Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.03 @ 16:13:55 Player: Mr Goldstein Result: Destroyed by CM-YBV(B) with Heavy Battle Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (108) 540 Value Destroyed (7016) 7016 Prototype IDs (21) 420 Alien Tech Used (1) 200 Bonus (2610) 2610 TOTAL SCORE: 16986 Bonus ------- High Alert Combat Kills 161 Follower Combat Kills 296 Met Data Miner 300 Met Imprinter 300 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -447 Cogmind --------- Core Integrity 0/1150 Matter 290/300 Energy 100/100 System Corruption 3% Temperature Cool (1) Movement Flying (55) Location -4/Warlord Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Makeshift Flight Unit > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Coil Gun Rocket Array Peak State ------------ > --- POWER ------------ Micro Fission Core Assembled Flux Generator > --- PROPULSION ------- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Assembled Nanovents Assembled Biocell Array Assembled Suspension Frame Assembled Combat Suite Assembled Alloy Armor GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Advanced Energy Well GOLEM Unit Wave Gun Rocket Array [Rating: 164] Favorites ----------- Power Assembled Flux Generator Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Treads Armored Treads Leg Assembled Alloy Leg Flight Unit Flight Unit Utility Assembled Nanovents Device Assembled Nanovents Storage Assembled Biocell Array Processor Visual Processing Unit Hackware Hacking Suite Protection Assembled Alloy Armor Weapon Assembled Focal Cannon Energy Cannon Assembled Focal Cannon Launcher Rocket Array Impact Weapon Makeshift Hammer Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ------- Run | Jun Mat Mat Min Zio Dee Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Slots Evolved 12 | . . 2 . . . . 6 . . . . 2 2 . . . Power 2 | . . . . . . . 1 . . . . 1 . . . . Propulsion 2 | . . 2 . . . . . . . . . . . . . . Utility 7 | . . . . . . . 4 . . . . 1 2 . . . Weapon 1 | . . . . . . . 1 . . . . . . . . . Parts Attached 63 | 2 1 1 7 7 6 4 9 . 2 . . 11 3 4 3 3 Power 7 | . . . 1 . 2 . . . . . . 2 . 1 . 1 Engine 3 | . . . 1 . 1 . . . . . . 1 . . . . Core 3 | . . . . . 1 . . . . . . 1 . . . 1 Reactor 1 | . . . . . . . . . . . . . . 1 . . Propulsion 19 | 2 . . 4 1 . . 5 . 2 . . 2 . . 2 1 Treads 3 | 2 . . . . . . 1 . . . . . . . . . Leg 8 | . . . . . . . 2 . 2 . . 2 . . 2 . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 8 | . . . 4 1 . . 2 . . . . . . . . 1 Utility 24 | . . 1 1 3 . 1 3 . . . . 7 3 3 1 1 Device 4 | . . . . . . . 1 . . . . 1 1 . 1 . Storage 2 | . . . . . . . . . . . . 1 . . . 1 Processor 1 | . . 1 . . . . . . . . . . . . . . Hackware 3 | . . . . 1 . 1 1 . . . . . . . . . Protection 14 | . . . 1 2 . . 1 . . . . 5 2 3 . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 13 | . 1 . 1 3 4 3 1 . . . . . . . . . Energy Gun . | . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 6 | . 1 . . 1 2 1 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . 1 1 1 2 . . . . . . . . . . Slashing Weapon 2 | . . . . 1 1 . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . . . . . . . 2 . . . . Corrupted Parts 2 | . . . 1 . . . . . . . . 1 . . . . System Corruption 6 | . . . 4 . . . . . . . . 2 . . . . Parts Lost 58 | . . 2 . 3 1 . 9 1 2 . 1 1 . 5 19 14 Power 6 | . . . . 1 1 . . . . . . . . 1 1 2 Propulsion 13 | . . 2 . 1 . . 2 . 2 . 1 . . . 2 3 Utility 30 | . . . . 1 . . 4 1 . . . 1 . 4 13 6 Weapon 9 | . . . . . . . 3 . . . . . . . 3 3 Highest Loss Streak 17 | . . 2 . 3 1 . 6 1 1 . 1 1 . 