Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.20 @ 20:45:45 Player: kim.jet.wav Result: Destroyed by OZ-FHE(z) with Zionite Laser-S Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (39) 195 Value Destroyed (1297) 1297 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (917) 917 TOTAL SCORE: 6449 Bonus ------- Follower Combat Kills 355 Met Imprinter 300 Was Imprinted 300 Friendly Fire -38 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Deep Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Targeting Computer Reaction Control System Hacking Drone Bay (1/1) Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Medium Treads > --- UTILITY ---------- Transmission Jammer Improved Core Shielding Authchip [Storage] Component Analysis Suite > --- WEAPON ----------- Riot Gun Heavy Beamcaster Phase Cannon > --- INVENTORY -------- Advanced Targeting Computer Reaction Control System Hacking Drone Bay Heavy Rocket Launcher [Rating: 36] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Hover Unit Gravmag Array Utility Transmission Jammer Device Transmission Jammer Storage Small Storage Unit Processor Melee Analysis Suite Hackware Authchip [Storage] Protection Improved Core Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Phase Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Dee Slots Evolved 8 | . . 2 . 2 2 2 . . . . Power 2 | . . . . 1 . 1 . . . . Propulsion 3 | . . 1 . 1 . 1 . . . . Utility 2 | . . 1 . . 1 . . . . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 51 | 7 2 3 . 19 6 3 2 3 6 . Power 9 | 1 1 . . 5 1 1 . . . . Engine 2 | 1 . . . 1 . . . . . . Core 7 | . 1 . . 4 1 1 . . . . Reactor . | . . . . . . . . . . . Propulsion 12 | 2 . 1 . 6 1 1 . 1 . . Treads 1 | . . . . . . . . 1 . . Leg 10 | 2 . 1 . 6 1 . . . . . Wheel . | . . . . . . . . . . . Hover 1 | . . . . . . 1 . . . . Flight . | . . . . . . . . . . . Utility 12 | 2 . 1 . 3 1 1 1 1 2 . Device 5 | 1 . . . 2 . 1 . . 1 . Storage 1 | 1 . . . . . . . . . . Processor 4 | . . 1 . 1 1 . . 1 . . Hackware 1 | . . . . . . . 1 . . . Protection 1 | . . . . . . . . . 1 . Artifact . | . . . . . . . . . . . Weapon 18 | 2 1 1 . 5 3 . 1 1 4 . Energy Gun 12 | 2 . . . 4 3 . . 1 2 . Energy Cannon 2 | . . . . 1 . . . . 1 . Ballistic Gun . | . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 4 | . 1 1 . . . . 1 . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . . Corrupted Parts 1 | . 1 . . . . . . . . . System Corruption 1 | . 1 . . . . . . . . . Parts Lost 24 | . . . . 9 11 1 . 2 . 1 Power 7 | . . . . 2 4 1 . . . . Propulsion 5 | . . . . 1 4 . . . . . Utility 3 | . . . . 3 . . . . . . Weapon 9 | . . . . 3 3 . . 2 . 1 Highest Loss Streak 8 | . . . . 4 8 1 . 2 . 1 To Critical Strikes . | . . . . . . . . . . . Average Backups 3 | . 2 4 7 6 6 2 . . 2 4 Power . | . 1 2 1 1 1 . . . . . Propulsion . | . . . . 1 . . . . . . Utility . | . . . 1 1 1 1 . . 1 3 Weapon 1 | . . 1 4 3 3 1 . . . 1 Tool/Special . | . . . . . . . . . . . Unused Backups 5 | . . . 1 1 . . . . . 3 Power 2 | . . . 1 1 . . . . . . Propulsion . | . . . . . . . . . . . Utility 3 | . . . . . . . . . . 3 Weapon . | . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 54 | . 98 91 100 94 68 13 18 34 37 23 Engine 1 | . 13 . . 5 . . . . . . Core 3 | . . 10 11 11 10 3 . . . . Treads 2 | . . . . . . . . 4 6 2 Leg 11 | . 27 25 33 34 21 . . . . . Device 7 | . 14 11 11 4 . 4 6 6 8 6 Storage 3 | . 14 11 11 9 5 . . . . . Processor 5 | . . 11 11 11 15 . . 4 4 . Hackware 3 | . . . . . . . 