Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.07.24 @ 15:52:41 Player: Runia Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (129) 645 Value Destroyed (3352) 3352 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (1178) 1178 TOTAL SCORE: 12275 Bonus ------- High Alert Combat Kills 178 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 0/1300 Matter 68/300 Energy 46/100 System Corruption 0% Temperature Cool (1) Movement Core (150) Ox2 Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- Spectral Analyzer 0b10 Decoder Chip [Scout] Advanced Melee Analysis Suite > --- WEAPON (2) ------- Enhanced Force Lance > --- INVENTORY (5) ---- Experimental Optical Array Advanced Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Cooled Cesium-ion Thruster Impulse Thruster Impulse Thruster Improved Diametric Drive Improved Diametric Drive > --- UTILITY ---------- Experimental Optical Array 0b10 Decoder Chip [Scout] Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Experimental Propulsion Shielding Experimental Propulsion Shielding Hacking Suite System Mapper Stealth Drone Bay > --- WEAPON ----------- (None) > --- INVENTORY -------- Q-thruster Q-thruster Experimental Optical Array Advanced Drone Bay [Rating: 131] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Xenon Bombardment Thruster Treads Light Treads Leg Titanium Leg Wheel Armored Wheel Hover Unit Gyrokinetic Inverter Flight Unit Xenon Bombardment Thruster Utility Advanced Melee Analysis Suite Device Cooling System Storage Large Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Enhanced Autogun Launcher Mini Grenade Launcher Impact Weapon Power Maul Slashing Weapon Greatsword Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Upp War Pro Res Arm Slots Evolved 14 | . . 2 2 2 2 . . . 2 2 . . . 2 . Power 1 | . . . . . . . . . 1 . . . . . . Propulsion 4 | . . 1 . 1 . . . . . . . . . 2 . Utility 9 | . . 1 2 1 2 . . . 1 2 . . . . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 177 | 1 11 22 25 16 7 1 3 4 19 27 3 16 . 9 13 Power 21 | . 2 2 2 3 . . . . 2 4 . 2 . 2 2 Engine 11 | . 2 2 2 1 . . . . 1 1 . 1 . 1 . Core 5 | . . . . 2 . . . . 1 2 . . . . . Reactor 5 | . . . . . . . . . . 1 . 1 . 1 2 Propulsion 53 | 1 3 9 6 6 . . . 3 9 5 . 2 . 2 7 Treads 4 | . 2 2 . . . . . . . . . . . . . Leg 9 | 1 1 6 1 . . . . . . . . . . . . Wheel 1 | . . 1 . . . . . . . . . . . . . Hover 4 | . . . . 1 . . . . 1 1 . . . . 1 Flight 35 | . . . 5 5 . . . 3 8 4 . 2 . 2 6 Utility 75 | . 3 6 10 3 7 1 2 1 4 16 3 12 . 4 3 Device 33 | . 2 4 1 3 1 1 . . 1 11 2 4 . 1 2 Storage 10 | . 1 1 1 . 1 . . 1 . 2 1 2 . . . Processor 15 | . . . 3 . 3 . . . 2 1 . 4 . 1 1 Hackware 8 | . . . 2 . 2 . 2 . 1 . . 1 . . . Protection 9 | . . 1 3 . . . . . . 2 . 1 . 2 . Artifact . | . . . . . . . . . . . . . . . . Weapon 28 | . 3 5 7 4 . . 1 . 4 2 . . . 1 1 Energy Gun 10 | . 2 4 2 . . . . . 1 1 . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 6 | . 1 . 3 2 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 8 | . . 1 2 1 . . . . 3 . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 . . . . . Piercing Weapon 2 | . . . . . . . 1 . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . 2 1 . . . . 1 3 . 7 . 2 2 Parts Lost 65 | . 1 5 9 . . . . 11 8 13 . . 2 5 11 Power 10 | . . 1 2 . . . . 1 2 3 . . . 1 . Propulsion 24 | . . 1 2 . . . . 7 5 3 . . . . 6 Utility 24 | . . 1 5 . . . . 2 1 6 . . 1 3 5 Weapon 7 | . 1 2 . . . . . 1 . 1 . . 1 1 . Highest Loss Streak 11 | . 1 3 4 . . . . 11 3 6 . . 2 4 5 Average Slot Usage (%) 88 | . 