Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.04 @ 19:48:14 Player: s0lid Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (97) 485 Value Destroyed (3051) 3051 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (170) 170 TOTAL SCORE: 7206 Bonus ------- High Alert Combat Kills 296 Friendly Fire -126 Cogmind --------- Core Integrity 398/850 Matter 279/300 Energy 7/100 System Corruption 5% Temperature Cool (18) Movement Walking (180) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- VSS Leg > --- UTILITY (8) ------ Medium Storage Unit Visual Processing Unit Targeting Computer Improved Targeting Computer Hacking Suite Hacking Suite Corruption Screen > --- WEAPON (3) ------- Lightning Gun > --- INVENTORY (10) --- Armored Treads Armored Treads Armored Treads VSS Leg Advanced Sensor Array Core Analyzer Improved Reaction Control System Drone Bay (2/2) Shock Rifle Phase Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Targeting Computer Targeting Computer Improved Targeting Computer Energy Filter Medium Reflective Plating Improved Shield Generator > --- WEAPON ----------- Phase Cannon Gauss Cannon Remote Datajack > --- INVENTORY -------- Micro Nuclear Core Armored Treads Armored Treads Armored Treads Hardened Medium Armor Plating Hacking Suite Hacking Suite System Shield Heavy Ion Cannon Precision Rocket Launcher [Rating: 50] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Targeting Computer Device Sensor Array Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Precision Rocket Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power . | . . . . . . . . Propulsion 1 | . . . . . . 1 . Utility 6 | . . . 2 . 2 1 1 Weapon 1 | . . . . . . . 1 Parts Attached 102 | 7 5 . 4 16 17 15 38 Power 9 | 1 . . . . 2 2 4 Engine 7 | 1 . . . . 2 1 3 Core 2 | . . . . . . 1 1 Reactor . | . . . . . . . . Propulsion 19 | 2 . . . 2 2 4 9 Treads 5 | . . . . . . 3 2 Leg 12 | 2 . . . . 2 1 7 Wheel 2 | . . . . 2 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 41 | 2 1 . 2 10 9 7 10 Device 22 | 1 1 . . 10 4 4 2 Storage 3 | 1 . . . . 1 1 . Processor 8 | . . . 2 . 2 2 2 Hackware 3 | . . . . . . . 3 Protection 5 | . . . . . 2 . 3 Artifact . | . . . . . . . . Weapon 33 | 2 4 . 2 4 4 2 15 Energy Gun 18 | 2 4 . 1 2 3 . 6 Energy Cannon 4 | . . . . . . 1 3 Ballistic Gun 5 | . . . 1 2 1 . 1 Ballistic Cannon 1 | . . . . . . 1 . Launcher 3 | . . . . . . . 3 Special Weapon 2 | . . . . . . . 2 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 3 Parts Lost 29 | . . . 1 8 2 3 15 Power 4 | . . . . 1 . 1 2 Propulsion 7 | . . . . 2 . . 5 Utility 9 | . . . . 2 1 2 4 Weapon 9 | . . . 1 3 1 . 4 Highest Loss Streak 7 | . . . 1 4 1 1 7 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 94 | . 99 100 97 91 93 94 93 Engine 7 | . 14 14 11 10 7 5 3 Treads 3 | . . . . . . 8 4 Leg 13 | . 28 28 22 11 3 10 12 Wheel 2 | . . . . 6 13 . . Device 8 | . 14 14 11 9 9 10 3 Storage 8 | . 14 14 11 11 9 7 6 Processor 22 | . . . 22 22 26 26 25 Hackware 3 | . . . . . . . 10 Protection 3 | . . . . . 5 7 3 Energy Gun 8 | . 27 28 12 4 7 4 3 Energy Cannon 2 | . . . . . . 2 4 Ballistic Gun 3 | . . . 6 15 8 1 . Ballistic Cannon 2 | . . . . . . 5 2 Launcher 1 | . . . . . . . 3 Naked Turns . | . . . . . . . . Heaviest Build 88 | 15 15 15 17 22 88 38 54 Greatest Support 60 | 20 20 20 20 28 30 60 60 Greatest Overweight (x) 3 | 1 . . . 