Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.21 @ 22:31:08 Player: Kai Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (86) 430 Value Destroyed (2056) 2056 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7606 Bonus ------- None Cogmind --------- Core Integrity 707/1150 Matter 300/300 Energy 52/100 System Corruption 0% Temperature Cool (0) Movement Treading (145) Location -4/Armory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Advanced Medium Treads Gyrokinetic Inverter > --- UTILITY (10) ----- Advanced Coolant Injector Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced ECM Suite Advanced Cloaking Device Improved Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Coolant Injector Advanced Weight Redist. System Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Antigrav System Gyrokinetic Inverter Linear Gravjet Improved Antigrav System > --- UTILITY ---------- Advanced Coolant Injector Improved Trap Scanner Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced ECM Suite Improved Phase Shifter Cloaking Device Improved Hacking Suite > --- WEAPON ----------- Powered Hammer > --- INVENTORY -------- Advanced Weight Redist. System Advanced Weight Redist. System Reaction Control System Improved Grenade Launcher [Rating: 93] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Linear Gravjet Flight Unit Xenon Bombardment Thruster Utility Improved Sensor Array Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Powered Hammer Energy Gun Heavy EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Arm Slots Evolved 12 | . . 2 2 2 2 . . 2 2 . Power 2 | . . . . 1 . . . . 1 . Propulsion 2 | . . . . 1 1 . . . . . Utility 8 | . . 2 2 . 1 . . 2 1 . Weapon . | . . . . . . . . . . . Parts Attached 109 | 6 6 18 28 17 9 . . 5 13 7 Power 16 | 1 . 1 4 5 . . . 1 4 . Engine 7 | 1 . 1 1 2 . . . 1 1 . Core 9 | . . . 3 3 . . . . 3 . Reactor . | . . . . . . . . . . . Propulsion 17 | 2 . 1 3 6 . . . 2 2 1 Treads 4 | 2 . 1 . . . . . . . 1 Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover 4 | . . . . . . . . 2 2 . Flight 9 | . . . 3 6 . . . . . . Utility 48 | 1 2 9 8 4 9 . . 2 7 6 Device 32 | . 1 4 5 2 6 . . 2 6 6 Storage 2 | 1 1 . . . . . . . . . Processor 8 | . . 2 3 . 3 . . . . . Hackware 3 | . . . . 2 . . . . 1 . Protection 3 | . . 3 . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 28 | 2 4 7 13 2 . . . . . . Energy Gun 4 | . . 2 2 . . . . . . . Energy Cannon 5 | . . 3 2 . . . . . . . Ballistic Gun 7 | 2 1 2 2 . . . . . . . Ballistic Cannon 1 | . 1 . . . . . . . . . Launcher 6 | . 2 . 3 1 . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 5 | . . . 4 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 25 | . . 4 4 2 . . . . 3 12 Power 5 | . . 1 1 . . . . . 1 2 Propulsion 7 | . . . 2 2 . . . . 1 2 Utility 9 | . . 1 . . . . . . 1 7 Weapon 4 | . . 2 1 . . . . . . 1 Highest Loss Streak 7 | . . 2 2 2 . . . . 2 7 To Critical Strikes 2 | . . . 1 . . . . . . 1 Average Slot Usage (%) 94 | . 97 99 97 95 93 93 . 87 91 74 Engine 6 | . 14 10 2 7 . . . 1 4 4 Core 4 | . . . 6 3 13 13 . 8 8 4 Treads 10 | . 28 22 6 . . . . . . . Hover 2 | . . . . . . . . 6 14 12 Flight 8 | . . . 10 21 20 20 . 14 6 . Device 20 | . 11 14 24 17 21 26 . 23 27 28 Storage 5 | . 14 11 5 . . . . . . . Processor 13 | . . 13 23 15 14 20 . 17 15 12 Hackware 2 | . . . . 12 10 . . . 3 5 Energy Gun 1 | . . 2 4 . . . . . . . Energy Cannon 1 | . . 3 3 . . . . . . . Ballistic Gun 2 | . 4 6 2 . . . . . . . Ballistic Cannon 2 | . 11 4 . . . . . . . . Launcher 5 | . 11 4 1 7 6 6 . 5 4 . Impact Weapon 3 | . . . 3 7 6 6 . 5 5 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 41 | 12 32 37 37 28 23 23 23 28 41 30 Greatest Support 43 | 40 40 40 40 27 23 23 23 29 43 32 Greatest Overweight (x) 2 | 2 . . 