3 17 14 To Critical Strikes 3 | . . . . . . . . . . . . . . 1 . 2 Average Slot Usage (%) 77 | . 30 22 56 79 63 76 77 85 81 71 77 84 88 88 53 81 Engine 1 | . . . 3 10 1 11 . . . . . 3 . . . . Core 1 | . . . . . 6 . . . . . . 1 5 2 . 1 Reactor 4 | . . . . . . . 5 6 6 6 6 5 5 7 4 4 Leg 16 | . . . . . . . 16 26 21 20 17 20 21 21 13 20 Flight 5 | . . . 24 36 33 33 5 . . . . . . . . . Device 16 | . . . . . . . 13 18 20 20 20 16 26 21 19 30 Storage 4 | . . . . . . . 5 5 6 6 6 5 5 5 3 4 Hackware 1 | . . . . 3 . 10 7 2 . . . . . . . . Protection 7 | . . . 9 12 11 11 3 4 6 6 6 11 9 14 3 4 Energy Cannon 13 | . . . . . . . 14 19 19 11 20 17 15 14 8 13 Impact Weapon 1 | . . . 7 11 8 11 2 . . . . . . . . . Naked Turns 41 | . . . . . . . . . . . . . . . 39 2 Heaviest Build 124 | . . . 11 17 16 15 90 94 94 94 94 117 119 124 124 102 Greatest Support 136 | 3 3 3 12 20 16 16 90 90 90 75 75 116 136 136 130 130 Greatest Overweight (x) 2 | . . . . 1 . . 2 1 1 1 1 1 . 1 1 . Average Overweight (x) . | . . . . . . . . . 1 . 1 . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 2 3 3 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . . 2 1 3 2 4 4 5 5 5 4 4 4 4 3 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 2 3 1 3 5 5 5 5 5 5 5 5 4 5 4 3 Class Distribution -------------------- 56% | Golem 12% | Scavenger-Golem 11% | Mutant 5% | Derelict-Mutant 4% | Hacker-Golem 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Sprinter | -7/Zion Mutant | -7/Deep Caves Derelict-Mutant | -6/Proximity Caves Golem | -6/Factory Golem | -6/Lower Caves Golem | -6/Lower Caves Golem | -6/Data Miner Golem | -5/Proximity Caves Golem | -5/Factory Golem | -4/Factory Scavenger-Golem | -4/Upper Caves Golem | -4/Upper Caves Golem | -4/Warlord Resources | -11 -10 -9 -9 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ----------- Run | Jun Mat Mat Min Zio Dee Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Matter Collected 1232 | 220 3 . 97 44 39 122 123 42 96 . 91 122 20 40 164 9 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 6521 | . 17 . 60 29 526 . 1425 504 438 . 56 1136 242 760 1055 273 Parts 250 | . 2 . 4 1 10 . 72 15 19 . 4 52 14 24 30 3 Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 102 | . . . . . . . . 15 23 . 12 . . 22 30 . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ------- Run | Jun Mat Mat Min Zio Dee Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Combat Hostiles Destroyed 132 | . 3 . . 1 36 . 23 8 9 . 1 21 5 10 14 1 Melee 1 | . . . . 1 . . . . . . . . . . . . Cannons 86 | . . . . . . . 20 8 9 . 1 19 5 10 13 1 AOE 44 | . 3 . . . 36 . 3 . . . . 2 . . . . Classes Destroyed 17 | . 1 . 2 . 2 . 10 . . . . . . 1 1 . Worker 4 | . . . 2 . . . 1 . . . . . 1 . . . Builder 2 | . . . . . . . 2 . . . . . . . . . Tunneler 2 | . . . 2 . . . . . . . . . . . . . Recycler 3 | . . . . . . . 2 . . . . 1 . . . . Watcher 1 | . . . . . . . 1 . . . . . . . . . Swarmer 25 | . 3 . . . . . 7 . 3 . . 8 3 . 1 . Grunt 31 | . . . . . . . 7 7 4 . . 2 . 8 3 . Brawler 7 | . . . . . . . 1 . . . . 1 . . 5 . Duelist 1 | . . . . . . . . . . . . . . 1 . . Protector 1 | . . . . . . . . . . . . . . . 1 . Sentry 9 | . . . . . . . 1 . 1 . . 3 2 1 1 . Specialist 2 | . . . . . . . 2 . . . . . . . . . Hunter 7 | . . . . . . . 1 . 1 . . 3 . . 2 . Programmer 9 | . . . . . . . 2 1 . . 1 4 . . 1 . Heavy 2 | . . . . . . . 2 . . . . . . . . . Z-Technician 4 | . . . . . 4 . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . . 1 . . Assembled 36 | . . . . . 36 . . . . . . . . . . . Best Kill Streak 33 | . 3 . 2 1 33 . 6 3 3 . 1 5 4 5 11 1 Combat Bots Only 33 | . 3 . . 1 33 . 