Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.08.13 @ 16:06:44 Player: f3-rnm Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (49) 245 Value Destroyed (1290) 1290 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (395) 395 TOTAL SCORE: 5590 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 509 Friendly Fire -136 Cogmind --------- Core Integrity 0/850 Matter 239/300 Energy 88/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Scrap Engine Improved Signal Interpreter Utility Shielding Hacking Suite Authchip [Propulsion] > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Authchip [Propulsion] Long-range Missile Launcher Powered Hammer Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Biomechanical Wings > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Improved Sensor Array Improved Signal Interpreter Cloaking Device Hacking Suite System Guard > --- WEAPON ----------- Precision Beam Rifle Improved Heavy Laser > --- INVENTORY -------- Micro Nuclear Core Scrap Engine Authchip [Propulsion] Authchip [Propulsion] Authchip [Propulsion] Improved Grenade Launcher Powered Hammer [Rating: 58] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Aerolev Unit Leg Aluminum Leg Wheel Armored Wheel Hover Unit Aerolev Unit Flight Unit Biomechanical Wings Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Heavy Laser Energy Gun Improved Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -8 -8 -6 ------- Run | Jun Mat Mat Min Mat Sto Rec Fac Slots Evolved 8 | . . 2 . 2 . . 4 Power . | . . . . . . . . Propulsion 3 | . . 1 . . . . 2 Utility 5 | . . 1 . 2 . . 2 Weapon . | . . . . . . . . Parts Attached 64 | 6 4 . 7 6 25 1 15 Power 5 | 1 . . 1 1 2 . . Engine 2 | 1 . . 1 . . . . Core 2 | . . . . 1 1 . . Reactor 1 | . . . . . 1 . . Propulsion 13 | 2 . . 2 2 6 . 1 Treads . | . . . . . . . . Leg 2 | 2 . . . . . . . Wheel 6 | . . . 2 2 2 . . Hover 3 | . . . . . 3 . . Flight 2 | . . . . . 1 . 1 Utility 18 | 1 . . 2 1 6 1 7 Device 5 | . . . . . 2 1 2 Storage 2 | 1 . . . . 1 . . Processor 3 | . . . 1 . 1 . 1 Hackware 4 | . . . . . 1 . 3 Protection 4 | . . . 1 1 1 . 1 Artifact . | . . . . . . . . Weapon 28 | 2 4 . 2 2 11 . 7 Energy Gun 13 | 2 2 . . . 6 . 3 Energy Cannon 1 | . . . . 1 . . . Ballistic Gun 3 | . . . . 1 2 . . Ballistic Cannon . | . . . . . . . . Launcher 11 | . 2 . 2 . 3 . 4 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . . . . 6 . 1 Parts Lost 23 | . . 5 1 . 8 . 9 Power 2 | . . 1 . . . . 1 Propulsion 6 | . . 2 . . 1 . 3 Utility 8 | . . . . . 3 . 5 Weapon 7 | . . 2 1 . 4 . . Highest Loss Streak 6 | . . 5 1 . 4 . 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 79 | . 85 61 75 70 83 100 77 Engine 3 | . 14 11 11 2 . . . Core 4 | . . . . 6 9 9 4 Leg 2 | . 28 20 . . . . . Wheel 7 | . . . 18 18 14 . . Hover 9 | . . . . . 4 27 16 Device 8 | . . . . . 10 18 14 Storage 8 | . 14 11 11 9 9 9 5 Processor 9 | . . . 10 9 9 9 11 Hackware 4 | . . . . . 3 9 9 Protection 4 | . . . 10 13 4 . 1 Energy Gun 9 | . 24 19 . . 8 18 10 Launcher 3 | . 3 . 13 5 1 . . Naked Turns . | . . . . . . . . Heaviest Build 25 | 13 16 13 17 23 24 20 25 Greatest Support 40 | 20 20 20 22 40 40 24 24 Greatest Overweight (x) 3 | . . 3 1 . 3 . 