1 1 . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 5 5 5 5 5 5 5 Average Capacity 9 | 6 14 15 11 5 5 5 5 5 5 5 Most Carried 15 | 4 15 15 14 5 5 5 5 5 5 5 Average Carried 7 | 2 10 13 9 4 4 4 5 4 3 3 Final Capacity 15 | 8 15 15 5 5 5 5 5 5 5 5 Final Carried 15 | 4 15 15 4 5 4 5 5 5 4 3 Class Distribution -------------------- 35% | Mutant 16% | Ninja 11% | Infiltrator-Ninja 9% | Hacker-Scout 8% | Scavenger-Skirmisher 6% | Scout 3% | Scavenger-Scout 3% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -6/Factory Ninja | -6/Lower Caves Ninja | -6/Lower Caves Ninja | -5/Factory Infiltrator-Ninja | -4/Factory Infiltrator-Mutant | -4/Armory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Arm Matter Collected 2053 | 180 395 429 397 158 194 120 . . 134 46 Remotely . | . . . . . . . . . . . Salvage Created 2138 | . 334 593 774 228 105 38 . . . 66 Parts 130 | . 23 45 50 8 3 . . . . 1 Haulers Intercepted 4 | . 2 1 1 . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . 4 . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Arm Combat Hostiles Destroyed 55 | . 11 14 18 7 2 . . . . 3 Melee 2 | . . . . . 1 . . . . 1 Guns 17 | . 1 8 8 . . . . . . . Cannons 9 | . 2 4 3 . . . . . . . AOE 23 | . 8 2 6 7 . . . . . . Classes Destroyed 12 | . 6 4 . 1 . 1 . . . . Worker 10 | . . 1 1 4 4 . . . . . Builder 4 | . 1 . . 3 . . . . . . Tunneler 1 | . . 1 . . . . . . . . Hauler 4 | . 2 1 1 . . . . . . . Minesweeper 1 | . . . . . . 1 . . . . Operator 5 | . 2 1 1 1 . . . . . . Watcher 6 | . 2 3 1 . . . . . . . Swarmer 27 | . 6 3 7 6 2 . . . . 3 Grunt 19 | . 5 6 8 . . . . . . . Brawler 2 | . . 1 1 . . . . . . . Sentry 6 | . . 4 2 . . . . . . . Programmer 1 | . . . . 1 . . . . . . Best Kill Streak 7 | . 6 7 4 4 4 1 . . . 2 Combat Bots Only 6 | . 5 6 4 4 2 . . . . 2 Max Kills in Single Turn 3 | . 3 2 2 2 1 1 . . . 1 Gunslinging 1 | . . . 1 . . . . . . . Exploded 2 | . 2 2 2 2 . . . . . . Melee 1 | . . . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Arm Hostile Shots Fired 334 | . 27 70 62 28 8 . . 2 18 119 Missed 114 | . 5 20 18 12 2 . . 2 11 44 Damage Taken 3304 | . 254 652 604 308 95 . . . 175 1216 Core 751 | . 10 49 167 48 34 . . . 28 415 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 41 | . 22 . . 19 . . . . . . Core Remaining (%) 91 | 100 96 87 69 93 . . 96 100 . . Volleys Fired 155 | 2 37 49 53 14 . . . . . . Largest 2 | 1 2 2 2 1 . . . . . . Hottest 119 | 20 65 113 119 33 . . . . . . Shots Fired 248 | 2 50 89 92 15 . . . . . . Gun 133 | 2 12 58 61 . . . . . . . Cannon 74 | . 27 23 24 . . . . . . . Launcher 41 | . 11 8 7 15 . . . . . . Special . | . . . . . . . . . . . Kinetic 127 | 2 39 65 21 . . . . . . . Thermal 16 | . . 12 4 . . . . . . . Explosive 41 | . 11 8 7 15 . . . . . . Electromagnetic 64 | . . 4 60 . . . . . . . Robot Hit Streak 11 | 1 7 11 10 2 . . . . . . Robot Miss Streak 5 | 1 5 3 4 2 . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 7 | . . 3 4 . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . Shots Hit Robots 164 | 1 21 55 61 13 7 1 . . . 5 Core Hits 117 | . 29 36 37 11 3 . . . . 1 Critical Kills 2 | . . . . . 1 . . . . 1 Critical Parts Destroyed 9 | . . . . 3 3 1 . . . 2 Critical Strikes 13 | . 1 . 1 3 4 1 . . . 3 Blast 1 | . 1 . . . . . . . . . Corrupt 1 | . . . 1 . . . . . . . Smash 11 | . . . . 3 4 1 . . . 3 Melee Attacks 83 | . . . 13 19 11 5 . 3 13 19 Impact 83 | . . . 13 19 11 5 . 3 13 19 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 11 | . . . . 6 4 1 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5393 | 7 766 997 1543 1279 493 109 . . . 199 Guns 1116 | 7 69 526 514 . . . . . . . Cannons 1038 | . 254 330 454 . . . . . . . Explosions 1852 | . 