6 3 3 . 1 5 3 5 11 1 Max Kills in Single Turn 20 | . 2 . 1 1 20 . 3 1 1 . 1 3 2 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 20 | . 2 . . . 20 . 3 . . . . 2 . . . . Melee 1 | . . . . 1 . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . 1 . . . . . . . . . . . 1 Imprinter (-7/Zion) Warlord (-4/Warlord) Combat | -11 -10 -9 -9 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -------- Run | Jun Mat Mat Min Zio Dee Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Damage Taken 12348 | . 66 366 . 254 267 . 2524 367 372 . 66 1020 125 1399 2359 3163 Core 1918 | . 15 128 . 67 176 . 253 30 29 . . 66 18 105 356 675 Absorbed by Shields 1343 | . . . . . . . . . . . . 304 47 57 . 935 Redirected to Shielding 198 | . . . . 36 7 . 113 . . . . . . 13 29 . Regen/Repaired (Parts) 2 | . . . . . . . . . . . . . . . . 2 Core Remaining (%) 71 | 100 94 . . . . 7 . . . . 63 93 . . . . Volleys Fired 242 | . 2 . . . 3 . 60 26 18 . 3 47 7 33 31 12 Largest 3 | . 1 . . . 1 . 3 3 3 . 3 3 3 3 3 3 Hottest 75 | . 30 . . . 45 . 75 75 75 . 75 75 75 75 75 75 Shots Fired 473 | . 2 . . . 3 . 114 41 40 . 9 107 17 54 60 26 Gun . | . . . . . . . . . . . . . . . . . Cannon 467 | . . . . . . . 113 41 40 . 9 107 17 54 60 26 Launcher 6 | . 2 . . . 3 . 1 . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Thermal 467 | . . . . . . . 113 41 40 . 9 107 17 54 60 26 Explosive 6 | . 2 . . . 3 . 1 . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 50 | . 1 . . . 2 . 14 16 7 . 4 20 14 18 50 14 Robot Miss Streak 4 | . . . . . 4 . 4 3 1 . 1 2 1 2 1 1 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 357 | . 1 . 4 3 13 . 77 31 24 . 3 77 10 43 51 20 Core Hits 262 | . 6 . 1 . 104 . 35 13 12 . 3 30 8 19 21 10 Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . 1 1 1 . . . . . . . . . . . Critical Strikes 3 | . . . 1 1 1 . . . . . . . . . . . Smash 3 | . . . 1 1 1 . . . . . . . . . . . Melee Attacks 76 | . . . 4 49 23 . . . . . . . . . . . Impact 41 | . . . 4 30 7 . . . . . . . . . . . Slashing 35 | . . . . 19 16 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 9 | . . . 4 1 4 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . 1 . . . . . . . . . . . . Damage Inflicted 20013 | . 183 . 282 175 3437 . 4034 1444 968 . 162 3792 592 1845 2220 879 Guns . | . . . . . . . . . . . . . . . . . Cannons 15659 | . . . . . . . 3908 1444 968 . 162 3641 592 1845 2220 879 Explosions 2718 | . 183 . . . 2258 . 126 . . . . 151 . . . . Melee 1636 | . . . 282 175 1179 . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Thermal 15810 | . . . . . . . 3908 1444 968 . 162 3792 592 1845 2220 879 Explosive 2567 | . 183 . . . 2258 . 126 . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact 693 | . . . 282 123 288 . . . . . . . . . . . Slashing 943 | . . . . 52 891 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 24 | . 1 . 4 4 1 1 5 6 6 6 6 5 . . 22 24 Average Corruption 7 | . 1 . 4 3 1 1 2 5 6 6 6 3 . . 19 15 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 173 | . . . 2 4 2 3 13 24 20 7 27 6 . . 56 9 Message Errors 39 | . . . 1 . 1 . 3 7 3 . 8 2 . . 11 3 Matter Fused 58 | . . . . 1 . 2 2 10 8 5 7 1 . . 20 2 Heat Flow Errors 20 | . . . . 1 1 . 2 2 2 2 3 1 . . 5 1 Energy Discharges 17 | . . . 1 1 . . 3 . 5 . 3 1 . . 3 . Parts Rejected 1 | . . . . . . . . . 1 . . . . . . . Parts Fused 1 | . . . . . . . . . . . . . . . 1 . Data Loss (minor) 19 | . . . . 1 . 1 . 4 . . 3 1 . . 8 1 Data Loss (major) 6 | . . . . . . . . 1 1 . 1 . . . 2 1 Misfires 4 | . . . . . . . 1 . . . 1 . . . 2 . Alerts 2 | . . . . . . . 1 . . . . . . . 