Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.06 @ 02:01:46 Player: Null_error Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (42) 210 Value Destroyed (1398) 1398 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4508 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 170/170 System Corruption 8% Temperature Cool (6) Movement Hovering (70) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Makeshift Power Source > --- PROPULSION (3) --- Armored Huge Wheel Airjet > --- UTILITY (6) ------ Visual Processing Unit Improved Terrain Scanner Improved Melee Analysis Suite Armor Integrity Analyzer Reaction Control System > --- WEAPON (2) ------- Makeshift Spear > --- INVENTORY (5) ---- Medium Matter Pod (100) Energy Filter Makeshift ECM Suite Hardlight Generator Particle Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Thermal Generator High-capacity Storage Unit Advanced Weight Redist. System Improved Sensor Array Improved Signal Interpreter Recalibrator > --- WEAPON ----------- Plasma Cannon Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Improved Carbon-fiber Leg Improved Titanium Leg Gravmag System Gravmag System Xenon Bombardment Thruster Thermal Generator Thermal Generator Improved Cooling System Compact Battery Improved Terrain Scanner Recoil Stabilizer Weapon Cycler Reaction Control System Utility Shielding Improved Light Armor Plating Hardlight Generator System Shield EMP Blaster Hammer [Rating: 50] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Hardlight Generator Device Hardlight Generator Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Medium Armor Plating Weapon Assault Cannon Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Katana Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Slots Evolved 6 | . . . . 4 2 . . Power 1 | . . . . 1 . . . Propulsion 1 | . . . . 1 . . . Utility 4 | . . . . 2 2 . . Weapon . | . . . . . . . . Parts Attached 135 | 6 11 14 2 39 45 11 7 Power 26 | 1 2 3 2 8 9 . 1 Engine 18 | 1 2 3 2 4 5 . 1 Core 8 | . . . . 4 4 . . Reactor . | . . . . . . . . Propulsion 33 | 2 4 6 . 4 12 3 2 Treads . | . . . . . . . . Leg 13 | . 3 1 . 4 4 1 . Wheel 6 | 2 1 . . . 2 . 1 Hover 8 | . . . . . 6 1 1 Flight 6 | . . 5 . . . 1 . Utility 41 | 1 1 2 . 12 15 7 3 Device 26 | . . 1 . 8 11 5 1 Storage 4 | 1 1 . . 1 1 . . Processor 7 | . . 1 . 2 1 1 2 Hackware 1 | . . . . . 1 . . Protection 3 | . . . . 1 1 1 . Artifact . | . . . . . . . . Weapon 35 | 2 4 3 . 15 9 1 1 Energy Gun 17 | 2 3 1 . 8 3 . . Energy Cannon 7 | . . . . 5 2 . . Ballistic Gun 1 | . 1 . . . . . . Ballistic Cannon 5 | . . . . 2 3 . . Launcher 1 | . . 1 . . . . . Special Weapon 1 | . . 1 . . . . . Impact Weapon 1 | . . . . . 1 . . Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 25 | . 1 1 2 2 11 8 . Power 8 | . . 1 1 . 4 2 . Propulsion 6 | . 1 . . . 4 1 . Utility 6 | . . . . 1 1 4 . Weapon 5 | . . . 1 1 2 1 . Highest Loss Streak 7 | . 1 1 1 1 3 7 . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 86 | . 90 98 93 97 88 56 59 Engine 10 | . 14 13 13 13 7 3 3 Core 3 | . . . . 4 5 3 . Leg 12 | . 7 5 . 26 11 . . Wheel 3 | . 20 . . . . 7 6 Hover 2 | . . . . . 6 2 6 Flight 4 | . . 22 28 . . 2 1 Device 17 | . . 10 14 18 26 19 15 Storage 5 | . 21 5 . 5 4 3 . Processor 9 | . . 11 14 10 7 6 17 Energy Gun 6 | . 21 16 7 4 2 . . Energy Cannon 2 | . . . . 5 2 . . Ballistic Cannon 2 | . . . . 5 4 . . Special Weapon 1 | . . 10 14 . . . . Impact Weapon 1 | . . . . . 3 3 . Peak Build Rating 50 | 6 9 10 10 41 50 34 36 Average Rating 27 | 4 6 9 9 36 39 20 30 On Entrance 14 | . 6 9 10 8 39 30 15 Naked Turns 70 | . . . . . . 