441 141 575 695 . . . . . . Melee 1385 | . . . . 584 493 109 . . . 199 Ramming 2 | . 2 . . . . . . . . . Kinetic 1117 | 7 323 670 117 . . . . . . . Thermal 197 | . . 136 61 . . . . . . . Explosive 1852 | . 441 141 575 695 . . . . . . Electromagnetic 840 | . . 50 790 . . . . . . . Impact 1385 | . . . . 584 493 109 . . . 199 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . 4 . . 1 . . . . . . Average Corruption 1 | . 2 . . 1 . . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 8 | . 5 . . 3 . . . . . . Message Errors 1 | . 1 . . . . . . . . . Matter Fused 3 | . 2 . . 1 . . . . . . Parts Fused 1 | . . . . 1 . . . . . . Data Loss (minor) 2 | . 2 . . . . . . . . . Misfires 1 | . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 988 | . . . 73 493 222 109 . . . 91 Projectiles 31 | . . . 31 . . . . . . . Explosions 53 | . . . 42 11 . . . . . . Melee 904 | . . . . 482 222 109 . . . 91 Knockbacks 4 | . 1 . . 2 . 1 . . . . Impact 3 | . . . . 2 . 1 . . . . Kinetic 1 | . 1 . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 122 | . 39 . 48 35 . . . . . . Shots 4 | . 2 . 1 1 . . . . . . Rammed 1 | . 1 . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 207 | . 18 182 207 19 . . . . 160 1 Average Temperature 49 | . 5 38 63 7 . . . . 55 1 Received Heat Transfer 675 | . 45 276 216 27 . . . . 18 93 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . Parts Fried 9 | . . 1 3 . 2 2 . . . 1 Impact Corruptions 28 | . . . . 15 6 2 . . . 5 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 407 | . . 296 111 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Arm Peak Influence 519 | . 327 343 395 519 287 . . 58 206 191 Initial 224 | . . . 87 179 224 . . 22 28 35 Average 146 | . 66 199 182 300 263 . . 35 29 132 Maximum Alert Level 2 | . 1 1 1 2 1 . . . 1 . Low Security (%) 63 | 100 95 33 55 13 . . . 100 99 100 Level 1 33 | . 4 66 44 65 100 . . . . . Level 2 3 | . . . . 21 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 11 | . 2 1 1 2 1 . . . 1 3 Investigation 2 | . 1 . . . 1 . . . . . Extermination 2 | . . . . 1 . . . . 1 . Reinforcement 7 | . 1 1 1 1 . . . . . 3 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Arm Distress Signals 12 | . 1 . 6 2 . . . . 1 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 147 | . 20 19 31 28 2 4 . 1 23 19 Peak Tracking Total 11 | . 6 4 5 11 2 1 . 1 9 9 Tactical Retreats 22 | . . . 3 5 . 3 . 1 6 4 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Arm Traps Triggered 6 | . 3 . . . 1 . . . 2 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 6 | . . . . 6 . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Arm Machines Disabled 14 | . 4 2 1 6 . . . . . 1 Max in Single Turn 1 | . 1 1 1 1 . . . . . 1 Garrison Access 2 | . . . . . 1 . . . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Arm Machines Accessed 27 | . 6 3 2 7 4 . . . 4 1 Terminals 17 | . 4 2 1 4 2 . . . 3 1 Fabricators 1 | . . . . 1 . . . . . . Repair Stations 3 | . 1 . . 1 1 . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . Scanalyzers 2 | . . 1 . 1 . . . . . . Garrison Access 2 | . . . . . 1 . . . 1 . Total Hacks 61 | . 15 10 4 12 8 . . . 11 1 Successful 32 | . 9 3 2 7 2 . . . 9 . Failed 28 | . 5 7 2 5 6 . . . 2 1 Catastrophic 4 | . . 1 1 1 1 . . . . . Database Lockouts 1 | . 1 . . . . . . . . . Manual 14 | . 6 1 1 1 1 . . . 4 . Terminals 40 | . 12 5 1 6 5 . . . 10 1 Fabricators 1 | . . . . 1 . . . . . . Repair Stations 6 | . 2 . . 2 2 . . . . . Recycling Units 4 | . 1 . 3 . . . . . . . Scanalyzers 8 | . . 5 . 3 . . . . . . Garrison Access 2 | . . . . . 1 . . . 1 . Terminal Hacks 20 | . 6 1 . 4 1 . . . 8 . Record 2 | . . . . 1 . . . . 1 . Prototype ID Bank 3 | . 2 1 . . . . . . . . Open DSF 1 | . . . . 1 . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . Alert Level 5 | . 1 . . 1 1 . . . 2 . Unreport Threat 2 | . 1 . . . . . . . 1 . Locate Traps 1 | . . . . . . . . . 1 . Disarm Traps 1 | . . . . 1 . . . . . . Recall Reinforcements 1 | . . . . . . . . . 1 . Registered Prototypes 2 | . 1 . . . . . . . 1 . Zone Layout 1 | . . . . . . . . . 1 . Fabricator Hacks 1 | . . . . 1 . . . . . . Network Status 1 | . . . . 1 . . . . . . Repair Station Hacks 4 | . 2 . . 2 . . . . . . Scan Component 2 | . 1 . . 1 . . . . . . Repair 2 | . 1 . . 1 . . . . . . Recycling Unit Hacks 3 | . 1 . 2 . . . . . . . Report Inventory 2 | . 1 . 1 . . . . . . . Retrieve Matter 1 | . . . 1 . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . Analyze 1 | . . 1 . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . 1 . Seal Access 2 | . . . . . 1 . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . Used 1 | . 1 . . . . . . . . . Hacking Detections 17 | . 4 2 1 5 2 . . . 2 1 Full Trace Events 1 | . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . 1 . . 1 . . . . . . Time 70 | . 26 . . 44 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter 244 | . . . 244 . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Arm Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . 4 . . . . . . Programmers 4 | . . . . 4 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Arm Total Allies 3 | . . . . . . . . . 3 . Largest Group 3 | . . . . . . . . . 3 . Highest-Rated Group 138 | . . . . . . . . . 138 . Highest-Rated Ally 46 | . . . . . . . . . 46 . Total Orders . | . . . . . . . . . . . Ally Attacks 16 | . . . . . . . . . 16 . Total Damage 306 | . . . . . . . . . 306 . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Arm Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Arm Turns Passed 6566 | 111 1316 902 1182 890 252 457 3 227 908 318 Spaces Moved 6472 | 63 736 450 762 1370 509 1080 9 221 858 414 Core 14 | 14 . . . . . . . . . . Treads 1501 | 49 736 450 250 . . . . . . 16 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover 1280 | . . . . . . . . 24 858 398 Flight 3677 | . . . 512 1370 509 1080 9 197 . . Fastest Speed 30 | 50 160 160 37 30 30 30 30 30 45 48 Average Speed 68 | 147 160 160 96 38 30 30 30 31 46 58 Slowest Speed 240 | 160 160 160 240 120 30 30 30 46 108 145 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 2 | . . . . 2 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 34 | 4 90 40 41 33 13 89 2 4 24 34 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . . . . Known Exits Taken 7 | . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched 2 | . . . . . . 2 . . . . Spaces Dug 39 | . . . 10 8 3 . . 3 12 3 Terrain Destroyed 258 | . 43 60 65 69 3 . . 3 12 3 Melee 39 | . . . 10 8 3 . . 3 12 3 Projectile . | . . . . . . . . . . . AOE 219 | . 43 60 55 61 . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Arm Total 8206 | 80 824 548 1103 1681 590 1203 8 373 1341 455 Wait 1229 | . 31 4 200 238 45 118 . 140 444 9 Move 6458 | 62 735 449 761 1365 508 1079 8 220 857 414 Hop 2 | . . . . 2 . . . . . . Pick Up 91 | 10 13 17 19 11 6 1 . 1 8 5 Fast Attach 24 | . 1 . 7 8 5 . . 2 1 . Attach 62 | 6 2 9 16 6 3 . . 3 11 6 Detach 10 | . . . 3 2 . . . 2 3 . Swap 23 | . 3 9 5 3 1 . . . 1 1 Drop 68 | . 1 11 26 13 11 . . 2 3 1 Fire 155 | 2 37 49 53 14 . . . . . . Melee 83 | . . . 13 19 11 5 . 