1 . Misdirections 1 | . . . . . . . . . . . . . . . 1 . Weapon Failures 5 | . . . . . . . 1 . . . 1 . . . 2 1 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1547 | . . . 157 155 612 . 191 75 59 . . 219 21 8 44 6 Projectiles 623 | . . . . . . . 191 75 59 . . 219 21 8 44 6 Explosions 88 | . . . . . 88 . . . . . . . . . . . Melee 836 | . . . 157 155 524 . . . . . . . . . . . Knockbacks 3 | . . . . 2 1 . . . . . . . . . . . Impact 3 | . . . . 2 1 . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 114 | . 30 . . . 39 . . . . . . 45 . . . . Shots 5 | . 2 . . . 2 . . . . . . 1 . . . . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 235 | . . 2 . 106 186 . 191 214 226 218 235 129 . 144 227 43 Average Temperature 82 | . . 2 . 42 72 . 104 110 132 112 101 60 . 58 80 43 Received Heat Transfer 2226 | . . 189 . 20 58 . 537 231 114 . . 103 12 397 198 367 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 6 | . . . 5 1 . . . . . . . . . . . . Impact Corruptions 11 | . . . 5 3 3 . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . Parts Melted 13 | . . . . . . . . 1 2 . . 2 1 3 4 . Heat Transferred 8341 | . . . . . . . 2100 775 550 . 75 2050 325 1075 1274 117 Parts Sabotaged 1 | . . . . . . . . . . . . 1 . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ------- Run | Jun Mat Mat Min Zio Dee Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Peak Influence 591 | . 98 95 56 . . . 409 . . . . 591 478 . . . Initial 289 | . . 40 36 . . . 9 . . . . 54 289 . . . Average 210 | . 39 67 44 . . . 134 . . . . 321 332 . . . Maximum Alert Level 2 | . . . . . . . 2 . . . . 2 2 . . . Low Security (%) 52 | 100 100 100 100 . . . 71 . . . . 31 . . . . Level 1 31 | . . . . . . . 27 . . . . 25 82 . . . Level 2 16 | . . . . . . . 1 . . . . 43 17 . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 13 | . 1 1 . . . . 6 . . . . 4 . . 1 . Investigation 2 | . . . . . . . . . . . . 2 . . . . Extermination 4 | . . . . . . . 3 . . . . 1 . . . . Reinforcement 5 | . 1 1 . . . . 3 . . . . . . . . . Assault 2 | . . . . . . . . . . . . 1 . . 1 . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . 2 . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 --------- Run | Jun Mat Mat Min Zio Dee Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Distress Signals 4 | . 1 . . . . . . . . . . 3 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 209 | . 6 9 . 10 47 2 25 8 9 . 3 30 8 12 18 22 Peak Tracking Total 38 | . 5 9 . 11 38 1 7 4 3 . 2 6 6 9 11 17 Tactical Retreats 10 | . . 1 . . 2 1 1 . . . . 2 1 . 2 . Traps | -11 -10 -9 -9 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ------- Run | Jun Mat Mat Min Zio Dee Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Traps Triggered 7 | . . . . . . . 3 . . . . 1 . . . 3 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . 1 . 1 . 2 . . . . . Machines | -11 -10 -9 -9 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ---------- Run | Jun Mat Mat Min Zio Dee Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Machines Disabled 11 | . 1 . . . 2 . . . . . 1 6 . . . 1 Max in Single Turn 4 | . 1 . . . 1 . . . . . 1 4 . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 --------- Run | Jun Mat Mat Min Zio Dee Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Machines Accessed 16 | . . . . 1 . . 4 . . 4 . 3 2 . . 2 Terminals 8 | . . . . . . . 3 . . . . 3 2 . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . Total Hacks 50 | . . . . 3 . . 6 . . 28 . 7 3 . . 3 Successful 36 | . . . . 3 . . 2 . . 28 . . . . . 3 Failed 14 | . . . . . . . 4 . . . . 7 3 . . . Catastrophic 9 | . . . . . . . 2 . . . . 