4 6 6 2 Protection 1 | . . . . . . . . . 2 2 Energy Gun 8 | . 22 14 11 15 12 . . 4 5 5 Energy Cannon 1 | . . . . 1 . . . . 2 2 Launcher 2 | . 5 7 11 . 2 . 5 5 . . Peak Build Rating 36 | 7 9 14 14 24 28 19 14 21 36 36 Average Rating 17 | 5 7 10 14 21 19 14 9 17 23 14 On Entrance 12 | . 7 9 14 14 23 . 14 10 15 36 Avg Prop Armor Cover (%) 25 | 13 . . . . . . 28 . . . Naked Turns 181 | . . . . . 88 17 . . . 76 Heaviest Build 30 | 14 16 17 17 26 30 8 5 9 20 20 Greatest Support 50 | 20 20 33 33 50 40 20 3 28 28 28 Greatest Overweight (x) 5 | 3 5 . . . 3 . 1 1 . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 Average Capacity 6 | 7 8 8 8 8 7 5 5 5 5 5 Most Carried 8 | 1 5 7 8 8 8 2 4 1 5 4 Average Carried 3 | . 2 4 7 6 6 2 . . 2 4 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 Final Carried 8 | 1 5 7 8 8 2 2 . . 4 4 Class Distribution -------------------- 63% | Mutant 15% | Derelict-Tank 9% | Commander-Mutant 9% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -6/Factory Commander-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -6/Deep Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Dee Matter Collected 1192 | 270 . 6 156 228 . . 76 331 125 . Remotely . | . . . . . . . . . . . Salvage Created 1365 | 99 64 15 171 715 296 . 5 . . . Parts 87 | 10 4 4 9 45 15 . . . . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . 7 . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Dee Combat Hostiles Destroyed 30 | . 2 3 4 14 6 . 1 . . . Guns 11 | . . . . 8 3 . . . . . Cannons 1 | . . . . 1 . . . . . . AOE 18 | . 2 3 4 5 3 . 1 . . . Classes Destroyed 10 | 2 2 1 . 3 1 . 1 . . . Worker 1 | . . . . 1 . . . . . . Builder 1 | . . . . . 1 . . . . . Tunneler 3 | 2 . . . 1 . . . . . . Recycler 2 | 1 . . . 1 . . . . . . Operator 2 | . 1 . . 1 . . . . . . Swarmer 8 | . . 3 . . 5 . . . . . Grunt 16 | . 2 . 4 10 . . . . . . Brawler 1 | . . . . 1 . . . . . . Sentry 4 | . . . . 3 1 . . . . . Mutant 1 | . . . . . . . 1 . . . Best Kill Streak 6 | 2 2 3 4 6 5 . 1 . . . Combat Bots Only 5 | . 2 3 4 5 4 . 1 . . . Max Kills in Single Turn 3 | 1 2 2 3 3 2 . 1 . . . Gunslinging . | . . . . . . . . . . . Exploded 3 | . 2 2 3 2 1 . 1 . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Dee Hostile Shots Fired 447 | . 3 8 3 99 176 58 9 30 . 61 Missed 182 | . 2 2 1 30 66 27 4 15 . 35 Hits 265 | . 1 6 2 69 110 31 5 15 . 26 Melee 8 | . . . . . 5 . . . . 3 Projectile 257 | . 1 6 2 69 105 31 5 15 . 23 Critical Strikes 3 | . . . . 2 1 . . . . . Damage Taken 3988 | . 14 45 22 1092 1390 389 52 274 . 710 Core 1564 | . . 6 . 178 524 141 10 99 . 606 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 43 | . . 43 . . . . . . . . Core Remaining (%) 78 | 100 100 . 98 67 25 . . . . . Volleys Fired 89 | 5 5 2 3 39 17 . 10 8 . . Largest 3 | 2 2 2 2 2 3 . 1 1 . . Hottest 177 | 80 80 70 73 132 177 . 33 60 . . Shots Fired 160 | 10 10 3 6 74 39 . 10 8 . . Gun 117 | 10 8 1 3 58 34 . . 3 . . Cannon 9 | . . . . 9 . . . . . . Launcher 34 | . 2 2 3 7 5 . 10 5 . . Special . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal 69 | 5 3 . . 39 22 . . . . . Explosive 24 | . 2 2 . 5 . . 10 5 . . Electromagnetic 67 | 5 5 1 6 30 17 . . 3 . . Robot Hit Streak 15 | 4 4 2 3 15 13 . 4 7 . . Robot Miss Streak 3 | 1 1 1 1 3 1 . 2 3 . . Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . . . . 3 . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . Shots Hit Robots 113 | 7 8 2 4 56 26 . 4 6 . . Core Hits 94 | 4 6 5 9 41 15 . 10 4 . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 1 | . . . . . 