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 7 Most Carried 8 | 3 5 6 5 8 8 8 8 Average Carried 5 | 1 3 5 2 5 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 5 Final Carried 8 | 2 5 6 3 8 8 8 3 Class Distribution -------------------- 66% | Mutant 17% | Scavenger-Mutant 9% | Commander-Mutant 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Commander-Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -6 ----------- Run | Jun Mat Mat Min Mat Sto Rec Fac Matter Collected 1068 | . 85 62 143 . 520 65 193 Remotely . | . . . . . . . . Salvage Created 1348 | . 75 62 110 107 519 . 475 Parts 76 | . 6 1 7 8 35 . 19 Haulers Intercepted 6 | . . . . 1 5 . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -6 ------- Run | Jun Mat Mat Min Mat Sto Rec Fac Combat Hostiles Destroyed 30 | . 4 1 7 1 6 . 11 Guns 10 | . 1 . . 1 4 . 4 AOE 19 | . 3 . 7 . 2 . 7 Classes Destroyed 11 | . 3 2 2 1 1 . 2 Worker 5 | . . 1 . 2 . . 2 Builder 2 | . 1 . . . 1 . . Hauler 6 | . . . . 1 5 . . Recycler 1 | . . . 1 . . . . Operator 1 | . . . . . 1 . . Watcher 3 | . 1 . . . . . 2 Swarmer 10 | . . . 6 . 1 . 3 Grunt 13 | . 4 . 1 . 3 . 5 Sentry 5 | . . 1 . 1 3 . . Specialist 1 | . . . . . . . 1 Programmer 2 | . . . . . . . 2 Best Kill Streak 8 | . 4 1 8 4 4 . 3 Combat Bots Only 7 | . 3 1 7 1 2 . 3 Max Kills in Single Turn 5 | . 2 1 5 2 2 . 3 Gunslinging . | . . . . . . . . Exploded 4 | . 2 . 4 . 1 . 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -6 -------- Run | Jun Mat Mat Min Mat Sto Rec Fac Damage Taken 3432 | . 341 263 96 143 1078 . 1511 Core 1165 | . 26 57 15 29 174 . 864 Absorbed by Shields 32 | . . . . . . . 32 Redirected to Shielding 46 | . . . . . . . 46 Core Remaining (%) 83 | 100 89 . 82 . . 63 . Volleys Fired 114 | . 17 9 5 5 33 1 44 Largest 2 | . 2 2 2 2 2 2 2 Hottest 126 | . 90 90 60 83 126 126 126 Shots Fired 205 | . 34 12 7 10 57 2 83 Gun 165 | . 28 12 . 5 45 2 73 Cannon 11 | . . . . 5 6 . . Launcher 29 | . 6 . 7 . 6 . 10 Special . | . . . . . . . . Kinetic 12 | . . . . 5 7 . . Thermal 164 | . 28 12 . 5 44 2 73 Explosive 29 | . 6 . 7 . 6 . 10 Electromagnetic . | . . . . . . . . Robot Hit Streak 10 | . 4 9 10 6 4 . 10 Robot Miss Streak 5 | . 2 3 1 2 5 . 2 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . . . 1 . 1 Max Gunslinging Chain 1 | . . . . . 1 . 1 Shots Hit Robots 103 | . 18 10 2 8 26 . 39 Core Hits 99 | . 15 4 12 6 27 . 35 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 9 | . 1 2 . . 3 . 3 Burn 9 | . 1 2 . . 3 . 3 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4549 | . 688 129 554 291 966 . 1921 Guns 1556 | . 174 121 . 53 443 . 765 Cannons 158 | . . . . 70 88 . . Explosions 2827 | . 514 . 554 168 435 . 1156 Melee . | . . . . . . . . Ramming 8 | . . 8 . . . . . Kinetic 155 | . . . . 53 102 . . Thermal 1559 | . 174 121 . 70 429 . 765 Explosive 2795 | . 514 . 554 168 435 . 1124 Electromagnetic 32 | . . . . . . . 32 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . . . 4 Average Corruption 4 | . . . . . . . 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 3 | . . . . . . . 3 Message Errors 1 | . . . . . . . 1 Matter Fused 1 | . . . . . . . 1 Energy Discharges 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 126 | . 14 . 55 14 12 . 31 Projectiles . | . . . . . . . . Explosions 126 | . 14 . 55 14 12 . 31 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 193 | . . 2 29 98 10 . 54 Shots 6 | . . . 1 2 1 . 2 Rammed 1 | . . 