2 3 1 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 8 25 10 10 Average Capacity 8 | 6 8 8 8 8 8 8 10 Most Carried 10 | 6 8 8 8 8 8 10 10 Average Carried 7 | 4 7 8 7 7 6 8 8 Final Capacity 10 | 8 8 8 8 8 8 10 10 Final Carried 10 | 6 8 8 8 8 7 10 10 Class Distribution -------------------- 52% | Mutant 21% | Scavenger-Skirmisher 13% | Hacker-Mutant 9% | Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Mutant | -9/Storage Scavenger-Skirmisher | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Sto Mat Fac Fac Matter Collected 2107 | 270 . 50 47 253 333 313 841 Remotely . | . . . . . . . . Salvage Created 3843 | 194 29 102 105 327 277 922 1887 Parts 172 | 14 4 3 9 17 21 44 60 Haulers Intercepted 6 | . . . . . . 2 4 Recyclers Shooed 2 | . . . . . . 1 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Combat Hostiles Destroyed 61 | . . 2 2 8 13 13 23 Guns 32 | . . 2 1 8 13 3 5 Cannons 18 | . . . . . . 10 8 AOE 10 | . . . 1 . . . 9 Classes Destroyed 13 | 3 1 1 1 2 . 3 2 Worker 7 | 1 . . . . . . 6 Builder 8 | . . . . . . 5 3 Tunneler 3 | 3 . . . . . . . Hauler 6 | . . . . . . 2 4 Recycler 6 | 1 . . . . . 3 2 Drone 1 | . . . . 1 . . . Watcher 6 | . 1 . . . . 5 . Swarmer 17 | . . . . 3 11 3 . Grunt 18 | . . 2 . . 1 7 8 Sentry 15 | . . . 2 5 1 2 5 Hunter 6 | . . . . . . . 6 Programmer 3 | . . . . . . 1 2 Heavy 2 | . . . . . . . 2 Best Kill Streak 22 | 4 1 1 1 6 7 15 22 Combat Bots Only 10 | . . 1 1 6 7 3 10 Max Kills in Single Turn 3 | 2 1 1 1 1 2 2 3 Gunslinging 1 | . . . . . 1 . . Exploded 2 | . . . 1 . . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Damage Taken 5054 | . . 67 150 1040 458 805 2534 Core 919 | . . 15 29 201 117 105 452 Absorbed by Shields 164 | . . . . . . 71 93 Core Remaining (%) 79 | 100 . 94 . 42 78 85 . Volleys Fired 220 | 9 1 6 4 29 25 49 97 Largest 3 | 2 2 2 2 2 2 2 3 Hottest 188 | 80 80 80 80 63 83 128 188 Shots Fired 382 | 18 2 12 7 56 45 87 155 Gun 233 | 18 2 12 7 56 45 33 60 Cannon 134 | . . . . . . 54 80 Launcher 15 | . . . . . . . 15 Special . | . . . . . . . . Kinetic 150 | . . . 3 41 21 49 36 Thermal 118 | . . . 2 . 24 38 54 Explosive 14 | . . . . . . . 14 Electromagnetic 100 | 18 2 12 2 15 . . 51 Robot Hit Streak 20 | 3 1 4 5 13 10 13 20 Robot Miss Streak 7 | 2 1 1 1 7 4 6 2 Penetration Max 1 | . . . . . . 1 . Secondary Targets 5 | . . . . . 4 1 . Max Gunslinging Chain 1 | . . . . . 1 1 . Shots Hit Robots 285 | 10 1 8 5 43 31 65 122 Core Hits 166 | 6 1 4 4 14 19 44 74 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 12 | . . . 1 . 1 5 5 Burn 2 | . . . 1 . 1 . . Meltdown 1 | . . . . . . . 1 Blast 8 | . . . . . . 5 3 Corrupt 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8390 | 146 22 111 119 646 407 2077 4862 Guns 2864 | 146 22 111 65 629 407 553 931 Cannons 2747 | . . . . . . 1074 1673 Explosions 2731 | . . . 54 . . 427 2250 Melee . | . . . . . . . . Ramming 48 | . . . . 17 . 23 8 Kinetic 2174 | . . . 39 496 145 904 590 Thermal 2307 | . . . 69 . 262 723 1253 Explosive 2660 | . . . . . . 427 2233 Electromagnetic 1201 | 146 22 111 11 133 . . 778 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . . . 5 Average Corruption 3 | . . . . . . . 3 Corruption Purged . | . . . . . . . . Corruption Blocked 1 | . . . . . . . 1 Effects 24 | . . . . . . . 24 Message Errors 10 | . . . . . . . 10 Matter Fused 5 | . . . . . . . 5 Heat Flow Errors 2 | . . . . . . . 2 Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . 2 Data Loss (major) 1 | . . . . . . . 1 Misfires 1 | . . . . . . . 1 Alerts 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 122 | . . . . . . 87 35 Projectiles 51 | . . . . . . 43 8 Explosions 71 | . . . . . . 44 27 Melee . | . . . . . . . . Knockbacks 16 | . . . . . . 10 6 Impact . | . . . . . . . . Kinetic 16 | . . . . . . 10 6 Secondary . | . . . . . . . . Self-Inflicted Damage 10 | . . . . 