92 98 95 96 100 96 93 89 57 74 62 83 87 85 47 Engine 6 | . 14 10 8 . . . . . 4 4 5 5 5 3 . Core 1 | . . . . 4 6 6 6 5 . 2 . . . . . Treads 7 | . 25 13 . . . . . . . . . . . . . Leg 5 | . 2 15 16 . . . . . . . . . . . . Flight 11 | . . . 10 27 26 26 26 24 11 14 15 19 21 25 14 Device 9 | . 6 15 7 6 6 9 13 12 2 14 4 4 5 3 2 Storage 8 | . 14 11 9 7 6 6 6 6 5 5 4 4 5 1 . Processor 11 | . . . 14 15 15 20 20 20 15 16 21 32 30 23 19 Hackware 6 | . . . 4 15 24 16 13 12 9 6 5 8 10 9 3 Protection 2 | . . 6 6 . . . . . . 1 . 1 5 9 4 Energy Gun 9 | . 20 21 13 . . . . . 1 2 . . . . . Ballistic Gun 2 | . 7 . 3 10 6 3 . . . . . . . . . Impact Weapon 1 | . . . . . 6 6 6 5 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 40 | 11 31 35 40 29 23 23 21 21 27 31 23 22 22 38 40 Greatest Support 51 | 20 40 51 51 23 23 23 23 23 31 39 23 28 28 40 40 Greatest Overweight (x) 3 | . 1 2 . 1 . . . 3 1 1 1 . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 8 10 10 10 10 5 5 5 5 5 5 5 Average Capacity 10 | 8 14 15 12 8 8 10 10 9 5 5 5 5 5 5 5 Most Carried 15 | 7 12 15 15 8 9 10 10 10 5 5 5 5 5 5 5 Average Carried 8 | 6 7 12 11 7 7 9 10 9 3 4 4 4 5 3 4 Final Capacity 15 | 8 15 15 8 8 10 10 10 5 5 5 5 5 5 5 5 Final Carried 15 | 4 12 15 5 8 9 10 10 5 4 5 5 5 5 5 3 Class Distribution -------------------- 50% | Mutant 23% | Hacker-Scout 14% | Hacker-Sprinter 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Zion Hacker-Scout | -5/Proximity Caves Hacker-Sprinter | -5/Factory Gladiator | -4/Factory Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Warlord Hacker-Sprinter | -3/Proximity Caves Hacker-Sprinter | -3/Research Mutant | -3/Armory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Upp War Pro Res Arm Matter Collected 2124 | 200 149 240 248 197 24 . 58 149 165 320 140 4 72 63 95 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 3828 | . 681 965 820 282 24 . . 147 206 377 140 . 45 141 . Parts 214 | . 45 58 40 16 . . . 1 28 14 2 . 1 9 . Haulers Intercepted 7 | . 1 3 1 1 . . . . . . . . . 1 . Recyclers Shooed 6 | . 1 1 . 3 . . . . . 1 . . . . . Parts Field Recycled 4 | . . . . 4 . . . . . . . . . . . Retrieved Matter 86 | . . . . 86 . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . . 2 . . 2 20 . . . Prevented 7 | . . . . . . . . . . . . 7 . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Upp War Pro Res Arm Combat Hostiles Destroyed 82 | . 12 21 18 4 . . . . 18 2 1 . . 6 . Melee 2 | . . . . . . . . . . 1 1 . . . . Guns 37 | . 12 15 10 . . . . . . . . . . . . AOE 39 | . . 3 8 4 . . . . 18 . . . . 6 . Classes Destroyed 14 | . 8 3 1 . . . . . . 1 . . . 1 . Worker 12 | . 1 4 . . . . . . . 6 . . . 1 . Builder 7 | . 1 3 . . 1 . . . 1 1 . . . . . Tunneler 2 | . . 1 . . 1 . . . . . . . . . . Hauler 7 | . 1 3 1 1 . . . . . . . . . 1 . Recycler 7 | . 1 . 3 2 . . . . . 1 . . . . . Operator 6 | . 2 1 1 1 . . . . . 1 . . . . . Drone 1 | . . . . . . . . . . 1 . . . . . Watcher 7 | . 2 3 1 . . . . . 1 . . . . . . Swarmer 39 | . 3 6 5 4 . . . . 17 . . . . 4 . Grunt 28 | . 9 8 10 . . . . . 1 . . . . . . Duelist 1 | . . 1 . . . . . . . . . . . . . Sentry 10 | . . 6 2 . . . . . . 1 1 . . . . Hunter 2 | . . . . . . . . . . . . . . 2 . Heavy 1 | . . . 1 . . . . . . . . . . . . Decomposer 2 | . . . . . . . . . . . . . 2 . . Packrat 2 | . . . . . . . . 2 . . . . . . . Best Kill Streak 12 | . 7 12 8 7 2 . . 2 10 5 4 . . 5 . Combat Bots Only 9 | . 5 3 8 4 . . . . 9 1 1 . . 4 . Max Kills in Single Turn 4 | . 1 4 2 3 1 . . 1 3 1 1 . 1 2 . Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . 2 2 3 . . . . 3 . . . . 