1 . . . . . Corrupt 1 | . . . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3711 | 84 305 195 170 1688 636 18 363 252 . . Guns 1342 | 84 84 . 12 743 374 . . 45 . . Cannons 190 | . . . . 190 . . . . . . Explosions 2135 | . 221 195 153 755 252 . 363 196 . . Melee . | . . . . . . . . . . . Ramming 44 | . . . 5 . 10 18 . 11 . . Kinetic . | . . . . . . . . . . . Thermal 1236 | 44 53 . 24 794 321 . . . . . Explosive 1383 | . 191 195 . 438 . . 363 196 . . Electromagnetic 1048 | 40 61 . 141 456 305 . . 45 . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . 1 . . . 3 3 4 4 4 . Average Corruption 3 | . 1 . . . 2 1 3 4 4 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 35 | . . . . . 1 2 15 13 4 . Message Errors 7 | . . . . . . 2 1 2 2 . Matter Fused 14 | . . . . . . . 7 6 1 . Heat Flow Errors 4 | . . . . . . . 2 2 . . Energy Discharges 3 | . . . . . 1 . 1 1 . . Data Loss (minor) 3 | . . . . . . . 2 1 . . Data Loss (major) 3 | . . . . . . . 2 . 1 . Alerts 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 52 | . . 23 . 16 12 . 1 . . . Projectiles 16 | . . . . 16 . . . . . . Explosions 36 | . . 23 . . 12 . 1 . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 103 | . . . . . 90 8 . 5 . . Shots 3 | . . . . . 3 . . . . . Rammed 15 | . . . . . 3 8 . 4 . . Targets Rammed 16 | . . . 1 . 3 8 . 4 . . Kicked 1 | . . . 1 . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 457 | 54 36 6 39 195 457 . 248 172 . . Average Temperature 96 | 25 16 4 21 71 176 . 122 59 . . Received Heat Transfer 1104 | . 9 . 12 540 261 120 . . . 162 Effects 3 | . . . . . 3 . . . . . Shutdowns 1 | . . . . . 1 . . . . . Damage (minor) 1 | . . . . . 1 . . . . . Damage (major) 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . 1 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . . 2 . . . . . . Heat Transferred 2239 | 100 50 . 50 1397 642 . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . 1 . 1 1 1 . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Dee Maximum Alert Level 1 | . . . . 1 . . . . . . Low Security (%) 89 | 100 100 100 100 59 100 100 . . . . Level 1 10 | . . . . 40 . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 263 | 10 57 88 101 263 162 38 . . . . Initial 72 | . . . . 11 72 38 . . . . Average 63 | 2 13 15 47 154 65 15 . . . . Influence Increases 1229 | 15 77 106 101 537 297 2 . 94 . . Destroy 0b10 Robot/C 720 | . 40 60 80 340 120 . . 80 . . Destroy 0b10 Robot/NC 50 | 15 5 . . 25 5 . . . . . Destroy Leader 130 | . 10 10 10 70 20 . . 10 . . Allied During Kill 17 | . . . 5 8 . . . 4 . . Successful Hack 14 | . . 8 . 4 . 2 . . . . Disable Machine 105 | . 15 . . 45 45 . . . . . Destroy Structure 43 | . 7 13 6 15 2 . . . . . Partial Spotted 15 | . . . . . 15 . . . . . Lose Combat Pursuer 135 | . . 15 . 30 90 . . . . . Influence Decreases 1229 | 15 77 106 70 408 378 81 . 26 68 . Entered New Map 217 | . . . . 20 88 41 . . 68 . Time Decay 782 | 15 77 106 70 278 180 40 . 16 . . Lost Part 210 | . . . . 90 110 . . 10 . . Lost Ally 20 | . . . . 20 . . . . . . Squads Dispatched 7 | . 1 1 1 . 3 1 . . . . Investigation 1 | . . . . . . 1 . . . . Extermination 1 | . . . . . 1 . . . . . Reinforcement 4 | . 1 1 . . 2 . . . . . Assault 1 | . . . 1 . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Dee Distress Signals 5 | . 1 1 . 2 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 96 | . 7 12 6 26 18 5 1 11 . 10 Peak Tracking Total 12 | . 3 3 5 7 7 4 1 6 . 12 Tactical Retreats 5 | . . 1 . 1 3 . . . . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Dee Traps Triggered 2 | . . . . . 1 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Dee Machines Disabled 7 | . 1 . . 3 3 . . . . . Max in Single Turn 2 | . 1 . . 2 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Dee Machines Accessed 9 | . 2 3 . 1 1 2 . . . . Terminals 6 | . 2 1 . 1 . 2 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 24 | . 3 9 . 2 3 7 . . . . Successful 12 | . 2 6 . 1 . 3 . . . . Failed 12 | . 1 3 . 1 3 4 . . . . Catastrophic 2 | . 1 . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 16 | . 1 2 . . . 6 . . 7 . Terminals 14 | . 3 2 . 2 . 7 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 4 | . . 4 . . . . . . . . Recycling Units 3 | . . 3 . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . 3 . . . . . Terminal Hacks 7 | . 2 1 . 1 . 3 . . . . Record 3 | . . . . . . 3 . . . . Emergency Access Points 1 | . . . . 1 . . . . . . Alert Level 1 | . 1 . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . . 4 . . . . . . . . Scan Component 2 | . . 2 . . . . . . . . Repair 2 | . . 2 . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used . | . . . . . . . . . . . Hacking Detections 8 | . 1 3 . 1 1 2 . . . . Full Trace Events 1 | . . . . . . 1 . . . . Feedback Events 1 | . . . . . . 1 . . . . Corruption 1 | . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired 2 | . . 2 . . . . . . . . Time 76 | . . 76 . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 4 | . . . . . . . 4 . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Dee Total Allies 9 | . . . 1 . . . 4 . 4 . Largest Group 4 | . . . 1 1 . . 4 4 4 . Highest-Rated Group 160 | . . . 31 31 . . 116 116 160 . Highest-Rated Ally 41 | . . . 31 31 . . 29 29 41 . Total Orders 11 | . . . . . . . 11 . . . GUARD 11 | . . . . . . . 11 . . . Ally Attacks 79 | . . . . 19 . . . 60 . . Total Damage 1059 | . . . . 314 . . . 745 . . Kills 13 | . . . . 4 . . . 9 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Dee Active Infowar (turns) 1609 | 9 272 574 210 170 292 72 2 . 8 . Optics 440 | . . . . 148 292 . . . . . Seismic 1087 | 9 272 574 210 22 . . . . . . Jamming 82 | . . . . . . 72 2 . 8 . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 6 | . . . 2 . . . 2 . 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Dee Turns Passed 5435 | 86 272 574 210 612 406 122 526 526 1975 126 Spaces Moved 3803 | 49 171 349 160 357 371 186 439 350 1187 184 Core 917 | 11 3 . . . 177 33 439 101 . 153 Treads 1467 | . . . . . . . . 249 1187 31 Legs 1266 | 38 168 349 160 357 194 . . . . . Wheels . | . . . . . . . . . . . Hover 153 | . . . . . . 153 . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 110 50 50 50 100 160 50 Average Speed 122 | 121 122 120 120 115 89 58 90 142 160 68 Slowest Speed 300 | 200 300 120 120 120 200 60 100 160 160 160 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 4 | . . . . . . . 4 . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 39 | 3 33 30 42 47 17 3 62 62 94 46 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . 1 . Known Exits Taken 1 | . . . 1 . . . . . . . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 1 1 1 . Scrap Searched 6 | . . . 1 . . . 1 . 4 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 109 | . 8 12 6 15 3 . 48 17 . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 109 | . 8 12 6 15 3 . 48 17 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Dee Total 4412 | 62 221 498 173 477 415 197 558 367 1260 184 Wait 339 | 1 37 138 5 44 9 1 50 . 