1 . . . . . Targets Rammed 3 | . . 3 . . . . . Kicked 2 | . . 2 . . . . . Crushed . | . . . . . . . . Highest Temperature 246 | . 246 49 9 96 186 21 96 Average Temperature 43 | . 86 28 9 41 41 14 19 Received Heat Transfer 904 | . 189 36 36 27 279 . 337 Effects 1 | . 1 . . . . . . Energy Bleed 1 | . 1 . . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Melted 8 | . 1 3 . . 3 . 1 Heat Transferred 3753 | . 533 482 . 148 1110 . 1480 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -6 ------- Run | Jun Mat Mat Min Mat Sto Rec Fac Peak Influence 516 | . 180 106 306 152 516 174 374 Initial 159 | . . 76 40 40 63 159 72 Average 169 | . 92 81 161 71 311 168 133 Maximum Alert Level 2 | . . . 1 . 2 . 1 Low Security (%) 70 | 100 100 100 65 100 22 100 82 Level 1 22 | . . . 34 . 45 . 17 Level 2 6 | . . . . . 32 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 2 . . 1 3 . 5 Investigation 1 | . . . . . . . 1 Extermination 2 | . . . . . . . 2 Reinforcement 6 | . 2 . . 1 1 . 2 Assault . | . . . . . . . . Garrison 2 | . . . . . 2 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -8 -8 -6 --------- Run | Jun Mat Mat Min Mat Sto Rec Fac Distress Signals 7 | . . . . 2 3 . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 91 | . 7 6 7 6 24 . 41 Peak Tracking Total 10 | . 4 5 6 5 8 . 10 Tactical Retreats 10 | . . 1 . . . . 9 Traps | -11 -10 -9 -9 -8 -8 -8 -6 ------- Run | Jun Mat Mat Min Mat Sto Rec Fac Traps Triggered 1 | . . . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -6 ---------- Run | Jun Mat Mat Min Mat Sto Rec Fac Machines Disabled 8 | . . . . 2 2 . 4 Max in Single Turn 2 | . . . . 2 2 . 2 Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -6 --------- Run | Jun Mat Mat Min Mat Sto Rec Fac Machines Accessed 22 | . 1 2 . . 8 6 5 Terminals 17 | . 1 1 . . 7 4 4 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . . . . . . 2 1 Scanalyzers 1 | . . 1 . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 45 | . 2 2 . . 12 14 15 Successful 29 | . 1 1 . . 8 12 7 Failed 16 | . 1 1 . . 4 2 8 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 9 | . . 1 . . 4 . 4 Terminals 36 | . 2 1 . . 11 11 11 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 7 | . . . . . . 3 4 Scanalyzers 1 | . . 1 . . . . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 25 | . 1 1 . . 7 10 6 Record 6 | . . . . . 1 1 4 Part Schematic 2 | . . . . . . 2 . Prototype ID Bank 4 | . . . . . 1 3 . Open Door 3 | . . . . . 3 . . Branch Access Points 2 | . . 1 . . . . 1 Alert Level 1 | . . . . . . 1 . Unreport Threat 1 | . . . . . 1 . . Locate Traps 1 | . . . . . 1 . . Dispatch Records 1 | . . . . . . 1 . Recall Reinforcements 1 | . . . . . . . 1 Hauler Manifests 1 | . . . . . . 1 . Zone Layout 2 | . 1 . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . . . . . . 2 1 Retrieve Components 3 | . . . . . . 2 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 1 . . . 3 3 3 Full Trace Events 1 | . . . . . . . 1 Feedback Events 1 | . . . . . . . 1 Hackware Fried 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 6 | . . . . . . 3 3 Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -6 ------------ Run | Jun Mat Mat Min Mat Sto Rec Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -6 -------- Run | Jun Mat Mat Min Mat Sto Rec Fac Total Allies 13 | . . . 3 . 