6 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 8 | . . . . . . . 2 . . . . 6 . . . . Terminals 15 | . . . . . . . 5 . . . . 7 3 . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . Terminal Hacks 35 | . . . . 3 . . 1 . . 28 . . . . . 3 Record 14 | . . . . . . . . . . 11 . . . . . 3 Part Schematic 13 | . . . . 3 . . . . . 10 . . . . . . Robot Schematic 4 | . . . . . . . . . . 4 . . . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . 1 . . . . . . . . . Terminals 1 | . . . . . . . 1 . . . . . . . . . Botnet 1 | . . . . . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 9 | . . . . . . . 4 . . . . 3 2 . . . Full Trace Events 2 | . . . . . . . . . . . . 2 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . 3 . . . . . 10 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ------------ Run | Jun Mat Mat Min Zio Dee Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . . . . . . 2 . 5 Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -------- Run | Jun Mat Mat Min Zio Dee Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Total Allies 9 | . . . 1 . . . . . . . 1 . . 2 . 5 Largest Group 5 | . . . 1 . . . . . . . 1 1 . 2 2 5 Highest-Rated Group 316 | . . . 31 . . . . . . . 96 96 . 94 94 316 Highest-Rated Ally 96 | . . . 31 . . . . . . . 96 96 . 47 47 65 Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 34 | . . . . . . . . . . . 2 19 . 8 4 1 Total Damage 1054 | . . . . . . . . . . . 100 615 . 170 122 47 Kills 7 | . . . . . . . . . . . 2 3 . 1 1 . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ------- Run | Jun Mat Mat Min Zio Dee Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . 1 . 1 . 1 3 . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ------------- Run | Jun Mat Mat Min Zio Dee Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Turns Passed 11123 | 24 55 72 91 538 474 469 1565 1156 918 286 769 969 412 1223 1316 786 Spaces Moved 6411 | 40 96 138 191 1024 866 566 519 214 406 80 404 492 227 285 357 506 Core 380 | 40 96 138 25 . . . . . . . . . . . 76 5 Treads . | . . . . . . . . . . . . . . . . . Legs 3352 | . . . . . . . 477 214 406 80 404 492 227 285 281 486 Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 2679 | . . . 166 1024 866 566 42 . . . . . . . . 15 Fastest Speed 32 | 50 50 50 32 32 34 37 47 135 183 140 180 135 135 135 50 50 Average Speed 101 | 50 50 50 36 36 36 37 149 183 183 158 181 147 135 162 120 132 Slowest Speed 210 | 50 50 50 50 112 37 37 210 185 185 183 183 185 135 185 185 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . 3 . 1 . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 42 | 3 25 20 34 85 74 66 16 43 54 68 59 21 7 32 61 50 Regions Visited 16 Branch Regions 11 Pre-discovered Areas 4 | . . . . 1 . . . 1 . 1 . . . . . 1 Known Exits Taken 1 | . . . . . . . 1 . . . . . . . . . Unknown Exits Taken 15 | 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 . Scrap Searched 11 | . . . 1 2 . 2 . 2 2 . 1 . . . 1 . Spaces Dug 13 | . 6 . . 3 2 . . . 2 . . . . . . . Terrain Destroyed 196 | . 12 . . 3 20 . 48 10 18 . 2 62 2 11 8 . Melee 5 | . . . . 3 2 . . . . . . . . . . . Projectile 97 | . . . . . . . 26 10 18 . 2 20 2 11 8 . AOE 94 | . 12 . . . 18 . 22 . . . . 42 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 --------- Run | Jun Mat Mat Min Zio Dee Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Total 10545 | 43 100 139 202 1137 988 824 1198 943 542 241 432 641 320 1004 1191 600 Wait 3625 | . . . . 62 82 253 596 695 115 159 24 72 76 663 795 33 Move 6387 | 39 95 137 190 1017 865 563 518 213 405 79 403 491 226 284 356 506 Hop 4 | . . . . 