2 . Melee 1 | . . . . . . . . . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Upp War Pro Res Arm Damage Taken 8900 | . 573 934 1290 163 35 35 . 1158 970 1088 46 81 191 492 1844 Core 3336 | . 119 117 261 37 6 . . 676 561 224 24 . . 90 1221 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 63 | 100 52 70 52 94 . . . 19 43 . . . 78 . . Volleys Fired 275 | . 69 77 60 18 . . . . 24 16 . . . 11 . Largest 2 | . 2 2 2 2 . . . . 1 2 . . . 1 . Hottest 115 | . 100 115 115 50 . . . . 30 88 . . . 46 . Shots Fired 474 | . 136 146 112 27 . . . . 24 18 . . . 11 . Gun 422 | . 136 141 104 23 . . . . . 18 . . . . . Cannon . | . . . . . . . . . . . . . . . . Launcher 52 | . . 5 8 4 . . . . 24 . . . . 11 . Special . | . . . . . . . . . . . . . . . . Kinetic 83 | . 34 . 26 23 . . . . . . . . . . . Thermal 317 | . 101 141 69 . . . . . . 6 . . . . . Explosive 52 | . . 5 8 4 . . . . 24 . . . . 11 . Electromagnetic 22 | . 1 . 9 . . . . . . 12 . . . . . Robot Hit Streak 27 | . 16 27 27 8 . . . . 9 4 . . . 8 . Robot Miss Streak 6 | . 6 3 5 2 . . . . 2 3 . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 4 | . 1 2 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . Shots Hit Robots 349 | . 86 114 83 17 2 . . 3 12 24 2 . 2 4 . Core Hits 247 | . 38 55 81 9 . . . . 33 10 2 . 2 17 . Critical Kills 1 | . . . . 1 . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . . . . . . Critical Strikes 22 | . 5 11 4 2 . . . . . . . . . . . Burn 20 | . 5 11 4 . . . . . . . . . . . . Destroy 2 | . . . . 2 . . . . . . . . . . . Melee Attacks 77 | . . . . 3 9 . 28 3 . 18 2 5 3 . 6 Impact 43 | . . . . 3 9 . 28 3 . . . . . . . Slashing 28 | . . . . . . . . . . 18 2 5 3 . . Piercing 6 | . . . . . . . . . . . . . . . 6 Sneak Attacks 15 | . . . . . 2 . . 2 . 9 . . 2 . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 12474 | . 960 2570 2039 745 212 . . 200 1655 1978 190 . 384 1541 . Guns 3933 | . 960 1419 1133 235 . . . . . 186 . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions 5763 | . . 1151 906 510 . . . . 1655 . . . . 1541 . Melee 2775 | . . . . . 212 . . 197 . 1792 190 . 384 . . Ramming 3 | . . . . . . . . 3 . . . . . . . Kinetic 607 | . 182 . 190 235 . . . . . . . . . . . Thermal 3305 | . 778 1419 863 182 . . . . . 63 . . . . . Explosive 5581 | . . 1151 906 328 . . . . 1655 . . . . 1541 . Electromagnetic 203 | . . . 80 . . . . . . 123 . . . . . Impact 409 | . . . . . 212 . . 197 . . . . . . . Slashing 2366 | . . . . . . . . . . 1792 190 . 384 . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . . 8 . . . . . . . Average Corruption 7 | . . . . . . . . 7 . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1231 | . . 182 . 107 132 . . 157 51 532 . . . 70 . Projectiles . | . . . . . . . . . . . . . . . . Explosions 410 | . . 182 . 107 . . . . 51 . . . . 70 . Melee 821 | . . . . . 132 . . 157 . 532 . . . . . Knockbacks 2 | . . . . . 2 . . . . . . . . . . Impact 2 | . . . . . 2 . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 233 | . . 55 68 18 . . . 1 91 . . . . . . Shots 9 | . . 3 2 1 . . . . 3 . . . . . . Rammed 2 | . . . . . . . . 2 . . . . . . . Targets Rammed 2 | . . . . . . . . 2 . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 306 | . 306 162 300 44 . 1 . . 15 99 . . 3 170 67 Average Temperature 71 | . 105 63 72 16 . 1 . . 8 36 . . 3 62 32 Received Heat Transfer 1985 | . 240 288 450 12 6 12 . 237 99 193 9 . 24 . 415 Effects 5 | . 3 . 2 . . . . . . . . . . . . Shutdowns 1 | . 1 . . . . . . . . . . . . . . Energy Bleed 3 | . 2 . 1 . . . . . . . . . . . . Interference 1 | . . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . Parts Fried 7 | . . . . . 4 . . 1 . 2 . . . . . Impact Corruptions 10 | . . . . . 5 . . 5 . . . . . . . Robots Melted 3 | . . 3 . . . . . . . . . . . . . Combat Hostiles 3 | . . 3 . . . . . . . . . . . . . Parts Melted 33 | . 2 23 5 . . . . . . 3 . . . . . Heat Transferred 9555 | . 2534 4822 1901 150 . . . . . 148 . . . . . Parts Sabotaged 12 | . . . . . . . . . . . . . . . 12 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Upp War Pro Res Arm Peak Influence 945 | . 216 398 290 871 336 . . . 945 880 . . . 371 369 Initial 457 | . . 67 108 131 336 . . . . 457 . . . 16 115 Average 219 | . 71 156 150 415 95 . . . 361 664 . . . 186 217 Maximum Alert Level 3 | . 1 1 1 3 1 . . . 3 3 . . . 1 1 Low Security (%) 59 | 100 91 72 68 6 69 . . . 44 . . . . 37 37 Level 1 26 | . 8 27 31 65 30 . . . 16 . . . . 62 62 Level 2 5 | . . . . 2 . . . . 11 52 . . . . . Level 3 8 | . . . . 24 . . . . 27 47 . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 29 | . 5 5 3 1 1 . . 1 3 5 . . . 1 4 Investigation 11 | . 2 2 . . . . . . 1 2 . . . . 4 Extermination . | . . . . . . . . . . . . . . . . Reinforcement 17 | . 3 3 3 1 1 . . . 2 3 . . . 1 . Assault 1 | . . . . . . . . 1 . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 5 | . . 1 1 1 1 . . . 1 . . . . . . Haulers Reinforced 2 | . . . 1 . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Upp War Pro Res Arm Distress Signals 4 | . 1 . 1 . . . . . . 1 . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 270 | . 28 35 41 9 1 1 . 16 40 31 1 4 12 14 37 Peak Tracking Total 30 | . 6 5 16 5 1 1 . 14 20 10 1 4 9 10 30 Tactical Retreats 31 | . 2 3 6 . . . . 1 5 6 . . 3 . 5 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Upp War Pro Res Arm Traps Triggered 6 | . 1 2 . 1 1 . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . . . . . 6 . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Upp War Pro Res Arm Machines Disabled 23 | . . 7 1 4 . . . . 6 1 . 1 . 1 2 Max in Single Turn 4 | . . 4 1 2 . . . . 2 1 . 1 . 1 1 Garrison Access 1 | . . . . . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Upp War Pro Res Arm Machines Accessed 62 | . 5 12 6 7 8 . . . 4 7 . 5 . 2 6 Terminals 37 | . 4 9 5 4 5 . . . 2 2 . . . 2 4 Fabricators 8 | . . . . 1 2 . . . 1 3 . . . . 1 Repair Stations 5 | . . 1 . 1 . . . . 1 1 . . . . 1 Recycling Units 3 | . 1 . . 1 1 . . . . . . . . . . Scanalyzers 3 | . . 2 1 . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . . Total Hacks 213 | . 20 53 34 18 35 . . . 9 14 . 12 . 4 14 Successful 139 | . 14 39 24 9 21 . . . 7 7 . 12 . 3 3 Failed 73 | . 6 14 10 9 13 . . . 2 7 . . . 1 11 Catastrophic 9 | . . 3 . 1 . . . . . 2 . . . . 3 Database Lockouts 1 | . . . . . 1 . . . . . . . . . . Manual 57 | . 5 14 15 4 6 . . . 3 8 . . . . 2 Terminals 133 | . 17 34 23 9 26 . . . 5 5 . . . 4 10 Fabricators 22 | . . . . 3 7 . . . 3 7 . . . . 2 Repair Stations 11 | . . 3 . 4 . . . . 1 1 . . . . 2 Recycling Units 7 | . 3 . . 2 2 . . . . . . . . . . Scanalyzers 27 | . . 16 11 . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . . Terminal Hacks 74 | . 9 15 10 3 15 . . . 3 1 . 12 . 3 3 Record 10 | . . . . . . . . . . . . 10 . . . Part Schematic 2 | . . . . . 2 . . . . . . . . . . Prototype ID Bank 5 | . 1 1 . 1 1 . . . . 1 . . . . . Open Door 2 | . . . . . . . . . . . . 2 . . . Level Access Points 4 | . . . 1 . 1 . . . 1 . . . . . 1 Branch Access Points 3 | . . . 1 . 1 . . . 1 . . . . . . Emergency Access Points 2 | . . 1 . . 1 . . . . . . . . . . Machine Index 1 | . . . . . 