70 . Heaviest Build 86 | 12 35 35 8 77 86 38 9 Greatest Support 69 | 26 26 20 8 66 69 41 28 Greatest Overweight (x) 3 | . 3 3 . 1 2 1 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 5 20 20 8 5 Average Capacity 10 | 6 11 6 5 14 12 6 5 Most Carried 20 | 3 15 15 5 20 20 7 5 Average Carried 9 | 1 7 6 4 12 12 5 4 Final Capacity 20 | 8 15 5 5 20 8 5 5 Final Carried 20 | 3 15 5 5 20 5 4 5 Class Distribution -------------------- 61% | Mutant 23% | Scavenger-Mutant 11% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Resources | -11 -10 -10 -10 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Sub Mat Fac Low Low Matter Collected 1938 | 167 164 229 10 491 443 340 94 Remotely . | . . . . . . . . Salvage Created 1522 | . 193 124 . 669 435 101 . Parts 87 | . 14 8 . 40 22 3 . Haulers Intercepted 1 | . . . . 1 . . . Recyclers Shooed 2 | . . 2 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 4 | . . . 1 . . 3 . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Combat Hostiles Destroyed 33 | . 5 7 . 13 7 1 . Melee 1 | . . . . . . 1 . Guns 17 | . 5 6 . 6 . . . Cannons 9 | . . . . 5 4 . . AOE 3 | . . 1 . 2 . . . Classes Destroyed 11 | . 4 1 . 4 2 . . Worker 1 | . 1 . . . . . . Tunneler 3 | . . 2 . . 1 . . Hauler 1 | . . . . 1 . . . Recycler 1 | . . . . . 1 . . Watcher 3 | . 1 . . 1 1 . . Swarmer 8 | . 3 5 . . . . . Grunt 15 | . 2 2 . 8 2 1 . Duelist 1 | . . . . 1 . . . Sentry 5 | . . . . 3 2 . . Hunter 2 | . . . . 1 1 . . Programmer 2 | . . . . . 2 . . Best Kill Streak 3 | . 3 3 . 3 3 1 . Combat Bots Only 3 | . 3 3 . 3 2 1 . Max Kills in Single Turn 3 | . 2 2 . 3 1 1 . Gunslinging 1 | . 1 . . . . . . Exploded 2 | . . 1 . 2 . . . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Hostile Shots Fired 394 | . 41 16 6 71 184 64 12 Missed 118 | . 11 6 3 20 53 22 3 Damage Taken 3589 | . 319 102 94 714 1624 679 57 Core 985 | . 70 11 35 163 306 364 36 Absorbed by Shields 184 | . . . . 84 100 . . Regen/Repaired (Parts) 20 | . . . . . 20 . . Core Remaining (%) 74 | 100 . . 53 70 . . . Volleys Fired 151 | . 21 31 12 55 32 . . Largest 2 | . 2 2 1 2 2 . . Hottest 165 | . 80 165 100 115 128 . . Shots Fired 239 | . 41 40 12 100 46 . . Gun 133 | . 41 23 . 54 15 . . Cannon 77 | . . . . 46 31 . . Launcher 3 | . . 3 . . . . . Special 26 | . . 14 12 . . . . Kinetic 64 | . 10 . . 28 26 . . Thermal 110 | . 31 37 12 25 5 . . Explosive 3 | . . 3 . . . . . Electromagnetic 62 | . . . . 47 15 . . Robot Hit Streak 14 | . 8 9 . 14 7 . . Robot Miss Streak 5 | . 5 4 . 4 5 . . Penetration Max . | . . . . . . . . Secondary Targets 3 | . 2 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 142 | . 24 16 . 62 34 6 . Core Hits 70 | . 12 11 . 33 12 2 . Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed 2 | . . . . . 2 . . Critical Strikes 10 | . 1 1 . . 6 2 . Burn 1 | . . 1 . . . . . Destroy 1 | . 1 . . . . . . Blast 4 | . . . . . 4 . . Smash 2 | . . . . . 2 . . Sever 2 | . . . . . . 2 . Melee Attacks 21 | . . . . . 10 10 1 Impact 11 | . . . . . 10 1 . Slashing 9 | . . . . . . 9 . Piercing 1 | . . . . . . . 1 Sneak Attacks 2 | . . . . . 2 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3100 | . 297 395 . 1307 906 195 . Guns 1118 | . 297 235 . 442 144 . . Cannons 1140 | . . . . 670 470 . . Explosions 404 | . . 136 . 160 108 . . Melee 379 | . . . . . 184 195 . Ramming 35 | . . . . 35 . . . Kinetic 984 | . 94 . . 508 382 . . Thermal 1064 | . 203 259 . 406 196 . . Explosive 136 | . . 136 . . . . . Electromagnetic 502 | . . . . 358 144 . . Impact 232 | . . . . . 184 48 . Slashing 147 | . . . . . . 147 . Piercing . | . . . . . . . . Highest Corruption 8 | . . . . . 8 8 8 Average Corruption 5 | . . . . . 