3 . 1 . . . . . . . . . . Pick Up 24 | 2 1 1 . 2 2 . 2 . . . 1 6 . 3 3 1 Fast Attach 40 | . 1 1 4 5 2 2 7 . 2 . . 7 3 2 2 2 Attach 23 | 2 . . 3 2 4 2 2 . . . . 4 . 2 1 1 Detach 16 | . 1 . 1 2 4 2 3 . . . . 2 . 1 . . Swap 1 | . . . . . . . . . . . . 1 . . . . Drop 70 | . . . . 3 3 1 10 9 2 3 1 11 8 14 3 2 Fire 242 | . 2 . . . 3 . 60 26 18 . 3 47 7 33 31 12 Melee 68 | . . . 4 41 23 . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 45 | . . . . . . . . . . . . . . 2 . 43 Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: [*Res] / *War) -4/Warlord History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 16) 25 | -11/Junkyard | Entered Materials 74 | -10/Materials | Discovered new exit (range 10) 80 | -10/Materials | Entered another Materials area 80 | -9/Materials | Evolved 2 slots: Propulsion x2 143 | -9/Materials | Discovered new exit (range 17) 152 | -9/Materials | Entered Mines 169 | -9/Mines | Received a Mining Laser from a helpful Derelict 189 | -9/Mines | Met a Derelict bent on vengeance 240 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 243 | -9/Mines | Entered Zion 340 | -7/Zion | Discovered new exit (range 15) 388 | -7/Zion | System corruption cleaned by Quarantine Array 399 | -7/Zion | Learned location of Quarantine (-2) 404 | -7/Zion | Learned Factory stockpile data 542 | -7/Zion | Given A8's code to call for help 550 | -7/Zion | Found Prototype Launcher 550 | -7/Zion | Identified Rocket Array 581 | -7/Zion | Learned Factory emergency access door positions 728 | -7/Zion | Discovered new exit (range 4) 730 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 753 | -7/Zion | Attacked by Zionites 757 | -7/Zion | Destroyed Imprinter 760 | -7/Zion | Extracted access codes from Imprinter's data core 781 | -7/Zion | Entered Deep Caves 810 | -7/Deep Caves | Lost 3 parts (1p1n1u) 879 | -7/Deep Caves | Z-Facility disabled 959 | -7/Deep Caves | Discovered new exit (range 7) 1060 | -7/Deep Caves | Spotted as-80267 1062 | -7/Deep Caves | Core integrity fell below 50% 1065 | -7/Deep Caves | Core integrity fell below 20% 1079 | -7/Deep Caves | Build established: Mutant 1204 | -7/Deep Caves | Triggered Deep Caves wall 1204 | -7/Deep Caves | Exposed GOLEM chamber 1210 | -7/Deep Caves | Found GOLEM Unit 1212 | -7/Deep Caves | Found GOLEM Unit 1240 | -7/Deep Caves | Destroyed 33 combat bots 1255 | -7/Deep Caves | Entered Proximity Caves 1284 | -6/Proximity Caves | Learned Factory terminal intel 1464 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 1555 | -6/Proximity Caves | Build established: Derelict-Mutant 1719 | -6/Proximity Caves | Discovered new exit (range 13) 1724 | -6/Proximity Caves | Entered Factory 1724 | -6/Factory | Evolved 6 slots: Power x1, Utility x4, Weapon x1 1727 | -6/Factory | Loaded intel: 26 terminal locations 2375 | -6/Factory | Lost 6 parts (2n1u3w) 2558 | -6/Factory | Build established: Golem 2986 | -6/Factory | Identified exit to Lower Caves 3187 | -6/Factory | Cargo convoy interrupted 3252 | -6/Factory | Build established: Hacker-Golem 3289 | -6/Factory | Entered Lower Caves 3783 | -6/Lower Caves | Build established: Golem 4273 | -6/Lower Caves | Discovered new exit (range 14) 4445 | -6/Lower Caves | Entered another Lower Caves area 4458 | -6/Lower Caves | Discovered new exit (range 9) 4459 | -6/Lower Caves | Encountered a Warlord checkpoint 4555 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4599 | -6/Lower Caves | Learned Factory emergency access door positions 4616 | -6/Lower Caves | Learned Factory stockpile data 5080 | -6/Lower Caves | Learned Factory stockpile