Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.03 @ 14:14:59 Player: Turbografx16 Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (63) 315 Value Destroyed (1655) 1655 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (163) 163 TOTAL SCORE: 3933 Bonus ------- Follower Combat Kills 14 Aligned with FarCom 300 Friendly Fire -151 Cogmind --------- Core Integrity 128/400 Matter 99/500 Energy 84/265 System Corruption 0% Temperature Danger (454) Movement Core (750) Ox14 Location -8/Mines Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Large Storage Unit High-capacity Matter Pod > --- WEAPON (3) ------- Improved Light Cannon Improved Light Cannon Improved Light Cannon > --- INVENTORY (15) --- Lightpack 2.0 Hacking Suite System Shield Skeleton Box Rocket Launcher Mini Grenade Launcher Datajack Field Lobotomy Kit (5) Signal Generator Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon Field Lobotomy Kit > --- INVENTORY -------- Improved Ion Engine Lightpack 2.0 High-capacity Matter Pod Hacking Suite System Shield Skeleton Box Improved Light Cannon Improved Light Cannon Rocket Launcher Mini Grenade Launcher Datajack Signal Generator [Rating: 33] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Hackware System Shield Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Field Lobotomy Kit Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 41 | 3 6 3 17 5 5 2 Power 5 | . 1 . 3 . . 1 Engine 5 | . 1 . 3 . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 6 | . 2 . 2 2 . . Treads 6 | . 2 . 2 2 . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | 1 1 1 5 . 2 . Device 3 | 1 . 1 . . 1 . Storage 5 | . 1 . 3 . 1 . Processor . | . . . . . . . Hackware 1 | . . . 1 . . . Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 20 | 2 2 2 7 3 3 1 Energy Gun 1 | . . . 1 . . . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 2 | 2 . . . . . . Ballistic Cannon 13 | . 2 1 5 2 2 1 Launcher 2 | . . 1 . 1 . . Special Weapon 1 | . . . . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 3 . 2 . Parts Lost 6 | . . 1 . 3 . 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . . 2 . . Utility 1 | . . . . . . 1 Weapon 2 | . . 1 . 1 . . Highest Loss Streak 2 | . . 1 . 2 . 2 To Critical Strikes 1 | . . 1 . . . . Average Slot Usage (%) 99 | . 99 100 99 99 99 94 Engine 11 | . 14 14 11 11 11 8 Treads 22 | . 24 28 22 21 22 22 Device 6 | . 10 8 10 . . . Storage 14 | . 17 19 14 11 16 22 Hackware 3 | . . . . 11 5 . Protection 7 | . . . 7 11 11 8 Ballistic Cannon 31 | . 26 25 32 32 33 33 Naked Turns . | . . . . . . . Heaviest Build 50 | 12 22 22 47 46 50 50 Greatest Support 44 | 20 40 40 44 44 44 44 Greatest Overweight (x) 1 | . . . 1 1 1 1 Average Overweight (x) . | . . . . 1 1 1 Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 Average Capacity 13 | 8 8 8 14 15 15 15 Most Carried 14 | 6 8 8 12 10 14 13 Average Carried 9 | 4 7 7 10 8 11 12 Final Capacity 15 | 8 8 8 15 15 15 15 Final Carried 13 | 4 8 8 10 9 13 11 Class Distribution -------------------- 58% | Tank 27% | Mutant 11% | Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -9/Exiles Skirmisher | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Matter Collected 1887 | 200 349 325 831 182 . . Remotely . | . . . . . . . Salvage Created 1674 | 16 307 202 978 117 . 54 Parts 107 | 4 11 14 55 20 . 3 Haulers Intercepted 4 | . 1 . 3 . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Combat Hostiles Destroyed 43 | . 6 5 20 9 . 3 Cannons 40 | . 6 4 20 7 . 3 AOE 3 | . . 1 . 2 . . Classes Destroyed 11 | 1 3 3 3 1 . . Worker 4 | . . 2 2 . . . Tunneler 2 | 1 . . . 