54 . Move 3793 | 48 170 348 159 356 370 185 438 349 1186 184 Hop . | . . . . . . . . . . . Pick Up 28 | 1 4 4 3 5 2 . . 1 8 . Fast Attach 31 | 7 3 2 . 6 2 3 . 2 6 . Attach 22 | . . 1 . 8 6 . 2 1 4 . Detach 3 | . . . . 1 . . 1 . 1 . Swap 21 | . 2 3 . 11 3 . . 1 1 . Drop 13 | . . . 2 7 3 . 1 . . . Fire 89 | 5 5 2 3 39 17 . 10 8 . . Melee . | . . . . . . . . . . . Ram 15 | . . . . . 3 8 . 4 . . Kick 1 | . . . 1 . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 57 | . . . . . . . 56 1 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 14) 310 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 15) 359 | -10/Materials | Entered another Materials area 359 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 445 | -9/Materials | Repaired Lgt. Nuclear Core 484 | -9/Materials | Repaired Imp. Heat Sink 879 | -9/Materials | Discovered new exit (range 16) 933 | -9/Materials | Entered Mines 934 | -9/Mines | Met a Derelict testing a Signal Generator 956 | -9/Mines | Learned Materials stockpile data 1046 | -9/Mines | Identified exit to Materials 1127 | -9/Mines | Discovered exit to Materials (range 9) 1143 | -9/Mines | Entered Materials 1143 | -8/Materials | Accompanied by 1 ally 1143 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1342 | -8/Materials | Lost 4 parts (2p2w) 1689 | -8/Materials | Build established: Scavenger-Mutant 1690 | -8/Materials | Discovered new exit (range 10) 1755 | -8/Materials | Entered Factory 1755 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2047 | -7/Factory | Released all parts (8) 2076 | -7/Factory | Lost 8 parts (2p4n2w) 2140 | -7/Factory | Core integrity fell below 50% 2157 | -7/Factory | Discovered new exit (range 9) 2161 | -7/Factory | Entered another Factory area 2161 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2210 | -6/Factory | Discovered new exit (range 15) 2283 | -6/Factory | Entered Lower Caves 2285 | -6/Lower Caves | Learned 12 Factory zone layouts 2294 | -6/Lower Caves | Learned Factory terminal intel 2333 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 2347 | -6/Lower Caves | Build established: Mutant 2696 | -6/Lower Caves | Encountered a Warlord checkpoint 2717 | -6/Lower Caves | Build established: Commander-Mutant 2747 | -6/Lower Caves | Discovered new exit (range 10) 2809 | -6/Lower Caves | Entered another Lower Caves area 2809 | -6/Lower Caves | Accompanied by 4 allies 2902 | -6/Lower Caves | Attacked by a faux Warlord 3185 | -6/Lower Caves | Discovered new exit (range 8) 3207 | -6/Lower Caves | Build established: Mutant 3335 | -6/Lower Caves | Entered Zion 3372 | -6/Zion | Learned Factory stockpile data 3447 | -6/Zion | Discovered new exit (range 11) 3515 | -6/Zion | System corruption cleaned by Quarantine Array 3665 | -6/Zion | Found Relay Coupler [Programmer] 3668 | -6/Zion | Found Relay Coupler [Programmer] 3674 | -6/Zion | Found Relay Coupler [Programmer] 3678 | -6/Zion | Found Relay Coupler [Programmer] 3681 | -6/Zion | Found Relay Coupler [Programmer] 3714 | -6/Zion | Learned Factory repair station intel 3738 | -6/Zion | Received a visual enhancement algorithm 3745 | -6/Zion | Ran a visual enhancement algorithm 3842 | -6/Zion | Ran a visual enhancement algorithm 4133 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 4156 | -6/Zion | Learned location of Quarantine (-3) 4567 | -6/Zion | Given the Hacking Drone Bay 4571 | -6/Zion | Found Prototype Device 4576 | -6/Zion | Learned Factory trap positions 4672 | -6/Zion | Identified Hacking Drone