1 . . . . . . . . . . Terminal Index 5 | . 1 1 1 . 1 . . . . . . . . . 1 Repair Station Index 1 | . . . . 1 . . . . . . . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . . . . . . Alert Level 6 | . 1 1 2 1 . . . . . . . . . 1 . Unreport Threat 12 | . 2 3 2 . 4 . . . . . . . . 1 . Locate Traps 5 | . 2 3 . . . . . . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . . Registered Prototypes 2 | . . . . . 1 . . . . . . . . 1 . Zone Layout 8 | . . 3 2 . 1 . . . 1 . . . . . 1 Fabricator Hacks 9 | . . . . 2 3 . . . 2 2 . . . . . Load Schematic 4 | . . . . 1 1 . . . 1 1 . . . . . Build 5 | . . . . 1 2 . . . 1 1 . . . . . Repair Station Hacks 6 | . . 2 . 2 . . . . 1 1 . . . . . Scan Component 3 | . . 1 . 2 . . . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . . . . . Refit 2 | . . . . . . . . . 1 1 . . . . . Recycling Unit Hacks 5 | . 2 . . 1 2 . . . . . . . . . . Report Inventory 3 | . 1 . . 1 1 . . . . . . . . . . Retrieve Components 2 | . 1 . . . 1 . . . . . . . . . . Scanalyzer 27 | . . 16 11 . . . . . . . . . . . . Insert Component 13 | . . 8 5 . . . . . . . . . . . . Analyze 14 | . . 8 6 . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . . . 1 . . . . . Unauthorized Hacks 17 | . 3 6 3 1 1 . . . 1 2 . . . . . Terminals 17 | . 3 6 3 1 1 . . . 1 2 . . . . . Assimilate 3 | . 1 1 . . . . . . . 1 . . . . . Botnet 14 | . 2 5 3 1 1 . . . 1 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 48 | . 4 12 5 6 5 . . . 2 6 . . . 2 6 Full Trace Events 9 | . 1 1 . . . . . . 1 2 . . . . 4 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . 7 5 . 2 . . . . . . . . . . Parts Built 10 | . . . . 2 4 . . . 2 2 . . . . . Matter 840 | . . . . 168 336 . . . 168 168 . . . . . Time 193 | . . . . 42 67 . . . 42 42 . . . . . Total Part Build Rating 40 | . . . . 8 16 . . . 8 8 . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . . . . . Time 32 | . . 32 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 10 | . 9 . . . 1 . . . . . . . . . . Parts Scanalyzed 12 | . . 7 5 . . . . . . . . . . . . Part Schematics Acquired 12 | . . 7 5 . . . . . . . . . . . . Parts Damaged 2 | . . . 2 . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Upp War Pro Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Upp War Pro Res Arm Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Upp War Pro Res Arm Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 2 . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Decoded 0b10 Intel 22 | . . . . . . . . . 6 9 . . . 3 4 Traps 11 | . . . . . . . . . 4 3 . . . . 4 Emergency Access 9 | . . . . . . . . . 2 5 . . . 2 . Garrisons 1 | . . . . . . . . . . 1 . . . . . Exits 1 | . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Upp War Pro Res Arm Turns Passed 6571 | 4 1066 1462 683 412 343 26 389 415 397 473 69 260 267 140 165 Spaces Moved 8563 | 1 475 751 583 700 628 74 1052 466 628 931 171 728 617 354 404 Core 38 | . . . . . . . . 8 30 . . . . . . Treads 644 | . 417 227 . . . . . . . . . . . . . Legs 524 | 1 58 261 204 . . . . . . . . . . . . Wheels 263 | . . 263 . . . . . . . . . . . . . Hover 118 | . . . . . . . . . 118 . . . . . . Flight 6976 | . . . 379 700 628 74 1052 458 480 931 171 728 617 354 404 Fastest Speed 20 | 120 120 120 32 27 29 29 29 29 24 26 28 26 26 20 20 Average Speed 49 | 120 155 142 67 30 29 29 29 32 39 32 32 27 26 21 28 Slowest Speed 275 | 120 200 260 130 108 29 29 29 275 100 117 112 32 26 23 100 Overloaded Moves 251 | . . . . . . . . . 44 191 16 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 23 | . . . 7 . 