1 . . Hauler 4 | . 1 . 3 . . . Recycler 5 | . 1 2 2 . . . Operator 3 | . . . 3 . . . Watcher 2 | . . . 2 . . . Swarmer 10 | . . 3 . 7 . . Grunt 23 | . 6 1 12 1 . 3 Duelist 1 | . . . . 1 . . Sentry 8 | . . . 8 . . . Assembled 1 | . . 1 . . . . Thug 1 | . . . 1 . . . Best Kill Streak 5 | 1 3 3 3 5 . 2 Combat Bots Only 4 | . 2 3 3 4 . 2 Max Kills in Single Turn 2 | 1 1 1 1 2 . 1 Gunslinging . | . . . . . . . Exploded 1 | . . 1 . 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Damage Taken 2049 | . 281 151 748 364 . 505 Core 324 | . 46 6 62 28 . 182 Absorbed by Shields . | . . . . . . . Core Remaining (%) 89 | 100 . 79 . . . . Volleys Fired 143 | 2 30 14 62 19 . 16 Largest 3 | 2 2 2 3 3 . 3 Hottest 117 | 60 78 78 117 117 . 117 Shots Fired 348 | 4 60 28 172 44 . 40 Gun 4 | 4 . . . . . . Cannon 339 | . 60 27 172 40 . 40 Launcher 5 | . . 1 . 4 . . Special . | . . . . . . . Kinetic 341 | 2 60 27 172 40 . 40 Thermal 2 | 2 . . . . . . Explosive 5 | . . 1 . 4 . . Electromagnetic . | . . . . . . . Robot Hit Streak 8 | 1 4 4 8 6 . 5 Robot Miss Streak 4 | 1 3 2 3 4 . 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 170 | 2 22 13 93 20 . 20 Core Hits 81 | 1 11 10 40 12 . 7 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 8 | . . . 8 . . . Blast 8 | . . . 8 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3628 | 27 454 290 1935 503 . 419 Guns 27 | 27 . . . . . . Cannons 3424 | . 454 251 1935 365 . 419 Explosions 172 | . . 35 . 137 . . Melee . | . . . . . . . Ramming 5 | . . 4 . 1 . . Kinetic 3451 | 27 454 251 1935 365 . 419 Thermal . | . . . . . . . Explosive 172 | . . 35 . 137 . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 25 | . 16 4 2 3 . . Projectiles 22 | . 16 4 2 . . . Explosions 3 | . . . . 3 . . Melee . | . . . . . . . Knockbacks 38 | . 7 1 17 6 . 7 Impact . | . . . . . . . Kinetic 37 | . 7 1 17 5 . 7 Secondary 1 | . . . . 1 . . Self-Inflicted Damage 45 | . . . . 45 . . Shots 2 | . . . . 2 . . Rammed 3 | . . 1 1 1 . . Targets Rammed 3 | . . 1 1 1 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 617 | . 126 108 365 329 . 617 Average Temperature 123 | . 57 34 107 143 . 432 Received Heat Transfer 741 | . 162 . 336 . . 243 Effects 22 | . . . 3 4 . 15 Shutdowns 2 | . . . 1 . . 1 Energy Bleed 2 | . . . 1 1 . . Interference 5 | . . . 1 3 . 1 Matter Decay 3 | . . . . . . 3 Short Circuit 3 | . . . . . . 3 Damage (minor) 1 | . . . . . . 1 Damage (major) 4 | . . . . . . 4 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Peak Influence 405 | 5 152 135 405 362 . 50 Initial 96 | . 3 31 . 96 . . Average 145 | 3 64 61 199 149 . 5 Maximum Alert Level 2 | . . . 2 1 . . Low Security (%) 67 | 100 100 100 42 73 . 100 Level 1 32 | . . . 57 26 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 1 | . . . 1 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Distress Signals 5 | . 1 1 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 66 | . 10 11 33 9 . 3 Peak Tracking Total 8 | . 4 8 6 4 . 3 Tactical Retreats 7 | . . 1 6 . . . Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Machines Disabled 11 | . 1 . 6 4 . . Max in Single Turn 2 | . 1 . 1 2 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Machines Accessed 15 | . 6 1 8 . . . Terminals 13 | . 5 1 7 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 31 | . 14 4 13 . . . Successful 20 | . 8 2 10 . . . Failed 10 | . 6 2 2 . . . Catastrophic 1 | . . 1 . . . . Database Lockouts 1 | . . . 1 . . . Manual 29 | . 12 4 12 . 1 . Terminals 28 | . 12 4 12 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 2 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 2 1 2 . . . Robot Analysis 1 | . . . 