3 8 8 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 46 | . . . . . 18 15 13 Message Errors 9 | . . . . . 4 4 1 Matter Fused 11 | . . . . . 5 3 3 Heat Flow Errors 7 | . . . . . 2 3 2 Energy Discharges 7 | . . . . . 1 . 6 Data Loss (minor) 7 | . . . . . 4 3 . Data Loss (major) 2 | . . . . . . 2 . Misfires 1 | . . . . . 1 . . Alerts 2 | . . . . . 1 . 1 Overload Shots . | . . . . . . . . Overflow Damage 146 | . . . . . 102 44 . Projectiles . | . . . . . . . . Explosions 44 | . . . . . 44 . . Melee 102 | . . . . . 58 44 . Knockbacks 13 | . . . . 8 5 . . Impact 1 | . . . . . 1 . . Kinetic 9 | . . . . 6 3 . . Secondary 3 | . . . . 2 1 . . Self-Inflicted Damage 113 | . . . . 12 101 . . Shots 2 | . . . . 1 1 . . Rammed . | . . . . . . . . Targets Rammed 8 | . . . . 8 . . . Kicked 8 | . . . . 8 . . . Crushed . | . . . . . . . . Highest Temperature 433 | . 63 162 . 433 253 262 253 Average Temperature 87 | . 28 50 . 106 91 103 111 Received Heat Transfer 1151 | . 114 9 18 358 232 396 24 Effects 9 | . . . . 8 . . 1 Shutdowns 3 | . . . . 3 . . . Energy Bleed 1 | . . . . . . . 1 Interference 3 | . . . . 3 . . . Short Circuit 1 | . . . . 1 . . . Damage (minor) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted 3 | . . . . . 3 . . Combat Hostiles 3 | . . . . . 3 . . Parts Fried 3 | . . . . . 3 . . Impact Corruptions 4 | . . . . . 2 2 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1850 | . 475 716 . 459 200 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Peak Influence 311 | . 152 222 . 311 286 . . Initial 118 | . . . . 18 118 . . Average 117 | . 76 133 . 139 101 . . Maximum Alert Level 1 | . . 1 . 1 1 . . Low Security (%) 78 | 100 100 63 . 69 89 . . Level 1 21 | . . 36 . 30 10 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . 1 . . 1 2 . . Investigation 1 | . 1 . . . . . . Extermination 2 | . . . . . 2 . . Reinforcement 1 | . . . . 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Distress Signals 5 | . 1 . . 3 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 69 | . 10 7 5 21 13 9 4 Peak Tracking Total 4 | . 4 3 3 4 4 4 3 Tactical Retreats 11 | . . 1 2 1 2 3 2 Traps | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Traps Triggered 6 | . 1 . 1 . 4 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 3 | . . 1 2 . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Sub Mat Fac Low Low Machines Disabled 2 | . . . . 1 1 . . Max in Single Turn 1 | . . . . 1 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Machines Accessed 5 | . 1 1 . 1 2 . . Terminals 3 | . 1 1 . 1 . . . Fabricators 1 | . . . . . 1 . . Repair Stations 1 | . . . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 12 | . 3 1 . 2 6 . . Successful 7 | . . 1 . 2 4 . . Failed 5 | . 3 . . . 2 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 2 | . . 2 . . . . . Terminals 6 | . 3 1 . 2 . . . Fabricators 1 | . . . . . 1 . . Repair Stations 5 | . . . . . 5 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 3 | . . 1 . 2 . . . Record 3 | . . 1 . 2 . . . Fabricator Hacks 1 | . . . . . 1 . . Network Status 1 | . . . . . 1 . . Repair Station Hacks 3 | . . . . . 3 . . Scan Component 2 | . . . . . 2 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 1 | . 1 . . . . . . Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 44 | . . . . . 44 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Sub Mat Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Total Allies 2 | . . 2 . . . . . Largest Group 2 | . . 2 2 1 . . . Highest-Rated Group 42 | . . 42 42 31 . . . Highest-Rated Ally 31 | . . 31 31 31 . . . Total Orders . | . . . . . . . . Ally Attacks 16 | . . . 