data 5341 | -6/Lower Caves | Discovered new exit (range 13) 5363 | -6/Lower Caves | Entered Data Miner 5363 | -6/Data Miner | Discovered new exit (range 6) 5398 | -6/Data Miner | Met Data Miner 5431 | -6/Data Miner | Learned location of Section 7 (-2) 5431 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5456 | -6/Data Miner | Received God Mode back door access code from Data Miner 5649 | -6/Data Miner | Entered Proximity Caves 5701 | -5/Proximity Caves | Found Alien Artifact 5799 | -5/Proximity Caves | Learned Factory security intel 5810 | -5/Proximity Caves | Learned Factory garrison access intel 6156 | -5/Proximity Caves | Escorted by Enhanced Grunt 6176 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6404 | -5/Proximity Caves | Discovered new exit (range 5) 6418 | -5/Proximity Caves | Entered Factory 6418 | -5/Factory | Accompanied by 1 ally 6418 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6422 | -5/Factory | Loaded intel: 4 garrison access locations 6502 | -5/Factory | Incoming investigation squad redirected 6665 | -5/Factory | Identified Dimensional Node Initializer 6665 | -5/Factory | Initialized slip node 7018 | -5/Factory | First assault squad dispatched 7268 | -5/Factory | Incoming assault squad redirected 7376 | -5/Factory | Discovered new exit (range 5) 7387 | -5/Factory | Entered another Factory area 7387 | -4/Factory | Evolved 2 slots: Utility x2 7774 | -4/Factory | Discovered new exit (range 12) 7799 | -4/Factory | Entered Upper Caves 8337 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 8438 | -4/Upper Caves | Lost 3 parts (1p2u) 8726 | -4/Upper Caves | Build established: Scavenger-Golem 8873 | -4/Upper Caves | Discovered new exit (range 15) 9022 | -4/Upper Caves | Entered another Upper Caves area 9022 | -4/Upper Caves | Accompanied by 2 allies 9027 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 9062 | -4/Upper Caves | System corruption reached 10% 9116 | -4/Upper Caves | Released all parts (4) 9117 | -4/Upper Caves | Destroyed 11 combat bots 9126 | -4/Upper Caves | Discovered new exit (range 15) 9145 | -4/Upper Caves | Lost 17 parts (1p2n11u3w) 9385 | -4/Upper Caves | Build established: Mutant 9860 | -4/Upper Caves | Build established: Golem 9879 | -4/Upper Caves | Crushed by falling debris 10324 | -4/Upper Caves | Discovered new exit (range 11) 10338 | -4/Upper Caves | Entered Warlord 10494 | -4/Warlord | System corruption cleaned by Quarantine Array 10695 | -4/Warlord | Learned Factory scanalyzer intel 10699 | -4/Warlord | Learned location of Testing (-3) 10699 | -4/Warlord | Learned Testing stockpile data 11012 | -4/Warlord | Met Warlord 11029 | -4/Warlord | Attacked by Warlord forces 11034 | -4/Warlord | Spotted VM-R2Z(K) 11034 | -4/Warlord | Spotted N2-DEA(K) 11048 | -4/Warlord | Core integrity fell below 50% 11052 | -4/Warlord | Destroyed Warlord 11098 | -4/Warlord | Warlord's base attacked by MAIN.C 11104 | -4/Warlord | Spotted 93-PL6(B) 11112 | -4/Warlord | Released all parts (5) 11112 | -4/Warlord | Spotted CM-YBV(B) 11113 | -4/Warlord | Core integrity fell below 20% 11124 | -4/Warlord | Destroyed by CM-YBV(B) with Heavy Battle Rifle Last Messages --------------- 11098_ ANNOUNCEMENT: MAIN.C incursion imminent. Mobilizing sentries. 11100_ G4-VYZ(m) repairs VM-R2Z(K). 11103_ Door malfunctions. 11108_ ANNOUNCEMENT: Central east cave walls breached. 11108_ Asb. Combat Suite destroyed. 11109_ Chain reaction triggered in Neutrino Core. 11109_ Asb. Suspension Frame destroyed. 11109_ Deuterium Array explodes. 11109_ AX-XP4(g) misfires. 11111_ Asb. Alloy Leg destroyed. 