1 . . . Level Access Points 1 | . . 1 . . . . Branch Access Points 1 | . 1 . . . . . Terminal Index 1 | . 1 . . . . . Unreport Threat 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . 2 . 1 . . . Report Inventory 1 | . . . 1 . . . Retrieve Matter 2 | . 2 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 12 | . 4 1 7 . . . Terminals 12 | . 4 1 7 . . . Botnet 12 | . 4 1 7 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 12 | . 6 1 5 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Total Allies 4 | . . 4 . . . . Largest Group 3 | . . 3 1 . . . Highest-Rated Group 40 | . . 40 31 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks 20 | . . 16 4 . . . Total Damage 212 | . . 170 42 . . . Kills 4 | . . 2 2 . . . Allies Corrupted . | . . . . . . . Allies Melted 1 | . . 1 . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 3 | . . 1 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Turns Passed 5351 | 21 634 427 2084 1444 550 191 Spaces Moved 2260 | 7 330 231 806 609 241 36 Core . | . . . . . . . Treads 2197 | . 274 231 806 609 241 36 Legs 63 | 7 56 . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 160 160 225 225 225 Average Speed 205 | 120 153 160 220 225 225 225 Slowest Speed 240 | 120 160 160 240 225 225 225 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 49 | 2 61 42 74 99 62 7 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . . 2 . . Known Exits Taken 4 | . 1 1 1 . 1 . Unknown Exits Taken 2 | 1 . . . 1 . . Scrap Searched 3 | . . 1 . 2 . . Spaces Dug 2 | . . . 2 . . . Terrain Destroyed 52 | . 2 11 9 30 . . Melee . | . . . . . . . Projectile 14 | . 2 2 9 1 . . AOE 38 | . . 9 . 29 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Total 2664 | 15 400 259 981 646 249 114 Wait 171 | . 20 10 76 8 . 57 Move 2254 | 6 329 230 805 608 240 36 Hop . | . . . . . . . Pick Up 21 | 1 8 1 7 3 1 . Fast Attach 8 | 1 2 . 3 . 2 . Attach 15 | . . 1 7 4 1 2 Detach 5 | . . . 2 1 2 . Swap 18 | 2 4 2 7 1 2 . Drop 26 | 3 7 . 11 1 1 3 Fire 143 | 2 30 14 62 19 . 16 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 3 | . . 1 1 1 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat x2] / *Min) -9/Mines (discovered 3 exits: [*Mat x2] / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 3) 22 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 11) 315 | -10/Materials | Build established: Mutant 420 | -10/Materials | Identified exit to Mines 656 | -10/Materials | Entered Mines 702 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 831 | -10/Mines | Assembled infested the area 836 | -10/Mines | Assisted by a Guerilla fighting off Assembled 985 | -10/Mines | Identified exit to Materials 1069 | -10/Mines | Met a Derelict testing a Signal Generator 1082 | -10/Mines | Found Signal Generator 1083 | -10/Mines | Entered Materials 1083 | -9/Materials | Accompanied by 1 ally 1083 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1084 | -9/Materials | Identified exit to Mines 1393 | -9/Materials | Build established: Gunner 1628 | -9/Materials | Discovered new exit (range 10) 1977 | -9/Materials | Build established: Tank 2458 | -9/Materials | Central database locked down 2708 | -9/Materials | Discovered new exit (range 4) 3167 | -9/Materials | Entered Mines 3212 | -9/Mines | Discovered new exit (range 6) 3571 | -9/Mines | Learned Materials emergency access door positions 3947 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3995 | -9/Mines | Learned location of Storage (-7) 4109 | -9/Mines | Discovered