1 . . . 1 8 . . . . 6 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 2 81 68 50 25 18 15 84 72 25 36 30 93 77 14 33 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . . . . Known Exits Taken 8 | . . . 1 1 1 1 1 1 1 . . . . 1 . Unknown Exits Taken 7 | 1 1 1 . . . . . . . 1 1 1 1 . . Scrap Searched 8 | . . . . . . 1 3 1 . . 1 . 2 . . Spaces Dug 23 | . . . . 3 7 . 6 . . 3 . . 1 . 3 Terrain Destroyed 330 | . . 34 53 30 7 . 6 . 93 3 . . 1 100 3 Melee 23 | . . . . 3 7 . 6 . . 3 . . 1 . 3 Projectile . | . . . . . . . . . . . . . . . . AOE 307 | . . 34 53 27 . . . . 93 . . . . 100 . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Upp War Pro Res Arm Total 10287 | 5 670 1000 771 873 774 79 1092 725 750 1038 182 777 716 404 431 Wait 959 | . 96 123 65 96 101 . 8 250 61 15 . 13 97 24 10 Move 8506 | . 474 750 569 699 625 73 1051 466 625 915 170 727 616 353 393 Hop 19 | . . . 6 . 1 . . . 1 6 . . . . 5 Pick Up 102 | 1 14 16 19 13 7 2 . . 12 8 1 3 . 5 1 Fast Attach 63 | . 1 1 6 1 1 . 1 1 5 18 1 14 . 3 10 Attach 72 | 1 2 10 14 5 2 1 . 2 14 9 2 1 . 6 3 Detach 17 | . . 1 3 . . 1 1 . 2 6 2 . . 1 . Swap 42 | . 8 11 5 10 4 . 2 1 . . . 1 . . . Drop 106 | 3 6 11 24 10 6 2 1 1 6 15 4 13 . 1 3 Fire 275 | . 69 77 60 18 . . . . 24 16 . . . 11 . Melee 77 | . . . . 3 9 . 28 3 . 18 2 5 3 . 6 Ram 1 | . . . . . . . . 1 . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 48 | . . . . 18 18 . . . . 12 . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) -4/Factory -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Armory (discovered 2 exits: Res x2) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 0) 5 | -11/Scrapyard | Entered Materials 64 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 726 | -10/Materials | Discovered new exit (range 16) 1017 | -10/Materials | Discovered new exit (range 13) 1071 | -10/Materials | Entered another Materials area 1071 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1189 | -9/Materials | Discovered new exit (range 16) 1956 | -9/Materials | Lost 3 parts (1p1u1w) 1992 | -9/Materials | Discovered new exit (range 15) 2388 | -9/Materials | Repaired Cooling System 2533 | -9/Materials | Entered another Materials area 2533 | -8/Materials | Evolved 2 slots: Utility x2 2715 | -8/Materials | Lost 3 parts (3u) 3164 | -8/Materials | Identified exit to Factory 3216 | -8/Materials | Entered Factory 3216 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3222 | -7/Factory | Destroyed 8 combat bots 3230 | -7/Factory | Lost 4 parts (2p2n) 3515 | -7/Factory | Local fabrication network quarantined 3526 | -7/Factory | Fabricated Xenon Bombardment Thruster (x2) 3622 | -7/Factory | Discovered new exit (range 4) 3628 | -7/Factory | Identified exit to Factory 3628 | -7/Factory | Entered another Factory area 3628 | -6/Factory | Evolved 2 slots: Utility x2 3642 | -6/Factory | Identified exit to Factory 3723 | -6/Factory | Fabricated Adv. Signal Interpreter (x2) 3745 | -6/Factory | Build established: Hacker-Scout 3746 | -6/Factory | Identified exit to Lower Caves 3746 | -6/Factory | Central database locked down 3856 | -6/Factory | Fabricated Imp. Propulsion Shielding (x2) 3971 | -6/Factory | Entered Lower Caves 3980 | -6/Lower Caves | Spotted B-75 Beast 3994 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3997 | -6/Lower Caves | Identified exit to Zion 3997 | -6/Lower Caves | Entered Zion 4020 | -6/Zion | Discovered new exit (range 22) 4098 | -6/Zion | Received a visual enhancement algorithm 4182 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 