Bay 4811 | -6/Zion | Build established: Derelict-Tank 4821 | -6/Zion | Met Imprinter 4935 | -6/Zion | Imprinted 4938 | -6/Zion | Declared Zion's savior 5191 | -6/Zion | Ran a visual enhancement algorithm 5264 | -6/Zion | Opened final containment barrier to the Deep Caves 5290 | -6/Zion | Discovered new exit (range 3) 5290 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 5310 | -6/Zion | Entered Deep Caves 5310 | -6/Deep Caves | Accompanied by 4 allies 5360 | -6/Deep Caves | Released all parts (7) 5400 | -6/Deep Caves | Attacked by Z-Imprinter 5416 | -6/Deep Caves | Z-Facility disabled 5428 | -6/Deep Caves | Core integrity fell below 50% 5430 | -6/Deep Caves | Core integrity fell below 20% 5436 | -6/Deep Caves | Destroyed by OZ-FHE(z) with Zionite Laser-S Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE 05312_ MX-IAR(M): "Okay, we didn't really expect you'd be crazy enough to head out this way. We'll go back and get... reinforcements... yeah." 05312_ MX-IAR(M) slips into the shadows. 05313_ 9J-Z8I(M) slips into the shadows. 05313_ 4Y-YZB(M) slips into the shadows. 05314_ YX-TTF(M) slips into the shadows. 05358_ Riot Gun destroyed. 05360_ Released Phase Cannon. 05360_ Released Hvy. Beamcaster. 05360_ Released Imp. Core Shielding. 05360_ Released Med. Treads. 05360_ Released Authchip [Storage]. 05360_ Released Transmission Jammer. 05360_ Released Component Analysis Suite. 05388_ NEW_ZION: Z-Facility proximity alert. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 05416_ Z-Facility disabled. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????? ??????? | | ??????????????????????????????????###?#??? ??# ?? | | ????????????????????????? ###### # ### ## ? | | ????????????????????????? # ## ? | | ???????????????????????? ? | | ???????????????????????? ? | | ????????????????????????? zz ? | | ????????????????????????## ? | | ????????????????????????# """" | | ?????????????????????#### """" | | ?????????????????????# # """" | | ?????????????????????? """" | | ???????????????????????# """" | | ????????????????????????# """" | | ???????????????????????## """" | | ???????????????????????# """" | | ????????????????????????# """" | | ?????????????????????####@ """" | | ????????????????????## # """ | | ????????????????????# a """ | | ????????????????????# a """ | | ????????????????????# """ | | ????????????????????## """ | | ?????????????????????### """ | | ???????????????????????# """ | | ???????????????????????## "" | | ????????????????????????# z "" | | ????????????????????????## "" | | ?????????????????????????# " | | ?????????????????????????# " | | ?????????????????????????# " | | ????????????????????????? " | | ?????????????????????????? " | | ?????????????????????????? ??? " | | ????????????????????????????????? " | | ????????????????????????????????? | | ????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Jamming Range 12 Core Shielding 30 Evasion (%) 55 Targeting Accuracy 13 Recoil Reduction 1 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 54% | -9/Materials Imp. Heat Sink | 50% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Adventurer Signs Are For Wimps Challenges ------------ None Game ------ Seed AnalysisBurstDetonator Manual? 0 Play Time 02:02:24 Cumulative 69.4 hours Start 2026.06.28 @ 00:57:25 End 2026.07.20 @ 20:45:45 Sessions 19 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 246 Rogue 246 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3ebe0382-8025-450a-9095-9b860cfeee88