | . . . 10 21 454 Average 244 | . 5 58 26 460 450 Influence Increases 1768 | . 55 549 143 1021 . Destroy 0b10 Robot/C 940 | . 40 400 80 420 . Destroy 0b10 Robot/NC 65 | . 5 25 10 25 . Destroy Leader 140 | . 10 88 12 30 . Trap Triggered on 0b10 10 | . . . . 10 . Successful Hack 17 | . . 6 11 . . Disable Machine 105 | . . 15 30 60 . Anti-Garrison Action 300 | . . . . 300 . Destroy Structure 86 | . . . . 86 . Lose Combat Pursuer 105 | . . 15 . 90 . Influence Decreases 1324 | . 55 524 135 122 488 Entered New Map 505 | . . . 15 12 478 Time Decay 625 | . 55 440 120 . 10 Lost Part 194 | . . 84 . 110 . Squads Dispatched 5 | . . . 1 . 4 Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 1 | . . . . . 1 Assault 2 | . . . . . 2 Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Gar Mat Distress Signals 2 | . . 1 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 65 | . 3 33 5 24 . Peak Tracking Total 7 | . 2 5 2 7 . Tactical Retreats 4 | . . 1 . 3 . Traps | -11 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Gar Mat Traps Triggered 8 | . 1 1 . 6 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused 1 | . . . . 1 . Traps Extracted . | . . . . . . Installed 1 | . . . . 1 . Triggered 1 | . . . . 1 . Most Traps Carried 6 | . . . . 6 5 Machines | -11 -10 -9 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Gar Mat Machines Disabled 9 | . . 1 2 6 . Max in Single Turn 2 | . . 1 1 2 . Garrison Access 1 | . . . . . 1 Phase Generator 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Gar Mat Machines Accessed 11 | . 1 3 5 2 . Terminals 9 | . 1 2 4 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . 1 . . Total Hacks 37 | . 5 17 9 6 . Successful 16 | . 1 12 3 . . Failed 21 | . 4 5 6 6 . Catastrophic 4 | . . 1 1 2 . Database Lockouts . | . . . . . . Manual 16 | . 5 7 4 . . Terminals 25 | . 5 7 7 6 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 10 | . . 10 . . . Garrison Access 2 | . . . 2 . . Terminal Hacks 1 | . . . 1 . . Open Door 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 9 | . . 9 . . . Insert Component 4 | . . 4 . . . Analyze 5 | . . 5 . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 5 | . 1 3 1 . . Terminals 5 | . 1 3 1 . . Botnet 4 | . 1 2 1 . . Operators 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 1 3 4 2 . Full Trace Events 2 | . . . 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . 4 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 4 | . . 4 . . . Part Schematics Acquired 4 | . . 4 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . . 2 Machine Destruction 2 | . . . . . 2 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Gar Mat Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Gar Mat Turns Passed 3949 | 92 326 1325 301 1875 30 Spaces Moved 1483 | 52 162 481 82 692 14 Core 13 | 10 . 2 . 1 . Treads 1470 | 42 162 479 82 691 14 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 240 160 160 Average Speed 219 | 152 160 226 313 223 194 Slowest Speed 700 | 160 160 450 320 700 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 4 26 34 18 80 4 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 85 | . . . . 85 . Melee . | . . . . . . Projectile . | . . . . . . AOE 85 | . . . . 85 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Gar Mat Total 1866 | 62 203 619 105 861 16 Wait 42 | . 6 14 . 22 . Move 1479 | 51 161 480 82 691 14 Hop . | . . . . . . Pick Up 44 | 5 11 17 1 9 1 Fast Attach 24 | 6 4 9 1 4 . Attach 18 | . . 7 . 10 1 Detach 2 | . . 1 . 1 . Swap 22 | . 1 8 2 11 . Drop 37 | . 5 21 4 7 . Fire 184 | . 12 60 15 97 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 6 | . 3 2 . 1 . Escape Stasis 6 | . . . . 6 . Rewire 1 | . . . . 1 . Trap 1 | . . . . 1 . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Sto) -9/Storage -9/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 9) 419 | -10/Materials | Entered another Materials area 419 | -9/Materials | Evolved 2 slots: Utility x2 928 | -9/Materials | Discovered new exit (range 15) 939 | -9/Materials | Lost 6 parts (1p1n3u1w) 1492 | -9/Materials | Discovered new exit (range 7) 1604 | -9/Materials | Identified exit to Materials 1741 | -9/Materials | Identified exit to Storage 1744 | -9/Materials | Entered Storage 1937 | -9/Storage | Found Prototype Launcher 2045 | -9/Storage | Identified exit to Garrison 2045 | -9/Storage | Entered Garrison 2063 | -9/Garrison | Triggered checkpoint 2257 | -9/Garrison | Triggered checkpoint 2475 | -9/Garrison | Triggered checkpoint 2501 | -9/Garrison | Triggered checkpoint 2545 | -9/Garrison | Core integrity fell below 50% 2593 | -9/Garrison | Lost 4 parts (1n1u2w) 2663 | -9/Garrison | Discovered exit to Materials (range 9) 2767 | -9/Garrison | Triggered checkpoint 3213 | -9/Garrison | Discovered exit to Materials (range 15) 3287 | -9/Garrison | Triggered checkpoint 3302 | -9/Garrison | System corruption reached 10% 3427 | -9/Garrison | Discovered exit to Materials (range 9) 3511 | -9/Garrison | Triggered checkpoint 3528 | -9/Garrison | Core integrity fell below 20% 3570 | -9/Garrison | Lost 3 parts (1u2w) 3827 | -9/Garrison | Phase Generator disabled 3864 | -9/Garrison | Installed Relay Interface Framework 3920 | -9/Garrison | Entered Materials 3920 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3945 | -8/Materials | Garrison activated, responded to threat 3950 | -8/Materials | Self-destructed Last Messages --------------- 03855_ Triggered Alarm Trap. 03855_ An alarm sounds. Initiating installation procedure... 03864_ Relay Interface Framework installed. 03867_ System corrupted: Heat flow error (+272). 03889_ System corrupted: Matter fused (-6). 03917_ System corrupted: FCS attempts to trigger Lgt. EM Pulse Cannon. 03917_ System corrupted: Lgt. EM Pulse Cannon misfires. 03920_ Attempting to access garrison exit controls... RIF authorized. Distant sounds of combat echo through the corridors. PARAMETERS=PROPULSION+1,WEAPON+1 LOCATION=MATERIALS GOAL=ESCAPE 03932_ Acquired Huge Storage Unit. 03941_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 03945_ ALERT: Activating Garrison Access M001. 03947_ ALERT: Garrison Access compromised, dispatching multiple assault carriers. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????#####???????????????????????????? | | ??????????????# ???????????????????????????? | | ??????????????# ?????????????????????????? | | ??????????????# """ #??????????????????????? | | ??????????????# """"" #??????????????????????? | | ??????????????# """"" #??????????????????????? | | ??????????????# """"" #??????????????????????? | | ??????????????# """ #??????????????????????? | | ??????????????# #??????????????????????? | | ??????????????# =#????????###???????????? | | ??????????????#####+########## #??????????? | | ???????????????# #??????????? | | ???????????????# " ????????????? | | ???????????????# #??????????? | | ???????????????##### @####### #??????????? | | ???????????????????# #??????????#???????????? | | ???????????????????# #??????????????????????? | | ???????????????????+ +??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# +??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# ???????????????????????? | | ???????????????????# ???????????????????????? | | ???????????????????? ???????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 40 Recoil Reduction 3 Salvage Targeting 1 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed Com. Wheel | -9/Materials | Scanalyzed Particle Gun | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AbsorptionTechSource Manual? 0 Play Time 00:24:58 Cumulative 216.5 hours Start 2025.11.05 @ 14:04:08 End 2025.11.05 @ 16:12:00 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 224 Rogue 220 Adventurer 3 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 73 Achievement% 55 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 00768604-f328-497b-9bd0-b0edbc0efccc