10 . . Largest Group 10 | . . . 3 . 10 . . Highest-Rated Group 173 | . . . 40 . 173 . . Highest-Rated Ally 29 | . . . 16 . 29 . . Total Orders 4 | . . . . . 4 . . STAY 2 | . . . . . 2 . . FOLLOW 1 | . . . . . 1 . . GUARD 1 | . . . . . 1 . . Ally Attacks 118 | . . . 19 . 99 . . Total Damage 1517 | . . . 149 . 1368 . . Kills 21 | . . . 3 . 18 . . Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . . 1 . . Intel | -11 -10 -9 -9 -8 -8 -8 -6 ------- Run | Jun Mat Mat Min Mat Sto Rec Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -6 ------------- Run | Jun Mat Mat Min Mat Sto Rec Fac Turns Passed 3154 | 45 189 123 694 116 632 269 1086 Spaces Moved 3419 | 29 91 72 692 90 538 582 1325 Core 345 | 5 . 6 . . . . 334 Treads . | . . . . . . . . Legs 181 | 24 91 66 . . . . . Wheels 1141 | . . . 692 90 359 . . Hover 1751 | . . . . . 178 582 991 Flight 1 | . . . . . 1 . . Fastest Speed 42 | 50 120 100 85 85 42 42 42 Average Speed 62 | 107 120 125 87 92 74 42 44 Slowest Speed 260 | 120 120 200 95 95 260 42 170 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 41 | 3 21 9 94 13 61 95 35 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched 2 | . . . 2 . . . . Spaces Dug 14 | . . . . . . . 14 Terrain Destroyed 263 | . 30 . 36 49 49 1 98 Melee . | . . . . . . . . Projectile 2 | . . . . . 1 1 . AOE 261 | . 30 . 36 49 48 . 98 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -6 --------- Run | Jun Mat Mat Min Mat Sto Rec Fac Total 4201 | 42 135 91 775 111 709 604 1734 Wait 541 | . 21 7 68 . 88 18 339 Move 3412 | 28 90 71 691 89 537 581 1325 Hop . | . . . . . . . . Pick Up 39 | 8 3 1 4 9 10 1 3 Fast Attach 20 | . . . . . 15 . 5 Attach 24 | 6 . . 7 3 5 . 3 Detach . | . . . . . . . . Swap 21 | . 4 . . 3 6 1 7 Drop 25 | . . . . 2 15 2 6 Fire 114 | . 17 9 5 5 33 1 44 Melee . | . . . . . . . . Ram 1 | . . 1 . . . . . Kick 2 | . . 2 . . . . . Crush . | . . . . . . . . Escape Stasis 2 | . . . . . . . 2 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -8/Recycling -6/Factory (discovered 4 exits: Low x2 / Ext x2) History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 16) 46 | -11/Junkyard | Entered Materials 214 | -10/Materials | Discovered new exit (range 16) 235 | -10/Materials | Entered another Materials area 235 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 300 | -9/Materials | Identified exit to Mines 303 | -9/Materials | Build established: Mutant 358 | -9/Materials | Entered Mines 388 | -9/Mines | Lost 5 parts (1p2n2w) 481 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 492 | -9/Mines | Learned Materials garrison access intel 496 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 548 | -9/Mines | Destroyed 7 combat bots 597 | -9/Mines | Discovered new exit (range 14) 607 | -9/Mines | Identified exit to Materials 708 | -9/Mines | Learned location of Storage (-8) 739 | -9/Mines | Discovered exit to Materials (range 4) 1052 | -9/Mines | Entered Materials 1052 | -8/Materials | Evolved 2 slots: Utility x2 1053 | -8/Materials | Loaded intel: 1 garrison access location 1164 | -8/Materials | Discovered new exit (range 5) 1167 | -8/Materials | Identified exit to Storage 1168 | -8/Materials | Entered Storage 1190 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1265 | -8/Storage | Garrison activated, responded to threat 1333 | -8/Storage | Lost 3 parts (1u2w) 1443 | -8/Storage | Lost 4 parts (1n2u1w) 1491 | -8/Storage | Build established: Commander-Mutant 1794 | -8/Storage | Used back door to open Recycling access 1794 | -8/Storage | Discovered new exit (range 5) 1799 | -8/Storage | Identified exit to Recycling 1800 | -8/Storage | Entered Recycling 1807 | -8/Recycling | Found Scrap Engine 1847 | -8/Recycling | Build established: Scavenger-Mutant 1909 | -8/Recycling | Discovered new exit (range 16) 1921 | -8/Recycling | Identified exit to Factory 2069 | -8/Recycling | Entered Factory 2069 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 2105 | -6/Factory | Hacking Suite fried by hacking feedback 2407 | -6/Factory | Build established: Mutant 2847 | -6/Factory | Cargo convoy interrupted 2874 | -6/Factory | Spotted B-75 Beast 2991 | -6/Factory | Core integrity fell below 50% 3016 | -6/Factory | Lost 6 parts (1p3n2u) 3067 | -6/Factory | Identified exit to Lower Caves 3067 | -6/Factory | Identified exit to Extension 3110 | -6/Factory | Core integrity fell below 20% 3155 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03002_ Slug penetrates Wall. 03002_ U-05 Engineer builds a Wall. 03003_ System corrupted: Energy discharge (-23). 03003_ U-05 Engineer lays Concrete. 03067_ Connecting with Terminal... >>Access(Branch) Found 4 branch access points: (117,139) Lower Caves (124,37) Lower Caves (169,57) Extension (109,183) Extension Map updated. 03068_ System corrupted: Matter fused (-9). 03069_ ALERT: Rogue bot located, Programmers report to Factory Zone 7O. 03095_ W-25 Informer sends out distress signal. 03105_ Penetrated by Slug. 03107_ Acquired 1 matter. 03116_ Acquired 4 matter. 03122_ HVF 9SS:7F&W,IGHOXW:AXALGCECYQBD 7#/X 03151_ Hacking Suite destroyed. 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"" "" # " " " # #????????????????? | | ??? ""S"" # # #????????????????? | | ??? ?""" # + #????????????????? | | ??#????###??###?# ! # #????????????????? | | ????????????????# #@ #????????????????? | | ????????????????# # #????????????????? | | ????????????????#+#+##### #????????????????? | | ???????????????????????? #???????????????? | | ???????????????????????? #???????????????? | | ???????????????????????? k ??????????????? | | ???????????????????????? t ????????????? | | ??????????????????????? ???????????? | | ??????????????????????? ???????????? | | ??????????????????????? ???????????? | | ???????????????????????# ####????????????? | | ???????????????????????# #???????????????? | | ???????????????????????###########???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Cloak Strength 2 Corruption Containment 8 Armor Coverage 300 Utility Shielding 33 Evasion (%) 56 Offensive Hacking 20 Authchip Count 3 Item Schematics ----------------- Adv. Terrain Scanner | -8/Recycling | Hacked Imp. Utility Shielding | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Short-term Sacrifices Challenges ------------ None Game ------ Seed ProcessingTrapAxe Manual? 0 Play Time 00:36:09 Cumulative 56.9 hours Start 2023.08.13 @ 15:29:09 End 2023.08.13 @ 16:06:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 11 Adventurer 36 Explorer 0 Win Type - Total 6 Types 1/0/5/0/0/0/0/0/0 Lore% 40 Gallery% 61 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9a547139-138b-4cdd-822e-92683ce9eead