3 13 19 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -4/Armory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 112 | -11/Scrapyard | Entered Materials 230 | -10/Materials | Discovered new exit (range 4) 310 | -10/Materials | Build established: Mutant 314 | -10/Materials | Discovered new exit (range 15) 472 | -10/Materials | Central database locked down 518 | -10/Materials | Discovered new exit (range 15) 703 | -10/Materials | Discovered new exit (range 16) 1088 | -10/Materials | Discovered new exit (range 16) 1174 | -10/Materials | Identified exit to Mines 1272 | -10/Materials | Repaired Grenade Launcher 1428 | -10/Materials | Entered another Materials area 1428 | -9/Materials | Evolved 2 slots: Utility x2 1939 | -9/Materials | Discovered new exit (range 16) 2068 | -9/Materials | Discovered new exit (range 7) 2241 | -9/Materials | Discovered new exit (range 17) 2330 | -9/Materials | Entered another Materials area 2330 | -8/Materials | Evolved 2 slots: Utility x2 2978 | -8/Materials | Build established: Scavenger-Skirmisher 3501 | -8/Materials | Discovered new exit (range 8) 3510 | -8/Materials | Identified exit to Factory 3512 | -8/Materials | Entered Factory 3512 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3615 | -7/Factory | Build established: Scout 4337 | -7/Factory | Repaired Xenon Bombardment Thruster 4340 | -7/Factory | Cargo convoy interrupted 4400 | -7/Factory | Discovered new exit (range 8) 4402 | -7/Factory | Identified exit to Factory 4402 | -7/Factory | Entered another Factory area 4402 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4651 | -6/Factory | Discovered new exit (range 8) 4653 | -6/Factory | Identified exit to Lower Caves 4654 | -6/Factory | Entered Lower Caves 4891 | -6/Lower Caves | Build established: Ninja 4972 | -6/Lower Caves | Spotted B-75 Beast 5086 | -6/Lower Caves | Discovered new exit (range 11) 5089 | -6/Lower Caves | Identified exit to Lower Caves 5111 | -6/Lower Caves | Entered another Lower Caves area 5111 | -6/Lower Caves | Discovered new exit (range 9) 5114 | -6/Lower Caves | Identified exit to Factory 5114 | -6/Lower Caves | Entered Factory 5114 | -5/Factory | Evolved 2 slots: Utility x2 5135 | -5/Factory | Discovered new exit (range 21) 5337 | -5/Factory | Identified exit to Factory 5341 | -5/Factory | Entered another Factory area 5341 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5447 | -4/Factory | Allied Derelicts emerged from ambush trap array 5911 | -4/Factory | Build established: Infiltrator-Ninja 6230 | -4/Factory | Discovered new exit (range 16) 6248 | -4/Factory | Identified exit to Armory 6249 | -4/Factory | Entered Armory 6393 | -4/Armory | Lost 3 parts (3u) 6567 | -4/Armory | Self-destructed Last Messages --------------- Slug penetrates Wall. Powered Hammer destroyed. Acquired Adv. Medium Treads. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." Slug penetrates Fabricator. Adv. Cloaking Device destroyed. Slug penetrates B-60 Warrior. Compression Vault explodes. O-32 Director uses terminal to summon reinforcements. ALERT: Hostiles spotted, dispatching reinforcements to Terminal A007. O-32 Director locks terminal. Imp. Antigrav System destroyed. Slug penetrates Fabricator. Slug penetrates Wall. Transfer Shaft disabled. Slug penetrates Wall. Penetrated by Slug. 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""""""""""" # | | ???????????????????????########?################## | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 100 Energy Generation 35 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Cloak Strength 4 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 72 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- VTOL Module | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Deadly Force Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed ChainChainMatter Manual? 0 Play Time 01:49:31 Cumulative 15.1 hours Start 2024.06.21 @ 20:36:47 End 2024.06.21 @ 22:31:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 38x28 Zoom Use 99% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7e56839c-7633-45fc-b0ce-27d891b6942f