7 . . 3 Shots 1 | . . . . . . . 1 Rammed 2 | . . . . 1 1 . . Targets Rammed 9 | . . . . 2 1 3 3 Kicked 6 | . . . . 1 . 2 3 Crushed 1 | . . . . . . 1 . Highest Temperature 496 | 108 18 81 45 31 194 378 496 Average Temperature 99 | 44 12 40 22 10 68 93 131 Received Heat Transfer 1446 | . . 39 54 438 63 402 450 Effects 11 | . . . . . . . 11 Shutdowns 1 | . . . . . . . 1 Energy Bleed 4 | . . . . . . . 4 Interference 4 | . . . . . . . 4 Damage (minor) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 5 | . . 1 . . . . 4 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 13 | . . . . . 1 1 11 Heat Transferred 3938 | . . . 161 . 703 1446 1628 Parts Sabotaged 3 | . . . . . . . 3 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Peak Influence 982 | 25 53 115 153 244 357 371 982 Initial 181 | . 16 20 44 64 27 162 181 Average 282 | 7 34 88 108 140 224 178 578 Maximum Alert Level 3 | . . . . 1 1 1 3 Low Security (%) 56 | 100 100 100 100 75 34 76 11 Level 1 25 | . . . . 24 65 23 28 Level 2 3 | . . . . . . . 9 Level 3 15 | . . . . . . . 49 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 21 | . . . . 6 . 3 12 Investigation 1 | . . . . . . . 1 Extermination 3 | . . . . . . 1 2 Reinforcement 11 | . . . . 3 . 2 6 Assault 1 | . . . . . . . 1 Garrison 5 | . . . . 3 . . 2 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . 1 1 Haulers Reinforced 4 | . . . . . . 1 3 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Distress Signals 9 | . . . . 2 1 4 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 120 | . 1 3 5 32 17 25 37 Peak Tracking Total 16 | . 1 2 3 16 7 4 8 Tactical Retreats 6 | . . 1 . 3 2 . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Traps Triggered 2 | . . . . . . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Sto Mat Fac Fac Machines Disabled 22 | . . . . . . 5 17 Max in Single Turn 4 | . . . . . . 2 4 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Machines Accessed 14 | . . . 3 3 3 1 4 Terminals 11 | . . . 3 3 3 1 1 Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . . 2 Total Hacks 34 | . . . 10 9 8 1 6 Successful 15 | . . . 5 5 3 1 1 Failed 19 | . . . 5 4 5 . 5 Catastrophic 4 | . . . 1 . . . 3 Database Lockouts . | . . . . . . . . Manual 14 | . . . 5 4 4 . 1 Terminals 29 | . . . 10 9 8 1 1 Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . . . . . 4 Terminal Hacks 11 | . . . 3 5 2 1 . Prototype ID Bank 1 | . . . 1 . . . . Open Door 1 | . . . . 1 . . . Terminal Index 1 | . . . . . 1 . . Alert Level 2 | . . . . 2 . . . Unreport Threat 1 | . . . . 1 . . . Locate Traps 3 | . . . . 1 1 1 . Dispatch Records 1 | . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 3 | . . . 2 . 1 . . Terminals 3 | . . . 2 . 1 . . Botnet 3 | . . . 2 . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . . . 2 3 3 . 3 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 2 | . . . . . . . 2 Authchips . | . . . . . . . . Time 64 | . . . . . . . 64 Total Part Build Rating 16 | . . . . . . . 16 Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders 3 | . . . . 1 2 . . ROAM 1 | . . . . 1 . . . EXPLORE 2 | . . . . . 2 . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches 25 | . . . . 19 6 . . Drone Recoveries 13 | . . . . 9 4 . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Sto Mat Fac Fac Turns Passed 3604 | 111 178 276 178 448 391 887 1135 Spaces Moved 2001 | 55 100 190 118 218 257 481 582 Core 9 | 9 . . . . . . . Treads 348 | . . . . . . 148 200 Legs 1313 | 46 100 190 118 80 64 333 382 Wheels 331 | . . . . 