new exit (range 8) 4602 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4602 | -9/Mines | Discovered new exit (range 5) 4611 | -9/Mines | Entered Exiles 4612 | -9/Exiles | Identified exit to Mines 4670 | -9/Exiles | Met 8R-AWN 4706 | -9/Exiles | Met EX-HEX 4776 | -9/Exiles | Met EX-BIN 4807 | -9/Exiles | Aligned with FarCom system 4809 | -9/Exiles | Given EX-Vault access code 4861 | -9/Exiles | Opened EX-Vault 4871 | -9/Exiles | Found Prototype Device 4871 | -9/Exiles | Identified Skeleton Box 4876 | -9/Exiles | Found Prototype Storage 4887 | -9/Exiles | Found Prototype Special Weapon 4887 | -9/Exiles | Identified Field Lobotomy Kit 4938 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5006 | -9/Exiles | Met EX-DEC 5136 | -9/Exiles | Discovered exit to Mines (range 14) 5161 | -9/Exiles | Stole three prototypes: Skeleton Box, Field Lobotomy Kit, Lightpack 2.0 5161 | -9/Exiles | Entered Mines 5331 | -8/Mines | Core integrity fell below 50% 5352 | -8/Mines | Self-destructed Last Messages --------------- 05325_ Overheating: Lrg. Storage Unit damaged (-125). 05325_ Overheating: Broken Adv. Treads damaged (-48). 05325_ Overheating: Imp. Light Cannon damaged (-59). 05325_ Overheating: Adv. Treads damaged (-61). 05326_ Imp. Light Cannon broken. 05326_ Overheating: Short circuit. 05329_ Overheating: Core damaged (-48). 05330_ Overheating: Matter decay (-35). 05331_ Overheating: Core damaged (-76). 05332_ Overheating: System interference. 05332_ Imp. Light Cannon temporarily disabled. 05337_ Dropped Broken Imp. Light Cannon. 05339_ Overheating: Matter decay (-33). 05341_ G-50 Soldier knocked back. 05343_ Overheating: Matter decay (-33). 05344_ G-50 Soldier knocked back. 05347_ G-50 Soldier destroyed. 05348_ Adv. Treads broken. 05348_ Overheating: Short circuit. 05351_ Dropped Broken Adv. Treads. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????###########?????????? | | ????????????????????????#= % #?????????? | | ????????????????????????#@= t%[% #?????????? | | ????????????????????????# % % %%#?????????? | | ????????????????????????# % #?????????? | | ????????????????????????#[ #?????????? | | ????????????????????????#% "" #?????????? | | ????????????????????????#% #?????????? | | ????????????????????????# % #?????????? | | ????????????????????????# % #?????????? | | ????????????????????????# #?????????? | | ????????????????????????######## ##?????????? | | ???????????????????????????????# #??????????? | | ???????????????????????????????# #??????????? | | ???????????????????????????????# ### ##?????? | | ???????????????????????????????# #?? | | ???????????????????????????????# ######?????? | | ???????????????????????????????# #??????????? | | ???????????????????????????????# #??????????? | | ???????????????????????????????# #??????????? | | ???????????????????????????????# #??????????? | | ???????????????????????????????# #??????????? | | ???????????????????????????????# #??????????? | | ??????????????????????????????? #??????????? | | ??????????????????????????????? #??????????? | | ???????????????????????????????###??????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 250 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LobotomyAblativeSheargun Manual? 0 Play Time 00:27:25 Cumulative 58.3 hours Start 2022.04.03 @ 13:47:50 End 2022.04.03 @ 14:14:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 91 Rogue 34 Adventurer 57 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 46 Gallery% 54 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b9d78158-56a6-4681-9c03-8e3174934688