15 1 . . . Total Damage 295 | . . . 274 21 . . . Kills 3 | . . . 3 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 5 | . . 2 1 . . 1 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Sub Mat Fac Low Low Turns Passed 4834 | 51 406 512 307 1531 1121 501 405 Spaces Moved 3962 | 44 279 633 399 721 676 649 561 Core 204 | 2 . . . . 16 186 . Treads . | . . . . . . . . Legs 1055 | . 52 38 . 696 266 3 . Wheels 504 | 42 227 . . . 41 188 6 Hover 812 | . . . . . 353 . 459 Flight 1387 | . . 595 399 25 . 272 96 Fastest Speed 35 | 50 90 37 37 37 56 35 35 Average Speed 91 | 88 112 46 37 164 130 58 64 Slowest Speed 330 | 100 330 330 37 200 200 190 100 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 4 | . . 3 1 . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 44 | 4 48 75 22 37 16 78 73 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . 1 . Known Exits Taken 4 | . . 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 . . . . 1 . Scrap Searched 8 | . . 1 . . . 4 3 Spaces Dug 6 | . . 5 . . . . 1 Terrain Destroyed 74 | . . 29 . 4 40 . 1 Melee 1 | . . . . . . . 1 Projectile 14 | . . 5 . 2 7 . . AOE 59 | . . 24 . 2 33 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Total 4856 | 52 326 777 520 982 849 748 602 Wait 476 | . 6 92 105 121 49 75 28 Move 3947 | 43 278 626 396 720 675 648 561 Hop 4 | . . 3 1 . . . . Pick Up 49 | 3 9 . 1 23 9 3 1 Fast Attach 58 | 6 3 6 . 8 22 7 6 Attach 13 | . 2 . 1 3 5 2 . Detach 15 | . 1 1 1 2 8 . 2 Swap 64 | . 6 8 1 28 18 2 1 Drop 50 | . . 10 2 14 21 1 2 Fire 151 | . 21 31 12 55 32 . . Melee 21 | . . . . . 10 10 1 Ram . | . . . . . . . . Kick 8 | . . . . 8 . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines -10/Subcaves -8/Materials (discovered 3 exits: *Fac x2 / Sto) -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 24 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 107 | -10/Materials | Discovered new exit (range 12) 159 | -10/Materials | Discovered new exit (range 8) 296 | -10/Materials | Discovered new exit (range 8) 300 | -10/Materials | Build established: Mutant 458 | -10/Materials | Entered Mines 492 | -10/Mines | Learned location of 1 exit from Materials 655 | -10/Mines | Build established: Scavenger-Mutant 748 | -10/Mines | Learned location of 2 exits from Materials 944 | -10/Mines | Discovered new exit (range 4) 948 | -10/Mines | Identified exit to Subcaves 970 | -10/Mines | Entered Subcaves 970 | -10/Subcaves | Accompanied by 2 allies 974 | -10/Subcaves | Learned 2 Materials zone layouts 988 | -10/Subcaves | Led the pair of lost Derelicts to an unsafe place 1172 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1227 | -10/Subcaves | Discovered new exit (range 8) 1235 | -10/Subcaves | Identified exit to Materials 1277 | -10/Subcaves | Entered Materials 1277 | -8/Materials | Accompanied by 1 ally 1277 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1278 | -8/Materials | Identified exit to Storage 1278 | -8/Materials | Identified exit to Factory 1730 | -8/Materials | Build established: Mutant 2808 | -8/Materials | Entered Factory 2808 | -7/Factory | Evolved 2 slots: Utility x2 3526 | -7/Factory | Repaired Gauss Cannon 3830 | -7/Factory | Lost 3 parts (1p2n) 3888 | -7/Factory | Lost 3 parts (1p1n1w) 3918 | -7/Factory | Discovered new exit (range 11) 3928 | -7/Factory | Identified exit to Lower Caves 3929 | -7/Factory | Entered Lower Caves 4019 | -7/Lower Caves | Learned location of Extension (-6) 4148 | -7/Lower Caves | Core integrity fell below 50% 4177 | -7/Lower Caves | Released all parts (7) 4207 | -7/Lower Caves | Lost 7 parts (2p1n3u1w) 4229 | -7/Lower Caves | Core integrity fell below 20% 4332 | -7/Lower Caves | Encountered a Warlord checkpoint 4378 | -7/Lower Caves | Spotted B-75 Beast 4426 | -7/Lower Caves | Discovered new exit (range 13) 4430 | -7/Lower Caves | Entered another Lower Caves area 4575 | -7/Lower Caves | Build established: Derelict-Mutant 4606 | -7/Lower Caves | Encountered a Warlord checkpoint 4720 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4835 | -7/Lower Caves | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 04650_ Found Armor Integrity Analyzer. 