138 193 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 95 95 120 90 Average Speed 124 | 110 120 120 120 110 101 135 134 Slowest Speed 270 | 120 120 120 120 260 190 250 270 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 4 21 50 11 52 28 17 18 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . . 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 158 | . . . 9 . . 29 120 Melee . | . . . . . . . . Projectile 21 | . . . . . . 8 13 AOE 137 | . . . 9 . . 21 107 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Total 2745 | 84 159 226 148 367 349 626 786 Wait 302 | 8 37 31 20 93 28 55 30 Move 1994 | 54 99 189 117 217 256 480 582 Hop . | . . . . . . . . Pick Up 43 | 6 7 . 1 1 8 8 12 Fast Attach 56 | 7 3 . 1 10 7 8 20 Attach 26 | . . . 2 5 6 4 9 Detach 17 | . . . 1 4 2 3 7 Swap 20 | . 2 . 1 1 4 3 9 Drop 53 | . 10 . 1 5 12 8 17 Fire 220 | 9 1 6 4 29 25 49 97 Melee . | . . . . . . . . Ram 2 | . . . . 1 1 . . Kick 6 | . . . . 1 . 2 3 Crush 1 | . . . . . . 1 . Escape Stasis 5 | . . . . . . 5 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: Mat x2 / *Sto) -9/Storage -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 112 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Discovered new exit (range 6) 290 | -10/Materials | Entered Mines 308 | -10/Mines | Build established: Mutant 392 | -10/Mines | Learned 4 Materials zone layouts 420 | -10/Mines | Discovered new exit (range 15) 566 | -10/Mines | Entered Materials 566 | -9/Materials | Evolved 2 slots: Utility x2 567 | -9/Materials | Identified exit to Materials 567 | -9/Materials | Identified exit to Storage 744 | -9/Materials | Entered Storage 890 | -9/Storage | Garrison activated, responded to threat 1038 | -9/Storage | Lost 4 parts (2n1u1w) 1174 | -9/Storage | Core integrity fell below 50% 1175 | -9/Storage | Discovered exit to Materials (range 18) 1192 | -9/Storage | Entered Materials 1192 | -8/Materials | Evolved 2 slots: Utility x2 1213 | -8/Materials | Lost 3 parts (1p1u1w) 1302 | -8/Materials | Destroyed 7 combat bots 1444 | -8/Materials | Discovered new exit (range 3) 1451 | -8/Materials | Identified exit to Factory 1583 | -8/Materials | Entered Factory 1583 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1791 | -7/Factory | Build established: Scavenger-Skirmisher 2409 | -7/Factory | Build established: Mutant 2418 | -7/Factory | Discovered new exit (range 17) 2470 | -7/Factory | Entered another Factory area 2470 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2846 | -6/Factory | Fabricated Q-thruster? 2996 | -6/Factory | Garrison activated, responded to threat 3024 | -6/Factory | Destroyed 10 combat bots 3028 | -6/Factory | Lost 7 parts (1p3n1u2w) 3327 | -6/Factory | Garrison activated, responded to threat 3410 | -6/Factory | Build established: Hacker-Mutant 3520 | -6/Factory | First assault squad dispatched 3602 | -6/Factory | Core integrity fell below 50% 3605 | -6/Factory | Self-destructed Last Messages --------------- 03589_ G-50 Soldier unfolds itself. 03590_ Acquired Shock Rifle. 03591_ Slug penetrates Wall. 03592_ Mic. Nuclear Core destroyed. 03594_ Slug penetrates Wall. 03594_ Critical hit (Destroy). 03594_ VSS Leg destroyed. 03595_ Imp. Light Armor Plating blown off. 03595_ Lightning Gun blown off. 03595_ Remote Datajack blown off. 03595_ E-15 Imp destroyed. 03597_ Acquired Lightning Gun. 03599_ Construction Platform disabled. 03601_ Critical hit (Burn: +37). 03601_ Energy Filter destroyed. 03604_ G-67 Veteran misfires. 03605_ Wall collapses. 03605_ Slug penetrates Construction Platform. 03605_ Slug penetrates G-67 Veteran. 03605_ VSS Leg destroyed. 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