4332 | -6/Zion | Discovered new exit (range 5) 4332 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 4333 | -6/Zion | Identified exit to Deep Caves 4386 | -6/Zion | Identified exit to Proximity Caves 4386 | -6/Zion | Entered Proximity Caves 4449 | -5/Proximity Caves | Learned Factory garrison access intel 4595 | -5/Proximity Caves | Learned Factory terminal intel 4754 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 4765 | -5/Proximity Caves | Discovered exit to Factory (range 9) 4794 | -5/Proximity Caves | Core integrity fell below 50% 4801 | -5/Proximity Caves | Core integrity fell below 20% 4801 | -5/Proximity Caves | Entered Factory 4801 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4802 | -5/Factory | Loaded intel: 18 terminal locations 4803 | -5/Factory | Loaded intel: 4 garrison access locations 4829 | -5/Factory | Lost 11 parts (1p7n2u1w) 4875 | -5/Factory | Fabricated Xenon Bombardment Thruster (x2) 5082 | -5/Factory | Destroyed 9 combat bots 5089 | -5/Factory | Lost 3 parts (3n) 5095 | -5/Factory | Identified exit to Upper Caves 5095 | -5/Factory | Identified exit to Factory 5197 | -5/Factory | Core integrity fell below 50% 5198 | -5/Factory | Entered another Factory area 5198 | -4/Factory | Evolved 2 slots: Utility x2 5319 | -4/Factory | Fabricated Xenon Bombardment Thruster? 5420 | -4/Factory | Lost 6 parts (1p2n3u) 5469 | -4/Factory | Lost 3 parts (1p1u1w) 5662 | -4/Factory | Discovered new exit (range 6) 5671 | -4/Factory | Entered Upper Caves 5673 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 5678 | -4/Upper Caves | Learned Research trap positions 5701 | -4/Upper Caves | Lost 3 parts (1n2u) 5732 | -4/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 5740 | -4/Upper Caves | Entered Warlord 5799 | -4/Warlord | Met Warlord 5810 | -4/Warlord | Found Prototype Hackware 5810 | -4/Warlord | Identified System Mapper 5815 | -4/Warlord | Found Prototype Reactor 5815 | -4/Warlord | Identified Vortex Chain Reactor 5824 | -4/Warlord | Warlord's base attacked by MAIN.C 5825 | -4/Warlord | Found Prototype Processor 5825 | -4/Warlord | Identified Exp. Core Analyzer 5872 | -4/Warlord | Found Prototype Device 5872 | -4/Warlord | Identified Minesniffer Drone Bay 5993 | -4/Warlord | Opened side exit 5998 | -4/Warlord | Discovered new exit (range 9) 6000 | -4/Warlord | Entered Proximity Caves 6106 | -3/Proximity Caves | Build established: Hacker-Sprinter 6138 | -3/Proximity Caves | Spotted B-86 Titan 6185 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6265 | -3/Proximity Caves | Discovered new exit (range 7) 6267 | -3/Proximity Caves | Entered Research 6267 | -3/Research | Evolved 2 slots: Propulsion x2 6268 | -3/Research | Loaded intel: 66 trap records 6394 | -3/Research | Identified exit to Armory 6407 | -3/Research | Entered Armory 6421 | -3/Armory | Lost 4 parts (1p2u1w) 6450 | -3/Armory | Identified exit to Research 6460 | -3/Armory | Found Prototype Processor 6460 | -3/Armory | Identified Spectral Analyzer 6472 | -3/Armory | Found Prototype Device 6472 | -3/Armory | Identified Exp. ECM Suite 6503 | -3/Armory | Lost 3 parts (3u) 6526 | -3/Armory | Spotted B-86 Titan 6528 | -3/Armory | Core integrity fell below 50% 6530 | -3/Armory | Found Enh. Force Lance 6536 | -3/Armory | Core integrity fell below 20% 6565 | -3/Armory | Lost 5 parts (4n1u) 6572 | -3/Armory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- Cld. Cesium-ion Thruster destroyed. Acquired Imp. Antigrav System. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Imp. Antigrav System destroyed. Slug penetrates Wall. Acquired Enh. Force Lance. Imp. Diametric Drive destroyed. B-86 Titan activates siege mode. Dropped Exp. ECM Suite. Q-thruster destroyed. >> DECODED: Alarm Trap location. Reinforced Shell breached. Penetrated by Slug. Reinforced Shell breached. Q-thruster destroyed. Exp. Optical Array destroyed. Imp. Diametric Drive destroyed. Critical hit (Burn: +50). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????##########?????? | | ????????????????????????########### ? #?????? | | ????????????????????????# ? # " " #?????? | | ????????????????????????# ?? # " " #?????? | | ???????????????????????## """"" # " " #?????? | | ???????????????????????#; "**|" # #?????? | | ????????????????????????# **=" # #?????? | | ????????????????????????# """"" # #?????? | | ????????????????#######?# l g g ; #?????? | | ????????????????# ?#@ gg # #?????? | | ????????????????? #;####l########"#####?????? | | ????????????????#^ #?????????? | | ????????????????# ########+#####?????? | | ?????????????????? # #?????? | | ?????????????????? "# #?????? | | ????????????????? "# #?????? | | ????????????????#! """" "# "" " " #?????? | | ????????????????# """" T# "]""]" #?????? | | ????????????????# """" "# "]?"]" #?????? | | ????????????????# """" "# "]?]]" #?????? | | ????????????##### """" "# """""" #?????? | | ????????????+ # #?????? | | ????????????# + #?????? | | ?????????????? ########## # #?????? | | ?????????????? ?????????# # #?????? | | ?????????????# ??????????# ######"#"#/"##?????? | | ?????????????###??????????# [! "##?????? | | ??????????????????????????# %! #?????? | | ??????????????????????????# #?????? | | ??????????????????????????# "##?????? | | ??????????????????????????# "#??????? | | ??????????????????????????# ##???#### | | ??????????????????????????# ####?# | | ??????????????????????????# """ !! # ?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 45 Energy Capacity 925 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 210 Cloak Strength 3 Additional Mass Support 12 Armor Coverage 150 Core Shielding 20 Propulsion Shielding 90 Phase Shifting 10 Evasion (%) 75 Targeting Accuracy 5 Melee Accuracy 32 Target Analysis 6 Core Analysis 15 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 30 Defensive Hacking 20 Item Schematics ----------------- Cooling System | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Structural Scanner | -9/Materials | Scanalyzed Med. Laser | -9/Materials | Scanalyzed Terrain Scanner | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Xenon Bombardment Thruster | -8/Materials | Scanalyzed Cesium-ion Thruster | -8/Materials | Scanalyzed Mni. Grenade Launcher | -8/Materials | Scanalyzed Imp. Ion Engine | -8/Materials | Scanalyzed Hpw. Shotgun | -8/Materials | Scanalyzed Imp. Propulsion Shielding | -6/Factory | Hacked Imp. Hacking Suite | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Xenon Bombardment Thruster | x2 | -7/Factory Adv. Signal Interpreter | x2 | -6/Factory | Preloaded Imp. Propulsion Shielding | x2 | -6/Factory Xenon Bombardment Thruster | x2 | -5/Factory Xenon Bombardment Thruster | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LargeBoreCompressor Manual? 0 Play Time 01:29:49 Cumulative 244.5 hours Start 2021.07.24 @ 14:22:12 End 2021.07.24 @ 15:52:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 297 Rogue 297 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 64 Gallery% 81 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fbcb3f80-3399-47cd-aa9b-8f7acd73c15b