04650_ Found Particle Cannon. 04650_ Found Mak. Power Source. 04650_ Found 70 Matter. 04651_ Acquired Mak. Power Source. 04653_ Acquired Armor Integrity Analyzer. 04655_ Acquired 30 matter. 04656_ Dropped Cesium-ion Thruster. 04659_ Acquired Particle Cannon. 04666_ System corrupted: Heat flow error (+276). 04668_ Overheating: Energy bleed (-25). 04687_ System corrupted: Matter fused (-7). 04716_ Acquired 1 matter. 04719_ UM-SZO(k) breaks down the debris. 04720_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 04721_ Acquired 5 matter. 04752_ Acquired 1 matter. 04779_ System corrupted: Energy discharge (-34). 04802_ System corrupted: Energy discharge (-61). Map ----- +----------------------------------------------------+ | ####?????# #??## ## ?????# | | # #?????#### #### ??????? | | # ##????#??## ### ## ???????? | | # ###??????# #?# ##???#??????? | | # ##??????## ### #??#???????? | | # #####???# ## #?##???????? | | # ##??# # ###?# ??????? | | ## ##### ## # ##???? ??????? | | ?## ### #### # ##?????# ?????? | | ??### ### ##??# #? ##??#?## ????? | | ??### ##?## #?##?#?### ???## | | ?## #?## ##?????# ?## | | ?# ### # #?????# ## | | ?# ## # #??#???## | | ## ### ##????#?## | | # ### # #???#???## | | # ### ##????????### ## # | | # ##?### ############# ## # | | # ### ##??#?# ## ! ! / ## # | | # ### ### ## ##????# ### #######% #####!# | | ##### ### ## ## #????# ### #?????# #???#%# | | ??###### ### ## ###### #?????# ##??# # | | ?#???## ### ## #######?##### #??# # | | #???## #?# ##% ## #??????## #??# # | | ????# ### ## ## #??????# #### # | | ????# ### @ #??#???# # | | ????## ### % # ###???# ### # | | ?????## ## % ## %##?# #?## ##### | | ??##### ### %#### % #?# #???## ###???? | | ?## #?####?## % ## ##???###?????? | | ## #??????# % ## ####????????? | | # ##???#????# % Y #??#?????? | | # #???####### ! % #??????#? | | # ##???# #### #????? | | ##????# ##??? #???? | | ### ##?????# #### ##????? ##???? | | ## ##?#####??#### #####??????? ###????? | | #### ###?#### ????# ##????????? #??????? | | #####???# ????## ##?????#??? ?????? | | ###?#??## ???#?# ##????????? ???? | | ###?? ## ??#### ## #?????? ???? | | ### ## ### #??????? ????? | | ## ## ##??????? ????? | | ### ##?## ##????????? ????? | | #?# ####?? #??????#????% ?????? | | #### #????#? #???????????????????? | | ##?# ##?????? #???????????????????? | | ##?# ## ##????????#???????????????????? | | ##??##### #?????????????????????????????? | | #### ##?????## ###???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 28 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Additional Mass Support 9 Armor Coverage 225 Weapon Shielding 66 Weapon Cycling 30 Evasion (%) 71 Melee Accuracy 6 Armor Integrity Analysis 30 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Challenges ------------ None Game ------ Seed HeartMyomerMeganuke Manual? 0 Play Time 01:17:08 Cumulative 18.3 hours Start 2024.09.06 @ 00:39:00 End 2024.09.06 @ 02:01:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 25 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(5,20,15) Steam 1 RUN: 6d5b8c7c-708a-4c09-80af-b8d05b927bbf