11112_ Released Com. Battery. 11112_ Released Asb. Nanovents. 11112_ Released GOLEM Unit. 11112_ Released Asb. Nanovents. 11112_ Released Asb. Alloy Leg. 11114_ Acquired Unknown Flight Unit. 11114_ Identified Mak. Flight Unit. 11120_ Penetrated by Slug. 11120_ Knocked back. 11123_ ETSDW%BQGYLH VPCYODR/MN:TERUQGP6JYA> Map ----- +----------------------------------------------------+ | # # ##### #??????????????????????? | | # ### ###???## ##??????????????????????? | | # #?# #??????# #???????????????????????? | | ##########?# #??????# #???????????????????????? | | +##?????????# #??????# #???????????????????????? | | #?????????#+#####?## ##??????????????????????? | | #?????????# #?# #??????????????????????? | | !#?????????# #?# #??????????????????????? | | !#?????????# #?# #??????????????????????? | | ###?????????# #?# #??????????????????????? | | ????????????# #?# #??????????????????????? | | ?#########??# #?## ##??????????????????????? | | ?#"""""""#??# !! #??# #??????""???????????????? | | ?#"""X"""#??# ! ] #??# #?????#""#??????????????? | | ?#"X X"#??# ]] #??# #?????#""#??????????????? | | ?#"" ""#??# #### #######""#####??????????? | | ?#"" ""#??# # # "" "############ | | ?### ###### # # "" """"""""""""# | | ######+## ##+## # "" """"""""""""# | | #^ ; ^ # | | # ; ^ + | | + BB ; ^+ | | # BB ;^ # | | # # BB # "" """"""""""""# | | # ; BB # "" """"""""""""# | | # % # @ # "" "############ | | # ####Y ;######""#####??????????? | | #### % ! % #??# ;#????#""#??????????????? | | ######/## # ###??# ##????#""#??????????????# | | #######"###### % #??????""??????????????## | | # % # #??????????????????????# | | """ """ # [^ # #???????????????????????# | | """ """ # [ = # "#??????????????????????# | | """ """ # [ = K #??????????????????????# | | """ """ # # ##??????????????????????# | | """ """ #+############ ##?????????????????????## | | # # ##### #?????????????????????# | | ###+##### # #?????????????????##### | | ??# #???# # #????????????????## # | | ??# #?### # #????????????????# | | ??# ### # # ##### #????????????????# | | ??# ##???#######????????????????# ## | | ??# ##### #???????????????????????????###### | | ??#+#???# #???????????????????????????????? | | ?? ???# #????????????????????????????????## | | ?? ???# #?????????????????????????????????? | | ? ??# #?????????????????????????????????? | | ? [[ ??+ ????????????????????????????????? | | [ | ?# ???????????????????????????????? | | || ?########+##??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 63 Energy Capacity 1340 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 20 Armor Coverage 550 Resistance: KI 15 Resistance: TH 15 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Core Shielding 30 Propulsion Shielding 66 Phase Shifting 8 Evasion (%) 63 Targeting Accuracy 8 Core Analysis 8 Recoil Reduction 1 Offensive Hacking 20 Item Schematics ----------------- Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Bore Cannon | -7/Zion | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Tiamat Missile Launcher | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Imp. Fusion Compressor | -6/Data Miner | Free Com. HERF Cannon | -6/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed CatalystCloakBooster Manual? 0 Play Time 01:08:33 Cumulative 171.1 hours Start 2023.05.03 @ 15:02:45 End 2023.05.03 @ 16:13:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 500 Rogue 500 Adventurer 0 Explorer 0 Win Type - Total 8 Types 7/0/0/1/0/0/0/0/0 Lore% 70 Gallery% 74 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: de3b91c5-36a4-4deb-8d72-06ce048d3b17